Lcs 1044: Language Camp: Group Members: Zafirah, Eryn, Wan, Indra

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LCS 1044: LANGUAGE CAMP

GROUP MEMBERS:
Zafirah, Eryn, Wan, Indra
UPCLoSE of thE CAMP: thE ACtivitiES
• 1 hour
The long,
• A group
mysterious
of 10
adventure
pupils

• 1 hour
What culture
• A group
does it
of 10
represent?
pupils

• 2 hours
• A group
Our Society
of 12
pupils
RULES of thE GAME
1. The Long, Mysterious Adventure
- Each group will be given missions to be completed.
- A card will be given to perform either singing, spelling, riddles or story telling.
- Groups must do the task correctly.
- If the task is not finished the group must try again to win the prize.
2. What Culture Does It Represent?
- Each group will be given a paper.
- They need to draw something that is related to a culture.
- Each group have to guess the culture.
- The group with the most points wins.
3. Our Society
- In groups come up with a 7 minute act about Malaysian
- Different culture and races must be shown.
- Marks will be given based on props, voice projection, good act and others.
MAtERiALS ANd thE bUdGEt
Item Quantity Price (RM) Total

i. A4 Coloured papers 1 Rim 5.50 5.50

ii. Cellophane tape 3 1.50 4.50

iii. Hampers 4 15 60.00

iv. Pens 10 1.30 13

TOTAL 83
PRoCEdURE of EACh GAMES: (thE LoNG,
MyStERioUS AdvENtURE)
1. Make task cards with different activities (sing, spell, answer the riddles, tell story, etc).
2. Put four different task cards in coloured envelopes. For example, in blue envelopes, there will be
four different task cards. Then in red envelopes, there will be another four different tasks. The same
thing goes to the other coloured envelopes.
3. Each table will be arranged separately from one another and one coloured envelope will be put on
the table.
4. Grouping up the students, using a dice or playing cards so it will be random.
5. Each group will receive a coloured token. Students will go to the table with envelopes of the same
color and choose one at random.
6. Each group has to line up in front of the facilitator and the facilitator will read out loud the task that
is chosen.
7. The group performs the task.
8. A satisfactory performance earns a token drawn randomly from a bag or hat.
9. While that group rushes to the next table to get another task, evaluate the next group’s task.
10. An unsatisfactory performance sends the group back to the same table to choose another task.
They can’t get a new token until they’ve done a task to your satisfaction.
WhAt CULtURE doES it REPRESENt?
1.Each group of 5 receives a piece of paper and will draw an item that
represents a culture. (Example: A lantern to represent Chinese culture)
2.Collect the drawings and pass them out again. Make sure that the students do
not receive their own drawings.
3.The instruction that will be given to the students is that they need to guess
what culture it is based on the drawing that is made by other students.
4.If the group fails to guess 3 different drawings, with the right answer for the
culture that is represented through it, they will be automatically eliminated.
5.The group that manages to give the highest correct answers will receive a
hamper.
oUR SoCiEty
1.There will be 10 groups and each group has 11-12 students.
2.Each group is required to do a short performance based on Malaysians as a
society.
3.Students need to prepare for a 7 minutes performance in the first hour and
there will be marks recorded based on it.
4.The students are advised to use props to increase their performance marks.
5.More marks will be given if the students manage to prepare excellent props,
great voice projection, good acting and other criterias.
diSCUSSioN ANd PREPARAtioN

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