Professional Documents
Culture Documents
Pengembangan Media Pembelajaran
Pengembangan Media Pembelajaran
4. Xiaodong Teaching based based on the Keller's ARCS Teacher, The results of a
Wei a, * , on augmented ARCS model of model. The high school pilot study
Dongdon reality for a motivational steps: teaching students show that the
g Weng technical creative design, social scheme proposed
b, * , Yue design course psychology, and analysis, teaching
Liu b , a computational teaching scheme
Yongtian model of scheme design, significantly
Wang creativity. Two development of improves
teaching aids are teaching aids, learning
introduced to and teaching motivation,
support this scheme student
teaching assessment. creativity, and
scheme: “AR the teaching of
Creative- creative design.
Classroom,”
which explains
the
domainrelevant
knowledge of
creative design,
and “AR
Creative-
Builder,” which
helps students to
build actual AR
scenes
5. Xavier A KINECT-BASED to help the child Research and Autism a wide range of
Casas, AUGMENTED to improve Development individual activities have
Gerardo REALITY SYSTEM critical abilities been
Herrera, FOR INDIVIDUALS for his developed.
Inmacula WITH AUTISM development. These activities
da Coma SPECTRUM More include images,
and DISORDERS specifically, the videos, sounds
Marcos aim is to teach and virtual
Fernánde the individual objects
z with autism integrated in
about self- the augmented
awareness, body world where
schema and children can
postures, play. Therefore,
communication the possibility
and imitation by of using Kinect
means of an A.R. to develop this
system. type of
application
aimed at
children with
autism has
been shown.
be seen at the
attached file
(file 1).
To develop the
ARBOOK, more
than 100 TC
images
were needed
and the images
were processed
by OsiriX
software and
3D constructed.
LabHuman
and VMV3D
companies
performed the
animation.
class.
dengan
mendapatkan
respon yang
sangat baik
dimana rata-
rata angket
sebesar 92,12%
yang
memberikan
respon positif,
3) Media E-Book
interaktif yang
dikembangkan
cukup efektif,
dimana
ketuntasan hasil
belajar siswa
mencapai
87,19%.
menunjukkan
bahwa
mahasiswa yang
berpikir sangat
kreatif
berjumlah 19
orang (63%),
mahasiswa
berpikir kreatif 7
orang (23,3%),
dan mahasiswa
berpikir cukup
kreatif 3 orang
(13,3%).
valid, material
experts with
86% criteria are
very valid. The
results of
edmodo-based
e-book
products testing
to students with
a percentage of
86% criteria are
very practical,
this shows
validator
dengan
menggunakan
angket
menyatakan
media
pembelajaran e-
book interaktif
multimedia
dalam mata
pelajaran Teknik
Animasi 3D dan
Teknik Animasi
2D sesuai
dengan konsep
pada materi
yang
terdapat
dimasing-masing
mata pelajaran.
5.