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Incarnum 5e Beta
Incarnum 5e Beta
Incarnum 5e Beta
The Incarnate
Proficiency
Level Bonus Class Features Soulmelds Essentia
1 +2 Meldshaping, Incarnation 3 -
2 +2 Essentia, Rapid Meldshaping (1/day) 3 2
3 +2 Open Chakra (Root) 3 2
4 +2 Ability Score Improvement 3 2
5 +3 Open Chakra (Sacral) 3 2
6 +3 Incarnation Feature 4 2
7 +3 Open Chakra (Solar Plexus) 4 2
8 +3 Ability Score Improvement 4 2
9 +4 Open Chakra (Heart) 5 2
10 +4 Rapid Meldshaping (2/day), Diverse 5 2
Meldshaping
11 +4 Open Greater Chakra (Throat) 5 3
12 +4 Ability Score Improvement 6 3
13 +5 Open Greater Chakra (Third Eye) 6 3
14 +5 Incarnation Feature, Diverse Meldshaping 6 3
15 +5 Open Greater Chakra (Crown) 7 3
16 +5 Ability Score Improvement 7 3
17 +6 Open Greater Chakra (Soul) 7 4
18 +6 Rapid Meldshaping (3/day), Diverse 8 4
Meldshaping
19 +6 Ability Score Improvement 8 4
20 +6 Incarnation Feature 8 4
Incarnates are wielders of incarnum, using soul energy to
shape soulmelds that allow them the use of a wide variety
of magical abilities, improved further by their ability to
bind these soulmelds to their chakras. The power of their
soul and the energy that flows through all of existence is
Essentia
at their command. Starting at 2nd level, you can empower your soul melds
with your own personal soul energy, which is known as
essentia.
Class Features As a bonus action, you can invest essentia into one of
As an incarnate, you have the following class features. your shaped soulmelds. The essentia remains invested
until you finish a short or long rest, or the soulmeld is
Hit Points unshaped. You can invest essentia a number of times
Hit Dice: 1d8 per incarnate level. before finishing a short or long rest as shown in the
Hit Points at 1st level: 8 + your Constitution modifier Incarnate table.
Hit Points and Higher Levels: 1d8 (or 5) + your A soulmeld's description includes the additional
Constitution modifier per incarnate level after 1st effects or abilities it grants if it has essentia invested in it.
Note that a soulmeld either has essentia invested in it
or it does not. You cannot invest essentia in a soulmeld
Proficiencies that already has essentia invested in it.
Armor: Light armor, medium armor, shields.
Weapons: Simple weapons.
Tools: None. Rapid Meldshaping
Starting at 2nd level, during a short rest, you can shape a
Saving Throws: Wisdom, Charisma. single soulmeld as if you had finished a long rest,
Skills: Choose two skills from Arcana, Athletics, History, unshaping another if you have already shaped the
Insight, Medicine, Nature, Perception, and Religion. maximum number available to you. You can do this only
once before finishing a long rest.
At 10th level, you can use this ability twice before
Meldshaping taking a long rest, and at 18th level, you can use it three
As a wielder of incarnum power, you can shape times. You can spend multiple uses of this ability during a
soulmelds: physical manifestations of soul energy. See the single short rest, or split them between multiple rests.
"Soulmelds" chapter for descriptions of the soulmelds you
can shape.
Soulmelds: Your incarnate level determines how Open Chakra
many soulmelds you can have shaped at a time, as noted When you reach 3rd level, you open your Root chakra,
in the Incarnate table. allowing incarnum energy to flow more freely through
After completing a long rest, you can shape your you. As you gain levels, you open additional chakras:
soulmelds, chosen from the list of all soulmelds available Sacral at 5th level, Solar Plexus at 7th, and Heart at 9th.
to your incarnation. A soulmeld's description includes the benefits you
Shaping each soulmeld takes five minutes of gain from having each chakra open, if any. Typically this
concentration, and it remains shaped until you choose to increases the potency of your essentia investments, but it
unshape it. You can unshape another soulmeld (or the may include other benefits.
same one) as part of this process.
You can also unshape a soulmeld any other time as
an action, but this does not allow you to shape a new meld
Ability Score Improvement
in its place until you complete another long rest. When you reach 4th level, and again at 8th, 12th, 16th,
Incarnum Ability: Wisdom is your incarnum ability and 19th level, you can increase one ability score of your
when using incarnate soulmeld abilities. The save DC to choice by 2, or you can increase two ability scores of your
resist any of your incarnate soulmeld abilities equals 8 + choice by 1. As normal, you can’t increase an ability
your Wisdom modifier + your proficiency bonus. Your score above 20 using this feature.
attack bonus when using any non-weapon attacks granted
by incarnate soulmelds is your Wisdom modifier + your Diverse Meldshaping
proficiency bonus. By 10th level, you are experienced enough in the ways of
meldshaping that you can shape even melds not normally
Incarnation available to your incarnation. Choose one soulmeld from
Each incarnate allows incarnum energy to flow through the list of those available to an incarnate incarnation other
them differently. Select an incarnation from the than your own and add it to the list of those you can
following: Incandescent, Necrocarnate, Soulborn, or shape.
Totemist. Each incarnation is described at the end of the Select an additional soulmeld to add to those you can
class description. shape at 14th level, and a third at 18th level. These
Soulmeld List. Your incarnation determines which soulmelds need not be taken from the same incarnation’s
soulmelds are available to you. list, though they can be if you wish.
Open Greater Chakra Incarnum Radiance
At 11th level, you unlock your Throat chakra, the first of When you select this incarnation at 1st level, you can
the greater chakras. You unlock additional greater chakras manifest incarnum energy as a visible aura that grants you
at later levels: Third Eye at 13th, and Crown at 15th, and temporary power.
Soul at 17th. You can activate your radiance as an action, and it
Each of your open greater chakras can be used only lasts for 1 minute or until you fall unconscious. Once it
once before finishing a long rest. A soulmeld’s has ended, you cannot reactivate the radiance until you
description includes the effects it allows you to produce have finished a short or long rest.
by expending your greater chakras. When you activate your radiance, select one of the
Expending a greater chakra takes no action unless following benefits that applies while it lasts.
otherwise noted or if it allows you to cast a spell. If it Silvery Radiance: You gain a bonus to all saving
allows you to cast a spell, use the normal casting time throws you make equal to your Wisdom modifier.
unless otherwise noted. You cannot expend a greater Blood Red Radiance: You gain a bonus to all attack
chakra if you are incapacitated. rolls you make equal to your Wisdom modifier
Ashen Radiance: You gain a bonus to all weapon
damage rolls equal to your proficiency bonus.
Incarnum Overflow Green Nimbus Radiance: Your movement speed is
Starting at 20th level, you can spend one minute focusing
increased by 20 feet.
your essentia. When you do, each soulmeld you have
invested essentia into is refreshed. All of its abilities that
are gained by investing essentia function as if you Share Radiance
finished a short rest. Once you refresh your soulmelds in Starting at 6th level, while your radiance is active, it
this way, you cannot do so again until you finish a long affects all allies within 30 feet of you, or 120 feet if you
rest. manifest the green nimbus option.
Alternate Proficiency
If you would gain proficiency in Charisma saving throws
from this class, you gain proficiency in Intelligence
saving throws instead.
Starting at 14th level, your sense of self will not be
compromised. You cannot be charmed or frightened.
Soulmelds Necrocarnate
1. Apparition Ribbon
A soulmeld is an object shaped from incarnum energy: 2. Arcane Focus
the power of souls. Each soulmeld provides a benefit to 3. Armguards of Disruption
you while it is shaped, and most have further benefits that 4. Bloodwar Gauntlets
are granted while they have essentia invested in them or 5. Bluesteel Bracers
they are bound to certain chakras. 6. Bone Circlet
The appearance and shape a soulmeld takes can be 7. Elder Spirit
personalized by the meldshaper. A soulmeld must always 8. Exalted Mantle
be prominent in some way, but beyond that, work with 9. Fellmist Robe
your DM to decide the shape your melds take. For 10. Gloves of the Poisoned Soul
instance, if you shape two masks, they might combine, or 11. Gravechill Vestments
one might instead become a chest piece or amulet. 12. Illusion Veil
13. Lifestealing Shroud
Attack Rolls and Saving Throws. Some soulmelds allow 14. Mage's Spectacles
you to make attacks, and some call for saving throws. Use 15. Necromantic Mantle
your incarnum ability to determine your attack bonus or 16. Necrocarnum Weapon
save DC. 17. Sailor's Bracers
Should a soulmeld provide you with a weapon attack, 18. Shadow Touch
it functions as normal for a weapon, rather than using 19. Silvertongue Mask
your incarnum ability, unless it specifies otherwise. 20. Theft Gloves
New Monsters
S OULSPARK
Tiny elemental, unaligned
Armor Class 12
Hit Points 3 (1d4 + 1)
Speed 0 ft., fly 50 ft. (hover)
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STR DEX CON INT WIS CHA
1 (-5) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 12 (+1)
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Damage Immunities radiant
Senses darkvision 60 ft., passive Perception 11
Languages –
Challenge 0 (10 XP)
ACTIONS
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Soul Blast. Melee Spell Attack: +4 to hit, reach 5 ft., or
range 5 ft., one creature. Hit: 1 radiant damage.