This document provides rules and background information for a faction called Beastmen in the One Page Rules wargame system. Beastmen are half-man, half-animal creatures that rely on ambush tactics. The rules outline 20 different Beastmen unit types varying in size from 1-10 models, their weapon and equipment loadouts, and special rules. Point costs for each unit are also provided, along with optional upgrades. Background fluff text describes Beastmen as creatures created by banished wizards to take revenge on humanity.
This document provides rules and background information for a faction called Beastmen in the One Page Rules wargame system. Beastmen are half-man, half-animal creatures that rely on ambush tactics. The rules outline 20 different Beastmen unit types varying in size from 1-10 models, their weapon and equipment loadouts, and special rules. Point costs for each unit are also provided, along with optional upgrades. Background fluff text describes Beastmen as creatures created by banished wizards to take revenge on humanity.
This document provides rules and background information for a faction called Beastmen in the One Page Rules wargame system. Beastmen are half-man, half-animal creatures that rely on ambush tactics. The rules outline 20 different Beastmen unit types varying in size from 1-10 models, their weapon and equipment loadouts, and special rules. Point costs for each unit are also provided, along with optional upgrades. Background fluff text describes Beastmen as creatures created by banished wizards to take revenge on humanity.
OPR (www.onepagerules.com) is the home of many free games Beastmen are half-man / half-animal creatures that rely on which are designed to be fast to learn and easy to play. ambush strategies to quickly overwhelm their enemy and stomp them to the ground. Their ranks are made up of a This project was made by gamers for gamers and it can only variety of strange creatures such as centaurs and minotaurs exist thanks to the support of our awesome community. whose stampedes are feared amongst humans. If you’d like to support the continued development of our Whilst the most common Beastmen are goat-like and come games you can donate on patreon.com/onepagerules. from the forest, there are many different types of Beastmen that Thank you for playing! can be found across Tyria. For example bird-like clans can be found to the far east, whilst cat-like creatures have been spotted in the most ancient savannah’s of the south.
Legend says that ancient human wizards were banished from
humanity for the use of dark arts, and they retreated into the deepest forests where they plotted their revenge. Then they created the Beastmen in order to raze human cities and take back the land that was rightfully theirs.
Since nobody ever lived long enough to survive a Beastmen
ambush there is no way of telling how much of this is true…
Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
1 AOF – BEASTMEN v2.4
Name [size] Qua Def Equipment Special Rules Upgrades Cost
A Replace Hand Weapon: I Replace all Hand Weapons:
2x Hand Weapons (A3) +5pts Lances (A2, Impact(1)) +15pts Halberd (A3, Rending) +5pts Great Weapons (A2, AP(2)) +15pts Great Weapon (A3, AP(2)) +5pts Upgrade all models with: Spear (A3, Phalanx) +5pts Throwing Weapons (12”, A1) +10pts Upgrade with: Bane +30pts J Upgrade with: Throw Rocks +45pts B Replace Hand Weapon: (24”, A1, AP(2), Blast(6), Indirect) Great Weapon (A3, AP(3)) +5pts 2x Hand Weapons (A3, AP(1)) +10pts Special Rules Bane: The hero and his unit get 2 attacks from C Replace Hand Weapon: the Furious rule (instead of just 1). 2x Hand Weapons (A1) +5pts Madness: When this unit is activated pick 2 enemy units within 12”. Those units must Upgrade Wizard(1): take a morale test, if failed they take 3 hits. Wizard(2) +15pts Sense Magic: This unit may block spells as if it had the Wizard special rule. D Upgrade with: Sergeant +5pts Wizard Spells Musician +10pts Spirit Mantle (4+): Target friendly unit Battle Standard +10pts within 12” gets Stealth next time it is shot at. Traitor’s Wrath (4+): Target enemy model E Replace all Hand Weapons: within 12” takes 1 automatic hit with AP(2). Halberds (A1, Rending) +5pts Surge (5+): Target friendly unit within 12” 2x Hand Weapons (A1) +10pts may immediately move by up to 3”. Great Weapons (A1, AP(2)) +10pts Vile Swarm (5+): Target enemy unit within Spears (A1, Phalanx) +30pts 12” takes 4 automatic hits with AP(1). Upgrade one model with: Animalistic (6+): Target enemy unit within Harpoon (A1, AP(2), Deadly(3)) +10pts 12” gets -3 to melee rolls next time it fights. Howling Roar (6+): Target 2 enemy units Replace all Hand Weapons: within 12” take 6 automatic hits each. F Halberds (A1, Rending) +10pts 2x Hand Weapons (A1) +15pts Great Weapons (A1, AP(2)) +15pts Spears (A1, Phalanx) +30pts Upgrade one model with: Harpoon (A1, AP(2), Deadly(3)) +10pts
G Replace all Hand Weapons:
Great Weapons (A3, AP(3)) +20pts 2x Hand Weapons (A3, AP(1)) +25pts
H Upgrade all models with any:
Vicious Mutants (Poison in Melee) +5pts Bounding Advance (Scout) +30pts