Download as pdf or txt
Download as pdf or txt
You are on page 1of 9

SPACE M 

ARINES  v3.0

SPACE MARINES
CODEX : SPACE M ARINES Marines etc. are in the relevant ‘squads’. Tactical
This Team List uses the special rules and wargear Marines and Sternguard Veterans with Heavy
weapons always count as being in Devastator
lists found in Codex: Space Marines. If a rule differs
Squads with regards to both the Tactical Doctrine
from the Codex, it will be clearly stated.
and Devastator Doctrine.

CHAPTER T ACTICS
TELEPORTING TERMINATORS
When building a Space Marine team, chose a
single Chapter Tactic from the Chapter Tactics list Models in Terminator Armour may Deep Strike as
in Codex: Space Marines. All models in your team normal (see the Built-up Area rule).
use the same Chapter Tactic.
MODEL A 
 VAILABILITY 
Note:  Black Templars players will also You must adhere to the following model
need to download the Black Templars requirements when building your team:
team list expansion to use their team.
 1 Team Leader model
With regards to the Ultramarines doctrine rules,  1-20 Core models
assume all Tactical Marines, Assault Marines, Bike  0-3 Special models

SERGEANT 14 Points
WS BS S T W I A Ld Sv Unit Type
Sergeant 4 4 4 4 2 4 1 8 3+ Infantry (Character)
Veteran Sergeant (upgrade) 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Terminator Sergeant (upgrade) 4 4 4 4 2 4 2 9 2+ Infantry (Character)

 W  ARGEAR : SPECIAL R ULES


ULES: OPTIONS:
 Power armour Inspiring Presence • May upgrade to a Veteran Sergeant for 10 pts.
  Boltgun And They Shall Know No • May replace boltgun and/or bolt pistol with a
 Bolt pistol Fear chainsword for free.
 Frag grenade Chapter Tactics • May take items from the Melee Weapons  and Ranged
 Krak grenade Squad Leader* Weapons lists.
• May take any of the following:
Squad Leader: In a team lead by a Sergeant or Veteran - Melta bomb 5 pts
Sergeant with a Space Marine Bike, you may take more - Combat shield 5 pts
than three Space Marine Bikers. If the Sergeant or - Back banner
2
10 pts
Veteran Sergeant has a Jump Pack, you may take more - Teleport homer 10 pts
than five Assault Marines. In a team led by a Terminator - Jump pack
1
10 pts
Sergeant, Terminators may be taken as Core. - Space Marine bike
1
15 pts
• A Veteran Sergeant may take any of the following:
TERMINATOR SERGEANT: - Auspex 5 pts
A Veteran Sergeant may further be upgraded to a - Special issue ammunition 5 pts
Terminator Sergeant for 16 pts. A Terminator Sergeant - Digital weapons 10 pts
replaces all his wargear with Terminator armour, storm - Storm shield 10 pts
bolter and power sword and has only these options: • May take items from the Space Marine Armoury ,
• May take items from the Terminator Weapons  list. including Leader and Sergeant items.
1
• May take items from the Space Marine Armoury , These pieces of wargear are mutually exclusive.
2
including Leader, Sergeant and Terminator items. Counts as a ‘banner’ when d etermining combat results.

1
SPACE M ARINES  v3.0

COMPANY CHAMPION 35 Points


WS BS S T W I A Ld Sv Unit Type
Company Champion 5 4 4 4 2 4 2 9 3+ Infantry (Character)

 W 
 ARGEAR : SPECIAL R ULES: OPTIONS:
 Power armour  Inspiring Presence • May replace power weapon with:
 Power weapon  And They Shall Know No - Relic blade 10 pts
 Bolt pistol Fear - Thunder hammer 15 pts
 Combat shield  Chapter Tactics • May take any of the following:
 Frag grenade  Honour or Death - Melta bomb 5 pts
 Krak grenade   Duellist* - Artificer armour 10 pts
- Storm shield 10 pts
Duellist: When fighting in a challenge the Company
- Space Marine bike 15 pts
• May take items from the Space Marine Armoury ,
Champion may re-roll all To Hit and To Wound rolls.
including Leader items.

CENTURION SERGEANT 70 Points


WS BS S T W I A Ld Sv Unit Type
Centurion Sergeant 4 4 5 5 3 4 2 9 2+ Infantry (Character)

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Twin-linked flamer Inspiring Presence • May replace ironclad assault launchers with:
 Two siege drills And They Shall Know No - Hurricane bolter  free
 Ironclad assault Fear - Missile launcher 10 pts
launchers Chapter Tactics • May replace twin-linked flamer with:
Decimator Protocols - Twin-linked meltagun 5 pts
Move Through Cover • May replace both twin-linked flamer and siege
Slow and Purposeful drills with:
Very Bulky - Twin-linked heavy bolter  free
- Twin-linked lascannon 20 pts
- Grav-cannon and grav-amp 20 pts
• May take items from the Space Marine Armoury ,
including Leader items.

L EXICANIUM 45 Points
WS BS S T W I A Ld Sv Unit Type
Lexicanium 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Codicier (upgrade) 5 4 4 4 2 4 2 10 3+ Infantry (Character)

 W 
 ARGEAR : SPECIAL R ULES: OPTIONS:
 Power armour Inspiring Presence • May upgrade to a Codicier for 10 pts.
 Force weapon And They Shall Know No • May replace bolt pistol with a boltgun for free.
 Bolt pistol Fear • May take items from the Ranged Weapons  list.
 Frag grenade Chapter Tactics • May take any of the following:
 Krak grenade Psyker (Mastery Level 1) - Melta bomb 5 pts
- Auspex 5 pts
- Teleport homer 10 pts
- Digital weapons 10 pts
PSYKER : - Psychic hood 10 pts
1
At the start of the battle the model generates a single - Jump pack 10 pts
1
Primaris Power from the either the Biomancy, - Space Marine bike 15 pts
Pyromancy, Telekinesis or Telepathy discipline. • May take items from the Space Marine Armoury ,
including Leader and Lexicanum items.
1
These pieces of wargear are mutually exclusive.

2
SPACE M ARINES  v3.0

 W 
 ARDEN-CHAPLAIN 55 Points
WS BS S T W I A Ld Sv Unit Type
Warden-chaplain 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Brother-chaplain (upgrade) 5 4 4 4 2 4 2 10 3+ Infantry (Character)

 W 
 ARGEAR : SPECIAL R ULES: OPTIONS:
 Power armour  Inspiring Presence • May upgrade to a Brother-chaplain for 10 pts.
 Crozius arcanum  Chapter Tactics • May take items from the Ranged Weapons  list.
 Bolt pistol   Zealot • May replace bolt pistol with:
 Frag grenade  Battle Liturgies* - Boltgun  free
 Krak grenade - Power fist 25 pts
• May take any of the following:
Battle Liturgies: Any friendly Space Marine models - Melta bomb 5 pts
within 6” of the model gain the Zealot special rule. - Auspex 5 pts
- Teleport homer 10 pts
TERMINATOR A RMOUR : - Digital weapons 10 pts
1
The model may replace all wargear with Terminator - Jump pack 10 pts
1
armour, crozius arcanum and storm bolter for 20 pts. A - Space Marine bike 15 pts
model with Terminator armour has only these options: - Rosarius 25 pts
• May take items from the Space Marine Armoury ,
• May upgrade to a Brother-chaplain for 10 pts.
including Leader and Chaplain items.
• May take a Rosarius for 25 pts.
1
• May replace storm bolter with a combi-flamer, These pieces of wargear are mutually exclusive.
combi-melta or combi-plasma for 6 pts.
• May take items from the Space Marine Armoury ,
including Leader, Chaplain and Terminator items.

SCOUT SERGEANT 11 Points


WS BS S T W I A Ld Sv Unit Type
Scout Sergeant 4 4 4 4 2 4 1 8 4+ Infantry (Character)
Veteran Scout Sergeant (upgrade) 4 4 4 4 2 4 2 9 4+ Infantry (Character)

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Scout armour  Inspiring Presence • May upgrade to a Veteran Scout Sergeant for 10 pts.
  Boltgun  And They Shall Know No • May replace boltgun and/or bolt pistol with a
 Bolt pistol Fear chainsword for free.
 Frag grenade  Chapter Tactics • May take items from the Melee Weapons  and Ranged
 Krak grenade   Infiltrate Weapons lists.
 Move Through Cover • May take any of the following:
1
  Scouts - Camo cloak 2 pts
 Scout Biker Leader* - Melta bomb 5 pts
- Teleport homer 10 pts
1, 2
- Space Marine bike 10 pts
Scout Biker Leader: In a team lead by a Scout Sergeant
• A Veteran Scout Sergeant may take any of the
or Veteran Scout Sergeant that is equipped with a Space
following:
Marine bike, you may take more than three Scout
- Auspex 5 pts
Bikers.
- Digital weapons 10 pts
• May take items from the Space Marine Armoury ,
including Leader and Sergeant items.
1
These pieces of wargear are mutually exclusive.
2
If a Space Mar ine bike is taken the model loses the
Move Through Cover special rule.

3
SPACE M ARINES  v3.0

T ACTICAL M ARINE 14 Points


WS BS S T W I A Ld Sv Unit Type
Tactical Marine 4 4 4 4 1 4 1 8 3+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Power armour And They Shall Know No • For every five Tactical Marines you take in your team,
  Boltgun Fear one model may take one item from the Special
 Bolt pistol Chapter Tactics Weapons or Heavy Weapons lists.
 Frag grenade
 Krak grenade

SCOUT 11 Points
WS BS S T W I A Ld Sv Unit Type
Scout 3 3 4 4 1 4 1 8 4+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Scout armour  And They Shall Know No • Any Scout may replace its boltgun with:
  Boltgun Fear - Close combat weapon  free
 Bolt pistol  Chapter Tactics - Space Marine shotgun  free
 Frag grenade   Infiltrate - Sniper rifle 1 pt
 Krak grenade  Move Through Cover • For every five Scouts you take in your team, one may
  Scouts replace their boltgun with:
- Heavy bolter 8 pts
 May also take hellfire shells 5 pts
- Missile launcher 15 pts
• Any Scout may take a camo cloak for 2 pts.

R ESTRICTION: You may only take a maximum of five Assault Marines in your team.

 A SSAULT M ARINE 17 Points


WS BS S T W I A Ld Sv Unit Type
Assault Marine 4 4 4 4 1 4 1 8 3+ Jump Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Power armour And They Shall Know No • One Assault Marine in your team may replace its bolt
 Bolt pistol Fear pistol with:
  Chainsword Chapter Tactics - Flamer 5 pts
 Frag grenade - Plasma pistol 15 pts
 Krak grenade • If you have five or more Assault Marines in your team,
 Jump pack a second model may replace its bolt pistol with:
- Flamer 5 pts
- Plasma pistol 15 pts

4
SPACE M ARINES  v3.0

R ESTRICTION: You may only take a maximum of three Scout Bikers in your team.

SCOUT BIKER  18 Points


WS BS S T W I A Ld Sv Unit Type
Scout Biker 3 3 4 5 1 4 1 8 4+ Bike

 W 
 ARGEAR : SPECIAL R ULES: OPTIONS:
 Scout armour  And They Shall Know No • One Scout Biker may replace their bike’s twin-linked
 Space Marine shotgun Fear boltgun with an Astartes grenade launcher for 5 pts. If
 Bolt pistol  Chapter Tactics you have three or more Scout Bikers in your team, a
 Frag grenade   Infiltrate second model may do so as well.
 Krak grenade   Scouts
 Space Marine bike

R ESTRICTION: You may only take a maximum of three Space Marine Bikers in your team.

SPACE M ARINE BIKER  21 Points


WS BS S T W I A Ld Sv Unit Type
Space Marine Biker 4 4 4 5 1 4 1 8 3+ Bike

 W 
 ARGEAR : SPECIAL R ULES: OPTIONS:
 Power armour And They Shall Know No • One Space Marine Biker may take one item from the
 Bolt pistol Fear Special Weapons  list. If you have three or more Space
 Frag grenade Chapter Tactics Marine Bikers in your team, a second model may do
 Krak grenade so as well.
 Space Marine bike

HONOUR GUARD 25 Points


WS BS S T W I A Ld Sv Unit Type
Honour Guard 4 4 4 4 1 4 2 10 2+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Artificer armour And They Shall Know No • May replace power weapon with a relic blade
 Power weapon Fear for 10pts.
  Boltgun Chapter Tactics • May take items from the Space Marine Armoury .
 Bolt pistol
 Frag grenade
 Krak grenade

5
SPACE M ARINES  v3.0

STERNGUARD V ETERAN 22 Points
WS BS S T W I A Ld Sv Unit Type
Sternguard Veteran 4 4 4 4 1 4 2 9 3+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Power armour And They Shall Know No • May replace boltgun with:
  Boltgun Fear - Storm Bolter 5 pts
 Bolt pistol Chapter Tactics - Combi-flamer, -melta, -plasma, -grav 10 pts
 Special issue • One Sternguard Veteran in your team may take one
ammunition item from the Special Weapons  or Heavy Weapons list.
 Frag grenade • May take items from the Space Marine Armoury .
 Krak grenade

 V 
 ANGUARD V ETERAN 19 Points
WS BS S T W I A Ld Sv Unit Type
Vanguard Veteran 4 4 4 4 1 4 2 9 3+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Power armour And They Shall Know No • May take items from the Melee Weapons  list.
  Chainsword Fear • May replace bolt pistol and/or chainsword with:
 Bolt pistol Chapter Tactics - Grav-pistol 15 pts
 Frag grenade Heroic Intervention - Plasma pistol 15 pts
 Krak grenade • May take any of the following:
- Jump pack 3 pts
- Melta bomb 5 pts
- Storm shield 10 pts
• May take items from the Space Marine Armoury .

R ESTRICTION: You may only take a maximum of two Centurions in your team.

CENTURION 60 Points
WS BS S T W I A Ld Sv Unit Type
Centurion 4 4 5 5 2 4 1 8 2+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Twin-linked flamer And They Shall Know No • May replace ironclad assault launchers with:
 Two siege drills Fear - Hurricane bolter  free
 Ironclad assault Chapter Tactics - Missile launcher 10 pts
launchers Decimator Protocols • May replace twin-linked flamer with:
Move Through Cover - Twin-linked meltagun 5 pts
Slow and Purposeful • May replace both twin-linked flamer and siege
Very Bulky drills with:
- Twin-linked heavy bolter  free
- Twin-linked lascannon 20 pts
- Grav-cannon and grav-amp 20 pts
• May take items from the Space Marine Armoury .

6
SPACE M ARINES  v3.0

TERMINATOR  40 Points
WS BS S T W I A Ld Sv Unit Type
Terminator 4 4 4 4 1 4 2 9 2+ Infantry

 W 
 ARGEAR : SPECIAL R ULES: OPTIONS:
 Terminator armour And They Shall Know No • May replace power fist with a chainfist for 5 pts.
 Storm bolter Fear • May replace all weapons with:
 Power fist Chapter Tactics - Two lightning claws  free
- Thunder hammer & storm shield 5 pts
• One Terminator in your team may take one of the
following options:
- Replace storm bolter with heavy flamer 10 pts
- Replace storm bolter with assault cannon 20 pts
- Take a cyclone missile launcher 25 pts
• May take items from the Space Marine Armoury
including Terminator items.

R ESTRICTION: You may only take a one Apothecary in your team.

 A POTHECARY  35 Points
WS BS S T W I A Ld Sv Unit Type
Apothecary 4 4 4 4 1 4 2 9 3+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Power armour And They Shall Know No • May take items from the Ranged Weapons  list.
 Bolt pistol Fear • May take any of the following:
1
  Chainsword Chapter Tactics - Jump pack 10 pts
1
 Frag grenade - Space Marine bike 15 pts
 Krak grenade • May take items from the Space Marine Armoury ,
  Narthecium* including Apothecary items.
1
These pieces of wargear are mutually exclusive.
Narthecium (Rule Amendment):  The Apothecary and all
friendly models within 6” of the Apothecary gain the
Feel No Pain special rule.

R ESTRICTION: You may only take a one Techmarine in your team.

TECHMARINE 50 Points
WS BS S T W I A Ld Sv Unit Type
Techmarine 4 4 4 4 1 4 1 8 2+ Infantry

 W  ARGEAR : SPECIAL R ULES: OPTIONS:


 Artificer armour And They Shall Know No • May upgrade servo-arm to a servo-harness for
 Bolt pistol Fear 25 pts.
  Boltgun Chapter Tactics • May replace bolt pistol and/or boltgun with a power
 Frag grenade Blessing of the axe for 15 pts.
 Krak grenade Omnissiah • May take items from the Melee Weapons  and Ranged
  Servo-arm Bolster Defences Weapons lists.
• May take any of the following:
- Melta bomb 5 pts
- Auspex 5 pts
- Teleport homer 10 pts
- Digital weapons 10 pts
- Space Marine bike 15 pts
• May take items from the Space Marine Armoury ,
including Techmarine items.

7
SPACE M ARINES  v3.0

 A RMOUR OF A LACRITY (Leader Only)  – 15 pts R ITES OF B ATTLE (Sergeant Only)  – 10pts


May only be taken by a model in Power armour. An All friendly Space Marine models within 6” of the
ancient suit of Power armour that provides its wearer Sergeant may re-roll all Morale checks.
great reflexes. Confers the bearer a 3+ armour save that
may be re-rolled.
SIGNUM (Sergeant Only)  – 5 pts
Rule Amendment: The leader may use his Signum in the
R EFRACTOR FIELD (Leader Only)  – 15 pts Shooting phase instead of shooting. Choose one model
An all-enclosing energy field that partially refracts within 6” to become BS5 for the rest of the phase.
energy around the bearer. Grants the model a 5+
invulnerable save. SOULSTORM STAFF (Lexicanium Only)  – 10 pts
The Lexicanium may fire a storm of lightning from the
tip of this staff. The Soulstorm Staff co unts as a shooting
PURITY SEAL  (Leader Only) – 10 pts
weapon with the following profile:
A Purity Seal takes the form of prayers or litanies
inscribed onto paper and then aff ixed to the warrior’s Range S AP Type
armour. Increases a Leader’s Inspiring Presence radius Soulstorm Staff Template 4 D6* Assault 1
from 6” to 12”. *Randomly determine the AP value of this weapon each time it
is fired.

O ATH OF THE TIRELESS CRUSADER 


PURIFICATION V IALS (Apothecary Only)  – 5 pts
(Leader Only) – 5 pts
These are grenade vials filled with toxic gases that
The model fights flies towards the enemy with zeal. The
envelop an enemy and choke them to death. Purification
model gains the Crusader special rule.
Vials use the following profile:

Range S AP Type
S ACRED STANDARD (Sergeant Only)  – 20 pts
Purification Vials 8” 1 - Assault 1, Blast, One
Increases a Leader’s Inspiring Presence radius from 6” to Shot, Poisoned (2+)
12”. In addition, if the bearer is taken off a casualty, any
friendly troops within his Inspiring Presence radius when
he fell will immediately gain the Preferred Enemy rule  A UTO-LAUNCHERS (Terminator Only)  – 10 pts
for the rest of the battle. Counts as a ‘banner’ when The model counts as having assault grenades that do not
working out combat results. have the One Use rule (i.e. they never run out). These
grenades may not be used in the Shooting phase.

PLASMA BLASTER  (Sergeant Only)  – 20 pts


C ATAPHRACTII A RMOUR 
Replaces one weapon of your choice.
(Terminator Only)  – 10 pts
The Plasma Blaster is an ancient weapon, similar to the
The Cataphractii pattern was amongst the first
Storm Bolter but much more deadly. A Plasma Blaster
Terminator armour issued, and suits of this type were
has the following weapons profile:
even more heavily protected than their contemporaries.
Range S AP Type Models with Cataphractii Pattern Armour gain a 4+
Plasma Blaster 18” 7 2 Assault 2, Gets Hot! invulnerable save and the Slow and Purposeful special
rule, but lose the Relentless special rule. Models with
this armour may not also take Tartaros Pattern Armour.
 ARRAMAN’S BLESSING (Sergeant Only)  – 15 pts

The model fights through any pain in duty to the
Emperor. The model gains the Feel No Pain special rule. T ARTAROS P ATTERN A RMOUR 
(Terminator Only)  – 5 pts
The Tartaros pattern provides greater mobility for its
TEETH OF L EGION (Sergeant Only)  – 15 pts wearer with no loss in durability or protection. Allows
Replaces one weapon of your choice. the model to make a Sweeping Advance. Models with
This is an ancient chainsword, said to be forged during this armour may not also take Cataphractii Pattern
the Horus Heresy. The weapon has the following profile: Armour.

Range S AP Type
Teeth of Legion - +1 4 Melee, Tearing*, TELEPORTER  (Terminator Only)  – 5 pts
Master-crafted Instead of moving, a Terminator may teleport. Roll 2d6,
*Tearing: Any model with more than a single Wound that the model may then move up to this amount in any
suffers an unsaved Wound by this weapon must pass a direction, ignoring all terrain and models. If he does this
Toughness test or suffer Instant Death.
he cannot assault this turn.

8
SPACE M ARINES  v3.0

PHOTON BEAM (Techmarine Only)  – 10 pts SMOKE GRENADES – 10 pts


The Photon Beam is a high-powered searchlight which is A smoke grenade has the following profile:
able to flash in short bursts blinding the enemy. The
Range S AP Type
Photon Beam is a ranged weapon that may be fired in
Smoke Grenade 8” - - Assault 1, One Shot
addition to another weapon, and has the following
Large Blast, Smoke*
profile: *Smoke: Any model that is hit by this weapon gains a 5+ cover
save until the start of their next turn. You may target friendly
Range S AP Type
models with this weapon.
Photon Beam 36” * - Assault 1, Blind
*The Photon Beam causes no damage when it hits, but still
causes a Blind test.
 A UXILIARY GRENADE L   AUNCHER  – 5 pts
A tubular device that fires pre-loaded grenades, fixed to
M ASTER -CRAFTED W EAPON – 10 pts the models primary weapon. This attachment allows any
Choose a single weapon the model has to gain the grenades to be fired in addition to another weapon in
Master-crafted special rule. the shooting phase rather than instead of.

O VERCHARGED W EAPON – 10 pts  A USPEX  – 5 pts


Choose a single ranged weapon the model has to be See Codex: Space Marines
overcharged. This gains +1 Strength and the Gets Hot
rule. Plasma weapons may be overcharged but will Get
BIONICS – 5 pts
Hot on a To Hit roll of a 1 or 2 instead of just a 1.
The model gains the Feel No Pain (6+) special rule.

SUSPENSORS – 10 pts
T ARGETER  – 5 pts
A model with Suspensors that is equipped with a Heavy
If a model with a Targeter has no t moved in the previous
type weapon may fire this weapon at full BS even if he
Movement phase it may re-roll To Hit rolls of 1 when
has moved in the Movement phase – although if he does
shooting.
so, the maximum range of the weapon is halved.

You might also like