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AoF - Dark Elves v2.5
AoF - Dark Elves v2.5
As the separatists elves left the great forest and started their
new seafaring ways, they quickly splintered into two different
factions. The Dark Elves are those who believed that their skills
should be used to roam the seas to attack other races and take
what they wanted instead of trading.
Dark Elves are feared across all Tyrian seas and nobody dares
cross any ship bearing their flag.
1
AOF – DARK ELVES v2.5
A Replace Hand Weapon: C Upgrade with one: K Upgrade one model with:
2x Hand Weapons (A3) +5pts Dark Toxin (AP(1) in melee) +5pts Wizard(1) +20pts
Halberd (A3, Rending) +5pts Lotus Poison (Poison in melee) +5pts
Great Weapon (A3, AP(2)) +5pts Black Venom (Deadly(3) in melee) +10pts L Upgrade with any:
Spear (A3, Phalanx) +5pts Fire Breath +25pts
Lance (A3, Impact(1)) +5pts D Upgrade with:
– mounted only Sergeant +5pts M Upgrade with:
Upgrade with one: Musician +10pts Great Harpoon Thrower +15pts
Repeater Handbow (12”, A2) +5pts Battle Standard +10pts (24”, A1, AP(3), Deadly(3))
2x Repeater Handbows (12”, A2) +10pts
Repeater Crossbow +10pts E Replace all Hand Weapons: N Replace Bolt Thrower:
(24”, A2, Rending) Halberds (A1, Rending) +10pts Repeater Bolts (48”, A6, AP(1)) +30pts
Upgrade with: 2x Hand Weapons (A1) +15pts
Dark Prowess +30pts Great Weapons (A1, AP(2)) +15pts Special Rules
Mount on: Spears (A1, Phalanx) +30pts Blade Dance: This model gets Defense +2
Upgrade one model with: when fighting in melee.
Black Horse – Fast, Impact(1) +10pts
Harpoon (A1, AP(2), Deadly(3)) +10pts Blood Fury: When this unit is activated pick
Raptor – +15pts two friendly units within 6”. Those units get
Claws (A2), Fast, Impact(1) the Furious rule next time they charge.
Black Pegasus – +70pts F Replace all Hand Weapons:
Hydra Heads: Place a marker on this unit
Hooves (A2), Fast, Flying, 2x Hand Weapons (A1) +15pts whenever it regenerates a wound. For each
Impact(3), Tough(+3) Repeater Handbows (12”, A2), +30pts marker it gets +1A in melee.
Manticore – +180pts Hand Weapons (A1) Dark Prowess: The hero and his unit get +1
Defense +2, Claws (A4, AP(1)), to their melee attack rolls.
G Upgrade with:
Fear, Flying, Tough(+6)
Black Dragon – Defense +2, +215pts
Javelins (12”, A1, AP(1)) +25pts Wizard Spells
Despair (3+): Target enemy unit within 12”
Claws (A6, AP(2)), Fear,
H Replace all Seeker Bows gets -2 to its next morale test.
Fire Breath, Flying, Tough(+6)
and Hand Weapons: Blade Storm (4+): Target 2 enemy units
Shard Halberds +5pts within 6” take 4 automatic hits each.
B Upgrade Wizard(1):
(A2, AP(1), Rending) Darkness (4+): Target friendly unit within
Wizard(2) +15pts
Upgrade one model with: 12” gets Regeneration next time it’s wounded.
Mount on:
Pet Wyrm (24”, A1, AP(1)) +5pts Steal Soul (5+): Target enemy unit within 12”
Black Horse – Fast, Impact(1) +10pts
Raptor – +15pts takes 4 automatic hits with AP(1).
I Replace all Hand Weapons: World of Pain (6+): Target friendly unit
Claws (A2), Fast, Impact(1)
2x Hand Weapons (A1) +10pts within 12” may immediately charge by up to
Black Pegasus – +70pts
Great Weapons (A1, AP(2)) +10pts 6” and gets +1 to hit for that melee.
Defense +2, Hooves (A2), Fast,
Flying, Impact(3), Tough(+3) Black Bolt (6+): Target enemy model within
J Replace all Hand Weapons:
12” takes 3 automatic hits with AP(2).
Lances (A1, Impact(1)) +15pts
Upgrade all models with:
Repeater Crossbows +45pts
(24”, A2, Rending)