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STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
DEX
dexterity 18 4 AC
armor class 22 = 10+ 2 + 0 + 4 + 0 + 7 + 0 + -1
DAMAGE REDUCTION
CLASS SKILL?
18 4 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS) 13.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA 16 3
modifier
DEX MISC □ Appraise ■ int ______ 4 2
6.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 3
3.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2
FORTITUDE 11 = 6 + 5 + 0 + 0 + □ Climb ■ str* 2.0
______ = ______+______+______
(constitution) 5 13.0
18.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 7 = 3 + 4 + 0 + 0 + □ Craft ■ ( _______________) int 6.0 4 2
______ = ______+______+______
4 2
6.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
14 = 10 + 4 + 0 + 0 + 4 2
(wisdom) □ Craft ■ ( _______________) int 6.0
______ = ______+______+______
4 6.0 2
12.0 = ______+______+______
□ Decipher Script int ______
SPELL 3 13.0
BASE ATTACK BONUS 6 RESISTANCE 0 □ Diplomacy ■ cha 16.0 = ______+______+______
______
4
□ Disable Device int 0.0 = ______+______+______
______
3
3.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 8 = 6 + 2 + 0 + 0 4.0 4
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4 2
6.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
3.0 3
□ Gather Information ■ cha ______ = ______+______+______
3 11.0
14.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
10.0 4 6.0
□ Heal ■ wis ______ = ______+______+______
Claw 8 1d4+1 4
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 3
3.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
□ Jump ■ str* ______
4 5.0 4
□ Knowledge ( Nature
___________) int 13.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4 5.0 2
□ Knowledge ( Planar
___________) int 11.0 = ______+______+______
______
4 6.0 2
12.0 = ______+______+______
ATTACK □ Knowledge ( Arcana
___________) int ______
ATTACK BONUS DAMAGE CRITICAL 7.0 4 1.0 2
□ Knowledge ( ___________) int ______ = ______+______+______
Bite 8 1d4+1 4 1.0 2
7.0 = ______+______+______
□ Knowledge ( ___________) int ______
4 5.0 3
12.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
4
4.0 = ______+______+______
□ Move Silently ■ dex* ______
4
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
0.0 = ______+______+______
□ Perform (______________) cha ______
3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
3
0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4 1.0
5.0 = ______+______+______
□ Ride ■ dex ______
4.0 4
□ Search ■ int ______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 4 13.0 2
19.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4 5.0
9.0 = ______+______+______
□ Spot ■ wis ______
4 4.0 2
10.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2 3.0
□ Swim ■ str* 5.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Tumble dex* ______
3
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 4
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Theurgic Bond
Wizard List
__________________________________________________
Natural Bond +3 to EDL
Detect Magic, Ray of Frost, Prestidigitation
0: ________________________________________________
experience points Summon Familiar Resistance, launch item
__________________________________________________
__________________________________________________
GEAR Scribe Scroll __________________________________________________
__________________________________________________
Practised Spellcaster wiz __________________________________________________
Magic Missile Mage Armor
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Enlarge Person, Ray of Enfeeblement, Identify, Blood Wind
Natural Spell (Class Feat) __________________________________________________
Bigby's Tripping Hand,
Leather 2 6 __________________________________________________
Shield, Grease
__________________________________________________
Practised Spellcaster druid __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
theurgic bond __________________________________________________
__________________________________________________
Alter Self
2nd:______________________________________________
Augment Familiar
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
3
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
Dire wild shape 1/day __________________________________________________
3rd: ______________________________________________
Greater Mage Armor
__________________________________________________
Dispel Magic
SPECIAL ABILITIES __________________________________________________
Fortify Familiar
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. Manyjaws
__________________________________________________
__________________________________________________
Totem Animal: Tiger Greater Mighty Wallop
__________________________________________________
4th: ______________________________________________
Totem Shape 3/day polymorph Other
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Totem Animal Companion Polymorph
__________________________________________________
__________________________________________________
Nature Sense __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Wild Empathy __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Woodland Stride __________________________________________________
Handy Haversack cl 12 __________________________________________________
Flaw: Frail, Vulnerable 6th: ______________________________________________
Sorcerer __________________________________________________
Krau Sigil __________________________________________________
0 LEVEL __________________________________________________
+2 CL to Spl A and Spells __________________________________________________
7th: ______________________________________________
Prestidigitation, Caltrops __________________________________________________
Naen Sigil +2 on Int checks
__________________________________________________
Detect Magic, Launch Items __________________________________________________
Superior Literacy 8th: ______________________________________________
Wand of cure light wounds +1 Sorcerer __________________________________________________
Final Utterance (ex) __________________________________________________
1 lvl 9th: ______________________________________________
Dark Vision 30 feet __________________________________________________
Druid lvl4 Enlarge Person, Reduce
+2 vs Shadow
Blast of Sand 12d6 cone SPELL SAVE 14
+50% fire damage
2nd level Druid DC MOD
reflex half
Glyphic Resonance
Vortex of Teeth Mass Snakes Swiftness x2 ARCANE SPELL FAILURE %
Favored Class Druid
3d8 12rounds Leap Into Animal x 2 conditional modifiers
Luminous Sigils
LEVEL 3 FIRST LEVEL
Immune to Cold
mass lesser vigor 22 rounds Cure Light wounds 3
Breath Weapon 2d4 rounds SPELLS SPELL SPELLS BONUS
Daylight Longstrider 2 KNOWN SAVE DC
LEVEL PER DAY SPELLS
2d6 cold
Charge of the Triceratops 4 0 6 0
trackless step
12 rounds TOTAL WEIGHT CARRIED 0.0 9 4 1ST 4
Lowlight Vision 1
4 3 2ND 3 1
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 4 2 3RD 2 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 2 1 4TH 1 1
MAX LOAD MAX LOAD MAX LOAD
Common, Illumian
5TH
MONEY Draconic
6TH
cp — 0 Whale
sp — 0 Orc 7TH
gp — 0 Gnome 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.