STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple

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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Kahnok Druu' Idd Wiiz' ard


_____________________________________________ Steven H
______________________________________________
character name
character name player
player
Druid 4, Wizard 3, Arcane Hier 3 10 Wh DS Illumian ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
M
__________ Adult
__________ Male
__________ 6 foot
____________ 6
__________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 15 2 HP
hit points 112 60

DEX
dexterity 18 4 AC
armor class 22 = 10+ 2 + 0 + 4 + 0 + 7 + 0 + -1
DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution 20 5

INT SKILLS MAX RANKS


/6.5

CLASS SKILL?
18 4 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS) 13.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA 16 3
modifier
DEX MISC □ Appraise ■ int ______ 4 2
6.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 3
3.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2
FORTITUDE 11 = 6 + 5 + 0 + 0 + □ Climb ■ str* 2.0
______ = ______+______+______
(constitution) 5 13.0
18.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 7 = 3 + 4 + 0 + 0 + □ Craft ■ ( _______________) int 6.0 4 2
______ = ______+______+______
4 2
6.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
14 = 10 + 4 + 0 + 0 + 4 2
(wisdom) □ Craft ■ ( _______________) int 6.0
______ = ______+______+______
4 6.0 2
12.0 = ______+______+______
□ Decipher Script int ______
SPELL 3 13.0
BASE ATTACK BONUS 6 RESISTANCE 0 □ Diplomacy ■ cha 16.0 = ______+______+______
______
4
□ Disable Device int 0.0 = ______+______+______
______
3
3.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 8 = 6 + 2 + 0 + 0 4.0 4
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4 2
6.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
3.0 3
□ Gather Information ■ cha ______ = ______+______+______
3 11.0
14.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
10.0 4 6.0
□ Heal ■ wis ______ = ______+______+______
Claw 8 1d4+1 4
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 3
3.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
□ Jump ■ str* ______
4 5.0 4
□ Knowledge ( Nature
___________) int 13.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4 5.0 2
□ Knowledge ( Planar
___________) int 11.0 = ______+______+______
______
4 6.0 2
12.0 = ______+______+______
ATTACK □ Knowledge ( Arcana
___________) int ______
ATTACK BONUS DAMAGE CRITICAL 7.0 4 1.0 2
□ Knowledge ( ___________) int ______ = ______+______+______
Bite 8 1d4+1 4 1.0 2
7.0 = ______+______+______
□ Knowledge ( ___________) int ______
4 5.0 3
12.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
4
4.0 = ______+______+______
□ Move Silently ■ dex* ______
4
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
0.0 = ______+______+______
□ Perform (______________) cha ______
3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
3
0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4 1.0
5.0 = ______+______+______
□ Ride ■ dex ______
4.0 4
□ Search ■ int ______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 4 13.0 2
19.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4 5.0
9.0 = ______+______+______
□ Spot ■ wis ______
4 4.0 2
10.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2 3.0
□ Swim ■ str* 5.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Tumble dex* ______
3
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 4
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Theurgic Bond
Wizard List
__________________________________________________
Natural Bond +3 to EDL
Detect Magic, Ray of Frost, Prestidigitation
0: ________________________________________________
experience points Summon Familiar Resistance, launch item
__________________________________________________
__________________________________________________
GEAR Scribe Scroll __________________________________________________
__________________________________________________
Practised Spellcaster wiz __________________________________________________
Magic Missile Mage Armor
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Enlarge Person, Ray of Enfeeblement, Identify, Blood Wind
Natural Spell (Class Feat) __________________________________________________
Bigby's Tripping Hand,
Leather 2 6 __________________________________________________
Shield, Grease
__________________________________________________
Practised Spellcaster druid __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
theurgic bond __________________________________________________
__________________________________________________
Alter Self
2nd:______________________________________________
Augment Familiar
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
3
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
Dire wild shape 1/day __________________________________________________
3rd: ______________________________________________
Greater Mage Armor
__________________________________________________
Dispel Magic
SPECIAL ABILITIES __________________________________________________
Fortify Familiar
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. Manyjaws
__________________________________________________
__________________________________________________
Totem Animal: Tiger Greater Mighty Wallop
__________________________________________________
4th: ______________________________________________
Totem Shape 3/day polymorph Other
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Totem Animal Companion Polymorph
__________________________________________________
__________________________________________________
Nature Sense __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Wild Empathy __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Woodland Stride __________________________________________________
Handy Haversack cl 12 __________________________________________________
Flaw: Frail, Vulnerable 6th: ______________________________________________
Sorcerer __________________________________________________
Krau Sigil __________________________________________________
0 LEVEL __________________________________________________
+2 CL to Spl A and Spells __________________________________________________
7th: ______________________________________________
Prestidigitation, Caltrops __________________________________________________
Naen Sigil +2 on Int checks
__________________________________________________
Detect Magic, Launch Items __________________________________________________
Superior Literacy 8th: ______________________________________________
Wand of cure light wounds +1 Sorcerer __________________________________________________
Final Utterance (ex) __________________________________________________
1 lvl 9th: ______________________________________________
Dark Vision 30 feet __________________________________________________
Druid lvl4 Enlarge Person, Reduce
+2 vs Shadow
Blast of Sand 12d6 cone SPELL SAVE 14
+50% fire damage
2nd level Druid DC MOD
reflex half
Glyphic Resonance
Vortex of Teeth Mass Snakes Swiftness x2 ARCANE SPELL FAILURE %
Favored Class Druid
3d8 12rounds Leap Into Animal x 2 conditional modifiers
Luminous Sigils
LEVEL 3 FIRST LEVEL
Immune to Cold
mass lesser vigor 22 rounds Cure Light wounds 3
Breath Weapon 2d4 rounds SPELLS SPELL SPELLS BONUS
Daylight Longstrider 2 KNOWN SAVE DC
LEVEL PER DAY SPELLS
2d6 cold
Charge of the Triceratops 4 0 6 0
trackless step
12 rounds TOTAL WEIGHT CARRIED 0.0 9 4 1ST 4
Lowlight Vision 1

4 3 2ND 3 1
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 4 2 3RD 2 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 2 1 4TH 1 1
MAX LOAD MAX LOAD MAX LOAD
Common, Illumian
5TH
MONEY Draconic
6TH
cp — 0 Whale
sp — 0 Orc 7TH

gp — 0 Gnome 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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