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Archive 7 November 2014


| Battlestar Galactica:
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Daybreak Expansion
7 Nov 2014
Battlestar Galactica: Exodus
Battlestar Expansion

Galactica:
Daybreak
Expansion
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Learn More About This Expansion for Battlestar Galactica
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16 Aug 2013
Battlestar Galactica: Daybreak
Expansion

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The Daybreak Expansion
for Battlestar Galactica:
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“I’m here to offer a truce between human and Cylon…and a chance for you to complete your
journey.”
–Leoben Conoy

The Battlestar Galactica, humanity’s last beacon of hope, falters and crumbles. A tenuous
solidarity between human and Cylon wavers under overwhelming desperation and doubt.
For those seeking the promise of peace, a single vessel guards the future. The Demetrius,
guided by unknown forces, plots a course through the stars…a course for home. Many
gu ded by u o o ces, p ots a cou se t oug t e sta s a cou se o o e a y
would oppose this vision of the future. In this desperate time, both human and Cylon are
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driven to take matters into their own hands. For some, this means risking everything. For
others, this means mutiny.
More

The Daybreak expansion for Battlestar Galactica: The Board Game brings humanity’s plight
to its gripping climax. With two supplemental game boards and hundreds of cards and
tokens, Daybreak invites players to undertake desperate missions, struggle under the
constant threat of mutiny, and bargain with Cylon Leaders driven by motives of their own!

New Characters, Crises, and More


Daybreak introduces twelve new character sheets, thirty new Crisis cards, twenty-five new
Skill cards, and much more. Patch your fellow crew members up as the crotchety Doc Cottle
, or argue your way out of a tight spot as the clever Romo Lampkin . Push your viper to its
limits as Hot Dog , or take the com as Lieutenant Louis Hoshi . Do you prefer to stand
against the humans? Daybreak also features four new Cylon Leaders, including the cunning
and charismatic D’Anna Biers .

Over the course of the fleet’s harrowing journey, each member of Galactica’s crew has been
fundamentally changed by humanity’s many trials Some have evolved filling new and
fundamentally changed by humanity’s many trials. Some have evolved, filling new and
much-needed roles. Others have fallen into depression and despair. One thing, however, is
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certain: the crew that reaches Earth will be very different from the one that escaped Caprica. More
To reflect these profound evolutions of character, Daybreak includes four alternative
character sheets for familiar crew members. Lee Adama, for example, grows to become
more than just a viper pilot; he becomes a politically savvy man of the people . Which
version of Lee Adama will you choose to help guide the fleet home?

Whoever you choose, you’ll face a range of never-before-seen Crisis cards. Even as the
fleet falls apart from years of wear and tear, it is plagued by religious turmoil, an openly
insubordinate crew, and constant harassment by Cylons. Luckily, their time at war has also
honed the crew’s skills; in addition to adding Assault Raptors to their arsenal, new Skill cards
represent the level of adaptability and fearlessness you’d expect from seasoned veterans.
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Mutiny, Motives, and Miracles


Inspired by the events of the fourth season of the television series, the Mutineer mechanic
represents the fleet’s unraveling command structure in the face of overwhelming tension and
desperation. As hope fades, even human crew members begin to question their own loyalty
to their leaders. Accordingly, the Mutineer mechanic involves a change to the game’s Loyalty
deck; in short, it optionally replaces the base game’s “Sympathizer” rules.

When constructing the


Loyalty deck at the start of
any game that uses the
Daybreak expansion, the
players include the new
“You Are the Mutineer”
Loyalty card in lieu of the
“You Are a Sympathizer”
Loyalty Card. And since
the Mutineer immediately
draws an additional Loyalty
card (after his Mutineer
Loyalty card), he can still
be either a human or an
unrevealed Cylon! This
means that compounding
their challenges, the
human team will have to
grapple with yet another
dilemma: there’s a
mutineer in their midst...but
is his rebellion motivated by a genuine concern for humanity’s well-being, or is that just a
convenient cover for his underhanded Cylon agenda?

The Colonial Fleet isn’t the only one in which loyalties are divided and motivations are
muddled, however. Daybreak also introduces new cards that convey the enigmatic
personalities of the Cylon Leaders (first introduced in the Pegasus expansion). Similar to
Agenda cards (also introduced in Pegasus ), each Motive card presents an “Allegiance” and
a condition. At setup, the Cylon Leader receives two Motive cards, and then he receives two
more during the game’s Sleeper Agent phase. He may choose which of his Motive cards will
drive his actions, but if he hopes to win, he must work to complete a certain number of
Motive cards, and the allegiance on these cards must correspond to the winning side. With
so many factors in play, Daybreak makes the Cylon Leader a truly unpredictable force.
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In the face of such awesome challenges, humanity will need more than a miracle. It will need
several. A miracle token is a component that represents a character’s “once per game” (or
“miracle”) ability. At the start of the game, each player receives one miracle token (and can
only hold one at a time), spending it when he uses his character’s miracle ability. The subtle
addition of this mechanic opens the door to a score of exciting game elements.

For example, while miracle tokens remain appropriately difficult


to come by, new Crisis cards can jeopardize them and especially
powerful Skill cards can award them. What’s more, the
alternative version of Gaius Baltar is a beloved cult leader...and a
veritable dealer in miracles.

The Search for Home Concludes


As humanity enters its darkest hour, a glimmer of hope appears
on the horizon. By undertaking a series of dangerous missions,
the Colonial Fleet has an opportunity to not simply survive to see
another day, but to once and for all defeat their enemies and find
a home to start their new lives.

“The Search for Home” is a collection of rules and components


that together make up an optional Battlestar Galactica experience. A new endgame plus
much more, “The Search for Home” option adds a game board for the Demetrius, the
sewage processing ship that becomes the fleet’s best hope of salvation.

The crews of the Galactica and the Demetrius will go on challenging missions, represented
by new Mission cards, as they gradually approach a new life on Earth. These high-risk, high-
reward Mission cards offer potentially game-changing effects...if you can earn them. The “
Cylon Civil War ” Mission card, for example, allows either the humans or the Cylons to
control a powerful Rebel Basestar.

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