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Sergeant Philip - Charousek 39 S Games of Chess 1919-OCR 238p
Sergeant Philip - Charousek 39 S Games of Chess 1919-OCR 238p
GAMES OF CHESS
BIOGRAPHICAL INTRODUCTION
HY
ETC.
LONDON
G. BELL AND SONS LTD.
1919
PREFACE • vii
BIOGRAPHY ix
ABBREVIATIONS x,Oii
PART 11
\
. 103
�-::MATCH GAMES •
PART Jll
PART IV
CASUAL GAMES 1 37
PART V
� Coa:aEsPoNOENCB AND CoNsur.rATION GAKI£s 197
219
NDEX 0 11' PLA YERS •
__ I
LINDEX_�OJ.I' OPENINGS 221
PREFACE
PHILIP W. SERGEANT.
vii
BIOGRAPH�l
ix
x CHAROUSEK'S GAMES
incomparable power by intuition, and that. moreover, in
the society of relatively weak players. The statement that
Morphy only played five hundred games of chess in his whole
life is very difficult to believe. That he acquired his power,.
however, not by constant practice, but by a natural gift which
we may call. if we like, ' intuition,' is not to be denied. Now
Cha.rousek must have had this same gift. He began to play
chess considerably later than Morphy, and in an environment
certainly not more favourable to the game than the New
Orleans of Morphy's boyhood. His family was poor, whereas
Morphy's was well-off ; and poverty cannot be held to make
easier the study of chess. Yet in the earliest games which
we possess of Charousek's we find the marks of genius. It is
clear that, if Morphy did not require practice with masters
to make him a master, neither dd i Charousek. But the
details of his history are the best argument concerning
his quality.
Rudolf Charousek was born on September 19, 1 1873, at
Klein-Lometz, Bohemia, close to Steinitz's birthplace, Prague.
At the age of five weeks he was taken by his family to live at
Debreczin. Hungary, with the result that he became, in the
words of the Hungarian Leopold Hoffer, • in language, educa
tion, and manners, perfectly Magyarised.' 1 We know nothing
of his early years except that, when he was five, his family
moved again to Pelsocz ; that it was while he was at the
Gymnasium at Miskolcz that he learnt chess, in 1889 ; and
that he cultivated the game at Kassa (Kaschau), the old
royal free city .in north-east Hungary, where he was studying
law-another point of similarity to Morphy. It is said that,
as his circumstances would not allow him to buy the German
Cbarousek'e Charousek'a
Ronnd . Score Total Luder't Total
I o (Walbrodt) 0
2 l (Marco) i
3 i (Scblechter) I Blackburne }3
Walbrodt
• o (Bum) I Blackburne 4
5 I (B1rdeleben1) 2
6 i (Blackbume) 2f Marco 5t
7 I (Teichmann) 3t
8 I (Siichting) 4t
9 ·l (Englisch) 5
10 ! 5t Janowski
(Metger)
Marco } il
JI I (Janowski) 6! Blackburne 8
12 I (Albin) 7t Janowski 81
13 I (Cohn) Bi
14 I (Schiffers) 9t Blackburne
"
} IO
janowsk1
15 I (Alapin} IOf
16 1 (\Vinawer) II} Blackburne 12
17 I (Caro) 12! Blackbume 12 i
18 I (Zinkl) 13 !
19 I (Tchigorin) 14i
An unsatisfactory feature of the tournament was the
number of games which went by default. Von Bardeleben
retired after the f1rst round, Englisch after the eleventh. while
Teichmann did not play in the twelfth round. nor Albin in
the eighth, eighteenth, and nineteenth.EngJisch was seriously
ill, and in fact went home to Vienna to die on October 20 ;
while Teichmann \vas again indisposed all through the tourna
ment. Albin's default in the final round was to Walbrodt.
who was only half a point behind Charousek. and might have
been very prejudicial to the young Hungarian. He rose
splendidly to ·the occasion and beat Tchigorin. An enthusi·
1 Default.
.
BIOGRAPHY
.
XVll
TOURNAMENT GAMES
SECTION I
July-August 1896
As there was a book of this tournament published-Das
Internationale Schachturnier des Schachclubs Nurnberg, edited
by Dr. S. Tarrasch and Chr. Schroder (Leipzig, 1897)
it has been possible to give all the eighteen games played
by Charousck at Nuremberg.
The prize-list was: I., E. Lasker (13! points) ; II., G.
Maroczy (12i) ; III. and IV., H . N. Pillsbury and S. Tarrasch
(12) ; V., D. Janowski (11 U; VI., W. Steinitz (II); VII., C .
Schlechter and C. A. Walbrodt (rol), divided. Special prizes
were awarded to E. Schiffers and M. Tchigorin (9l) ; J. H.
Blackburne (9), R. Charousck (St), and G. Marco (8).
Schachze'itung in 1862,
and
GAME 1 now revived by Charousek in
Nuremberg, July 20, 1896 his first tournament game.
l 3 Kt-Q2 Kt-R3 ?
14 BxB l{txB
15 Kt-K3 K-K2
l6 Castles KR K t-K3
17 BxKt BxB
18 R-B2 R-R2
19 KKt-BI QR-RI
20 P-B3 Kt-B2 3 1 P-Q4 I
KING'S GAMBIT DECLINED 3
This gives a passed
Black move, which wins the Ex
KP, but his KBP becomes change in order to prevent
extremely weak. Charousek loss of the Exchange.
shows to great advantage
40 Kt-R 4 eh Rxl{t
in the complicated game
which follows.
If K-B3, 41 RX KP.
P-K5
.p PxR
32 Kt-K3 R-R2
42 P-Q6
Black wishes to play Kt
Hoffer here claimed a win
B2-Kt4-B6, making his K
side impregnable. He must, for Black by 42 .. RX P ; 43
P-Q7, R-R1. since
however, protect his KB P
meanwhile: hence his man 'White's advanced QP would
reuvre with the KR. have fallen ultimately, and
Black's two passed Pawns
33 R-KDI QR-KRI are worth a Rook.' It must
34 R-B4 R-14 be admitted that 4 2 RxP• •
30 QR-Kt1 Kt-R2
P-R3 ; 43 K-Q3 (if 43
3 1 R-R1 R-QI
P-R4, P-Kt4 ; 44 P x P eh,
32 B--B2 R-KRr
P x P ; 4 5 P x P eh, K x P ;
33 B-Q1 R-R5
46 B-K2 eh, K-Kt5, &c.),
34 R-Kt4 P-B3
P-Kt4 ; 44 P x P ch, P x P ;
35 R x R
45 K-K3, P-B5, and \Vhite
It was not good to open up would have no move to
by this exchange a position of avoid loss.
power for Black's Knight. 43 P x P ch KxP
44 B---K2 eh K-14
PxR
45 B-B1 K-Kt3
36 B-Kt4 Kt-Kt4
46 K-Q3 Kt-B6
37 R-QBI R-QI
47 B-K2 Kt-Q5
38 R-B3 R-Q5'
48 B-QI Kt-Kt4
39 R-B4
49 P-14 Kt-Q3
This, too, introduces a weak 50 B-B3 K-R4
ness, tieing the King to the
Here Tarrasch points out a
defence of the KP.
continuation which promises
RxR a win for Black, viz. 50 . •
If 38 K-Q2, R-Kt7 ; 39
RxR (if 39 Q-Kt6 eh or
R8 eh, Black King escapes
to the Q side : and if 39
Q-Q4, obviously P-B4),
QX R eh ; 40 K-K1, P-B6,
the position would have
become the same as in the
actual game.
Q-R s
8 TOURNAMENT GAMES
Threatening P-B6, followed the game. The right line
by R x Kt ch. was 52 P-Kt4, P-Kt5
(best) ; 53 Q x Q . P x Q ;
39 K-K2 Q-Kt5 eh 54 K-B2, P x Kt(Q) eh ; 55
40 K-KI Q-R5 K x Q, P-Q4 (again best),
41 Q-K6 ch K-Q1 when there is nothing left
<J2 K-K2 Q-J4 ch but a draw. 56 P x P eh
43 K-Q2 Q-R8 would lose, but 56 P-K5
44 R-R2 could be safely played.
(GIUOCO PIANO)
his QKt via B4 to K3-a
much better scheme than
Kt x Kt ; 1 8 RP x Kt, P-Bs
to be considered .
18 P x P BxP
1 9 Kt x B R x Kt
�o P-Q4 I R-R.4
�1 P x P PxP R-B3
1 6 Q--Kt3
R-K I
36 P-B4 PxP
37 B-Kt4 P-Kt3
38 P-B5 P-B4
39 P-Q6 K-B2
40 B--K2 R-QBI
White resigns.
5 P-B3
1 3 Kt x B
6 QKt-Q2 1 4 Kt-K4
Albin here played P-QKt4, 15 P-KKt4
while Blackbume against
To stop the freeing of Black's
Tarrasch played the text
move, followed by P-QKt4 . game by P-B4. For if 15 . .
P-B4 ; 16 P x P, R x P ; 1 7
See the note on Game 4,
Kt-Kt3.
move 6. Tchigorin has a
different scheme in view,
KR--Q1
having played the same open
1 6 Kt-K3 P-Kt4
ing for nine moves against
Lasker in the Petrograd
R-Q2, with a view to doub
Quadrangular Tournament,
ling, was better.
on January 16, 1896.
3 Kt-K5
22 Kt-Kt7 4 P-QB4
Q3 ; 2 1 R x P, Kt-K5 ;
IO P-K3 22 Kt x Kt, B x Kt ; 23 R
11 PxP x B, B-B4 eh ; 24 K
-R1, Q X R ; 25 R-KI,
Castles +·
·
30 RxR R-B1
31 B x KP K-Q2
32 BxB PxB
33 R-KB2 B-B4
34 R-B3 P-Q5
35 K-Ktr B-Kt3
36 K-B2 K-K3
37 B-Kt5 R-BI
R-Q2
38 K-Kr K-Q4
Black, as Tarrasch point9 39 K-Qz R-KKh
out, here misses 17 P X P ; • •
40 R-B5 eh K-K5
18 B x R, P x P ; 19 Q-Q2. 41 P-KKt4 B-B2
PX B (or I 9 B-Q3 ; 20
• •
20 KR-Br Q-Kt x
Castles and, after 9 P-B3,
21 Q-B3 R-BI
B-B3, with Kt-K2-Kt3
22 Kt-R5 K-BI
to follow, not disturbing his
Q side. Both sides' pieces, and espe
cially Black's, are now much
9 B-Kt3 Kt-�
displaced. By his last move
This plan of drawing the
f Black enables himself to re
tooth of the Lopez attack
1 tain his QB, since White no
has a fascination for many longer threatens Kt-B6-
players of Black ; but it K7 ch.
often results, as here, in a
weakening of the Q side. Position afteY Black's 22nd
move.
Io Kt-Kt3 Kt x B
II RP x Kt Castles
12 B-K3 R-K1
13 P-Q5
Of doubtful · value.
B-Br
14 Q-Q3 P-Kt3
1 5 Kt-Q2
This might have been omitted
in favour of 1 5 P-Kt4, fol
lowed immediate!y by P
Kt3 and P-B4. 23 Kt-B6 Q-Kt2
24 P-Kt5
B-KKt2
16 P-Kt4 R-Br 24 R-R5 was much stronger,
1 7 P-QB4 PxP threatening KR-R 1 and
18 Kt x P Kt-B3 Q--B 4. It is difficult to
TOURNAMENT GAMES
see what Black could have Pawn, e.g., 46 Kt x P, B
done in reply. As it is, he Kt4 ; 47 Kt x QP ch, B x Kt ;
soon gets a strong counter 48 R x B, B x Kt.
attack.
R-B2
PxP 47 R-Kt6 R-BI
25 Kt-R7 KR-KtI 48 K-R2
26 Q x BP Kt-K1 1
27 QxQ RxQ The King gets out of the
28 Kt-B6 R-BI way of inconvenient checks.
29 Kt-K2 P-B4 B-Br
30 Kt-Kt4 R-B5 49 R-Kt7 K-Kt3
31 RxR PxR
32 B-Q2 Kt-B3 Not yet B-R3, because of
33 Kt-Kt3 P-R4 the reply 50 Kt-B5.
34 P-}4 P-B5
35 Kt-BI Kt-Kr 50 R-Kt4 B-R3
36 K-R2 B-KB3 5 r Kt x P
37 P-Kt3 P-Kt4
Even after this Black has
38 RP x P BxP
good drawing chances.
39 K-Ktz K-B2
40 B-B3 PxP B-B5 ch
41 Kt x P P-R5 52 K-RI Kt-R4
42 Kt-Kz Kt-B3 53 Kt-Kt6 Kt-Kt6ch
54 K-Kt2 P-R6 ch
Possibly this and the follow
55 Kt x P B x Kt ch
ing move were owing to time
56 KxB R-RI eh
pressure, 45 moves being
57 K-Ktz R-R8 ?
due in three hours. 42 . .
Castles. 9 B x Kt, P x P ;
3 KP x P P-K5
1 0 Q x P, Q x Q ; II B x Q,
4 P-Q3
PxB; 1 2 Kt-K2, Kt-B3.
This is as old as von der In neither case does White's
Lasa, as Lowenthal records advantage amount to much.
in his Morphy's Games of 5 PxP Kt x KP
Chess, and Charousek was 6 Q-K2
only the reviver, not (as
6 Kt-KB3 is so much the
sometimes stated) the in· strongest continuation here
ventor of the move. 4 B that it may be said to have
Kt5 eh was usual at the spoilt the Falkbeer for Black.
time. After 6 Kt-KB3, B-QB4
Kt-KB3 {if B-KKt,s, 7 Q-K2, P-
TOURJ.'lAMENT GAMES
B-K2 Q---B2
22 B-Q·z QR-K1
8 . . Kt-B3 is the now ac
cepted reply, as seen in a QR-Q1 was better, and if
consultation game Bardelc then 23 Q-Kt3, Kt-Q4 ;
bcn and others v. Pillsbury 24 B x Kt, R x l(t ; 25 B
and others, Berlin, 1902. B3, B-B3.
9 P-B3 , B-1{2 may follow.
23 Q-Kt3 B-Q3
9 B-Kt2 Q-R-4 24 B-B3 R-K2
10 PxP 25 Q-R4 Kt-Q4
Schallopp played the inferior
This n1ovc has been con�
1 0 B x Kt and lost quickly.
demned, as increasing the
Kt-KB3 power of White's QB Dut.
FALKBEER COUNTER GAMBIT 27
Black's position is a difficult mewhat shortened, is as
one. follows :
26 B x Kt PxB (A) If 3 r . . Q-Q3, 32 R x
27 Q-R5 BxP B, &c.
28 Q x P R-KKt1 (B) If J I R-QI, 32 B x
B, &c.
28 R-K7 seems slightly
. •
If 31 . . R (KtI)-Kr, again
better. If then 29 .Q-B3 ?, 32 B x B, a mate on KB8
R x P eh ; 30 K-Ktx , Q being threatened if Black
B4 eh and wins. However, continues recapturing.
after 29 Q-KKt5, it is still And if 3 1 . . R-KB1, then
•
hard to find a satisfactory follows 32 R-Qr , B-Q3 ;
continuation for Black. 33 R-KR.t , B-K4 ; 34
Q-K4, P-KKt3 (Tarrasch
does not notice 34 . . P-KR3,
to which the right reply
Black has to guard against seems to be 35 R-Q7. If
Q x R ch t now R(Br)-Kr , 36 R x R,
R x R ; 37 R-R5, B-B3 ;
Pos'ition after Black' s 3oth 38 R x P eh, &c. And if
move. 35 · . Q-K1, 36 R x P eh,
P x R {K-Kt I ; 37 Q-R7
eh, K-B2 ; 38 B x B, &c.) ;
3 7 B x B eh, K-Ktr ; 38
Q-Kt4 eh, K-R2 ; 39
RxR eh, Q x R ; 40 Q-K 4
eh, K-KtI ; 4 1 Q-Kt6 eh
and mate next move]: 35
R-Q7, R(B1)-K1 ; 36 B x
B eh, Q X B ; 3 7 Q X Q eh,
R x Q ; 38 R x P eh, &c.
Tarrasch does not specify
which Rook captures, but
3 1 R-Kr it is clearly that on KR4.
(C) If 3 I B-Q3 . 32 R
• .
R x B, RxR: 33 Q x R,
eh, K-B1 ; 35 R x RP, R
P X R ; 34 B X P eh, R-Kt2 ;
KKt4 ; 36 R(R7)-QB7, and
35 Q-K7, Q-Ktt : 36 Q x wins. If 33 . . R-KKt4. 34
R eh, with a winning end R(B4)-K4, &c. And if 33 . .
game.
Q--Q t or KBI, 34 R x KKtP,
&e.
There appears to be one
(b)
If 34 . . P-KR4, 35 R X
weak Iink in this chain of
KKtP, R-Q7 eh ; 36 K-B I ,
reasoning - the italicised
and Black has no reply,
move in variation {B). After
Q-B1 eh being answered by
31 . . R-KBI ; 32 R-QI,
R-B7 dis. eh.
B-Q3 : 33 R-KR4, sup
(c) If 3 7 . . Q-Kt1 eh, 38
pose Black plays B-B5.
R-KB4, threatening R(K7)
How is White to win now ?
-KB7.
If 34 Q-KR5, P-KR3,
with everything supported. If this analysis holds good,
And if 34 R-KBI, B-Q7 l then it was on his 3 2nd
The credit for this ingenious move that Charousek missed
suggestion is due to Mr. the reward of his previous
J. H. White, part-author of fine play.
Modern Chess Openings.
B- Q3
R- QI 33 R x R
32 Q-B5
Pretty, but only leading to
Here again a forced win for a draw. The idea of this
\Vhite is claimed by Mr. Queen sacrifice is probably
G. W . Baines, of Melbourne, what led Charousek astray ;
the decisive move being and yet, apparently, he could
R x B . The main analysis have made the sacrifice on
runs thus : 32 R X B, R x Q ; the previous move 1
33 R X R(K7), R-Q8 eh (a) ; B xQ
34 K-Kt2, Q-Qt (b) ; 35 34 R x KKtP
R(B4)-K4, R-Q7 eh ; 36
K-R3, Q-B1 eh ; 37 K Here Professor Adolf Bro dsky
Kt3, R-QI (c) ; 38 R (afterwards Principal of the
KKt4, R-KtI ; 39 B-K5. Royal Manchester College of
Q-KBI ; io R(K7) X I\RtP, Music, and between 1 9 14-16
SCOTCH GAMBIT 29
interned in Austria as a
GAD 13
Russian subject), who was
in Nuremberg at the time, NurembeYg, A ugust 4, 1896
discovered a variation begin· SCOTCH GAMBIT
ning with 34 R X B, which
he thought won. But the White : Black :
answer is 34 . . Q-B5, and CHAROUSEK PoRGES
if 35 R X KKtP, R-Q5 l
I P-K4 P-K.t
R-Q8 eh 2 Kt-KB3 Kt-QB3
35 R-Ktt dis.eh B-Qs l 3 P-Q4 PxP
36 B x B eh RxB 4 B-B4 B-Kt5 eh
37 R x R Q-KBx l
White cannot after this avoid Not new, but also not the
the draw. his King being best move.
unable to escape from the
.5 P-B3 PxP
Black Queen's checks. 6 Castles P-B7
38 R-Q3 Q-K2
Both sides are following old
39 P-KR3 P-KR4
methods, e.g., Staunton
40 R(Q3}-KKt3 Q-K5 eh
Popert (Staunton's Hand
41 R(Kh)-Kt2 Q-K8 eh
42 K-R2
book, p. 177). 6 . . P-Q3, and
Q-K4
if 7 P X P, Q-B3 would have
43 P-KR4 Q-B5
been better.
44 K-Ktr QxP
45 P-B3 Q-KB5 7 QxP KKt-K2
46 R-Kt5 Q-K6 eh
47 K-R2 Q-B6 Popert in the game mentioned
'48 R(Kt2)-Kt3 Q-K7 eh played 7 . . P-Q3, which was
49 K-R3 Q-K3 eh best. The continuation was
50 K-R4 Q-K5 eh 8 P-QR3, B-R4 ; 9 P
QKt4, B-Kt3 ; 10 B-Kt2,
Drawn by perpetual check.
Kt-B3.
If 51 K x P, Q-R2 ch ; 52
K-Kt4, Q-K5 eh ; 53 K 8 P-QR3 B-�
R3, Q-RS eh. 9 P-QKt4 B-Kt3
10 B-Kt2 P-B3
A game worthy of the first
meeting between two of the Black has not now Popert's
unest players who ever lived resource of 10 Kt-B3, nor
• •
If at once 1 8 . . B-KR4, 19
Kt-K6 and White wins. GAME 14
19 B x B Nurembe,g, August 5, 1 896
20 Q-B3 RUY LOPEZ
So as not to be forced to White : Black :
give up his KB.
\VALBRODT CHAROUSEK
B-B2
I P-K4 P-K4
2 1 B-B2 B-K3
z Kt-KB3 Kt-QB3
22 P-B4 P-QKt3
3 B-Kt5 P-KKt3
23 B-Bz Castles
Tarrasch once said of this
Truly a case of ' castling
defence that it is ' not worse
into it ' ; but anything else
than others. ' General opinion
is as bad.
is against it.
24 P-QI4 K-Kt2 ?
4 Castles
25 Q-K3 K-Ktr
26 P-Kt5 Kt-B1 Both Maroczy and Tcich-
27 PxP QxP mann (among others) have
28 B-Q3 P-Q4 advocated 4 P-B3 as best.
29 P-B5 PxP But many fine players, in-
RUY LOPEZ 31
eluding Teichmann himself, Giving himself a weak QRP.
have played P-Q4. See PxP
Game 47 for an example of 24 B x KtP R-QRr
it. The text-move is ta.me. 25 P-KR3 R-R5
B-Kt2 26 P-R3 KR-QR1
5 R-K1 27 Q-Bz Q-R2
Wa.lbrodt was not a. ' book ' 28 Kt-Q2 B-KBI
player. In the present game 28 Kt-Q2 would force 29
. .
B-Q6
67 Kt(R3)-B4 B-B1
68 Kt-Kt2 B-R3
69 Kt(Kt2)-B4
KING'S GAMBIT DECLINED 33
If 70 K-Bz, KB x Kt ; 71
GAMB 15
Kt X B, K-K4 ; 73 K-B3,
B-Q6, when White's Pawn Nut-embef'g, August 6, 1896.
moves are quickly exhausted
and the Knight has to move, KING'S GAMBIT
abandoning the KP. If 70 DECLINED
P - Kt4, the end comes
White : Black :
quicker still. White chooses
the most lingering death. CHAROUS EK JANOWSKI
KB x Kt I P-K4
71 Kt x B B-K7 eh 2 P-KB4
72 K-Kt2 K-K4 3 Kt-KB3
73 K-B2 B-Q6 4 P-B3
74 K-B3 P-&J
75 P-Kt3 Compare Games z, .p, and 72.
P-B5
62 RxP P-B6
63 P-Kt6 R-K5
64 R-KB7 R x QRP
65 RxP R-R1
66 R-B4 K-Kt3
67 K-Kt3 R-QKtt
68 R-QKt4 K-B3
.+2 Kt-B6
69 K-B4 K-K3
70 K-Kt5 K-Q2
There appears nothing better, 71 R-Q4 eh K-BI
White King being in a dan· 72 K-B6 P-R4
gerous position. 73 R-KB4 Resigns.
B X P ch
. 43 RxB R x R(Q7)
44 Kt x B R-Q5 ch GAME 18
'l5 K-B3 R x Kt
46 RxP R-Kt3 Nuremberg, A ugust 71 1896
47 RxP R-B3 ch QUEEN'S PAWN
48 K-Kt2
GAME
White here offered a draw,
White : Blaek :
which was refused.
TARRASCH CHAROUSEIC
R-R3
49 P-Ri P-B4 I P-Q4 P-Q3
50 R-B4 ch K-R..i
Although often played on
51 K-B3 K-Kt4
the 2nd move- in Tchigorin's
52 R-Q4 R-14
Defence,1 P-Q4. Kt-KB3 ;
53 R-QB4 R-Q4
2 Kt-KB3 (or P-QB4),
54 P-R4 ch K-B3
P-Q3-tbis is rare as a 1 st
55 K-B4 K-Kt3
move against P-Q4.
56 P-Kt4 K-R4
57 K-K3 R-Q8 2 P-K4 Kt-KB3
58 P-Kt5 R-QRS 3 Kt-QB3 P-KKt3
TOURNAMENT GAMES
The game has become an sek asked Steinitz after the
' Indian Defence,' which is game where his decisive mis
strong in the hands of players take was ; to which Steinitz
whose style it suits. But replied, ' When one plays
Charousek was hardly one so bizarre an opening, one
of those. must not be surprised at
4 P-B4 B-Kt2 losing the game.' Certainly
this is the worst of Charou
5 Kt-B3 Castles
6 B--K2 sek's tournament games, and
is scarccly worth preserving
Better than B-Q3, says except as a curiosity.
Tarrasch, after Black has
played P-KKt3.
P-Q4
GAME 17
There is nothing better in
this position than P-K3, Nuremberg, August 8, 1896
followed by P-Kt3 and QUEEN'S GAMBIT
'
B-Kt2. DECLINED
7 P-K5 Kt-Kr WhUe : Black :
The only move, for after 7 . • MAROCZY CHAROUS.EK.
Kt-K5 ; 8 Kt x Kt, P x Kt ; I P-Q4 P-Q4
9 Kt-Kt5 the Pawn falls. 2 P-QB4 P-K3
B B-K3 P-K3 3 Kt-QB3 P-QB3
9 P-KJ4 I Kt-QB3 Although humorously accused
If P-KR4, 10 P-KKt4. by Blackburne of leading to
' � rat�er shoddy game,'
10 P-R5 Kt-K2
this move has been adopted,
I I P-KKt4 P-KB4
12 RP X P occasionally, by a large num
Kt x P
ber of distinguished players.
If RP x P, · 1 3 Kt-Kt5, and 4 P-K4 is generally con
Black is utterly helpless. sidered the most forcible
13 B-Q3 P-KR3 reply. Tarrasch, however, in
14 P-Kt5 K-R2 the Tournament Book, calls
15 Q--K2 R-RI it premature, and advocates
16 Q--Kt2 l P-B4 4 Kt-B3.
1 7 KtP X P Resigns. 4 P-K4 P x KP
Black loses at least a piece. 5 Kt x ;P Kt-B3
Tarrasch records that Charou- Opinipn is divided between
QUEEN'S GAMBIT DECLINED 37
the merits of this arid · s . . 26 QR-Qi B-R7 ch
B-Kt5 eh (6 B-Q2, Q X P ; 27 K-Rt RxR
7 B x B, Q x Kt ch)". 28 R x R B-K5 ?
6 Kt-QB3 Under pressure ·of time,
In the I Ith round .of the Charousek makes a mistake
tournament Steinitz con which costs him the game,
tinued against Marco in this though it is not certain that
position 6 Kt x Kt eh, Q xKt; it should have done so. 28 . •
Q-R4
I2 B-Q:z Kt-K4
1 3 K t-K4 KtxKt eh
14 Q x Kt Q-B2
1 5 B-B3 Kt x Kt
16 .Q x Kt P-B4
29 B x P eh QxB
P-KKt3 would be very in
30 Q x Q eh KxQ
ferior. Black quickly gets rid
JI R-Q7 ch R-B2
of the temporary weakness of
32 R x R ch KxR
the KP after the text-move.
33 KxB K-B3
1 7 Q-K2 B-Q3 34 P-Kt4 P-B5
1 8 P-KR3 P-K4
1 9 P-QKt4 P-K.s PxP, followed by K-K4-
20 B--B 2 P-QKt3 Q5, gave Black better draw
21 P-B3 PxP ing chances. White could
22 R x P B-Q:i only win on the Q side then,
23 B-Kt3 K-RI whereas now he can get a
24 Q-Kt2 Il-.D 3 passed Pawn on either side
25 R-Q3 QR-Qr {Tarrasch).
2 3 B-Kt3 R-Q2
24 Kt x B
24 P-Q5, Kt-Qr ; 26 QR
-QI is also very strong.
Q x Kt
z 5 Q-K5 QxQ
26 B x Q P-B3
II K-B2 t B x Kt
By giving up this Pawn
If, instead, Black castles at Black holds the KRP ; but
once, then may follow 1 2 he merely prolongs a game
P x P, B x Kt, P x B, with not worth prolonging.
the same position as in the
27 BxP R-Br
actual game. Or White may
28 R-R6 Kt-B5
play 1 2 Kt-Kz.
29 K-K3 Kt-Kt7 eh
12 P x B Castles 30 K-Q2 QR-KB2
13 P x P. 31 P-K5 Kt-B5
32 QR-Rr R-Ktr
Kt-K2 is also very strong.
Kt-Q4 would still lengthen
QxP
the game.
If B x P eh, 14 Q X B, Q x R ;
33 P-B4 Kt-K3
15 B x P, and Black is lost.
34 K-K3 Kt-B1
14 Kt-K2 Q-K2 35 P-Q5 R-Qz
z5 P-B3 Kt-K4 36 P-K6 Resigns.
TOURNAMENT GAMES
SECTION II
\Vhite resigns.
After all, Black's Q side
Pawns decide the day in his
favour, as they cannot be
stopped.
GAME 20
1 5 Kt-Kt6 Budapest. October 7, 1896
Now comes the sacrifice, SCOTCH GAMBIT
nevertheless ; but it is un White : Black :
sound, the Queen being on
CHAROUSEK VON POPIEL
the wrong diagonal and hav
ing to lose very important I P-K4 P-K4
time over the change. 2 Kt-KB3 Kt-QB3
3 P-Q4 PxP
P x Kt
4 B-QB4 B-B4
1 6 KB x P P-B4
5 Castles P-Q3
1 7 Q-K2 R-B3
6 P-B3 PxP ?
1 8 Q-R5 RXB
19 Q x-R B-B3 This gives White just the
20 B x B QxB kind of attack he desires in
21 QxQ PxQ playing the Scotch Gambit.
L. Paulsen s move, 6 . . B-
'
I I QR-Qr
5 P-K5 P-Q4
6 B-Kt3 B-KKt5
7 Q-Q3 Kt-KR4
8 Kt-KR3 Kt-Kt5 ?
9 Q-QB3 Kt-R3
1 0 Castles B-K7
Queen. B ch.
R-K4
R�R7 ch, K-Bx ; 41 R x R,
Pillsbury - who, though he K X R ; 42 P-B5, followed
fought the ending from this by P-K5 and K-K4·
point stubbornly, was not 40 R-R5 R-K2
in his best form in the pre •P K-B3 R-K4
sent game--here appears to 42 P-B5 eh l K-Kt2
miss a good chance of draw 43 K-K2 R-Kx
ing with 3 r . . K-B2. If then 44 K-Q2 R--QI
32 P-B3, R-QI ; 33 P 45 K--B2 P--:-R3
-B4,P-R4 I ; 34 R-QKt1 , 46 K-Kt3 R-Q2
R--QRt, and White cannot 47 K�B4
break through on the Q side.
32 P-K5, P-KKt4 eh ;· The King has now reached
33 P x P i.p. eh, K x P. on bis post. It remains to bring
the other hand, is bad for the Rook to his. Meanwhile
White. Black is paralysed.
TOURNAMENT GAMES
R--Q 1 The Steinitz Defence De
48 R-R1 R-Qz ferred, which has been re
49 R-Kr K-B2 sorted to occasionally by
50 P-K5 PxP many great players, in spite
51 RxP K-Kt2 of the fact that the analysts
52 R-K4 R--Q4 speak little good of it.
5 2 R-KB2 is usel�ss, for
• •
then 53 R-B4.
There is something to be
53 R-K7 eh K-Kt 1
said for 5 P-QKt4. A
54 RxP R x KBP
. •
correspondence game, T. H.
55 R-Kt6 R x RP
Billington P. W. Sergeant.
,56 R x BP K-· Kt2
-
1905-6, continued 5 . . P
.57 R-Kt6 eh K-R2
QK4 ; 6 B - Kt3, P x P ;
58 KxP R-R8
7 B-Q5 (P-B3 is probably
Black might resign. better) , B---Kt2 : 8 KtxP,
Kt-R4 ; 9 B x B, Kt x B.
59 K-Q5 P-R4 Had Black played here 6 . .
6o P--Q4 P-R5
Kt x P , 7 Kt x Kt, P x Kt ;
61 R-R6 R--QI{t8
8 B-Q5, R-Kt1 ; 9 Q x P
62 R-R7 eh K-Kt1 seems correct.
63 K-B6 RxP
64 P-Qs R-Kts 6 P-B3 Kt-B3
65 R-RB eh K-R2
66 P-Q6 Resigns. Master-practice has varied
between the development of
this Knight here and at K2.
In the latter case Black
GAME 28 must either follow with the
Budapest, October 19, 1896 King's Fianchetto, or wit]\
Kt-Kt3 and B-K2. When
RUY LOPEZ Steinitz, against Teichmann
at Hastings, 1895, played
Wblte : Black : 6 KKt-Kz and then the
. •
7 B-B2 P-KKt3
8 P-KR3
Apparently afraid, if 8 B
P-KR4 I
K3, Black will answer Kt
1 2 Kt-R2 Q-BI l
Kt5. 9 B-Kt5, however,
1 3 R-Ktr
would cause Black to lose
more time than \Vhite, and P-B3 is necessary.
defeat the object of the
Fianchetto. 8 B-K3 is the
14 P-QB4
best move, Black being then
15 P-B4
threatened with some of the
dangers attaching to the old If 15 P-B5, BP x P ; 1 6
3 . . P-KKt3 defence to the BP x P, Kt-B3 ; 1 7 KP x P,
Lopez. Kt-Q5, with ad vantage to
Black. It is hard to find a
B-Kt2 good move for White ; but
9 B-K3 Castles the text-move is exceedingly
10 P-Q5 risky.
There is no call for this. KP x P
Possibly Winawcr feared, if 16 B x P BP x P
10 Q-Q2, P X P ; I I P X P, 1 7 B-Kt5
R-Kr . Moreover, he is play
If 1 7 B x P, R-K1 wins.
ing for P-KKt4, not B-R6
-though the wisdom of his RP x P
policy is doubtful. 1 8 RP x P KtP x P
19 R-B1 Kt x KtP
Kt-K2 20 B x Kt Kt x Kt
ll P-KKt4 ZI R-RI
TOURNAMENT GAMES
The threats are so many that Charousek himself played
White has no time for B x R. this defence in Games 1 I 3,
I I8, 120, and 144·
B-Kt5
22 QxP Kt-B6 ch 6 R-K1
23 K-B2 B-Q5 ch 6 Q--K2 is considered to
24 K-Kt3 B-K4 ch give the most enduring at
25 K-B2 Q-Q2 tack. For 6 P x P see Games
26 B-QI u8 and 120.
If 1 3 . . Kt x P, 1 4 Kt x Kt,
GAME 25
Q or R x Kt ; 1 5 QR-Qr,
Budapest, October 21, 1896 and White ha.s good com
R X R ; 16 R x R, P-QKt3 ? ;
White : Black : 1 7 Q-B3 I and wins.
ALBIN CHAROUSEK 1 4 QR-QI
1 0 Q-Q3
He should first have played
Threatening, if ro . . P-Kt5, P-B3, as the Pawn will keep.
I 1 Q-Kt5 eh, when neither Now Black gets in a decisive
Kt nor P can interpose. But blow.
10 K-Kt1 is better. Kt-Kt5 I
1 3 Q-Q2
Kt-QB3
If 13 Q-B4, QKt x B ; 14
Kt x R (14 Kt x Kt, Kt x Kt ;
Forestalling White's threat.
1 5 Q x Kt, B-K3, with a
I I Kt-Kt5 winning attack), Kt-K6 eh ;
1 5 B x Kt, P x B, White's
Not so strong as it looks. embarrassed position is not
Black could simply have sufficiently compensated by
replied 1I K-Qr I Per
• • the Exchange.
haps the best line is 1 I Kt
Q Kt x B
K2. If then Kt x B, r2 P x 14 Kt x Kt
Kt, Kt-K2 ; 1 3 Q-Kt5 eh,
P-B3 : 14 P x P. P x P ; And now if 14 l{t x R, Kt
1 5 Q-QB5, threatening QKt K6 eh ; 1 5 K-Kt1, Q-Kt3 ;
16 Q-Q3, B-Kt5, with a
X P. Or if I I . Kt-Kt5, .
TWO KNIGHTS'
For 7 B-QKt5 see Game 29.
DEFENCE
(MAX LANGE) PxB
8 R-K 1 eh B-K3
White : Black : 9 Kt-Kt5 Q-Q4
TcHIGORI:s CHAROUSEK
The line 9 . . P-KKt3 is a
t P-K4 P-K4 later development, being attri
2 Kt-KB3 Kt-QB3 buted to Loman. Its sound
3 B -B4 Kt-B3 ness has bP.en impugned by
4 P-Q4 W. T. Pierce and N. J . Rough
ton-by the latter in the
• M. Tchigorin is an expert B.C.M., May 1914, p. 184.
in the defence to the usual
attack of Kt-Kt5 here, and 1 0 Kt-QB3
thoroughly believes in it, so I I QKt-1(4
that it is not surprising that
he adopts a different con This was at the time con
tinuation ' (Ranken, B.C.M., sidered necessary for Black,
1896, p. 487). 4 P-Q4 is but since then 1 1 Castles
• •
1 2 Kt-Kt3
If 1 2 Q x P(B6), 13 Kt-R5,
RxR
. •
1 3 Kt x B P x Kt
Kt-K4. If then 20 Q-Qs
1 4 R x P ch K-Q2
eh, K-BI ; 21 R x R, Q x R ;
1 5 Kt-R5 l KR-K1
22 Q-K4, Q-Q2 ; 23 Kt
The other R-KI may be R5, Kt-Kt5, when Black
better. has every prospect of keeping
his extra Pawn, and further
1 6 Kt-B4 may perhaps be able to sacri
1 7 Q---.-B3 1 fice his Kt for the KBP. 2 1
KRx Kt is useless, because
If 1 7 Q-Kt,J. R x R ; 1 8 of 2 r . . R x Q ; 22 R x R eh,
Kt x R, Q x Kt ; 1 9 Q x KtP R-Qr .
eh, Kt-K2 ; 20 1>-Q2,
R-KKtI ; 2I Q x P, Q x P. 2 0 Kt x R R-KI
CHAROUSEK
the other Bishop, which is
P-Q4 essential to the defence of
P-I<3 the QBP.
QUEEN'S GAMBIT DECLINED 55
P-KB3 ? 42 RP x P PxP
23 Kt x KtP l ! Q-K1 43 R x KtP P-R5
44 K-Q2 R-Rr
If23 . . P x Kt, 24 Q x B, R x 45 Kt-B2 B-B8
Q : · 2 5 R x R eh. and White
wins easily. R-QKtI would have pro
longed the game.
24 Kt-B4 KR-Kt 1
25 R-B3 R-Kt5
46 Kt-R3 K-K3
26 Q-R2 Q-R4
47 Kt-B4 BxP
2 7 Kt-R3 Q-Q4
48 R X B P-R6
28 Kt-Bz R-Kt2
49 R-R2 K-B4
29 Kt-R1
50 Kt-Q6 ch K-Kt5
T� strange-loo�ng move 51 Kt � P Resigns.
TOURNAMENT GAMES
Kt1 ; 14 Q-KKt4, P-B4 ;
GAME 29 15 Q--Kt3, R-Kt3 ; 16 B
Budapest, October 28, x896 R6--the Novo1:e Vremya sug
gesting instead of the last
TWO KNIGHTS' move 16 B-Q5 eh, and if
DEFENCE K-RI ; 17 B-Kt5, P-B5 ;
White : Blaek : 1 8 Q x P, R x Q ; 19 B x
Q, &c.
TCHIGORIN CHAROUSEK
12 B x Q QR-Q1
I P-K4 P-K4
2 Kt-KB3 Kt-QB3 Threatening if 1 3 B x Kt,
3 B-B4 Kt-B3 B x R ; 14 Kt-B3, B-R3,
4 P-Q4 PxP with some chances of success.
s Castles B-B41 But White is not to be
6 P-K5 P-Q4 caught.
7 B-QKt5
Position ajtet Black's 12th
Tchigorin does not again ven move.
ture on the real Max Lange,
his opponent being sure to
profit by bis experience in
Game 27.
Kt-K5
8 Kt X P Castles
The sound continuation is
8 . . B-Q:z, and if 9 B x Kt,
P X B (as in Mason-Loman,
Dresden, 1892). But Cha
rousek was bound, by the
state of the score, to play for 1 3 P-QB4 I RxB
a win, not a draw. 1 3 Kt x P is bad because
• • ,
9 Kt x Kt P x Kt of 1 4 R X Kt, B X P ; IS
10 B x P B-R3 B-B3 l
II Q x P QxQ 14 P x R DxR
15 K x B Kt x P
A correspondence game, Tchi
1 6 Kt-B3
gorin-Kolenko, 1899, con
tinued 1 1 B x R ; x 2 Q x
• • Charousek had rightly judged
Kt, B-R3 : 13 Kt-B3, R- that he would be able to
TWO KNIGHTS, DEFENCE 57
win one of the centre Pawns. in his subsequent play, seems
Tchigorin, however, has no well aware of it.
intention of trying to prevent
the loss, playing instead for 27 K-B4 K-B1
development of his pieces. 28 K-Kt5 K-Kx
29 K-R6 B-B4
Kt-Q6 30 K-Kt5 B--Ko
17 K-K2 Kt x KP 31 K-B6 K-QI
18 B-B4 R-KI 32 P-QKt4 P-KR4
19 B x Kt R x B ch 33 P-QR4 B-Q7 ?
20 K-Q3 R-R4 34 P-Kt5 P-R5
35 Kt-Q4 P-Kt4 ?
20 B-Kt5 looks best ; but
• •
36 Kt-B5 B-K8
it offcrs no prospect of a
win. Black's only other There are two versions of
course is to imitate White the ending at this point.
and bring his King to the The one given in Bachmann's
centre of the board. second edition has been
followed here.
B-Br ?
This move, blocking in his 37 Kt-R6
King, is difficult to under 37 P-Q6 is more forcible.
stand, except on the ground
that Black wishes to put his P-B3
Bishop out of the way of all 38 Kt-B5 B-Kt5
attack. 39 Kt-Q4 K-B1
22 P-KR3 R-R5 ch 40 Kt-K6 B-Q3
23 K-Q3 R-KB5 41 P-R5 B-Kt6
24. R-KI R-B7 42 P-Kt6 RP x P
25 R-K2 RxR 43 PxP PxP
26 Kt x R B-K2 44 P-Q6 BxP
45 KxB P-Kt4
Now all the chances are in 46 Kt-Q4 P-QKt5
White's favour ; and Black, 47 K-K6 Resigns.
TOURNAMENT GAMES
SECTION Ill
January 1897
Charousek (4) ; III. and IV., \V. Cohn and J . Mieses (3l).
BxP
GAME 30
8 P-KKt4 B--K 2 I
Berlin, ]an. 19, 1897
See Game 56 for 8 . . Q-K3.
FALKBEER COUNTER
9 Kt x B Kt x Kt
GAMBIT
10 B-Kt2 Q-14 eh
Black : 1 1 K-Br Kt-Q3
White :
1 2 B-Q2 Q-Kt3
CHAROUSEK WALBRODT 1 3 R-KI Kt-B 1
I P-K4 P-K4 14 B-K3 P-QB4
2 P-KB4 P-Q4
Not, of course. Q x P, for
3 KP x P P-K5
then 1 5 B-B5.
'4 P-Q3
15 P-B3
See Game I 8 ; and compare
also Games 43 and 56. If 15 QB x P.
Q x B ; 16
B x P. Kt-K1.3 ; 1 7 Q -K4,
QxP l Castles ; 18 B x R, Kt X B.
5 Q-K2 Kt-KB3 White cannot take the Knight
6 Kt-Q2 with safety.
6 Kt-QB3 is better. See Castles
Game 18, second note. Cha Kt-B3
1 6 P-KR4
rousek made that move Q-B2
17 P-R5
against Cohn, Game 4 3. Kt-Kt3
1 8 P-Kt5
B-KB4 19 B-K4 P-B4
7 PxP
White was threatenin�
If 7 P-KKt3, Kt-B3 Q-QB2.
VIENNA GAME 59
5 P-B4
6 P-B5
GAME 32
Berlin, ]anuary 21, 1 897
STEINITZ GAMBIT
White : Blaek :
P-K4
CHAROUS EX GuntAYER
A last, desperate, thro\v.
I P-K.t P-K4
White cannot, of course,
2 Kt-QB3 Kt-QB3
capture with the King, be
3 P-B4 PxP
cause of 56 . . P-D3 eh.
4 P-Q4 Q-R5 ch
But Mieses plays this ending
5 K-K2 P-Q 3
·very steadily.
56 PxP K-Kt3 The more vigorous 5 . • P-Q4
57 R-B3 P-B6 is much stronger.
58 R-B6 ch K-Kt2
6 Kt-B3 B-KKt5
59 R x P ch K-Kt3
7 BxP Q-B3 ?
60 R-B6 eh K-Kt2
61 Kt-Q8 ch K-Kt1 This same move caused
6-2 P-Kt6 R-B1 Rosenthal's downfall against
63 Kt-K6 Steinitz, Baden, 1870, Steinitz
63 R x P is quicker, for if replying 8 Kt-Q5 l Cha-
62 TOURNAMENT GAMES
rousek's 8 K-K3, though To avoid an inconvenient
less aggressive, is also good. check.
8 K-K3 B x Kt RxP
9 PXB P-KKt4
10 B--Kt3 KKt-K2 Position after Blach's 29th
II Kt-Kt5 Castles mofll.
12 P-Q5 P-QR3
x 2 Kt-K.t was better, and
. •
if 13 Kt x RP eh, K-KtI ;
14 Kt-Kt5, B--R3, with a
strong game.
13 P X Kt P x Kt
14 P x P eh KxP
15 Q--Q3 Q x KtP
Very dangerous ; but if I5 . •
E-B3, 16 P-Q&J.
B-Kt2
30 B-Q7 l
If now P-B3, 17 KR-QKt1,
Q moves ; 18 R x P eh t and Very neat.
wins.
RxR
17 QR-QKtx Q-B6 31 B x Kt R{R5)-R4
18 R x P eh K-B3 32 BxR RxB
19 R-Kt3 B-Q5 eh 33 R x P eh R-Kt2
20 K-K2 Q x Q eh 34 R x R eh KXR
21 PXQ B--Kt3 35 K-Kt..J K-B3
22 P-� R-RI
23 R-R1 K-Kt2 It is useless to try to save
24 B--B2 Kt-B3 the KtP. But the game is
25 R(R1)-Kt1 R-RJ a dead loss with any move,
26 R-Kt5 K-R2 and Black might well have
27 R-QBr BxB resigned now.
This makes his King's plight 36 P-Q4 K-Kt4
worse. K-Kt2 was neces 37 KxP K-B5
sary. 38 P-Q5 K-Q5
28 K x B R-QKtI 39 K-B6 K-K6
29 K-Kt3 l 40 P-K5 Resigns.
SICILIAN DEFENCE
II B-KB4 B-B3
GAME S3 1 2 P-QB3 R-K1
Berlin, ]anuat'y 27-28, 1897 1 3 Q-B2 P-KKt3
14 QR-KI KKt-K4
SICILIAN DEFENCE
1 5 B x Kt BxB
White : Black : 16 P-KB4 B-Kt2
HEINRICHSEN CHAROUSEK 1 7 K-RI B-Q2
18 Kt-B3 Q-B3
I P-K4 P-QB4 19 Q-Kt3 Q-Q3
20 R-QI
It is interesting to find Cha
ronsek, in a position where The capture of the QKtP is
he needed a win (see note on obviously bad.
move 49 below), having re Kt-14
course to the Sicilian De 21 Q-B2 QR-B I
fence, and an old variation 22 Q---2
-Q Q-B2
of it. 23 QKt-Q4 Kt-B5
24 B x Kt QxB
2 Kt-KB3 P-K3
25 P-QR3 B-R5
3 P-Q4 PxP
26 QR-K1 R-K5
.. Kt x P Kt-KB3
27 Kt-KKt5 R-K2
5 B-Q3 Kt-B3
28 KKt-B3 QR-KI
6 B-K3 B--K 2
29 P-KKt3 R-K5
P-Q4 is often played here. 30 K-Kt2 B-Q2
Maroczy has tried P-QR3, 31 Kt-KKt5 R x R
followed by B-K2. The exchange of all the Rooks
certainly makes the game
7 Kt-QB3 Castles
more interesting, for, though
8 Castles P-Q4
Black stands better, it is
9 PxP PxP
difficult for him to do any
10 QKt-K2 ? Kt-KKt5
thing with White's pieces
concentrated on the defence.
Black has now a good game.
White would have done better 32 R X R RxR
with 10 KKt-K2. If then 33 Q x R Q -Q6
10 Kt-KKt5,
• • 1 1 Kt x P I 34 Q -K7 Q-Q7 eh
If, instead, lO • • P-Q5, I I Kt 35. Q-K2 Q-BB
x P, 12 Kt x Kt ; 1 3 B x Kt If Black exchanged Queens
White in either case winning also, bis winning chances
a Pa,vn, as he has the threat would be small. But the
D x P ch. length of the game shows
TOURNAMENT GAMES
how difficult it was in any was imperative for Charousek
case. to score a win, owing to his
36 Q-QB2 Q-QR8 defeat by Mieses a week
earlier. Now P-Qs does
This is the only way in which
not win against correct play ;
Black can avoid the exchange,
�
b �t it g ves White the rope
for if 36 • • Q-KB, 37 Q-K2,
with which to hang himself.
&c.
50 Kt x B PxP
37 KKt-B3 B--Kt5
5I PxP
38 Q-Q2 Q-QKt8
If 5 I Kt-K8 eh, K-Br ; 52
39 Q-QB2 B x Kt ch
P X P, Q X BP ; 53 Q-Kt5 I,
40 KxB Q-B8 ch
Q-B5 Q-Q7 eh, and White cannot
41 Q-B2
42 Q-K2 Q-Br escape the draw. Can he
have hoped for anything
43 K-Kt2 K-Br
Q-B5 better ?
44 Q-K3
45 K-B2 B--B3 Q-Kt3 eh
46 Kt-B3 K-Kt2 52 Q-K3 Q x Kt
47 Kt-K5 Q-Kt6 53 Q-B5 P-Kt3
48 Q--K2 P-QR4 5 4 Q-K3
49 Kt-Q7 54 Q-K5 was the right
move. White gradually ad
Position after White's 49th
move. justs the rope about his own
neck.
P-R4
55 K-K2 Q-B3
56 Q-Ks eh K-Kt r
57 K-K3 Q-R5
58 Q-K7 Q-Kt6
59 K-Q2 Q-Kt7 ch
60 K-Q3 Q x KRP
6 1 Q-K8 eh K-Kt2
62 Q-K3 Q-R6
63 K-B2 Q-B4 ch
64 K-Kt2 Q-Kt4 eh
P-Q5 I 65 K-B2 P-QR5
66 Q-K7 Q-B4 ch
The present game is an
67 K-B 1 Q-K3
example of a master-player
68 Q-Kt4 ? Q-K8 eh
trying to force a win against
69 K-B2 Q x KtP
a weaker opponent. This
was the last round, and it and Black won,
RUY LOPEZ (FOUR KNIGHTS) 65
Sl!:CTION IV
September-Octobe,- 1 897
I I KKt-K2 B-KBI P x B.
12 P-KB3
27 Kt-Kt3 B-Q2
Was this necessary ? 28 Kt-K4 K-K2
29 R-Kt3
P-Q4
13 Kt-Kt3 PxP If 29 Kt X KtP, B-B4 gives
Black a considerable ad
Charousek does not fear the
va.ntage.
doubled isolated QBP with
his KB still on the board . P-Kt5
30 P x P R-B1 ch
I4 QKt x P Kt x Kt
31 R-B3
1 5 P x Kt
If 3 1 K moves, R-B5 .
He could have avoided the
isolation of the Pawn by r 5 BxP
Kt x Kt, B-KB4 ; 1 6 Kt 32 R X R KxR
l{t3, Q X Q ; 1 7 KR x Q, B x 33 B-R3 B-B4
P ; 1 8 KR-Q r, but probably 34 K-K3
he aimed at an open KB file.
Posit-ion afte,. White's 34th
B-K3 move.
16 Q-R5 P-KR3
17 QR-Q I
Q-Kt4
18 Q x Q PxQ
1 9 R-Q3 P-QB4
20 P-B4 KR-Q I
2 1 KR-QI RxR
22 R x R P-KB3
23 K-B2 K-B2
24 Kt-K2 B-QJ
25 P-KR3 R-KI K-K2
26 P-K5 PxP
Though B X Kt retained the
White. being embarrassed Pawn ahead, Black would
how to defend the weak KP. have little or no chance of
decided to get rid of it. Of winning. Alapin gives the
FRENCH DEFENCE 69
PxB
50 Kt-K6
If 50 Kt-B6, Kt-Kt8 eh ;
5 1 K-K4, R-R5 eh, win·
ning another Pawn.
74 TOURNAMENT GAMES
Cbarousek finished the game important one for Black.
prettily : But he might well delay it
here until he has castled
58 B--B6 1
and played R-Kr .
59 P x B
8 P x BP BxP
Obvious!y the Knight on Qi P-Qs ?
9 P-K4
cannot move.
With P x P Black could have
PxP forced exchanges, with a
6o Kt-KtI B x P eh
good game. The text-move
61 K-Ktx P-B7
subjects him quickly to an
White resigns. embarrassing attack.
I O Kt-Kt3 B-Kt3
11 PxP PxP
GAME 39 12 P-Ks Kt-Qz
Kt-B3
Rightly abandoning his KP
6 Castles B -Q3
for something better. If
7 QKt-Q2 P-�
Black replies 1 7 .. Kt-B1,
The move which the • stone then comes 18 Q-R5, P
wall ' prevents, and a very Kt3 ; 19. Q-R6, with the
QUEEN'S PAWN GAME 75
threat Kt-K4-B6. Or if Black relies on Bishops of
17 P-KR3 ; 18 Kt x BP
• . opposite colours in the end
K x Kt ; 19 B--B4 eh, K ing. Otherwise be could
B1 ; 20 Q-B3. have played B-B2, keeping
his two Bishops.
KKt x P
18 Q-R5 P-KR3 35 Kt x B P x Kt
19 B-R7 eh K-B1 36 B-QB P-Kt4
37 P-QR3 P-B5 ?
If 19 K-Rr : 20 Kt x P eh,
• •
I P-K4 P-K4
2 P-KB4 P-Q4
3 KP x P P-K5
4 P-Q3 Kt-KB3
See Game 18. White should
now play 5 P x P. Kt x P ;
6 Kt-KB3 l
I P-K4 P-K4
2 P-Q4 PxP
3 QxP Kt-QB3
4 Q-K3 B---Kt5 eh
KR-Q1
B-R4.
26 R x R ch RxR
27 B-K7 R-KBr 6 Kt-B3 Kt-B3
1 B-Kt5 Castles
Nothing el� will stop B x P. 8 Castles P-Q4
9 PxP
28 B x R KxB
29 Q-R5 Q--K 1 If 9 P-K5, Kt-KKt5, with
30 Q x Q eh Resigns. 10 • • P-B3 to follow.
R-Kt3
19 Q x R RP x Q
20 K-Kt3 R-K1
2 1 Kt-Kt3 P-14
22 P-QB4 Q-K4 eh
23 P-B4 Q x KtP
24 B-Q4 Q-B7
25 B-K3 Q-B6
26 R-QB1 R x B eh
27 PxR Q x P eh
White resigns.
B-KKt5
1 3 R x Kt
7 Kt x P Castles
8 Castles P-Q4
9 B x Kt PxB
B-Q2
22 K-B2 B-R5
23 B x Kt ?
RxB
24 R x R PxR
25 R-KI R-Kt
26 R-K2
B x Kt ch
But now R-R4 is stronger.
14 K-B1
K-B2
If 14 P x B, Q-B3 wins a
2 7 Kt-B1 B-Q2
piece. And if 14 Kt X B, of
28 Kt-K3 B-K3
course P X B simply.
29 Kt-Kt4
Castles
1 5 Q--Kt5 Kt-Kt3 This lessens again White's
16 P x B chances of a draw •
If 16 Kt-B6 eh. P x Kt ; B x Kt
1 7 Q x P, B x KP, &c. 30 RP x B R-K3
31 R-K4 P-QKt4
Q-B4
32 P-R4
1 7 Kt-Kt3. Q x KP
B-Q3 Kt-B5
Kt-Q4
And, as a matter of fact, the
risk of massing pieces on the 27 • • Kt x B ; 28 P x Kt, P
Q side when a K side attack B4 was much better.
is obviously commg is not
small. 28 B x Kt BP x B
29 B-Kt3 R-KB1
20 B-Kt1 Q-K2 30 P-Kt3 Kt-Kt3
2 I Q-R5 B x Kt
Kt--Q3 was stronger.
P-B3 seems the best move.
3 1 Kt-Kt5 Q-Q2
22 B x B P-Kt3
Position afte� Black's 31sl
There were numerous alter mova.
natives, such as 22 • • P-B3,
22 • • Kt--Q2 , 22 Kt-B5,
• •
or 22 • • P-R3, to be followed
by Kt-B5. The last is
Hoffer's suggestion . The
text-move is one usually
attended by danger in the
defence of the Queen's Gam
bit Declined, though it has
a plausible look here.
23 Q-R6 P-B3
24 B-Kt3 KR-Q1 ?
32 Kt--Q6
Charousek at
once proves
the weakness of this. 24 • • The Knight has no means of
QUEEN'S GAMBIT DECLINED 91
SECTION V
A ugust 1898
32 P-K5 K-K3
33 R x Kt ch KxP
34 R x KtP Resigns .
GAME 51
Cologne, August 3, 1898
GIUOCO PIANO
White : Black :
CHAROUSEK SCHLECHTER
23 Kt-QB5 I Kt-14
I P-J4 P-K4
If 23 P-Kt4, 24 Q x KtP.
. • 2 Kt-KB3 Kt-QB3
P x Kt ; 25 Kt-B5, Q-Q2 ; 3 B-B4 B-B4
26 Kt-R6 eh, K-Rr ; 27 4 P-Q3 Kt-B3
R-B7, Q---5 -0 eh ; 28 K 5 Kt-B3 P-Q3
R1, Q x KtP ; 29 P-R3, 6 B-Kt5 P-KR3
and, in face of the threats 1 B-K3 BxB
94 TOURNAMENT GAMES
Up to this the game is the Knight if he wishes to dis
same (with a transposition) lodge White's Queen ; for
as Charousek-Janowski, 5 7 after 26 Q-QB1 White is
. •
If 19 Q x KP (, then 20 Kt
33rd
. .
20 Kt-QI
If 20 P-K4, B--R6 I It is
necessary first to enable the
Queen to return to the de
fence.
Q-Kt3
2 1 P-K4 B--R6
22 Q-Q2 RxR
23 Q x R Q-Kt4
24 K-RI B-K3
25 Q-R7
Abandoned as a draw. White
This has the effect of forcing cannot extricate his Queen
Black to exchange Bishop for without expense on the Q side
RUY LOPEZ 95
while Black cannot leave the move losing because of 1 I • •
P-B4.
Kt-Q5
10 Kt x Kt P x Kt
I I Q--R5 Castles
1 2 Kt-Kt5 B x Kt 22 Q-B5 I
13 B x B Q-Q2 R-B1
23 R-K4 K-KtI
13 • . P-KB3, making room 24 KR-K1 R-Kz
IOO TOURNAMENT GAMES
If 24 . . R x R ; 2 5 Q x Q, GAME 66
R x R eh ; 26 K-R2, White
Cologne. August 17, 1898
wins through the weakness
of Black's Pawns. FALKBEER COUNTER
GAMBIT
25 Q x Q RxQ
26 R-K8 eh RxR White : Blaek :
27 R x R ch K-R2 CHAROUSEK BERGER
28 K-R2 P-KKt3
29 K-Kt3 K-Kt2 I P-K4 P-K4
2 P-KB4 P-Q4
Not 29 . . P x P, because 30 R 3 KP x P P-K5
-1{5 wins back the Pawn, 4 P-Q3 Kt-KB3
and Black's K side is broken See Ga.me 18.
up.
5 Q-K2 QxP
30 K-B4 K-B3 6 Kt-Q2
31 R-K5 P-Kt3
As played by Charousek in
32 K-14 R-Q3
Game 30. Better is 6 Kt
QB3. as in Game 43.
Now if 32 • • P x P, 33 R x P,
R-K2 eh ; 34 K-B3. and B-KB4
again Black's K side position 7 PxP BxP
is against him. 8 P-KKt4 Q-K3
If 22 Q x P, P-B5 1 If Kt x P, 32 R x Kt. Q x R ;
33 Q x Q, RXQ ; 34 P
P-QR5
QKt6.
23 KR-K1 I P-R6
24 BP x P PxP 32 B-Q6 Kt-K3
25 Kt-B4 B-R4 33 Q--Kt4 Kt-Q5
34 P-QKt6 Kt-B3
But for White's 2 3rd move, 35 Q-B5 Q-Q2
Black could now have played 36 P-Kt6 PxP
25 P-Q4, winning. As it
• .
37 B-B7 R-KB1
is, he pays dearly for the 38 Q-Q5 eh QxQ
exchange. 39 P x Q Kt-QI
40 K-Kt3 Kt-Kt2
26 B x P BxR
4 1 P-QR4 R-B4
27 QxB KR-Qr
42 B-K5 K-BI
28 B x P Kt-Kt3
43 K-Kt4 K-K2
With 2 8 . . KR x P ; 2 9 R x R. 44 R-QRI KR-BI
Q x Kt ; 30 R-QR3, R x R ; 45 R-KKtI K-B2
3 1 B x R. Q--Q6 eh ; 3 2 46 R-BI eh K-K2
K x P, Q x P eh, Black had 47 R x R RXR
drawing chances. 48 P-R5 Resigns.
PART II
MATCH GAMES
GAME 59
Budapest, 1895
EVANS GAMBIT
White : Black :
�UROCZY CHAR OUSEK
I P-K4 P-K4
2 Kt-KB3 Kt-QB3
34 K-Q4
3 B-B4 B-B4
Beautifully calculated - 4 P-QKt4 BxP
White gives up the two 5 P-B3 B-R4
Knights for the Rook, to 6 P-Q.4 PxP
win by virtue of the opposi 7 Castles B--Kt3
tion. 8 PxP P-Q3
9 P-Q5 Kt-R4
R x Kt ch 10 B-Kt2 Kt-K2
35 Kt x R K x Kt II B-Q3 Castles
36 K-Q5 P-QRt 12 Kt-B3 Kt-Kt3
36 . . P-B3 eh ; 37 K-K5,
If 13 Kt-K2 P-QB4
K-K2 ; 38 P-QR4, Black 14 R-B1 P-B3
has ultimately to lose the 15 Q -Q2 R-Kt1
opposition again. The variation is an old and
well-known one, in which
37 P x P PxP
the balance of advantage
And now37 . . P-B3 eh ; 38 is with White. Here it is
K-K5, P x P ; 39 P-B5, more usual to play B-B2
K-K2 ; 40 P-QR4, leads at once, after which Black
to the same result. may, if he likes, proceed with
P-QR3 and P-Kt4.
38 K-B5 P-B3
16 Kt-Kt3 B-Bz
39 K-Kt6 K-Q3
1 7 Kt-B5 P-Kt4
40 P-B5 eh Resigns.
1 8 K-R1 P-B5
For if K-Q1. 41 P-QRf, 19 B-Kt1 ?
106 MATCH GAMES
He should have played B Q x R eh
K2, to prevent Bla.ck's power 41 KxQ PxR
ful P-Kt5. 42 P-K5 QP X P
P-Kt5 43 P-Q6 R-Kt2 ch
20 B-Q4 B-R3 44 K-B2 QR-Q2
21 KR-Kr P-B6 45 Q-Q3 K-R2
22 Q-Qr Kt-QB5 46 Q--Q5 P-R5
47 Q-B6 R-R2
Black bas now very much 48 K-K3 P-Kt6
the better of the game. If 49 PxP P-R6
23 B X RP, Kt-Kt7 ; 24 50 QxP P-R7
Q-Kt3, R-R r ; 25 B-Q4, 51 Q--R 1 K-R1
B-B5 ; 26 Q-B2, Kt 52 K-B2 KR-Q2
Q6, winning the Exchange 53 P-B4 RxP
(Hoffer) . 54 PxP R-Q8
23 KKt-� Kt x Kt 55 QxR P-R8(Q)
24 Kt x Kt B-Kt3 56 �Sch K-R2
25 Kt-B5 B--B1 57 QxP R-R7 ch
26 P-Kt4 B x Kt
27 KtP x B Kt-Q7 White resigns.
28 B-K3 BxB
29 RxB Kt x B
30 R x Kt Q-Bz
31 Q-B2 Q-B5 GAME 60
32 R-KKt3 KR-B1 Budapest, 1895
33 P-K&J P--Q&J
34 P-B3 Q-Qs HUNGARIAN DEFENCE
35 QR-Kt1 R-Kt2
White : Black :
36 Q-KKt2 KR-B2
CHAROUS EX MAROCZY
After this White is forced
to return to the defence and I P-K4 P-K4
stop P-B7. 2 Kt-KB3 Kt-QB3
37 Q-QB2 3 B-B4 B-K2
38 P-R5 4 P-B3
39 R-Kt6
In a game against �fakovetz,
40 R x BP
of which the first 20 moves
This loses ; but White has only are given in C.C., 128,
no resource against the threat col. 2, Charousek played the
of P-R5 and P-J{t61 s�ron�er 4 P-Q4· Here �e
HUNGARIAN DEFENCE 107
40 Q--R5 (and if R x P,
41 Q-R6 eh, Q x Q ; 42
GAME 63
R x R eh and wins) is upset
by the fact that Black can Budapest, 1895
check. ENGLISH OPENING
RxP
4 1 R-KB1 R-Qz White : Black :
42 R-B3 Q-Kz MAROCZY CHAROUSEK
43 P-KR4 R-Q7
44 Q-B4 R-Q6 I P-QB4 P-K4
45 R-Bz This allows White to have
If 45 R x R, Q-K8 eh ; 46 the Sicilian Defence with a
K-Kt2, Q-K7 eh ; 47 Q move in hand.
B2, Q x R, and a draw is 2 Kt--QB3 Kt-KB3
unavoidable. White plays to 3 P-KKt3 P-KKt3
win.
Q-Kt2 eh �K2 and B-Kt5 have
46 K-R2 Q--K2 been tried in this position,
47 P-R5 Q-Q3 the former by Lasker in a
48 Q x Q RxQ fine game against Tartakover,
Petrograd, 191 I .
Now Black wins the end
game through the superior 4 B-Kt2 B--Kt2
position of his King. 5 P--Q3 P-Q3
6 Kt-B3 Kt-B3
49 K-Kt3 P-B6 7 Castles Castles
50 K-Kt4 R-QB3 8 B-Q2 Kt-K2
51 P-R6 ch K-Kt3 9 P-QKt4 P-B3
52 R-Rz P-B7 IO P-KR3 Kt-K1
53 P-R7 R-B5 ch I I R-Ktt P-KB4
54 K-B3 P-BS(Q) 1 2 <;}-BI P-Q4
White resigns . 13 P x P Kt x P
If the Pawn queens, Black After this White gets a
has a forced mate. A most slight pull . Therefore 13 . .
interesting game, full of PxP seems better, and if
tI2 MATCH GAMES
1 4 B-Kt5. B-K3. It is 30 R x R R-B5
no use for White to proceed 3 1 P-R5 R-BB ch
15 B x Kt, Q x B ; 16 Kt
KKt5. because of 16 . • B-R3. Inferior to R-R5 . See next
note.
14 P-Kt5 B-Q2
15 Kt x Kt P x Kt 32 K-R2 R-R8
1 6 Q-B5 Q-Kt3 I 3 3 R-B2 RxP
17 B-Kt4 34 R-B7 eh K-B3
35 R x P B-B5
t7 Q x Q would be disad 36 P-Kt6 P-R3
vantageous to White, in spite 37 .R-B7 B-Q6
of Black's doubled Pawns.
38 P-Kt7 R-Kt4
while 1 7 Q X P eh would 39 R-B6 eh K-Kt2
clearly lose the Queen by 40 R x P
B-K3.
P-K5 Now, as Hoffer points out.
18 P x P if Black had not checked on
QP x P
move 3 1 and White's King,
19 Kt-Kt5 QxQ
therefore. still stood on KtI.
The only way to break White could not make this.
White's attack. capture without losing his
20 B x Q P-KR3 Rook.1
2 1 KR-Q1 Kt-B3 RxP
22 B-K7 ? 41 R-R 1 R-Kt7
42 K-Kt 1 K-R3
Maroczy's one weak move in
the game. By 22 B x R, Drawn.
BxB ; 23 R x B. Kt x R ;
24 Kt-K6 he had at any
rate none the worst of it. GAME 64
P x Kt Budapest, 1895
23 B x Kt B--K3
INVERTED HUNGARIAN
24 B x B KxB
25 P---QR4 KR-B x White : Black :
26 R-Kt4 R-B7
MAR OCZY CHAROUSEK
27 P-K3 QR-QBI
28 QR-Q4 R-R7
29 KR-Qz RxR
GAME 66 i6 P-KKt3 Kt x Kt
17 Q x Kt Q-Q2
Budapest, 1895
18 P-Kt3 B-K2
CENTRE COUNTER 19 B-Kt2 B-B3 J
20 B-R1 .
White : Blaek :
CHAROUSEK MA.ROCZY He must be prepared for
Black's eventual P-B4, when
I P-K4 P-Q4
his Bishop will need other
2 PxP QxP
protection than the Queen's.
3 Kt-QB3 Q-QI
4 P-Q4 P-QB3 KR-Q1
5 B-K3 B-B4 21 Q-Q3 Q-B2
6 Kt-B3 Kt-B3 22 Q-K4 P-B4
7 B-Q3 23 P-B3 PxP
White has all four minor 24 PxP Q-Kt3
pieces out against Black's 25 K-R1 R-Q4
two, and should therefore 26 P-B5 QR-Q1
have an advantage. But 27 PxP Q x KP
Maroczy's careful defence pre 28 KR-K1
vents all danger. To exchange Queens would
BxB cost the centre Pawn, where
8 QxB P-K3 as after the text-move White
9 Castles KR B-Q3 is able to save it cleverly.
IO QR-QI QKt-Q2 If Black forces exchanges in
II Kt-Q2 the centre on the 29th move,
he loses his QKtP.
Aiming at the establishment
of this Knight on Ks. sup Q-Q2
ported by P-B4. 29 Q-Kt2 P-QKt3
30 R-K4 P-Kt3
Castles •
B-}4
31 R-B4
12 Kt-B4 Kt-Kt3 32 R-K4 P-B4
This spoils White's plan, for 33 R-K2 B-B3
if 13 Kt-K5, B x Kt ; 14 P x 34 R{K2)-Q2 P-KR-4
B. Q X Q, and a draw is prac 35 B-Kt2 K-B2
tically certain. 36 Q-B3 B-Kt4
37 R-K2 B-B3
13 P-B4 Kt x Kt 38 R (K2)-Q2 B-Kt.J
1 4 Q x Kt Kt-Q4
1 5 B-Bt Q-B2 Drawn by repetition of moves.
II6 MATCH GAMES
GAME 67 slightly inferior. The best
Budapest, 1897 policy seems to be Kt-B2,
followed by K-RI and R
RUY LOPEZ KKt1� line which he is
White : Black : later forced to adopt, after
serious loss of time.
MAROCZY CHAROUSEK
13 Q-B3 P-B4
I P-K4 P-K4
14 P-KKt4 Kt-B2
2 Kt-KB3 Kt-QB3
15 Kt-K4 QR-Qr
3 B-Kt5 P-QR3
B x Kt QP x B 16 R-B2 R-Q2
4
5 Kt-B3 17 P-KR4 KR-Q 1
18 P-Kt5 K-R1
Nowadays 5 P-Q4 is the 19 R-Kt2 P-B5
usual continuation in the
' Exchange Variation ' of the Charousek does not show
Lopez, but the text-move to ad vantage in this game.
was formerly common. It his manoouvres on the Q side
givcs more chance of variety being doomed to failure owing
to the play, whereas P-Q4 to White's pressure on the
leads almost invariably to other side.
exchange of Queens and a 20 QP x P KtP x P
heavy strategical game. 21 K-R2 R-KKtI
B-QB4 22 QR-KKtI QR�r
6 P-Q3 P-B3 23 P-Kt6 Kt-Q3
7 Castles 24 PxP KR-Bx
A good alternative is 7 Q Position after Black's 24th
K2, followed by B-Q2 and move.
Castles QR.
Q-K2
8 B-K3 BxB
9 PxB Kt-R3
B-Kt5 was safer, with a
view to castling on the Q
side.
1 0 Kt-KR4 Castles
I I Kt-B5 B x Kt
12 P X B P-QKt4
This does not improve Black's
position, which is already �5 R x P
TWO KNIGHTS' DEFENCE 1 17
GAME 69
Hungary, I 895
RUY LOPEZ
White : Black :
MA.KOVETZ CHAROUSEK
I P-K4 P-K4
2 Kt-KB3 Kt-QB3
3 B-Kt5 P-KKt3
R-KR1
28 R-Kt2 See Game 14.
RUY LOPEZ tr9
17 Kt-K2 l Kt-Q6 32 R x B RP x R
18 Kt-K5 P-B4 33 R x Kt RxP
34 R-K2 R-K3
Of course he cannot play
Kt x KtP without losing the Cha.rousek plays to convert
Knight ; nor Kt-Kt5, be his extra Pawn into a passed
cause of 19 B x Kt, B x B : Pawn ; but not all his skill
20 Q-Kt3. gaining a Pawn. can save the game.
GAME 74
Teteny, 1897
QUEEN' S GAMBIT
DECLINED
White : Blaok :
18 P-QKt4 �Kz
19 QR-QI RXR CHAROUSEK EXNER
20 RXR R x R eh I P-Q4 P-Q4
21 Kt x R P-QR4 t 2 P-QB4 P-K3
Black's bad K side enables 3 Kt-QB3 Kt-KB3
126 MATCH GAMES
4 B-Kt5 B--K2 This should have lost by
5 P-K3 Castles 16 . . B-R6 ; 1 7 R-B2, B
6 Kt-B3 P-QKt3 B3. winning the Exchange.
7 PxP 1 6 P--QR4 was necessary.
There is no reason why this Black, however, misses his
simple and natural move opportunity and fails even
should not be made now to stop P-K.J. which he
instead of, as commonly, a might have done by 16 . .
move later, for Black has P-B4.
announced bis intention of P-QKt4 ?
playing B-Kh 17 P- 4K PxP
1 8 Kt x KP Kt-B3
PxP
19 Kt-B5 B x Kt
8 B-Q3 B-Kt2
20 P x B Q-K1
9 Castles QKt-Q2
2 1 Q-BI
Kt-K5 might be played now,
but would probably only Not wishing to exchange
lead to a transposition of Queens: he is compelled to
moves. provide otherwise against 2 1
·.Q-B3.
10 R-B1
RxP
Arriving at the same position
' The proverbial combina·
as Pillsbury-Tarrasch, Has tion,' says Hoffer, ' expected
tings. 1895. Pillsbury con by the stronger player, who
tinued 1 1 R-K1, which was sees farther ahead than his
declared to be loss of time. opponent.'
I I B-Ktx R-BI
12 Q-K2 Kt-K5 Position after Black's 2 rst
move.
Both blocking the White
KB's diagonal and stopping
P-K4.
1 3 B-B4 P-QR3
14 KR-Q1 Kt x Kt
15 P x Kt
15 R x Kt gave a freer game.
If then P x P, 16 R x R, Q x
R ; 1 7 R x P.
P-B5
16 Kt-Q2
QUEEN'S GAMBIT DECLINED 127
22 B-Q6 R-Kt4 30 R x R
23 P-B3 Q-K6 ch 3 1 Q-K5
24 K-RI Kt-R4
25 R-Kr Q-Kt3 Q-R5 is a little better.
26 QR-Qr R-QI
32 R-Q6
27 Q--K z
33 R--Q7
This and the next move com
White announced mate in 5-
pletely spoil Black's plan.
34 Q-K8 eh, K-Kt2 : 35
P-Kt3 R X P eh, K-R3 ; 36 Q-K3
28 Q--K7 RxB eh, Kt-B5 ; 37 Q X Kt eh,
29 Q x R (Kt4) R x R K-R4 ; 38 R X P. mate.
PART III
SECTION I
BLINDFOLD GAl\tIES
GAME 75 6 Kt x B Kt x Kt
7 P-B4 P-Q3
Budapest, 1 896
8 PxP PxP
GIUOCO PIANO 9 B-KKt5 Q-K2
1 0 P-B3 Kt-K3
White : Black : I I QB x Kt PxB
CHAROUSEK BROD Y I2 Kt-R3
I P-K4 P-K4 White must protect his
2 Kt-KB3 Kt-QB3 Bishop against Q-B4 eh.
3 B-B4 B-B4 An old game, Monck-Zuker
4 Castles Kt-B3 tort (C.C., 1 1 r, col. 4), con
5 P-Q4 BxP tinued 12 Kt-Q2.
The game has now become R-KKt1
a 1\tlax Lange, with an old 13 K-R1 B-Qz
fashioned defence in place 14 Q-B3 R-Kt3
f 5 P x P.
• • 15 Q-K3 Q-B4
K
BLINDFOLD GAMES
r6 Q x Q Kt x Q A serious error of judgment.
1 7 QR-QI White's passed Pawn at KR5
makes the win certain.
White's advantage looks small
after the exchange of Queens, 29 PxP Kt-B5
but Charousek presses it 30 K-B3 Kt x P
admirably. The text-move 31 R-KRr Kt-B5
prevents Kt x P, for then 32 P-R5 P-QB4
r 8 B x P eh I 33 P-R6 R-R2
34 Kt-KB K-B3
B-K3 35 Kt x P R-RI
18 B x B Kt x B 36 P-R7 K-Q3
37 K-Kt4 K-K3
Px B was much stronger.
38 K-Kt5 P-R4
Now White's Knight comes
39 Kt-R5 l Kt x Kt
into action powerfully.
40 R x Kt K-K2
Position after Black's rBth 41 K-R6 K-Br
move. 42 RxP Resigns.
GAME 76
Miskolcz, Novembet' 16, 1897
RUY LOPEZ
White : Black :
FERENCZY CHAROUSEK
I P-K4 P-K4
2 Kt-KB3 Kt-QB3
3- B-Kt5 P-QR3
4 B--B4 .
19 Kt-B4 R-QI
A move no doubt designed
20 Kt-K3 P-B3
to throw the blindfolded
21 Kt-B5 R-Q2
player off the track-a plan
22 RXR KxR
which very seldom succeeds.
23 R-Q1 eh K-Bz
1\-forphy taught his opponents
24 P-KKt3 R-Kt5
many lessons on this point.
25 Kt-Q6 K-Kt3
26 K-Kt2 P-KR4 Kt-B3
27 P-KR3 R-Kh 5 P-Q3 B-B4
28 K-B2 P-R5 6 Kt-B3 P-Q3
RUY LOPEZ 1 31
P x P, B-B4 eh ; 22 P
1 4 P-B5 BxP
Q4, B x P ch ; 23 K-RI,
15 R x B PxR
and as in the variation in the
It is remarkable that White, previous note, Black has no
with only the Queen deve resource.
loped, and a Rook down,
2 1 Q-Kt3 eh R-Q4
should have such command
22 Q-Kt8 eh R-Qr
of the board .
23 Q x R ch BxQ
1 6 Q-R5 eh K-B1
24 R-B8 mate
17 B-R6 eh K-KtI
18 Q x P
White : Black :
CHAROUSEK KORCH-
MAROS
(Remove WMte's QKt)
3 Kt-KB3 Kt-QB3
4 B-B4 Kt-B3
5 P-Q3 B-Kt5
6 P-B3 P-QR3 ?
7 Q-Kt3 Kt-QR4
8 B x P ch K-K2
9 Q-R4 P-B3
14 Q-Q4 eh K-KtI
K x B at once is much better.
15 P-K5 BxR
10 P x P D x l{t 16 Q-Kt4 eh B-Kt2
I I P x Kt eh KxB 1 7 Q-K6cb K-BI
12 Castles B-1{7 18 B-Kt5 I Q-Kt3 eh
13 P x P dis. eh K x P 1 9 P-Q4 B-B5
20 R-B1 eh I B x R
Now comes a very pretty 2 1 �K7 eh K-K1
finish against a weak de 22 B-B6 dis. eh Resigns .
fence. White mates in 2 moves.
PART I V
CASUAL GAMES
5 Kt-B3 P-Q3
GAME 82
6 P-Q4 B-Q2
Budapest, 1897 or 1898
Kt-Q2, as frequently played
RUY LOPEZ by Tchigorin here (e.g. ,against
Janowski, London, 1 899) and
White : Black : in similar variations, was
also experimented with by
MAROCZY CHAROUSEK Charousek. See Games 7 1,
103, and 1 37. In Lasker
I P-K4 P-K4
Walbrodt, Hastings, 1895,
2 Kt-KB3 Kt-QB3
6 . P x P ; 7 Kt x P, B--Q2
3 B-Kt5 Kt-B3
.
Castles
8 B-Kt2 R-K1
9 P-Q5
9 Q-R3 P-KKt3
lo P x P Kt-B3
GAME 83 I I P-B4 BxP
Budapest, 1897 or 1 898 1 2 Kt-B3 P-B3 l
8 B-Q3
CASUAL GAMES
B-R6 1 3 P-Q4 PxP
16 Kt-QI B-B1 4 B-QB4 B-B4
1 7 Q-R4 Kt-Q5 5 Castles P-Q3
1 8 Kt x Kt Q x Kt 6 P-B3 B--KKt5
19 Q-Kt5 B-Q2 6 . . P x P, as
Better than
20 P-KR4 B-K2
played by von Popiel in
2 1 Q-R6 P-K4 I Game 20. Now we have
22 P-R5 Louis Paulsen's variation, to
If 22 P x P, attempting to which Anderssen's 7 P-QKt4
open a retreat for the Queen, is the best reply.
Black replies B-Kt5 eh ; 23 7 Q-Kt3 B x Kt
P-B3 , Q x B ; 24 P x B, 8 B x P eh K-Br
QR-KB1, &c. 9 PxB
P-KKt4
The older continuation is 9 B
23 B--J{t6 R-Kt2
x Kt, R x B ; 10 P x B.
Naturally not P x B, because
Kt-K4 ?
of 24 RP x P . 10 P x P BxP
24 P-B3 r r B x Kt RxB
If 24 P x KtP, B-KBr ; 2 5 12 P-B4
B x P eh, R x B, and White As the result of Black's 9th
can do no more. move White now gains time.
Q-Kt3 Kt-B2
25 P x KtP Q-Q1 1 3 Q-Q3 Q-B3
26 B--B2 B-QB1 I
B--Kt3 was better.
White resigns.
14 Kt-B3 P-KKt4
If 2 7 P-Kt6, B-Kt4 ; 28 15 Kt-Q5 t P x P dis. eh
P x P ch, K-R r . An elegant 16 K-R1 Q-Kt2
finish. 1 7 Kt x KBP R-K1
1 8 B-K3 BxP
GAME 84 19 R-K Kt1 BxR
Budapest, 1895 Black o n his last move had
SCOTCH GAMBIT decided to give up the Queen
for two Rooks and a Pawn.
WhUe : Black : But the position is against
CHAROUSEK MAROCZY his chances of success.
GAME 86
Budapest. 1896
P-QKt4 I GIUOCO PIANO
A beautiful attempt to settle
White : Black :
the question about the draw.
Charousek plays to block the
MAKOVETZ CHAROUSEK
Q side against the operations I P-K4 P-14
of both King and Bishop. 2 Kt-KB3 Kt-QB3
Maroczy should not, however, 3 B-B4 B-B4
have captured. After 29 P 4 P-B3 Kt-B3
R5 Black's King also had no 5 P-Q3 P-Q3
scope on the Q side. 6 Castles
29 P x P Kt-R2 QKt-Q2, either now or after
30 P-Kt6 Kt-Bx B--K3, is better. Charousck,
3 1 P-Kt5 Kt-Q3 it may be noted, disregards
here the maxim that Black
The winning move.
should not be in a hurry to
32 B-Kt4 Kt x P
castle in the Giuoco Piano.
33 B-B8 P-Kt3
34 P-Kt4 Kt-Q3 Castles
35 P-R4 Kt-Br 7 B-Kt3 ? B--K3
36 B--B5 K-B3 8 B-B2 P-Q4
37 K-K3 Kt x P 9 PxP Kt x P
38 B-K7 Kt-Q 2 10 P-QKt4
GIUOCO PIANO I43
Not 10 Kt x P, because of But Hoffer suggests 20 B
B x P eh ; I I R x B, K t x Kt. K4 as affording temporary
But the text-move is not relief at least.
good either, being part of an
P-KKt3
unsound developme.nt on the
2 1 K-R1 Q--Q4
left wing.
22 Q-K4 Q-R4 I
B-Q3 23 Q x BP Q X P ch
II R-KI B-Kt5
24 Q x Q Kt x Q
1 2 P-Kt5 QKt-K2
1 3 P-B4 Kt-B5 This exchange of Queens
1 4 B x Kt PxB settles matters.
1 5 P-Q4 Kt-Kt3
1 6 P-B5 B-K2 2 5 KR-Q1 KR-Kx
1 7 Kt-B3 B-B3 26 B---Q3 Kt x QP
I 8 Kt-K2 27 Kt-Kt3 B-Kt2
28 QR-BI P-B4
White's Q side Pawns arc 29 Kt-B1 QR-QI
weak, and this submission to 30 Kt-K3 K-B 1
a shattered K side seems 3 1 B-Br B--R3
necessary if they are to be 32 R-B3 B x Kt
protected. 33 R x B RxR
B x Kt 34 P x R Kt-K3
19 P x B Kt-R5 35 R-BI R-Q4
36 P-B6 P-Kt3
Position after Black's 19th 37 P-QR4 R-14
move. 38 R-B3 R-K5
39 R-R3 Kt-B4
40 P-R5 PxP
41 R x P R-QR5 t
42 R x R Kt x R
43 K-Kt2 K-K2
44 K-B3 Kt-B6
White resigns.
37 R-K6 R-Qr
38 P-B3 PxP
39 K-R2 P-R4
40 R-K4 Resigns.
24 Kt-B6 Q-B2
25 Kt x R
GAME 88
Q x Kt
26 P-KB4 Q-Q2 Kassa, 1892
27 Q-Q3 Q-Kt5 GIUOCO PIANO
28 R-Kt P-B5
29 Q-K2 QxQ White : Black :
30 R x Q B-Q3 ENGLANDER CHAROUSEK
Black probably hoped to I P-K4 P-K..t
draw now, with the Queens 2 Kt-KB3 Kt-QB3
off and Bishops of opposite 3 B-B4 B-D4
colours. But he has a fatal 4 Castles Kt-B3
weakness o n the Q side. 5 P-Q3 P-Q3
White plays, therefore, to 6 P-KR3
block the King out of the An old·fa.shioned move, for
game. which there is no need.
White plays a very timid
31 P-B5 P-R3
32 P-� game.
B-B5
33 P-Kt6 I BP x P Kt-K2
34 BP x P �Q3 7 B-K3 B-Kt3
35 B-B7 B-Kt6 8 Kt-B3 P-B3
36 P-KR5 D-Q3 9 B-Kt3 P-KR3
1.
CASUAL GAMES
This move, on the other GAME 89
hand, has an appreciable
Kassa, 1892
object, as appears at once.
BISHOP'S GAMBIT
to Kt-K2 P-Kt4
II Kt-R2 Kt-Kt3 White : Black :
12 Kt-Kt3 Kt-B5
CHAROUSEK ENGLANDER
13 B x Kt ? KtP x B
14 Kt-R5 R-KKt1 I P-K4 P-K4
15 Kt x Kt ch Q x Kt 2 P-KB4 PxP
16 K-R1 B--Q2 3 B-B4 Kt-QB3
17 Q-K2 Castles 4 P-Q4 P-KKt4
Black has now a fine offensive See Game 2 1 .
position, as frequently hap
5 P-KR4 B-Kt2
pens when White plays a
6 PxP QxP
purely <lefensive game.
7 Kt-K2 B-B3
r8 Kt-B3 Q-Kt3 8 QB x P QxP
19 R-KKtr Q-14 9 R-Ktr QxP
20 QR-K1 R-Kt2 10 Kt-B3 Q-B4
21 P-B3 QR-Kti 11 Kt-Q5 B-R5 ch
22 B-QI! QB x P I 12 B-Kt3 B x B ch
White's last move was a good 13 Kt x B Q-K3 ch
one, in so far as it enabled 14 K-B2 K-QI
him to fight for another 15 Q-Qz KKt-Kz
dozen moves ; but the attack All book hitherto, being a
is irresistible nevertheless. variation dating from the
23 PxB Q x P ch early seventies. . The text
24 Kt-R2 R-Kt7 move is inferior to 15 . .
GAME 92
Kassa, ApYil 1 893
DANISH GAMBIT
White : Black :
CHAROUSEK WOLLNER
l P-K4 P-K4
2 P-Q4 PxP
CASUAL GAMES
10 P-K5 Kt-Kt5 as here, to a kind of King's
Gambit Deferred.
If Kt-KI , I I B-K3, with
P-K6 to follow. Kt-KB3
In Game 94 Charousek, as
I I P-K6 Q-R5
Black, plays Kt-QB3.
If I I . . QB x P, then B x B, 3 P-KB4 P-QJ
Q-R5 ; 1 3 B x R eh, K x Declining the gambit.
B ; 14 Q-B3 eh, K-Ktx ; Blackburne, playing Black
1 5 P-KR3 and wins. If against Alapin, Ostend, 1905,
1 1 . . R-K2, 1 2 Q x Kt, with continued 3 . . P-Q4 ; 4 BP x
a crushing attack. And if P, Kt x P ; 5 P-Q3, Kt
1 1 R X P, I 2 P-K 7 dis.
• .
Kt4 ; 6 P-Q4, Kt-K5.
eh, R-B2 dis. eh ; 1 3 K ·
If 3 . . Kt x P ; 4 P-QJ,
Rr, &c. Kt-B4 ; 5 P x P, P-Q4 ;
12 P x R eh K-BI 6 P-Q4, Kt-K5, the same
position is reached. Or Black
13 B-B4 Kt x BP
may play 6 . . Kt-K3.
14 Q-K2 Kt-Kt5 dis. eh
15 K-Rr B-Q2 4 QKt-B3 B-Kt5
16 QR-K1 Kt-QB3 5 P-KR3 D x Kt
17 Q-K8 eh R x Q 6 BxB Kt-B3
18 P x R(Q) eh B x Q 7 Castles B-K2
19 B x P dbl. eh Mate. 8 B-B4 Kt-Q5
9 P-Q3 P-B3
10 B-K3 Kt-K3
Il Kt-K2 P-QR3 ?
GAME 93
Part of some idea which
Kassa, ApYil 1894 never matures.
ALAPIN'S OPENING 12 Kt-Kt3 PxP
13 B x P P-Q4
White : Black : 14 P x P Kt x P
CHAROUSEK ENGLANDER 15 B-K5 Castles
i6 Q-R5 B-B4 ch
I P-Kt I 7 K-R2 P-KKt3
2 Kt-K2 1 8 Q-Kt4 l Kt-K6
Seldom adopted in a serious Allowing the carrying out of
game by anyone but its a very beautiful combinatio n
supposed inventor, Simon which Charousek had planned
Alapin. It frequently leads, on his 16th move .
ALAPIN•s OPENING 151
Q4, 5 P x P, and 5 Kt x P
P-KR4 was compulsory. to (or 5 B x Kt, QP x B ; 6
stop Black's next crusWng Kt x P) all having support.
move.
Kt-B3
P-KKt4
6 B-QB4 P-Q3
White resigns. 7 Castles P-B5
R-R3
14 PxP PxP
15 B-R3 P-Kt4
1 6 Kt-B5 B x Kt 29 R x P eh
17 P x B P-Kt5 The correct move was 29
1 8 P-Kt5 Q-I{t2 Kt x P, to which there is no
19 QR-K1 Kt-Q2 satisfactory reply. The text
20 P-R5
move allows Charousek to
B-K6 is worth consideration. bring off a ' brilliancy.'
QxR I
PxP
30 Kt x Q P-R7 ch
21 P x B
31 K-Rr
B x P is sounder. If 3 rK-B2, Kt-K5 eh ;
32 K-B3, Kt X BP, and
Black must win. But now
22 }{t x P there is no escape from a mate.
18 Kt x QP I P-K4 P-K4
Now White makes an un 2 Kt-KB3 Kt-QB3
sound combination which 3 B-B4 Kt-B3
brings him to disaster. 4 Kt-B3
1WO KNIGHTS' DEFENCE 1 55
In the Magyar Sakkusjag, 9 P--Q3 CMtlel
the magazine which he edited 10 P-KR3
in conjunction with Maroczy,
Charousek wrote an article Unnecessary. The pin should
in defence of this move,
be prevented rather by 10
which was formerly con Kt-K r , making way for P
demned, but which he held B4 to meet Black's obviously
not to be disadvantageous to impending advance.
White. The gist of the argu P-B4
ment is that, in answer . to II R-KI B-Q2
4 · . Kt x P ; 5 Kt x Kt, P 12 Q-K2 Q-K1
Q4, \iVhite's move is 6 B 13 B-K3 ? Q-Kt3
Q3. If now 6 . . P-B4 ; 7 14 K-R1 P-B5
B-Kt5, BP X Kt (QP X Kt 15 B-Q2 Kt-Q5
is inferior because of 8 Kt x 16 Kt x Kt P x Kt
P, Q-Q3 I ; 9 Kt x Kt, P x 17 Kt-K4 P-B6
Kt ; Io B-K2, B-K3 ; 18 PxP
I I P-Q3+) ; 8 Kt x P, Q
B3 I ; 9 P-Q4, with a level This looses at once, whereas
game. And if 6 . . P x Kt, 7 1 8 Q-B1 offered prospects
B x P, B-Q3 ; 8 P-Q4 I. of a much stouter resistance.
P X P ; 9 Kt x P, Kt X Kt ; Charousek now :finishes the
IO Q x Kt, Castles ; I I B game very neatly.
K3-or 9 . . B-Kt5 eh ; IO BxP
P-B3, Kt X Kt; II Q-&Jch. 19 R-KKtr Q-�
In both these variations 20 R-Kt5 Q-R5
White bas a good game. 21 K-Kt1 B-R7 ch
See British Chess Maga.tine,
22 K-RI B-B8 t
1 89 7, pp. 432-3.
23 Q-Q1
Kt X P
Naturally he must not block
5 Kt x Kt P-Q4
his King's flight-square by
6 BxP QxB
capturing. And if Q-K1,
7 Kt-B3 Q-Q1
Charousek's next move is
7 . . Q-R4 is sometimes equally effective.
played, as in the similar D-K7 I
positionin the CentreCounter;
but there, it must be noted, White resigns.
Bla.ck's QBP is not shut in
For if 24 Q x B, B-Kt6 dis.
by the Knight.
eh-and again the B.ight
8 Castles square is blocked.
CASUAL GAMES
IO B-Q3 · P-KB4
GAME 98 P-Kt4 t
I I P-KB4
Nuf'emberg, 1896 12 B x Kt BP x B
13 P-KKt3 PxP
TWO KNIGHTS'
14 B x P
DEFENCE
If i 4 P x P, P--B4 eh ; 15
White : Black : K-RI, Q-�5, with an even
ScHALLOPP CHAROUSEK stronger game than Black
actually got.
I P-14 P-K4 B-B4 ch
2 Kt-KB3 Kt-QB3 RxB l
1 5 K-RI
3 B-B4 Kt-B3 Q-R5
16 P x R
4 P-Q4 PxP
1 7 R-DI
5 Castles B-K2
Hoffer suggested 1 7 R-KtI
There is a considerable diver eh. B x R ; 1 8 Q X B eh, and
gence of opinion as to Black's if either K-R1 or B-Kt5,
right move here. Kt X P 19 Q-Kt3.
gives the most complicated, B-KKt5
P-Q3 the safest, game, r8 R-Kt1 BxR
while B-B4 invited the Max 19 Q x KB K-R1
Lange. Stcinitz disapproved 20 Kt-Q2
of the text-move.
Q-Kt3 is still playable.
6 P-K5
R-KKtI
l\iorphy in a game against 2 1 Q-Q4
Arnous de Riviere continued And now either Q-K3 or
6 Kt x P (M.G.C. 297). Tchi Q-Kt3 is necessary, prefer
gorin suggests 6 R-KI, with ably the former.
the continuation 6 . . Castles ;
7 Kt x P. Kt x P ; 8 R x P-B4
Kt, P-Q4 ; 9 B X P. 22 Q K3
- P-Q5
23 Q x KP Q-B7
Kt-K5 24 Q-Kt2 Q x Kt I
7 Kt x P Castles \Vhite resigns.
If 7 . Kt x P, 8 Kt-B5,
.
This game is wrongly ascribed
Castles ; 9 Q-Q4, l{t x B ;
in Cook's Compendi°Hm to
10 Q x KKt, with advantage the Nuremberg Tourney. In
to White. their tourney game at Nurem
8 R-Kr P-Q4 berg Schallopp beat Charou
9 Kt x Kt P x Kt sek (Game 10).
BISHOP'S GAMBIT 1 57
8 Q-Kt3 P-Q4
9 BxP B-K3
ro B x D PxB
P x Kt
I I Q x P ch KKt-Kz
23 B x P eh K-RI
1 2 Kt-Kt5 Kt-Q5
24 B x Kt
1 3 Q-B7 eh K-Q2
If 24 R X Kt, R X P 1 14 R-QI ?
20 Kt-K6 t B-Br
21 Q-Kt4 I P-Kt3
GAME 102 22 Kt-R6 ch K-R r
Berlin, Febrr1a1y 1897 23 P-B5 QR-Kr
RUY LOPEZ 23 . . P x P ; 24 Kt x P, R
Kh ; 25 Q x Kt I was im
White : Black : mediately fatal.
R ICHTER CHAROUSEK
24 Kt x R B x Kt
I P-K4 P-K4 25 Q-14 P-Kt4
2 Kt-KB3 Kt-QB3 26 Q-R5 P-Q5
3 B--Kt5 Kt-B3 27 Kt-Kt4 P-B4
4 Castles Kt x P 28 QR-Kr B--QR3
5 P-Q4 Kt-Q3 29 P-B4 B---QKt2
6 B x Kt KtP x B
Naturally he cannot . play
Though it resembles Lasker's
29 P x P i.p.
. •
White : Blaek :
CIIAROUSEK LEHNER
I P-K4 P-K4
2 Kt-KB3 Kt-QB3
� B-B4 B-B4
4 P-QKt4 B-Kt3
15 Q x P I Kt-14
5 P-QR4 P-QI4
16 R-B3 Kt x R ch
6 P-Kt5 Kt-Q5
If Kt-Kt3, 1 7 Kt-B5, 7 P-B3
B x Kt ; 18 P x B and wins.
Parting company with a
But 1 6 . . Kt-Kt5 afforded
match-game Bardeleben
some relief. though it did
Blackbume, 1895, in which
not save the game.
this move was prefaced by
1 7 P x Kt Q-K4 7 Kt x Kt. B x Kt.
1 8 P-KB4
Kt x Kt eh
I8 K-R1 at once also wins, 8 Q x Kt Q-K2
necessitating B-Kt5. 9 Castles P-Q3
10 P-Q3 P-R3
Q x KtP
I I Kt-R3 Kt-B3
19 R-KB1 B-R6
1 2 B-Kt3 I B-Kt5 ?
20 K-R1 Q-Qs
1 3 Q-Kt3 P-Kt.i
Nothing else would prolong 1 4 Kt-B4 B-R2
the game. 1 5 Kt-K3 B-Q2
168 CASUAL GAMES
Black is now in a bad way Arriving at the position in
owing to his weak 1 2th and the famous game Tarrasch
1 3th moves. Possibly his Yates, Hamburg. 1910.
best course is 1 5 . . B x Kt,
6 P-QR3
followed by B-K3.
Tarrasch continued 6 B-Q3·
1 6 R-Kt1 Kt-R4 A good alternative is 6 QP x
1 7 Q-B3 Kt-B5 P, B x P ; 7 P-QR3, and
1 8 Kt-Q5 Q-Q1 if P-QR4, 8 P x P, followed
by 9 B-l{t5 eh. The objec
He should have exchanged
tion to 6 P-QR3, without
Knights.
a preliminary exchange of
19 P-Kt6 KBxP QP for BP, is that by 6 . .
20 Kt x B P-l{t5 BPx P ; 7 KP x P {if 7
21 Q-Qt P x Kt K Kt x P, Castles is still
22 B-R3 Q-B3 Black's best move), Castles ;
23 B--B4 and wins. Black gets an excellent game.
The continuation might be :
8 B-Kt5, Kt-B3 ; 9 R
B 1 , R-Kt ; to B-Q3,
GAME 110
P x P ; I I B x BP, Kt-Q4-
Pelsocz, 1897 or 8 B-B4, R-KI ; 9
ZUKERTORT'S OPENING B-Q3 (if 9 R-BI , Q-R4),
P X P ; 10 B x BP, Kt-Q4.
(QUEEN'S PAWN GAME) The text-move, in fact, when
properly met, surrenders the
White : Black :
initiative.
CHAROUSEK KALNICZKY BP x P
I Kt-KB3 P-Q4 7 KP x P PxP
2 P-Q4 Kt-KB3 See previous note. Black
Now we have a form of the should Castle at once.
Queen's Pawn Game, of which 8 BxP Castles
a good deal was seen in the 9 Castles Kt-B3
Rice Memorial Toumament,
1 9 1 6, � ith both l{Kt's out
P-QR3, with a view to
at the start. P-QKt4 and B-Kt2, was
worth consideration. In
3 P-K3 P-K3 stead, Black proceeds to
4 P-B4 P-B4 develop the Bishop on an
5 Kt-B3 B-K2 unfavourable square, whence
ZUKERTORT'S OPENING
it can only be withdrawn 20 Kt-B5
for defensive purposes.
The Knight now enters the
1 0 P-QKt4 B-Q2 enemy's lines with great
1 1 B-Kt2 R-B 1 effect.
1 2 B-Kt3 B-KI
P-Kt3
A little more aggression would 2 1 Kt-K6 B X Kt
again have been better, e.g., 22 R x B PxP
B-Q3.
If 22 Kt-K2, White can
• •
1 3 Q-Q2 Kt-Q4
sacrifice the exchange for
This gives Black a weak the QP. And if 2 1 . . P
Pawn, which costs him dear. KKt4, White doubles his
1 4 Kt x Kt P x Kt Rooks and dominates the
15 QR-K1 B-B3 board.
33 Q X P eh ! RX Q
34 R x R QxR
35 B x Q eh K-BI
36 K-B2 K-K2
37 K-K3 K-Q3
38 B-Kt3 B-R3
I70 CASUAL GAMES
Compare Game 8.
Kt-�
This is inferior to both Kt
B3, as in the game Tchigorin
-Lasker, Petrograd Quad·
rangular, 1895(and also Petro
grad-Vienna correspondence
game, 1 897-8), and P x P ;
9 P X P, B -Kt5, as played
R x Kt l by Blackburne in Game 8.
Absolutely decisive. 9 B-R2 PxP
10 P x P B-K3
31 RxR PxP
32 P-Kt3 PxP B-Kt5 is better.
33 R x KtP BxP
34 R-Q3 K-K3 I I Kt-B3
35 R-QB3 B-B3
1 r P-Qs is a good alter
36 K-B2 P-Q4
native, for if then Q-B3,
White resigns. 1 2 P-K5, with advantage.
BxB
12 R x B Kt-K2
GAME 112
1 3 K-RI Castles
Be1lin Chess Club. Sept. 1 4 P-Kt4
1897
Stopping P-KB4 and at the
EVANS GAMBIT same time beginning a. power
ful assault on Black's K side.
White : Black :
Kt-Kt3
CHAROUSEK RICHTER
P-Q4 is better, or else
I P-K4 P-14
Q-Q2.
z Kt-KB3 Kt-QB3
3 B-B4 B-B4 15 P-R4 R-K1
4 P-QKt4 BxP 16 P-R5 Kt-BI
5 P-B3 B -R.( 17 B-Kt5 Q-Q2
CASUAL GAMES
If P-KB3, 1 8 B-R4, threat 26 Kt x KtP I B-Kt4
ening the immediate advance
of the KtP. If 26 . . Q x Kt, 2 7 R-B7
Q-R1 ; 28 QR-KB2, Kt
18 Kt-R4 Kt-K3
-Kt2 (forced) ; 29 P x P,
But now P-KB3 is best, P x P (if B-R4 or Kt3 or
followed by P-Q4. Kt4, 30 Kt-K4) ; 30 Kt x P,
19 B-K3 Kt-QB5 B-Kt4 ? ; 3 1 Q x B l If
20 Kt-B5 Kt x B again 26 . . R-KB1, 27 R
2 1 P x Kt P-QB3 B7, R x R ; 28 P x R eh,
K x P ; 29 R-B2 ch, B-B3 ;
He shoul<l have played 2 1 . .
30 P-K5, &c.
B-R4, with a view to 22 • •
Kt-Kt4. 27 R-B7 Q-B1
22 P-Kt5 B--Q t 28 Kt-B5 Kt-Qr
29 .Q x B l Kt x R
If Kt X KtP, 23 Q-Kt4,
Q-Q1 (White threatens to If P X Q, White mates in 2 .
check and win the Queen) ;
24 P-R6, P-Kt3 ; 25 Kt 3 0 P x Kt dbl. eh Resigns.
Kt7, R-KBt ; 2 6 QR-KB2,
followed by R-B6. Mate in 7 follows :-30 . .
23 Q-Kt4 P-Q4 K x P ; 3 1 Q-Kt7 eh, K
K3 ; 32 Q-K5 eh, K-B2 ;
If B x P, 24 P-Q5.
33 Kt-Q6 eh, K-Br ; 34
24 P-Kt6 BP x P Q-B6 eh., &c.
25 RP x P P-R3
RUY LOPEZ
White : Black :
BRODY CHAROUSEK
I P-K4 P-K4
z Kt-KB3 Kt-QB3
3 B-Kt5 Kt-D3
4 Castles Kt x P
RUY LOPEZ 173 .
5 P-Q4 B-K2 B-Q2
6 Q-K2 13 P-KB4 Kt-K3
Here Charousek himself, as Inviting White to advance
\Vhite, played 6 R-K1 in which he does, to the great
Game 24. For 6 P x P sec enhancement of the interest
Games 1 1 5, 120. The text of the game.
move occurs also in Games 14 P-B5 Kt x Kt
134 and 144. 15 B x Kt P-B3
Kt-Q3 16 P-K6 B-Kx
17 Q-K3 Q-Q3
The generally commended 18 R-B3 P-B4
defence here. Hoffer in his 19 B-Ktz P-Qs
note at this point in the 20 Q-B2 B-B3
present game pronounced 6 . . 21 R-R3 P-QR4
P-Q4 to be the only defence, 22 Q-R4 P-R3
though elsewhere he describes 23 Q-Kt4 Q-Q4 I
it as ' just as ineffective as 24 R-Kt3 P-Kt4
any other of the defences
· 25 P x P i.p.
to the 6 Q-K2 variation.'
Position after White's 25th
7 B x Kt KtP x B move.
8 PxP Kt-Kt2
9 P-QKt3
Castles
IO B-Kt2 P-Q4
I I QKt-Q2
Pillsbury-Lasker, Petrograd,
Dec. 25, 1 895, continued I 1
P X P i.p., according to Mason
the best move. K-Kt2
Black has calculated well,
1 2 Kt-Q4 for. though this, like his
last move, is forced, he
For 12 P-B4 ? see Game extricates himself success
134 . fully from a very perilous-
174 CASUAL GAMES
1 0 KtP x P QB x P
GAME 115
11 PxP PxP
12 R-Br P-QR3 Bu.dapcst, (.>) DeoembeY 1897
1 3 B-Q3 B-Kt2
14 B--KtI Kt-K4 RUY LOPEZ
1 5 Kt x Kt B x Kt White : Black :
1 6 P-B4 B-Q3
17 Kt-K2 R-B1 EXNER CHAROUSEK
1 8 Kt-Q4 RXR
19 Q x R Q-B2 I P-K4 P-K4
2 Kt-KB3 Kt-QB3
Black has a very difficult 3 B-Kt5 Kt-B3
game, for he cannot keep the 4 Castles Kt x P
hostile Knight out of KB5 5 P-Q4 B-K2
without letting him in at
QB6. He thinks to save the Compare Games 24, n3, 120,
situation by the exchange 134, and 144. Charousek
of Queens, but finds that was rather partial to this
White has a surprise for defence.
him.
6 PxP
20 Kt-B5 QxQ
21 R x Q B-Kt1 See the note in Game 24,
22 Kt x P I K x Kt move 6.
If 22 Kt-K5, 23 Kt-B5
• •
P-Q4
(threatening mate), P-B3,
Hoffer declared 6 . . Castles
Black could at least have
made a better fight. best. For 7 QKt-Q2 in
reply to the text-move see·
P-Q4 ; 4 P x P, Kt-KB3
15 PXB Q x Kt
16 Q-Q4 QxQ 4 P-KR4 P-Kt5
After these exchanges a draw 5 Kt-K5 B-Kt2
is practically sure.
Charousek dissented from the
1 7 Kt x Q KR-KtI common view that this move
18 P-QKt3 P-QB4 of Louis Paulsen's gives Black
19 Kt-K2 P-B5 an advantage.
20 P-KB3 P-KR4
21 Kt-B3 R-K1 6 P-Q4 Kt-KB3
22 KR-KI K-Br 7 Kt x KtP
23 K-B2 P-QB3
24 QR-Qr RxR B x P, B-Q3, Kt-QB3, and
25 RxR BP x P B-QB4 are all promising,
too.
Drawn
Kt x P
Charousek docs not appear 8 BxP Q-K2
to have exerted himself un 9 Q-K2 BxP
duly over this game, though IO P-B3 B-Kt2
it is not without interest
in the early part. 1 o . P-KR4 is essential to
.
White : Black :
CHAROUSEK 5CHLECHTER
I P-K4 P-K4
2 Kt-KB3 Kt-QB3
3 B-B4 B-B4
4 P-B3 Kt-B3
5 P-Q4 PxP
6 P-K5 P-Q4
7 B-K2
1 8 B-Kt2 K-Rx
This innovation in place of
If 18 . . B-K3, 19 Kt x P I the usual B-QKt5 was not
and neither Queen nor Bishop due to Charousek, but to
can retake. Oscar Cordel, the Berlin ana·
19 Kt-Q5 I Kt-K4 lyst and writer upon chess.
20 B-Kt5 t P-B3 Kt-K5
2 1 Kt-B4 P-Q4 8 PxP B-Kt3
1 4 . . B-Q2, 1 5 P-KI34, P
KD3 (not P-KR3 ; 16 Kt x
P) seems to yield Black a
stronger defence. If then
1 6 J{t x P, K x Kt ; 1 7 P-K6,
QB x P. White can apparently
only win his piece back at
the expense of a Pawn. And
if 16 P-K6, P x Kt ; 1 7 P
B5. B-Kr , and again White 31 P-K6 I ?
comes out a Pawn down.
This pretty move won the
15 QxB P-KR3 game. But the odd point
16 Kt-R3 P-KB4 about it is that it should only
17 P-KB4 Q-Q2 have drawn . Sec next note.
18 Q-QB2 R-B2 Instead, 3 1 Q-Kt6 forced a
19 Kt-D2 Kt-B1 win. Black's best reply is
20 Kt-Rr Kt-K3 3 1 . Q-K3, whereon follows
.
3 2 Kt-l36, B x Kt ; 33 Q x
The manccuvrcs of these two
P eh, K-Kt1 ; 34 R-Kt6.
Knights arc a distinctive fea
Black can only mark time
ture of the game.
here, e.g., 3·1 Q-K2 (un
· .
GAME 119
PelslJcz, I g99
PETROFF'S DEFENCE
White : Black :
KALNICZKY CHAROUSEK
22 Q·-B4 Q-K4 P-K4
I P-K4
23 B-D2 Q x Kt
2 Kt-KB3 Kt-KB3
24 KxB B-B2
3 Kt x P P-Q3
25 KR-Q1 ?
4 I<t-KB3 Kt x P
QR-Q1 was much better, 5 P-Q4 P-Q4
See move 28. 6 B---3 -Q B-K2
7 Castles Kt-Q3
QR-Qr
26 Q-R6 R-Q3 A variation which occurred
2 7 P-R5 R-Kt3 in a correspondence game,
28 R-KKtr Q x QP Paris-Marseilles, 1872, Mar
29 �J x RP Q-Q7 seilles playing B-K3 on the
RUY LOPEZ I8I
Btb move in place of Cha 23 K-R2 Q x Kt
rousek's P-QB3 . 24 R x B PxP
25 P x P
8 Kt-B3 P-QB3
9 Kt-K5 Castles Position after White's 25th
1 0 Q-R5 P-KB4 move.
I I P-B4
Kt-Q2
1 2 R-B3 Kt-B3
1 3 Q-R3 Kt(Q3)-K5
14 Kt-K2 Kt-Kt5
15 P-KKt3
White : Black :
19 P-Kt3
20 P-KKt4 �fAKOVETZ CHAROUSEK
I P-K4 P-K4
Still P-B3 was the best
2 Kt-KB3 Kt-QB3
move.
3 B-Kt5 Kt-B3
P x QP 4 Castles Kt x P
2 1 Kt x P B-B4 5 P-Q4 B-K2
22 Kt x B B x B ch 6 PxP P-Q4
RUY LOPEZ
difficult game, after 1 9 . . R 3 B-Kt5 P-QR3
Kt3 ; 20 B x BP. 4 B-R4 P-Q3 ·
5 P-Q4 B-Q2
20 R x R BxR 6 P-B3 Kt-B3
21 B x R BxB 7 B-B2
22 Kt-K5
This Bishop usually waits
If 22 R-K8 eh, K-R2 ; 23
to be driven. 7 QKt-Q2
R-QBS, B x P ; 24 R x P, p
was Lasker's move at this
-QB5, Black's Q side Pawns
point in his first game against
must win.
Steinitz in the Pctrograd
P-Kt5 Quadrangular Tournament,
23 P-B4 P-B5 1895, following by Castles
24 K-B2 P-B6 ! and R-Kx.
25 PxP P-Kt6
P-KKt3
26 R-K2 B x Kt
8 QKt-Q2
27 PxB B-Kt8 t
28 R-Ktz B-B7 Now it might be better to
29 K-K3 K-B2 play B--Kt5.
30 K-Q4
B--Kt2
K--Q2, with a view to sacri 9 Castles Castles
ficing the Exchange for the 10 P-Qs Kt-K2
passed Pawn, would not save I I Kt-KI Kt-R4
the game.
K-K3 Black's first aggressive move,
3 1 P-B4 P-Kt4 after a Steinitzian develop
ment.
White resigns.
12 Kt-Q3 P-KB4
1 3 P-KB4 KKt x P
14 Kt x Kt P x Kt
GAME 121 15 R x P PxP
Hungary, (?) 16 Kt x P Kt-B4
RUY LOPEZ 1 7 Kt-Kt5
White : Black :
CHAROUSEK KAUFMANN
l P-K4 P-K4
2 Kt-KB3 Kt-QB3
3 Kt-B3 K Kt-K2
matter in comparison.
26 R--Q3 QxB
27 I<t x B R-QI GAME 123
28 RXR RxR Meran, 1899
29 P-K5 Q-B7
30 Q-Kt5 R--Q8 PETROFF'S DEFENCE
JI R X R Q x R ch
32 K-Rz Q-Q1 Wblte : Black :
33 P-R5 Q-Kz KAUF.MANN CHAROUSEK
34 P-Kt3 P-Kt3
I P-K4 P-K4
If Q x KtP, White's best 2 Kt-KB3 Kt-KB3
course appears to be to 3 Kt x P P-Q3
get his King into safety by 4 Kt-KB3 Kt x P
35 Q-K3, Q-Kt7 eh (if 5 P-B4
Q-BI, 36 P-Kt4, threaten
ing P-Kt5 and Q-Q4 ; and Kaufmann's favourite move
if Q x P ? , 36 Q-Q4, Q-R7 in the Petroff. Marco has
eh ; 37 K-R3, Q-Kt7 eh ; copied it from Kaufmann,
38 K-Kt4, Q--B6 eh ; 39 playing it at Monte Carlo
K-R4, Q-R8 eh ; 40 K 1903, and Cambridge Springs,
Kt5, &c) . ; 36 K-R3, 1904 ; and Maroczy adopted
Q-Kt8 {Q-Kt7 eh is use it against Marshall, San
less} ; 37 K-Kt4, Q-Q8 eh ; Sebastian, 1 9 u . Although it
186 CASUAL GAMES
looks rather eccentric, there Position aftet' White's 15tll
is a good deal in its favour. move.
B-K2
5 . . P-Q4 ; P x P, Q x P ;
6
7 Kt-B3, Kt x Kt ; 8 KtP x
Kt, P-QB4 ; 9 B-Kt5 eh,
B--Q2 ; I o B X B eh, Kt X B ;
1 1 Castles is good for White.
6 Kt-B3 Kt-KB3
Interesting complications
arise from 23 Kt-K5. Kt x
Kt ; 24 P x Kt or B x Kt, A rarely seen variation ; and
I P-1{4 P-QB4
GAME 126
2 Kt-KB3 Kt-QB3
3 B-B4 Kassa, ( t ) 1892
In the past both Neumann EVANS GAMBIT
and MacDonnell experimented White : Blaek :
with this as White's 2nd
BROSZTEL CHAROUSEK
move against the Sicilian
Defence ; but the move is I P-K4 P-K4
not good in either place. 2 Kt-KB3 Kt--QB3
3 B-B4 B-B4
P-K3 4 P--QKt4 BxP
4 P-B3 5 P-B3 B-R4
And this is inferior to 4 6 Castles Kt-B3
Kt-B3, so aa to prevent 7 P-Q4 Castles
Black's immediate advance 8 PxP KKt x P
of the QP, whereby he gets 9 Q-Bz ?
a good open game. Vcry inferior to the usual
P-Q4 continuation 9 B--Q5. The
5 PxP PxP attack at once changes hands.
6 B-Kt3 P-Qs
P--Q4
7 Castles B-K2
lo B-R3 R-K1
8 P-Q3 Kt-B3
11 R-Qr B-K3
9 PxP PxP
12 B-Q3 Kt-Kt4
1 0 B-KB4 B-KKt5
13 Kt x Kt Q x Kt
I I QKt-Qz Castles
14 B x P ch
1 2 P-KR3 B-R4
1 3 K-Rz Kt-Q4 This produces a temporary
SCOTCH GAME
equality of material, but This move was made by
leaves White with a hopeless Morphy in an off-hand game
game. against Barnes in 1858 (see
K-RI M.G.C., p. 242), Barnes de
1 5 B-Q3 B-Kt3 clining the Pawn and win
16 K-RI ning the game. Morphy also
made the move in a similar
White is completely at a loss
for a move. position (Black having played
Kt x P 3 Kt-QB3 in place of
. •
KKt x P
IO Kt x Kt P-Q4
11 BxP QxB
1 2 Kt-B3 Q-KR4
13 B-K3 P-B4 ?
14 P-Q5 Kt-K2
15 B x B RP x B
16 P-Q6
Kt-B3
Taking full advantage of
1 3 Q-Kt3 eh K-RI
Black's bad I 3th move, White
1 4 Kt-B7 eh R x Kt
now pulverises his Queen's
15 QxR P-B4
side and dominates the board.
16 B-Kt5 B-K2
17 Kt-Q2 PxP PxP
18 Kt x P PxP 17 QxP Kt-B3
19 Kt x Kt Resigns. 18 QR-Qx R-R4
192 CASUAL GAMES
B-Q3
27 R-B2 P-Q5
2 8 R-QB4 P-Kt4
9 P-KKt3 Ktx Kt
29 R-B5 K-l{t3
10 Q X Kt P-QKt3
30 P-QKt4 Kt-Q I
I I B-K3 B--B4
3 1 R-Q2 P-B3
1 2 Q-Q2 B-Kt2
32 Kt-B3 P-K4
1 3 B-B3 P-KR4
1 4 QR-QI P-R5 The Pawns are obviousl y
1 5 ll X B QxB irresistible. The ending is
16 Q-Q6 Castles nevertheless a good examplo
1 7 Kt-14 QxQ of how to win a won game.
18 R x Q PXP
33 R-B3 Kt-K3
Hoffer calls this weak, and 34 R-K3 R-QB2
says that Cha.rousck should 35 R{K3)-K2 R-B6
0
I94 CASUAL GAMES
Kt-K5
8 PxP B-Kt5 eh
In Game 1 1 7 Schlechter
played B B-Kt3.
• •
9 B-Q2 Kt x B
1 0 QKt x l{t Castles
1 1 Castles P-B3
A move of which the effect
on White's centre soon be
comes apparent.
Now comes an artistic finish. 12 P-QR3 B -�
13 Kt-Kt3 B-Kt3
RxR
P-R8(Q) R-QS eh 14 R-B1 Kt-K2
55
56 K-B2 15 B-Q3 B-Kt5
P-R8(Kt) eh I
16 Q-B2
57 J{-Ktz R-Kt8 eh
58 K-R3 Kt-B7Mate 16 P x P, B x Kt ; 1 7 Q x B,
RUY LOPEZ 19 5
R x P : 18 Q-R3 has been 3 B-Kt5 Kt-B3
suggested. White fails to ob 4 Castles Kt x P
tain any real attack by the 5 P--Q4 B-K2
course which he adopts. 6 Q-K2 Kt-Q3
7 B X Kt KtPx B
B x Kt 8 PxP Kt-Kt2
17 PxB PxP 9 P-QKt3 Castles
18 PxP RxP 10 B-Kt2 P-Q4
19 K-R1 P-Kt3 II QKt-Q2 Kt-B4
20 Kt-Q2 R-B5 I2 P-B4
21 P-Kt4
1 2 Kt--Q4 is better, as in
To prevent P-B4. Game 1 13 . See that game
P-B3 for notes on the play up to
22 P-B3 Q-KB1 this point.
23 QR-K1 Q-R3
Kt-K3
24 Q-Kt3 QR-KB1
1 3 P-Kt3 ?
25 R-K2
25 Kt-K4 is White s last '
Kt-Q4 is still the right
chance. Even that fails, how
move, and if then Kt-B5,
ever, against 25 . . Kt-B4. 14 Q-B3.
Kt-B4 P-B3
26 B x Kt KR x B 14 KR-Kx BP x P
2 7 P-K6 R-K1 15 Kt x P B-B4
16 QKt-B3
and Black won.
After this White gets into
Charousek was not. in an in
great difficulties. The best
spired mood this game.
move appears to be r6 Kt
Q3.
GAME 134
Budapest, r896 1 7 B-Q4
RUY LOPEZ
Hoffer suggests 1 7 Kt x Kt,
R x P ; 1 8 Q x R, D x Q eh;
White: Black :
19 K x B, Q x Kt ; 20 Kt
JACOBY CHAROUSEK B3, Q-Qx ; 2 1 R-K5.
IN this division of the book are included two games from the
correspondence tournament for Hungarian players, organised
by the Pes11: !Urlap, of which details have been given in the
Biographical Introduction ; and ten consultation games, in
two of which Charousek alone opposed three players com
bined, while in the other eight he also had allies against an
allied opposition. The majority of the latter eight games
will ·be found specially worthy of attention, and all were
minutely analysed by Marco and others at the time when
they were played.
I decided to put the correspondence games in the same
division with the consultation games, because in both of these
varieties of chess there is wont to be unusually careful con
sideration of the result of moves, whether one brain or more
be engaged upon it.
23 R x P B-B3
24 Kt x P
Perhaps this is
premature.
24 Q-RI, Q x Q ; 2 5 R x Q
seems to give him a better
game than he actually ob
tained.
Kt-Q3
25 Kt-B2 Q-Hi
FRENCH DEFENCE 199
22 R x R eh KxR P-B4
23 P-KB4 B--K 5 29 B x BP RxP
30 B-Q3 Rxr
Position after Black's 23rd 31 R-BI RxP
move. 32 B-Kt6 P-B3
33 R x P ch K-Ktz
34 R-K6 Kt-B5
35 ll-K4 R-B7
36 B-Q3 Kt x P
37 R-K7 eh R-Bz
38 R x R ch KxR
39 K-Kt2
The draw is forced. If 39
P-B3, P-R3 ; 40 K-Kt2.
Kt-Kt4 ; 41 B x Kt, P x B,
and the result is the same.
Kt x P
24 R-K1 I
40 B x Kt Drawn .
10 P-KR3, to be followed
. • P-QR3
by P-KKt4 and D-Kt2, 2 6 P-Kt4 R-B3
is a preferable way of de 2 7 K--Q3 R-R3
veloping this Bishop. Now 28 Kt-B3 R-R6
Black loses a Pawn. 29 K-K4 Kt-Q4
30 R-B5 P-QKt4 I
1 r Castles Kt-B3
3 1 Kt-Kt5
1 2 R-K1 Castles QR
13 B x P BxB The sole desperate resource
14 R x B KR-K1 which remains.
202 CONSULTATION GAMES
R X RP Now R X Kt is impossible on
32 Kt-B7 eh K-B2 account of Black's capture
33 Kt-K5 R-K7 ch of the Knight with a check.
34 K-Q4 R-Q7 ch White sets a trap--if 43 . .
35 K-K.J Kt-K2 R x R, 44 P x R, Kt-K2 ;
36 P-� RxP 45 Kt-B6, P-R4 ; 46 K
37 P x P RP X P B4, K-B3 ; 4 7 K-Kt5 .
38 P-B4 K-Ktz K xP ; 48 l{t X P, drawing
39 K-Q3 -but the allies do not fall
into it.
If 39 P x P, R x R : 40 P x R-B2
R, P x P, Black's two passed 44 R-Kt5 eh K-R3
Pawns win speedily. 45 R-Kt6 eh K-R2
R-B7 46 R x Kt R x Kt
40 P X P RxP 47 P-Kt5 R-KB2
41 K-K4 48 K--Q5 K-Kt2
49 R-K6 P-Kt4
41 P x P ch, Kt x P ; 42
50 K-B5 P-Kt5
R x Kt (if 42 Kt x Kt, R x R
5 1 R-Kt6 ch K-B1
wins), R x Kt leads to much
52 R-QR6 R-KKt2
the same kind of end-game
as actually occurred, with To stop 53 R-R8 eh and
White's forces more back- 54 R-KKt8.
ward. K-Kt1
5 3 P-Kt6
P-Kt3 P-Kt6
5 4 R-RI
42 P x P ch Kt x P
White resigns.
Position after Blach' s 42nd
movs.
GAME 188
Prague, 1897
GIUOCO PIANO
White : Black :
KoTRC CHAROUSEK
KVICALA, AND
SVEJ DA
I P-K4
2 J{t-KB3
43 Kt-Q7 3 B-B4
GIUOCO PIANO 203
1 2 Q-B2 P-QB3
1 3 Castles KR P-KR3
1 4 Kt-K5 Castles
Not Q x P, because of 15
Kt x QBP l
GAME 139 lo Kt x B P x Kt
Berlin, September I 1 , 1897 II B-B4
of I I Kt x Kt eh, Q X Kt ;
vi·enna, Oct.ober I3-I4, 1897
12 P-K5, Q x P (if B x P,
MUZIO GAMBIT 13 R-I<r) ; I3 Q x P eh,
K-Q1 ; I4 B x P, &c.
White : Black :
II BxP BxB
CHAROUSEK HALPRIN 1 2 Kt x B I BxB
AND AND
F.AHNDRICH MARCO I f now Kt-KB3 ; 13 Kt x B,
Kt x Q ; 14 Kt x Q, &c.
I P-K4 P-K4
2 P-KB4 PxP 13 Q-K5 eh K-BI
3 Kt-KB3 P-KKt4 I4 QxR BXR
4 B-B4 P-Kt5 I5 RXB Q-B3
5 Kt-B3 16 QxP
MacDonnell's Attack, as Position after White's 16th
played by MacDonnell in move.
his match with La Bour
donnais.
P x Kt
6 QxP P-Q4
This was La Bourdonnais's
move, but it is inferior to
P-Q3. Black probably ex
pected 7- B x P, which was
the Handbw;h continuation,
and against which 7 . P .
QB3 is effective.
_
7 Kt x P I Kt-QB3 Q x Kt
The best reply, 7 . . P-QB3 vVhite threatens 17 Kt-Kt6
now only leading to 8 Kt X P. eh ; and if Black, to stop
This occurred in Marshall this, plays 16 . . Kt-K2, then
-Maroczy, Vienna Gambit comes I 7 P-B3, Kt-K3 ;
Tournament, I90J, Maroczy 18 P-K5, Q-B4 ; I9 Kt X
continuing 8 . . B-R3 ? and Kt eh, Q x Kt ; 20 R-B6,
resigning on the 16th move. Q--Q4 or B5 (or Q x RP) ;
8 Castles B-Q3 21 P-K6, &c. If, instead
9 P-Q4 Kt x P of 17 . . Kt-K3, 1 7 . . QKt
10 Q-R5 B-K3 B3, then 18 P-K5, Kt x P ;
208 CONSULTATION GAMES
19 Kt-Q3, Q-KKt3 ; 20 examine 28 Kt-Kt5 ;
. • 29
Q-R8 eh, &c. Or 19 . . Q P-B3, Kt x P or Kt-Q6 eh.
-Kt3 eh ; 20 K-RI , &c. It would appear as if the
Black must therefore give up former move might have
his Queen now. been risked.
24 Q-B3 is stronger.
R-KB8
25 P-R5 Kt-B3
26 Q-Kt3
If 26 P-R6, Kt-K4 ; 27
Q-R4 I (27 Q-R5 or Kt2,
Kt-B 5 eh, and wins the
Queen). Kt-Kt3, with ad
Kt-K6
vantage to Black.
Black, though he has a
R-B5
Knight against a Pawn, is
27 Q x R
entirely on the defensive, and
\\'hite feared Kt-K4 . has to play with great care.
34 . . Kt-Kt5 would lose,
Kt x Q
because of 35 K x P, Kt x P ;
28 K X Kt K-Kt2
36 P-R6 eh, K-Kt3 ; 37
Black was short of time, and P-R7, K x RP ; 38 K-B7,
could not therefore fully &c.
VIENNA GAME
35 P-Kt3 K-B2 46 P-B6, P-Kt6 ; 4 7 P
36 P-Kt6 ch K-K2 B7, P-Kt7 ; 48 P-Kt8 (Q)
37 K-B4 Kt-B4 eh, and wins.
38 K-Kt5 Kt-Q5
39 P-R3 41 P x RP PxP
42 P-R4 Kt-B6 eh
If 39 P--R6, Kt-B6 eh ; 43 K-R6 K-Bx
40 K-B4, Kt-R5 or 40 44 P-Kt7 eh
K-Kt4, Kt-K5 eh, Black
in both cases drawing, while If 44 K-R7, Kt-Kt4 eh ;
if 40 K-R5 ? , then 40 . . 48 K-R8, Kt-B2 eh l and
K-B3. 39 K-R6 loses draws.
through 39 . . K-B3 ; 40 K K-Ktx
R7, Kt-B4 ; 41 P-R6, 45 K-Kt6 P-K4
Kt-K2 ; 42 P-Kt7, K 46 P-R6 Kt-R5 eh
Bz ; 43 K-R8, P-K4, and 47 K-B6 Kt-B6
White cannot escape mate. Had Black played 47 . . P-K5
P-R3 48 P-R7 ch, K x P ; 49 K
B7 would have won. The
Naturally not Kt x P. game was now abandoned as
a draw.
P-&J
If 40 P x P ; 41 P x P, P
. •
2 2 QR-K1 PXP
gets a good square for his
23 B-K6 RxBt
Rook at B4.
Q-Q3 Black gets ample compensa
12 P-QR4 KR-K1 tion for the Exchange.
13 B-R3 Q-Q4
14 KR KI
- P-B3 24 RXR PxP
15 R-K3 Q-Q2 25 Q-Kt3 Kt-Q5
26 R-K7 QxP
White threatens I 6 R-R3, 27 Q x P (B7)
B x R ; 1 7 B-B4.
White has an almost hopeless
16 P-Q4 B-B2
game. If he captures the
1 7 Q-R4 P-QR3 other Pawn he equally loses
18 B-Q3 B-Kt3 a piece after Kt-Kt4.
19 B-B4 eh B-B2
QxB
Position after Black's 19th Kt-K3 I
28 R-Q7
move. R-KKtr
29 Q x KtP
3o Q-Qs Kt-Br
3 1 R-QB7 BxP
32 Q-B3 B-R5
33 R X BP Q-Kt5
34 P-R4 Kt-Kt3
35 P-R5 Kt-K4
36 Q-Kt3 P-R3
37 R(K1)-QB1 B-Q2
38 R-B7 P-R4
39 Q-K3 Q-KR5
40 R(B1)-B5 R-Ktr
212 CONSULTATION GAMES
26 B-K3 B-1{2 Kt-Q4 eh, winning Black's
27 B-Kt6 R-QKt1 K side Pawns, and draw
28 B-B7 R-QBI ing, even if it cost him his
29 B-Kt6 R-QKt1 Knight. Or if s 1 K-Q2 ;
• •
Kt-K6
38 Kt x B eh
If 38 R-Kt3, Q-BB eh ;
39 K-R2, Q-B7 eh ; 40
K-Rr, Q x R ; 41 Kt x B eh,
K x P and Black wins.
KxP
39 Q-Q2 Q-B8 ch
40 K-R2 P-B5
4 1 Q x Kt
According to Marco, White
expected to win a piece or, This prolongs the game
if 36 . . K x P, to mate in though it leaves it with little
nine moves thus :-37 Kt-B5 further interest. The varia
eh, K-B1 ; 38 Q-R 1 , K tions are pretty, and show the
Q 1 ; 39 P-Kt6, Kt-K6 ; great master's art. If 41
40 Q-R8 eh, B-B1 ; 41 Kt{Q7)-K5, then R-QR1
Kt-Kt7 eh, K-Q2 ; 42 R wins at once, for if 42 Kt
R7 eh, K-1{3 ; 43 Kt-B5 Kt1 (42 Kt-K1, Q x R eh ;
eh, K-Q3 (if K-B3, 44 42 K x Q, R mates), R
Q-RI eh, K x P ; 45 Q RS ; 42 Kt(K5)-B3, Kt
Kt7 mate) ; 44 R-Q7 eh, Kt5 eh ; 43 K-R I , Q X H.
B x R ; 45 Q x R mate. But eh, etc. ; and if 42 R-R.t,
RUY LOPEZ
R-RS ; 43 R x P, Q-R8 GAME 145
eh ; 44 K-Kt3, Kt-B8 eh. Vienna, October 22-23, 1897
Again, if 41 Kt(B3)-K5,
Q x R eh, &c. Lastly, if 41 RUY LOPEZ
Kt-Kt1 , Kt-Kt5 eh ; 4z White : Black :
K-RI, P-B6 ; 43 Kt X R,
P-B7 ; 44 R-Kt3, P x Kt CHAROUSEK MARCO
(Q) eh ; 45 R x Q, Q-R6 eh. AND AND
FAHNDRICH SCHLECHTER
PxQ
Q-B7 ch I P-K4 P-K4
42 Kt x R
43 K-Rt P-K7 2 Kt-KB3 Kt-QB3
44 P-Kt6 P-K8(Q)ch 3 B-Kt5 P-QR3
45 Kt x Q Q x Kt ch 4 B x Kt QP x B
46 K-Kt2 Q-Q7 ch 5 Kt-B3
47 K-B3 Q-B6 ch As played by Lasker in the
48 K-Kt4 Q x P ch tenth game of his second
49 K-Kt5 Q-K2 ch championship match with
50 K-R6 Q x Kt ch Steinitz, 1896. He after
51 K-R7 wards (e.g., against Tarrasch
in 1908) returned to the 5
If 51 . . P-Kt7, 52 Q-B3, eh
P-Q4 which he had played
and either Pawn or Rook
in the thirteenth game of the
falls immediately.
1 894 match with Steinitz ; and
Q-B4 P-Q4 is generally regarded
52 R-R6 Q x RP as best.
53 K-R8 Q-Q7 B--QB4
54 K-R7 Q-Q6 Best. Steinitz tried B-Kt5
55 K-R8 Q-K6
in the game mentioned, and
56 K-R7 Q-K5
on another occasion P-B3.
57 K-R8 Q-K1 eh
58 K-R7 P-Q5 6 P-Q3 P-B3
59 P-Kt7 P-Q6 7 B-K3
60 P-1{t8(Q) Q x Q ch 7 Q--K2 has since been
61 K X Q P-B4 played as a preparatory move
White resigns. to this, e.g., in Teichmann
Perlis, San Sebastian, 1912,
White consumed 4 h. 34 m. where the game ran 7 Q-K2,
over this game, Black 6 h. Kt-K2 ; 8 �K3, B-Q3 ;
23 m. 9 P-Q4. In the present
�t6 CONSULTATION GAMES
If 15 P x Kt, P-B4 1
Castles KR
16 QR-Q t QR-QI K-B1 l
17 Kt-K2 P-B4
18 P-Q5 P-B5 l 1\farco's suggestion-a simple
19 Kt-Kt3 R-Q3 move, but exceedingIy effec
tive. White's designs on
Not 19 . . P-B3, says Schlcch
the Q side Pawns are now
ter, because of 20 Q-K6 eh,
thwarted. E.g., if 26 Q X RP,
Q x Q ; 21 P x Q. KR-K1 ;
R-R3, &c.
22 R x R. R x R ; 23 P-K7.
R-K1 ; 24 Kt-B5, B-R1 ; 26 P-QR3 R-R3
25 R-Q1 . Better, perhaps, 27 Q x Q ch KxQ
RUY LOPEZ
ADDENDUM
As the book goes to press, I am able to add the termination
of Game 24, Charousek-Tarrasch, Nuremberg, 1 896 (p. 48) :-
2 1 B-Kt5, R-K3 ; 22 B-K3, QR-K1 ; 23 B-B2,
R-K4 ; 24 Q-Kt4, P-I{R4 ; 25 Q -Q4, Q-B3 ; 26
R X R, R X R ; 27 Q-R7, Q-K2 ; 28 K-B r, K-R2 ;
29 B-Kt3, R-K3 ; 30 R-Q1, P-R5 ; 3 1 Il-D2, P-R6 ;
32 P-Kt3, Q-B3 ; 33 R-Kx (the only move to save the
game, Hoffer says), Q X BP ; 34 R X R, P X R ; 35 Q X
B, Q-Q8 eh ; 36 B-Kx, Q-B6 eh ; 3 7 B-B2, Q-QB eh ;
38 B-K1, Q-B6 eh ; 39 B-B2, Kt-1{4 ; 40 K-KI,
Kt-Kt5 ; 41 Q-Kt6, Q-K5 eh ; 42 K-Q1, Q-B6 eh ;
43 K-KI, Q-Ks eh ; 44 K-QI, Kt x p ; 45 P-B3,
Q--Kt8 eh ; 46 K-K2, Q X P eh ; 47 K-QI, Q-Kt8 eh ;
48 K-K2, Q-K5 eh ; 49 K-QI, Q-Kt8 eh ; 50 K-K2,
Q-K5 eh ; 51 K-Q1, Q-Kt8 eh ; 52 K-K2, Q-Kt7 eh ;
53 K-QI, Q-Kt8 eh ; 54 K-K2, Q-K5 eh ; 55 K-QI,
Kt-Kt5 ; 56 B-Ktr , P-R7 ; 57 QD X P, Kt-1{6 eh ;
58 K-Q2, Kt-B8 eh ; 59 K-Q 1 , Q-Kt5 eh ; 60 K-BI,
Kt X D ; 61 Q X RP, Q-K7 ; 62 B-Q 1, Q-K8 ; 63 Q X
KtP, Q X P eh ; 64 B-D2 eh, K-R3 ; 65 Q-K8, and a draw
was agreed. The defence against Tarrasch's ingenious sacrifice
was exceedingly difficult, and Charousek played it admirably.
IND EX OF PLAYERS
The re/eretzces are to the numbers of the games.