Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

AOF – BEASTMEN v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Beastmen are half-man / half-animal creatures that rely on
which are designed to be fast to learn and easy to play. ambush strategies to quickly overwhelm their enemy and
stomp them to the ground. Their ranks are made up of a
This project was made by gamers for gamers and it can only
variety of strange creatures such as centaurs and minotaurs
exist thanks to the support of our awesome community.
whose stampedes are feared amongst humans.
If you’d like to support the continued development of our
Whilst the most common Beastmen are goat-like and come
games you can donate on patreon.com/onepagerules.
from the forest, there are many different types of Beastmen that
Thank you for playing! can be found across Tyria. For example bird-like clans can be
found to the far east, whilst cat-like creatures have been
spotted in the most ancient savannah’s of the south.

Legend says that ancient human wizards were banished from


humanity for the use of dark arts, and they retreated into the
deepest forests where they plotted their revenge. Then they
created the Beastmen in order to raze human cities and take
back the land that was rightfully theirs.

Since nobody ever lived long enough to survive a Beastmen


ambush there is no way of telling how much of this is true…

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1
AOF – BEASTMEN v2.4

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Champion [1] 3+ 3+ Hand Weapon (A3) Furious, Hero, Tough(3) A 55pts
Minotaur Boss [1] 3+ 3+ Hand Weapon (A3, AP(1)) Furious, Hero, Tough(6) B 105pts
Shaman [1] 5+ 6+ Hand Weapon (A1) Furious, Hero, Tough(3), Wizard(1) C 40pts
Hunters [10] 5+ 6+ Hand Weapons (A1) Ambush, Furious D, E 120pts
Harpies [10] 5+ 6+ Claws (A2) Flying, Scout - 160pts
Warriors [10] 4+ 5+ Hand Weapons (A1) Ambush, Furious D, F 190pts
Elites [10] 3+ 4+ Great Weapons (A1, AP(2)) Furious D 200pts
Minotaurs [3] 3+ 4+ Hand Weapons (A3, AP(1)) Furious, Tough(3) D, G 160pts
Raiders [5] 5+ 6+ Shortbows (18”, A1), Hand Weapons (A1) Ambush, Furious, Stealth D 70pts
Havoc Hounds [5] 4+ 5+ Claws (A1) Fast, Strider H 105pts
Centaurs [5] 3+ 4+ Hand Weapons (A2) Fast, Furious, Impact(1) D, I 155pts
Crazed Boars [3] 4+ 4+ Tusks (A3, AP(1)) Fast, Furious, Impact(3), Tough(3) - 175pts
Hunter Chariot[1] 4+ 2+ Crew Attacks (A2, Impact(2)), Claws (A2) Fast, Furious, Impact(6), Tough(6) - 145pts
Boar Chariot [1] 4+ 2+ Crew Attacks (A2, Impact(2)), Fast, Furious, Impact(8), Tough(6) - 155pts
Tusks (A3, AP(1))
Cyclops [1] 4+ 2+ Claws (A6, AP(1)) Fear, Fearless, Sense Magic, Tough(6) J 165pts
Minotaur Giant[1] 3+ 2+ Claws (A6, AP(2)) Fear, Furious, Tough(6) - 165pts
Slimey Beast [1] 3+ 2+ Tongue Grasp (12”, A1, AP(1), Sniper), Fear, Flying, Madness, Tough(6) - 190pts
Claws (A6, AP(1), Poison)

A Replace Hand Weapon: I Replace all Hand Weapons:


2x Hand Weapons (A3) +5pts Lances (A2, Impact(1)) +15pts
Halberd (A3, Rending) +5pts Great Weapons (A2, AP(2)) +15pts
Great Weapon (A3, AP(2)) +5pts Upgrade all models with:
Spear (A3, Phalanx) +5pts Throwing Weapons (12”, A1) +10pts
Upgrade with:
Bane +30pts J Upgrade with:
Throw Rocks +45pts
B Replace Hand Weapon: (24”, A1, AP(2), Blast(6), Indirect)
Great Weapon (A3, AP(3)) +5pts
2x Hand Weapons (A3, AP(1)) +10pts Special Rules
Bane: The hero and his unit get 2 attacks from
C Replace Hand Weapon: the Furious rule (instead of just 1).
2x Hand Weapons (A1) +5pts Madness: When this unit is activated pick 2
enemy units within 12”. Those units must
Upgrade Wizard(1):
take a morale test, if failed they take 3 hits.
Wizard(2) +15pts
Sense Magic: This unit may block spells as if
it had the Wizard special rule.
D Upgrade with:
Sergeant +5pts
Wizard Spells
Musician +10pts Spirit Mantle (4+): Target friendly unit
Battle Standard +10pts within 12” gets Stealth next time it is shot at.
Traitor’s Wrath (4+): Target enemy model
E Replace all Hand Weapons: within 12” takes 1 automatic hit with AP(2).
Halberds (A1, Rending) +5pts Surge (5+): Target friendly unit within 12”
2x Hand Weapons (A1) +10pts may immediately move by up to 3”.
Great Weapons (A1, AP(2)) +10pts Vile Swarm (5+): Target enemy unit within
Spears (A1, Phalanx) +30pts 12” takes 4 automatic hits with AP(1).
Upgrade one model with: Animalistic (6+): Target enemy unit within
Harpoon (A1, AP(2), Deadly(3)) +10pts 12” gets -3 to melee rolls next time it fights.
Howling Roar (6+): Target 2 enemy units
Replace all Hand Weapons: within 12” take 6 automatic hits each.
F
Halberds (A1, Rending) +10pts
2x Hand Weapons (A1) +15pts
Great Weapons (A1, AP(2)) +15pts
Spears (A1, Phalanx) +30pts
Upgrade one model with:
Harpoon (A1, AP(2), Deadly(3)) +10pts

G Replace all Hand Weapons:


Great Weapons (A3, AP(3)) +20pts
2x Hand Weapons (A3, AP(1)) +25pts

H Upgrade all models with any:


Vicious Mutants (Poison in Melee) +5pts
Bounding Advance (Scout) +30pts

You might also like