Radiata Stories Walkthrough

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Darkstar Ripclaw Presents...

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ASCII Credit of Blueberry Buttface

TABLE OF CONTENTS
-----------------
Odds-And-Ends *READ* ODAE
Walkthrough WLTH
Basics
-Regular Basics RGBS
-Combat Basics CMBC
Equipment
-Weapons + Skills WPSK
-Armour ARMR
-Accessories ACCS
Battle Techniques
-Skills SKLS
-Commands CMMD
-Links XSD4
Items
-Regular Items RGIM
-Records RCRD
Shops XSD3
Bestiary
-Regular Enemies RENM
-Special Enemies SCNM
Character Database CHDB

To get to the section you are looking for, simply copy and
paste the
code that corresponds to each section into a search box (CTRL + F). In
addition,
the walkthrough section is further subdivided up with its own table of
contents.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
INTRODUCTION
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Perhaps it would be a faux de pas to say this (and arrogant,


too,
although I do not intend to sound so), but I must; the only reason I
ever
started on this piece of work was because of my constant wait for
nahtekikko
and AC3Raven on the GameFAQs forums to finish their walkthroughs, then
a
slowly-accumalating annoyance at their inability to swiftly do so. The
resulting work was the main walkthrough, produced in a three-day crunch
time,
which was soon followed up by help for the bonus dungeons and several
minor
error edits.

However, that would not be the end of it, as people were still
asking
for help on the message boards on how to recruit so-and-so character,
get so-
and-so event to occur, and so on. This would lead me to produce my
mammoth-sized
character database, which in itself was done from start to finish in
two days.
R.I.P. Darkstar Ripclaw's sanity, ?-April 30th, 2006.

My original intention was to have just finished up a


walkthrough, and,
considering the amount of documentation that had already been written
on the
other parts of the game, run away quickly. However, after I had
expanded the
guide to include the character database (and gotten a few emails from
readers
looking for the miscellaneous information), I figured later on in June,
"Eh, why
not?" For if I was going to go to all that work, I might as well finish
the
project. What you see here is, for all results and purposes, perhaps
the most
complete compilation of information for Radiata Stories on the web. It
admittedly is not fully complete, as there is always stuff to be added,
but for
now, it should serve in some function to help you with your Radiata
Stories
needs.

-Darkstar Ripclaw
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
ODDS-AND-ENDS
ODAE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

+++++++++++++++++++++++++++
Major Section or Subsection
+++++++++++++++++++++++++++

Area Names
----------

==========
Boss fight
==========

In this section, I label out things that should be kept in mind


when
using this walkthrough. IF YOU DO NOT WANT TO READ A MAJOR SPOILER, DO
NOT READ
AHEAD.

Much of the organization of this walkthrough lies around three


focal
points. The first is that you have one hundred seventy seven (177)
characters
that can be recruited in this game. Thirty-some of them are missable.
The second
is that after about two-thirds through the game, you have to decide to
take one
of two sides of a war; the human or non-human side. The third is that
for about
half the game (or close to most of it depending on which side you
choose) is
made up of an assorted bunch of optional missions that you can take as
a
mercenary. Depending on if you miss any of these missions, you might
also miss a
certain character.

Because of this, I have a massive amount of checklists of


things for you
to do. There will be a pre-mission checklist at the beginning of each
mission
where warranted, making a few things clear. There will be a checklist
after each
mission. And there will be a checklist near the end of each major arc
of the
game. The checklists will be prioritized, so that the must-do things
are at the
beginning (such as recruiting a character you can only recruit now, or
getting
an item that will disappear later), and the optional parts are near the
end
(such as recruiting a character whom you can recruit during any
timeframe for
the rest of the game).

Most importantly, though, I have designed this walkthrough with


the
ability to gain EVERY SINGLE CHARACTER in mind. With this in mind, I
must admit
out of guilt that this has resulted in some bloating of information, as
every
'To-Do' list after every mission and section will have many things
repeated, as
with characters such as Thanos, it must be said. Obviously, to have a
100% sure-
fire rate at getting every character, one must follow this walkthrough
from the
start, but at the same time, I have tried to make it so that you can
pick it up
at wherever you are and go from there. This also means that I have to
spoil the
main twist of the game, the split, but I decided against not revealing
that so
that a reader may get everything he needs on his first playthrough.

On one last note; if ever I say to "examine" an object in the


game, I
usually mean for you to kick it. However, I will usually directly say
for you to
kick it, and believe me, there's a lot of that in this walkthrough.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
WALKTHROUGH
WLTH
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

TABLE OF CONTENTS
-----------------
Beginning
-"The Escorts" TESR
-"The Royal Message" TRYM
-Event: Dischargement DSCH
Theater Vancoor Part 1
-Event: Joining Theater Vancoor JTHV
-Event: City Exploration CTEX
-"Crocogator Hides" CRHD
-"A Masterpiece of Fantasy" AMPF
-"Beasts by the Bridge" BBTB
-"Smilodon Fang" SMDF
-Event: Ms. Shiela MSSH
-"Royal Guardians" RYGR
Theater Vancoor Part 2
-Event: A Visitor for Aphelion AVFA
-"The Ultimate Battle" TUMB
-Event: Gerald's Letter GRLT
-"Vexatious Vermin" VXVM
-"Creatures of the Sewer" COTS
-"Treasure of Goblin Cemetery" TOGC
-"Gonovitch's Dilemma" GVDL
Theater Vancoor Part 3
-Event: Birthday Party BRPR
-"Stone of Miracles" STOM
-"Top Secret Mission" TSMS
-Event: The Earth Dragon TEDR
-"Build that Body!" BLTB
To Do Before The Split TDBS
The Split THSL
Human Side
-Event: Castle Meeting CSMT
-"Please Stop Lord Star" PSLS
-"The Real Ultimate Battle" TRUB
-"Fighting the Wind Dragon" FTWD
-Event: Storming Fort Helencia SFHC
-"Letter of Defiance" LODF
-"The Alien Monster" TALM
-Event: Royal Promotion RYPR
-"Fighting the Fire Dragon" FTFD
-"Secret of the Sewer" SOTS
-Event: Ganz's Letter GNLT
-Event: Fireworks Festival FWFS
-"Battle at Lupus Gate" BALG
-"City of White Nights" COWN
Non-Human Side
-Event: To the City of Flowers TCOF
-"Storming Fort Helencia" STFH
-"To Goblin Haven" TGBH
-"Algandars Castle" AGCS
-"Back to Goblin Cemetery" BTGC
-"Shiny Ore" SHNO
-"Defending Parsec" DFPS
-Event: The Arbitrator TABT
-"Orcish Negotiations" ORNG
-"The Storm" TSTM
-"City of White Nights" COFN
Aftermath
-"Dragon Lair Cave" DRLC
-"Distortion Corridor" DSRC
-"Shrine of Fray" SHOF

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE ESCORTS
TESR
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Watch the number of subsequent scenes until you get into a


fight.

==========
RIDLEY
==========
This battle is entirely unwinnable. Use it as you wish to ready
yourself for the
battle system of Radiata Stories if this is your first time through,
but
otherwise, don't bother. Ridley will eventually pound you with her one-
hit-kill
Volty Blast, Wild Pitch. The battle will end right at that happens.
==========

Radiata Castle
--------------
After the fight is over, watch the next handful of scenes,
until you get
dumped inside your bedroom. You will also get a TRAINEE'S WEAR armor
and a ROYAL
KNIGHTS CHARTER (key item). With the talking over, kick your bed to get
an
ANALYSIS BALL. Kick the lone desk in the room for a CURE DROP,Exit
outside.
Also, try going around Leonard on his chair to kick the back bed for
10Dagols.If
you want, kick the guard outside your door up to 400 times to get a
single Dagol
(the currency of the game) each time. Head right, and enter the first
door you
see. In here, kick the second chair on the right desk for a CURE DROP,
then
exit. Back in the hallway, go left down into the next hallway.

In this hallway, go all the way left, and open the only doorway
on the
wall. Inside the storeroom, kick the cabinet for an HERB EXTRACT, and
leave. Now
head back right a hallway, and go through the door at the right end
into a room
with a spiralling staircase. Ignore the stairs for now, and go right
two doors
into another open room. Take the upper room in here, and go left and
take the
only north door. Go behind the boxes here and kick the locker to obtain
a KNIGHT
EDGE, an upgrade for your current Iron Edge weapon. Exit, and go left
into a
training room. Examine the dummy near the clock in here to go through
some
training exercises and obtain some Combo Attacks if you wish.

Now go back into the last open space, and head left back to the
room
with a staircase. Go up two flights of stairs onto a second floor. Up
here,
ignore the stairway going up to the third floor, and instead enter
Ridley's
Room, the first door to the north. Inside, kick the table and mirror in
the
lower right corner for a HOLY WATER, and kick the green cabinet in the
lower
left corner for RIDLEY'S THEME. Exit, and go into the Supply Store to
the left.
Kick the statue in the upper-left for 5 Dagols. Exit, go right, and
head up the
staircase.

On the third floor, head left from the start and enter the
first door
into Natalie's Room. Kick the chest in the lower right corner for a
CURE DROP,
then exit and go left one more door into Ganz's Room. Kick the upper-
left desk
for 15 Dagols, then kick the wooden cabinet in the lower right for
GANZ'S THEME.
Exit back out into the hallway, go right a hallway, and in here, enter
the only
door to the Knight's Meeting Room. More cutscenes will then take place
afterwards.

Ganz will soon afterwards take you to the Colisseum. Here,


he'll teach
you some of the basics of fighting, so listen well. Afterwards, some
more
cutscenes will occur, you will get three new party members in Ganz,
Ridley, and
Clive, a priest. Some scenes later, you will be dropped off outside of
Lupus
Gate.

Adien Region
------------
Head left from the gate, and use the Blue Flag where needed.
Ignore the
Journey Pig statue for now, as you can not use it until later in the
game.
Instead, continue left into the next screen. Coming in, head left until
you see
a well in the background towards the top. Go left ever-so-slightly and
go down
to kick a rock for an EMPTY BOTTLE. Now head all the way left until you
come to
the fork. Talk to Louis if you want, and talk to him a second time to
buy stuff
from him. Head south from here now, and kick a rock just south of the
sign for a
FLEE BALL. Now continue south to another split in the road, and go
towards. Kick
a stack of boxes next to the house for a MINT DROP, then go down the
road and
kick a rock at the bottom of the hill for a CURE NEEDLE. Go back to
where Louis
is now, and go left into the next area, Nuevo Village.

In Nuevo Village, head left until you get past the first house,
then go
behind and around it to the right. Against the stone wall is a
slightly-visible
chest. Kick it to obtain an EVASION BERRY, then head back to the front,
and kick
the boxes in front of the left house for an HERB EXTRACT. Now continue
left
outside of Nuevo Village back into the Adien region.

From the entrance, head left down the street, and when you come
to a
three-way, go north past the shed. Down the road, ignore the first path
going
down, but right past that first path and before the bridge, kick the
right and
left totem poles, respectively for a CURE DROP and an ANALYSIS BALL.
Now
continue past the road on the straight path until you exit out onto the
next
screen.

Now in the Dova-Adien road-link, head left down the dirt road,
and then
go across the bridge. On the other side, continue in this general
direction into
the Dova region.

Dova Region
-----------
Head left, until you manage to see a road that is somewhat off
in the
background, that you can not get to just yet unless you walk left some
more.
There should be a rock slightly to the right of this backroad, almost
perfectly
lined up with a tree behind it. Kick it to obtain an HERB EXTRACT.
Ignore the
backroad for now, and continue on left. When your camera begins to
tilt, keep an
eye to the right, and before you go into the small patch of trees, kick
the
rocks to the right for some EYE DROPS. Head up and right now for a
cutscene.

Afterwards, head right and go along the snaking path down from
the high
cliffs you were just on, and after you've gone downhill to the right,
kick a
rock at the corner here; it should have a FLEE BALL to it is name.
Continue
down, and then head left along a dirt road again until you get to the
end of the
path. One cutscene later, you will be inside Earth Valley.

Earth Valley
------------
In here, go left from the entrance gate, and head down the
staircase.
Continue left some more, and go through the front doors of the giant
yellow and
orange building, which I will later refer to as Gonovitch's house.
Inside, head
up a staircase, and watch the cutscene. you will then be put outside of
the
building, with your party disbanded. Go back inside the house, go up to
the
second floor, and kick the drawers behind the desk for a LIFE BERRY.
Exit
outside again.

With your new freedom, first head up the staircase that you
came down
originally. The left-most building and right-most building here are
respectively
the Triston Armory and DwarFun General Store. Pick stuff up if you
want, but
avoid the Inn for now. Go back down the staircase, then head left all
the way on
this floor to a building with some bottle symbols on top. Inside the
Vashtel
Liquor Store, talk to Grigory four times, then exit. Outside, head
right, and go
down the staircase somewhat front of Gonivitch's house.

At the bottom of the first staircase, enter the door here into
Marke's
House. Kick the brown cabinet right next to the furnace(?) for a FLEE
BALL, then
exit back out. Go up the staircase, and then head down the staircase
that is
right in front of Gonovitch's house. Take the second staircase, then go
left and
head down the long bridge. Kick the pickax for some EYE DROPS, then
head back
across the bridge, and go up only one staircase. From here, head right,
and
enter the third house with a hammer as it is icon. Inside, go up the
stairs and
kick open the cabinet for an HERB EXTRACT, then exit. Outside once
more, kick
the pot right next to Gerhmann's house for a PANIC POWDER, then head
back up the
stairs.

When 5pm rolls around, there are two things that you should do.
The
first thing to do is go to where the Liquor Store is, and head down to
the left
from there to a building that is normally guarded by the dwarf Albert.
Alberta,
however, will have gone off to the pub, so enter the Treasury. Kick
open the
chest in here. You will have to slay a pack of Carnivorats, but
afterwards,
you will win a MYSTERY BERRY.

The second thing you should do is go to the Dawnbay Diner,


which is to
the right of the Liquor Store and to the left of Gonovitch's house.
Inside, talk
to Oleg, the bartender, twice. Afterwards, exit out, and head to the
Inn, which
is in-between the Armory and the General Store. Inside, take the back
door, and
then take the second door to the left in the hallway. In the room, talk
to Ganz,
then go and examine the Red Flag, and head to sleep.

In the daytime again, go to the Diner, and inside, watch the


cutscene.
Afterwards, wait for 5pm to roll around again, then enter the Diner and
talk to
Oleg. Select "Be Honest", and you will receive an HERB EXTRACT DX. Exit
out, go
back to the Inn, and have another nap. Afterwards, you will be placed
back in
the Dova Region, guarding Donovitch.

Dova Region
-----------
Going on the way back, you must not stray too far from
Donovitch; doing
so will result in a reprimand, and force you back. As such, try to go
at about
the same pace as Donovitch himself. Go left from the start, and, as the
camera
twists and rolls, south and right down the same road. However, when you
get to
the split, you will have to reverse directions from where you once came
from,
and instead take the back road on to the next screen.

On this next screen, keep up with the cart as it rolls right,


until you
encounter a cutscene. After the admittedly light-hearted scene, you
will have a
boss fight.

=======================
AESOP, GOB, & MONKI
=======================
Aesop: 159 HP, 29 STR, 30 DEF, 51 EVA, 46 LCK
350 EXP, 5 Dagols, Cement Powder
Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse
1.2)

Gob: 249 HP, 32 STR, 36 DEF, 63 EVA, 56 LCK


350 EXP, 5 Dagols, Herb Extract S
Moves: Fly Swatter (Medium range, 90 Arc, 1.0 Power, 0.5 Knockback)

Monki: 132 HP, 24 STR, 27 DEF, 67 EVA, 53 LCK


350 EXP, 5 Dagols, Snow Powder
Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse
1.2)
The Goblin trio will start this battle off in a Link. While in a Link,
they are
able to surround one of your characters with a group effort, and batter
him or
her repeatedly with attacks until s/he manages to make it out of their
highly
triangle of death. You will in the future be able to use Links as well,
but
that is for another time.

Although Clive should be able to heal any damage that your three
fighters take,
do not bother relying on him. Instead, target Monki, whom has the
lowest HP and
Defense, identifying him out of the trio by focusing on one of the
goblins and
selecting an offensive item. If that goblin identifies as Monki, then
attack.
Otherwise, switch goblins until you get to the right one. Use your
current
Volty; you may be able to knock Monki down, thus breaking the link.
Otherwise,
pressure him with Voltys and in-between regular attacking until he
falls.

When Monki falls, the Link is permanently broken for the rest of the
battle, due
to there not being enough enemies. Seek out Aesop next, and wildly
slash at him
until he falls. Turn your attention to Gob afterwards, and he too
should fall in
turn, giving you the battle.
=======================

After the battle and subsequent cutscene, continue on right


from your
dropoff point. Defend the caravan against any more monsters as you
proceed.
Another note: while going uphill, the caravan will also go much slower,
so slow
down to match your speed. Once you get to the next screen, you will
automatically be taken back to the castle.

Radiata Castle
--------------
From where you start off, head right through the large castle
door.
Inside the castle hallway, head left and try to enter the bathroom for
a one-
time scene. Next, head right all the way to the right end of the
hallway, and go
through the door. Repeat going to the right door of the next hallway.
In the
final hallway, continue right until you come to some stairways, then go
all the
way up to the fourth floor.
At the top, go up the stairs and take the left door. In this
hallway,
head left continuously until a cutscene automatically occurs.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE ROYAL MESSAGE
TRYM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Start off saving in your room, then exit. Go left two hallways,
and
you will be put into the Castle's Big Tower. Go down the spiralling
staircase to
the very bottom, until you get to a ladder. Climb down the ladder, and
on the
ground floor, go and take the northern unblocked door. In here, head
right along
the passageway, refraining from kicking the enemies, until you come to
the next
room. In here, kick open the chest for a STRENGTH BERRY.

Go back to the Big Tower, but don't head into the right sewer,
as it is
useless. Instead, climb back up the tower, and go back to Basement
Floor 1 (the
second-to-last door going down if you forgot which door it is). Back
here, head
right through all the doors until you come to the Small Tower room. Go
up the
spiralling staircase, and take the first door to your right, going onto
the
first floor.

Up here, go right from the corner past the stairway going down,
and take
the first door into the lounge. Inside, kick the desk to the left for a
FLEE
BALL, and kick the plant in the upper-left corner for 50 Dagols. Exit
out, and
head left all the way to the left door. Go into the next room. Skip the
first
door while continuing left, and go into the Male's Bathroom. In here,
kick the
bucket next to the sink for a HOLY WATER, then go back out. Head right
a
hallway, and in this hallway, go up the stairs at the right end.

From the staircase, go left all the way until you come to a
door with an
emblem of a fork and knife over the top. Inside, kick the pile of
dishes on the
table for a CURE DROP, then go back out. Go right all the way through
all the
hallways on the second floor until you get to the elevator. Next to the
elevator, kick the couch for a MINT DROP. Since you've already covered
the other
half of this floor back in "The Escorts", go up the staircase next to
the
staircase you took to the second floor, to the third floor.

On the third floor, go right one hallway from your current


position. In
this room, continue right, and take the third door to the north, into
the
Infirmary. In here, kick the cabinet below the lower-right bed for an
HERB
EXTRACT, then leave the room. Head right one hallway, then continue on
and go up
the staircase to the fourth floor.

Here, go up the middle staircase, and take the right door. Go


around to
the right end of the room and head through the next door. In here,
continue
right, ignoring the only door to the north. Coming in, take the second
door to
the north into Cross's Room, and kick the knight's statue in the upper
left for
a COOLING SPRAY. Leave, and go right one more door into the Study. Kick
the
cabinet to the north of the first set of chairs for an HERB EXTRACT,
then head
back and kick the third locker from the left for a MINT DROP.

With all this done, go back to Jack's room. If you do not


immediately
have your cutscene, first save, then go to sleep. You will then be
given your
next mission briefing, and after another cutscene, you shall be dropped
off in
the Cuatour Region, with Ganz and Ridley rejoining your party.

Cuatour Region
--------------
From where you are put at, head left until you come to a split
between
left and up, and go up. Here, go left long the dirt road up and down a
hill,
then loop around and go right and left up a much steeper hill until you
reach
the tree at the top. Kick the larger of the two rocks at the top of the
tree to
receive a CELESTIAL NECTAR, then go back down and onto the last screen.
Back
here, take the left path, and continue onwards until you reach Fort
Helencia,
where a cutscene will occur.

After the cutscenes, head back right one scene into the Fort
Helencia
Courtyard. Go and step into the blue portal to restore your HP, then go
right.
You should see Louis, the wandering merchant, to the south, and a blue
flag to
the north. Aside from that, head right some more to find a chest near
the bottom
right with a KNIGHT EDGE, and a Training Dummy. Afterwards, head back
up the
upper-left path. Back here, continue left along the generic dirt road
towards
the other end of the area. Once you make it into the Elf-Cuatour Region
link,
head over the bridge to the left end, and enter the Elf Region.

Elf Region
----------
In here, head left, and then go north up the hill. Once you get
close to
the man with the cane on the top of the hill, a cutscene will occur.
After the
scene, Genius will join you. Afterwards, head left and down the hill
from
Genius' house, and go through a cave at the end of the screen. In the
next area,
continue left until you come to a waterfall area. After the number of
cutscenes
that follow, Genius will have a new destination in mind; the village of
the Dark
Elves. Afterwards, head to the Fort Helencia Courtyard all the way back
in the
Cuatour region, also going through another cutscene while in the Elf-
Cuatour
Region link.

Cuatour Region
--------------
In the Fort Helencia Courtyard, use the healing blue spot and
blue flag
as needed, then head down to the left end of Fort Helencia, and exit.
Go left
around the body of water on the next screen, then continue uphill until
you get
into the Nowem-Cuatour Region link. In here, go left up the tree branch
and
across the makeshift bridge, and at the end, jump down the rocks.
Continue left
into the Nowem Region.

Nowem Region
------------
Here, head left until you come to a split. When you do, go back
right a
bit, and look towards the giant log in the background. Kick the rock
towards the
right end of the log for an ANALYSIS BALL, then head southwards into a
giant
forest. In here, kick the first tree to the north while you are going
downhill
for a SAGE, then head left around south the rocks to find a chest. Kick
it open
for some RECOVERY PILLS, then head up the rocks and across the log to
the other
side of the river. After the short cutscene, go through the giant tree
trunk.

On the other side, head left a short way until you spot a fork.
Kick the
right-most totem pole north of this crossway for a BELL AMULET, and
then kick
the second-from-the-left totem pole for 150 Dagols. Head left and then
go across
the log bridge. On the other side, kick the rock next to the river and
south of
the log for a FLEXIBILITY LOTION, then continue left. Of the three
trunks
offered to you, take the middle trunk, and go straight to the next
screen. In
this area, take the upper log, and follow the path straight up-left
until you
get onto solid ground. Continue left, but keep your eyes open; when you
see a
pile of three rocks next to a log to the north, go south and kick the
right
totem for an HERB EXTRACT S, then go up the actual log in the north and
open a
chest for a MASS OF ENMITY. Go back down the log, then continue left to
the
Forest Metropolis. Talk to Mikey, the Dark Elf here, and go through the
cutscene. you will then enter the Forest Metropolis.

Forest Metropolis
-----------------
After the cutscene, head left a bit and go up the staircase. On
the
second floor, turn a sharp left, and head up the stairs. You might not
be able
to see them easily, so keep a sharp eye on the left wall. One cutscene
later,
leave Nogueira's room, going through the right door, and then go down
the stairs
outside onto the second floor. Here, go left all the way to the left-
most door
on this floor, and enter. Kick the wood and metal cabinet to your left
after
entering to obtain the ELF REGION record. Exit, then go back down the
right-most
staircase onto the first floor once more. If you need to Save and
Sleep,
however, use the middle room on the second floor.

Back to the first floor, go to the barrel to the left of where


Ridle is
leaning against the wall, and kick it to get a LIFE BERRY. Go left and
then talk
to Marsha if you want to to buy some items, and afterwards, head around
back of
Marsha and enter the back door. In the Kitchen, kick one of the wooden
tables in
the upper-right for a MUSTARD POWDER, and then kick the ceramic pot
near the
upper-left for a HOLY WATER. Afterwards, exit and head right to the
entrance of
the cave. Take the upper-right door here, and take the first door
inside into
the Kitchen. In here, kick the pile of barrels to the left for a MAGMA
POWDER,
then exit. Head right, and kick the first barrel left of Ganz for
another LIFE
BERRY.

Talk to Captain Ganz now. He'll ask you to go and get him some
wine.
Answer "Sure", and Jack will automatically go down to the cellar. After
the
conversation has been initiated and you've gone through most of it,
answer
"Rich", then "No Way!", then "A master cook!", and finally "Plain
Veggie Soup"
to get some ELVEN WINE. Taking it back to Ganz, you will get 800 Dagols
in
return.

Exit back into the main room, and go left and down to the
bottom-left
corner. You may need to do a bit of looking, as the stairs here are a
bit hard
to see. Head up, and at the top, take the left door. Inside, kick the
right pot
underneath the desk for an EVASION BERRY. Exit, and take the right
door. Kick
the left pot next to the desk for a HEATING TABLET, and the middle pot
for a
BELL AMULET.

After all this, head up to the second floor, and take the
middle room of
the three. Save, then sleep as many times as is needed until you can
initiate
the next cutscene. you will end up fighting a Blood Orc in battle.

=============
BLOOD ORC
=============
??? HP, 65 STR, 35 DEF, 58 EVA, 65 LCK
Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 100%
chance of
of Blaze & Knockback)
Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 100%
chance of
Blaze)
Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, 100% chance
of
Knockback)

It should be noted that you CANNOT WIN this battle. Instead, it is


divided up
into two segments of about a minute each. If you die, you will lose
regardless.
Instead, you must last through the whole first minute, then through the
whole
second without Ridley.

In fighting the Blood Orc, he has three attacks. The first will be
where he
shall punch a person with a fiery blaze emitting from it. If it
connects, then
not only will it knock the person back, but it will also give him the
Blaze
condition. The same goes for the Blood Orc's Fire Kick, which,
obviously, is a
kick with fire power behind it, but it will not knock you back.

The last attack to watch for is one that he uses rarely. The Blood Orc
will jump
up into the air, and then slam down onto the Earth floor, creating a
shockwave
and knocking back anybody within range.

Perhaps the easiest way to deal with the Blood Orc is to lock on him,
get close
to him, and then run around him. He'll rotate to follow you, but will
not
actually attack you unless you stop. When another of your party members
attacks
the Blood Orc, quickly slash at him yourself to get his attention, and
repeat.
This sucks up a great deal of time, and reduces the amount of attacks
he can get
out in each one-minute time frame.
=============

Afterwards, a wackload of cutscenes.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
DISCHARGEMENT
DSCH
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Radiata Castle
--------------
Back here, there's not much that you can do now. With that in
mind, head
down to your bedroom on the first basement floor, and go to sleep.
Afterwards,
exit your room, and you will see Al running past you. Follow him by
going three
doors to the left into the Big Tower. In here, go down three full
flights of
stairs to another door, and enter the Basement Floor 2. In here, head
right, go
through the door leading into the dungeon passage, and watch the scenes
that
follow. Afterwards, head up to the second floor, and go to the Supply
Store. Say
"Sure". you will be asked to find Leonard and deliver him a message.

Your first stop should be back left through the doors and down
the Big
Tower to basement floor one. Exit out, and go to your room. Leonard
will not be
around, but the guard near your door will mention that he has gone to
Ganz's
room, which is on the third floor. Use the Big Tower again, and go to
the third
floor, which is at the very top part of the tower. From the third floor
hallway,
head right one hallway, and then enter the left-most door in here.

Afterwards, use the Big Tower again and go down to the basement
one
floor. Run three hallways right from your starting point into the Small
Tower
room. In here, continue on right into the next room, then go right
again, up
into the big door, then left into the training room. Once the
conversation is
over, head back all the way to the Big Tower, and go to the third floor
once
more. Go to where Ganz's room is, but knock on the door right of his
door.
Afterwards, select "Keep Looking", then go back to your bedroom on the
basement
floor. you will finally find Leonard.

Once that is done, you will automatically be returned to the


Supply
Store, and given 400 Dagols. Go back to your bedroom, and have a sleep
to
initiate some cutscenes. Once they're done and you have free control
again,
wander around until somewhere in between 10am and 6pm, after which you
should
return to your room. Another cutscene.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
JOINING THEATER VANCOOR
JTHV
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Theater Vancoor
---------------
Watch some cutscenes, then fight Jarvis.

==========
JARVIS
==========
39 HP, 109 STR, 103 DEF, 72 EVA, 62 LCK
578 EXP, 159 Dagols
Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
While Jarvis will normally be a threat, he's been reduced to 39 HP out
of about
396 due to his excess drinking. Additionally, his movement has also
been greatly
decreased, as he's stumbling all over the place. All you need to do is
lock on
to him, and run up to him. Run around him in circles for a few seconds,
and when
he exposes himself, hit him a couple of times, using a Volty if
necessary to
win.
==========

Once inside, talk to EVERYONE, and then talk to Ganz. After the
next
cutscene, you will be dropped off on Theater Vancoor's second floor.
Enter the
door to your close left, and listen to Caesar (Valar Morghulis). Once
you go
outside again, head up the stairway leading to floor three, and up
here, take
the door to your left again. One cutscene later, you will be in another
fight.

==========
GERALD
==========
??? HP, 216 ATT, 184 DEF, 133 EVA, 166 LCK

Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback,
Breaks Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze
1.0)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback,
Blaze 1.0,
Knocks back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage,
Knockback)

This fight cannot be won. Do what you will to draw out the battle, but
sooner or
later, you will be forced to fall, ending the battle and continuing the
story.
==========

After the battle is over, you will be placed back out on the
second
floor hallway. Head up to the third floor again, then continue up to
the fourth
floor. Take the door to our left for the last time, and watch and
listen.
Afterwards, watch the ensuing cutscenes. Afterwards, the next day will
come by.

Radiata City
------------
From your starting point at your house, go back inside. Save at
the red
flag if you need to, and kick the box in the lower left corner of the
room for
JACK'S THEME. Exit, and once you are outside, go right and up the
staircases.
Once on the main street, head right onto the next screen. In here, take
the door
into the large building in the center of the screen, Theater Vancoor.

Inside, Thanos will assign you, and tells you your squad room
is one
floor below. Head to the first basement floor, then head as far left as
you can
and enter the door at the end. Inside, you will have an encounter with
Jarvis
again, in what is easily the best match of emoticons ever. Afterwards,
Jarvis
takes you to the training ground (you have to go there manually; right-
most door
on the second floor), where you will fight the other Hecton Squad
member,
Daniel.

==========
DANIEL
==========
326 HP, 60 STR, 70 DEF, 31 EVA, 50 LCK
178 EXP, 222 Dagols
Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)

Despite how Jarvis may make it sound optional that this fight must be
won, it is
MANDATORY you win this battle, else it will result in a game over.

That said, Daniel isn't really that much of a problem. Equip a weapon
that has
five or six Combo Points, and put on Cyclone Thrust or Upper Slash if
you have
either of them, so that it is somewhat like Right Slash-Left Slash-
Upper
Slash/Cyclone Thrust.

Daniel himself is somewhat slow, especially being equipped with an axe.


He'll
first try a swing at Jack (which you should try to dodge first). His
second
attack, if you give him enough room to go for it, is a downward swing
that is
even slower. When he does this, quickly run around his back, and Slash,
Slash,
Slash/Thrust at him to knock him back/down. When he gets up, repeat
this pattern
until he finally falls in royal fashion. Alternatively, you could also
just
guard and then counterblow when Daniel hits you, and he'll run out of
HP first
more likely than not.
==========

After the fact, Jarvis will explain the mechanics of Theater


Vancoor,
then teaches you a few things more about party-based commands and the
like. When
that is done, Clive will come by from the Olacion Order and sign on
your friend
list. Thanos will explain some things, and then you will be free to go.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
CITY EXPLORATION
CTEX
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

This section is different from the others in that it is


entirely non-
eventful. All it deals with is doing a full exploration of the city so
as to get
every item that is laying around, and a checklist at the end showing
every
Friend you can get now. At this point in time, I recommend that you DO
NOT
recruit Friends outside of Radiata City; very soon, you will be given a
mechanism that makes traveling a lot easier....

The only must-have recommendations I have for friends at this


time
includes Aidan. This is because he is THE ONLY character in the game,
with the
exception of Jack, who has/can have a Training Device equipped. This
gives you a
20% EXP boost in battles, which is very helpful. Additionally, once you
get him
to Level 32, he gives you access to Cecil, a very good character for
much of the
game. The other recommendations are Alba and/or Cosmo for fighting, and
either
Romaria (non-human) or Flora (human) depending on which path you will
take after
the split. Anyways, WALKTHROUGH TIME.

From Theater Vancoor's front door, head down the road going
left towards
Lupus Gate, until you see a building with a sign with the word "INN" in
front of
it. Enter inside, go behind the desk, and kick the cabinet open for an
HERB
EXTRACT S. Go up the stairs to the second floor, and kick the table and
flower
pot for 50 Dagols. Go down the stairs, and leave the inn. Back outside,
head to
Theater Vancoor's entrance again, and go right from here.
In this side path, continue right, going past the path
stretching uphill
to Vancoor Square. Instead, pass the first building and enter the
second one
into San Patty Accessories. In here, go behind the hung-up sheet and
kick the
slightly-visible chest behind it for a LIFE BERRY. Go back around the
sheet and
head up the staircase now to the second floor. Up top, kick the barrel
for 50
Dagols, and the larger money bag for 200 Dagols. Leave SPA now, and
continue
right. Just before you come to the overpass, kick the boxes in the
space between
the walls for a MINT DROP. Continue right a bit more, then go up and
left along
the staircase to Vancoor Square.

Coming into Vancoor Square, head left to where there is an


Armory and
General Store. Go inside the left of the stores, the Verontier Armory.
Take the
right door into the storeroom, and in here, kick the cabinet next to
the clothes
rack for a CEMENT POWDER. Leave the store, and enter the Belmont
General Store.
Kick the pots to the direct left of the entrance for a MUD POWDER, then
leave.
Outside again, head up-left to the exit next to the General Store. you
will go
into the Path of the Sun.

In here, head left until you see a brick wall to your north,
along with
a clothesline hanging overhead. Go in here, and kick the bucket next to
the door
for a BELL AMULET. Leave, and then continue left into the Olcasion
Order area.
In here, head left and take the first door you see into the Universal
Tree
hallway. In here, kick the first pillar with a painting on it for an
HERB
EXTRACT, then continue on and take the second-to-last door on the north
side of
the hallway. Kick the bucket in the lower left here for a MINT DROP,
exit the
room, head left, and go down.

Out in the mian body of the chapel, head down the rows of
benches and
kick the back bench on the left for a HOLY WATER. Now go forward again,
and take
the left door into the Mortal Tree Hallway. In here, take the first
doorway into
Anastia's room, and kick the cabinet in the lower-left corner for a
SNOW POWDER.
Outside again, go and kick the painting to the left of the second door
for 70
Dagols, then enter the third room. Kick the pillows in the upper-right
corner
for a BELL AMULET. With this done, make your way back to Theater
Vancoor's
entrance. Head left from here.

In the Path of Swords and Wisdom, head left until you come to a
building
with a bottle on top if it as an icon, and enter into the Pharmacy. In
here,
kick the plant pot at the entrance for an HERB EXTRACT, then go through
the door
at the back right. Inside, continue on and go into the next door. In
here, kick
the chest for 1000 Dagols, and then kick the bag right above it for 100
Dagols.
Leave the Pharmacy. Back on the street, head left until you see some
garbage
bags inside a fence. Kick the bags for an EMPTY BOTTLE, then continue
left and
down to where Jack's House is. To the left of your house, kick the
stack of
books right below the standing barel for a CURE NEEDLE. Go back up the
stairs,
head left across the overpass, then continue on into the next screen.

Here, head straight left, until you see a building with a


needle icon
over it (as in a needle shot). Enter. In here, go left and head up the
stairs to
the second floor, and on top, kick the bucket in the lower-left corner
of the
room for 50 Dagols. Exit outside again, go down the steps to your left,
and
enter the Eisenhower Pharmacy. Inside, kick the cabinet in the lower
right for
an HERB EXTRACT, then leave again. Go down the stairs, head left, up
the stairs,
and into the Bookstore. Inside, kick the flower pot to your immediate
right for
a STARTLE POWDER, then leave. In fresh air again, head left all the way
until
you get to the gate, and stop. Go into the Guard's Post next to the
gate via the
slightly-visible door. Kick the locker to your immediate right inside
for a BELL
AMULET, then leave. Outside again, head right a small amount, and then
go along
the northern road.

On the Path of Insanity and Fanaticism, head left until you see
a
garbage pile. Kick the box on the right here for an HERB EXTRACT DX,
then
continue left onwards into the next area. Depending on the time, you
will have a
chance encounter with Leon Weissheit, Genius' sister. Afterwards,
ignore the
left turn completely, and go right until you come to the front entrance
to the
Vareth Magic Institute. Enter.

Inside, take a hard turn right up the stairs in the lower-right


corner.
Go up the stairs again in the next corner, and up here, kick the chair
in the
lower right for an HERB EXTRACT. Go left a bit and then kick the last
instrument
on the lower table for some TRIA MILK. Head back down to the bottom
floor now,
and go left. Kick the assortment of boxes underneath the clock for an
ANALYSIS
BALL. Now take the lower of the two left doors. In the Infirmary, kick
the
cabinet to your right for some EYE DROPS, then go left and kick the
bucket next
to the left-most bed for a CURE DROP. Exit, and take the upper-left
door.

In here, go straight up, and kick the second bucket north of


the middle
door for 10 Dagols. Head left and kick the bucket in the bottom-left
corner now
for a HEATING TABLET. Enter the door next to this bucket, and then take
the
left-most door in the next area to go into Star Tower Interior. Go to
the very
bottom of the tower, and enter the door here. Help Marietta here and
get her on
your Friend list in the meantime, then kick the left bucket closest to
the door
for 30 Dagols. Enter, and go one door up. In here, kick the green
cabinet left
of the blackboard for a PANIC POWDER, then exit. Go another flight up
to the
third floor, and go into this door. Inside, kick the bucket to the left
of the
first green cabinet for a TOADSTOOL POWDER, then kick the left green
cabinet
itself for an HERB EXTRACT S.

Leave the room, and go to the fourth floor room (Ignore the top
floor,
as it is basically useless). In here, kick the book next to the
blackboard for a
FLEXIBILITY LOTION, and then kick the right green cabinet for a MUSTARD
POWDER.
Leave, go down to the third floor, and take the door leaving the tower.
In here,
take the central door , which will take you to the President's Office.
At the
top, kick the chair behind the desk for a MASS OF ENMITY, then go down
the right
escalator. Take the right-most door on the bottom (for later reference,
the
bottom-left door goes to the Cafeteria), and go left to the nearby
door.

In here, kick the bucket in between the green cabinet and


blackboard for
a COOLING SPRAY, then leave. Go up a floor, and enter the next room. In
here,
kick the middle table for 50 Dagols, then kick the left green cabinet
for
another TOADSTOOL POWDER. With this, you've claimed all the items in
the Vareth
Magic Institute, so go all the way back to the lobby room, and head
outside
again. Go right into the Path to the Beast Pit.

Here, go straight up and kick the garbage can to get a MUSTARD


POWDER,
then continue on right, going past the lottery stand, until you have
made it to
the far end. Kick one of the garbage cans here for an EMPTY BOTTLE,
then go left
a bit, and head up the stairs. In this small side-street, go down to
the right,
and kick the second of two garbage cans for a MASS OF ENMITY. Continue,
and head
up the stairs. Up top, take the left doorway and go up and out again.
In here,
head up the northern door that you immediately see when entering, and
in the
next area again, head all the way right and go down into Club Vampire.

In here, kick the table to your left at the start for a MUD
POWDER, then
go up to the right and around up the stairs to the second floor. Up
here, kick
the bucket next to the first couch for 10 Dagols, then hit the cabinet
in the
upper-left corner for a FLEE BALL. Head back down the stairs, and go
left into
the next room, a casino room. In here, kick the cabinet right in front
of the
door frame for a CEMENT POWDER, then head left and kick the bucket in
the lower
left corner for a TOADSTOOL POWDER. Head up, and kick the dartboard on
the wall
for a COOLING SPRAY. With that, you've gotten all the items in Radiata
City that
you can at this point in time.

Checklist
---------
[ ] Recruit Aidan [ ] Recruit Alba [ ] Recruit
Aldo
[ ] Recruit Bran [ ] Recruit Bruce [ ] Recruit
Butch
[ ] Recruit Carlos [ ] Recruit Cecil [ ] Recruit
Chatt
[ ] Recruit Christoph [ ] Recruit Claudia [ ] Recruit
Cornelia
/
Rachel
[ ] Recruit Cosmo [ ] Recruit Dan [ ] Recruit
Dennis
[ ] Recruit Edgar [ ] Recruit Ernest [ ] Recruit
Eugene
[ ] Recruit Faraus [ ] Recruit Flora [ ] Recruit
Garcia
[ ] Recruit Gene [ ] Recruit Golye [ ] Recruit
Gonber
[ ] Recruit Gregory [ ] Recruit Howard [ ] Recruit
Hyann
[ ] Recruit Jared [ ] Recruit Jill [ ] Recruit
Johan
[ ] Recruit Keaton [ ] Recruit Leban [ ] Recruit
Lily
[ ] Recruit Lufa [ ] Recruit Lulu [ ] Recruit
Lyle
[ ] Recruit Marietta [ ] Recruit Martinez [ ] Recruit
Mook
[ ] Recruit Morfinn [ ] Recruit Morgan [ ] Recruit
Nick
[ ] Recruit Paul [ ] Recruit Pinky [ ] Recruit
Rike
[ ] Recruit Rolec [ ] Recruit Romaria [ ] Recruit
Santos
[ ] Recruit Sarval [ ] Recruit Solo [ ] Recruit
Stefan
[ ] Recruit Sunset [ ] Recruit Synelia [ ] Recruit
Tarkin
[ ] Recruit Wal [ ] Recruit Wyze [ ] Recruit
Zida

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
CROCOGATOR HIDES
CRHD
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Pre-Mission Checklist
---------------------
[ ] Did you remember to upgrade your equipment where warranted at the
various
equipment stores throughout Radiata City?

After a while, if you don't go to the Hecton Squad room on your


own,
you will automatically be returned. Your mission briefing will be
given, along
with your client, and your destination: the elf lands. Afterwards,
Jarvis will
join up with you. In this mission's case, you don't need to visit
Anastia, the
client, first, so once you are given free reign, leave the Theater
Vancoor
building, and go to Echidna Gate via the Path of Swords and Wisdom and
Path of
Insanity and Fanaticism.

Tria Region
-----------
From the Echnida Gate, head left across the bridge, and then
continue
along the dirt road into the next area. At the start, kick the rock to
the north
for an ANALYSIS BALL, then continue left along the dirt road. Shortly
after you
see a patch of trees to the north, continue along while keeping an eye
for a
rock on the north side. When you do see it, kick it for a FLEE BALL,
then
continue on left a bit more. When the path comes to a branch, go up
north into
the next area.

This part here is a rather simple straight line going left,


albeit
littered with enemies. Once you make it to the other side, proceed into
the
Nowem-Tria Region link. In here, head along the dirt road, go up the
stairs,
head across the tree bridge, down the stairs, then continue into the
Nowem
Region.

Nowem Region
------------
In the first part of the forest, head left until you see the
totem
poles. Kick the right-most pole for a MINT DROP, then continue on,
kicking the
center pole for a CURE DROP, and the last one for a FLEE BALL. When
you've done
that, continue left through the forest floor until you make it onto the
next
screen.

You should recognize this spot; back when trying to deliver the
royal
message to the Light Elves, you could not go down to where you just
came from,
but you COULD go left to the Forest Metropolis. From here, go right,
and trace
your steps back to the Elf Region.

Elf Region
----------
Here, head on over to Genius' house, then continue on downhill
to the
waterfall that leads into the City of Flowers. From this reference
point,
continue left until you come to a split. Here, take the upper-left
path, and
proceed onwards until you get into the next area. A cutscene will
start, and
then you will have a boss to fight.

==============
CROCOGATOR
==============
1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK
980 EXP, 5 Dagols, Herb Extract DX
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback)

The trip through the Tria, Nowem, Cuatour and Elf regions should have
toughened
you up for this fight, along with your new access to the armories in
Radiata
City. Thanks in part to this, you should be decently equipped with some
strong
attack and defense. An optional is adding on a Combo attack that can
knockdown
Crocogator, to keep him from having too much elbow room (Besides which,
even
when he's been knocked down, he still can be attacked; perfect for
abusing a
slash/knockdown combo).

That said, fighting the Crocogator is pretty simple. The main key here
is to
wait for Jarvis to take his place, then go to the opposite side of him.
Sure, he
has his bites and barks, but so long as you stay opposite Jarvis and
trade blows
back and forth when the Crocogator is occupied with Jarvis, while
parrying and
counterblowing when the Crocogator is focused on you, you can deal a
significant
amount of damage. Other than that, it is advisable for you to stay to
his sides,
as he can bite at you from the front, and kick at you from the back
with his
hind legs. With that, he should fall quickly enough, netting you the
Crocogator's Skin.
==============

Afterwards, don't be so quick to go home. Instead, continue


north up the
path until the road is completely submerged under water, and proceed
onwards.
When you get to the split, head left. If there is a Crunchy Shell
blocking your
way, then kick it to initiate it into battle, and afterwards, continue
on left
and open the chest for an AQUA SPEAR. Head back to the branch now, and
go right
this time. Once again, if an animal blocks your path, kick it, then
continue
onto dry land to claim a LUCK BERRY from the chest. Now head back to
the branch,
and go south back onto the previous room.

A cutscene will start, and Jarvis will explain the use of the
Journey
Pig statues. Afterwards, kick it, go to Lupus Gate, watch the cutscene,
and head
in through the gates.

Radiata City
------------
You may want to save first, but otherwise...back here in town,
go to the
Olacion Order, and inside, take the left door at the front into the
Mortal Tree
hallway. Inside, take the right-most door to view the scene with
Anastia. You
shall either get a randomized amount of 100 Dagols or 10000 Dagols.
Afterwards,
some more scenes will take place, and Jarvis will automatically take
place. At
this point, you can now freelance yourself, and take on your own solo
missions.\

Sometimes later in the future, you will also get a cutscene on


Ganz.

Checklist
---------
[ ] Recruit Anastia

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
A MASTERPIECE OF FANTASY
AMPF
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"I need someone to go to Earth Valley to pick up some weapons.
Wanted:
Someone who will handle these weapons with great care. Pay: 2000
Dagols"
-Warc

After accepting the job, leave Theater Vancoor and head to


Warc's
armory, which is in fact the store right to the left of the Theater
Vancoor
building. Inside, watch the cutscene, and Warc will give you details on
where to
go. Exit out to Lupus gate, and use the Journey Pig statue to teleport
to Earth
Valley. Enter Earth Valley.

Earth Valley
------------
After your cutscene when you get inside, head over to in front
of
Gonovitch's house, and go down the first stairs right south of it. Down
ONLY the
first set of stairs, head right and go into the first house to receive
the first
collection of weapons aka DWARF PARCEL. After that, head into the
second house
to receive the second DWARF PARCEL, then go down the stairs to the
third house
for the last DWARF PARCEL.

Once done, leave Earth Valley, and go back to Warc in Radiata


City.
He'll give you your due payment, thus ending the easiest mission in the
game
(and only one of two that don't require any fighting). Head back to
Theater
Vancoor and collect your 2000 Dagols from Thanos.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
BEASTS BY THE BRIDGE
BBTB
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Get rid of the beasts by the bridge construction site so we
can do our
job! The bridge ain't building itself! Pay: 3000 Dagols"
-Elef

After accepting the mission, head outside, and go left out


through Lupus
Gate into the Adien region.

Adien Region
------------
From the start (past the Lupus gate area), head left until you
get to a
three-way split with a sign nearby. Here, go south and left as the view
changes,
then head north going down the hilly path, then counterclockwise around
into the
next area. Here, you will run into a cutscene, after which you will
have a boss
fight.

=======================
KING SERPENT, TRENT
=======================
King Serpent
1000 HP, 163 STR, 82 DEF, 90 EVA, 121 LCK
956 EXP, 432 Dagols, Strength Berry
Bite (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, 100% Knockback)

Trent (x4)
302 HP, 117 EXP, Earth Element, Special: HP Heal
This battle may be slightly difficult depending on how leveled up you
are for
this time of the game. Regardless of your level, the main thing that
you should
do at the start is hunt down each Trent and kill them personally one-
by-one.
Don't be afraid to use Volties if you are using a Spear or 1-Handed
Sword to
kill
them quickly.

Once you've felled the Trent, turn your attentions to the King Serpent.
Assign
one of your characters, if s/he can do so, to Heal your fighters as it
is
needed, then assault it from all sides. Because the King Serpent can
only bite
you at the front, if it turns towards you, run around it in circles to
dodge it
is attack. Again, if you are using a Spear or 1-Handed Sword, use a
Volty; being
able to cause upwards of 200 damage or more can save you a lot of
trouble.
=======================

Afterwards, watch the cutscene, then head back to Radiata City.


Collect
your 3000 Dagols from Thanos at Theater Vancoor.

Checklist
---------
[ ] Talk to Elef at the Dorse Region - Adien Region bridge, accept his
blueprint
mission, go to the Peacful Pony Inn and talk to Virginia, and go
back to
Elef and give him his blueprints. You need to have gotten your pay
for the
Beasts By the Bridge mission first and come back at least one day
later.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
SMILODON FANG
SMDF
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Brave warrior needed to gather smilodon fangs. Needed to make
panacea.
Come to Olacion for further detals. Pay: 500 Dagols x no. of fangs"
-Dwight

After taking the job, go to the Olacion Order. Much like


Anastia before
him, head left in the main room to the Mortal Tree Hallway. In here,
however,
take the second-from-the-right door, and watch the cutscene.
Afterwards, leave
Radiata City through Lupus Gate, and go to the Adien region.
Adien Region
------------
Start walking all the way to Nuevo Village, and when you get
there,
continue left out of the village onto the next screen. In here, go left
down the
road, then head north across the shed. On the next dirt path going
south, take
it into the Adien-Ocho Region link. From the start of this room, head
left,
going up the stairs, then continue left across the tree-bridge. Go down
the
stairs at the end, and go into the Ocho Region.

Ocho Region
-----------
At any time, if you encounter a Smilodon, fight it to obtain a
Smilodon
Fang. You CAN do this; however, you will likely wish to restrain
yourself from
doing so, as the Smilodon will probably have taken a decent chunk of HP
out of
you (not to mention that the Ocho region is fairly treacherous to
traverse).
Also, you need to have a character with the "Steal" Skill, and at this
point in
time, most of the characters you might have recruited that have this
ability
will be fairly useless at it. Afterwards, you can leave back to go talk
to
Dwight; I shall be merely providing a walkthrough on what to get in the
Ocho
Region from here on in.

Head west down the path until you see two rocks sitting on the
ground in
front of a gnarled tree in the background. Once you get here, kick the
right
rock for an HERB EXTRACT S. Once you make it to the split, however, go
down to
the left, and kick the nearby branch to the upper-left side for a MASS
OF
ENMITY. Now continue a hard left again until you come to another
branch; go
south and left from here, and kick the first rock you see for a HEATING
TABLET.
Now go back to the first branch in this area, and head right to go into
the
second part of the Ocho Region.

Here, head sharp to the right. When you first see a rock to the
north,
kick it for a RECOVERY PILL, then continue on right until you get to
the end.
Kick it open for a LIFE BERRY. Now head back a room, and go left until
you get
to the second split, where you haven't gone north yet. This time, go
north into
the next room. In here, go left, and when you see the first pair of
rocks to the
north, kick the right one to obtain a CURE DROP. Continue on some more,
and look
out for some rocks to the south. Ignore the first one, but kick the
second one
for a SNOW POWDER.

With all this done, head back to Radiata City, and go and talk
to Dwight
to collect your 1000 (x the number of Smilodon Fangs that you obtained)
Dagols
directly there. Head off home now.

Checklist
---------
[ ] Recruit Dwight
[ ] Recruit Grant

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
MS. SHIELA
MSSH
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Once you've finished all three solo missions, you have a


perfectly free
slate, so long as you do not go home in between 7 am and 12 am
(midnight). As
such, you can do whatever you want until you desire to so advance the
story, and
then go home between 7am and 12 am (midnight). you will activate a
scene.

After the first scene is over and you are in Vancoor Square,
head
straight north from the fountain to the one door (don't worry, you do
not need
to save). Knock on the door and activate the next few scenes.

Once the scene is over, if it is anywhere in-bewteen 8 am and


12 pm, go
to the Hecton Squad room in Theater Vancoor; else, wait until the next
day and
go during that time. Inside, you will have a scene, after which you
will have a
battle with Jarvis. Not sure if this is optional or not, but with your
two
missions involving fighting, you should have no problem winning and
seeing the
next scene.

At this point, you have two options. You can either go talk to
Thanos
and do "Vexatious Vermin", or wait until the next day, and do the
mandatory
"Royal Guardians", also by talking to Thanos (and of course, you can
take
forever so long as you don't talk to Thanos).

Checklist
---------
Before doing "Royal Guardians", some things to keep in mind...

[ ] Have you done all your solo missions yet, so as to not miss Thanos,
and as
a result, Elwen and Nyx? (Human)
[ ] Have you decided which side you are going to take yet so as to use
party
members mainly from that side?
[ ] Have you done the "Smilodon Fang" mission so as to recruit Elena
and Adina
later on? (Human)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
ROYAL GUARDIANS
RYGR
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

The day after the incident with Ms. Shiela, go and talk to
Thanos. After
the first two cutscenes, your party will disband as Jarvis and Daniel
join up.
Watch the next few scenes, and when you are finally given manual
control, run
downhilll along the street. In the next area, watch another scene, then
go left
and down into the Path of Insanity and Fanaticism. In here, head right,
then
enter the tower-like house in the middle.

Inside, use the Blue Flag and recovery point, then enter. In
here, go up
the staircase, and at the top, pull down the lever at the northern part
of the
room. Head down onto the base floor, then go down the new staircase
into the
basement, where after a scene, you will have a fight.

==================
ELMO & JOAQUEL
==================
Elmo: 360 HP, 80 STR, 60 DEF, 87 EVA, 41 LCK
101 EXP, 206 Dagols
Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5
Knockback)
Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)

Joaquel: 557 HP, 126 STR, 52 DEF, 2 EVA, 32 LCK


434 EXP, 35 Dagols
Moves: Joaquel Attack (Medium Range, 40 Arc, 1.0 Power, 0.5
Knockback)
Steal (Short Range, 60 Arc, 0.2 Power)

Somewhat like the Blood Orc battle from oh-so-long ago, this battle is
divided
into two segments. The first segment is around a half minute, and the
enemies
will NOT take any actual damage; for now, just keep yourself away from
them
until the elapsed time period is up. Afterwards, Daniel will be knocked
out of
the battle.

Afterwards, focus your effort on Elmo, who is physically the weaker of


the two.
If you have a Spear, it is especially easier to fight him, as he may
try to run
around sometimes; you can attack him from a longer distance and recover
easier
should he try to evade, and your Volty Blast can hit him multiple
times, felling
him with only a few Volties.

With Elmo out of the way, turn your attention to Joaquel, whom is now
guaranteed
to be hit by both you and Jarvis. Pummel him from both sides and
distract him at
key moments when he looks ready to hit Jarvis, but keep away from him
if you let
him initiate his first attack; you don't want to lose any items.
Nevertheless,
he isn't too difficult to fight.
==================

Path of the Spider


------------------
Afterwards, when placed in the next room, save your game and
heal up at
the blue restoration point. Head right from here, going along the path
until you
see a pathway going into the inner parts of the sewer, and go up to
take it. In
the next room, continue on right and climb up the ladder, then proceed
to the
cage wall and go into the next room.

In here, head down one path to the right while sticking to the
outside
to make sure that you don't accidentally encounter the 'gator (as it
may be a
tough fight for you at this point in time, depending on your previous
encounter
with a Crocogator), and go through the door opposite the previous one.
In here,
continue on right into another four-corners room. From your corner, go
down to
the left a door. In here, head left all the way down to the end, and
climb down
the ladder. Continue left and kick the chest open for a KNIGHT SABER.
Now head
back to the four-corners room.

From the corner that you just came out of (ie. the one with the
Knight
Saber), go to the corner diagonally opposite of you (so go left or
right twice),
and take the door there. Inside, continue on left a door (take the
steel door to
the north), and when you get into the next room, head right only until
you see
the circular hole in the wall to the north; take that one into the next
room.
Here, go right along the sewer until you come to a ladder, then climb
up. Watch
the ensuing cutscenes.

Afterwards, Gerald will also teach you on the tactics of Links,


so
listen carefully.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
A VISITOR FOR APHELION
AVFA
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Pre-Mission Checklist
---------------------
[ ] Go and recruit Jarvis and Giske. Talk to Giske in Carl's Pub and
agree to
his request. Collect Jasmine's portion when she is working at San
Patty's
Accessories. Find Jarvis, and say "Okay." Talk to Giske again with
4999 or
less Dagols. Get up to 5000 Dagols after talking to him, and talk
to him one
more time. He'll join you. Talk to Jarvis and he'll join you as
well.
[ ] Recruit Caesar [ ] Recruit Conrad [ ] Recruit Daniel
[ ] Recruit David [ ] Recruit Donkey [ ] Recruit Eon
[ ] Recruit Gareth [ ] Recruit Gordon [ ] Recruit Iris
[ ] Recruit Lin [ ] Recruit Mason [ ] Recruit Yack

Once you regain free control of Jack, head up the building


stairs and
talk to Thanos to learn about a stranger in Vancoor Square. It should
be noted
now that you can do whatever you wish that is currently open to you
until you go
to Vancoor Square, so do what you want, then go to Vancoor Square.
Watch the
subsequent cutscenes.
Checklist
---------
[ ] Go and talk to Elef in the Peaceful Pony Inn to recruit himself,
Ryan, and
Hip.
[ ] Recruit Aesop [ ] Recruit Ben [ ] Recruit
Bligh
[ ] Recruit Brie [ ] Recruit Den [ ] Recruit
Gabe
[ ] Recruit Gob [ ] Recruit Gobrey [ ] Recruit
Golly
[ ] Recruit Gonn [ ] Recruit Goo [ ] Recruit
Monki

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE ULTIMATE BATTLE
TUMB
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Chief Elwen, the time has come for you to prove your strength.
Do you
dare challenge my golem to a battle? Pay: 8000 Dagols"
-Ursula

After you accept the mission and talk to Thanos, go up to the


fourth
floor of Theater Vancoor and into Elwen's room. She'll convince you to
take over
the mission for her. Once that is done, leave the building, and head to
the
Echidna Gate, to the left of the Blue Town of Water and Wisdom. Watch
the scene,
and then you will have a battle.

===========
MELISSA
===========
3200 HP, 178 STR, 134 DEF, 137 EVA, 109 LCK
3030 EXP, Evasion Berry
Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for damage 6x)
Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Hip Press (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback, Knocks Back)
Fog of Pollution (Mid Range, Hits for damage 4x, 2.0 Confuse, Blind, or
Poison)

Don't let the high amount of HP and big stats intimidate you. The only
thing
that you need come into this battle with is the Status Cure skill
(Flora, Lulu,
or Morfinn being the only ones you can get it off at this point in
time), some
Herb Extract S's, a Spear, and (preferably) a mostly-full Volty Gauge.

The other thing that you should have is some patience, as toppling
Melissa may
take some time. Her first attack will be for her to stop, straighten
out, and
then throw a bomb out in front of her. Thankfully, this happens at a
slow pace,
giving you a good amount of time to run away from it. The second attack
will
occur when you get right in front of her, giving her too much time, as
she will
punch the ground in front of where she stands (aka. on you).

Attack number three is something more of a worry, as Melissa,


regardless of
where Jack is around her, will jump up into the air, and then crash
down on the
ground, creating a shockwave. If you see her jumping up, BACK AWAY. The
shockwave doesn't have that much potential hit area, but it can hurt,
and will
knock you off balance.

The last attack is the thing that can end your game. Melissa will pause
for a
brief moment, then breath out a fog straight in front of her which can
poison,
blind, or confuse you. While the former two can be healed quickly, it
is the
latter that is worrisome, especially if you don't have Status Cure;
without a
firm control of where you want to go, you may walk right into Melissa's
war-path
and die. As such, always make sure that you are well healed.

However, let it be said now; Melissa is SLOW and DUMB. You could
literally walk
up to her, attack her back, and she'll turn around to you, then turn
back. Do
this repeatedly while fighting her (Use a Volty if you want to quicken
the
battle), and when she turns around and stays around, run around her
until she
stops paying attention to you and hit her back again. If she decides to
attack
you, on the other hand, get out of her way. A spear can be especially
useful in
this battle, as it gives you the extra range needed.

The most damning thing about this is that every so often, after you
deal enough
damage to Melissa, she'll stumble onto the ground. When this happens,
get to
her, nail her with a few attacks, then finish off with a Volty before
she can
completely get up. After a while, the damage alone will kill her.
===========

After your conversation with Ursula continues, head back to the


guild,
and talk to Thanos to get your pay.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
GERALD'S LETTER
GRLT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

This is an event that can only be done after doing the "The
Ultimate
Battle" mission, and must be done before the "Birthday Party" event. It
is
perhaps the only event in the game that does not automatically unfold
itself,
but must be manually done. It is IMPERATIVE THAT YOU COMPLETE THIS if
going to
the HUMAN SIDE, because without it, you cannot recruit Gerald (and
Nocturne),
and without Gerald, you cannot recruit Elwen, and without Elwen, you
cannot
recruit Nyx. The latter two are two of the best characters in the game,
and it
can all be missed simply by not doing this in the short span of time
you have.

Now that my rant is over, I guess we should get onto the actual
event.
After finishing "The Ultimate Battle" (remember to talk to Thanos
afterwards),
head off to Club Vampire. Here, Nocturne will give you NOCTURNE'S
LETTER. Go
back to Theater Vancoor, and head up to the third floor, door to the
left of the
stairs. After this cutscene, continue on back to Club Vampire, then
backtrack to
Theater Vancoor once more, and go to Elwen's room. After talking to
Elwen,
you will learn the background of Gerald and Nocturne. Proceed to
Faulcon Gate
once given some free control, and the rest of the event will occur.

Checklist
---------
[ ] Talk to Gerald and beat him to recruit him.
[ ] Talk to Nocturne with Gerald in your party. Beat Nocturne to
recruit him.
[ ] Recruit Joaquel.
[ ] Recruit Elmo.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
VEXATIOUS VERMIN
VXVM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Rid the cafeteria of rats so the students can eat lunch in a
sanitary
environment. Pay: 3000 Dagols"
-Vareth Institute
After accepting the mission, head off to the Vareth Institute,
which is
the big building in the Blue Town of Water and Wisdom. Inside, talk to
the
secretary at the front desk. A few cutscenes later, choose someone for
Daniel to
replace (preferably one of your warriors; you WILL want a healer in
this
battle), and then you will have your fight. The first battle will be
against a
pack of Pararats/Militarats. The second battle will be an all-out fest
against
all three types of rats (although only one Tawny Rat will be present).

=================================
TAWNY RAT, PARARAT, MILITARAT
=================================
Tawny Rat: 1288 HP, 93 STR, 79 DEF, 133 EVA, 99 LCK
1540 EXP, 2477 Dagols, Evasion Berry, Book of Recovery
Moves: Bite (Short Range)
Poison Spit (Long Range 2.0 Poison)
Confuse Gas (Confuse 2.0)
Mouse Call (Summons Militarat or Pararat)

Pararat
34 HP, 34 EXP, Special: Paralyze

Militarat
42 HP, 45 EXP

You should start out by eliminating all the small-time rodents so that
they
don't get in your way. Once they're dead, focus your attention on the
Tawny Rat
himself, and keep hacking and slashing at him.

Of course, it is not quite that simple. While all he can physically do


to you is
Bite at you, he can still inflict Poison and Confuse on you, which can
be quite
a pain to react to. As such, bring in a Healer who can also heal status
effects
(Romaria, Flora, etc.). Secondly, because of this, you may also want to
abstain
from bringing in three fighters, as it could get bloody when you are
confused.
Instead, bring in a magician to complement Jack and Daniel; s/he will
also stay
out of harm's way, bringing the warrior count down to two.

With that done, pound at the Tawny Rat, and don't bother to pull back
when you
get a negative status inflicted on you; your healer should be able to
take care
of that. Instead, continue to attack, diverting your attention only to
deal with
any other rodents the Tawny Rat brings in through Mouse Call.
=================================
Afterwards, some more cutscenes. Unfortunately, you only get
1500 Dagols
out of the original 3000 Dagols deal, but oh well.

Checklist
---------
[ ] Recruit Elena
[ ] Recruit Adina

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
CREATURES OF THE SEWER
COTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Strange moaning can be heard from the sewers lately. Please
investigate
this for the safety of the citizens. Pay: 5000 Dagols"
-Unknown

After taking the mission, head down to the second basement


floor of
Theater Vancoor, and head through the right door into the cell area. In
here, go
into the fifth cell, and go down the ladder into the sewers.

Path of the Spider


------------------
From the spot that you come out of, head right 'till you get
across the
wooden planks, and head up through the cage door. On the other side,
continue
left for a short bit, and head north through the cage door again.
Inside the
next room, make your way left, and continue on left until you go up the
stairs
and through the steel door.

In here, proceed on the path until you get to the waterfall,


and then
take the northeastern door. After the cutscene is over, continue past
Tony whom
is fishing in here to the right end of the hallway, and go through the
door in
here. Head right from the entrance into the next room, where you will
fight the
Mud Ponbabar automatically.

==========================
MUD PONBABAR, MUD PAWN
==========================
Mud Ponbabar: 3150 HP, 158 STR, 128 DEF, 86 EVA, 193 LCK
4801 EXP, Luck Berry, Rune Saber
Moves: Tentacle Beat (Long Range, 30 Arc, 1.0 Power, 1.0 Knockback)
Gray Mud Mucus (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback,
Hits for
damage 17x, Poison 1.0)
Brown Mud Mucus (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback,
Hits for
damage 17x)
Empty Can Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback,
Hits for
damage 17x, Confuse 2.0)
Gear Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits
for
damage 17x)
Poisonous Fog (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback,
Hits for
damage 9x, Poison 1.0)
Multiplication (Summons Mud Pawn)

Mud Pawn
190 HP, 67 EXP, Water Element, Special: Paralyze

Obviously, you will have a difficult battle if you didn't come


prepared. Make
sure
you have a healer whom can heal status inflictions in addition to
regular
healing, as the Mud Ponbabar can and will inflict negative status
effects on
your party members in the form of purple spheres that he spits out of
his mouth
(or else just a poisonous fog, much like Melissa's Fog of Pollution).
Furthermore, you may want to back your arsenal up with two Mages, so
Jack is the
only one who's fighting head on; if you get confused, you can just
abstain from
fighting until you are able again. A two-handed sword or spear is
recommended
for bringing into this battle.

Start off by hunting down the individual Mud Pawns first, and take each
one of
them out to make sure they cannot bother you later on. With their
deaths
established, turn your attention to the Mud Ponbabar, and hack and
slash at it
to keep it away from your mages and priest. If it turns around to face
you (you
can see it in it is eye movements), then run around it until it gets
bored, then
continue to hack at it, using the occasional Volty if you feel you have
the time
to deal several hits in only a couple of seconds.

In the chance that you do get hit by one of Mud Ponbabar's attacks,
just
continue unless you are really low on HP or you've been confused. In
that case,
back away and wait for some help from your priest, then throw yourself
back into
the ring. Whenever the Mud Ponbabar uses his Multiplication attack to
summon
more Mud Pawns onto the battlefield, turn away quickly and kill them,
then turn
back. Repeat this simple strategy until you win.
==========================

Afterwards, backtrack to Theater Vancoor to go and talk to


Thanos. If
you see Tony, however, stop and talk to him; he'll automatically join
you now
that the Mud Ponbabar is gone.

Checklist
---------
[ ] Recruit Tony

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
TREASURE OF GOBLIN CEMETERY
TOGC
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Rumor has it that valuable treasure is hidden in the goblin
cemetery.
you will get it for me, right? Pay: 3000 Dagols"
-Me, the Great

After you find out the client from Thanos, head to the Vareth
Magic
Institute. Having done the Vexatious Vermin mission a short while back,
you
shouldn't have any trouble finding it. Inside, head down the lower-
right corner,
and on the second floor, take the lower-right corner again into the
Library. In
here, go left and head up the staircase. At the top, go and examine the
right
bookcase to find the book you are looking for. Once done, leave the
Institute,
then leave Radiata City into the Adien Region by way of Lupus Gate.

Adien Region
------------
Out here, head left across the gate and bridge and dirt road
into the
actual Adien region, then continue left on the next screen until you
come to the
fork in the road. Here, head south (and, as the camera rotates, left),
then go
north and left down the hill when the opportunity presents itself, and
continue
up the hill.

In the Dorse-Adien Region link, continue heading left, and go


up the
stairs, across the bridge, down the stairs, and into the Dorse Region.

Dorse Region
------------
In here, head left a bit, and then you will be ambushed by the
Gob-
Aesop-Monki trio again, who'll force you into another fight with them.
Don't
worry; they don't have any new tricks, and all they are is a somewhat
beefed-up
version of the trio you fought all the way back while still in the
Radiata
Knights. After you win, if you want to recruit them, choose the "Let
Them Go"
option (they don't really give off a good EXP pool anyways, so you
might as well
for the time being).

After the fight, head north at the split up the road, and at
the end,
kick open the chest for a MYSTERY BERRY. Head back to the split, go
left to find
another fork, and go downhill in a clockwise motion. Keep an eye to the
south of
your path for loose rocks, and kick the first one you see for a FLEE
BALL. Now
continue until you come to the Journey Pig Statue. Activate it, and, if
you want
to, go inside the cave to the goblin town. Afterwards, head back
uphill, and go
straight left.

Along the ways, you might see something gold crawling on one of
the
rocks. DO _NOT_ KICK IT. This is a Dagol Tortoise, which, if beat,
gives you
8888 Dagols. While that sounds like something you should do right now,
wait; it
also has a very low chance of dropping an item known as the VIP Badge
that drops
the price of items in a store. So wait until you can save first and get
some
thieves on your team to fight it.

Now that that rant is over, continue left until you come to a
split
where you can go down to the left or uphill. Here, kick the rock near
the cliff
for an EMPTY BOTTLE, then go uphill. Kick the first rock you see while
going up
for 550 Dagols, then continue up and right until you find another rock.
Kick
this one for an HERB EXTRACT S, then proceed right some more and kick
the chest
at the end for an INVINCIBILITY MED. Afterwards, head back to the last
split,
and this time, go down to the left into the next part of the Dorse
Region.

In this area, pursue your destination until you come to yet


another
split. Take the upper left path once you get here, and follow it down
to the
end, where you shall find a LIFE BERRY in a chest. Go back a room, and
here,
head down to the left into the next room. Here, go left, and when you
get to the
last split of the Dorse Region, go down to the left to the end. you
will end up
fighting another King Serpent whom is aided by some Pointura. However,
unlike
the last time you fought a King Serpent (in the mission "Beasts by the
Bridge"),
you should have a much stronger party, and a much easier time as a
result. You
should also win a Strength Berry as a result.

After you win, open the chest to obtain a RAINBOW CRYSTAL. Do


not, I
repeat, DO NOT SELL THIS ITEM. If you are going to choose the Non-Human
Side, it
must be had to recruit a certain character. After you obtain it, head
back a
bit, and go up to the left. In here, just proceed left until you get to
the
door, at which point you will have some dialogue. Afterwards, climb
down the
ladder inside.

Goblin Cemetery
---------------
Once you enter the cemetery, start making your way left into
the next
room. In here, go up and left through the doorway. In the next room,
head left
all the way down the hallway to the opposite end, and once you come
into the
large room, go to the southern corner and open the chest for a LIFE
BERRY. Head
back up, and take the left door into the next room here.

In this hallway, head left all the way into the next large
room. Go to
the left-most corner in here to kick the chest open for an HERB EXTRACT
MAX,
then take the left door. Continue down the hallway to the opposite end,
and on
the other side, head up and go left into another door. Continue down
the hallway
here into the next room. you will have an automatic cutscene, and then
a fight.

==============================
GOBBLEHOPE IX, BONE GOBLIN
==============================
Gobblehope IX: 1650 HP, 151 STR, 50 DEF, 255 EVA, 123 LCK
650 EXP, 10 Dagols, Flee Ball, Mystery Berry
Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power)
Goblin Resurrection (Summons Bone Goblin)
Fade (Teleports across Room)

Bone Goblin: 202 HP, 75 EXP, 42 Dagols

Initially, you should dispatch all the Bone Goblins in the room. While
Gobblehope IX can summon an infinite amount of reinforcements, your
allies can
take care of his surplus; for now, all you want to do is eliminate the
thorn in
your side to a small trickle.

After you've destroyed the Bone Goblin force, turn your attention to
Gobblehope
IX himself. Due to his being a ghost, he has the special ability to
teleport
around the room; this means that you will often get a couple of hits in
on him
before you have to turn around, look for him, run towards him, and then
continue
striking him. As such, you may want to start the battle off with a
Volty Blast
against Gobblehope, then slowly level up your Volty Gauge, climaxing
with a few
quick hits, and if it calls for it, another Volty Blast. Either way,
Gobblehope
IX isn't too hard, so long as you have a healer on hand.
==============================

After the battle and cutscene, head left and kick the left
chest for the
RECRUITMENT SUIT. After Jack's dialogue goes through, kick the other
chest for a
CELESTIAL NECTAR, then head right and north and kick the chest up here
for 3000
Dagols. Go down to the right and kick the last chest in the corner for
an
UMBRELLA. Backtrack out of the Cemetery, and go back to Radiata City,
talking to
Thanos to obtain your pay (you will not have to hand over the
Recruitment Suit).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
GONOVITCH'S DILEMMA
GVDL
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Monsters are raiding the mines and we can not mine for ore.
Please get
rid of them immediately. Pay: 4000 Dagols"
-Gonovitch

Pre-Mission Checklist
---------------------
[ ] Did you remember to talk to Gregory, get his request for Dwarf
Liquor, and
obtain it from Earth Valley?
After talking to Thanos, leave, and go to Earth Valley.

Earth Valley
------------
In here, head down the stairs and go left to Gonovitch's house,
which,
if you cannot remember from the last time you had to come here, is the
yellow
house thick in the center of Earth Valley. In here, head up to the
second floor
to receive your briefing. Once you are dropped outside again, head down
the
first
set of stairs in front of Gonovitch's house, then go right all the way,
go down
two more sets of stairs, then head across the bridge. Enter Dwarf
Tunnel Two.

Dwarf Tunnel Two


----------------
Here, head left from the start of the cave and go down the
elevator.
Once one floor down, continue left into the next room. In here, kick
the chest
that you should see quickly for a CLEANSING STONE. Now, despite there
being two
paths here to take, they both end up in the same room, and neither of
them have
any items that you can obtain on the way. As such, take the left door.

In here, go all the way left to the elevator (if it isn't


there, wait
for it to come up), then go down. On the ground floor, continue left
into the
next room, which is a fairly open area. In here, head up and left past
the beds
and the glowing rock to a chest with a SAGE in it, then continue on
left into
another hallway. At the end of the hallway, continue through the door.
you will
have a cutscene, after which you will face the bosses of this dungeon;
the
Rockdiggers.

===============
ROCKDIGGERS
===============
1425 HP, 119 STR, 60 DEF, 116 EVA, 92 LCK
1256 HP, 619 Dagols, Life Berry
Bite Attack (Mid Range, 60 Arc, 1.2 Power, 0.5 Knockback)
Spin Attack (Long Range, 360 Arc, 0.9 Power, 1.0 Knockback, Knocks
Back)

For this battle, you will either want a magic user, a healer, and a
fighter to
aid Jack, or else two magic users and a fighter that can double as a
healer/healer that can double as a fighter. you will see why in just a
moment.
The two Rockdiggers are basically Crocogators as far as their shape and
how they
fall down go. This also means that they would basically be beefed-up
Crocogators, except for one thing; their spin attack. This is the bane
of many
people, which can haunt their dreams at night. The Rockdigger in
question will
spin around a number of times, knocking anyone in it is path out of the
way. And
it does it a good number of times.

Because of this (and the fact that it WILL interrupt your attack with
it is
Knock Back power), you only want to have two fighters, including Jack.
Sic your
other fighter on one Rockdigger, then follow up attacking the second
Rockdigger
with Jack to distract both of them from your Mages/Mage + Healer, whom
should
pelt one Rockdigger at a time and heal as necessary. With the death of
the first
Rockdigger (use a Volty Blast if you can, as it WILL end the battle
much
quicker), killing the second Rockdigger should be much easier, so do so
with
haste.
===============

Afterwards, backtrack your way to the surface, and go and talk


to
Gonovitch on the second floor of his house. Head back to Theater
Vancoor and
talk to Thanos to receive your reward.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
BIRTHDAY PARTY
BRPR
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

WARNING: Once you do this event, you will miss out on doing
"Gerald's
Letter" if you haven't already done it. You will be forced into doing
it if you
return to your house two days after "A Visitor for Aphelion". To delay
time out,
ALWAYS return to your house between 12am and 7am to save your game.
This will
stop the event from occurring. You can also sleep if you return between
12am and
7am, so long as you don't exit and reenter after you finish sleeping.

Once the event occurs, you will get a cutscene in Jack's House,
after
which you will receive RIDLEY'S INVITATION. One cutscene later, head
across the
room and talk to Leonard. Inside the castle, head all the way right to
the back
set of doors, and make your way up all the staircases until you get to
the sixth
floor, where the ballroom is. After the cutscenes are over, wait until
3 pm (or
go to sleep), wandering around in the meantime, and another cutscene
will occur.

Afterwards, you have as much free time as you want until you go
to do
the "Stone of Miracles" mission.

Checklist
---------
[ ] Recruit Elmo (Only if you didn't do "Gerald's Letter")
[ ] Recruit Joaquel (Only if you didn't do "Gerald's Letter")

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
STONE OF MIRACLES
STOM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"After years of research, we have finally located the stone of
miracles
and would like someone to get it. See Kain at Olacion for further
details. Pay:
10000 Dagols"
-Kain

Once you've accepted the job, head off to the Olacion Order
shrine.
Inside, you will automatically have a cutscene, where Kain will brief
you on
what to do. After you do, go out of Radiata City to the Adien Region,
by way of
Lupus Gate.

Adien Region
------------
From Lupus Gate, head left one screen into the actual Adien
Region.
Here, head left along the path until you get to the split, continue on
left
until you get into Nuevo Village. In here, proceed through town until
you get to
the opposite end, and out in the wildness once more, go left across the
bridge.
When you come to the split, head left some more into the Adien-Septem
Region
link. In here, head left up and across the bridge, then down and into
the Septem
Region.

Septem Region
-------------
In here, go left until you see a split. When you do, continue
left. When
you see a hole in the small mountain, continue going left. When you
come to
another split, stay in the same direction (left) until you come to a
myriad of
small houses. Here, kick the rock to the right of the first house for a
MUSTARD
POWDER, then kick the pighead in front of the right-most house for an
ANALYSIS
BALL. Next, go to the left most house and kick the pighead here for a
POINTURA'S
THREAD.

Now for the moment you've been waiting for; kick open the chest
to
obtain a BOOK OF FAIRIES. DO _NOT_ SELL THIS ITEM. If you want to
recruit some
of the most powerful warriors on the Human Side (Elwen, Nyx), then you
MUST hold
onto this to give it to Aldo. Heck, go back now and talk to him to
recruit him
so you don't accidentally sell this.

If it is between 7:15 am and 10am or 5:25pm and 10pm, talk to


Garcia,
whom should be leaning against the tree to the right of the houses,
until he
talks about "Bran and Wal". Otherwise, walk around until the time
comes, and
then talk to him again. This'll allow you to recruit some people later
on. After
you've talked to him, head right from Septem Village until you come to
the hole
in the mountain, then go straight up into it to enter Septem Cave.

Septem Cave
-----------
From the start of the cave, head left into the next room. In
here, go
left down the hill, until you come to a split. From head, head down to
the left
to a chest at the end which contains a THIEF BANGLE. Go back up to the
split,
and then head up to the left. Go around the loops until you come to an
Iceburg
attacking Bran and Wal (only if you talked to Garcia beforehand). Kill
it, and
Bran and Wal will leave. After the scene, continue left onto the next
screen.

Coming in, head left along the entire room, as you go straight
left,
then go left downhill, then continue along with the flow of the water
going,
until you get into the next room. Here, head up to the left 'till you
see a path
going up, and take it to a chest. Kick it for a LIFE BERRY, then head
back down
and go left all the way into the next area. you will have a cutscene,
and after
that, a battle.

===========================
TRAP OCTOPUS, TENTACLES
===========================

Trap Octopus: 3065 HP, 118 STR, 152 DEF, 61 EVA, 124 LCK
4800 EXP, 3260 Dagols, Strength Berry, Leviathan
Moves: Black Ink Breath (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback,
Hits
for Damage 3x, 1.5 Blind)

Tentacles: 388 HP, 108 STR, 17 DEF, 195 EVA, 165 LCK
38 Dagols
Moves: Tentacle Thrash (Long Range, 30 Arc, 1.2 Power, 0.5 Knockback)
Tentacle Payback (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Tentacle Uppercut (Long Range, 30 Arc, 0.9 Power, 1.0 Knockback,
the
tentacle lurches forward to attack)
Rock Drop (Long Range, 1.0 Power, 1.0 Knockback, Breaks through
Parry)

I'll say this now; the Tentacles WILL grow back, every one of them, and
killing
all of them at once before any one can grow back will not keep them
from growing
back. They will grow back, until you finally defeat the Trap Octopus.
That said,
the Trap Octopus itself will be for much of the battle under the water
with his
shell protecting him, and will only emerge abovewater after two or
three
tentacles have been killed. He will subsequently submerge after he has
enough
tentacles regrown.

As such, only focus on four of his total six Tentacles, killing them as
the need
arises (aka. when Trap Octopus goes under water). When Trap Octopus
comes up,
attack him quickly, but DON'T use a Volty Blast if it attacks multiple
times (as
is the case with Spears and One-Handed Swords); stick to using a Two-
Handed
Sword in this battle if you must use a Volty Blast. Otherwise, just use
plain
Volties against him to quickly cause damage to him, while dodging his
Ink
attack, until he goes back under water again.

At this point in time, stay back if you need to due to HP or having


been Blinded
until you can get yourself healed, and make sure that you keep an eye
on your
other team-mates; they'll be especially pivotal in this battle, what
with the
tentacles regrowing back quickly.
===========================

After, you will obtain the STONE OF MIRACLES. From where you
are,
continue heading left through the room, and go through the exit at the
end. In
here, go right, and jump off the cliff to the floor below. Head right
from where
you land, and go uphill on the way as you head into the next room.
Coming into
this next room, head right some more, until you see a small path
heading north
deeper into the cavern. Ignore it, as it has no functional purpose, and
you
cannot get the one chest that you see. Outside, head right onto the
next screen,
and from here, backtrack to the Olacion Order. Many subsequent
cutscenes will
occur. Afterwards, go back to see Thanos.

Checklist
---------
[ ] Recruit Bran
[ ] Recruit Garcia
[ ] Recruit Wal

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
TOP SECRET MISSION
TSMS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Sir Jack, we have heard of your strength and would like to
hire you for
a job. Please come alone to hear about this top-secret mission. Pay:
20000
Dagols"
-Unknown

After getting your warning from Thanos, leave, and head to


Faucon Gate
(in the Black Town of Night and Lust). However, instead of getting a
mission,
you will be ambushed by a number of Burglars.

============
BURGLARS
============
401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK
668 EXP, 113 Dagols, Cure Needle
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Knockback)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0
Paralyze)
it is a one-against-five battle for Jack, so you need to come into this
battle
well-prepared and healed up. If you want to, equip the Prevent Paralyze
skill if
you have it; otherwise, equip on something useful that can aid you.

Target one Burglar at a time, and don't be hesitant to use Volties (in
fact, you
may want to use an Axe as a result in this battle; using it can hit for
field
area damage, which will be helpful for knocking down several enemies at
once.
Other than that, there's not too much to say besides the regular "keep
your
health up and kill all the enemies" tangent that is rather obvious.
============

After the battle, some more scenes will occur, so take a watch.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE EARTH DRAGON
TEDR
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Once you go into this event, there is no turning back, and the
story
will advance quickly through to the split. General opinion is split
over this,
but it appears that if you want to dodge this event as long as you can,
you have
free reign of going into Jack's House whenever you want to, SO LONG AS
YOU DON'T
GO TO SLEEP. However, I would advocate not to risk it, and continue to
go in
between 12am and 7am to save.

After the first scene at Jack's House occurs, walk your way to
Earth
Valley by taking the road straight on from the gate you are dropped off
at.
After you make it most of the way to Earth Valley, you will get another
cutscene. Once it is done, walk down to Earth Valley to kick the
Journey Pig
statue, and go to Radiata City. You have one more mission you can take
before
the Split.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
BUILD THAT BODY
BLTB
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"We are looking for someone to battle against in order to test
the
progress of our training. Wanted: A strong warrior. Pay: Paid
Accordingly"
-Achilles

After you take the job, go to Olacion Order. Before you enter
the actual
Shrine, I recommend you equip a Two-Handed Sword or Spear that can
Paralyze,
Freeze, or Petrify. This should mainly be either a Rune Saber,
Leviathan, or
Brionac, of which the former two are likely to be better for use. If
you are
running at a low level for this time of the game, also equip a move
that can
knock your opponents off their feet.

Inside the shrine, you will have a cutscene, after which you
will face
off against the monks in four straight battles. You shall fight each
person one
at a time, in the order they are presented below.

=========
VITAS
=========
426 HP, 106 STR, 83 DEF, 105 EVA, 98 LCK
208 EXP, 267 Dagols, Cement Powder
Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.6 Knockback)
Power Upper (Increases strength)

Vitas should be a lightweight first battle, but she may use Power Upper
at the
start of the battle, so don't take her too lightly. Instead, parry her
attack
and then counterblow her as hard as you can until she finally either
falls
back/retreats, or comes to attack you again (in which case you should
parry +
counterblow once more). After a while of doing this, she should fall
without too
much trouble.
=========

=========
ALVIN
=========
511 HP, 130 STR, 123 DEF, 65 EVA, 118 LCK
311 EXP, 274 Dagols, Herb Extract
Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, Knocks
Back)
Palm of Energy (Some sort of energy wave?)

Watch out for Alvin, as he's physically the strongest of the first
three Monks
that you can use, and he can knock you off balance. I recommend letting
him hit
you only once, and then counterblowing his ass to oblivion and back. A
weapon
that can inflict a status effect on him is particularly useful here -
if you
don't have one, then use an item such as a Startle Powder or Mud Powder
to
freeze him in his tracks, then use a Volty on him.
=========

===========
MIRANDA
===========
506 HP, 125 STR, 113 DEF, 118 EVA, 124 LCK
741 EXP, 261 Dagols, Moon Stone Chip
Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Purified Tears SE (Cures any status infliction)
Moonlit Heal SE (Heals Miranda)

In Miranda's case, I recommend that you don't stand by and wait for her
to
attack. Instead, press the offensive, and hit her with a status effect
that
stops her from doing anything - poisoning her will only allow her to
use
Purified Tears SE. Also, follow up with an attack that knocks her off
balance,
if need be, or else use a Volty; you do NOT want her to use Moonlit
Heal SE, or
it may undo all the work you've done in damaging her.
===========

============
ACHILLES
============
1406 HP, 168 STR, 145 DEF, 91 EVA, 155 LCK
434 EXP, 312 Dagols, Heating Tablets
Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)

Achilles will be somewhat of a titan if you are underleveled for this


part of
the
game. Parry off his attacks and counterblow when you can, especially
using
attacks that can knock him off his feet. If you get the opportunity to
use a
Powder on him (or else your weapon does it for you) - use it. After
that, attack
him, and use your Volties to end off with some extra damage. Especially
heal
when necessary, and after a while, he'll fall.
============
After you win all these battles, go back to Thanos to receive
your pay -
2000 Dagols.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
TO DO BEFORE THE SPLIT
TDBS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

A bracketed (H) means that that is only important if you are


going to
join the Human Side, and a bracketed (NH) means that it is only
important if you
are going to join the Non-Human Side. Otherwise, it is important
regardless of
which side you join. Important notes will also be bracketed.

[ ] Did you remember to talk to Adele after joining Theater Vancoor


(H)?
[ ] Did you remember to do the "Build that Body!" mission so that you
can
recruit Miranda and Vitas? (This is only important if you want to
be able to
recruit them before the split; after the split, they'll be
ineffective if
you join the Non-Humans, and you can get them after the split on
the Human
Side regardless of whether you did this mission or not.
Nevertheless, it
still must be done; see the next point below) (H)
[ ] Did you remember to do all possible missions to recruit Thanos, and
as a
subsequent result, Elwen and Nyx? (H)
[ ] Did you remember to recruit Bligh? (H)
[ ] Did you remember to obtain 5 Gobpakken Seeds from the Gobpakkens in
the
Light Elf area to recruit Christoph and Jill as a result(Pointura's
Threads
can be gotten after the split)? (H)
[ ] Did you remember to initiate conversation with Dennis, and get the
Evening
Bloom flower from the Light Elf region? (H)

[ ] Did you remember to recruit Brie (recruiting Bligh first)? (NH)


[ ] Did you remember to do "Treasure of Goblin Cemetery" and obtain the
Recruitment Suit? (NH)
[ ] Did you remember to get the Feather Earring from the Path of the
Spider so
you can beat Fan in a race? (NH)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE SPLIT
THSL
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
REMEMBER: Look at the above checklist to make sure you've done
everything you could to get everybody you possibly can?

This is it; the point where you have a choice to go to the


Human Side or
the Non-Human Side. Both sides offer a pretty different range of things
to do,
so it is worth it to play through twice.

Nevertheless, to avoid this as long as possible, all you have


to do is
make sure that you don't enter your house between 7am and 12am. You can
sleep at
any time that you are in the house, but DO NOT ENTER BETWEEN 7AM AND
12AM. After
you do, the first cutscene will start. Go to sleep again to get the
second
cutscene, and then you will get the choice. If you choose Human Side,
go
straight to the next section. For Non-Humans, Ctrl + F "To the City of
Flowers"

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
CASTLE MEETING
CSMT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After you've chosen the Human Side, you will automatically go


to Radiata
Castle.

Radiata Castle
--------------
Here, head all the way right to the last possible hallway on
the first
floor. Take the staircases in this room, and go up all the way to the
fourth
floor. Once you are all the way up here, go up the middle staircase,
then head
down and go to the left staircase that heads up. You will then have
some more
cutscenes that occur, that advance the plot a lot.

After you leave the castle, go and talk to the leaders of the
three
guilds other than Theater Vancoor. Kain of the Olacion Order will offer
you
Alvin and Achilles, and Ortoroz of Void will give you the services of
Interlude
and Sonata. Getting the two Vareth Magic Institute students (Felix and
Derek) is
a bit trickier. DO NOT talk to Curtis or Cecil. Instead, you must go to
the
President's Office, and talk to Ray C. Ross, whom is the owl that is
flying
around in there (or perched on something).

The shops also have new equipment in right now. Don't buy any
new armor,
however, as you will get a really powerful piece pretty soon for free.

Now go and talk to Thanos in Theater Vancoor. Head to Carl's


Pube which
is in Vancoor Square, and in here, talk to Jasne, whom is sitting at
the bar
table itself. Go home now, and head off to bed. In the morning, we'll
learn that
the Wind Dragon has been sighted. Before you do that, however, you can
also do
two missions (of which I recommend definitely doing The Real Ultimate
Battle, as
it nets you the Absolute Guard armor). But it is your choice to which
you do
first.

Checklist
---------
[ ] Recruit Achilles [ ] Recruit Alicia [ ] Recruit Alvin
[ ] Recruit Derek [ ] Recruit Felix [ ] Recruit
Fernando
[ ] Recruit Godwin [ ] Recruit Herz [ ] Recruit
Interlude
[ ] Recruit Kain [ ] Recruit Ortoroz [ ] Recruit
Sonata
[ ] Recruit Miranda (Only if you didn't do "Build that Body!")
[ ] Recruit Vitas (Only if you didn't do "Build that Body!")

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
PLEASE STOP LORD STAR
PSLS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Lord Star has taken the Stern heirloom from the house, and I'm
worried
he'll do something foolish with it. Please, stop him! Pay: 500 Dagols"
-Star

This mission is actually worth a lot more than what the pay is,
because
of a rather easy boss fight, and you get a nifty armor as well. After
you accept
the mission, go down two floors to Theater Vancoor's second basement
floor, and
go left and enter the room in here. Inside, after your talk with
Sebastian,
you will be taken back up the building and outside. After another
cutscene, you
will have a boss fight.

============
ROBOSTAR
============
980 HP, 211 STR, 287 DEF, 57 EVA, 300 LCK
3456 EXP, 9999 Dagols, Robot Suit, Luck Berry
Magic Machinegun Alpha (Fire, Medium Range, 1.0 Power, 0.5 Knockback,
1.0 Blaze)
Magic Machinegun Beta (Water, Medium Range, 1.0 Power, 0.5 Knockback,
1.0
Freeze)
Special Beam (Long Range, 1.5 Power, 1.3 Knockback, Knocks Back)
Round Laser (Medium Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks
Back)

This battle shouldn't be any more than moderately difficult, as three


of
Robostar's attacks hit straight in the front, can be seen a long time
before he
actually uses them, and your Defense rating should be on par to deal
with the
Robostar. Bring in a healer for safe measure, nevertheless.

Robostar's fourth attack is the thing to worry about, however. The


Robostar will
shoot out four green bolts of electricity a fixed distance away from
him, which
will then rotate around him in a full circle. While you WILL get hit by
it if
you are up close and trying to slay him, but back away a sufficient
amount and
you shall dodge it. The most important thing to note about this attack
is that
right after he does it, the Robostar's head will drop off, and he'll
waste
valuable time picking it up and putting it back on. Storm him when he
does this
and kick his ass.

Alternatively, you could probably hit him a few times at the battle,
and then
end it off with a Volty Blast, considering his low HP for a boss.
============

Afterwards, go and talk to Thanos for your pay.

Checklist
---------
[ ] Recruit Sebastian
[ ] Recruit Star

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE REAL ULTIMATE BATTLE
TRUB
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Sergeant Jack of the Acht Squad, you are invited to a rematch.
This
time you will see Melissa's true powers! Pay: 9000 Dagols"
-Ursula
Once you take the mission, go on to Echidna Gate. you will have
another
bout with the golem, Melissa.

==============
MELISSA II
==============
3837 HP, 213 STR, 186 DEF, 175 EVA, 147 LCK
4880 EXP, Life Berry
Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 6x)
Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Body Press (Medium Range, 360 Arc, 1.4 Power, 1.3 Knockback, Knocks
Back)
Freeze Breath (Medium Range, Hits for Damage 4x, 2.0 Freeze)

You should be familiar with the first three attacks (Bomb is a shoulder
cannon
bomb that is slowly shot out, Vertical Punch involves Melissa punching
the
ground in front of her, and lastly, Body Press involves jumping up and
slamming
the ground in a shockwave).

Freeze Breath is SOMEWHAT a new attack. All it does is replace Fog of


Pollution.
They are basically the same attacks animation wise - a mist will
protrude out
from Melissa's mouth in front of her, hitting whatever gets in it is
way. So all
in all, you are basically fighting the REAL Melissa, and the first
fight with
her was Melissa Lite. Use the same tactics as you did in the last
battle, and
you shouldn't have too much of a problem with winning.
==============

After the battle is over, head over to the Vareth Magic Institute, and
go to
Star Tower Interior. Inside, head all the way down to the bottom floor
of the
tower, and head through the door. Here, kick the chest to the right
open for the
ABSOLUTE GUARD armor. Go back and talk to Thanos afterwards.

Checklist
---------
[ ] Recruit Ursula

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
FIGHTING THE WIND DRAGON
FTWD
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Before you go, make sure that your party only has three people,
with one
slot open. Yes, I am serious. you will see why soon. After that is
done, go to
Echidna Gate, and from here, head to the Nowem Region by way of the
Tria Region.

Nowem Region
------------
Head left along the forest floor from the start of the Nowem
Region, up
until you get to the next screen. In this area, head right one room,
then
continue down right along the path and over the log bridge. On the
other side,
proceed uphill into the stone area of Nowem Region. In this part, head
up to the
right.

Now, where you normally would go right to the Cuatour Region,


instead
head up to the left, and follow the path all the way down and across
the bridge
into Wind Valley.

Wind Valley
-----------
At the start of Wind Valley, head left and go across the
bridge. you
will see three totem poles. When kicked, a totem pole will let out a
gust of
wind which, if you walk in front of it, will send you to the next
island.
*However*, some totem poles, if kicked, will instead actually fight you
instead,
so beware.

Anywho, on this first island here, kick the left totem pole,
and take it
over to another island. Here, go and run across the bridge to the next
island,
and open the chest. you will have to fight an enemy for it, but
afterwards, you
will get the JINN sword (One-Handed). Now go back across the bridge,
and of the
two totem poles facing north, kick the left one and go over.

On this next island, you have two more totem poles facing
north. Again,
kick the left one, and again, go to the next island. Over here, go and
kick the
chest open for a GROWTH STONE. Kick the right totem pole and go back
and island,
and back here, kick the right totem pole and go far to the right.

Here (from your view), kick the totem pole to the left that is
facing
north, and go on to the next island. Head left across the bridge, and
watch a
cutscene.
===========
CEPHEID
===========
4900 HP, 174 STR, 96 DEF, 186 EVA, 167 LCK
Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks
Parry,
Knocks Down)
Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for
Damage 4x,
1.0 Bind, Knocks Back)
Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back)

During this first fight, Dynas will join you, in what will be his only
battle on
your side during the entire game. You must have an open slot if you
wish to get
him in your fight, and on your Friend List. Dynas is basically a
godmoder in
this battle, as with his help, the battle will pass by quickly.

Other than that, due to Cepheid gliding along the edge of the
battlefield, it
will be somewhat difficult to hit him. Couple this with his Hurricane
Cutter,
which sends your men back sprawling, along with Break Tornado and Wild
Shockwave, which have similar results and long range, and it is oft
difficult to
get a hit in on him. As such, bring in a mage to be able to hit him
from long
distance. A healer who doubles as a fighter should also be present as
well for
the next battle, while you periodically step away from the battle to
order
him/her to heal.

Meanwhile, DO NOT use a Volty Blast during this battle. you will need
it during
the next battle.
===========

================
CEPHEID, GIL
================
Cepheid: 4900 HP, 174 STR, 96 DEF, 186 EVA, 167 LCK
12895 EXP, 7444 Dagols, Evasion Berry, Dragon Scale
Moves: Lightning Horn (Wind, Short Range, 1.6 Power, 1.0 Knockback)
High Wind Breath (Wind, Long Range, 80 Arc, 0.7 Power, 1.5
Knockback,
Hits for Damage 3x)

Gil: 883 HP, 205 STR, 157 DEF, 160 EVA, 143 LCK
1430 EXP, 279 Dagols, Mint Drop
Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0
Knockback,
1.0 Freeze)
Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback)
Because of the loss of Dynas, this battle will be somewhat difficult.
Start it
off by focusing on Gil, and use your Volty Blast. This takes him out of
the
battle (or if not, finish him off quickly), and stops him from using
his
annoying Projection Bash, which sends three wind blades at you. With
him out of
the way, you are in a point where you will be on better footing, as
Cepheid is
actually basically on par with your stats.

With that, go and focus on Cepheid, and always try to hit him from the
back.
When he turns around and tries to attack you, parry him until the
initial blast
of his attack is over, and repeat. These attacks generally are pretty
easy to
recover from; Lightning Horn sees Cepheid sending four bolts of
electricity from
his forehead a short distance away from him, and they rotate around in
a 360.
Meanwhile, High Wind Breath just involves a large gust of wind slapping
the
space in front of Cepheid, somewhat like Break Tornado in the battle
before. As
always, if ever you need to, pull away temporarily to get yourself
healed, and
then head back into the fray once more.
================

Afterwards, a few cutscenes (of which the first one will not
make sense
until you play the Non-Human arc).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
STORMING FORT HELENCIA (H)
SFHC
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

The first few parts of this event will be purely cutscene.


Eventually,
you will get into a fight.

==========
GAWAIN
==========
??? HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)

This battle CANNOT be won. You can resist for as long as you want, but
at some
point, Gawain will use Leo Smash Royale, which automatically ends the
battle.
==========

After you lose, a tandem more of cutscenes will occur. Once you
get out
of the castle, you have a few missions you can do.

Checklist
---------
[ ] Talk to Adele back in Tria Village
[ ] Recruit Leona

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
LETTER OF DEFIANCE
LODF
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Jack Russell, rumor has it that you defeated Achilles. I
challenge you
to a duel! I'll be waiting by Nowem Falls. Pay: 1000 Dagols"
-Rocky

Afterwards, leave Radiata City by way of Lupus Gate, and go to


the
journey pig statue. Take it to the Nowem Region.

Nowem Region
------------
Here, head right from the journey pig statue. Proceed along the
forest
floor, and then when you get to the logs, head up onto it and continue
right.
However, the instant that another log branches out going down to the
left, take
it down, and then follow left into the next area.

In this part, head left up the hill, and when you quit
ascending,
continue left until you come to a split-off. Here, take the upper-right
path,
and follow it around in a counterclockwise motion and uphill until you
get into
a scene, which will result in a fight.

=========
ROCKY
=========
1102 HP, 172 STR, 169 DEF, 142 EVA, 137 LCK
1260 EXP, 1 Dagol, Herb Extract S, Life Berry
Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks
Down)
Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback, Knocks
Back)
Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Thanks to Rocky starting off with his Right Uppercut attack, he will
not ever be
able to get more than a few hits on you at any time, since he lacks the
ability
to attack you while you are on the ground and getting up. Instead, with
his lack
of being able to break your parry, wait for him to attack, Counterblow,
and
knock him off his feet. Once he gets up, press on the offensive before
he can
respond. Alternatively, you are likely able to use a Volty Blast at the
beginning of the battle and defeat him in one hit, or bring him almost
to his
death.
=========

After the battle, head back to Theater Vancoor and talk to


Thanos to get
your pay.

Checklist
---------
[ ] Go visit Rocky again. you will find him near the broken bridge past
Septem
Village. Accept his challenge to another fight, and win to recruit
him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE ALIEN MONSTER
TALM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"There has been an accident and we've summoned something
evil...Please
send one of your best warriors, NOW! Pay: 10000 Dagols"

After you take on the mission, fill up your party. I DEFINITELY


recommend taking Cecil along. you will see why after we get there. Make
your way
to the Septem Region from here.

Septem Region
-------------
Here, head left for the most part for awhile, going left past
the first
split and Septem Cave. However, when you come to the second split,
stop, and go
north up the road here. In this area, head left some more. you will
eventually
come to a split. Take the upper left path, and go on an even longer
road until
you reach a cave and door at the end. Enter Algandars Castle.

Algandars Castle
----------------
After the cutscene, go down the hallway through the first door
in here.
In the next big room, go down to the lower-right corner and enter the
door here.
Inside, go and kick the chest open for a LUCKY CHARM, then head back
outside.
Back here again, take the central door going further down into the
castle.

Once this cutscene is over, continue down the staircase in this


room to
the next area. From the bottom of the staircase, take the door to the
right to
the next room. Watch another cutscene, and after it is done, head down
left
along the hallway, and, as the camera tilts, right down another
staircase and
then into the next large room. Take the door at the bottom center of
the room.

Head along the hallway right here, and go down the ladder. Down
below,
continue on left until you get into Septem Cave. In here, head right
along the
cave floor, and you will wander into the chest that you may have seen
in your
last visit to Septem Cave, but could not get to and open. you will
obtain a BOOK
OF ANGELS. Now head back out, go along the hallway and up the ladder,
and back
into the last large room.

Back here again, go and take the upper left staircase. On the
next
floor, continue left down the hallway all the way to the other end,
ignoring the
door to the north. Take the door at the left end, and in here, go up
the
staircase at the beginning of the room and take the door immediately at
the top.
Head across the room to the next door, and in here, head north along
the hallway
'til you reach the end and find a ladder. Climb up the ladder to the
top, and
here, open the chest for a DEMON MAIL. Now go back to that last large
central
room, and this time, take the northern central door. Inside, you will
fight the
Archdemon following a cutscene.

============================
ARCHDEMON, CRYSTAL BALLS
============================
Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK
8000 EXP, Growth Stone, Hatred Edge, Algandars Castle
(Record)
Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback,
100% Blaze)
Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback,
100%
Freeze)
Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback,
100%
Paralyze)
Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback,
100%
Poison)
Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0
Knockback,
100% Freeze, Knocks Back)
Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits
for
damage 7x, 100% Petrify)
Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for
damage 2x,
100% Curse, Breaks Parry)
Summon Servant (Summons two Grim Reapers)

Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK

In the case that you have not yet realized it, now is the perfect time
to equip
the Demon Mail that you got a few rooms back, as it completely protects
you
against any status effects, which the boss does like to use a lot.
Although it
saps away one HP a second, you can use a Recovery Pill to offset the
effects of
that.

Anyways, the Archdemon himself is a giant beast, and he CANNOT be


damaged.
Instead, you must break each of the eight orbs that lie around him in a
45
degree angle away from each other, and once they are all destroyed, the
Archdemon falls. In the meantime, you must keep yourself well-healed
from
Archdemon's attacks.

There's a reason that I said to bring Cecil along; his main attack,
Megaton
Quake, causes an earthquake that can hit all of the orbs at once. I
would also
recommend that you equip an axe for this battle (if you could not get
the Grand
Smasher from Vladimir, then use the Glory Axe from the chest at Fort
Helencia),
as it is Volty Blast has a very large radius blast, and can potentially
damage
three orbs at a time.

You may also want to bring in a healer to this battle because, while
you with
the Demon Mail may be immune to status effects, the others are not, and
your HP
can go down alarmingly quick at times. Bring in a number of Herb
Extract DXs,
and some Recovery Pills for good measure. If Jack knows the Circle Song
command,
you should also use that where warranted to heal up your entire party.
Either
way, there shouldn't be too much of a problem with Archdemon, so long
as you
watch his Icy Devil Hook, which is a full 360 spin that will knock you
away from
him.
============================

Afterwards, when the cutscenes end, head back to the top of


Algandars
Castle and talk to Ardolph and Dimitri. Ardolph will give you a POWER
STONE.
Head back to Thanos and grab your page.

Checklist
---------
[ ] Recruit Ardolph
[ ] Recruit Dimitri
[ ] Recruit Leona (Book of Angels)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
ROYAL PROMOTION
RYPR
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Pre-Mission Checklist
---------------------
[ ] Did you make sure to do ALL the missions available, so as to
recruit Thanos
later, giving you access to Elwen and in turn, Nyx?

After you do your missions, head off home, and go to sleep. In


the
morning, you will be woken up by none other than Al. Some more stuff
will
follow. Once the scenes are over, head right along the first floor
hallways
until you get to the last hallway to the right, and here, take the
stairs up to
the fourth floor.

Once you reach the fourth floor, head through the left door. In
this
hallway, go past the first two doors, go through a section of open
space, pass
the third door, and knock on the fourth door to enter and watch a few
more
cutscenes.

After you've exited the castle, go back inside and talk to Lord
Larks,
who can either be found in the throne room, in his own room, or in
between. You
may need to talk to him a couple of times until he finally talks about
a former
knight of Radiata whom was a spear fighter. This allows you to recruit
Zeranium.
Also, you may want to go down to the dungeons on the basement two floor
and go
see Ms. Shiela, so you can recruit Walter (only can work if you talked
to Walter
previously).

Also, go to where Ridley's room is on the second floor. In


here, you
will see a cameo from Star Ocean 3. Afterwards, you will get the FAYT
ARMOR, and
be returned home. Save, and go to sleep (you may need to do it twice)
to
initiate the next cutscene, stargint the next section.

Checklist
---------
[ ] Talk to Patrick to recruit him. RUSH TO GET PUTT AT THE SAME TIME.
If you
don't get him on the same day as Patrick, you can never recruit
him.
[ ] Recruit Astor [ ] Recruit Charlie [ ] Recruit Nina
[ ] Recruit Walter [ ] Recruit Zeranium

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
FIGHTING THE FIRE DRAGON
FTFD
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After the first cutscene, go to sleep again for another number


of
cutscenes to occur (don't worry, you will not actually have to work
together).
After they're all over, grab a strong party, and go outside to the
journey pig
statue by Lupus Gate. Use it to take you to Shangri La in the Dorse
Region.

Shangri La
----------
Inside the settlement (head inside by the Dorse journey pig
statue), go
down, left, up and left as the camera tilts. Back outside again on the
opposite
side of Shangri La, head left down the path until you make it all the
way to the
end. Here, cross the bridge linking Dorse and Dichett Regions to the
other side.

Dichett Region
--------------
Start going left, and when you see the first rock that is
loose, kick it
for a MOON STONE CHIP. Now continue straight left along the rocky path
until you
see a small path going north that heads up in elevation. When you get
here, kick
the rock directly to the left of this hill for a COOLING SPRAY, and
then go back
right a bit and kick the first rock you see for an HERB EXTRACT DX. Now
continue
back left, going down (since the hill is a dead end), until you come to
an area
where walking is blocked by the flow of lava. Walk around the rock
counterclockwise to the other side.

Kick the rock right here for a FLEE BALL, then head left some
more. When
you are starting to go up to the left, wait; if it hasn't already,
there should
be a rock partly sunk in the lava to your left that will soon rise.
When it
does, cross it over to the other side, and go to the end of the path.
Kick the
chest for a LIFE BERRY. Now go back over the sinking-and-rising rock,
and go
across the branch. Once you start going right again, kick the rock
there for a
MAGMA POWDER.

Continue along, and when you see a rock rising and sinking to
the north,
ignore it, but keep this area in mind, because you are going to be
coming back
here. Instead, continue straight right for a while until you come to
another
semi-blocked rock, and go clockwise around it. Proceed right a bit
more, go up a
rising rock, and kick open the chest at the end for a SCALE ARMOR. Head
back
left to the point I told you to keep in mind, and go north up the hill.
Continue
up and down the left branch into Fire Mountain.

Fire Mountain
-------------
The path going to the right side is a dead end. So instead of
that,
continue on to the left, and loop around counterclockwise. At the top
of the
hill, go left straight along. Unfortunately, you will be thrust into a
cutscene
right now, and be unable to get the other two items on Fire Mountain.
You will
soon afterwards have a fight.

==========
PARSEC
==========
7780 HP, 225 STR, 155 DEF, 193 EVA, 262 LCK
4400 EXP, 4802 Dagols, Life Berry
Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback,
Hits for
Damage 7x, 1.5 Blaze)
Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for
Damage 3x,
1.0 Blaze)
Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for
Damage 5x,
Random Locations, 1.0 Blaze, Ignores Parry, Knocks
Back)

Parsec is a very powerful boss, but he has one weakness; most of his
attacks
are frontal attacks. The lone exception to this is where he flies into
the air
and then hits the ground with a boom, creating a shockwave that spreads
out to
behind as well. However, because it is a short range, you can simply
jump back
or parry to keep from taking the worst of the attack.

In the meantime, bring in a healer, and two proxy warriors that have
both high
HP and Defense - several good options that you should be able to
recruit at this
arm of the game are Ardolph, Gerald, Godwin, Rocky, and Zeranium
(Though I must
disrecommend Gerald if you have the other options open due to half his
attacks
being fire-based). While they attack Parsec from the front and take the
brunt of
the damage, let your healer do what s/he needs to do, and hit Parsec
from
behind. You may also wish to bring in an Icicle Axe from the Survivor
Armory to
inflict extra elemental-advantage damage to Parsec. Eventually, he'll
fall.
==========

Afterwards, a number of scenes, and you obtain PARSEC'S MATCH.


When
they're done, come back to Fire Mountain, and go past the door that
heads into
where you fought Cross. At the end of this hallway, kick open the two
chests for
a REVIVAL STONE and EFREET. Also, after you wake up, go and do the last
mission.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
SECRET OF THE SEWERS
SOTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
"Strange noises are heard from the sewer lately. Please
investigate the
area so we can lead our lives in peace. Pay: 10000 Dagols"
-Local Residents

After you take on the job, go down to the sewers by way of the
fifth
cell ladder in the jail room on Theater Vancoor's second basement
floor.

Path of the Spider


------------------
From the spot that you come out of, head right 'till you get
across the
wooden planks, and head up through the cage door. On the other side,
continue
left for a short bit, and head north through the cage door again.
Inside the
next room, make your way left, and continue on left until you go up the
stairs
and through the steel door.

In this room, head straight left, and go down to the left and
take the
door out. Here, head left a short bit, then go south past the planks
and down a
stair. Go left down the path from here, and enter the door at the end.
you will
have a bunch of long scenes after that. When that is done, go back up
to the
surface, and go talk to Thanos.

As a result of this, if you've done all the missions in the


game, Thanos
will join you. This will open up the path to Elwen.

Checklist
---------
[ ] Recruit Curtis [ ] Recruit Elwen [ ] Recruit Genius
[ ] Recruit Nyx [ ] Recruit Thanos

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
GANZ'S LETTER
GNLT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After you finish Secret of the Sewers, go home, head to sleep,


then exit
and reenter the house. you will get a letter, which will reveal a lot
of plot
backstory. Watch the subsequent scenes now, and go straight to the next
section,
without doing anything inbetween.

Checklist
---------
[ ] Recruit Flau
[ ] Recruit Rynka
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
FIREWORKS FESTIVAL
FWFS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

This is an easy event to miss, but fortunately, it is not


mandatory.
Right after you get Ganz's letter, go outside and head past your
mailbox. If
it is before 5pm, then you will get a letter about the fireworks
festival the
next night. If not, well, you are screwed. Just go to sleep to get the
scene.
Afterwards, go to sleep again to initiate the next section.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
BATTLE AT LUPUS GATE
BALG
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Cutscenes, then a battle.

=========================
GALVADOS, BULL, DRAGO
=========================
Galvados: 3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK
5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry
Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback,
Breaks
Parry)
Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0
Power, Breaks
Parry)
Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast)

Bull: 2788 HP, 221 STR, 213 DEF, 108 EVA, 167 LCK
2594 EXP, 463 Dagols, Sage
Moves: Tackle (Short, 70 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry)
Fiery Punch (Fire, Short Range, 50 Arc, 1.0 Power, 1.3
Knockback, 1.0
Blaze)
Raise Spirit (Increases strength)

Drago: 2214 HP, 203 STR, 165 DEF, 203 EVA, 155 LCK
2858 EXP, 786 Dagols, Herb Extract S
Moves: Upward Slash (Medium Range, 50 Arc, 1.2 Power, 1.0 Knockback,
Knocks
Back)
Step 'n Slice (Medium Range, 100 Arc, 0.8 Power, 0.5
Knockback)
Sword Lick (Increases Strength)

For this battle, you should use the same party as you did with Parsec,
or at
least with the same general concept; Jack, two warriors with high HP
and high
Defense, and a Healer. At the start of the battle, start attacking
Drago, as he
is physically the weakest of the three and should be dealt the
quickest.
HOWEVER, if the three Blood Orcs decide to link up in an Attack Link,
change
your direction and attack Galvados (the biggest of the three Orcs)
instead.

This is because in doing so, you will reduce the Volty Gauge of the
three Orcs,
while reducing Galvados' HP, and making sure the link stays intact
(since you
are not attacking Drago anymore). If Galvados manages to get the chance
to use
his Crazy Slugger Volty Blast, it WILL hurt, so take every opportunity
that you
can to reduce the potential of Galvados, without stretching your
resources too
soon.

After either Galvados or Drago have been slain (depending on whom your
allies
choose to attack and the strength of the link), attack the other orc.
Drago will
have been severely weakened if he's standing, and the same goes for
Galvados,
who can still be a lethal threat on his own. Once those two are both
down for
sure, focus your attentions on Bull. Without his two comrades, he'll go
down
without too much of a bother. Take the time here to heal up for the
next fight,
if you see the EXP you get will not be enough to level up.
=========================

Another cutscene, another fight.

=====================
ZANE, LIGHT ELVES
=====================
Zane: 2769 HP, 225 STR, 173 DEF, 217 EVA, 180 LCK
12805 EXP, 892 Dagols, Revival Stone, Defense Berry
Light Javelin (Long Range, 2.0 Power, 1.3 Knockback, Knocks Back)
Sword of Vacuum (Wind, Medium Range, 90 Arc, 1.4 Power, 1.0 Knockback,
Breaks
Parry)
Sparkball (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits for Damage
5x)
Freezer (Water, Long Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for
Damage
8x, 1.5 Freeze)
Shining Rain (.15, then .06 Power, 0, then 1.0 Knockback, Knocks Back)

Light Elves (x3): 1530 HP, 846 EXP, HP Heal


Start the battle off with a Volty Blast against Zane, direct your other
three
party members against him, and then continue hacking and slashing away
at him.
With some perseverance, you can take Zane down before his light elf
allies have
a chance to Heal him. If he decides to get into His Attack Link (which
takes him
away from the action as it forms), follow him and continue to beat him
up.

Afterwards, it is not too difficult to clear out the Light Elves, so


long as you
focus on them one at a time so they can not benefit from a group use of
HP Heal.
=====================

More cutscenes, and then we'll have a new destination.

Checklist
---------
[ ] Recruit Natalie
[ ] Recruit Leonard

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
CITY OF WHITE NIGHTS (H)
COWN
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Pre-Mission Checklist
---------------------
[ ] Did you remember to talk to Adele after fighting Gawain for the
first time?

Afterwards, head back down to Jack's House, and save your game.
We're in
the final chapter of the main game here. Go to sleep again, and some
more scenes
will take place. Pick your party, and head out into the Adien Region by
Lupus
Gate. Head to the Septem Region from here.

Septem Region
-------------
Here, head straight left from the entrance to Septem Region,
past the
first split, past Septem Cave, until you get to the second split. Here,
head
north-left into the next screen. Continue on going left in this area,
and you
will soon come to yet another branch. This time, instead of going up-
left to
Algandars Castle, go down-left into the Dysett-Septem Region link. Do
the usual
of crossing the bridge over to the other side, and head into the Dysett
Region.
Dysett Region
-------------
At the start, head left down the path until you see a cacti to
the south
that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit.
When
you are not going up anymore and just going pure left, look for three
stunted
cacti next to each other to the north, and kick them for a CURE NEEDLE.
Continue
a bit left from there, and kick the cacti to the south for yet another
CURE
NEEDLE. Proceed along the general path again. When you begin to go up
to the
right and not up to the left anymore, kick the cacti north and left a
bit of the
rock for a FLEE BALL. Now, WAIT UNTIL IT IS DAYTIME. When day comes,
continue
along all the way to the end of the screen.

Here, you will face off against Gawain, in a one-on-one battle.

==========
GAWAIN
==========
1465 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
9064 EXP, Revival Stone Chip, Luck Berry
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Antagonize Enemy (2.0 Power, 1.3 Knockback, Knocks Back)

I have a recommendation for this battle; use a spear. Thanks to


Gawain's "Jump
back as soon as somebody approaches" mentality, you will have a hard
time
actually hitting him without overreaching yourself. Using a spear
corrects that
error by giving you a much longer range with which to reach Gawain.

Right at the start, use a Volty Blast, which should bring Gawain down
to less
than 500 HP. From there, hold your ground, and wait for Gawain to come
towards
to you and attack. When he does, Parry and then Counterblow. Repeat,
and after a
few counters, he should fall without too much of a problem.

==========

After the cutscene, you will be on the next part of the road.
Here,
start going north, and when you start to go left, kick the nearby
cactuses for a
SAGE and CURE NEEDLE (the two cacti containing these two items are
right next to
each other). Continue snaking left, and when going up to the right
again, kick
the wood/rocks at the left side for a REVIVAL STONE. Now proceed
onwards some
more past the Journey Pig, until you finally make it to the next area.

Here watch a cutscene. Afterwards, go and head into the City of


White
Nights.

City of White Nights


--------------------
Watch one cutscene. Welcome to personal hell. This area is a
real pain
to get through, because of three reasons; first, you have a lot of
false paths.
Second, there are sand-falls all around the city that, if you get
caught in
them, will take you down a few floors. Third of all, some ladders are
fake, and
if you try to climb up, they will send you falling down. While I will
try to
achieve verbal directions, you may want to use this map as a guide as
well;

http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gi
f

Walking with Leprechaun is also recommended, so you don't run


right into
a sandfall, and have some response time.

Anywho, from the start, head right and climb up the first
ladder. On the
next floor, run to the right, but once you go past the first ladder and
are on
top of a ladder that you could climb down, stop. Walk slowly to the
right, as a
sandstorm will come soon. When you see it, make sure you are out of it
is way,
and then run past after it is done. Head to the right end of this
floor, and go
up the ladder now.

One floor up now, go left and climb up the first ladder you
see. Now
head right, left, and then left once more and climb up the first
ladders you
see, in that respective order. At the top, head left and kick open the
chest for
a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all
the way
right, ignoring the first ladder you see, and instead use the ladder at
the very
end.
At the top, go left if you want to use the restoration point,
then head
right and climb up the first ladder you see. It'll drop you down a few
floors
below. Once you get up, head right past two ladders going up (keep this
second
ladder in mind for later). Now walk slowly right some more, and avoid
the
sandstorm just to the left of a third ladder. Continue running to the
right end
of the floor. Kick open the chest for a fight, after which you shall
then obtain
a FALVERN.

Now go back to the second ladder, and head up. To your


immediate right
should be a ladder guarded by another sandfall. Wait for the sand to
subside,
then run right and climb up. On the next floor here, run all the way to
the
right and take the first ladder you see. Now, go left a ladder and
climb up,
left again and climb up, and right a ladder and climb up.

Up here, head right past the first ladder, then SLOWLY walk
towards the
next ladder, dodging the sandfall. Climb up the ladder at the end. On
the top,
SLOWLY walk right, as there will be another sandfall right away. Once
you make
it safely past, run to the right end and kick the chest on the ledge
for a MONK
BANGLE. Now go back to the last ladder, dodging the sandstorm, and head
down.

Back down here, go left while dodging the immediate sandstorm,


and head
past the next ladder going up. When you come to the ladder going down,
continue
walking at a very slow pace, and dodge the sandfall. The next ladder
going up,
take it.

Up here, DO NOT MOVE. Instead, stay stationary for a while, and


take
note of the horizontal perimeter of the sandfall ends. When it does,
head left,
but only enough so that you park youself slightly left of the sandfall.
This is
because there will be a second sandfall to the left of that sandfall,
and you
want to give yourself enough room so you don't fall prey to either of
the falls.
Once the second sandstorm subsides, run past it left, then go up the
stairs into
the Gold Dragon Castle.

Gold Dragon Castle


------------------
Save and use the restoration point. you will definitely need
it. Now go
up the revolving staircase, and head through the door at the end. A
cutscene,
walk up to the end of the castle, another cutscene, and then you will
fight the
final boss (whom I'm not revealing his/her/it is name for those people
whom
might scroll down here by accident).

==============
FINAL BOSS
==============
Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse,
Knocks
Back)
Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks
Parry,
Knocks Back)
Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x,
Breaks
Parry, Knocks Down)
Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify,
Ignores
Parry, Knocks Back, Random Locations)
Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks
Parry)

Some things need to be said about FB. First off, yes, he has a high
amount of
HP. Second of all, he recovers HP at a rate of about 10 HP every 2
seconds.
While this might seem annoying, many of his own attacks open him up to
being
slashed at. Secondly, you NEED to have a Healer on-hand for this,
preferably
Kain, (unless you are in a New Game+, which means you are more than
likely able
to godmode at this point in time), and you NEED to actively make sure
s/he heals
for when FB attacks (meaning you need to command him/her). For the two
other
slots in your party, Curtis, Ardolph, Elwen, Fernando, Gerald, Godwin,
Natalie,
Nocturne, Nyx, Rocky, and Zeranium all make excellent third and fourth-
member
picks. You should easily be able to secure at least two of them for
this battle.

FB's initial attacks, which are Counter Wind and Black Demon Swords,
aren't so
bad. Counter Wind will start off with FB closing his wings around him
as a
cocoon protection (in which he'll gain an insane amount of defense,
reducing
your damage done to him to low double digits or even single digits),
and then he
opens them up and sends out a damaging wind in front of him. This
actually opens
him up to attack; he takes a long amount of time between when he closes
his
wings and when he reopens them in attack, meaning that you can run
around him to
his back, and start a Volty with your newly-equipped Falvern. By the
time you
get it going, he'll have just started his attack, and will be directly
hit by
seven or eight hits. If you are in front of him when he closes his
wings, Parry.
Although it'll break open your parry, that is all it'll do along with a
meager
amount of damage, and it is better than the alternative; not parrying,
getting
knocked completely off your feet, and losing some more HP.

Black Demon Sword will see FB taking his sword out, and swinging it at
close
range. Fortunately, if you are on his left side, front or back, you can
avoid it
completely. But if you are on his right side, he WILL hit you, because
he first
swings it back, then slashes forward. As such, always try to stay to
his left
when he opens up with this attack. If you can not avoid getting hit,
Parry,
because much like with Counter Wind, it prevents you from getting
knocked back
and prevents a greater amount of damage.

Towards the end of the battle, however, FB will begin to abuse Dark
Catastrophe,
Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark
energy
onto the ground, and anyone whom is standing on one not only gets
damaged pretty
well, broken guards, and knocked off their feet, but can also get
petrified.

Rolling Bolt will start off with FB stopping, raising his arm, and then
a four
bolts electricity will appear about three meters or so out from FB
(this one is
actually avoidable for the most part, so long as you stay close to FB),
and
rotate around in a full 360.

The final attack, Blade Omega, is easily the most annoying and the
least
avoidable; FB will breath out a red and black fireball straight at you,
and
it'll knock you into the air, while hitting for damage multiple times,
before
finally sending you into the ground. When these happen, make sure that
you stay
out of the way in the case of the latter two so you can use a
Flexibility
Lotion/Bell Amulet on your Healer, and keep your party up.

Eventually, Final Boss should fall, albeit with a bit of difficulty.


==============

Afterwards, when the scenes go through and the credits finish off and
another
scene finishes, you will be asked if you want to save your game. Do so.
If you
do this, this means that you can load your game again from Jack's House
by way
of "Continue" and go to the first special dungeon, Dragon Lair Cave.

"Strong From Start" means that you will restart the game over, with all
your
Dagols, a few Accessories (one Training Device, one Feather Earring) IF
YOU HAD
THEM IN THE FIRST PLACE, and regular Items, including Berries and
Tsuchinoko
Droplings. You also get to keep all your Skills and Weapon attacks +
Volty
Blasts, along with everyone in your Friends List (However, you will
have to
recruit them again manually to actually use them). You WILL, however,
lose your
armor, weapons, other accessories, and drop back to Level 1 and
starting stats,
and everyone else will also drop to their original starting levels.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
TO THE CITY OF FLOWERS
TCOF
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Tria Region
-----------
After you are given free reign of your controls, save at the
Blue Flag.
You cannot head back into Radiata City anymore for the rest of the
game, so
proceed left here along the dirt road. When the path comes to a branch,
go up
north into the next area.

This part here is a rather simple straight line going left,


albeit
littered with enemies. Once you make it to the other side, proceed into
the
Nowem-Tria Region link. In here, head along the dirt road, go up the
stairs,
head across the tree bridge, down the stairs, then continue into the
Nowem
Region. A cutscene will occur as you do.
Nowem Region
------------
In the first part of the forest, run along left along the
forest floor
until you make it onto the next screen.

You should recognize this spot now from your adventures here
with Ridley
and Ganz, and then later with Jarvis. From here, head right and go off
to the
Elf Region. Along the way, as you enter the Cuatour Region, you will
get yet
another cutscene as things develop in Radiata Castle.

Elf Region
----------
Go to the waterfall where the City of Flowers has it is
entrance.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
STORMING FORT HELENCIA (NH)
STFH
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After the cutscenes are all over, go back to the waterfall and
kick the
Journey Pig statue, and go to Fort Helencia (in the Cuatour Region).
Here, save
this game; this battle can be especially difficult for low-leveled
people.
After, go towards Fort Helencia, and after a few cutscenes, you will
have a
fight.

====================
NATALIE, LEONARD
====================
Natalie: 1071 HP, 174 ATK, 163 DEF, 121 EVA, 115 LCK
1848 EXP, 785 Dagols, Moon Stone, Strength Berry
Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5
Knockback, 1.0
Paralyze)
Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1
Knockback, 1.0
Paralyze)
Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1
Knockback, 1.0
Paralyze)
Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1
Knockback, 1.0
Paralyze)
First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks
Target
Upwards, Volty Blast)
Leonard: 1035 HP, 133 ATK, 133 DEF, 68 EVA, 75 LCK
160 EXP, 227 Dagols, Herb Extract
Moves: Sideways Attack (Short Range, 90 Arc, 0.8 Power, 0.5
Knockback)
Low Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback,
Knocks Back)

This battle can be difficult solely because of one reason: Natalie's


Volty Blast
(First Class Flurry), which can deal upwards of 700 damage depending on
how weak
your defense is. Because of the way that Leonard and Natalie like to
deal with
you, I recommend that you bring in attacks that have a wide attacking
arc so
that you can hit both of them at once.

Perhaps the best way to deal with them is to start off by attacking
Natalie
until she is temporarily frozen/paralyzed/petrified. If your current
weapon does
not work in inflicting a negative status effect on her, then use a
Powder item
to do so. While she is distracted, turn your attention to Leonard and
use a
couple of Volties on him, taking as many opportunities as you can to
attack
Leonard. DO NOT let him get the first attack on you, because once he
hits you a
second time, it'll knock you back, wasting valuable time.

Once you've defeated Leonard, turn your attention to Natalie. Use your
Volties
as necessary (aka. every time you manage to stop her in her tracks with
a status
effect), and spar with her in the meantime, making sure that she
doesn't get to
go through her entire arsenal of attacks; the latter three can be very
damaging.
Eventually, so long as you can keep her from using her Volty, you
should not
have too much of a problem winning.
====================

=====================================
NATALIE, LEONARD, HEAVY GUARDSMAN
=====================================
Heavy Guardsman (x3): 660 HP, 638 EXP

This battle will be somewhat different. On the one hand, you've got
Gil, Row,
and Pitt helping you out. On the other hand, Natalie and Leonard are
aided by
three Heavy Guardsman. Nevertheless, it just ISN'T comparable.

The battle will start off with Natalie and Leonard in a link together
with two
Heavy Guardsmen, and the last Heavy Guardsman will likely be fighting
all by
himself. Natalie will more than likely be getting ready to use her
Volty Blast.
Attack her quickly, and pound at her as hard as you can. Because of the
way the
link works, every time one of the four gets hit, Natalie will lose VP,
thus
making it impossible for her to use her Volty Blast (Gil will also
factor in
here, since he can hit three enemies at a time with his attacks). Even
after
she's no longer a threat with her Volty Blast, continue hammering away
at her
until she finally falls to break the Link.

With the link gone, stake out each of the three Heavy Guardsmen (if
they aren't
dead yet), and kill each one individually to eliminate them out of the
battle.
Once they are gone, focus on Leonard, and use a few of the Volties that
you have
saved up so far on him. Combined with the damage likely already done to
him by
your Light Elf comrades, he should fall in no time at all.
=====================================

After you win, you will automatically go back to the City of


Flowers.
Inside, save at the Blue Flag if you wish to, then go up the stairs.
When you
get to a split between left and right, go left and continue heading up
to the
top. At the top house, enter for another cutscene, then some more
cutscenes
after that. After a few more cutscenes, you will be given a new
destination:
Goblin Haven in the Sediche Region.

Checklist
---------
[ ] Recruit Franz (Covered in next section)
[ ] Recruit Gil (Covered in next section)
[ ] Recruit Grigory (Covered in next section)
[ ] Recruit Keane (Covered in next section)
[ ] Recruit Marsha (Covered in next section)
[ ] Recruit Naom
[ ] Recruit Ricky
[ ] Recruit Serva

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
TO GOBLIN HAVEN
TGBH
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
One first note: DON'T buy a Deep Lance. you will get a free one
later.

Before we go, however, we have a few odds-and-ends to wrap up


in Fort
Helencia. The first thing you should do is go into the Fort's
courtyard. In
here, go through the door that is in the lower-left corner to see an
argument
between Marsha and Keane. Afterwards, go back to the meeting room and
talk to
Lord Zane. After your conversation, head off to the courtyard again,
and here,
talk to Vladimir, whom is at the table. Once done talking to him, head
north
into the Anteroom, and talk to Clarence, whom is standing by the table.
Now go
and see Zane again, then head back to Marsha and Keane. They'll both
open up
shop, and you can recruit them both now.

For a short one-time event, talk to Franz in the middle of the


courtyard. He'll moon about fighting Gil. Watch the scene to see what
happens.
After that, head back into the room north of the courtyard (and south
of Jack's
Room), and grab a GLORY AXE from the chest to the right hand side.

Now go through the middle left door in the courtyard, and


outside, talk
to Coco. Confirm your departure, and then head outside. I do not know
the
circumstances which determine whether it happens or not, but you may be
confronted by Grigory. If so, you will need to talk to Vladimir, Naom,
and then
Dyvad in that order, and take the Dwarf Beer back to Grigory for 1000
Dagols. Go
back out again afterwards if you go back inside.

Out here, talk to Gil, whom is lying against one of the walls.
Fight him
and win to recruit him. Head back into the courtyard, and then talk to
Franz to
recruit him. Head back outside again, and this time, talk to Grigory.
He'll join
you automatically. Now with your new force of non-humans, go back
inside and
choose somebody to join your party (preferably a healer; you can go and
get
Romaria or Rika from the Dark Elf settlement now if you haven't yet
recruited
one of them yet). Go outside again, and head down the left path along
the
Cuatour Region until you get to the Nowem Region.

Nowem Region
------------
Here, start off by walking left along the stone path until you
come to
the three-way split, and then take the road going down to the left into
the
forest. Inside, head left up the rocks and across the log bridge, and
then
continue on on the other side onto the next screen. Here, run left and
go across
the log bridge, and when you make it to the left side, continue on some
more,
and take the bottom-left most log. It should take you into the Nowem-
Sediche
Region link. Here, head left, and talk to the Dark Elf to be allowed
onwards. Go
across the mushroom bridge into the Sediche Region.

Sediche Region
--------------
In here, head straight left until you reach a dead end. Climb
up on the
two mushrooms here, and kick the tall mushroom stalk next to them to
bring it
down. Get on it, then when it rises up, head left. Continue on, and
when you go
downhill, head left a bit more while keeping your eye to the north for
a
trembling mushroom stalk. When you see it, get on it, and up top, kick
the stalk
for a CELESTIAL NECTAR. Now go left into the next area.

Coming in, go left and then go at the branch, head down to the
left. At
the bottom of the mushroom, continue left some more, kick the mushroom
stalk,
and go up. Move left a bit longer, and you will come to Goblin Haven.
After the
cutscene, head inside.

Goblin Haven
------------
Use the blue flag if you want to save, then head up the ramp
that is
directly to the left of it up into the next room. you will have a
cutscene here.
Now you will have a battle.

==========
GAWAIN
==========
350 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
9064 EXP, Revival Stone Chip, Mystery Berry
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Antagonize Enemy (2.0 Power, 1.3 Knockback, Knocks Back)
The first battle is unwinnable, so do whatever you want. Even if you
survive for
a long time, you will still more than likely be defeated by Gawain's
Leo Smash
Royale (although it will be good if you can get him to use it, as he
will not
have it available in the next battle). After you lose the first one,
use the
restoration point before you face him again.

In the second battle, you DON'T have to beat him on the first try. If
he defeats
you, his HP remaining at the end of the battle will be the same at the
start of
your next try (and it starts off at 350 out of his total of 1350, as
well). If
you don't have a Volty Blast available, simply do parry and
counterblowing until
he falls (as he likes to dodge away if you go on the offensive), and
restart the
battle every time you lose.
==========

After you win, go to Fort Helencia. You may want to go back


manually
instead of using the Journey Pig statue, so that you can get Gawain's
King of
Night skill. Once you get to the fort, you will have a surprise battle.

==================
JARVIS, DANIEL
==================
Jarvis: 895 HP, 154 STR, 155 DEF, 94 EVA, 80 LCK
578 EXP, 159 Dagols
Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6
Knockback)
Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5
Knockback,
Knocks Down)

Daniel: 1030 HP, 126 STR, 124 DEF, 72 EVA, 93 LCK


178 EXP, 222 Dagols

Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)

Can anyone say "Joke Battle"? it is because that is basically what this
is.
Jarvis and Daniel may have been a tough battle a long, long time ago,
but with
Gawain in your party, they're practically a pushover (especially if you
come in
at night, when Gawain's King of Night skill comes into effect).

Start off by quadruple-teaming Daniel with a Box Link, and send him
flying all
four ways as your four party members hit him multiple times. Jarvis,
while he
can interfere somewhat with your party, is unlikely to be able to break
your
link when he knocks somebody out with his Ground Sweep Attack. With the
quick
fall of Daniel, turn your attention to Jarvis. This time, with no
outside thorn
in your side, Jarvis should be cooked even faster than Daniel,
effectively
netting you the battle without too much effort.
==================

Afterwards, enter the fort itself, and Gawain will leave your
party.

Checklist
---------
[ ] Talk to Giovanni while wearing the Recruitment Suit to recruit him.
[ ] Talk to Luka while wearing the Recruitment Suit to recruit him.
[ ] Talk to Sonny while wearing the Recruitment Suit to recruit him.
[ ] Recruit Alan [ ] Recruit Bosso [ ] Recruit Danny
[ ] Recruit Dominic [ ] Recruit Fan [ ] Recruit Few
[ ] Recruit Georgio [ ] Recruit Jan [ ] Recruit Niko
[ ] Recruit Pietro [ ] Recruit Pitt [ ] Recruit Polpo
[ ] Recruit Row [ ] Recruit Shin

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
ALGANDARS CASTLE
AGCS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After you have a sleep and save, go out to Fort Helencia Front
Entrance,
and talk to Mikey (the Dark Elf with the cap on) in here. He'll ask you
a favor;
to take him to Algandars Castle, where the algandars disease
originated. Choose
somebody to replace from your party if you have a full load (I
recommend
bringing Gil along. you will see why later), and outside, use the
Journey Pig
statue to go to the statue in the Adien region, by Lupus Gate. Make
your way to
the Septem Region from here.

Septem Region
-------------
Here, head left for the most part for awhile, going left past
the first
split and Septem Cave. However, when you come to the second split,
stop, and go
north up the road here. In this area, head left some more. you will
eventually
come to a split. Take the upper left path, and go on an even longer
road until
you reach a cave and door at the end. Enter Algandars Castle.

Algandars Castle
----------------
After the cutscene, go through the first door in here. In the
next big
room, go down to the lower-right corner and enter the door here.
Inside, go and
kick the chest open for a LUCKY CHARM, then head back outside. Back
here again,
take the central door going further down into the castle.

Once this cutscene is over, continue down the staircase in this


room to
the next area. From the bottom of the staircase, take the door to the
right to
the next room. Watch another cutscene, and after it is done, head down
left
along the hallway, and, as the camera tilts, right down another
staircase and
then into the next large room. Take the door at the bottom center of
the room.

Head along the hallway right here, and go down the ladder. Down
below,
continue on left until you get into Septem Cave. In here, head right
along the
cave floor, and you will wander into the chest that you may have seen
in your
last visit to Septem Cave, but could not get to and open. you will
obtain a BOOK
OF ANGELS. Now head back out, go along the hallway and up the ladder,
and back
into the last large room.

Back here again, go and take the upper left staircase. On the
next
floor, continue left down the hallway all the way to the other end,
ignoring the
door to the north. Take the door at the left end, and in here, go up
the
staircase at the beginning of the room and take the door immediately at
the top.
Head across the room to the next door, and in here, head north along
the hallway
'til you reach the end and find a ladder. Climb up the ladder to the
top, and
here, open the chest for a DEMON MAIL. Now go back to that last large
central
room, and this time, take the northern central door. Inside, you will
fight the
Archdemon following a cutscene.

============================
ARCHDEMON, CRYSTAL BALLS
============================
Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK
8000 EXP, Growth Stone, Hatred Edge, Algandars Castle
(Record)
Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback,
100% Blaze)
Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback,
100%
Freeze)
Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback,
100%
Paralyze)
Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback,
100%
Poison)
Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0
Knockback,
100% Freeze, Knocks Back)
Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits
for
damage 7x, 100% Petrify)
Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for
damage 2x,
100% Curse, Breaks Parry)
Summon Servant (Summons two Grim Reapers)

Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK

In the case that you have not yet realized it, now is the perfect time
to equip
the Demon Mail that you got a few rooms back, as it completely protects
you
against any status effects, which the boss does like to use a lot.
Although it
saps away one HP a second, you can use a Recovery Pill to offset the
effects of
that.

Anyways, the Archdemon himself is a giant beast, and he CANNOT be


damaged.
Instead, you must break each of the eight orbs that lie around him in a
45
degree angle away from each other, and once they are all destroyed, the
Archdemon falls. In the meantime, you must keep yourself well-healed
from
Archdemon's attacks.

There's a reason that I said to bring Gil along; his main attack,
Projection
Bash, sends out three razor-sharp slices of wind, which can damage
three orbs at
once. I would also recommend that you equip an axe for this battle (if
you
could not get the Grand Smasher from Vladimir, then use the Glory Axe
from the
chest at Fort Helencia), as it is Volty Blast has a very large radius
blast, and
can potentially damage three orbs at a time.
However, if you DO bring Gil into the battle, you will need to keep a
watch on
your HP at all times. Bring in a number of Herb Extract DXs, and some
Recovery
Pills for good measure. If Jack knows the Circle Song command, you
should also
use that where warranted to heal up your entire party. Either way,
there
shouldn't be too much of a problem with Archdemon, so long as you watch
his Icy
Devil Hook, which is a full 360 spin that will knock you away from him.
============================

Afterwards, head back to Fort Helencia.

Fort Helencia
-------------
After you arrive at Fort Helencia, Mikey will leave, and he
gives you a
POWER STONE first. Go and save your game, but DO NOT SLEEP. If you do,
you will
skip two sidequests that you can do right now to get a bit of nice
stuff,
including a weapon that will be useful for the next mandatory part of
the story.
If you want to do the two optional parts, then do the next two
sections.
Otherwise, skip to "Defending Parsec".

For now, I'll just entertain you with a mini-scene that you can
watch
that is also entirely optional. Go to the Tria Region by way of the
Journey Pig
statue.

Tria Region
-----------
From the statue, go left down the hill, and then continue left
Soliue
Village. Go up the hill north into the next screen of the village. From
here,
head left into the Tria Lake area. I don't know if there is any
specific time,
but I came into the lake area at about 5am. Try to leave, and you will
get a
scene with Fan that slightly parodies A Legend of Zelda: A Link to the
Past. You
may have to reenter and reexit a few times before you get it.

Checklist
---------
[ ] Recruit Mikey

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
BACK TO GOBLIN CEMETERY
BTGC
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Find a Journey Pig statue, and take it to the statue in the


Sediche
Region. In the Sediche Region, go left straight into Goblin Haven.

Goblin Haven
------------
In here, go up the back ramp onto the second floor. Up top
here, head
right, and go up the right ramp leading outside. In open area again,
head right
a bit, and talk to Marco, the black goblin sitting on the toadstool. If
you've
done the Treasure of Goblin Cemetery mission, you will be treated to a
funnier
scene than without, but either way, you will be going to the Goblin
Cemetery
again. So, go back to the journey pig statue, head to the Dorse Region,
and go
back to Goblin Cemetery.

Goblin Cemetery
---------------
Here, make your way through the fairly linear paths once again
to where
you fought Gobblehope IX once. To your (not) surprise, you will face
off against
him once more.

==============================
GOBBLEHOPE IX, BONE GOBLIN
==============================
Gobblehope IX: 1806 HP, 165 STR, 70 DEF, 266 EVA, 134 LCK
650 EXP, 10 Dagols, Flee Ball, Mystery Berry
Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power)
Goblin Resurrection (Summons Bone Goblin)
Fade (Teleports across Room)

Bone Goblin: 202 HP, 75 EXP, 42 Dagols

While you've done tons of levelling up, gotten stronger weapons and
armor,
undoubtedly used a few Berries to drastically raise your stats,
Gobblehope IX
has....raised his stats by about 10% across the board. The Bone Goblins
can also
be destroyed in a couple of hits each, and you can leave your allies to
disposing of them again. In the meantime, just follow Gobblehope around
and
attack him constantly each time you find him after he fades away, until
he
finally falls a second time.
==============================
After, you will obtain the GOBLIN HISTORY BOOK. Go back to see
Marco,
and in exchange for the book, he'll give you 6000 Dagols.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
SHINY ORE
SHNO
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Go and talk to Dyvad, whom is the dwarf pounding away at


weapons next to
Vladimir in the Fort Helencia courtyard. Head off to Earth Valley,
which is
currently deserted.

Earth Valley
------------
Here, head to be in front of Gonovitch's House, and go straight
down the
two staircases right in front of the it. At the bottom, head left, and
then go
across the bridge to the cave at the end. Enter Dwarf Tunnel One.

Dwarf Tunnel One


----------------
Once inside, head straight left down through the first room. In
the next
area, head to the opposite side of the dorms, and take the left door.
In here,
continue on left down towards an elevator, and go down a floor. On the
bottom,
head left again into another somehwat more open space. Here, go up and
take the
northern door.

Head left around the camera-snaking hallway until you get to


the end,
and go through the door. Inside the next area, head straight left along
the path
to the door at the opposite end. In the deepest area of the valley now,
continue
left through the dark path. Once you get into the next area, you will
have your
boss fight.

==============
EARTH CELL
==============
1100 HP, 170 ATK, 0 DEF, 140 EVA, 0 LCK
2000 EXP, 276 Dagols, Behemoth
Earth Glaive (Earth, Long Range, 0.8 Power, 1.0 Knockback)
Huge Stone (Earth, Long Range, 0.7 Power, 1.0 Knockback, Hits for
Damage 3x,
Breaks through Parry)
This isn't too difficult of a battle, considering that you will fight
this type
of enemies in groups of three or four only a few hours from now. Get
into a Box
Link or something akin to that, and surround the Earth Cell, while
still keeping
a decent distance; getting too close to each other in the link allows
the Earth
Cell to use his Earth Glaive, which could easily hit two people at
once.
Nevertheless, when you do go in for the kill, make sure that you pelt
it quickly
with attacks, so that it does not get the opportunity to use it.
==============

Afterwards, you will get the SHINY ORE. Leave the cave and
Earth Valley
on the whole, go back to Fort Helencia, and see Dyvad. you will get the
DEEP
LANCE in return.

Checklist
---------
[ ] Recruit Dyvad

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
DEFENDING PARSEC
DFPS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Go to bed anytime after you've come back from Castle Algandars,


and you
will activate a few long scenes. From now on, you can not put Ridley in
your
party, so if you had her in there before, put someone in after to
replace her.
Before going to Fire Mountain, you may want to wait until it is
nighttime so
that a certain boss there is easier (that, and it heightens the
experience with
better background lighting). Now, for directions. Go to Shangri La by
way of the
journey pig statue.

Shangri La
----------
Inside the settlement (head inside by the Dorse journey pig
statue), go
down, left, up and left as the camera tilts. Back outside again on the
opposite
side of Shangri La, head left down the path until you make it all the
way to the
end. As you try to cross the region leading from the Dorse Region into
the
Dichett Region, you will end up meeting with and having to fight a very
familiar
face...

=========
ELWEN
=========
3300 HP, 308 ATK, 273 DEF, 212 EVA, 287 LCK
9999 EXP, 300 Dagols, Revival Stone, Growth Stone
Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback)
Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks
Back)
Radiant Sword (6.0 Power, 1.3 Knockback, Knocks Back, Volty Blast)

You DO NOT have to win this battle.

Warning: The below strategy should only be used by those who intend to
beat
Elwen and actually have the power to do so. You should generally be
able to tell
whether you are capable of doing so or not.

Elwen is one tough girl, but if you've used a lot of Berries on Jack (I
mean a
LOT), then you will be much closer to her. Another smart thing is to
come at
nighttime - Elwen's King of Day means that all her stats during the day
have +20
added to them (and on the flip coin, if you got Gawain's King of Night
skill off
of him, you can use it to add +25 to all your own stats at full
upgrades). The
strongest armor that you can get should also be equipped (for the most
part,
Alefstrain), along with a Deep Lance. Jack should also have Fierce
Defense
maxed out.

Even then, you should bring in a few top-of-the-line warriors. Gil is a


given at
this stage of the game if you do not have any of the following warriors
with
you. For a healer, bring in Rika. Finally, you should bring in one last
non-
human whom is fairly good statistically; these are mainly Clarence,
Dyvad,
Martinez, Luka, Rika, Santos, and Serva, of which Clarence is flat out
the best
stats-wise.

Once you come into the battle, you should see that Elwen has a fairly
distinct
pattern of parry-attack-parry-attack. Combined with her ability to
knock you off
balance, she can keep her assailants down to only two or three before
going on
her next rampage. As such, keep Rika on a constant healing spree, while
having
Gil and your other fighter attack Elwen with a passion. Let them take
over for
Elwen's attacking period, and when she begins to parry, hit her from
behind with
your spear, starting off with Side Slash to break her parry, and
continue it
until shortly after she begins attacking again. Use a few Volties if
you have
to.

What will probably be your biggest cause of the battle-ender for you is
Elwen's
Radiant Sword Volty Blast. If this happens, run away, equip Fierce
Defense, and
heal yourself up to max. If she hits somebody else with it, it is
something you
can come back from. Unless you are at 2000+ HP (1500+ with a maxed out
Fierce
Defense), it is not something you can come back from if you are the
person
getting hit. Have no fears, though, because she may sometimes use the
Volty
Blast to increase her defense. Some patterns that she may follow is
that she
usually tends not to use her Volty Blast if your Volty Gauge is full,
and she
will not use the Volty Blast when she is at about a third of her HP or
less
(instead, Elwen shall increase her Defense). When this happens, sigh a
breath of
relief, and then continue slashing away at her until she falls.
=========

After, no matter whether you win or lose, you will be allowed


into the
Dichett Region.

Dichett Region
--------------
Start going left, and when you see the first rock that is
loose, kick it
for a MOON STONE CHIP. Now continue straight left along the rocky path
until you
see a small path going north that heads up in elevation. When you get
here, kick
the rock directly to the left of this hill for a COOLING SPRAY, and
then go back
right a bit and kick the first rock you see for an HERB EXTRACT DX. Now
continue
back left, going down (since the hill is a dead end), until you come to
an area
where walking is blocked by the flow of lava. Walk around the rock
counterclockwise to the other side.

Kick the rock right here for a FLEE BALL, then head left some
more. When
you are starting to go up to the left, wait; if it hasn't already,
there should
be a rock partly sunk in the lava to your left that will soon rise.
When it
does, cross it over to the other side, and go to the end of the path.
Kick the
chest for a LIFE BERRY. Now go back over the sinking-and-rising rock,
and go
across the branch. Once you start going right again, kick the rock
there for a
MAGMA POWDER.

Continue along, and when you see a rock rising and sinking to
the north,
ignore it, but keep this area in mind, because you are going to be
coming back
here. Instead, continue straight right for a while until you come to
another
semi-blocked rock, and go clockwise around it. Proceed right a bit
more, go up a
rising rock, and kick open the chest at the end for a SCALE ARMOR. Head
back
left to the point I told you to keep in mind, and go north up the hill.
Continue
up and down the left branch into Fire Mountain.

Fire Mountain
-------------
The path going to the right side is a dead end. So instead of
that,
continue on to the left, and loop around counterclockwise. At the top
of the
hill, go left straight along. Unfortunately, you will be thrust into a
cutscene
right now, and be unable to get the other two items on Fire Mountain.
you will
also have to fight a warm-up battle. Once you do, another cutscene will
occur,
and you shall then have a boss fight.

======================
CROSS, MALE KNIGHT
======================
Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK
Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0
Knockback,
100% Freeze, Breaks Parry)
Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0
Knockback,
100% Freeze, Breaks Parry)
Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6
Knockback, 100% Freeze, Knocks Back)
Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5
Knockback, Knocks Back)
Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0
Knockback,
100% Freeze)
Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100%
Freeze)
Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty
Blast)

Male Knight (x4)

Despite popular opinion, partly spread as misinformation by the


BradyGames
guide, Cross is NOT able to be beat in this battle. Instead, you can
duke it out
for as long as you wish, but eventually, Cross will use his Celestial
Line Volty
Blast, and regardless of whether or not it does enough damage to kill
you, it
shall end the battle nonetheless.
======================

Afterwards, a number of scenes. When they're done, come back to


Fire
Mountain, and go past the door that heads into where you fought Cross.
At the
end of this hallway, kick open the two chests for a REVIVAL STONE and
EFREET.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE ARBITRATOR
TABT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Go to the Fort Helencia meeting room, and talk to Gawain. you


will have
a battle with him that is optional to win. As you've already fought
him, and
leveled up sufficiently some more, it shouldn't be too much of a
problem. If you
DO have trouble, use the strategy from the Elwen fight (yes, Elwen) as
far as
your personal equipment and fighting tactics go, along with a Volty
Blast, to
win. Afterwards, you will also obtain the ARBITRATOR as an actual
weapon. Now go
and see Zane in the meeting room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
ORCISH NEGOTIATIONS
ORNG
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Pre-Mission Checklist
---------------------
[ ] Have you recruited Gruel yet?

Agree to Zane's request to locate and get the orcs' assistance.


Next, go
straight to the Elf Region by way of Journey Pig statue.
Elf Region
----------
Here, head left from the statue, and when you get to the split,
go up to
the left into the pond area, where you fought the Crocogator all the
way back
while Jarvis was your sarge. In here, go through dirt road until you
get to the
main section of the pond. Continue down the road here, and head right
at the
three-way. At the end, on dry land again, go up and talk to the green
orc JJ.
Either option that you pick, he'll still ask you to go and fight the
Blood Orcs
in Borgandiazo.

From here, go to the Adien Region, and head to the start of the
Ocho
Region from the Adien Region.

Ocho Region
-----------
From the start of the region, head left along the long, LONG
dirt path
road and, (as the camera view changes), continue down and right. At the
branch,
go down to the left, and proceed along the road laid out for you until
you
finally come to a second split. Here, head down left, and continue
along yet
another long road until you get into the Ocho-Desneuf Region link.
Here, head
left across the stone bridge to the other side and into the Desneuf
Region.

Desneuf Region
--------------
Here, head left past the Journey Pig statue. You should see a
rope to
the north here. When you do, go up to it, and examine it with the O
button to
climb down into Borgandiazo.

Borgandiazo
-----------
Kick the nearby rock next to the start for 350 Dagols, then go
left.
Take the rope going down a floor, and follow it left into the next
room. Kick
the chest on the cliff face here for a LIFE BERRY, then head back and
go up the
rope again. Head left a bit, and climb down the second rope. Now go
left into
the next room.

In this area, proceed left and kick the tusk at the end for a
MASS OF
ENMITY. Now climb down the rope, and head left into a somewhat darker
room.
Here, go left and kick the tusks in the middle of the room for a CEMENT
POWDER
and ANALYSIS BALL. Head left and leave the opposite way. Here, kick
open the
chest for a REVIVAL STONE, then head back two doors into the main area
again.

Back out here, head right to the farthest right door, and
enter. Head
right, ignoring the first doorway down that you see. When you first see
a rope,
climb down it. Head left on the next floor past the rope and into the
next area.
Here, kick open the chest for a ROCK AXE. Go back to the main area
again (with
the two ropes and two doors), and this time, take the second rope going
down. On
the bottom, go right, and head through the door.

Coming in, continue right and head down the rope. From there,
head right
and down, but when you see a rope, head left into another area. Here,
go down to
the toadstools and examine them to obtain a KING'S TOADSTOOL. Head back
up into
the last room, go right, and this time take the rope down. Proceed
left, and
you will get into a cutscene then, before you finally have a boss
fight.

============
GALVADOS
============
3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK
5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry
Poke (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for damage
2x, Breaks
Parry)
Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks
Parry)
Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0 Power, Breaks
Parry)
Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast)

A note on the EXP and Dagols; it is actually doubled at the end of the
battle,
because technically, you fight Galvados *twice* (yes, his stats are the
same
between both battles). Recommended is equipping a Deep Lance, as not
only does
it help in giving you that extra reach to hit both of Galvados' forms
(a must
with his powerful attacks), but it also inflicts elemental damage to
him;
Galvados is one of few bosses in the game that has an active element,
in this
case, Fire.

The first part of this battle will result in Galvados riding his
stallion.
Fortunately, all it can do is Poke. Attack it from behind at all
available
opportunities, while keeping your distance in anticipation of an attack
should
the stallion turn around to face Jack. At this point in time, you
should merely
build up your Volty Gauge, and, ONLY if it constantly is at Max, use
your
regular Volties to clip the stallion's wings and effectively bring it
down
quickly.

After Galvados loses his stallion, he'll fight on foot. However, it can
be said
that he's a lot more dangerous on foot. Now only is his Powerful Swing
capable
of knocking off people from behind, but if you are not careful enough,
his Crazy
Slugger Volty Blast can take you out in a single blow. My
recommendation is to
stash his ass with one or two Volties quickly if you are using a Deep
Lance. Not
only will it cause a good amount of damage to him, it may also Freeze
him. If
so, continue to hammer away at him until you get sufficient enough
power to use
a Volty Blast, and do so. If he isn't frozen, hammer away anyways. You
should be
able to beat him to using the Volty Blast, which will be key to
winning.
============

Afterwards, backtrack your way out of this hellhole, and go to


see JJ,
where he's always been all this time. Once that is done, go back to
Fort
Helencia, and go see Zane in the Meeting Room. For your troubles, he'll
give you
a SAINT'S TROPHY.

Checklist
---------
[ ] Obtain a King's Toadstool and go to the Goblin Haven. Recruit
either Doppio
or Drew with the King's Toadstool, then go back, get another King's
Toadstool, and recruit the other Black Goblin.
[ ] After recruiting J.J., go back and talk to Zane, then head back to
Borgandiazo, agree to fight Galvados a second time, and win to
recruit him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
THE STORM
TSTM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Anytime after you complete Event: The Arbitrator (preferably


not before
you do Orcish Negotiations, however, as that would result in you
missing two of
the strongest warriors in the game), go to sleep at Fort Helencia. Exit
out into
the courtyard and take the right exit from here to view a longer
cutscene.
you will have a filler battle with some Female Knights and Round
Knights first,
but the REAL battle will begin as Cross shows up.

======================
CROSS, MALE KNIGHT
======================
Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK
800 EXP, 508 Dagols, Knight Saber, Herb Extract DX, Strength
Berry
Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0
Knockback,
100% Freeze, Breaks Parry)
Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0
Knockback,
100% Freeze, Breaks Parry)
Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6
Knockback, 100% Freeze, Knocks Back)
Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5
Knockback, Knocks Back)
Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0
Knockback,
100% Freeze)
Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100%
Freeze)
Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty
Blast)

Male Knight (x4): 880 HP, 793 EXP

This thing is basically just like the battle in Fire Mountain, except
that no
longer is Cross a godmoder who can end a fight without completely
finishing off
Jack. In turn, this fight is winnable (and must be won). Bring in an
axe so that
you when the Knights crowd in around Cross, you can use the Volty on
them and
hit all five of your enemies at once. Meanwhile, you should have some
of your
stronger warriors ready to battle (notably JJ and Galvados if you got
them from
the previous section). Bang away at them, and when all that remains is
Cross,
build up your Volty Gauge and unleash the Radial Smash Volty Blast on
him. He
should go down like a pillow after that (OK, that was a bad simile
there).
======================

Watch the cutscenes after the battle. Once you are back inside
Fort
Helencia, talk to EVERYONE. This includes Zane, Martha and Keane, and
Naom
(inside Martha's shop). More cutscenes will occur after everyone has
been talked
to. After you receive the letter, do whatever you need to until 8pm
comes by (or
go to sleep), and you will have one last cutscene for this chapter.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
CITY OF WHITE NIGHTS
COFN
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, head back down to Fort Helencia, and save your


game. We're
in the final chapter of the main game here. Go to sleep again, and some
more
scenes will take place. you will be forced to have Ganz in your party
now, so
replace somebody in your party with Ganz. Go back into Fort Helencia
afterwards,
and use the Journey Pig to go to the Adien Region. Head to the Septem
Region
from here.

Septem Region
-------------
Here, head straight left from the entrance to Septem Region,
past the
first split, past Septem Cave, until you get to the second split. Here,
head
north-left into the next screen. Continue on going left in this area,
and you
will soon come to yet another branch. This time, instead of going up-
left to
Algandars Castle, go down-left into the Dysett-Septem Region link. Do
the usual
of crossing the bridge over to the other side, and head into the Dysett
Region.

Dysett Region
-------------
At the start, head left down the path until you see a cacti to
the south
that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit.
When
you are not going up anymore and just going pure left, look for three
stunted
cacti next to each other to the north, and kick them for a CURE NEEDLE.
Continue
a bit left from there, and kick the cacti to the south for yet another
CURE
NEEDLE. Proceed along the general path again. When you begin to go up
to the
right and not up to the left anymore, kick the cacti north and left a
bit of the
rock for a FLEE BALL. Now continue along all the way to the end of the
screen.

Here, you will face off against Gerald.

==========
GERALD
==========
2105 HP, 216 STR, 184 DEF, 133 EVA, 166 LCK
3452 EXP, 780 Dagols, Revival Stone Chip, Strength Berry
Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback,
Breaks Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze
1.0)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback,
Blaze 1.0,
Knocks back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage,
Knockback)

Depending on whether or not you tried to fight Gerald seriously before


the split
(not counting your initiation battle, which was pretty much
unwinnable), you
would know how difficult he was at the time. However, now he's pretty
much a
joke. This is, of course, in part due to his not having gained a speck
of power
while you've gotten better equipment and higher stats since you left
Theater
Vancoor, but it is also because you have a four-on-one advantage.

Use this advantage by hooking up your party in a Box or Attack Link,


and
surround Gerald. Collapse inwards on him and nail him with a number of
attacks,
and when he's knocked down, wait for him to get up before hitting him
again.
Finally, if Gerald begins to start using his Volty Blast, don't worry;
Gerald's
is basically the only Volty Blast in the game that has a fixed amount
of damage
(987). So long as you are over 1000 HP (and have enough time to heal
yourself up
afterwards), if he hits you, you are still in the game.
==========

After the cutscene, you will be on the next scene. Here, start
going
north, and when you start to go left, kick the nearby cactuses for a
SAGE and
CURE NEEDLE (the two cacti containing these two items are right next to
each
other). Continue snaking left, and when going up to the right again,
kick the
wood/rocks at the left side for a REVIVAL STONE. Now proceed onwards
some more
past the Journey Pig, until you finally make it to the next area.

Here, you will face off against Cross once more. The stats are
basically
the same as at Fort Helencia. He'll usually start off with a Kamikaze
Link and
try to achieve a Volty Blast at the same time. Hit him with several
Spear/Two-
Handed Sword Volties to quickly and drastically bring down his Volty
Gauge, and
then finish him off. Once he's done, turn your attention to the Male
Knights,
and take them out. Afterwards, watch a cutscene, and head into the City
of White
Nights.

City of White Nights


--------------------
Watch one cutscene. Welcome to personal hell. This area is a
real pain
to get through, because of three reasons; first, you have a lot of
false paths.
Second, there are sand-falls all around the city that, if you get
caught in
them, will take you down a few floors. Third of all, some ladders are
fake, and
if you try to climb up, they will send you falling down. While I will
try to
achieve verbal directions, you may want to use this map as a guide as
well;

http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gi
f

Walking with Leprechaun is also recommended, so you don't run


right into
a sandfall, and have some response time.

Anywho, from the start, head right and climb up the first
ladder. On the
next floor, run to the right, but once you go past the first ladder and
are on
top of a ladder that you could climb down, stop. Walk slowly to the
right, as a
sandstorm will come soon. When you see it, make sure you are out of it
is way,
and then run past after it is done. Head to the right end of this
floor, and go
up the ladder now.
One floor up now, go left and climb up the first ladder you
see. Now
head right, left, and then left once more and climb up the first
ladders you
see, in that respective order. At the top, head left and kick open the
chest for
a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all
the way
right, ignoring the first ladder you see, and instead use the ladder at
the very
end.

At the top, go left if you want to use the restoration point,


then head
right and climb up the first ladder you see. It'll drop you down a few
floors
below. Once you get up, head right past two ladders going up (keep this
second
ladder in mind for later). Now walk slowly right some more, and avoid
the
sandstorm just to the left of a third ladder. Continue running to the
right end
of the floor. Kick open the chest for a fight, after which you shall
then obtain
a FALVERN.

Now go back to the second ladder, and head up. To your


immediate right
should be a ladder guarded by another sandfall. Wait for the sand to
subside,
then run right and climb up. On the next floor here, run all the way to
the
right and take the first ladder you see. Now, go left a ladder and
climb up,
left again and climb up, and right a ladder and climb up.

Up here, head right past the first ladder, then SLOWLY walk
towards the
next ladder, dodging the sandfall. Climb up the ladder at the end. On
the top,
SLOWLY walk right, as there will be another sandfall right away. Once
you make
it
safely past, run to the right end and kick the chest on the ledge for a
MONK
BANGLE. Now go back to the last ladder, dodging the sandstorm, and head
down.

Back down here, go left while dodging the immediate sandstorm,


and head
past the next ladder going up. When you come to the ladder going down,
continue
walking at a very slow pace, and dodge the sandfall. The next ladder
going up,
take it.

Up here, DO NOT MOVE. Instead, stay stationary for a while, and


take
note of the horizontal perimeter of the sandfall ends. When it does,
head left,
but only enough so that you park youself slightly left of the sandfall.
This is
because there will be a second sandfall to the left of that sandfall,
and you
want
to give yourself enough room so you don't fall prey to either of the
falls. Once
the second sandstorm subsides, run past it left, then go up the stairs
into the
Gold Dragon Castle.

Gold Dragon Castle


------------------
Save and use the restoration point. you will definitely need
it. Now go
up the revolving staircase, and head through the door at the end. A
cutscene,
walk up to the end of the castle, another cutscene (I personally love
Ganz's
'shock' expression), and then you will fight the final boss (whom I'm
not
revealing his/her/it is name for those people whom might scroll down
here by
accident).

==============
FINAL BOSS
==============
Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse,
Knocks
Back)
Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks
Parry,
Knocks Back)
Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x,
Breaks
Parry, Knocks Down)
Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify,
Ignores
Parry, Knocks Back, Random Locations)
Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks
Parry)

Some things need to be said about FB. First off, yes, he has a high
amount of
HP. Second of all, he recovers HP at a rate of about 10 HP every 2
seconds.
While this might seem annoying, many of his own attacks open him up to
being
slashed at. Secondly, you NEED to have a Healer on-hand for this
(unless you are
in a New Game+, which means you are more than likely able to godmode at
this
point in time), and you NEED to actively make sure s/he heals for when
FB
attacks (meaning you need to command him/her). For the fourth slot in
your party
(Jack, Ganz, and the healer make up the other three), I recommend
Galvados - his
4000+ HP means that he can go for a long time without needing to be
healed, and
when you do, you can toss an Herb Extract MAX at him.

FB's initial attacks, which are Counter Wind and Black Demon Swords,
aren't so
bad. Counter Wind will start off with FB closing his wings around him
as a
cocoon protection (in which he'll gain an insane amount of defense,
reducing
your damage done to him to low double digits or even single digits),
and then he
opens them up and sends out a damaging wind in front of him. This
actually opens
him up to attack; he takes a long amount of time between when he closes
his
wings and when he reopens them in attack, meaning that you can run
around him to
his back, and start a Volty with your newly-equipped Falvern. By the
time you
get it going, he'll have just started his attack, and will be directly
hit by
seven or eight hits. If you are in front of him when he closes his
wings, Parry.
Although it'll break open your parry, that is all it'll do along with a
meager
amount of damage, and it is better than the alternative; not parrying,
getting
knocked completely off your feet, and losing some more HP.

Black Demon Sword will see FB taking his sword out, and swinging it at
close
range. Fortunately, if you are on his left side, front or back, you can
avoid it
completely. But if you are on his right side, he WILL hit you, because
he first
swings it back, then slashes forward. As such, always try to stay to
his left
when he opens up with this attack. If you can not avoid getting hit,
Parry,
because much like with Counter Wind, it prevents you from getting
knocked back
and prevents a greater amount of damage.

Towards the end of the battle, however, FB will begin to abuse Dark
Catastrophe,
Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark
energy
onto the ground, and anyone whom is standing on one not only gets
damaged pretty
well, broken guards, and knocked off their feet, but can also get
petrified.
Rolling Bolt will start off with FB stopping, raising his arm, and then
a four
bolts electricity will appear about three meters or so out from FB
(this one is
actually avoidable for the most part, so long as you stay close to FB),
and
rotate around in a full 360.

The final attack, Blade Omega, is easily the most annoying and the
least
avoidable; FB will breath out a red and black fireball straight at you,
and
it'll knock you into the air, while hitting for damage multiple times,
before
finally sending you into the ground. When these happen, make sure that
you stay
out of the way in the case of the latter two so you can use a
Flexibility
Lotion/Bell Amulet on your Healer, and keep your party up.

Eventually, Final Boss should fall, albeit with a bit of difficulty.


==============

Afterwards, when the scenes go through and the credits finish off and
another
scene finishes, you will be asked if you want to save your game. Do so.
If you
do this, this means that you can load your game again from Jack's Room
by way of
"Continue" and go to the first special dungeon, Dragon Lair Cave.

"Strong From Start" means that you will restart the game over, with all
your
Dagols, a few Accessories (one Training Device, one Feather Earring) IF
YOU HAD
THEM IN THE FIRST PLACE, and regular Items, including Berries and
Tsuchinoko
Droplings. You also get to keep all your Skills and Weapon attacks +
Volty
Blasts, along with everyone in your Friends List (However, you will
have to
recruit them again manually to actually use them). You WILL, however,
lose your
armor, weapons, other accessories, and drop back to Level 1 and
starting stats,
and everyone else will also drop to their original starting levels.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
DRAGON LAIR CAVE
DRLC
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After choosing to "Continue", go find a Journey Pig Statue, and


take it
to the Dragon Lair Cave, which is in the far east.
Dragon Lair Cave
----------------
Watch the cutscene, then do the rooms in the following
(recommended)
order.

WIND: Head left two from the entrance, and go into the room south of
there. In
here, continue on left all the way down the long, long hallway, until
you hit
the left end. Kick the chest here for an ANCIENT AXE, then head back.
You should
go past two doors facing north. When you get to the third door (this
one facing
down), take the door down. In the next area, head left all the way
around the
snaking path until you get to the end, and take it into the next room.
Here, you
shall take on Cepheid, the Wind Dragon. When you win, go back to the
main room,
and head one room right from the entrance.

===========
CEPHEID
===========
8461 HP, 281 STR, 225 DEF, 286 EVA, 255 LCK
12895 EXP, 7444 Dagols, Evasion Berry, Dragon Scale
Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks
Parry,
Knocks Down, Form 1)
Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for
Damage 4x,
1.0 Bind, Knocks Back, Form 1)
Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back, Form
1)
Lightning Horn (Wind, Short Range, 1.6 Power, 1.0 Knockback, Form 2)
High Wind Breath (Wind, Long Range, 80 Arc, 0.7 Power, 1.5 Knockback,
Hits for
Damage 3x, Form 2)

Under different circumstances, the fight with Cepheid is still


basically the
same thing as when you fight him while on the Human Side, down to being
a two-
part battle, with the exception of Gil not being present in the second
battle.
You still have to fight a large tornado-like dragon that hovers along
the edge
of the battlefield in the first segment.

Fight his first form by first unleashing a Volty Blast to bring his
health down
to about half of what he his max is, then head up to him on the edge of
the
battlefield and hack-and-slash at him at a constant pace. Whenever he
looks like
he is about to use an attack, parry; doing so will either only break
your parry
and push you back a few centimeters, or just push you back. it is
better than
the alternative of getting knocked on your feet and having to get back
up again,
wasting time.

Other than that, due to Cepheid gliding along the edge of the
battlefield, it
will be somewhat difficult to hit him. Couple this with his Hurricane
Cutter,
which sends your men back sprawling, along with Break Tornado and Wild
Shockwave, which have similar results and long range, and it is oft
difficult to
get a hit in on him. As such, you may want to bring in a mage to be
able to hit
him from long distance if you don't have capable enough close-combat
fighters. A
healer who doubles as a fighter should also be present as well for the
next
battle, while you periodically step away from the battle to order
him/her to
heal.

After he sheds his main body and you enter the second party of the
fight, mob
him quickly and use Volties on him at every possible chance. His
attacks this
time can only push you back, and you can easily run forward and strike
at him
again. These attacks generally are pretty easy to recover from;
Lightning Horn
sees Cepheid sending four bolts of electricity from his forehead a
short
distance away from him, and they rotate around in a 360. Meanwhile,
High Wind
Breath just involves a large gust of wind slapping the space in front
of
Cepheid, somewhat like Break Tornado in the battle before. As always,
if ever
you need to, pull away temporarily to get yourself healed, and then
head back
into the fray once more.

Your allies should be able to keep up the Volty Gauge at the same rate
as you
use Volties, so continue to press the offensive, and he should go down
quickly
without a problem.
===========

FIRE: Head right all the way to the opposite end of the room, and kick
the chest
here for a REVIVAL STONE. Now go and backtrack almost to the beginning
of this
area, and take the doorway heading north. In here, go left along the
pathway to
the opposite side of the room, and take the first door that you see
north into
the next room. Head right slightly from the entrance into another room,
then
head left until you see the first door going down. Take it, and you
will take on
Parsec in the next room. When done, backtrack to the main room, and
take the
entrance one room to the left.

==========
PARSEC
==========
8182 HP, 346 STR, 315 DEF, 254 EVA, 299 LCK
4400 EXP, 4802 Dagols, Life Berry
Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback,
Hits for
Damage 7x, 1.5 Blaze)
Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for
Damage 3x,
1.0 Blaze)
Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for
Damage 5x,
Random Locations, 1.0 Blaze, Ignores Parry, Knocks
Back)

For those of you whom have only done Non-Human side; Parsec may be a
powerful
warrior, but he has one weakness; most of his attacks are frontal
attacks. The
lone exception to this is where he flies into the air and then hits the
ground
with a boom, creating a shockwave that spreads out to behind as well.
However,
because it is a short range, you can simply jump back or parry to keep
from
taking the worst of the attack.

In the meantime, bring in a healer, and two proxy warriors that have
both high
HP and Defense - several good options for the Human Side include Elwen,
Fernando, Nyx, Gerald, Nocturne, Ardolph, Gerald, Godwin, Rocky, and
Zeranium.
Non-Human gods can be Galvados, JJ, Gruel, and, to a lesser extent,
Clarence,
Dyvad, Martinez, Luka, Santos, and Serva.

While they attack Parsec from the front and take the brunt of the
damage, let
your healer do what s/he needs to do, and hit Parsec from behind. You
may also
wish to bring in an Icicle Axe from the Survivor Armory or a Deep Lance
from
Vladimir in Fort Helencia to inflict extra elemental-advantage damage
to Parsec.
Eventually, he'll fall.
==========
EARTH: Head left one from the entrance. At the beginning of this room,
simply
head all the way left through the cave tunnel, ignoring the one doorway
going
north, until you hit the left end of the tunnel. Here, head down south
into the
next room. Inside this room, again run all the way to the left, and
this time
around, kick open a chest for a WARRIOR BANGLE. Backtrack only one door
going
north, and head up into the next room. Take this room all the way left,
where
you will face off against Baade, the Earth Dragon. After you win, go
back to the
entrance room, and go two rooms right from the entrance.

=========
BAADE
=========
10000 HP, 334 STR, 409 DEF, 36 EVA, 400 LCK
30990 EXP, 6358 Dagols, Defense Berry
Crush Tail (Earth, Long Range, 200 Arc, 1.5 Power, 1.3 Knockback,
Breaks Parry,
Knocks Back)
Earthquake (Medium Range, 360 Arc, 0.6 Power, 0.5 Knockback, 1.0 Bind,
Knocks
Back)
Ash Stone Breath (Earth, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback,
2.0
Petrify)
Dragon Head (Earth, Long Range, 40 Arc, 1.3 Power, 1.0 Knockback,
Breaks Parry,
Knocks Back)

Much like his fellow dragon brethren before him that you have already
fought,
Baade has the ability to regenerate lost HP automatically. However,
this becomes
pretty useless when you realize that you will be dealing minimum high
double-
digits per attack, and have three or four warriors in the fray.

Again start the battle off with a Volty Blast, then go and start
attacking Baade
from behind. Do NOT, I repeat, do NOT go off into a constant combo
mode, as
Baade's Crush Tail attack involves him swinging his tail from behind
and
knocking you around. If you see it or his Earthquake attack coming,
quickly
parry; all it can do is simply break your parry, and then you can
return to
attacking Baade.

In the time between Crush Tail/Earthquake, use Volties as much as you


can if you
are using a Spear or Two-Handed Sword; the damage quickly adds up,
especially
since depending on whom your other fighters are, they may be able to
replenish
the Volty Gauge as fast as you can use it up, or perhaps even faster.
Should the
latter case occur and the Gauge gets up to 100 again, use another Volty
Blast to
severely weaken Baade further. All-in-all, it is very possible you may
not even
need to heal for this battle with Baade, when you consider that he
still does
have a low HP total, and that his strength and defense doesn't allow
him to
outlive you for long enough.
=========

WATER: From the start of the first hallway, go right a bit, and then
head north
into the first doorway that you see. Head left all the way across the
short room
here to the other side, and in the next room, head slightly right and
up into a
smaller side room. Here, proceed to the other side of the room, and
open the
chest for a TSUCHINOKO DUMPLING. Go back left one room, then start left
all the
way into the next room. Here, you will face off against the dragon that
Cairn
Russell once slew; Kelvin, the Water Dragon. After the battle, head
straight
back to the entrance room, and go through the newly opened path
directly south
of the entrance.

==========
KELVIN
==========
28000 HP, 298 STR, 185 DEF, 154 EVA, 41 LCK
32500 EXP, Luck Berry, Warrior Bangle
Double Fang (Long Range, 40 Arc, 0.8 Power, 0.5 Knockback, Hits for
Damage 2x,
Breaks Parry)
Water Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5 Knockback, Hits
for
Damage 2x)
Freeze Breath (Water, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 3.0
Freeze)
Aqua Jail (Water, Long Range, 0.6 Power, 0.5 Knockback, Hits for Damage
4x,
Ignores Parry)
Max Wave (Water, Long Range, 0.3 Power, 1.0 Knockback, Ignores Parry,
Knocks
Back)
Ice Javelin (Water, Long Range, 1.0 Power, 1.0 Knockback, Hits for
Damage 6x,
1.0 Freeze, Knocks Back)
Despite his high amount of HP, Kelvin also has a much lower Defense
rating than
Baade, the previous Dragon. As such, start off the battle by blasting
Kelvin
with a Volty, then continue on peppering him with Volties while your
other three
party members build up the Volty Gauge. Don't use a Volty Blast,
however;
Kelvin's lower defense rating doesn't necessarily mean that you will
have a
higher attack power, and when you can achieve only slightly more power
in a
Volty Blast than with a single Spear/Two-Handed Sword Volty, you
shouldn't throw
it away.

Approach Kelvin from the side, and make sure not to stay at his front.
If he
does turn around to face you, parry quickly and keep it up until his
attack
subsides, then go to his side again. This way, you should be able to
dodge most
of his attacks, and Aqua Jail itself doesn't physically knock you off
balance.
However, near the end of the battle, Kelvin will begin to use Max Wave,
which is
a huge tidal wave that washes over the entire screen. When he does
this, get
back up from the attack, and then continue pressing your assault. Soon,
Kelvin
shall fall.
==========

RADIAN: Going straight down from the entrance, this last path is rather
simple.
All you have to do is head straight left from the first hallway, and in
the next
room via the opposite end of the hallway, you will fight Radian, an
unknown (and
perhaps non-canon) dragon.

==========
RADIAN
==========
46000 HP, 399 STR, 1 DEF, 399 EVA, 399 LCK
35777 EXP, VIP Badge, Dragon Radian (Record), Mystery Berry
Block Voice 1 (Long Range, 0.5 Power, 1.0 Knockback, 3.0 Bind, 3.0
Confuse,
Breaks Parry)
Block Voice 2 (Long Range, 0.4 Power, 0.8 Knockback, 3.0 Bind, 3.0
Confuse,
Breaks Parry, Hits for Damage 3x)
Block Voice 3 (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Bind, 3.0
Confuse,
Breaks Parry, Hits for Damage 3x)
Body Press (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback, Knocks Back)
Self Meteo (Medium Range, 360 Arc, 1.6 Power, 1.3 Knockback, 3.0 Blaze,
2.5
Confuse, Knocks Back)

The 1 DEF rating is really a doppleganger; Radian actually has a much


higher
defense rating than that, meaning you can not go in there and start
doing 400+
damage x8 with a Volty. However, another thing that is notable about
Radian is
that most of his attacks will hit to a 90 degree radius; even his Body
Press
attack, which creates a shockwave, only hits an attack in front of him.
The only
thing that DOES hit all sides is Self Meteo, and he jumps up into the
air first
and lands elsewhere. Also, the only attacks that knock back are Self
Meteos and
Body Press, which don't honestly push you back that far.

Start off with Volties, keeping yourself behind Radian, until you
manage to
bring yourself down to about 30 VP.

When you do, bring your party into a link (either a Line Link or Box
Link) and
surround Radian. This is easier to do on the Human Side, where you have
a
handful of characters with godly skills (Kain's Auto-Cure, Elwen's King
of Day,
Nyx's King of Night); heck, you can even combine your own King of
Day/Night with
Elwen/Nyx if you want. However, you will want to either put Jack on
with Stop
Afflictions/Status Cure, or bring in somebody who knows one of those
Skills.
Either side, however, press inwards on Radian and slash and hack at
him.
Generally, you will get more hits on him than he'll get on you, so your
VP Gauge
should increase.

Once your Gauge reaches or gets close to 100 (or your link breaks),
have your
party members roam around freely, and do what needs to be done in terms
of
healing, etc. Use some more Volties on Radian, then go back into a link
and
continue to pound away at him.
==========

After the battle, go back to the front entrance. Go through the


portal.
You can now choose to advance upwards to the Distortion Corridor via
"Proceed".
Don't worry; if you can leave now, you can always come back and
continue up.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
DISTORTION CORRIDOR
DSRC
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Distortion Corridor Part One


----------------------------
The first part of Distortion is a series of near-identical
rooms with
multiple paths that you must take, so read carefully. The room with the
red
square (which teleports you back to Dragon Lair Cave) is the starting
room.

From here, head to the split, then go up to the right and then
up left
the staircase on the right side of the room. Inside the second room,
take the
staircase going to the upper right again. In the third room, however,
don't take
the upper right once more; instead, go and take the lower left
staircase, and
you will come into a room not identical to the others. Kick the chest
open here
for a TSUCHINOKO DUMPLING. Now, either backtrack to the starting room,
or take a
wrong turn and be returned automatically.

Back here, start off by taking the lower left staircase into a
new room.
Inside the next, continue on and take the upper right staircase. Coming
into
room three, go and take the upper right staircase once more, and then
do it a
third time in the fourth room. you will wander into another of the
rooms that
isn't identical to the rest of the maze. Kick the chest in here for a
STRENGTH
BERRY.

Now, from the room with the Strength Berry in it, go back only
one room.
Here, go down to the left, and take the lower left staircase. In here,
take the
upper-right staircase, and you will finally come face-to-face with your
father
in the next room.

=========
CAIRN
=========
17000 HP, 322 STR, 240 DEF, 303 EVA, 265 LCK
50624 EXP, Strength Berry, Training Device
Shadow Cut (Long Range, 50 Arc, 0.7 Power, 1.0 Knockback, Hits for
Damage 3x)
Strange Thorn Flash (Long Range, 50 Arc, 1.2 Power, 1.0 Knockback,
Breaks Parry)
Whirlwind Cut (Long Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks
Back)
Swift Fissure Destruction (Long Range, 50 Arc, 1.5 Power, 1.0
Knockback, Hits
for Damage 2x)
Wicked Blade Peak (Long Range, 200 then 90 then 50 then 200 then 50
Arc, 0.9
then 1.0 then 1.2 then 1.4 then 1.0 then 1.4 then
1.3 Power,
0.5 then 1.0 then 0.5 then 1.0 Knockback, Knocks
Back)

Be careful in this fight; despite Cairn's stats, they can be very


deceiving,
just like the Radian fight before him. This is due to Cairn's constant
abuse of
parrying, his quick attacks, and his Strange Thorn Flash. Strange Thorn
Flash
allows him to do a glide-slash which brings him down about a third of
the field
in less than a second, requiring you to follow him. This also makes it
semi-
difficult to use Volties, as he likes to use it a lot, taking him out
of harms
way. However, Volties can be used on him without a problem if you start
it up
while he's parrying.

This battle especially you may want to bring in a healer, because of


Cairn's
quick attacks, and set him or her on full healing mode throughout the
battle
depending on his/her competence and your own stats. Other than that,
make sure
that you equip your weapon to start off with a blow that breaks
Parries, so that
when Cairn does try to parry, you can break it quickly and attack him
unguarded.

Mayhaps the only problem in fighting Cairn besides his Strange Thorn
Flash
taking him to safety is his Whirlwind Cut. It hits all sides with a
long range,
and if it hits you, it knocks you back. For this battle, if you can not
parry
quickly enough against this attack, you may want to consider bringing
in the
100T Body Skill, so that you can not get knocked off your feet, and can
continue
to abuse Volties and attack Cairn, as your other party members WILL get
knocked
off their own feet.

Towards the latter half of the battle, Cairn will use his Wicked Blade
attack,
which is a series of quick slashes; Parry when he tries to do this.
Only the
eighth of the nine cuts can knock you back, and the previous seven will
have
their damage done greatly reduced. Once Cairn's done his attack here,
respond in
kind.

On a side note; it is useless to try and inflict a negative status on


Cairn, as
he is immune to every status effect.
=========

After the battle and cutscenes are over, you will have a
problem, as
this room is a constant maze. First, go and take the staircase in the
lower left
corner that is going up, and you will come back up on the right side of
the
room. Head up to the right along another staircase, and in the next
part,
continue straight right. you will be put into about the center of the
room.
Continue right up the staircase, and into Distortion Corridor Part Two.

Distortion Corridor Part Two


----------------------------
At the start of the first room, simply head north, and go up
the
staircase at the end. In here, take the lower left staircase, and in
the next
large area, simply head straight along left the pillars until you come
to a
large open room. Go left onto the single block at the end, and you will
be taken
over to the left side. Head up the staircase here. Continue to the top
and take
the door.

In here, you will have to follow the maze along using the
symbols on the
floor. This path of symbols is in the exact same order as was on the
wall in the
previous room, so listen to these directions, and listen to them well.
I'll also
label the symbol of the door you are supposed to take, just in case you
get
lost. On a side note, taking a wrong door will merely take you back to
the room
with the symbols on the wall, so do not sweat it.

In the first room, go straight up and take the northern door


(Earth). In
the second room, go and take the room going to the right (Water). In
the next
room, take the northern door again (Fire), then the right door straight
after
that (Wind). Now take the right room again (Silver), and go down a room
(Gold).
In here, go south again (Gold), and in this next room, kick open the
chest in
the southwest corner for a VALIANT MAIL. GO back up into the last room
north
(Gold), and this time, go right (?).

Coming in, go down, then head down to the left and use the
Restoration
Point. Go back up, then head down to the right into the next room,
where you
will face off against Valkyrie, from Valkyrie Profile, after a funny
conversation.

============
VALKYRIE
============
9004 HP, 323 STR, 288 DEF, 303 EVA, 355 LCK
65535 EXP, Growth Gem
Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5
Paralyze, Breaks
Parry)
Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, Knocks
Back)
Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback, 1.5
Paralyze)
Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify, 3.0
Curse)
Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then 0.6 then
1.2
Power, 0 then 1.0 Knockback, Volty Blast, Knocks
Back, Hits
for Damage 10x)

By most accounts, Valkyrie may very well be a problem. Not because of


her stats,
which finally are actually representative of just how strong she is,
but because
of her Absorb HP Skill, her ability to cause status afflictions with
each of her
regular attacks, and being able to use a strong Volty Blast that could
kill you
if you are below 2200 HP if/when she uses it on you. As such, you may
wish to
bring in a Demon Mail coupled with Auto Cure skill, or your new-found
Valiant
Mail with Stop Infliction skill.

As such, start the battle off with your own Volty Blast. Once it is
done, get
all your warriors to surround her and pound at her from every which
direction,
ignoring whether or not you get knocked back. If you do get knocked
back, get up
and continue attacking her; she can generally only attack one person at
a time
due to her low Arc. If she manages to Paralyze/Petrify/Curse somebody,
then
simply use the respective item required to heal it on your paty member,
or call
your healer on to do it. Meanwhile, continue to slam away at her, and
if she
begins to start using her Volty Blast, knock her off her feet and
continue.
She'll usually fall quickly, considering her low HP and DEF.
============

Afterwards, Valkyrie will join your party, and you will also
get a HOLY
SWORD GRAM off of her. At this point in time, you may want to consider
backtracking and heading off back to Fort Helencia or Radiata City to
save, and
replace somebody in your party with Valkyrie (as when leveled up
enough, she
becomes the most godly character in the game). Otherwise (or after you
come
back), continue on through the warp portal into the Shrine of Fray.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
SHRINE OF FRAY
SHOF
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Shrine of Fray Part One


-----------------------

From the start, head left slightly, and go up through the first
door
going north that you see. In here, head right and up, and examine the
scroll on
the wall. Head back into the last room, and this time, head left all
the way to
the end wall. Kick the wall here, and it should reveal a hidden
doorway. Head
into the next room. Head left again all the way to the opposite side of
the
room, and again kick the wall to show another door. Go inside the next
room.

Here, head right, and go up to examine the door. If it is


daytime, you
can go through the door. However, if it is nighttime, the door will be
locked
and you will have to wait for daylight hours to come. When daylight
comes, enter
the door and open the chest inside for a DEFENSE BERRY, then head back
out. Go
right, and take the door into the next area. Keep this area in mind as
a
"checkmark" area.
In here, go to the left side of the room, and kick the wall to
expose a
hidden door. Enter, and in the next area, go left and then left again
as the
camera tilts, and then kick the upper-left corner wall to open another
door.
Inside the next room, head up to the right, down to the right, up to
and down to
again, until you hit a dead end. Kick th wall here to once more expose
the door,
and go inside. In the second-to-last room, head straight down, then go
right
across the room to find a not-so-hidden door. When you finally get in
the last
room, head right to the right side of the room, and kick open the chest
for a
BOUNDARY CREST.

Now go back to the "checkmark" room. Here, go to the right


side, and
kick the wall here to expose another door. Head into the next room, and
go to
the huge door. Wait for nighttime to come, then when it rolls around,
enter and
kick the chest inside for a GROWTH STONE. Leave back into the last
room, then go
left a slight bit, and kick the wall here to open another door. Go
inside this
one.

Coming in, go down, then take the left path, going up and left
as the
view changes. Kick open the door on the wall, and go inside. Head left
to the
opposite side of the room, and open the chest for a PARADIGM. Go back
into the
last room now, and this time, head off to the right. Kick the door, and
you will
head off into the next room. In here, go straight up and through the
next door,
and you will watch a cutscene before facing off against Lezard. Note:
If you can
not get through the door, it is because you need the Boundary Crest
from
earlier.

==========
LEZARD
==========
16000 HP, 317 STR, 196 DEF, 421 EVA, 258 LCK
58666 EXP, Lucky Charm, Mystery Berry
Dark Savior (Long Range, 1.3 Power, 0.5 Knockback, 2.0 Curse, Ignores
Parry)
Fire Lance (Fire, Long Range, 1.1 Power, 1.0 Knockback, Hits for Damage
4x, 2.5
Blaze)
Prismic Missile (0.8 Power, 0.5 Knockback, Hits for Damage 5x, 1.5
Poison, 1.5
Paralyze, 1.5 Bind, 1.5 Freeze, 1.5 Petrify)
Poison Blow (Earth, Long Range, 1.0 Power, 1.0 Knockback, Hits for
Damage 5x,
2.0 Poison, Knocks Back)
Summon (Summons a Shrine Knight)

This battle is perhaps the only one that is easier on the Non-Human
Side than it
is on the Human Side. This is because you have in Romaria the ability
to heal
your entire party AND heal all status inflictions at the same time. By
comparison, if you want to have somebody whom can heal status
inflictions on the
Human Side, you are going to have to go down the list all the way to
Miranda
(whom has the two attacks separated, making things slower). You WILL
want to
bring in somebody whom can do this, because basically everyone of
Lezard's
attacks causes a status infliction (however, you could just bring in
three other
warriors, and stand back on your own and heal any status inflictions
that come
up on the other three).

On either side, you will want to equip the Demon Mail, or else the Stop
Inflictions Skill, so that you personally do not get negative status
effects. If
you have Elwen/Gruel, command them to use their own Volty Blast, while
you pound
away at Lezard. After the Volty Blast, continue to strike at Lezard,
and avoid
using a Link. Don't bother using regular Volties if you don't have some
status-
blocking defense in place; you will get hit before you have a chance.
If that is
the case, then wait until the gauge fills up again, use another Volty
Blast,
rinse and repeat until Lezard falls.

One other note; when choosing your weapon combos before the battle,
start off
with an attack that breaks Parries. This is because Lezard has Complete
Defense
upgraded to full stats, which means he takes NO damage while parrying.
==========

From where you get dropped off, head right and go up into the
portal.

Shrine of Fray Part Two


-----------------------
In the first room, the Space of Imperium, head up the
staircase. Go down
the hallway to the opposite end here, and examine the door. you will
then face
off againsst Gabriel Celesta.
===================
GABRIEL CELESTA
===================
33333 HP, 390 STR, 182 DEF, 365 EVA, 355 LCK
65535 EXP, Life Bangle, Growth Stone, Gabriel Celesta (Record)
Missile Blow (Long Range, 0.9 Power, 1.5 Knockback, Breaks Parry,
Knocks Back)
Mach Punch (Long Range, 0.8 Power, 0.5 Knockback, Breaks Parry, Hits
for Damage
4x)
Crescent Moon (Long Range, 180 Arc, 1.3 Power, 1.3 Knockback, Knocks
Back)
Glider (Long Range, 2.5 Power, 1.5 Knockback, Breaks Parry, Knocks
Back)
Cyclone Driver (Long Range, 360 Arc, 1.3 Power, 1.0 Knockback, Hits for
Damage
2x, Breaks Parry, Knocks Back)

Start the battle off with Status Cure or Stop Inflictions to cure
Jack's
Confused state, then once it wears off, switch over to 100T Body.
Gabriel
Celesta likes to abuse Knock Back attacks, and because you simply can
not be
parrying all the time, you need something to keep yourself up.

With that done, once the confusion wears off, use your Volty Blast (or
get
Elwen/Gruel to do so if either of them is available), then go and start
hacking
away at Gabriel Celesta from behind. Most of his attacks are to the
front, so
continue to stay behind (especially dodge his Mach Punch attack), and
use the
occasional Volty on him. If he ever uses Cyclone Drive, you can recover
from it
pretty quickly. At the same time, make sure that your healer constantly
heals
the party, without every letting up; Gabriel Celesta can hit that hard.

Whenever you get to a full Volty Gauge, use the Volty Blast again, and
then
continue slicing and dicing at Gabriel Celesta. Eventually, he should
fall. Make
sure that you heal up after that if you have to.
===================

After, you will be dropped off in the Space of Chaos. Go up the


stairs.
Head north along the hallway, and at the end, enter the door. Inside,
you will
face the second-last (but stronger of the two) bonus bosses.

==================
ETHEREAL QUEEN
==================
44444 HP, 482 STR, 182 DEF, 405 EVA, 480 LCK
65535 EXP, Ethereal Queen Record
Critical Rod (Medium Range, 200 Arc, 4.0 Power, 5.0 Knockback, Breaks
Parry,
Knocks Back)
Meteo Stream (Fire, Long Range, 1.8 Power, 12 Meteors, Hits for Damage
7x each,
8.0 Blaze, Knocks Back)
Lightning Phaser (Wind, Long Range, 0.9 Power, 0.5 Knockback, Hits for
Damage
10x, 8.0 Bind)
Stone Demolition (Earth, Long Range, 1.0 then 1.2 then 1.5 then 2.0
Power,
0 then 1.0 then 1.5 Knockback, 8.0 Petrify, Breaks
Parry,
Ignores Parry, Knocks Back)
Armageddon (Long Range, 1.5 Power, 1.0 Knockback, 8.0 Blaze, Knocks
Back, 12
Random Locations)

Be warned; Ethereal Queen is hard, and by hard, I mean that you could
go out and
acquire the best warriors (Elwen, Nyx, Kain, etc. for the humans, along
with
Valkyrie), level them up to Level 99, use a whole bunch of Berries that
you may
have stockpiled up over multiple playthroughs, have the best equipment
money and
exploring can get, and STILL get your ass kicked by the Ethereal Queen.
Nevertheless, all of these steps WILL help you majorly, so be sure to
do all of
the advised steps in preparation for this battle.

Start the battle off by licensing out a Volty Blast to Elwen/Gruel.


This is
something that HAS to be done, as they usually can do 3000+ damage with
a Volty
Blast, as compared to Jack's maybe 2000. Continue this pattern of
having them do
the Volty Blast whenever you get your Gauge completely filled up.

Ethereal Queen will for the first part of the battle mainly use her
Critical Rod
and Stone Demolition attacks, fighting everyone who gets close to her
at combat.
On the occasion, she will use Lighting Phaser (A big gust of wind that
will
force you back a bit) and Meteo Stream (Fireballs will come off her
body and
land around her, creating a big minefield of fireballs. Dodge this by
running
away to the edge of the battlefield when you see her summoning the
fireballs).
During this time, a Healer may not be imperative, but nevertheless,
keep him/her
healing AT ALL TIMES. Believe me, you WILL need it.

After she drops below 22222 HP (half of her total HP), she will begin
to use
Armageddon, which drops 12 portals of energy on the ground, somewhat
akin to
Aphelion's Dark Catastrophe attack. However, these are much more
lethal, and if
you get caught in one, you can be bounced all over the place, to the
point where
you can get killed even at full health from one Armageddon attack.
Again, keep
your healer busy once she begins to use this.

However, once she drops below the half-way point, there is something
else you
can do in regards to the Volty Gauge; if you have any number of
Tsuchinoko
Dumplings (and have already recruited Gobrey if on the Non-Human Side),
first
use a Volty Blast, then use the Tsuchinoko Dumpling. This completely
fills your
Volty Gauge once more, and you can use another Volty Blast in quick
succession,
allowing you to knock the Ethereal Queen off that much quicker.
==================

After the battle, you will acquire the Tri-Emblem Skill, which,
when
mastered and upgraded completely, adds a smacking 50 to all your stats
and HP.
you will also be put back at your room in either Fort Helencia or
Radiata City.
Save. The Dragon Lair Cave, Distortion Corridor, and Shrine of Fray
have been
completely reset now. If you fight your way to where you once fought
Valkyrie,
you can finally fight the last bonus boss of the game; Quasar, the Gold
Dragon.

==========
QUASAR
==========
20000 HP, 458 STR, 340 DEF, 305 EVA, 298 LCK
55910 EXP, 29854 Dagols, Growth Gem, Final Battle (Record)
Grand Tackle (Medium Range, 120 Arc, 1.0 Power, 1.3 Knockback, Hits for
Damage
2x, Breaks Parry, Knocks Back)
Accellaser (Long Range, 2.0 Power, 1.3 Knockback, Hits for Damage 5x,
Breaks
Parry)
Vast Illusion (1.3 Power, 1.4 Knockback, Knocks Back)
Final Judgement (Long Range, 1.5 Power, Hits for Damage 2x, 3.0 Bind,
3.0
Petrify)

This battle is actually a rather easy fight when you compare it to your
previous
major battle with the Ethereal Queen, and even with Gabriel Celesta and
Lezard.
Most of Quasar's attacks are to the front, so you should be able to
attack him
from the side or rear, and use regular Volties to quickly bring down
his HP. You
may want to consider equipping 100T Body for this fight, because he
DOES like to
use Grand Tackle and Illusion alot, but if you defeated Ethereal Queen,
the
battle is at a difficulty rating where you can just get back up and
continue
slashing away without a problem.

The one thing of note here is Vast Illusion. When Quasar does this, he
will curl
up in a ball, and let out a flash of light that hits everything in the
room, and
he then teleports elsewhere. When he does this, parry so that you don't
get
knocked off balance, then follow him to wherever he reappears a few
seconds
later, continuing to fight him.
==========

After that, congratulations. You have done pretty much


everything that
there is to accomplish in Radiata Stories. Of course, you can go
through the
three

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
REGULAR BASICS
RGBS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

========
Controls
========

On the overworld, outside of Battle...

X - Kick, Confirm Choices, Scroll through Text


Circle - Initiate a conversation, Examine objects, Closes Menu
Triangle - Opens + Closes the Menu
D-Pad - Move around
Left-Analog - Move around
L1 - Show the clock
R1 - Show the map
Start - Pauses the game

=======
Kicking
=======
After the first two chapters of the game, things begin to get
fairly
more open-ended. Jack can go virtually anywhere with a few
restrictions, and
everywhere he goes, he will meet new people, fight new enemies, and
encounter
new environments.

Many of these environments have kickable objects. By carefully


examining
the background and kicking everything, some of these objects will have
items
that you can obtain by doing such, meaning that everytime you go to a
new place,
you should kick everything to get new stuff.

Some monsters cannot be fought by running straight into them.


Instead,
they can only be engaged by kicking them. This is especially true of
really
small monsters (ie. bugs crawling on the ground), or some of the more
passive
animals (Tusky Mammoth).

Additionally, nearly every single person in the game can be


fought by
kicking them twice. This pisses them off to the point where they will
fight Jack
in a one-on-one. Be warned, however; some people will call in back-up
foes such
as the Radiata Castle Guards.

==========
Recruiting
==========
There are 177 characters in the game, of which 173 are not
recruited
automatically (the four automatics are Jack, Ridley, Ganz, and Clive).
The
majority of that 173 involve hunting out the person and talking to them
(or
alternatively, using the Database in this FAQ), and using the hints
that they
drop to eventually recruit them.

While some characters only require for you to initiate an event


of
sorts, for others it is mandatory that you be at least a specific
level. This is
usually (their level - 5). In other words, for a character like Ernest
to be
recruited, you cannot be at any lower than five less his levels. Since
Ernest's
starting level is 14, you must be at least 14.

Finally, the way that you recruit characters varies


individually for
each person. Some, you only have to talk to them or else get in an
automatic
event (Clive, Marietta). Others, you have to be a bit more persistant
and follow
them around for a day (Cornelia/Rachel), and for others, you will have
to
actually do a task for them (Flora, David). Lastly, others can only be
recruited
at certain times of the day (Claudia), or else only after a specific
point in
the storyline (Iris).

================
Saving, Sleeping
================
Sleeping is an essential part in this game, as it restores all
your HP
to full. Despite the abundance of inns in Radiata City, they are
misleading; in
reality, you can only sleep in three places in the game, which is your
Trainee
Room in Radiata Castle, Jack's House in Radiata City, and Jack's Room
in Fort
Helencia. To use them, you will simply have to examine them to initiate
sleeping.

HOWEVER: Be warned, as in some cases, sleeping will advance the


plot,
and may force you to miss out on stuff permanently.

As such, you want to save often. Save points are either blue
flags or
red flags, the latter of which appear only at your beds, and the former
appearing during missions. The blue flags will also disappear after the
mission
is over, as they merely are used to allow you to continue in case you
need to
leave the game or you screw up.

Lastly, at times, you will find blue circular-shaped lights.


These are
often found near flags, and can be used to restore yourself to full HP.

===============
The Time System
===============
Radiata Stories revolves around a time system, with twenty four
hours in
a day. One minute of real time equates to a single hour in game time.
This is
further divided into night and day, the former taking place from 6:00pm
to
6:00am, the latter taking place from 6:00am to 6:00pm. To check the
current
time, press L1.

The time dictates what each character in the world of Radiata


does, as
nearly every character moves about town throughout the day. Some things
can only
happen at certain times; for example, when looking for Flora's
painting, you can
only obtain it from Synelia from 10am to 3pm, no time afterwards, no
time
before. Many people also go to sleep or elsewhere and are thus
available at
certain time periods.

Three other things occur that are time-related; the first of


these is
that some Skills are most effective during Day or Night. King of Day
nets you up
to +25 in every stat during the Day, while King of Night nets you up to
+25 in
every stat during nighttime.

Also, when it is nighttime, some formerly aggressive monsters


will have
gone to sleep, allowing you to tread by them without fear (although you
can
still kick them awake to fight them).

Finally, at the changing between night and day (or the


reverse), if you
have killed any monsters in the area you are currently in, they will
all respawn
and the place will fill up once more.

============
Journey Pigs
============
After successfully completing Crocogator Hides mission, you
will be able
to use the Journey Pigs. The Pig allows you to travel throughout the
world of
Radiata instantly. All you have to do is find a Journey Pig, kick it,
then
designate the point on the map that you wish to travel to.

In order to activate a Journey Pig, you need to find a Journey


Pig, but
do not have to physically kick it. Also, a few Journey Pigs, depending
on which
part of the split you take, will deactivate permanently.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
COMBAT BASICS
CMBC
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
========
Controls
========
In Battle....

Circle - Attack (Hit Circle Multiple Times to go through your Combo


Attacks)
X - Parry; Double-Tap to Jump Backwards, in a semi-retreat; complement
with
Square to execute a Volty Blast (100 VP required)
Square - Use Volty; complement with X to execute a Volty Blast (100 VP
required)
Triangle - Accesses the menu; here, you can switch Skills and Equipment
on the
fly during the battle, assign Links, and use items
L1 - Opens the Command Menu. Press L1 again to open the Items Menu
R1 - Locks onto the target currently highlighted in yellow
L2 - Rotates the camera left
R2 - Rotates the camera right
Left-Analog - Move Around
D-Pad - Initiates the Link assigned to the specified D-Pad direction
Start - Pauses the game

=========================================
Attacking, Combat Skills, The Volty Gauge
=========================================
When in battle, Jack will automatically target a single enemy,
which a
yellow cursor will go over. Run around to switch the cursor to a
different
enemy, and press R1 to lock onto the enemy whom the cursor is currently
on.

To execute a basic attack, Jack needs to have the cursor on the


enemy,
and you must press the Circle button. Jack will then run up to the
enemy, and
hit the enemy. Press Circle multiple times to go through your combo
attack and
restart over.

In the Status Screen on the menu, in the lower-right corner,


Jack has
Combat Skills. Open this up, and you will have two or more Combat
Skills that
you can link together to have a full-blown combination of engagement
techniques,
to a maximum of five per loop. Each of these attacks require a certain
number of
Combat Points (CP). As you equip on a new attack, it takes away from
your total
CP, determined by which weapon you have equipped, and if you do not
have the
sufficient maximum amount, you cannot equip the attack.

Additionally, when starting out with each type of weapon (One-


Handed
Sword, Two-Handed Sword, Spear, Axe), Jack will only know two attacks.
In order
to learn new attacks, Jack must kill many foes with that type of
weapon. For
information on how many kills are required, reference the "Weapons +
Skills"
section.

Finally, when Jack (or any of your allies) attacks an opponent,


they
will add on to a bar that can be seen in the upper-left hand corner of
the
screen. This is known as the Volty Gauge, and can be filled up for a
maximum of
100. When you hit 10 Volty Points, Jack can execute an attack known as
a Volty
by hitting the Square Button. He runs up to the opponent, and uses an
attack
that varies between weapon. This usually kills most enemies.

Finally, if you reach 100 Volty Points, Jack can fire off an
attack that
pauses time and happens automatically with no-miss, known as a Volty
Blast. This
uses up all 100 Volty Points (unless you are equipped with Save Volty),
and is
often used to advance or finish boss battles.

========
Elements
========
In the world of Radiata Stories, some enemies, weapons, and
armors have
an innate affiliation with one of the four basic elements of ancient
alchemy;
Earth, Fire, Wind, and Water. When Jack faces off against an enemy with
a
certain element, it would be wise to come into the battle utilizing a
weapon of
the opposite element, and an armor of the same element.

In general, attacking an enemy with it is opposite element nets


an
attack
percentage of 140%, while attacking it with the same element as the foe
itself
is gives you only 50% damage. The element damage chart is simple;

Earth <> Wind Water <> Fire

=================================
Parrying, Dodging, Counterblowing
=================================
Although Jack usually will manage to outfight his opponent and
force
them into submission, a few opponents may get the upper hand on him,
creating a
real battle. In this type of situation, not only does Jack have to
attack at key
moments to win, but he will also have to guard against attacks.

In order to do this, press the X button. Doing this will make


Jack put
his weapon up in front of him to block whatever attack is coming
against him. In
addition to reducing damage (and eliminating it with Complete Defense),
it also
prevents you from getting knocked off your feet in most attacks, unless
the
attack both breaks through your guard AND knocks you off your feet
(which very
few do, and are restricted to bosses).

However, at times, parrying will not do the job. In most cases,


since
the attack is headed for where Jack is and not directly for Jack, you
can dodge
it and it will miss you. Achieve this by double-tapping the X button,
and Jack
will jump back.

Finally, there lies one other option that can turn the tide of
the
battle; the counterblow. When an enemy attacks and Jack parries, there
will
normally be a blue flash of light. Drop your parry and quickly press
Circle, and
Jack will quickly strike at the enemy in a counterattack, knocking it
off
balance and throwing it back (alternatively, hit Square to execute a
countervolty).

===============
Status Ailments
===============
Throughout the game, monsters can either inflict to Jack and
co. or vice
versa status ailments that change the playing field. These ailments
will impair
the victim in some way or other. Against enemies, status ailments can
be
inflicted in two ways; through the use of items with the suffix
"Powder", or
through certain weapons.

With weapons (with the exception of Death), the following


equation
applies;

Affliction Stat x 0 through 100 (randomized) + (Attacker's


Luck/8)
- Target's Evasion
If the answer is 90 or greater, then the infliction has a
chance of
hitting. However, some monsters have a percentage of dodging the
infliction,
which then plays in. 100% means all inflictions miss, 75% means 3/4ths
of all
attacks miss (REGARDLESS of whether you get 90 or 900 in the above
equation),
50% means half, and 25% means 1/4.

After awhile, the ailment will fade away.

Without further ado, the list;

Bind
----
The character turns a yellow hue, and are unable to move. If
the victim
is Jack, you can rotate the Left Analog Stick to break free of the hold
sooner.
Healed with Bell Amulet.

Blaze
-----
The victim will be lit on fire, and will at random jump up and
howl from
the fire, and is impossible to control until s/he regains his or
herself, only
to do it again a few seconds later. Move the Left Analog Stick to put
it out
quickly. Healed with Cooling Spray.

Blind
-----
A square block full of pixels will go around the character's
head, and
your view of the world becomes pixellated, blurring up your
surroundings and
making it difficult to see enemies. Evasion and Luck drop to 0. Healed
with Eye
Drop.

Confuse
-------
Effects of confusion include running around in random
directions, and
striking random targets, including your own allies. If the target is
Jack, you
can cancel an attack that is redirected to your ally by pressing the X
button
twice to do a dodge. Healed by Mint Drop, and can also be removed by a
physical
blow.
Curse
-----
Offensive ability is removed completely, as the character
cannot attack.
Follows through outside of battle and into the next. Healed with Holy
Water.

Death
-----
Instant kill. The success rate of this is determined by the
following
formula, which is required to be greater than 100. Resistances still
apply;

Attacker's Strength (Weapon Included) + 0-100 (Randomized


Number) +
(Attacker's Luck/8)
- (Target's Evasion/10) - (Target's Luck/20)

Freeze
------
The character is frozen, and is unable to move. If the victim
is Jack,
jerk the Left Analog Stick to break out of captivity quicker. Healed
with
Heating Tablet.

Paralysis
---------
The character will brighten up somewhat, with an aura of sorts.
They
will then move at a very sluggish pace. This ailment follows the
character
outside of battle and into new ones. Healed with Cure Needle.

Petrify
-------
The character is turned into stone and unable to move. To break
free
quicker, utilize the Left Analog Stick and move it around. Healed with
Flexibility Lotion.

Poison
------
During Poison, a green mist envelops the character, and your HP
drains
away at a slow, but steady pace. It will follow you outside of battle
and then
into new battles. Healed with Cure Drop.
=====
Items
=====
Items are objects that can be used to further advance your
cause in
battle in some way or the other, such as being used to inflict a status
ailment
on an enemy, or heal your ally. In order to use an item, it must first
be
obtained, either found through the environment, obtained from an enemy,
or
bought.

After that has happened and you are in a situation that has a
need for
the particular item, open the Item Menu by pressing L1 (After joining
Theater
Vancoor, press L1 twice). Select the item you wish to choose, and, if
it is used
on a single character only, the specific character you wish to use it
on.

There should also be a note; when Jack uses an item, there is


always a
delay as he throws an item to somebody else. As such, do not wait until
the last
moment to give an HP-healing item to somebody. They may be dead by the
time it
gets there (in which case, you would have to wait until their status is
registered as dead, then give them a Celestial Nectar).

======
Skills
======
A Skill is a character-unique trait that grants certain special
abilities to it is owner. For example, Jack's starting skill, Luck
Plus, grants
the user more Luck in addition to his base Stats. Other Skills are much
more
useful, such as Full Power, which increases the strength of your Volty
and Volty
Blast Attacks, and King of Day/Night, which increases all your stats by
a large
amount during the Day or Night, respectively.

Additionally, each of these Skills can be leveled up to


increase their
effectiveness, to a maximum of five levels, or stars. This is achieved
by
fighting more battles, which will eventually level your current Skill
up some
more.

Jack is the only person whom can learn new Skills; every other
person
has his or hers set in stone. To learn new Skills, he must first put
the person
whom's skill he wants to learn into his party, and then get into a
number of
Links during the next few battles until the new Skill is learned. To
learn a
Skill, you have to go into a Link with somebody with the Skill you want
in 15
separate battles.

Finally, the statistics for leveling a Skill up to the next


level in
each case goes as this IN GENERAL (a few characters will have variants
when
leveling up to Levels 2 and 3);

From Lv. 1 to Lv. 2 --> 7 battles


From Lv. 2 to Lv. 3 --> 9 battles
From Lv. 3 to Lv. 4 --> 11 battles
From Lv. 4 to Lv. 5 --> 13 battles

========
Commands
========
Once Jack joins Theater Vancoor, he can begin to use Commands,
which are
orders that dictate the guidelined actions the A.I. of other characters
will
take during a battle. Beyond the one that he learns initially (Attack),
every
Command is learned by obtaining Books throughout the game and reading
them.

Commands take a few seconds to register, and if Jack is in the


middle of
a command when he gets interrupted by an enemy attack, it will not go
through.
As such, when issuing a Command, make sure that you have sufficient
time to do
so. They may be in themselves useful in forcing the A.I. to do
something it
wouldn't do normally, but it needs commands.

Furthermore, some Commands do not make out an order, but


instead achieve
an effect among your team. For example, Power Injection will grant +40
Strength
to all characters for 20 seconds, mayhaps giving a much-needed edge.
However, at
the same time, lots of Volty Points are used up, so you may need to be
conservative with your orders.

=====
Links
=====
After Jack becomes a Sergeant in the Theater Vancoor Guild, he
is taught
how to use Links, and can henceforth use them. The basic gist of Links
is that
the three people that have allied with Jack get together in a strategic
formation, and use this to overwhelm their enemies in some form or the
other.

These links relate all four people with lines that keep them
together,
and force the other three to stay with Jack, and follow his actions.
One common
Link is the Box Link, where the four members are related together in a
square-
shape, and can close in on an enemy, smash the living hell out of it,
and then
temporarily retreat.

However, these Links can come at a cost; while in a Link, you


cannot use
Volty Blows or Items during your time in a Link, and every time that an
enemy
hits any of the four party members, your Volty Gauge drops by 1.
Furthermore,
some Links will cause you to lose VP as you attack.

The only Link Jack knows at the start is the Box Link, but as
you battle
more and use Links, you will eventually discover more techniques and
formations
that you may use.

That is not all; Links are also the only way that Jack can
learn Skills
from other people other than Luck Plus.

===========================================
Changing Equipment and Skills During Battle
===========================================
Something that is known to few people is that you can, in fact,
change
your Skills, Weapons, and Armor during the midst of a battle. This is
done by
opening the menu with the Triangle Button, and going to your status
screen.

The main uses of this are strategic, and may require you to
have several
different types of weapons, armor, and skills. As far as weapons go,
you might
want to use Axes to take out a particularly defensive opponent, then
suddenly
switch to a Spear and eliminate swifter opponents that dance around the
place,
and end off with a Two-Handed Sword, useful for it is Volty Blast.
Furthermore,
elements may play into your changing your choice of weapons, so as to
maximize
damage.
Skills involve more strategy. For a major example, when using a
Volty
Blast, you would definitely want to switch to either Full Power
(increases the
Volty Blast's damage) or Save Volty (Saves 30 Volty Points out of your
100
used), while when you launch an all-on attack, Strength Plus, King of
Day/Night,
or Tri-Emblem is the key. And when you need to retreat temporarily and
lick your
wounds, Auto Cure or Absorb HP can play in very well.

=======
Thieves
=======
Some enemies have some good items that they very rarely drop
(perhaps
the most infamous of these is the Dagol Tortoise), and for the most
part, most
monsters will not usually drop everything they have to offer. To cover
up for
this, you can instead steal their stuff during battle. These are the
people whom
can steal, grouped from greatest to worst in terms of effectiveness
based off
their profile. Their usefulness increases with their level, so Alba
will not be
as good as Nocturne starts off as.

HIGH TIER
---------
Flau, Herz, Alba, Ortoroz, Nocturne, Sonata

MIDDLE TIER
-----------
Jared, Rynka, Solo, Ben

LOW TIER
--------
Eon

USELESS TIER
------------
Joaquel, Pinky

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
WEAPONS + SKILLS
WPSK
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Before we get started, a layout of a Weapon Skill;

"Sky Splitter (2 CP, 90 Arc, 1.1 Power, 0.5 Knockback)"


The first detail is the name. This is then followed up by the
amount of
Combo Points required to be available to equip the skill. Arc refers to
the
range of a circle (360 degrees) that the attack will cut, while the
power refers
to how much damage you will do with the attack. Lastly, Knockback
refers to how
far Jack can be knocked back if he gets interrupted in the middle or
end of this
attack by an enemy parry.

Finally, with some attacks, they have a special status, which


is either
Knockback, Knockdown, or Break Parry. Knockback sends the enemy reeling
backwards and then onto their backs, Knockdown straight onto their
backs, and
Break Parry breaks through an enemy's guard.

"-15 Kills Required"

Most attacks require that you kill a certain amount of enemies


with the
specific weapon before you can learn it. The number listed is thus the
number
required.

"-Jack leaps up into the air and then sinks downwards into his
opponent,
damaging him even should he be on the ground."

Here is a general description of the attack and how it works.


Pretty
straightforward.

Next up, the weapons themselves.

"Air Blade (5 CP, 14 STR, Wind)"

The name of the weapon is then followed up by how many Combo


Points you
have to equip attacks onto. STR is how much strength the weapon has,
which adds
onto Jack's own base strength. Finally, if the weapon has an element,
it will
also be listed.

For elements, the list goes Fire <> Water, while Wind <> Earth,
resulting in 140% damage. Using an element against an enemy of it is
similar
kind results in only 50% of the usual damage.

"Buy, Sell: 1000 Dagols, 500 Dagols"


The Buying Rate of the weapon, if it can be bought, is listed
first, in
the official Radiata Stories curreny, the Dagol. Next, the weapon's
selling rate
is listed. With the lone exception of the Arbitrator, every weapon can
be sold.

"Locations: Dead End Armory, Survivor Armory, Triston Armory"

The areas where the weapon can be gotten are listed here. The
first
things to come are the shops that it can be gotten, then the areas that
you can
obtain it from by either opening a chest or kicking around in that
area, and
lastly, the enemies that you can battle that will drop it.

ONE-HANDED SWORDS
-----------------
Skills
------
Right Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)
-Jack slashes downward starting from the right.

Left Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)


-Jack slashes downward starting from the left.

Sky Splitter (2 CP, 90 Arc, 1.1 Power, 0.5 Knockback)


-15 Kills Required
-Jack leaps up into the air and then sinks downwards into his
opponent,
damaging him even should he be on the ground.

Cross Slice (2 CP, 200 Arc, 1.0 Power, 1.3 Knockback)


-40 Kills Required
-Jack twists around from left to right in a circular slash,
attacking all
enemies within his radius.

Cyclone Thrust (3 CP, 40 Arc, 1.1 Power, 1.3 Knockback)


-75 Kills Required
-Jack moves forward and does a light jab at the opponent before
backing
away a short bit. If the enemy is not on guard, he will be
knocked
backwards.

Guillotine Slash (3 CP, 40 Arc, 1.3 Power, 1.0 Knockback)


-120 Kills Required
-Jack leaps forward and slashes at the opponent sharply.

Impact Thrust (3 CP, 40 Arc, 0.7 Power, 0.5 Knockback)


-165 Kills Required
-Jack moves closely towards the enemy and does a close-combat
thrust,
breaking the enemy's parry should he have one in place.
Upper Slash (4 CP, 90 Arc, 1.1 Power, 0.6 Knockback)
-210 Kills Required
-Jack slashes upwards into the enemy, knocking him off his feet
and away.

Dance Tornado (4 CP, 90 Arc, 0.9 Power, 1.0 Knockback)


-255 Kills Required
-Jack jumps into the air, and does a quick spin, slashing the area
around
him as he does, before landing back on the ground.

Crescent Blade (4 CP, 200 Arc, 1.3 Power, 1.0 Knockback)


-300 Kills Required
-Jack takes a step forward, slices diagonally across the enemy,
and then
completes his step.

Beast Thrust (Volty, 40 Arc, 2.0 Power, 10.5 Knockback)


-Jack quickly glides forward along the ground, and cuts through
his
intended target before stopping on the other side of his foe,
movement
having been as smooth as a phantom. If there is still an enemy,
it would
have had it is parry broken and been knocked off if it is feet.

Limit Break (Variable amounts of Power, 1.0 Knockback, Knocks Back,


Hits for
Damage 9x, Volty Blast)
-350 Kills Required

Equipment
---------
Air Blade (5 CP, 14 STR, Wind)
Buy, Sell: 1000 Dagols, 500 Dagols
Locations: Dead End Armory, Survivor Armory, Triston Armory

Aqua Blade (4 CP, 16 STR, Water)


Buy, Sell: 1000 Dagols, 500 Dagols
Locations: Triston Armory

Arbitrator (9 CP, 119 STR)


Buy, Sell: N/A, N/A
Locations: Obtain from Gawain in Event: The Arbitrator

Basilisktos (8 CP, 68 STR, 1.0 Petrify)


Buy, Sell: 18000 Dagols, 9000 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Empty Bottle (8 CP, 1 STR)


Buy, Sell: N/A, 25 Dagols
Locations: Adien Region, Black Town of Night and Lust, Dorse/Adien
Region Shed,
Dorse Region, Dwarf Tunnel One, Jack's Room (Fort Helencia),
Path of
Insanity and Fanaticism, Path of Swords and Wisdom, Path to
the Beast
Pit

Evil Blade (11 CP, 53 STR, 1.0 Curse)


Buy, Sell: 8000 Dagols, 4000 Dagols
Locations: Survivor Armory, Vladimir (Fort Helencia), Complete all
Dummy
One-Handed Sword Tests

Flame Blade (6 CP, 56 STR, Fire, 1.0 Blaze)


Buy, Sell: 11600 Dagols, 5800 Dagols
Locations: Dead End Armory

Glory Edge (7 CP, 47 STR, Air, 1.0 Paralyze)


Buy, Sell: N/A, 3100 Dagols
Locations: Battle and Defeat Natalie

Hatred Edge (9 CP, 75 STR, 1.0 Confuse)


Buy, Sell: N/A, 50 Dagols
Location: Battle and defeat the Archdemon in Algandars Castle

Holy Sword Gram (8 CP, 170 STR, 1.0 Paralyze)


Buy, Sell: N/A, 50 Dagols
Location: Receive as a gift after defeating Valkyrie

Iron Edge (4 CP, 8 STR)


Buy, Sell: 400 Dagols, 200 Dagols
Locations: Equipped Start of Game, Survivor Armory, Triston Armory

Jinn (10 CP, 62 STR, Wind, 1.0 Paralyze)


Buy, Sell: N/A, 50 Dagols
Locations: Wind Valley

Knight Edge (6 CP, 12 STR)


Buy, Sell: N/A, 400 Dagols
Locations: Radiata Castle Training Room Sotreroom, Fort Helencia
Entrance

Kotetsu (9 CP, 100 STR, 1.0 Blind)


Buy, Sell: 51000 Dagols, 25500 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Phantom Edge (10 CP, 32 STR, 1.0 Bind)


Buy, Sell: 2500 Dagols, 1250 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Steel Blade (10 CP, 41 STR)


Buy, Sell: 4800 Dagols, 2400 Dagols
Locations: Dead End Armory, Survivor Armory

Storm Bringer (11 CP, 104 STR, Wind, 1.0 Paralyze)


Buy, Sell: 56000 Dagols, 28000 Dagols
Locations: Vladimir (Fort Helencia)

Umbrella (15 CP, 3 STR)


Buy, Sell: N/A, 15 Dagols
Locations: Goblin Cemetery
TWO-HANDED SWORDS
-----------------

Skills
------
Crescent Slice (1 CP, 90 Arc, 0.7 Power, 1.0 Knockback)
-Jack slashes downward starting from the right.

Lunge (1 CP, 40 Arc, 0.9 Power, 1.3 Knockback)


-Jack jumps at his his opponent and does a long-armed thrust into
his
foe.

Downward Thrust (2 CP, 40 Arc, 0.5 Power, 0.5 Knockback, Hits for
Damage 2x)
-10 Kills Required
-Jack lunges towards his opponent and cuts downward at them, and
follows up
with a quick second hit.

Reverse Blade (2 CP, 120 Arc, 1.0 Power, 1.0 Knockback)


-30 Kills Required
-Jack spins around and slashes diagonally up from left to right.

Right Plow (3 CP, 200 Arc, 0.8 Power, 1.3 Knockback)


-60 Kills Required
-Jack cuts into the enemy from the right in a hard motion.

Upward Slash (3 CP, 40 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
-100 Kills Required
-Jack slashes upwards at the enemy, knocking it upwards and back.

Cyclone Plow (3 CP, 200 Arc, 0.9 Power, 1.3 Knockback)


-140 Kills Required
-Jack jumps into the air and then sweeps down through the right
with a hard
slash.

Balance Thrust (4 CP, 40 Arc, 0.7 then 1.0 Power, 0.5 then 0.6
Knockback, Breaks
Parry, Knocks Back)
-180 Kills Required
-Jack starts off with a Lunge attack, jumping forward and doing a
long-armed thrust. Next, he follows through and cuts upward, akin
to his
Upward Slash.

Spinning Slash (4 CP, 360 Arc, 0.9 Power, 1.3 Knockback)


-220 Kills Required
-Jack spins around in a full circle, cutting away everything in
his path.

Shadow Buster (4 CP, 200 Arc, 0.9 Power, 1.0 Knockback, Knocks Back)
-260 Kills Required
-Jack does a lower-body slash that knocks the enemy off it is feet
and
flying backwards.

Extension Aura (Volty, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for
Damage 6x)
-Jack goes up to the enemy, and lifts his sword up in the air for
about
2 seconds. He then drops it, and sends a shockwave out of his
sword, which
travels straight. Should it hit an enemy, the attack will damage
the foe
multiple times.

Army of Shadows (0.4 Power, 1.0 Knockback, Knocks Back, Volty Blast)
-310 Kills Required

Equipment
---------
Bind Saber (8 CP, 112 STR, 1.0 Bind)
Buy, Sell: N/A, 50 Dagols
Locations: Shrine Knight

Bisenosafune (10 CP, 74 STR, 1.0 Blind)


Buy, Sell: 25400 Dagols, 12700 Dagols
Locations: Verontier Armory

Blaze Saber (9 CP, 86 STR, Fire, 1.0 Blaze)


Buy, Sell: 46000 Dagols, 23000 Dagols
Locations: Vladimir (Fort Helencia)
Efreet (11 CP, 71 STR, Fire, 1.0 Blaze)
Buy, Sell: N/A, 50 Dagols
Locations: Fire Mountain

Fake Gram (9 CP, 80 STR, Wind, 1.0 Paralyze)


Buy, Sell: 33000 Dagols, 16500 Dagols
Locations: Verontier Armory

Falvern (15 CP, 127 STR, Instant-Kill)


Buy, Sell: N/A, 50 Dagols
Locations: City of White Nights

Grand Saber (7 CP, 62 STR, Earth)


Buy, Sell: 17200 Dagols, 8600 Dagols
Locations: Verontier Armory, Complete all Dummy Two-Handed Sword Tests

Heat Saber (4 CP, 26 STR, Fire)


Buy, Sell: 1800 Dagols, 900 Dagols
Locations: Survivor Armory, Verontier Armory

Iron Sword (4 CP, 11 STR)


Buy, Sell: 500 Dagols, 250 Dagols
Locations: Survivor Armory

Knight Saber (5 CP, 17 STR)


Buy, Sell: N/A, 400 Dagols
Locations: Path of the Spider, Female Knight C, Male Knight C
Muramasa (11 CP, 174 STR, 1.2 Blind)
Buy, Sell: N/A, 50 Dagols
Locations: Holy Quetzal

Rune Saber (8 CP, 56 STR, 1.0 Petrify)


Buy, Sell: 11800 Dagols, 5900 Dagols
Locations: Shangri La (Goo), Survivor Armory, Vladimir (Fort Helencia),
Mud
Ponbabar

Steel Saber (6 CP, 44 STR)


Buy, Sell: 5600 Dagols, 2800 Dagols
Locations: Shangri La (Goo), Survivor Armory, Verontier Armory

Venom Sword (6 CP, 32 STR)


Buy, Sell: 3200 Dagols, 1600 Dagols
Locations: Verontier Armory

SPEARS
------

Skills
------
Quick Thrust (1 CP, 40 Arc, 0.7 Power, 1.0 Knockback)
-Jack stabs the enemy in a fast forward motion.

Shaft Strike (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)


-Jack twists his spear around so that the shaft is facing away
from him,
and does a light jab at his opponent with the shaft.

Middle Slash (2 CP, 90 Arc, 0.8 Power, 1.0 Knockback)


-20 Kills Required
-Jack takes a step forward, while slashing downward from the
right.

Horizontal Slice (2 CP, 200 Arc, 0.8 Power, 1.3 Knockback)


-50 Kills Reqired
-Jack sweeps the ground in front and to his sides in a large
flourish.

Charge Thrust (3 CP, 40 Arc, 1.0 Power, 1.3 Knockback)


-90 Kills Required
-Jack stabs the enemy in a forward motion with considerably more
power than
in his Quick Thrust.

Combo Attack (3 CP, 40 Arc, 0.7 then 1.0 Power, 1.0 then 0.6 Knockback,
Knocks
Back, Hits for Damage 2x)
-140 Kills Required
-Jack stabs the enemy like the two Thrusts, but then follows up
with a
second attack in the same motion that sends the enemy sprawling.
Spin Strike (3 CP, 40 Arc, 1.2 Power, 1.0 Knockback, Breaks Parry)
-190 Kills Required
-Jack spins around and rams his spear downwards into the enemy,
breaking
it is guard.

Twist Strike (4 CP, 200 Arc, 0.9 Power, 1.3 Knockback)


-240 Kills Required
-Jack sweeps in a flourishing motion around his sides and front.

Knockdown (4 CP, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back)
-290 Kills Required
-Jack does a sweep of the ground in front and his sides, knocking
enemies
off their feet and back.

Wild Spin (4 CP, 360 Arc, 1.0 Power, 1.3 Knockback)


-340 Kills Required
-Jack does a full 360, striking everything within his range.

Shotgun (Volty, 40 Arc, 1.0 then 0.6 Power, 1.3 then 0.5 Knockback,
Hits for
Damage 8x, Knocks Back)
-Jack gets close to the enemy and repeatedly jabs at the enemy in
a quick
motion. He ends it off with one last attack that knocks the enemy
off its
feet.

Thousand Spears (Variable Amounts of Power, 1.0 Knockback, Hits for


Damage 10x,
Knocks Back)
-390 Kills Required

Equipment
---------
Aqua Spear (6 CP, 29 STR, Water, 1.0 Freeze)
Buy, Sell: 3800 Dagols, 1900 Dagols
Locations: Dead End Armory, Elf Region

Binding Spear (8 CP, 99 STR, 1.0 Bind)


Buy, Sell: N/A, 50 Dagols
Locations: Therosaurus

Brionac (9 CP, 35 STR, Wind, 1.0 Paralyze)


Buy, Sell: 7000 Dagols, 3500 Dagols
Locations: Dead End Armory, Survivor Armory, Vladimir (Fort Helencia)

Curse Lance (8 CP, 71 STR, 1.0 Curse)


Buy, Sell: 19800 Dagols, 9900 Dagols
Locations: Dead End Armory

Deep Lance (10 CP, 80 STR, Water, 1.0 Freeze)


Buy, Sell: 32000 Dagols, 16000 Dagols
Locations: 'Shiny Ore', Vladimir (Fort Helencia)

Grand Pike (10 CP, 56 STR, Earth, 1.0 Poison)


Buy, Sell: 12800 Dagols, 6400 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Iron Spear (4 CP, 5 Dagols)


Buy, Sell: 300 Dagols, 150 Dagols
Locations: Survivor Armory

Knight Spear (10 CP, 11 STR)


Buy, Sell: 500 Dagols, 250 Dagols
Locations: Goo (SHangri La)

Leviathan (12 CP, 43 STR, Water, 1.0 Freeze)


Buy, Sell: N/A, 50 Dagols
Locations: Defeat Trap Octopus in Septem Cave

Medusa Spear (9 CP, 50 STR, 1.0 Petrify)


Buy, Sell: 9200 Dagols, 4600 Dagols
Locations: Dead End, Complete all Dummy Spear Tests

Paradigm (9 CP, 146 STR, Instant-Kill)


Buy, Sell: N/A, 50 Dagols
Locations: Shrine of Fray

Spade (9 CP, 3 STR)


Buy, Sell: 100 Dagols, 50 Dagols
Locations: Goo (Shangri La), Tria Region

Steel Pike (8 CP, 38 STR)


Buy, Sell: 7200 Dagols, 3600 Dagols
Locations: Goo (Shangri La), Survivor Armory

Toadstool Lance (12 CP, 14 STR, 1.0 Poison)


Buy, Sell: N/A, 500 Dagols
Locations: Obtain when Goo/Doppio join your party, Bosso, Doppio

Water Pike (7 CP, 20 STR, Water)


Buy, Sell: 2000 Dagols, 1000 Dagols
Locations: Dead End Armory, Survivor Armory

AXES
----

Skull Bash (1 CP, 40 Arc, 0.8 Power, 1.0 Knockback)


-Jack swings downwards at his opponent.

Half Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)


-Jack swings his axe from the left into his foe.

Triple Slice (2 CP, 90 Arc, 1.1 Power, 1.3 Knockback, Hits for Damage
3x)
-10 Kills Required
-Jack slams his axe into the opponent, causing damage three times.

Charge Blow (2 CP, 40 Arc, 1.2 Power, 1.3 Knockback)


-30 Kills Required
-Jack swings his axe downwards into the opponent, albeit in a
sluggish
motion.

Upward Slash (3 CP, 90 Arc, 0.7 Power, 0.7 Knockback, Knocks Back)
-60 Kills Required
-Jack does a quick slash upwards that knocks the enemy backwards.

Earthshake (3 CP, 40 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x)
-100 Kills Required
-Jack leaps into the air, and then lands into the ground, creating
a
shockwave that spreads in front and hits twice.

Top Break (3 CP, 40 Arc, 0.8 Power, 0.5 Knockback, Breaks Parry)
-140 Kills Required
-Jack does a forward thrust, nailing the enemy with the edge of
his axe,
before retreating.

Low Strike (4 CP, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Down)
-180 Kills Required
-Jack does a sweep of the ground to his sides and front, knocking
any
enemies in his way down onto the ground.

Aerial Strike (4 CP, 40 Arc, 1.3 Power, 0.8 Knockback, Knocks Back)
-220 Kills Required
-Jack jumps into the air, and then dives spear-first into the
enemy,
knocking it back in the process.

Hammer Throw (2 CP, 360 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage
2x)
-260 Kills Required
-Jack swings his axe around in a full rotation, hitting anything
in his
way twice.

Aerial Spin (Volty, 40 then 360 Arc, 1.1 Power, 0.5 Knockback, Hits for
Damage
4x)
-Jack spins around and cuts the enemies in his way, and then jumps
up into
the air, slams down onto the ground, and creates a shockwave that
spreads
out from him, hitting the enemies in the way.

Radial Smash (4.0 Power, 1.3 Knockback, Knocks Back, Volty Blast)
-310 Kills Required

Equipment
---------
Ancient Axe (7 CP, 185 STR, 1.0 Petrify)
Buy, Sell: N/A, 50 Dagols
Locations: Dragon Lair Cave
Aqua Chopper (6 CP, 42 STR, Water)
Buy, Sell: 4400 Dagols, 2200 Dagols
Locations: Goo (Shangri La), Verontier Armory

Behemoth (11 CP, 92 STR, Earth, 1.0 Poison)


Buy, Sell: N/A, 50 Dagols
Locations: Defeat the Earth Cell in the depths of Dwarf Tunnel One

Earth Chopper (8 CP, 34 STR, Earth, 1.0 Poison)


Buy, Sell: 2600 Dagols, 1300 Dagols
Locations: Survivor Armory, Verontier Armory

Fall Smasher (10 CP, 131 STR, 1.0 Curse)


Buy, Sell: N/A, 50 Dagols
Location: Ogre

Glory Axe (7 CP, 63 STR, Fire, 1.0 Blaze)


Buy, Sell: N/A, 5000 Dagols
Locations: Fort Helencia Anteroom

Grand Smasher (9 CP, 117 STR, Earth, 1.0 Poison)


Buy, Sell: 68000 Dagols, 12500 Dagols
Locations: Vladimir (Fort Helencia)

Icicle Axe (8 CP, 71 STR, Water, 1.0 Freeze)


Buy, Sell: 14000 Dagols, 7000 Dagols
Locations: Survivor Armory, Vladimir (Fort Helencia), Complete all
Dummy Axe
Tests

Iron Axe (4 CP, 16 STR)


Buy, Sell: 600 Dagols, 300 Dagols
Locations: Survivor Armory

Knight Axe (5 CP, 24 STR)


Buy, Sell: N/A, 500 Dagols
Locations: Round Knight E, Round Knight F

Rockaxe (7 CP, 82 STR, Earth, 1.0 Poison)


Buy, Sell: 25000 Dagols, 12500 Dagols
Locations: Verontier Armory, Borgandiazo

Spark Chopper (8 CP, 75 STR, Fire)


Buy, Sell: 21000 Dagols, 10500 Dagols
Locations: Goo (Shangri La), Verontier Armory

Steel Axe (8 CP, 56 STR)


Buy, Sell: 6800 Dagols, 3400 Dagols
Locations: Survivor Armory, Verontier Armory

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
ARMOUR
ARMR
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
How this section works; the list of equipment is sorted out
alphabetically in the equipment section below. Here is what each part
of each
armour listing means.

"...Alefstrain (87 DEF, Water)..."

First of all, the name is listed. Next, the armour's total


defense
rating, and, if it has one, it is element, are listed in brackets.

"...Buy, Sell: 85000 Dagols, 42500 Dagols..."

The Buy and Sell rate of the armour is then listed, with the
Buy Rate
always coming first. In the case of some weapons, they may either be
unable to
be bought or sold. When this happens, N/A is put in place of a price.

"Effects: Resists Freeze (*)"

_IF_ it warrants one, the armour will have a section on any


special
effects that it has. While for the most part, this is simply how good
of a
protection it has against a certain status effect, some armours also
have Auto-
Restore. As an aside;

* Represents Some Resistance to the Effect


** Represents Total Resistance to the Effect

"Locations: Vladimir (Fort Helencia)"

This sums up all the possible locations that the armor can be
found,
usually shops first, then locations, then enemies. Special conditions
and bosses
are usually elaborated on somewhat more (ie. the Fayt Armor).

Equipment
---------
Absolute Guard (71 DEF)
Buy, Sell: N/A, 50 Dagols
Effects: Resists Everything (*)
Locations: Defeat Melissa in "The Real Ultimate Battle", then go to the
basement
of the Star Tower of the Vareth Magic Institute. Open the
chest here
for it

Alefstrain (87 DEF, Water)


Buy, Sell: 85000 Dagols, 42500 Dagols
Effects: Resists Freeze (*)
Locations: Vladimir (Fort Helencia)

Demon Scale (81 DEF)


Buy, Sell: N/A, 50 Dagols
Effects: Resists Everything (*), Drains HP
Locations: Algandars Castle

Divine Coat (51 DEF, Water)


Buy, Sell: 16800 Dagols, 6400 Dagols
Effects: Resists Freeze (**), Resists Petrify (**), Auto-Restores HP
Locations: Verontier Armory

Dragon Scale (67 DEF, Wind)


Buy, Sell: N/A, 50 Dagols
Effects: Resists Paralyze (**)
Locations: Battle Cepheid

Fayt Armor (60 DEF, Water)


Buy, Sell: N/A, 50 Dagols
Effects: Auto-Restore HP
Locations: After "Royal Promotion", visit Ridley's room in Radiata
Castle

Handmade Tunic (3 DEF)


Buy, Sell: N/A, N/A
Locations: Start of Game (Lose during 'The Escorts', regain after
Event:
Dischargement)

Iron Breastplate (23 DEF)


Buy, Sell: 4600 Dagols, 2300 Dagols
Locations: Dead End Armory, Verontier Armory

Iron Plate (47 DEF)


Buy, Sell: 12000 Dagols, 6000 Dagols
Locations: Survivor Armory, Vladimir (Fort Helencia)

Leather Armor (13 DEF)


Buy, Sell: 1500 Dagols, 750 Dagols
Locations: Survivor Armory

Ore Armor (99 DEF, Earth)


Buy, Sell: N/A, 50 Dagols
Locations: Crystaria

Plate Armor (61 DEF)


Buy, Sell: 28000 Dagols, 14000 Dagols
Locations: Dead End Armory, Goo (Shangri La), Verontier Armory

Recruitment Suit
Buy, Sell: N/A, N/A
Effects: Auto-Restores HP
Locations: Goblin Cemetery

Robot Suit (23 DEF)


Buy, Sell: N/A, 50 Dagols
Effects: Resists Everything (**)
Locations: Fight RoboStar in 'Please Stop Lord Star'
Samurai Armor (81 DEF, Fire)
Buy, Sell: 80000 Dagols, 30000 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Scale Armor (55 DEF, Fire)


Buy, Sell: N/A, 50 Dagols
Effects: Resist Blaze (*)
Locations: Dichett Region

Sharkskin (17 DEF, Water)


Buy, Sell: 2500 Dagols, 1250 Dagols
Effects: Resists Freeze (*)
Locations: Survivor Armory, Verontier Armory

Trainee's Wear (9 DEF)


Buy, Sell: N/A, N/A
Effects: Resists Curse (*)
Locations: Equipped automatically during 'The Escorts', lost
permanently after
Event: Dischargement

Valiant Mail (105 DEF)


Buy, Sell: N/A, 50 Dagols
Locations: Distortion Corridor

Wind Garb (29 DEF, Wind)


Buy, Sell: 7800 Dagols, 3900 Dagols
Effects: Resists Paralyze (**)
Locations: Dead End Armory, Goo (Shangri La)

Wooden Breastplate (37 DEF, Earth)


Buy, Sell: 9000 Dagols, 4500 Dagols
Effects: Resists Poison (*)
Locations: Goo (Shangri La), Survivor Armory

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
ACCESSORIES
ACCS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Just a note: for items like Beckoning Cat, Pluto's Trophy, and
the
Training Device, equipping two of them will not have the second one
stack on the
first one. Instead, it only adds onto the previous one (ie. Having two
Pluto's
Trophies nets you 140% Dagols, not 100 x 1.2 x 1.2 = 144% Dagols)

Now, for a summary of each line of information on an Accessory;

"Beckoning Cat (Other)"

The name of the Accessory, followed by it is use. Stat-Up items


increase
one or more of the wearer's statistics, Protect items give you
resistance of
some sort to status afflictions, while Other have other types of uses.

"Buy, Sell: 20000 Dagols, 10000 Dagols"

The Buy and Sell Rates, respectively, of the accessory in


Radiata
currency. If an item cannot be bought, N/A is put in it is place.

"Effects: The odds of acquiring a dropped item after battle are


increased by 50%"

The Effect describes the general purpose of the accessory, and


what it
does.

"Locations: Levante General Store, Keane (Fort Helencia)"

The locations where an item can be found. Shops come first,


then
areas where you can kick an item/open a chest for it, and lastly,
enemies that
you can battle to obtain it.

Beckoning Cat (Other)


Buy, Sell: 20000 Dagols, 10000 Dagols
Effects: The odds of acquiring a dropped item after battle are
increased by 50%
Locations: Levante General Store, Keane (Fort Helencia)

Divine Earring (Protect)


Buy, Sell: 6000 Dagols, 3000 Dagols
Effects: Prevents Confusion status in an ambush
Locations: San Patty Accessories, Keane (Fort Helencia)

Eagle Crest (Skill)


Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with a One-Handed Sword counts for two kills
Locations: DwarFun General Store, San Patty Accessories, Found in
Theater
Vancoor Treasury

Elephant Crest (Skill)


Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with an Axe counts for two kills
Locations: San Patty Accessories

Feather Earring (Other)


Buy, Sell: N/A, 1300 Dagols
Effects: Increasing's Jack's running speed (out of battle only) by 30%
Locations: Path of the Spider
Leprechaun (Other)
Buy, Sell: N/A, 4500 Dagols
Effects: Jack will power walk while this is equipped
Locations: Path of the Spider

Life Bangle (Stat-Up)


Buy, Sell: N/A, 3700 Dagols
Effects: Raises wearer's Max HP by 500
Locations: Gabriel Celesta

Lion Crest (Skill)


Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with a Two-Handed Sword counts for two kills
Locations: San Patty Accessories, Faid General Store

Luck Bracelet (Stat-Up)


Buy, Sell: 400 Dagols, 200 Dagols
Effects: Raises the wearer's Luck by 5
Locations: OK Hand, Gabe, Found in Dwarf Tunnel Cave One, Battle
Anastasia,
Equipped at Game Start

Lucky Charm (Stat-Up)


Buy, Sell: N/A, 950 Dagols
Effects: Raises the wearer's Luck by 15
Locations: Algandars Castle, Battle Lezard

Magic Mirror (Other)


Buy, Sell: N/A, 4500 Dagols
Effects: Increases your chances of finding a Tsuchinoko in the spot you
go to
look for it
Locations: Battle Gruel

Monk Bangle (Stat-Up)


Buy, Sell: N/A, 1200 Dagols
Effects: Raises the wearer's Defense by 10
Locations: City of White Nights

Pluto's Trophy (Other)


Buy, Sell: 20000 Dagols, 10000 Dagols
Effects: You will gain 20% more Dagols after a battle
Locations: San Patty Accessories, Keane (Fort Helencia)

Power Bangle (Stat-Up)


Buy, Sell: 500 Dagols, 250 Dagols
Effects: Raises the wearer's Strength by 2
Locations: OK Hand, Battle Gareth, Jarvis
Power Stone (Other)
Buy, Sell: N/A, 1500 Dagols
Effects: The party restores HP automatically while walking around
Locations: Receive from Mikey/Ardolph after going to Algandars Castle

Protect Shell (Stat-Up)


Buy, Sell: 500 Dagols, 250 Dagols
Effects: Raises the wearer's Defense by 2
Locations: OK Hand

Saint's Trophy (Protect)


Buy, Sell: 2400 Dagols, 1200 Dagols
Effects: Heals all status inflictions after a battle
Locations: Keane (Fort Helencia), Obtain from Zane after successfully
completing
"Orcish Negotiations"

Serpent Crest (Skill)


Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with a One-Handed Sword counts for two kills
Locations: San Patty Accessories

Skill Upper (Stat-Up)


Buy, Sell: 400 Dagols, 200 Dagols
Effects: Raises the wearer's Evasion by 2
Locations: OK Hand, Gabe, Equipped at Game Start

Thief Bangle (Stat-Up)


Buy, Sell: N/A, 950 Dagols
Effects: Raises the wearer's Evasion by 10
Locations: Septem Cavern

Toughness Bangle (Stat-Up)


Buy, Sell: 1500 Dagols, 750 Dagols
Effects: Raises the wearer's HP by 100
Locations: OK Hand

Training Device (Other)


Buy, Sell: 50000 Dagols, 25000 Dagols
Effects: The party gains 25% more EXP after battle
Locations: Waldo General Store, Keane (Fort Helencia), Battle Cairn

VIP Badge (Other)


Buy, Sell: N/A, 150 Dagols
Effects: When worn, Jack gets 20% discount off in stores.
Locations: Battle Dagol Tortoise, Radian

Warrior Bangle (Stat-Up)


Buy, Sell: N/A, 1200 Dagols
Effects: Raises the wearer's Strength by 10
Locations: Found in Dragon Lair Cave, Battle Kelvin

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
SKILLS
SKLS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Summary of what all the information in a Skill listing


represents;

"100t Body (Other)"

The name of the Skill, followed by what type of Skill it is.


Stat-Up
Skills increase the statistics of the user, while Protect Skills
increases the
user's resistance to a certain status ailment or element. Lastly, Other
represents a miscellaneous use, which is too broad too fit into the
former two
groups.

"Effects: Increases the user's resistance to getting knocked


down and/or
countered (20%, 25%, 33%, 50%, 100%)"

The general description of what the Skill does. The statistics


in
numbers represent the extra of whatever it is you are getting, with the
first
number denoting what you get for a One-Star Skill, and the last number
for a
fully-upgraded Skill.

"Users: David, Gabe, Jill, Walter"

The people whom you can recruit that happen to have the skill;
you have
to have one of them in your party and be getting into Links with them
in order
to gain the skill.

100t Body (Other)


Effects: Increases the user's resistance to getting knocked down and/or
countered (20%, 25%, 33%, 50%, 100%)
Users: David, Gabe, Jill, Walter

Absorb HP (Other)
Effects: At random, you will drain a certain percentage of an attack
and recover
that amount (2%, 4%, 6%, 8%, 10%)
Users: Donkey, Valkyrie

Auto Cure (Other)


Effects: Automatically restores HP to the user every few seconds (1 HP,
2HP,
4 HP, 8 HP, 10 HP)
Users: Genius, Kain, Stefen

Bad Carrier (Other)


Effects: The user has a chance of inflicting a randomized affliction
onto the
enemy (10%, 15%, 20%, 25%, 30%)
Users: Den, Dimitri, Golye, Johan, Ursula

Berserker (Other)
Effects: The user gets a higher Strength stat, at the cost of attacking
his
own allies from time to time (+20, +25, +30, +35, +40)
Users: Dominic, Gonn, Jan, Jared

Colossal Power (Other)


Effects: Increases your ability to inflict Knockdown status on enemies
(50%,
70%, 100%, 150%, 200%)
Users: Chatt, Dan, Dynas, J.J.

Complete Defense (Other)


Effects: Decreases the amount of damage to the user while s/he parries
an attack
(20%, 40%, 60%, 80%, 100%)
Users: Caesar, Golly, Franklin, Grant, Patrick

Defense Plus (Stat-Up)


Effects: Increases the user's Defense (+3, +6, +10, +15, +20)
Users: Alvin, Eugene, Godwin, Gregory, Lyle, Miranda, Ortoroz

Earth Defense (Protect)


Effects: Reduces Earth Damage done to the user (-10%, -15%, -20%, -25%,
-30%)
Users: Alan, Aldo, Cecil, Howard, Paul, Pietro, Polpo, Shin

Evasion Plus (Stat-Up)


Effects: Increases the user's Evade (+3, +6, +10, +15, +20)
Users: Alicia, Clive, Fan, Iris, Nina, Nick, Yack

Fierce Defense (Other)


Effects: Prevents the user from getting his Parry broken (20%, 25%,
33%, 50%,
100%)
Users: Edgar, Interlude, Leban, Leona, Wal

Fighting Spirit (Other)


Effects: Increases the chances of earning two Volty Points with every
attack
instead of one (20%, 40%, 60%, 80%, 100%)
Users: Adina, Gerald, Morgan, Santos, Thanos

Fire Defense (Protect)


Effects: Reduces Fire Damage done to the user (-10%, -15%, -20%, -25%,
-30%)
Users: Coco, Zida, Franz, Gil, Pinky, Sarval

Full Power (Other)


Effects: Increases the amount of damage done by the user's Volty Blast
(10%,
20%, 30%, 40%, 50%)
Users: Gruel, Fernando, Galvados, Sebastian

Iron Link (Other)


Effects: Your Links are more protected against being broken, and less
VP is used
up in the process (-10%, -20%, -30%, -40%, -50%)
Users: Gob, Natalie, Nocturne

King of Day (Stat-Up)


Effects: Increases the user's Strength, Defense, Evade, and Luck stats
during
the Day only (+5, +10, +15, +20, +30)
Users: Elwen

King of Night (Stat-Up)


Effects: Increases the user's Strength, Defense, Evade, and Luck stats
during
the Night only (+5, +10, +15, +20, +30)
Users: Gawain, Nyx

Luck Plus (Stat-Up)


Effects: Increases the user's Luck (+3, +6, +10, +15, +20)
Users: Anastasia, Monki, Sunset, Few

Max HP Plus (Stat-Up)


Effects: Increases the user's Max HP (+20, +50, +100, +200, +300)
Users: Charlie, Daniel, Hip, Rocky, Serva

Nine Lives (Protect)


Effects: Increases the user's resistance to Death (10%, 15%, 20%, 25%,
30%)
Users: Alba, Claudia, Conrad, Cosmo, Giske, Mason

Prevent Blaze (Protect)


Effects: Increases the user's resistance to being lit on fire (20%,
25%, 33%,
50%, 100%)
Users: Elef, Elmo, Felix, Jarvis

Prevent Blind (Protect)


Effects: Increases the user's resistance to Blind (20%, 25%, 33%, 50%,
100%)
Users: Brie, Bruce, Carlos, Synelia, Danny, Ernest, Luka, Putt

Prevent Bind (Protect)


Effects: Increases the user's resistance to being Bound (20%, 25%, 33%,
50%,
100%)
Users: Bosso, Drew, Eon, Keane, Marsha, Niko

Prevent Confuse (Protect)


Effects: Increases the user's resistance to Confusion (20%, 25%, 33%,
50%, 100%)
Users: Ganz, Naom, Rolec

Prevent Curse (Protect)


Effects: Increases the user's resistance to Curses (20%, 25%, 33%, 50%,
100%)
Users: Butch, Christoph, Dennis, Ricky, Star

Prevent Freeze (Protect)


Effects: Increases the user's resistance to Freezing (20%, 25%, 33%,
50%, 100%)
Users: Alba, Cornelia/Rachel, Gareth, Mook, Tarkin

Prevent Paralysis (Protect)


Effects: Increases the user's resistance to Paralysis (20%, 25%, 33%,
50%, 100%)
Users: Clarence, Giovanni, Keaton, Ryan, Solo, Sunny

Prevent Petrify (Protect)


Effects: Increases the user's resistance to Petrification (20%, 25%,
33%, 50%,
100%)
Users: Ben, Gene, Herz, Leonard, Lily, Rynka

Prevent Poison (Protect)


Effects: Increases the user's resistance to Poison (20%, 25%, 33%, 50%,
100%)
Users: Aesop, Astor, Faraus, Garcia, Gordon, Griogory, Marco, Tony,
Vitas

Prevent Steal (Protect)


Effects: Stops enemies from stealing Items (20%, 25%, 33%, 50%, 100%)
Users: Dwight, Elene, Georgio, Lin, Wyze

Save Volty (Other)


Effects: Reduces the amount of Volty Points used up in Volties and
Volty Blasts
(Still need 10 and 100 Volty Points respectively to do them,
however)
(-10%, -15%, -20%, -25%, -30%)
Users: Curtis, Gobrey

Sharp Edge (Other)


Effects: Increases the user's chance of getting a critical hit (5%,
10%, 15%,
20%, 25%)
Users: Aidan, Derek, Gonber, Goo, Zeranium

Status Cure (Protect)


Effects: Cures status afflictions automatically as time passes by (16
seconds,
14 seconds, 12 seconds, 10 seconds, 8 seconds)
Users: Ardolph, Flora, Lulu, Morfinn, Rika

Stop Afflictions (Protect)


Effects: Increases the user's resistance to all ailments (12.5%, 16%,
25%,
33%, 50%)
Users: Sonata

Strength Plus (Stat-Up)


Effects: Increases the user's Strength (+3, +6, +10, +15, +20)
Users: Achilles, Bran, David, Joaquel

Tri-Emblem (Stat-Up)
Effects: Increases Strength, Defense, Evade, HP, and Luck of the user
(+10,
+20, +30, +40, +50)
Users: Acquire by defeating Ethereal Queen

Water Defense (Protect)


Effects: Reduces Water Damage done to the user (-10%, -15%, -20%, -25%,
-30%)
Users: Bligh, Flau, Marietta, Putt, Row

Wind Defense (Protect)


Effects: Reduces Wind Damage done to the user (-10%, -15%, -20%, -25%,
-30%)
Users: Adele, Lufa, Martinez, Michael, Ridley, Romaria, Ryan

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
COMMANDS
CMMD
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Attack Enemy (No Book Required, 0 VP, Single)


Effects: Your ally will go and attack whomever Jack's target cursor was
on at
the time.

Back Away (Desertion, 0 VP, Single)


Effects: Jack's friend will back off from fighting with enemies
temporarily.

Backup (Book of Support, 0 VP, Single)


Effects: The commanded ally will go and help the ally you choose fight
off his
or her assailants.

Be Bait (Book of Temptation, 0 VP, Single)


Effects: Your ally will draw off Jack's assailant temporarily, freeing
you up
to do what you need to do.

Black Magic Song (Book of Magic, 12 VP, Party)


Effects: Jack absorbs HP off of his allies to heal himself.

Circle Song (Book of Recovery, 30 VP, Party)


Effects: Restores 20% of all allies' total HP. No healer in the party
required.

Crush Song (Book of Schisms, 24 VP, Party)


Effects: Cures all petrified allies of their status ailment.

Cure Friend (Book of Energy, 3 VP, Single)


Effects: Works only on allies with healing abilities. The healer will
start
healing the specified ally until s/he has full HP, and may
continue to
do so even afterwards.

Earthquake (Book of Earth, 4 VP, Party)


Effects: Ignores Parries, and inflicts Knockdown on all enemies (with
the
exception of, of course, bosses)

Endurance (Book of Training, 20 VP, Party)


Effects: Everybody's Defense stat increases by 50 for 20 seconds.

Everyone Go Nuts (Book of Bravery, 0 VP, Party)


Effects: Allows everyone to do what they want to do, and their A.I.
kicks in
and starts guidelining their actions.

Fast Speed (Book of Pegasus, 18 VP, Party)


Effects: The party's speed increases by 50% for 30 seconds.

Goblin Song (Book of Fairies, 1 VP, Party)


Effects: Restores all HP of any Green or Black Goblin allies in the
party.

Go Nuts (Book of Freedom, 0 VP, Single)


Effects: The specified ally now has full control of his own actions,
and his
or her A.I. kicks in.

Heaven's Gate (Book of Health, 40 HP, Party)


Effects: Cures the whole party, and prevents status ailments from being
inflicted for 30 seconds

Last Resort (Book of Danger, 12 VP, Party)


Effects: Everybody's strength goes up to 170% of their regular levels,
at the
cost of their Defense going down to 0. Lasts for 15 seconds.

Life Song (Book of Restoration, 60 VP, Party)


Effects: Restores 50% of all allies' total HP. No healer in the party
required.

Mint Song (Book of Awakening, 18 VP, Party)


Effects: Cures all confused allies of their status ailment.

Play Dead (Book of Mimicry, 0 VP, Single)


Effects: Jack's ally falls down onto the ground, pretending to be dead.

Power Injection (Book of Spirit, 20 VP, Party)


Effects: The party's Strength increases by 40 for 20 seconds.
Stop (Book of Infinity, 18 VP, Party)
Effects: Inflicts Bind status on all enemies AND allies.

Toadstool Song (Book of Remedy, 20 VP, Party)


Effects: Cures all poisoned allies of their status ailment.

Use Volty (Book of Power, 0 VP, Single)


Effects: Your ally, if capable of using a Volty Blast, will proceed to
utilize
it after about a two-second delay. This then takes the 100 VP
out of
your gauge (not accounting for Full Power Skill).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
LINKS
XSD4
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

ARROW LINK (0 VP)


-----------------
Jack goes to the forefront of the rest of the party, who
follows on in
behind him in a triangle formation. When the sword symbol appears above
everyone's head, press the Circle Button, and the party will rush
through the
enemies, knocking them out of the way. During the attack, Strength of
the party
is boosted to 130% of it is usual levels.

Benefits include the ability to break apart a horde of enemies


with a
head-on rush, or making a surprise attack against larger enemies or
sometimes
bosses.

Downsides of the attack include the ease with which a swifter


enemy can
counterattack against the Arrow, and the high loss of VP if you run
into the
area's boundaries.

ATTACK LINK (0 VP)


------------------
Jack goes to the forefront, while his three allies stand in a
line
between him. When Jack goes up to attack an enemy, the other three will
follow
suit and surround the enemy, attacking it.
Advantages include it is ability to reign in party members who
don't
want to follow directions, and it is effectiveness in fighting lone
enemies. It
also happens to have a lot of offensive meat behind it, despite not
boosting the
Strength ratings of any party members.

Disadvantages include the inability to Parry while in this


Link, and the
inefficiency of the formation while facing off against multiple
enemies,
especially when getting hit from behind.

BOX LINK (0 VP)


---------------
Jack and co. will get into a formation which involves each
character
being connected to two others from a 90 degree angle, much like a
square. While
the link can be stretched out to other shapes and angles, it is main
purpose is
still a square.

As such, the link is useful for surrounding enemies of any size


(although it works most effectively on larger enemies), closing in on
them, and
beating the heck out of them. As an additional plus, you can back out
of the
enemy's range while it attacks, then close in on it again and continue
fighting.

Weaknesses of the fighting style include the inability of the


link to be
able to stretch out very far, and it is inability to defend against
outside
enemies when focusing on one specific target.

CIRCLE LINK (0 VP)


------------------
While Jack and his party are standing still, they will restore
anywhere
from 1 to 10 hp per second.

This link is most useful when in the latter end of a dungeon,


with the
enemies incapicated, and you want to save costs on items.

However, the flaws of this Link are many. One of the biggest of
them is
that you CANNOT move OR attack, meaning that you are left totally open
to
attack. Second is that your party members are forced to turn inwards,
making it
even more so of a case. When the battle is big, if a monster sends you
moving,
that stops the regeneration for even a second. And the biggest thing is
that it
is totally invalidated if you have somebody with Auto-Cure in the Link,
as
it will then work in any other Link.

GUARD LINK (4 VP)


-----------------
Jack's three allies get around him in a circle, creating a
guard troop
that boosts everybodies' defense to 120% of their regular Defense.
Counterblows
are also stronger, albeit costing 4 VP per parry.

The link works well when complemented with the Square Link, as
it draws
enemies in and then sends them sprawling.

However, little offense is gained from the Guard Link, at the


cost of
what may be a substantial amount of Volty Points, as it comes to a
point where
it becomes enemies running at you, getting knocked away, getting up,
and coming
for a second round.

KAMIKAZE LINK (0 VP)


--------------------
Your three main allies lines up side-by-side, and Jack follows
in behind
them. Pressing the Circle button will initiate an attack where all your
allies
rush forward and slam into the explosion. Strength is increased by 50%,
but the
attack takes away 40% of each allies' max HP.

The main use of this attack is, as the name attacks, a last
resort
suicide attack, and should only be used when especially required.

The downsides of this, of course, include the major loss of HP,


and the
fact that you may be screwed in some situations if the attack does not
kill all
enemies.

LINE LINK (6 VP)


----------------
The party will line up in a straight row, presenting a thick
wall to
foes. When attacking, your four members will act as one, and send out a
wave of
force that can go a long distance and hit any enemies in the way.

It is most useful when you are up against a lot of enemies, or


else need
to kill them without letting yourself be open to close-quarters
attacks.

Flaws inherent in the link are it is requirements for the party


members
to be lined straight up and not moving; as such, if the battle requires
a lot of
running and dodging, this is not the link that you would probably want
to use.

SQUARE LINK (10 VP)


-------------------
All four members of the party get into a formation that
involves each of
them being in 90 degree angles from two others, much like that of a
square. The
four then run around in a circle quickly, creating a quick gust of
wind. Enemies
inside the gust are thrown into the air and knocked around.

Uses of the formation are especially big in battles that pit


you against
multiple enemies, as not only can you quickly gain back all the used up
VP, but
you can also damage most of your enemies without having touched you. It
also
complements well with the Guard Link.

Downfalls of the Square Link include the usual ineffectiveness


against
bosses, and it is also not as useful against single enemies, whom could
be
downed more easily with a Box Link.

WAVE LINK (0 VP)


----------------
Jack's allies follow him around in a line-like formation. When
Jack
attacks an enemy, his allies will follow suit consecutively, and they
will all
back away right after each attack.

This link is most useful for engaging single enemies that get
distracted
easily by hits from multiple characters, and for creatures that lack
long-range
attacks. It also helps force any allies that you have that have a more
passive
A.I. into attacking.

Weaknesses of the link include it is lack of protection against


multiple
enemies, and it is uselessness against enemies whom have high range
attacks,
especially bosses.

WIDE LINK (0.5 VP)


------------------
Somewhat like the Line Link, the party will line up in a
straight row
and send out waves of force. However, instead of being concentrated in
a single
blast of energy, each party member creates their own shockwave.

Benefits to this link include that you now have a wider area
that your
party can cover, thus eliminating more enemies.

Downfalls to the link is that it has less power than the Line
Link, and
the fact that once more, you cannot be moving or dodging to execute the
force
waves; something that may be difficult to pull off in more heated
battles.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
REGULAR ITEMS
RGIM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Analysis Ball (Other)


Buy, Sell: 40 Dagols, 20 Dagols
Effects: Reads the current HP, max HP, and Level of an Opponent
Locations: Louis', Marsha (Both), Belmont General Store, Waldo General
Store,
Mint, Found in Radiata Castle Trainee's Room, Castle Guard's
Room,
Vareth Lobby, Void Community Office, Void Vault, Adien
Region, Elf
Region, Nowem Region, Tria Region (x2), Septem Region (x2),
Sediche
Region, Dichett Region, Dwarf Dormitory Room 101,
Borgandiazo (x2),
Battle Dynas, Ganz

Bell Amulet (Heal)


Buy, Sell: 40 Dagols, 20 Dagols
Effects: Cures Bind
Locations: Blade Pharmacy, Faid General Store, Gabe, Found in Heliford
Gate
Guard Post, Path to the Sun, Vitas' Room, Nowem Region,
Adele's
Residence, Forest Metropolis Room, Dwarf Tunnel Cave 1,
Battle
Birdcage Insect, Ernest, Law, Mist Frogger, Romaria, Star,
Thunderwolf, Warc

Celestial Nectar (Heal)


Buy, Sell: 1600 Dagols, 80 Dagols
Effects: Revives a dead ally and heals him/her 20% of his/her HP
Locations: Eisenhower Pharmacy, Waldo General Store, Marsha (Both),
Louis',
Found in Cuatour Region, Sediche Region, Goblin Cemetery,
Battle
Flash Cell

Cement Powder (Attack)


Buy, Sell: 100 Dagols, 50 Dagols
Effects: Black Rose General Store, Found in Verontier Storeroom,
Vampire Casino,
Dorse-Adien Region Link Shed, Dwarf Dormitory, Dwarf Tunnel
Cave One,
Dwarf Tunnel Cave Two (x2), Borgandiazo, Battle Aesop,
Ortoroz,
Smilodon Female, Vitas

Cleansing Stone (Heal)


Buy, Sell: 800 Dagols, 400 Dagols
Effects: Cures all Status ailments to the whole party
Locations: Waldo General Store, Marsha (Fort Helencia), Louis', Dwarf
Tunnel
Cave 2, Battle Elwen, Natalie, Whirlwind

Cure Drop (Heal)


Buy, Sell: 70 Dagols, 35 Dagols
Effects: Cures Poison
Locations: Radiata Castle Supply Shop, Marsha (Forest Metropolis),
Blade
Pharmacy, Gabe, Find in Radiata Castle Trainee's Room 1,
Castle
Trainee's Room 2, Natalie's Room, Castle Banquet Hall,
Dwight's Room,
Vareth Infirmary, Adien Region, Nowem Region, Ocho Region,
Battle
Alan, Big Jaws, Conrad, Deathclover, Lulu, Mud Bone, Nick,
Poisonous
Lizard, Shemud, Speckled Bug, Tarkin

Cooling Spray (Heal)


Buy, Sell: 60 Dagols, 30 Dagols
Effects: Cures Blaze
Locations: Blade Pharmacy, Gabe, Mint, Found in Cross' Room, Theater
Vancoor
Fourth Floor, Vareth Moon Tower Lab, Vampire Casino, Tria
Village,
Dichett-Dorse Region Link, Dichett Region, Desneu Fregion,
Dwarf
Tunnel Cave 1, Battle Blood Orc B, Coco, Daniel, Fire Cell,
Flame
Ant, Flame Lizard, Garcia, Joaquel, Lily, Shin, Skullhead

Cure Needle (Heal)


Buy, Sell: 60 Dagols, 30 Dagols
Effects: Cures Paralysis
Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store,
Blade
Pharmacy, Faid General Store, Gabe, Find in Radiata Castle
Storeroom,
Path of Swords and Wisdom, Theater Vancoor Infirmary, Adien
Region,
Dova Regino, Dysett Region (x3), City of Flowers Private
House,
Battle Brood, Bubu, Burglar A, Burglar B, Butch, Chatt, Eon,
Few,
Giga Hopper, Hollywoody, Mud Pawn, Pararat, Ripple Bat,
Skypulsar

Defense Berry (Stat-Up)


Buy, Sell: 15000 Dagols, 50 Dagols
Effects: Raises target's Defense permanently by 2.
Locations: Alkaico General Store, Found in Dova Region, Solieu Village,
City of
Flowers Pirvate House, Shrine of Fray, Battle Baade, Ganz,
Gonovitch,
Killer Queen, Sebastien

Evasion Berry (Stat-Up)


Buy, Sell: 10000 Dagols, 50 Dagols
Effects: Raises target's Evade permanently by 2.
Location: Alkaico General Store, Found in Nuevo Village, Forest
Metropolis
Room, Void Community Vault, City of Flowers Private House,
Battle
Cepheid, Fernando, Kain, Killer Queen, Ridley

Eye Drops (Heal)


Buy, Sell: 60 Dagols, 30 Dagols
Effects: Cures Blind
Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store,
Marsha
(Forest Metropolis), Blade Pharmacy, Gabe, Found in Theater
Vancoor
Storeroom, Vareth Infirmary, Dova Region, Earth Valley,
Battle Zida,
Flash Monkey, Mud Mage, Pit, Solo, Spray Snake
Flee Ball (Other)
Buy, Sell: 60 Dagols, 30 Dagols
Effects: Allows your party to escape the battle
Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store,
Belmont
General Store, Waldo General Store, Faid General Store,
Gabe, Found
in Radiata Castle Lounge, Club Vampire Second Floor, Void
Community
Office, Adien Region, Dorse-Adien Region Link Shed, Dova
Region,
Nowem Region (x2), Tria Region, Dorse Region, Dichett
Region, Dysett
Region, Desneuf Region, Marke's Place, Tarkin's Living Room,
Battle
Carlos, Dwight, Gobblehope IX A, Gobblehope IX B

Flexibility Lotion (Heal)


Buy, Sell: 100 Dagols, 50 Dagols
Effects: Cures Petrification
Locations: Blade Pharmacy, Gabe, Found in Red Lotus Metropolis, Vareth
Star
Tower Lab, Nowem Region, Shangri La, Dwarf Tunnel Cave 2,
Battle
Mud Dile, Sakurazaki

Growth Stone (Stat-Up)


Buy, Sell: N/A, 50 Dagols
Effects: Permanently increases Strength, Defense, Evade, and Luck of
the target
by 2.
Locations: Wind Valley, Borgandiazo, Shrine of Fray, Battle Archdemon,
Elwen,
Gabriel Celesta, Quasar, Valkyrie

Heating Tablet (Heal)


Buy, Sell: 50 Dagols, 25 Dagols
Effects: Cures Freeze
Locations: Blade Pharmacy, Gabe, Found in Theater Vancoor Third Floor,
Vareth
Cafeteria, Ocho Region, Boulder Frog Inn Room 102, Tria
Elder's
Bedroom, Forest Metropolis Room, Battle Achilles, Aqua Cell,
Fan,
Iceburg, Ice Lizard, Leban, Marsha, Ryan

Herb Extract (Heal)


Buy, Sell: 50 Dagols, 25 Dagols
Effects: Heals 90 HP to the directed target, Used in recruiting Ricky
Locations: Radiata Castle Supply Shop, Louis', DwarFun General Store,
Marsha
(Both), Blade Pharmacy, Belmont General Store, Eisenhower
Pharmacy,
Black Rose General Store, Levante General Store, Mint, Gabe,
found in
Radiata Castle Trainee's Room 1, Castle Storeroom 1, Castle
Guards'
Room 1, Castle Infirmary, Castle Study, Jasne's Room, Blade
Pharmacy,
Eisenhower Pharmacy, Levante General Store, Beast Pit,
Theater
Vancoor Interview Room, Hecton Squad Locker Room, Theater
Vancoor 4F,
Vareth Library, Olacion Universal Tree Hallway, Dova Regoin,
Elf
Region, Tria Region, Tria Village, Ocho Region, Gehrmann's
Place,
City of Flowers Meeting Area, Dwarf Tunnel Cave 2, Obtain by
Battling
Adele, Aegenhart, Aldo, Alberta, Alvin, Blihg, Bran,
Brockle,
Charlie, Christoph, Claudia, Clive, Cornelia/Rachel, Cosmo,
David,
Dennis, Derek, Dimitri, Donovitch, Edgar, Elef, Elmo, Felix,
Female
Knight A, Female Knight B, Flau, Flora, Franklin, Franz,
Gehrmann,
Gene, Giga Ant, Giske, Golly, Gonber, Goo, Gordon, Golye,
Gregory,
Grigori, Grim Reaper, Hip, Howard, Hyann, Jared, Jill,
Junzaburo,
Keaton, Leonard, Lufa, Lunbar, Lyle, Male Knight A, Male
Knight B,
Marietta, Marke, Mason, Mikey, Militarat, Mook, Nina, Noam,
Oleg,
Ridley, Rolec, Round Knight A, Round Knight B, Round Knight
C, Round
Knight D, Santos, Sarval, Sergei, Stefan, Stein, Trent,
Ursula,
Vladimir, Wal, Wyze

Herb Extract DX (Heal)


Buy, Sell: 600 Dagols, 300 Dagols
Effects: Heals 800 HP
Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Found in Path
of
Insanity and Fanaticism, Sediche Region, Dichett Region,
Desneuf
Region, Battle Crocogator, Cross, JJ, Nocturne, Nyx,
Zeranium

Herb Extract MAX (Heal)


Buy, Sell: 1000 Dagols, 500 Dagols
Effects: Heals all HP
Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Louis, Found in
Path to
the Beast Pit, Dysett Region, Goblin Cemetery, Battle
Galvados, Mount
Tortoise
Herb Extract S (Heal)
Buy, Sell: 150 Dagols, 75 Dagols
Effects: Heals 300 HP
Locations: Belmont General Store, Eisenhowen Pharmacy, Faid General
Store,
Marsha (Both), Mint, Gabe, Find at Sword and Silver Coins
Inn Lobby,
Theater Vancoor Treasury, Confessional, Black Town of Night
and
Lust, Vareth Star Tower Lab, Nowem Region (x2), Dorse
Region,
Dwarf Tunnel, Battle Clarence, Daivd, Drago, Gob, Green Orc
A, Green
Orc B, Green Orc C, Green Orc D, Green Orc E, Green Orc
Rider,
Interlude, Martinez, Rocky, Serva, Smilodon Male (A)

Holy Water (Heal)


Buy, Sell: 80 Dagols, 40 Dagols
Effects: Cures Curse
Locations: Blade Pharmacy, Gabe, Mint, Found in Ridley's Room, Radiata
Castle
Men's Bathroom, Olacion Order Confessional, Olacion Chapel,
Forest
Metropolis Kitchen, Battle Black Tiger, Bone Goblin, Caesar,
Hellraiser, Iris, Keane, Oily Bug, Phantom, Subordinate Mage
A,
Subordinate Mage B

Invincibility Med (Heal)


Buy, Sell: 100 Dagols, 50 Dagols
Effects: Prevents any Status ailments for 60 seconds, Cures any current
Status
ailments
Locations: Blade Pharmacy, Faid General Store, Louis', Dorse Region,
Battle
Bruce, Leona, Morfinn, Whip Turtle

Life Berry (Stat-Up)


Buy, Sell: 30000 Dagols, 50 Dagols
Effects: Raises target's HP permanently by 10
Locations: Alkaico General Store, Danny, Found in San Patty
Accessories, Dorse
Region, Sediche Region, Ocho Region, Dichett Region, Dysett
Region,
Dwarf Elder's Residence Second Floor, Forest Metrolopolis
First
Floor, Shangri La, City of Flowers Meeting Area, Septem
Cave, Goblin
Cemetery, Borgandiazo

Luck Berry (Stat-Up)


Buy, Sell: 10000 Dagols, 50 Dagols
Effects: Raises target's Luck permanently by 2
Locations: Alkaico General Store, Found in Theater Vancoor First Floor,
Void
Community Vault, Elf Region, Desneuf Region, Shangri La,
Goblin
Haven, Battle Curtis, Gobrey, Kelvin, Killer Queen, Mud
Ponbabar,
Star

Magma Powder (Attack)


Buy, Sell: 100 Dagols, 50 Dagols
Effects: Puts the target on fire
Locations: Marsha (Forest Metropolis), Black Rose General Store,
Levante General
Store, Faid General Store, Found in Dichett-Dorse Region
Link,
Dichett Region (x3), Forest Metropolis Brewery, Dwarf Tunnel
Cave
Two, Battle Alba, GObrey, Reynos

Mass of Enmity (Attack)


Buy, Sell: 80 Dagols, 40 Dagols
Effects: Curses the target
Locations: Black Rose General Store, Found in Beast Pit, Vareth
President's
Office, Void Community Torture Room, Nowem Region, Dorse
Region,
Borgandiazo, Battle Ardolph, Ben, Darksoul, Johan, Dark Cell

Mint Drop (Heal)


Buy, Sell: 50 Dagols, 25 Dagols
Effects: Cures Confusion
Locations: Radiata Castle Supply Shop, Louis', DwarFun General Store,
Blade
Pharmacy, Gabe, Radiata Castle Second Floor Hallway, Castle
Study,
Yellow Town of Sun and Glory, Vancoor Square, Triton Squad
Locker
Room, Godwin's Room, Adien Region, Nowem Region, Forest
Metropolis
Cellar, Battle Bubble Frogger, Carnivorat, Gil, Paul, Rika,
Thanos,
Yergeni, Zerotone

Moon Stone (Heal)


Buy, Sell: 580 Dagols, 290 Dagols
Effects: Heals 240 HP to the whole party
Locations: Belmont General Store, Eisenhower Pharmacy, Faid General
Store,
Marsha (Both), Mint, Found in Desneuf, Battle Curtis, Light
Elf A,
Light Elf B, Morgan, Natalie, Nogueira
Moon Stone Chip (Heal)
Buy, Sell: 160 Dagols, 80 Dagols
Effects: Heals 70 HP to the whole party
Locations: Belmont General Store, Eisenhower Pharmacy, Gabe, Marsha
(Both),
Found at Septem Region, Dichett Region, Battle Black Goblin,
Donkey,
Gonovitch, Hunterwolf, Miranda, Sebastian

Mud Powder (Attack)


Buy, Sell: 80 Dagols, 40 Dagols
Effects: Paralyzes the target
Locations: Black Rose General Store, Levante General Store, Found in
Radiata
Castle Lockup, Belmont General Store, Path of Swords and
Wisdom,
Club Vampire, Tria Village, Battle Elena, Gabe, Hemud, Lin,
Mud
Bone, Mud Fighter, Tony

Mustard Powder (Attack)


Buy, Sell: 80 Dagols, 40 Dagols
Effects: Blinds the target
Locations: Black Rose General Store, Levante General Store, Found in
Theater
Vancoor First Floor, Vareth Star Tower Lab, Solieu Village
x2, Septem
Region, Forest Metropolis Kitchen, Battle Astor, Brie, Dan,
Eugene,
Ivory Goat, Willow

Mystery Berry (Stat-Up)


Buy, Sell: 13000 Dagols, 60 Dagols
Effects: Raises a random attribute of the target permanently by 2
Locations: Danny, Find in Jiorus' Closet, Dorse Region, Goblin Haven,
Battle
Gruel, Gawain, Gobblehope IX A, Gobblehope IX B, Lezard,
Radian

Panic Powder (Attack)


Buy, Sell: 80 Dagols, 40 Dagols
Effects: Confuses the target
Locations: Black Rose General Store, Marsha (Forest Metropolis), Gabe,
Found in
Yellow Town of Sun and Glory, Carl's Pub, Morfinn's Clinic
Storeroom,
Vareth Star Tower Lab, Earth Valley, Goblin Haven, Battle
Den, Green
Goblin, Herz, Sunset

Polpo's Soup (Heal)


Buy, Sell: N/A, 10 Dagols
Effects: Heals 160 HP, Used to Recruit Lufa
Locations: Obtain from Polpo after recruiting him (Talk to him again
after you
run out to obtain another)

Recovery Ball (Heal)


Buy, Sell: 200 Dagols, 100 Dagols
Effects: The target recovers HP in small clumps for 60 seconds
Locations: Belmont General Store, Eisenhower Pharmacy, Waldo General
Store,
Gabe, Found in Nowem Region, Ocho Regoin, Battle Crunchy
Shell,
Living Totem, Sonata, Twin Horn

Revival Stone (Heal)


Buy, Sell: 2000 Dagols, 1000 Dagols
Effects: Heals all HP to the whole party
Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Louis, Found in
Borgandiazo, Dysett Region, Parsec's Chamber, Dragon Lair
Cave,
Battle Curtis, Elwen, Kain, Ricky

Revival Stone Chip (Heal)


Buy, Sell: 1200 Dagols, 600 Dagols
Effects: Heals 700 HP to the whole party
Locations: Eisenhower Pharmacy, Waldo General Store, Gabe, Dwarf Tunnel
Cave 2,
Battle Gawain, Gerald, Godwin, Metal Tortoise

Sage (Heal)
Buy, Sell: 300 Dagols, 150 Dagols
Effects: Cures all Status Effects
Location: Radiata Castle Supply Shop, Louis', DwarFun General Store,
Blade
Pharmacy, Gabe, Found in Elf Region, Nowem Region, Tria
Region,
Septem Region (x2), Dysett Region, City of Flowers Elder's
Residence,
Dwarf Tunnel Cave 2, Batle Bull, Cecil, Dark Elf, Fernando,
Genius,
Shell Lizard, Rynka, Synelia, Tall Beast

Snow Powder (Attack)


Buy, Sell: 100 Dagols, 50 Dagols
Effects: Freezes the target
Location: Black Rose General Store, Levante General Store, Mint, Found
in
Anastasia's Room, Tria Village, Ocho Region, Dwarf Tunnel
Cave Two,
Battle Adina, Monki, Putt

Startle Powder (Attack)


Buy, Sell: 100 Dagols, 50 Dagols
Effects: Binds the target
Location: Black Rose General Store, Levante General Store, DwarFun
General
Store, Marsha (Forest Metropolis), Found in Last Word Book
Store,
Black Rose General Store, Zweit Squad Locker Room, Dwarf
Elder
Residence Second Floor, Shangri La, Dwarf Tunnel Cave One,
Battle
Aidan, Blaunibel, Gon, Yack

Strength Berry (Stat-Up)


Buy, Sell: 15000 Dagols, 50 Dagols
Effects: Raises target's Strength permanently by 2.
Location: Alkaico General Store, Found in Theater Vancoor Infirmary,
Radiata
Castle Path of the Spider, Distortion Corridor, Battle Cairn,
Cross,
Gerald, Holy Quetzal, Killer Queen, King Serpent, Natalie

Toadstool Powder (Attack)


Buy, Sell: 80 Dagols, 40 Dagols
Effects: Poisons the target
Location: DwarFun General Store, Black Rose, Levante General Store,
Gabe, Found
In Vareth Star Tower Lab, Vareth Moon Tower Lab, Vampire
Casino, Dorse
Region, Sediche Region (x4), Desneuf Region, Shangri La,
Dwarf Tunnel
Cave 1, Battle Bosso, Colossalizard, Danny, Dominic, Doppio,
Drew,
Earth Cell (common form), Faraus, Georgio, Giovanni, Grant,
Jan, Luka,
Marco, Niko, Patrick, Pietro, Pinky, Sonny

Tria Milk (Heal)


Buy, Sell: N/A, 10 Dagols
Effects: Heals 160 HP, Used to recruit Howard
Locations: Vareth Library, Elder's Residence Kitchen, Obtain from
Tarkin after
Recruiting him (Talk to him again after you run out to
obtain
another)

Tsuchinoko Dumpling (Other)


Buy, Sell: N/A, 50 Dagols
Effects: Restores 100% of the target's HP, and fills the Volty Gauge to
100.
Locations: Found in City of White Knights, Dragon Lair Cave, Distortion
Corridor, Battle Tsuchinoko (Cure it with a Cure Drop)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
RECORDS
RCRD
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

I believe that the given headers should be explanatory, but


just in
case, a summary;

Name - The name of the record.


Buy/Sell - The buying and selling rate of the record in dagols,
respectively. If the record cannot be bought, then
N/A is
displayed in place of Buy price.
Locations - The location (s) that the record can be found.

*----------------------------------------------------------------------
--------*
| Name | Buy/Sell | Locations
|
|----------------------------------------------------------------------
--------|
| Aiden Region | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Algandars Castle | N/A/500 | Archdemon
|
|
=======================================================================
=======|
| Audience Chamber | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Bandit is Theme | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Battle 1 | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Battle 2 | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Battle 3 | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Borgandiazo | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Coliseum | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Conference | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Conspiracy | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Defeat | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Dichett Region | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Distortion Corridor | N/A/500 | Shrine Knight
|
|
=======================================================================
=======|
| Dragon Lair Cave | N/A/500 | Black Tiger
|
|
=======================================================================
=======|
| Dragon Radian | N/A/500 | Radian
|
|
=======================================================================
=======|
| Dwarf Tunnel | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Dysett Region | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Earth Dragon Attack | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Earth Valley | 200/100 | Pitt (City of Flowers), Dwarf Dorm
Room 102 |
|
=======================================================================
=======|
| Elf Region | 1000/500 | Pitt (City of Flowers), Forest Metro
Room 3 |
|
=======================================================================
=======|
| Ethereal Queen | N/A/500 | Ethereal Queen
|
|
=======================================================================
=======|
| Final Battle | N/A/500 | Quasar
|
|
=======================================================================
=======|
| Fort Helencia | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Gabriel Celesta | N/A/500 | Gabriel Celesta
|
|
=======================================================================
=======|
| Ganz's Theme | N/A/100 | Ganz's Room
|
|
=======================================================================
=======|
| Goblin Haven | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Gold Dragon Castle | N/A/500 | Wind Cell
|
|
=======================================================================
=======|
| Invasion | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Jack's Theme | N/A/100 | Jack's Room (Radiata City)
|
|
=======================================================================
=======|
| Mage's Theme | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| The Night Halls | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Ocho Region | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Opening Theme | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Payapaya Dance | N/A/500 | Pinky
|
|
=======================================================================
=======|
| Priest's Theme | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Radiata Castle 1 | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Radiata Castle 2 | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Ridley's Sorrow | 1000/500 | Chic Records
|
|
=======================================================================
=======|
| Ridley's Theme | N/A/100 | Ridley's Room
|
|
=======================================================================
=======|
| Sediche Region | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Shangri La | 1000/500 | Pitt (City of Flowers)
|
|
=======================================================================
=======|
| Shrine of Frey | N/A/500 | Crystaria
|
|
=======================================================================
=======|
| Solieu Village | N/A/500 | Adele
|
|
=======================================================================
=======|
| Tension | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Uber-enemy 1 | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Uber-enemy 2 | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| War | 1000/500 | Donkey (Shangri La)
|
|
=======================================================================
=======|
| Warrior's Theme | 1000/500 | Chic Records
|
*----------------------------------------------------------------------
--------*

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
SHOPS
XSD3
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

The organization in here is pretty basic; the name of the shop,


followed
by the items and their cost in Dagols without a VIP Badge equipped.
Right under
each name is the time of day during which the shop is open.

The term (AS) after an item means that you can only obtain it
from the
store after the split, and if you could get to the store before the
split
(meaning that while the Verontier Armory would have items AS,
Vladimir's
wouldn't). In opposite, the term (BS) refers to items that can be
gotten at a
store before the split, but are gone if you go to the same store after
the
split.

Radiata Castle Supply Store Dwarfun General Store (Earth


Valley)
(24/7) (1:05am-10:00pm)
---------------------------
------------------------------------
Cure Drop.............70 Dagols Cure Needle...........60
Dagols
Cure Needle...........60 Dagols Eagle Crest..........800
Dagols
Eye Drops.............60 Dagols Eye Drops.............60
Dagols
Flee Ball.............60 Dagols Flee Ball.............60
Dagols
Herb Extract..........50 Dagols Herb Extract..........50
Dagols
Mint Drop.............50 Dagols Mint Drop.............50
Dagols
Startle Powder.......100
Dagols
Louis' (Beginning) Toadstool Powder......80
Dagols
(24/7)
------------------ Triston Armory (Earth
Valley)
Analysis Ball.........40 Dagols (6:55am-7:00pm)
Cure Drop.............70 Dagols
-----------------------------
Cure Needle...........60 Dagols Air Blade...........1000
Dagols
Eye Drops.............60 Dagols Aqua Blade..........1000
Dagols
Flee Ball.............60 Dagols Iron Edge............400
Dagols
Herb Extract..........50 Dagols
Mint Drop.............50 Dagols Blade Pharmacy
(5:35am-5:50pm)
Marsha (Metropolis) --------------
(3:05am-8:50pm) Bell Amulet...........40
Dagols
------------------- Cooling Tablet........50
Dagols
Analysis Ball.........40 Dagols Cure Drop.............70
Dagols
Cure Drop.............70 Dagols Cure Needle...........60
Dagols
Cure Needle...........60 Dagols Eye Drops.............60
Dagols
Eye Drops.............60 Dagols Flexibility Tablet...100
Dagols
Herb Extract..........50 Dagols Heating Tablet........50
Dagols
Herb Extract S.......150 Dagols Herb Extract..........50
Dagols
Magma Powder.........100 Dagols Holy Water............80
Dagols
Startle Powder.......100 Dagols Invincibility Med....100
Dagols
Mint Drop.............50
Dagols
The Survivor Armory Sage.................300
Dagols
(7:10am-8:00pm)
------------------- Belmont General
Store
Air Blade(BS).......1000 Dagols (6:40am-12:00pm, 2:05pm-
7:00pm,
Brionac(AS).........7000 Dagols 8:05-9:00pm)
Earth Chopper(BS)...2600 Dagols
-------------------------------
Evil Blade(AS)......8000 Dagols Analysis Ball.........40
Dagols
Heat Saber(BS)......1800 Dagols Flee Ball.............60
Dagols
Icicle Axe(AS).....14000 Dagols Herb Extract..........50
Dagols
Iron Axe(BS).........600 Dagols Herb Extract S.......150
Dagols
Iron Edge(BS)........400 Dagols Moon Stone Chip......160
Dagols
Iron Plate(AS).....12000 Dagols Moon Stone...........580
Dagols
Iron Spear(BS).......300 Dagols Recovery Ball........200
Dagols
Iron Sword(BS).......500 Dagols
Leather Armor(BS)...1500 Dagols San Patty
Accessories
Rune Saber(AS).....11800 Dagols (10:00am-8:50pm)
Sharkskin(BS).......2500 Dagols
---------------------
Steel Axe(AS).......6800 Dagols Diving Earring......6000
Dagols
Steel Blade(AS).....4800 Dagols Eagle Crest..........800
Dagols
Steel Pike(AS)......7200 Dagols Elephant Crest.......800
Dagols
Steel Saber(AS).....5600 Dagols Lion Crest...........800
Dagols
Water Pike(BS)......2000 Dagols Pluto's Trophy.....20000
Dagols
Wooden BreastplateAS.9000Dagols Serpent's Crest......800
Dagols

The Last Word Book Store Dead End Armory


(4:00am-9:00pm) (5:15am-7:55pm)
------------------------ ---------------
Book of Awakening...1600 Dagols Air Blade(BS).......1000
Dagols
Book of Bravery......200 Dagols Aqua Spear(BS)......3800
Dagols
Book of Danger......2000 Dagols Basilisktos(AS)....18000
Dagols
Book of Desertion...1800 Dagols Brionac(BS).........7000
Dagols
Book of Energy.......400 Dagols Curse Lance(AS)....19800
Dagols
Book of Infinity....1200 Dagols Flame Blade(AS)....11600
Dagols
Book of Pegasus.....2800 Dagols Grand Pike(AS).....12800
Dagols
Book of Power........500 Dagols Iron BreastplateBS..4600
Dagols
Book of Recovery....4600 Dagols Kotetsu(AS)........51000
Dagols
Book of Restoration.12000Dagols Medusa Spear(AS)....9200
Dagols
Book of Spirit......2400 Dagols Plate Armor(AS)....28000
Dagols
Book of Support......400 Dagols Phantom Edge(BS)....2500
Dagols
Book of Temptation..1200 Dagols Samurai Armor(AS)..60000
Dagols
Book of Training....2400 Dagols Steel Blade(BS).....4800
Dagols
Water Pike(BS)......2000
Dagols
Verontier Armory Wind Garb(BS).......7800
Dagols
(7:45am-7:50pm)
---------------- OK Hand
Accessories
Aqua Chopper(BS)....4400 Dagols (8:00am-8:00pm)
Bizenosafune(AS)...25400 Dagols
-------------------
Divine Coat(AS)....16800 Dagols Luck Bracelet........400
Dagols
Earth Chopper(BS)...2600 Dagols Power Bangle.........500
Dagols
Fake Gram(AS)......33000 Dagols Protect Shell........500
Dagols
Grand Saber(AS)....17200 Dagols Skill Upper..........400
Dagols
Heat Saber(BS)......1800 Dagols Toughness Bangle....1500
Dagols
Iron Breastplate(BS)4600 Dagols
Plate Armor(AS)....28000 Dagols Waldo General
Store
Rock Axe(AS).......25000 Dagols (6:10am-10:50pm)
Sharkskin(BS).......2500 Dagols
-------------------
Spark Chopper(AS)..21000 Dagols Analysis Ball.........40
Dagols
Steel Axe(BS).......6800 Dagols Celestial Nectar....1600
Dagols
Steel Saber(BS).....5600 Dagols Cleansing Stone......800
Dagols
Venom Sword(BS).....3200 Dagols Flee Ball............200
Dagols
Recovery Ball........200
Dagols
Eisenhower Pharmacy Revival Stone Chip..1200
Dagols
(8:40am-7:00pm) Sage.................300
Dagols
------------------- Training Cast......50000
Dagols
Celestial Nectar....1600 Dagols
Herb Extract..........50 Dagols Black Rose General
Store
Herb Extract DX......600 Dagols (1:55am-12:00pm, 2:05pm-
10:00pm)
Herb Extract MAX....1000 Dagols
--------------------------------
Herb Extract S.......150 Dagols Cement Powder........100
Dagols
Moon Stone Chip......160 Dagols Herb Extract..........50
Dagols
Moon Stone...........580 Dagols Magma Powder.........100
Dagols
Recovery Ball........200 Dagols Mass of Enmity........80
Dagols
Revival Stone Chip..1200 Dagols Mud Powder............80
Dagols
Revival Stone.......2000 Dagols Mustard Powder........80
Dagols
Panic Powder..........80
Dagols
Chic Records Snow Powder..........100
Dagols
(5:05am-9:50pm) Startle Powder.......100
Dagols
--------------- Toadstool Powder......80
Dagols
Audience Chamber....1000 Dagols
Bandit is Theme......1000 Dagols Faid General
Store
Coliseum............1000 Dagols (7:10-4:55pm)
Conference..........1000 Dagols
------------------
Fort Helencia.......1000 Dagols Bell Amulet...........40
Dagols
Mage's Theme........1000 Dagols Cure Needle...........60
Dagols
Opening Theme.......1000 Dagols Flee Ball.............60
Dagols
Priest's Theme......1000 Dagols Herb Extract S.......150
Dagols
Radiata Castle 1....1000 Dagols Invincibility Med....100
Dagols
Radiata Castle 2....1000 Dagols Lion Crest...........800
Dagols
Ridley's Sorrow(AS).1000 Dagols Magma Powder.........100
Dagols
The Night Halls.....1000 Dagols Moon Stone...........580
Dagols
Warrior's Theme.....1000 Dagols
Alkaico General
Store
Levante General Store (7:40am-6:50pm)
(2:15am-10:00am)
---------------------
--------------------- Defense Berry......15000
Dagols
Beckoning Cat......20000 Dagols Evasion Berry......10000
Dagols
Herb Extract..........50 Dagols Life Berry.........30000
Dagols
Magma Powder.........100 Dagols Luck Berry.........10000
Dagols
Mud Powder............80 Dagols Strength Berry.....15000
Dagols
Mustard Powder........80 Dagols
Snow Powder..........100 Dagols Donkey (Shangri
La)
Startle Powder.......100 Dagols (8:30am-4:00pm)
Toadstool Powder......80 Dagols
-------------------
Battle 1............1000
Dagols
Mint Battle 2............1000
Dagols
(4:15am-9:30am) Septem Village Battle 3............1000
Dagols
(10:15-8:00pm) Solieu Village Conspiracy..........1000
Dagols
------------------------------ Defeat..............1000
Dagols
Analysis Ball.........40 Dagols Dwarf Tunnel........1000
Dagols
Cooling Tablet........60 Dagols Earth Dragon Attack.1000
Dagols
Herb Extract..........50 Dagols Invasion............1000
Dagols
Herb Extract S.......150 Dagols Tension.............1000
Dagols
Holy Water............80 Dagols Uber-Enemy 1........1000
Dagols
Moon Stone...........580 Dagols Uber-Enemy 2........1000
Dagols
Recovery Ball........200 Dagols
Snow Powder..........100 Dagols Pitt (City of
Flowers)
(10:50am-3:50pm,
4:00pm-9:55pm,
Goo (Shangri La) 10:05pm-2:50am)
(24/7)
-------------------------------
---------------- Adien Region........1000
Dagols
Aqua Chopper........4400 Dagols Borgandiazo.........1000
Dagols
Basilisktos(AS)....18000 Dagols Dichett Region......1000
Dagols
Garden Fork..........100 Dagols Dysett Region.......1000
Dagols
Grand Pike(AS).....12800 Dagols Earth Valley........1000
Dagols
Knight Spear.........500 Dagols Elf Region..........1000
Dagols
Kotetsu(AS)........51000 Dagols Goblin Haven........1000
Dagols
Plate Armor(AS)....28000 Dagols Ocho Region.........1000
Dagols
Phantom Edge........2500 Dagols Sediche Region......1000
Dagols
Rune Saber(AS).....11800 Dagols Shangri La..........1000
Dagols
Samurai Armor(AS)..60000 Dagols
Spark Chopper(AS)..21000 Dagols Keane (Fort
Helencia)
Steel Pike..........7200 Dagols (4:20am-10:00pm)
Steel Saber.........5600 Dagols
---------------------
Wind Garb...........7800 Dagols Beckoning Cat......20000
Dagols
Wooden Breastplate..9000 Dagols Book of Health......8000
Dagols
Book of Pegasus.....2800
Dagols
Gabe (Shangri La) Divine Earring......6000
Dagols
(12:00am-4:00am, 7:55am-12:00pm Pluto's Trophy.....20000
Dagols
3:55pm-8:00pm) Saint's Trophy......2400
Dagols
------------------------------- Training Device....50000
Dagols
Bell Amulet(AS).......40 Dagols
Cooling Spray(AS).....60 Dagols Vladimir (Fort
Helencia)
Cure Drop.............70 Dagols (3:05am-11:00pm)
Cure Needle(AS).......60 Dagols
------------------------
Eye Drops(AS).........60 Dagols Alefstrain.........85000
Dagols
Flee Ball.............60 Dagols Blaze Saber........46000
Dagols
Flexibility LotionAS.100 Dagols Brionac.............7000
Dagols
Heating Tablet........50 Dagols Deep Lance.........32000
Dagols
Herb Extract(BS)......50 Dagols Evil Blade..........8000
Dagols
Herb Extract S(BS)...150 Dagols Grand Smasher......68000
Dagols
Holy Water(AS)........80 Dagols Icicle Axe.........14000
Dagols
Luck Bracelet(BS)....400 Dagols Iron Plate.........12000
Dagols
Mint Drop.............50 Dagols Rune Saber.........11800
Dagols
Moon Stone Chip......160 Dagols Storm Bringer......56000
Dagols
Panic Powder(AS)......80 Dagols
Recovery Pills(BS)...200 Dagols Marsha (Fort
Helencia)
Revival Stone Chip..1200 Dagols (24/7)
Skill Upper(BS)......400 Dagols
----------------------
Toadstool Powder......80 Dagols Analysis Ball.........40
Dagols
Celestial Nectar....1600
Dagols
Marco's Books (Goblin Haven) Cleansing Stone......800
Dagols
(6:00am-10:00pm) Herb Extract..........50
Dagols
--------------------------- Herb Extract DX......600
Dagols
Book of Awakening...1600 Dagols Herb Extract MAX....1000
Dagols
Book of Bravery......200 Dagols Herb Extract S.......150
Dagols
Book of Desertion...1800 Dagols Moon Stone Chip......160
Dagols
Book of Earth........800 Dagols Moon Stone...........580
Dagols
Book of Energy.......400 Dagols Panic Powder..........80
Dagols
Book of Faeries......400 Dagols Revival Stone.......2000
Dagols
Book of Freedom......200 Dagols Sage.................300
Dagols
Book of Magic.......1200 Dagols
Book of Mimicry......800 Dagols Louis' (Dysett
Region)
Book of Power........500 Dagols (2:05am-10:00pm)
Book of Recovery....4600 Dagols
----------------------
Book of Remedy......2000 Dagols Analysis Ball.........40
Dagols
Book of Restoration12000 Dagols Book of Health......8000
Dagols
Book of Schisms.....2000 Dagols Cleansing Stone......800
Dagols
Book of Spirit......2400 Dagols Celestial Nectar....1600
Dagols
Book of Support......400 Dagols Flee Ball.............60
Dagols
Book of Temptation..1200 Dagols Herb Extract MAX....1000
Dagols
Book of Training....2400 Dagols Invincibility Med....100
Dagols
Revival Stone.......2000
Dagols
Danny (Goblin Haven) Sage.................300
Dagols
7:00am-9:00pm
--------------------
Life Berry.........30000 Dagols
Mystery Berry......13000 Dagols

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
REGULAR ENEMIES
RENM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Name: Apprentice A
236 HP, 88 STR, 73 DEF, 92 EVA, Water
297 EXP, 77 Dagols, Book of Magic (1%)
Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down,
1.0
Freeze)
Locations: Character duels only

Name: Apprentice B
376 HP, 110 STR, 116 DEF, 142 EVA, 102 LCK, Water
761 EXP, 177 Dagols, Book of Magic (3%)
Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down,
1.0
Freeze)
Locations: Tria

Name: Aqua Cell


1400 HP, 220 STR, 190 EVA, Water
2400 EXP, 480 Dagols, Heating Tablet (3%)
Freeze Sword (Water, Long Range, 0.7 Power, 0.5 Knockback, 1.0 Freeze)
Snowstorm (Water, Long Range, 0.3 Power, 0.5 Knockback, 1.5 Freeze,
Hits for
Damage 5x)
Locations: City of White Nights, Dragon Lair Cave

Names: Big Jaws


160 HP, 58 STR, 35 DEF, 63 EVA, 76 LCK
57 EXP, 188 Dagols, Cure Drop (5%)
Bite (Short Range, 60 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison)
Tail Attack (Short Range, 160 Arc, 1.0 Power, 1.0 Knockback)
Locations: Nowem

Name: Birdcage Insect


41 HP, 9 STR, 12 DEF, 27 EVA, 33 LCK
6 EXP, 1 Dagol, Bell Amulet (1%)
Body Blow (Short Range, 90 Arc, 1.0 Power)
Body Blow Leap (Short Range, 360 Arc, Ignores Parry, Clings to enemy,
Drains HP)
Locations: Adien, Dova, Nowem, Goblin Cemetery, Septem Cave
Name: Bitty Ant
18 HP, 24 STR, 12 DEF, 22 EVA, 43 LCK
4 EXP, 2 Dagols
Bite (Short Range, 90 Arc, 0.7 Power, Clings to enemy, Drains HP)
Bite Leap (Short Range, 360 Arc, Ignores Parry, HP Drain)
Locations: Dysett

Name: Bitty Hopper


55 HP, 23 STR, 18 DEF, 77 EVA, 53 LCK
10 EXP, 4 Dagols
Grasp (Short Range, 90 Arc, 1.0 Power)
Grasp Leap (Short Range, 360 Arc, Ignores Parry, Clings to enemy,
Drains HP)
Locations: Goblin Cemetery, Septem Cave

Name: Black Goblin


1235 HP, 130 STR, 76 DEF, 211 EVA, 185 LCK
554 EXP, 25 Dagols, Moon Stone Chip (1%)
Head Strike (Earth, Medium Range, 90 Arc, 1.0 Power)
Jump Strike (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Locations: Nowem

Name: Black Tiger


1146 HP, 316 STR, 153 DEF, 171 EVA, 144 LCK
3507 EXP, 330 Dagols, Holy Water, Dragon Lair Cave (Record) (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Curse Breath (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5 Curse)
Locations: Dragon Lair Cave, Distortion Corridor

Name: Blaunibel
483 HP, 70 STR, 51 DEF, 32 EVA, 52 LCK, Earth
135 EXP, 84 Dagols, Startle Power (5%)
Horn Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks
Parry)
Horn Thrust (Short Range, 90 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Horn Sweep (Short Range, 200 Arc, 0.9 Power, 1.0 Knockback, Hits for
Damage 2x)
Trample (Medium Range, 90 Arc, 1.3 Power, 0.5 Knockback, Knocks Down)
Locations: Cuatour, Septem

Name: Blood Orc A


1213 HP, 185 STR, 75 DEF, 98 EVA, 114 LCK, Fire
893 EXP, 900 Dagols, Blood Orc's Horn (15%)
Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.0
Blaze,
Knocks Back)
Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0
Blaze)
Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, Knocks
Back)
Locations: Dichett, Desneuf, Borgandiazo
Name: Blood Orc B
1514 HP, 65 STR, 35 DEF, 58 EVA, 65 LCK, Fire
946 EXP, 870 Dagols, Cooling Spray (5%)
Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.0
Blaze,
Knocks Back)
Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0
Blaze)
Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, Knocks
Back)
Locations: Tutorials Only

Name: Blood Orc C


1354 HP, 200 STR, 93 DEF, 78 EVA, 102 LCK, Fire
946 EXP, 135 Dagols, Blood Orc's Horn (10%)
Slice Down (Fire, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Side Slice (Fire, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback,
Knocks Back)
Locations: Dichett, Desneuf, Borgandiazo

Name: Blood Orc D


856 HP, 190 STR, 114 DEF, 55 EVA, 113 LCK, Fire
1056 EXP, 370 Dagols, Blood Orc's Horn (10%)
Slice Down (Fire, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Side Slice (Fire, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback,
Knocks Back)
Locations: Tutorials Only

Name: Blood Orc Rider (Mounted)


1354 HP, 200 STR, 93 DEF, 78 EVA, 102 LCK, Fire
946 EXP, 135 Dagols, Blood Orc's Horn (10%)
Charge (Fire, Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks
Parry)
Snowstorm (Fire, Short Range, 40 Arc, 0.8 Power, 1.0 Knockback, Knocks
Back)
Locations: Desneuf

Name: Blood Orc Rider (Dismounted)


856 HP, 190 STR, 114 DEF, 55 EVA, 115 LCK, Fire
1056 EXP, 370 Dagols, Blood Orc's Horn (10%)
Charge (Fire, Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks
Parry)
Horn Thrust (Fire, Short Range, 40 Arc, 0.8 Power, 1.0 Knockback,
Breaks Parry)
Locations: Desneuf

Name: Bone Goblin


202 HP, 105 STR, 81 DEF, 55 LCK
75 EXP, 42 Dagols, Holy Water (1%)
Bone Swing (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Side Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback)
Locations: Goblin Cemetery
Name: Bubble Frogger
138 HP, 49 STR, 18 DEF, 37 Dagols, 81 LCK, Water
85 EXP, 26 Dagols, Mint Drop (5%)
Bubble (Short Range, 90 Arc, 0.2 Power, 0.5 Knockback, 1.0 Confuse,
Hits for
Damage 3x)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Elf

Name: Bubu
130 HP, 37 STR, 19 DEF, 35 EVA, 69 LCK, Earth
29 EXP, 220 Dagols, Cure Needle (5%)
Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Sneeze (Short Range, 40 Arc, 0.2 Power, 0.5 Knockback, 1.5 Paralyze)
Lay Down (Useless)
Locations: Adien, Dova

Name: Burglar A
123 HP, 45 STR, 38 DEF, 57 EVA, 13 LCK
37 EXP, 13 Dagols, Cure Needle (5%)
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Parry)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0
Paralyze)
Locations: Dova

Name: Burglar B
401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK
668 EXP, 113 Dagols, Cure Needle (5%)
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Parry)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0
Paralyze)
Locations: Adien, Tria

Name: Carnivorat
29 HP, 27 STR, 15 DEF, 32 EVA, 42 LCK
7 EXP, 5 Dagols, Mint Drop (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Locations: Adien, Earth Valley Cave

Name: Colossalizard
169 HP, 57 STR, 32 DEF, 63 EVA, 41 Dagols
100 EXP, 36 Dagols, Toadstool Powder (5%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Locations: Elf
Name: Crocogator
1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK, Water
980 EXP, 5 Dagols, Herb Extract DX (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback)
Locations: Elf

Name: Crunchy Shell


223 HP, 99 STR, 111 DEF, 36 EVA, 53 LCK, Water
397 EXP, 14 Dagols, Recovery Ball (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage
2x)
Locations: Elf

Name: Crystaria
1888 HP, 350 STR, 323 DEF, 82 EVA, 302 LCK
6240 EXP, 510 Dagols, Ore Armor, Shrine of Fray (Record) (2%)
Slice (Long Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Crystal Crush (Long Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3
Random
Locations)
Wide Blow (Long Range, 120 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Locations: Distortion Corridor

Name: Dark Cell


1400 HP, 240 STR, 240 EVA
3200 EXP, 798 Dagols, Mass of Enmity (100%)
Darkness Jail (Long Range, 0.3 Power, 0.5 Knockback, Ignores Parry,
Hits for
Damage 6x)
Darkness Crunch (Long Range, 360 Arc, 1.0 Power, 1.0 Knockback, Knocks
Back)
Locations: City of White Nights, Dragon Lair Cave

Name: Dark Elf


1249 HP, 151 STR, 90 DEF, 106 EVA, 109 LCK
743 EXP, 380 Dagols, Sage (3%)
Fireball (Fire, Long Range, 1.2 Power, 0.5 Knockback, 1.0 Blaze)
Healing (Heal's 20% of Party's HP)
Locations: Nowem, Dorse

Name: Darksoul
Level: 21
298 HP, 97 Dagols, 22 DEF, 208 EVA, 66 LCK
106 EXP, 49 Dagols, Mass of Enmity (3%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Black Fire (Long Range, 1.0 Power, 0.5 Knockback)
Locations: Algandars Castle

Name: Deathclover
107 HP, 44 STR, 22 DEF, 75 EVA, 16 LCK, Wind
70 EXP, 32 Dagols, Cure Drop (5%)
Dust Spray (Short Range, 0.1 Power, 0.9 Poison, 0.9 Confuse)
Locations: Dorse, Sediche, Goblin Cemetery, Earth Valley Cave

Name: Earth Cell (Common)


800 HP, 220 STR, 60 DEF, 190 EVA
2600 EXP, 487 Dagols, Toadstool Powder (3%)
Earth Grave (Earth, Long Range, 0.8 Power, 1.0 Knockback)
Huge Stone (Earth, Long Range, 0.7 Power, 1.0 Knockback, Ignores Parry,
Hits for
Damage 3x)
Locations: City of White Nights, Dragon Lair Cave

Name: Female Knight A


133 HP, 48 STR, 32 DEF, 38 EVA, 30 LCK
45 EXP, 31 Dagols, Herb Extract (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
Back)
Locations: Character Duels Only

Name: Female Knight B


858 HP, 154 STR, 143 DEF, 125 EVA, 92 LCK
743 EXP, 231 Dagols, Knight Saber (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
Back)
Locations: Adien, Tria, Cuatour

Name: Female Knight C


858 EXP, 154 STR, 143 DEF, 125 EVA, 92 LCK
743 EXP, 231 Dagols, Knight Saber (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
Back)
Locations; Character Duels Only

Name: Fire Cell


1000 HP, 200 STR, 190 EVA, Fire
2400 EXP, 360 Dagols, Cooling Spray (100%)
Fireball (Fire, Long Range, 0.8 Power, 0.5 Parry, 1.0 Blaze, Hits for
Damage 8x)
Explosion (Fire, Long Range, 0.3 Power, 0.5 Knockback, 1.0 Blaze,
Knocks Down,
Hits for Damage 2x)
Locations: City of White Nights, Dragon Lair Cave

Name: Flame Ant


355 HP, 118 STR, 58 DEF, 138 EVA, 136 LCK, Fire
514 EXP, 4 Dagols, Cooling Spray (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Fireball (Long Range, 0.9 Power, 1.0 Knockback, 1.5 Blaze)
Locations: Dichett

Name: Flame Lizard


392 HP, 125 STR, 56 DEF, 120 EVA, 102 LCK
594 EXP, 57 Dagols, Cooling Spray (5%)
Bite (Short Range, 90 Arc, 1.0 Power)
Fire Breath (Fire, Short Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.0
Blaze)
Locations: Dichett, Borgandiazo

Name: Flash Cell


1200 HP, 240 STR, 240 EVA
3200 EXP, 982 Dagols, Celestial Nectar (5%)
Light Cage (Long Range, 1.0 Power, 0.5 Knockback)
Chaos Cutter (Long Range, 1.0 Power, 1.0 Knockback, Ignores Parry, Hits
for
Damage 3x)
Locations: City of White Nights, Dragon Lair Cave

Name: Flash Monkey


123 HP, 35 STR, 29 DEF, 81 EVA, 67 LCK
25 EXP, 22 Dagols, Eye Drops (5%)
Paw Rake (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Rock Toss (Long Range, 0.8 Power, 0.5 Knockback)
Steal (Short Range, 60 Arc, 0.2 Power, 1.5 Steal)
Flash (Short Range, 90 Arc, 0.3 Power, 0.5 Knockback, 1.5 Blind)
Locations: Earth Valley Cave

Name: Giga Ant


46 HP, 38 STR, 21 DEF, 28 EVA, 34 LCK
17 EXP, 4 Dagols, Herb Extract (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Spit (Long Range, 0.9 Power, 0.5 Knockback)
Locations: Adien, Dova, Nowem, Septem, Goblin Cemetery, Septem Cave

Name: Giga Hopper


109 HP, 60 STR, 34 DEF, 77 EVA, 82 LCK
70 EXP, 15 Dagols, Cure Needle (1%)
Jumping Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Septem Cave

Name: Gobblehope IX (Common)


1650 HP, 151 STR, 50 DEF, 255 EVA, 123 LCK
650 EXP, 10 Dagols, Flee Ball (1%), Mystery Berry (1%)
Skill: Nine Lives (*****)
Lightning Bolt (Wind, Medium Range, 1.5 Power)
Goblin Resurrection (Summons Bone Goblin)
Fade (Teleports across the room)
Locations: Dorse
Name: Goblin Elephant
476 HP, 94 STR, 52 DEF, 63 EVA, 126 LCK
440 EXP, 42 Dagols
Tusk Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks
Parry)
Jump & Trample (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Trunk Attack (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback, Hits for
Damage
2x)
Locations: ?

Name: Gobpakken
126 HP, 49 STR, 50 DEF, 35 EVA, 33 LCK, Earth
45 EXP, 59 Dagols, Gobpakken Seed (20%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Seed Expulse (Long Range, 0.1 Power, 0.1 Knockback, Hits for Damage
12x)
Sweet Breeze (Medium Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0
Paralyze, 1.0
Confuse, Hits for Damage 2x)
Locations: Elf

Name: Green Goblin


1157 HP, 128 STR, 66 DEF, 245 EVA, 132 LCK
514 EXP, 3 Dagols, Panic Powder (5%)
Diagonal Swing (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Locations: Nowem, Dorse

Name: Green Orc A


1168 HP, 133 STR, 68 DEF, 56 EVA, 88 LCK
514 EXP, 620 Dagols, Herb Extract S (3%)
Right Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks
Back)
Left Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks
Back)
Locations: Nowem, Ocho, Dorse

Name: Green Orc B


1081 HP, 147 STR, 55 DEF, 56 EVA, 74 LCK
554 EXP, 578 Dagols, Herb Extract S (3%)
Chain Attack (Long Range, 200 Arc, 1.1 Power, 1.0 Knockback)
Locations: Ocho

Name: Green Orc C


1251 HP, 165 STR, 68 DEF, 96 EVA, 130 LCK
594 EXP, 538 Dagols, Herb Extract S (3%)
Orc Punch (Short Range, 50 Arc, 1.2 Power, 1.3 Knockback, Knocks Back)
Kick (Short Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Locations: Nowem, Ocho

Name: Green Orc D


1528 HP, 185 STR, 87 DEF, 114 EVA, 142 LCK
594 EXP, 538 Dagols, Herb Extract S (3%)
Orc Punch (Short Range, 50 Arc, 1.2 Power, 1.3 Knockback, Knocks Back)
Kick (Short Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Locations: Tutorials Only

Name: Green Orc E


1687 HP, 283 STR, 138 DEF, 145 EVA, 154 LCK
2800 EXP, 620 Dagols, Herb Extract S (3%)
Right Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks
Back)
Left Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks
Back)
Locations: Tutorials Only

Name: Green Orc Rider


759 HP, 147 STR, 77 DEF, 36 EVA, 85 LCK
793 EXP, 815 Dagols, Herb Extract S (3%)
Attack (Long Range, 200 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage
2x)
Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Locations: Ocho

Name: Grim Reaper


651 HP, 159 STR, 52 DEF, 93 EVA, 66 LCK
554 EXP, 54 Dagols, Herb Extract (5%)
Neck Slice (Long Range, 200 Arc, 1.0 Power, 1.0 Knockback, 1.0 Freeze)
Slice (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Chatter (Useless)
Locations: Algandars Castle

Name: Heavy Guardsman A


101 HP, 43 STR, 44 DEF, 9 EVA, 50 LCK
34 EXP, 27 Dagols, Book of Energy (1%)
Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Call (Summons 1 Heavy Guardsman A)
Locations: Character Duels Only

Name: Heavy Guardsman B


258 HP, 143 STR, 123 DEF, 33 EVA, 55 LCK
435 EXP, 27 Dagols, Book of Energy (3%)
Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Call (Summons 1 Heavy Guardsman B)
Locations: Adien, Tria, Cuatour

Name: Heavy Guardsman C


660 HP, 158 STR, 147 DEF, 76 EVA, 97 LCK
638 EXP, 253 Dagols, Book of Energy (3%)
Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Call (Summons 1 Heavy Guardsman A)
Locations: Character Duels Only

Name: Hell Raiser


999 HP, 112 STR, 97 DEF, 166 EVA, 132 LCK
1246 EXP, 291 Dagols, Holy Water (5%)
Trap (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Spell Blade (Long range, 90 Arc, 1.3 Power, 0.5 Knockback)
Darkness Breath (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, 1.0
Curse)
Summon (Summons 1 Darksoul)
Locations: Algandars Castle

Name: Hemud
233 HP, 101 STR, 95 DEF, 17 EVA, Water
144 EXP, 105 Dagols, Mud Powder (5%)
Chatter (Useless)
Mud Bat (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider

Name: Hollywoody
701 HP, 132 STR, 81 DEF, 51 EVA, 81 LCK, Earth
833 EXP, 138 Dagols
Strike (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Cactus Bloom (Medium Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3
Spikes)
Cactus Needle (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback, Knocks
Back)
Locations: Septem, Dysett

Name: Holy Quetzal


4500 HP, 332 STR, 187 DEF, 122 EVA, 255 LCK
8187 EXP, 828 Dagols, Strength Berry (1%), Muramasa (2%)
Stab-Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
Shockwave (Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for
Damage
6x)
Petrifying Breath (Earth, Long Range, 90 Arc, 0.6 Power, 0.5 Knockback,
1.5
Petrify)
Locations: Distortion Corridor, Shrine of Fray

Name: Hunterwolf
194 HP, 45 STR, 28 DEF, 45 EVA, 38 LCK, Earth
67 EXP, 33 Dagols, Moon Stone Chip (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Howl (Summons 1 Hunter Wolf)
Locations: Cuatour, Nowem, Sediche
Name: Iceburg
255 HP, 123 STR, 152 DEF, 32 EVA, 95 LCK, Water
514 EXP, 152 Dagols, Heating Tablet (5%)
Bite (Short Range, 50 Arc, 0.9 then 1.0 Power, 0.5 Knockback, Hits for
Damage
2x)
Snowstorm (Water, Medium Range, 90 Arc, 0.3 Power, 0.5 Knockback, 1.5
Freeze)
Locations: Septem Cave

Name: Ice Lizard


302 HP, 105 STR, 68 DEF, 102 EVA, 85 LCK, Water
554 EXP, 63 DAgols, Heating Tablet (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Water Breath (Short Range, 60 Arc, 1.1 Power, 0.5 Knockback)
Body Blow (Water, Short Range, 90 Arc, 0.7 Power, 0.5 Knockback, 1.5
Freeze)
Locations: Septem Cave

Name: Ivory Goat


205 HP, 69 STR, 28 DEF, 78 EVA, 69 LCK, Earth
57 EXP, 35 Dagols, Mustard Powder (5%)
Horn Thrust (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, Knocks
Back)
Back-Kick (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Lay Down (Useless)
Locations: Nowem

Name: King Serpent


1000 HP
956 EXP, ? Dagols
Locations: Dorse

Name: Light Elf A


1130 HP, 145 STR, 78 DEF, 167 EVA, 130 LCK
846 EXP, 240 Dagols, Moon Stone (3%)
Healing (Long Range, Restores 20% of Target's Max HP)
Leaf Barrier (Earth, Short Range, 360 Arc, 0.8 Power, 1.5 Knockback,
Hits for
Damage 2x)
Light Power (Long Range, 1.3 Power, 0.5 Knockback)
Locations: Ocho

Name: Light Elf B


1530 HP, 265 STR, 98 DEF, 192 EVA, 143 LCK
846 EXP, 240 Dagols, Moon Stone (3%)
Healing (Long Range, Restores 20% of Target's Max HP)
Leaf Barrier (Earth, Short Range, 360 Arc, 0.8 Power, 1.5 Knockback,
Hits for
Damage 2x)
Light Power (Long Range, 1.3 Power, 0.5 Knockback)
Locations: ?

Name: Light Guardsman A


116 HP, 38 STR, 21 DEF, 29 EVA, 44 LCK
25 EXP, 26 Dagols, Book of Support (1%)
Bash (Medium Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Payback (Medium Range, 120 Arc, 0.8 Power, 1.3 Knockback)
Call (Summons 1 Light Guardsman A)
Locations: Character Duels Only

Name: Light Guardsman B


285 HP, 127 STR, 113 DEF, 112 EVA, 66 LCK
399 EXP, 26 Dagols, Book of Support (3%)
Bash (Medium Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Payback (Medium Range, 120 Arc, 0.8 Power, 1.3 Knockback)
Call (Summons 1 Light Guardsman B)
Locations: Adien, Tria

Name: Little Oily


58 HP, 25 STR, 20 DEF, 68 EVA, 55 LCK
1 Dagol
Grasp (Short Range, 90 Arc, 1.0 Power)
Grasp Leap (Short Range, 360 Arc, Ignores Parry, Clings to Enemy,
Drains HP)
Locations: Path of the Spider

Name: Living Totem


1226 HP, 147 STR, 168 DEF, 102 EVA, 111 LCK
965 EXP, 480 Dagols, Recovery Ball (3%)
Totem Breath (Wind, Long Range, 90 Arc, 0.6 Power, 1.0 Knockback, 1.0
Bind, Hits
for Damage 3x)
Totem Attack (Long Range, 360 Arc, 0.8 Power, 1.0 Knockback, Hits for
Damage 2x)
Totem Break (Long Range, 1.0 Power, 1.0 Knockback)
Locations: Nowem (Wind Valley)

Name: Male Knight A


145 HP, 50 STR, 38 DEF, 31 EVA, 30 LCK
57 EXP, 24 Dagols, Herb Extract (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
Back)
Locations: Character Duels only

Name: Male Knight B


301 HP, 143 STR, 115 DEF, 74 EVA, 63 LCK
712 EXP, 124 Dagols, Herb Extract (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
Back)
Locations: Adien, Cuatour

Name: Male Knight C


880 HP, 164 STR, 155 DEF, 116 EVA, 95 LCK
793 EXP, 224 Dagols, Night Saber (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
Back)
Locations: Character Duels Only

Name: Matango
282 HP, 116 STR, 95 DEF, 146 EVA, 222 LCK, Earth
354 EXP, 19 Dagols
Double Hook (Short Range, 60 Arc, 0.8 Power, 1.0 Knockback, Hits for
Damage 2x)
Panic Spin (Short Range, 360 Arc, 0.3 Power, 0.5 Knockback, 1.0
Confuse, Hits
for Damage 2x)
Strong Blow (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback, Knocks
Back)
Locations: Sediche

Name: Metal Tortoise


377 HP, 77 STR, 577 DEF, 377 EVA, 277 LCK
30580 EXP, 128 Dagols, Revival Stone Chip (3%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Spin Attack (Short Range, 360 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back, Hits
for Damage 4x)
Escape (Runs from Battle)
Locations: Distortion Corridor

Name: Militarat
42 HP, 38 STR, 22 DEF, 53 EVA, 42 LCK
45 EXP, 8 Dagols, Herb Extract (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Colleague Call (0.5 Knockback, Summons 2 Militarats)
Locations: Tria, Path of the Spider, Goblin Cemetery, Earth Valley Cave

Name: Mist Frogger


204 HP, 64 STR, 22 DEF, 58 EVA, 101 LCK, Water
206 EXP, 57 Dagols, Bell Amulet (5%)
Red Mist (Short Range, 90 Arc, 0.2 Power, 0.5 Knockback, 1.0 Bind, Hits
for
Damage 2x)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Elf, Septem Cave

Name: Mount Tortoise


3371 EXP, 205 STR, 226 DEF, 8 EVA, 190 LCK
5500 EXP, 687 Dagols, Herb Extract MAX (5%)
Jaw Attack (Short Range, 90 Arc, 1.2 Power, 1.0 Parry)
Forefoot Trample (Short Range, 360 Arc, 1.0 Power, 0.5 Knockback,
Knocks Down)
Locations: Dysett

Name: Mud Bone


200 HP, 110 STR, 69 DEF, 17 EVA, Water
225 EXP, 80 Dagols, Mud Powder (5%)
Chatter (Useless)
Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider

Name: Mud Dile


1360 HP, 138 STR, 68 DEF, 46 EVA, 72 LCK, Water
993 EXP, 790 Dagols, Flexibility Lotion (10%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Bone Needle (Long Range, 0.8 Power, 1.0 Knockback)
Petrify Mist (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, 1.0
Petrify, Hits
for Damage 2x)
Locations: Path of the Spider

Name: Mud Fighter


259 HP, 103 STR, 97 DEF, 17 EVA, Water
228 EXP, 42 Dagols, Mud Powder (5%)
Chatter (Useless)
Broken Sword Swing (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider

Name: Mud Mage


216 HP, 99 STR, 90 DEF, 17 EVA, Water
197 EXP, 58 Dagols, Eye Drops (5%)
Chatter (Useless)
Mucilage (Long Range, 0.4 Power, 0.5 Knockback, 1.0 Blind)
Locations: Path of the Spider

Name: Mud Pawn


190 HP, 84 STR, 36 DEF, 92 EVA, Water
67 EXP, 72 Dagols
Body Strike (Short Range, 50 Arc, 1.0 Power, 0.5 Knockback)
Mud Spit (Long Range, 0.2 Power, 0.5 Knockback, 1.0 Paralyze)
Melt (Useless)
Locations: Path of the Spider

Name: Ogre
8100 HP, 485 STR, 335 DEF, 103 EVA, 399 LCK, Fire
4800 EXP, 1502 Dagols, Mystery Berry (1%), Fall Smasher (3%)
Slice (Long Range, 50 Arc, 1.5 Power, 1.0 Knockback, Breaks Parry,
Knocks Back)
Claw Hook (Long Range, 120 Arc, 1.2 Power, 1.3 Knockback, Breaks Parry,
Knocks
Back)
Earth Strike (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back,
Hits for
Damage 2x)
Fire Breath (Fire, Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 2.0
Blaze,
Knocks Down, Hits for Damage 3x)
Locations: Shrine of Fray

Name: Oily Bug


116 HP, 49 STR, 25 DEF, 67 EVA, 52 LCK
197 EXP, 44 Dagols, Holy Water (1%)
Jumping Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider

Name: Pararat
34 HP, 36 STR, 15 DEF, 46 EVA, 55 LCK
34 EXP, 4 Dagols, Cure Needle (3%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 0.5 Parry, 1.0 Paralyze)
Locations: Cuatour, Tria, Goblin Cemetery

Name: Phantom
196 HP, 81 STR, 85 DEF, 158 EVA, 75 LCK
270 EXP, 3 Dagols, Holy Water (5%)
Wide Flame (Fire, Long Range, 90 Arc, 0.7 Power, 1.0 Knockback, Hits
for Damage
2x)
Curse Embrace (Short Range, 60 Arc, 0.7 Power, 1.0 Curse, Clings to
Target)
Curse Snare (Short Range, 360 Arc, 0.1 Power, 1.0 Curse, Ignores Parry)
Cold Arrow (Water, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Healing (Recovers 30% of target's Max HP)
Locations: Goblin Cemetery

Name: Pointura
185 HP, 56 STR, 35 DEF, 34 EVA, 88 LCK, Earth
70 EXP, 26 Dagols, Pointura's Thread (20%)
Spider Net (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 1.0 Paralyze)
Poison Mist (Earth, Short Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0
Poison,
Hits for Damage 6x)
Bite (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison)
Locations: Cuatour, Dorse, Goblin Cemetery

Name: Poisonous Lizard


238 HP, 93 STR, 62 DEF, 88 EVA, 99 LCK
440 EXP, 59 Dagols, Cure Drop (5%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison)
Bite (Short Range, 60 Arc, 1.1 Power, 0.5 Knockback, 1.0 Poison)
Locations: Septem Cave
Name: Ripple Bat
54 HP, 32 STR, 10 DEF, 34 EVA, 46 LCK
22 EXP, 12 Dagols, Cure Needle (3%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Sonic Wave (Medium Range, 50 Arc, 0.4 Power, 0.5 Knockback, 1.0 Bind,
1.0
Paralyze)
Blood Drain (Short Range, 90 Arc, 0.8 Power, Clings to Target)
Blood Drain Leap (Short Range, 360 Arc, Ignores Parry, HP Drain)
Locations: Adien, Dova, Cuatour, Nowem, Tria, Dorse, Sediche, Goblin
Cemetery,
Septem Cave

Name: Robo Dwarf B


120 HP, 40 STR, 35 DEF, 19 EVA, 55 LCK
35 EXP, 10 Dagols
Bomb Toss (Long Range, 1.2 Power, 1.0 Knockback)
Rock Toss (Long Range, 1.0 Power, 0.5 Knockback)
Locations: Earth Valley Cave

Name: Robo Dwarf R


110 HP, 42 STR, 25 DEF, 27 EVA, 67 LCK
33 EXP, 10 Dagols
Drill (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Hammer Arc (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback)
Locations: Earth Valley Cave

Name: Rolly Polly


35 HP, 18 STR, 5 DEF, 25 EVA, 33 LCK
5 EXP, 2 Dagols
Rolling Attack (Short Range, 90 Arc, 1.0 Power, 0.4 Knockback)
Locations: Adien

Name: Round Knight A


156 HP, 49 STR, 33 DEF, 18 EVA, 19 LCK
45 EXP, 31 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks
Down)
Locations: Character Duels Only

Name: Round Knight A


161 HP, 53 STR, 36 DEF, 19 EVA, 20 LCK
57 EXP, 45 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks
Down)
Locations: Character Duels Only

Name: Round Knight C


288 HP, 138 STR, 120 DEF, 49 EVA, 53 LCK
666 EXP, 131 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks
Down)
Locations: Cuatour, Tria

Name: Round Knight D


290 HP, 140 STR, 122 DEF, 52 EVA, 57 LCK
713 EXP, 145 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks
Down)
Locations: Cuatour, Tria

Name: Round Knight E


956 HP, 160 STR, 162 DEF, 75 EVA, 101 LCK
743 EXP, 231 Dagols, Knight Axe (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks
Down)
Locations: Character Duels Only

Name: Round Knight F


1002 HP, 161 STR, 164 DEF, 76 EVA, 103 LCK
793 EXP, 245 Dagols, Knight Axe (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks
Down)
Locations: Character Duels Only

Name: Shell Lizard


150 HP, 93 STR, 239 DEF, 26 EVA, 75 LCK, Earth
576 HP, 34 Dagols, Sage (5%)
Rolling Attack (Short Range, 90 Arc, 1.0 Power, 1.0 Parry, Hits for
Damage 2x)
Tail Attack (Short Range, 120 Arc, 0.5 Power, 0.5 Knockback)
Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Locations: Ocho, Desneuf

Name: Shemud
228 HP, 90 STR, 86 DEF, 17 EVA, Water
170 EXP, 74 Dagols, Cure Drop (5%)
Chatter (Useless)
Strike (Short Range, 120 Arc, 1.0 Power, 1.0 Poison)
Locations: Path of the Spider

Name: Shrine Knight


1000 HP, 328 STR, 270 DEF, 133 EVA, 190 LCK
3022 EXP, 201 Dagols, Bind Saber (5%), Distortion Corridor (Record)
(3%)
Crackdown (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback, Breaks Parry)
Light Blast (Short Range, 90 Arc, 1.4 Power, 1.0 Knockback, Knocks
Back)
Fire Breath (Fire, Long Range, 90 Arc, 0.9 Power, 1.0 Knockback, 2.0
Blaze, Hits
for Damage 2x)
Surround Edge (Long Range, 360 Arc, 0.8 Power, 1.0 Knockback, Knocks
Back)
Thunder Blade (Wind, Long Range, 40 Arc, 0.8 Power, 0.5 Knockback, 1.0
Poison,
1.0 Bind, Breaks Parry, Hits for Damage 2x)
Locations: Distortion Corridor, Shrine of Fray

Name: Skull Head


254 HP, 105 STR, 138 DEF, 27 EVA, 100 LCK
440 EXP, 160 Dagols, Cooling Spray (5%)
Fire (Fire, Medium Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5 Blaze)
Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry,
Knocks
Back)
Locations: Tria, Ocho, Desneuf

Name: Skypulsar
352 HP, 121 STR, 95 DEF, 165 EVA, 86 LCK
594 EXP, 82 Dagols, Cure Needle (5%)
Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Whirlwind Cut (Wind, Long Range, 0.9 Power, 1.0 Knockback)
Numbness Strike (Short Range, 40 Arc, 0.9 Power, 0.5 Knockback, 2.0
Paralyze)
Locations: ?

Name: Smilodon (Female)


380 HP, 107 STR, 87 DEF, 123 EVA, 41 LCK
354 EXP, 115 Dagols, Cement Powder (5%)
Cat Kick (Short Range, 60 Arc, 0.5 Power, 1.0 Knockback)
Claw Rake (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Hits for
Damage 2x)
Lay Down (Useless)
Locations: Septem

Name: Smilodon A (Male)


352 HP, 118 STR, 96 DEF, 75 EVA, 58 LCK
440 EXP, 42 Dagols, Herb Extract S (5%)
Bite (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Cat Kick (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Locations: Ocho, Dysett

Name: Smilodon B (Male)


402 HP, 118 STR, 96 DEF, 75 EVA, 58 LCK
440 EXP, 42 Dagols, Smilodon Fang (5%)
Bite (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Cat Kick (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Locations: Ocho
Name: Speckled Bug
88 HP, 41 STR, 17 DEF, 52 EVA, 51 LCK
57 EXP, 6 Dagols, Cure Drop (5%)
Rolling Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5
Poison)
Locations: Nowem, Sediche

Name: Spray Snake


118 HP, 35 STR, 15 DEF, 25 EVA, 34 LCK
25 EXP, 14 Dagols, Eye Drops (5%)
Bite (Short Range, 90 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison)
Tail Attack (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Spray Breath (Short Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Blind,
Hits for
Damage 6x)
Locations: Dova, Ocho

Name: Subordinate Mage A


253 HP, 79 STR, 72 DEF, 62 EVA, 89 LCK
354 EXP, 78 Dagols, Holy Water (5%)
Demon Spirit (Long Range, 1.6 Power, 0.5 Knockback, 1.0 Curse, Knocks
Down)
Locations: Character Duels Only

Name: Subordinate Mage B


472 HP, 113 STR, 111 DEF, 109 EVA, 129 LCK
860 EXP, 178 Dagols, Holy Water (5%)
Demon Spirit (Long Range, 1.6 Power, 0.5 Knockback, 1.0 Curse, Knocks
Down)
Locations: Tria

Name: Tall Beast


608 HP, 67 STR, 29 DEF, 2 EVA, 99 LCK, Earth
230 EXP, 87 Dagols, Sage (3%)
Right Claw Hook (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Left Claw Hook (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Double-Arm Swipe (Long Range, 360 Arc, 1.3 Power, 0.5 Knockback, Knocks
Down,
Hits for Damage 2x)
Locations: Dova

Name: Therosaurus
1345 HP, 178 STR, 134 DEF, 162 EVA, 193 LCK
893 EXP, 875 Dagols, Bind Spear (3%)
Stab-Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for
Damage 2x)
Shockwave (Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for
Damage
6x)
Ripple Laser (Long Range, 60 Arc, 0.8 Power, 0.5 KNockback, 1.0 Bind,
1.0
Confuse, Hits for Damage 2x)
Locations: Desneuf, Dysett

Name: Thunderwolf
290 HP, Wind
355 EXP, ? Dagols
Lightning Bolt (Wind, Long Range, 1.0 Power, 0.5 Knockback, 1.0
Paralyze)
Thunder Attack (Wind, Medium Range, 60 Arc, 1.0 Power, 1.0 Knockback,
0.9 Bind,
Knocks Back)
Electric Breath (Wind, Medium Range, 90 Arc, 0.6 Power, 0.5 Knockback,
1.0
Bind, Hits for Damage 2x)
Locations: Nowem (Wind Valley)

Name: Treeman
130 HP, 30 STR, 30 EVA, 30 LCK
12 EXP
Swing (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Locations: Radiata Castle Basement, Fort Helencia

Name: Trent
302 HP, 220 STR, 71 DEF, 60 EVA, 34 LCK, Earth
117 EXP, 65 Dagols, Herb Extract (5%)
Trent Slash (Medium Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Ignores
Parry, Knocks
Back)
Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits
for Damage
3x)
HP Heal (Recovers 30% of Max HP)
Location: Nowem, Dorse

Name: Tusky Mammoth


2500 HP, 172 STR, 54 DEF, 65 EVA, 99 LCK
1755 EXP, 1207 Dagols
Forefoot Trample (Long Range, 120 Arc, 1.3 Power, 0.5 Knockback, Knocks
Down)
Tusk Attack (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback, Hits for
Damage 2x)
Beast Cry (Medium Range, 360 Arc, 1.0 Power, 1.0 Knockback, Hits for
Damage 5x)
Locations: Ocho, Septem

Name: Twin Horn


456 HP, 128 STR, 113 DEF, 63 EVA, 127 LCK, Earth
476 EXP, 69 Dagols
Horn Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks
Parry)
Horn Thrust (Short Range, 90 Arc, 1.2 Power, 1.0 Knockback, Knocks
Back)
Horn Sweep (Short Range, 200 Arc, 0.9 Power, 1.0 Knockback, Hits for
Damage 2x)
Locations: Ocho, Desneuf

Name: Whip Turtle


278 HP, 83 STR, 86 DEF, 87 EVA, 81 LCK, Water
244 EXP, 103 Dagols, Invincibility Med (3%)
Bite (Long Range, 50 Arc, 1.3 Power, 0.5 Knockback, Hits for Damage 2x)
Mow Down Swing (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Locations: Elf

Name: Whirlwind
1603 HP, 325 STR, 169 DEF, 223 EVA, 128 LCK, Wind
4355 EXP, 427 Dagols, Cleansing Stone (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Whirlwind Cut (Wind, Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Wind Breath (Wind, Long Range, 90 Arc, 0.6 Power, 1.0 Knockback, Knocks
Back,
Hits for Damage 3x)
Locations: Distortion Corridor, Dragon Lair Cave

Name: Willow
380 HP, 88 STR, 47 DEF, 63 EVA, 86 LCK
793 EXP, 103 Dagols, Mustard Powder (5%)
Willow Slash (Medium Range, 90 Arc, 1.1 Power, 1.3 Knockback)
Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits
for Damage
3x)
HP Heal (Recovers 30% of Max HP)
Locations: Tria

Name: Wind Cell


100 HP, 220 STR, 240 EVA
2400 EXP, 123 Dagols, Gold Dragon Castle (5%)
Barrier Tornado (Wind, Short Range, 360 Arc, 0.8 Power, 1.0 Knockback,
Knocks
Back, Hits for Damage 2x)
Wind Breath (Wind, Long Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits
for
Damage 2x)
Locations: City of White Nights, Dragon Lair Cave

Name: Zerotone
438 HP, 55 STR, 22 DEF, 278 EVA, 199 LCK
594 EXP, 349 Dagols
Tongue Attack (Long Range, 30 Arc, 1.0 Power, 0.5 Knockback, 1.0
Confuse, Knocks
Down, Hits for Damage 2x)
Tail Attack (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Fade (Becomes semi-invisible)
Locations: Dorse
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
SPECIAL ENEMIES
SCNM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

DAGOL TORTOISE
--------------
This tortoise, which glitters a golden color, is found in the
Dorse
Region. From the Pig statue at Shangri La, go right and up the hill,
then take
the path left. On the rocks in the background, the tortoise should be
climbing
up and down one of them. To initiate a battle, go up to it and kick it.

The tortoise itself has only 300 HP and gives off a grand total
of 1
EXP, but it is real use lies in it is other yields. It gives off 8888
Dagols,
which is useful in itself, but the true prize is the VIP Badge it
carries. Each
VIP badge that you equip reduces the prize of store items by 20%, to a
max of
40%. However, it only has a 5% chance of dropping it, and couple that
with it is
regeneration rate (explained later), is obviously very ineffective to
try and
get it this way.

As such, you want to bring in three characters capable of


Thieving, or,
if you can, equip Beckoning Cats on one or both of your slots. The main
problem
here lies for people going on to the non-Human path; they generally
cannot get
the best thieves, and the good thieves they can get before going on
past the
split are difficult to get. Nevertheless, you will almost HAVE TO suck
it up and
get Nocturne if possible, because your chances increase practically
tenfold with
him on the team.

The prospects are as such; if on the Human side, Ortoroz,


Sonata, and
Flaus, of which the latter two are better to use as they have less
attack and
can get more chances of stealing in. If before the split, Nocturne,
Herz, and
Alba are your best bets. If on the non-Human side, bring in Ben and
ONLY Ben,
and heal the Dagol Tortoise multiple times as it falls near death,
until you
believe you have obtained the Badge.
Just a note: Even if you do obtain the Badge, it will not
appear on the
list of spoils that you obtain after battle, and will instead just show
up
directly in your list.

REGENERATION
------------
-Information is scarce on this subject. The first time you find the
Dagol
Tortoise, you can kick it anytime and fight it. Afterwards,however, I
do not
know completely it is regeneration rate.

-The BradyGames guide lists the Dagol Tortoise as reappearing on days


where the
day count is a multiple of 15. (ie. So if you slew the first Tortoise
on your
13th day, it would appear 2 days later) However, I am not sure as to
whether
it will appear every day after that until you kill it, or only the day
that is
a multiple of 15.

-As such, information on this subject would be appreciated.

KILLER QUEEN
------------
-Found in Septem Cave, the KQ is near the end of the way going out to
the end of
the Septem Region. The best way to get to where she is is to go down
the main
road in the Septem region, and go down the back road just before the
regular
Septem Cave entrance (after you've defeated him in his mission), and
go through the cave door here. In here, go right up along the path,
and stop
shortly before the fork. If the Killer Queen is here, kick her.

-The Killer Queen is a bug-like enemy, so look for bugs on the floor
when
looking for her.

-The Killer Queen has a 20% chance of appearing every second day.
Because you
don't know which days are "every second day" and which days are in
between the
days that the Killer Queen would appear, it is recommended that you
check every
day until you find her. After you kill her once, however, she will
never
reappear.

-Killer Queen is valuable for fighting as an opponent simply because


not only
does she give off a crapload of EXP ( EXP), she also gives you a
Strength
Berry, Defense Berry, Luck Berry, Evasion Berry, and Life Berry.

-As for the fight itself, Killer Queen herself has 1028 EXP, and is
backed-up by
some Flame Ants. It is recommended that you be at least somewhere
between early
and mid 30s level-wise before taking her on.

TSUCHINOKO
----------
-The Tsuchinoko is a large snake that slithers across the ground. When
you kick
it and get into battle, it will be poisoned. Use a Cure Drop on it and
it will
escape, leaving you a Tsuchinoko Dumpling, which is a very useful item
(and
needed to recruit Gobrey). Killing the Tsuchinoko is very easy.

-You must also encounter a Tsuchinoko at least once to recruit Yack.

-The Tsuchinoko will appear in one of eight places (listed below) for
two days
before switching to another location.

-After the Tsuchinoko is killed, you must wait until a game day that is
a
multiple of 10.

-The eight locations where you can fight the Tsuchinoko are the
following;
-Fire Mountain (In Parsec's chamber)
-Tria Region (At the end of the road that goes straight to the
Nowem-Tria Region link)
-Nowem Region (Underneath the big log in the area with the
waterfall,
where you would fight Rocky)
-Cuatour Region (Take the path going up to the ressan tree
outside of
Fort Helencia, and the Tsuchinoko will be up
near the
end of the path)
-Elf Region (On the screen where you fight the Crocogator, go
past there
and go right at the fork in the water. On land,
you should
find it)
-Ocho Region (From the entrance to Ocho, go down, and at the
split,
head up to the right and onto the next screen.
Along the
path here)
-Dorse Region (on the screen right before the area that leads
to the
Goblin cemetery, go left all the way. Along this
path
lies the Tsuchinoko (You should know this area
because
at the end lies the chest with the Rainbow
Crystal))
-Septem Region (In Septem Region, go down the main road, past
Septem
Cave, past Septem Village, into the screen
where you
would fight Rocky a second time. Here lies the
last
location of the Tsuchinoko)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
CHARACTER DATABASE
CHDB
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Breaking down the various parts of each character profile into what
they
individually mean.

ACHILLES (HUMAN)
"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard.
He comes
from a family of monks, and has been Rocky's friend and rival since
they were
both young. He is unofficially part of Fernando's faction. He looks
scary and
mean, but appearances, in this case, can be deceiving. He is actually
a very
nice man. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Achilles, and he'll join your Friends list
Duel Information: 434 EXP, 312 Dagols, Heating Tablet
Equipment: Monk's Robe, Life Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse,
Curse,
Petrification, Death
Thought Pattern: Brave, Brave, Timid
Skill: Strength Plus (*)
Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to
Olacion Order
Chapel)
3:40-10:30am (In the Olacion Order Chapel)
10:30am (In the Mortal Tree Hallway)
1:25-4:40pm (Travels to Path of Swords and Wisdom and back
to Olacion
Order Chapel)
4:40-8:30pm (In the Olacion Order Chapel)
8:30-11:55pm (Travels to Achilles' house in the Path of
Swords and
Wisdom)
HP STR DEF EVA LCK
LV 28 906 165 145 91 155
LV 50 1729 228 226 120 192
LV 75 2665 300 319 154 234
LV 99 3563 369 407 186 275

"ACHILLES (HUMAN)"

The character's name, then the side that he, she, or it will
fight
on/follow you over to. In the case of Jack or Valkyrie, they can both
be used on
either side.

"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard.
He comes
from a family of monks, and has been Rocky's friend and rival since
they were
both young. He is unofficially part of Fernando's faction. He looks
scary and
mean, but appearances, in this case, can be deceiving. He is actually
a very
nice man. Race: Human, Gender: Male"

The biography that is written in their profile, all neat and


nicely
typed up.

"Requirements: Castle Meeting, talked to Kain first"

Every person has at least one requirement that must be


accomplished
before you can recruit them. The simplest of these is "Joining Theater
Vancoor",
which means you can recruit them right after your Friend List opens up.
Pay
attention here; if you lack any one of the vital requirements, you will
NOT be
able to recruit that person.

"When: Any time"

In addition to the material requirements that you may need,


some people
can only be recruited by talking to them at a certain time and in a
certain
area. In a few cases, the time will be given for a SEGMENT of the
recruitment,
but is not required for all parts (in the case of Rynka, the given time
is the
time you need to talk to Cody at in Levante General Store).

"How: Simply talk to Achilles, and he'll join your Friends list"

Even after you fufill all the requirements, you still need to
actually
recruit the person. Most of them are cut-and-dry talk to them, but
there are
still other characters such as Ortoroz that require lengthy procedures
to go
through before you can finally recruit them.

"Duel Information: 434 EXP, 312 Dagols, Heating Tablet"

This is the rewards that you will be given during your first
battle with
them. Each item can only be won once, while the Dagols and EXP can be
won
countles times over again. It should be noted that the EXP and Dagols
are what
you get for base fighting them; that is to say, if you go put said
person into
your party, and beef him or her up a few levels, and fight him/her
again, you
will get more EXP than what is given here.

"Equipment: Monk's Robe, Life Bangle"

The equipment that the person is wearing.

"Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)


Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)"

The moves the person can do, complete with range, radius of the
attack,
it is power, and it is knockback. Some moves are labelled as (Useless).
While
some
of them may have an unknown effect, for the most part, they are
useless, such as
any of Star's poses.

"Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts"

These are the commands that you can input to the character.
Besides the
six given here, a person might also be able to Cure Friend or Use Volty
Blast.
Many of these moves can be basically done by anyone, but there are some
exceptions, such as Genius and Nyx.
"Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse,
Curse,
Petrification, Death"

These are the status effects that the person can resist. It
should be
noted that this does not necessarily mean that they have a 100% chance
of
resisting it, but it does mean that they have a better chance of
resistance then
people whom are unable to resist. Also, some innate resistance can be
more
powerful than other resist (in other words, Achilles may be able to
resist
Poison more than Blaze).

"Thought Pattern: Brave, Brave, Timid"

This is the process of AI that the computer will take.


Respectively, the
three modes of thinking adhere to when your ally is in between 100% and
70% of
Max HP, then 70% to 30% of Max HP, and finally below 30% of Max HP.

Aggressive - The player will launch a heavy assault, ignoring


enemy
parries. When parrying in return, s/he will always
use a
Counterblow.
Brave - When an enemy comes within range, s/he will pursue the
target,
and will usually continue attacking even when the enemy
parries.
Standard - Keeps a mix between attacking and defending, waiting
for an
opening to come through before attacking. When hit,
s/he will
stay most times.
Timid - Keeps away from the enemy and will only attack when
given a good
opening. Heals his or her self if possible even when
only mildly
hurt.
Passive - Keeps to him/herself, and waits to be attacked.
Parries
without usually making a counterblow. When making the
rare
offensive, if the attack misses or is parried, the
rest of the
attack is usually stopped as the character retreats.

"Skill: Strength Plus (*)"


The skill that the character knows (and can impart to you) and
the skill
level that it is at when you can recruit him/her.

"Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to


Olacion Order
Chapel)
3:40-10:30am (In the Olacion Order Chapel)
10:30am (In the Mortal Tree Hallway)
1:25-4:40pm (Travels to Path of Swords and Wisdom and back
to
Olacion Order Chapel)
4:40-8:30pm (In the Olacion Order Chapel)
8:30-11:55pm (Travels to Achilles' house in the Path of
Swords and
Wisdom)"

The locations throughout the day where you can find the
character. Some
characters switch between two schedules, one for when you cannot
recruit him/her
or after you have recruited him/her, and one for when you are capable
of
recruiting him/her.

" HP STR DEF EVA LCK


LV 28 906 165 145 91 155
LV 50 1729 228 226 120 192
LV 75 2665 300 319 154 234
LV 99 3563 369 407 186 275"

These are the stats that the characters will have, first at
their
starting level, then at the milestone levels of 25, 50, 75, and finally
99.

WITHOUT FURTHER ADO....

JACK (MAIN)
"A lively young man born and raised in Solieu Village, a town a little
ways from
Radiata. He lived a peaceful life with his elder sister Adele until
his 16th
birthday, when he decided to test his mettle by trying out for the
Radiata
Knights like his father before him. Race: Human, Gender: Male"
Requirements: You play as Jack through the entire game.
Equipment (Starting): Iron Edge, Handmade Tunic/Trainee Wear, Skill
Upper, Luck
Bracelet
Skill (Starting): Luck Plus (*)

HP STR DEF EVA LCK


LV 1 89 25 30 13 30

GANZ (MAIN, then NON-HUMAN)


"Only son of Gawain and Freya Rothschild of the Rothschild clan, a
family that
holds the crest of the Lion of the West. He was raised well and knows
little of
the horrors of the real world. His speech and manners are impeccable.
He became
a Radiata Knight at eighteen and was promoted to captain when he was
twenty
eight. Race: Human, Gender: Male"
Requirements: Joins at the beginning of the game, leaves, and joins
later on if
you choose the Non-Human side.
Duel Information: 80 EXP, 145 Dagols, Analysis Ball, Defense Berry
Equipment: Ganz Sword, Ganz's Armor, Lion Crest
Moves: Ganz Thrust (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Spinning Slash (Medium Range, 360 Arc, 0.8 Power, 1.0 Knockback)
Knight Blow (Medium Range, 200 Arc, 1.0 Power, 1.3 Knockback)
Ganz Breaker (4.5 Power, 1.3 Knockback, Knocks Back, Volty
Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Can Resist: Blind (Only in Non-Human Arc)
Thought Pattern: Passive, Passive, Timid
Skill: Prevent Confuse (**)

HP STR DEF EVA LCK


LV 7 206 54 70 20 39
LV 25 909 112 135 47 74
LV 50 1887 192 225 86 124
LV 75 2865 273 316 125 173
LV 99 3804 350 403 163 221

RIDLEY (MAIN, then NON-HUMAN)


"The only daughter of Sigourney Silverlake and Jasne Colton, a family
whose clan
holds the crest of the Great Eagle of the North. She is very composed
and
serious, yet has a fragile lady-like side. Jasne has a different last
name, as
the Silverlake name can only be carried by those related by blood.
Race: Human,
Gender: Female"
Requirements: Ridley joins automatically and leaves at certain points
in the
storyline. To play her in the latter half of the game,
you need to
go to the Non-Human side.
Duel Information: 30 EXP, 389 Dagols, Herb Extract, Evasion Berry
Equipment: Knight Axe, Trainee's Wear, Power Bangle ("Beginning" Arc)
Glory Axe (Fire), Glory Armor, Power Bangle ("Non-Human"
Arc,
starting at "To the City of Flowers", ending at "Shiny
Ore")
Blaze Axe (Fire), Valiant Mail, Power Bangle ("Non-Human"
onwards)
Moves: Tree Chopper (Fire*, Short Range, 40 Arc, 1.0 Power, 1.0
Knockback, 1.0
Blaze*)
Downward Thrust (Fire*, Short Range, 90 Arc, 0.8 Power, 1.0
Knockback,
1.0 Blaze*)
Earth Splitter (Fire*, Short Range, 40 Arc, 1.3 Knockback, 1.0
Blaze*)
Helmet Cleave** (Fire, Short Range, 40 Arc, 1.2 Power, 1.3
Knockback, 1.0
Blaze)
Wild Pitch (Fire, 4.0 Power, 1.3 Knockback, Volty Blast)
*Only gains fire attributes in the Non-Human Arc
**Only knows in the Non-Human Arc
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Can Resist: Curse, Blind (Non-Human Arc Only)
Thought Pattern: Brave, Brave, Passive
Skill: Wind Defense (*)

HP STR DEF EVA LCK


LV 4 104 43 49 22 29
LV 25 720 117 117 66 66
LV 50 1453 207 198 120 111
LV 75 2187 296 279 173 156
LV 99 2891 382 358 224 198

VALKYRIE (MAIN)
"Valkyrie is from Radical, a parallel world of Radiata. Calling herself
the
Selector of Souls, she seeks out the strong to aid her for some
mysterious
purpose. However, her invitation to "Join me in Heaven" always manages
to
scare people away. Her hobbies include purifying the souls of
immortals and
seeking einherjer. Race: God, Gender: Female"
Requirements: Distortion Corridor
When: Any time
How: After defeating the Final Boss, continue your game and go to
Dragon Lair
Cave. Clear it and the Distortion Corridor out, and go to face off
against
Valkyrie in the Distortion Corridor. After defeating her, she
shall then
join your party.
Duel Information: 65535 EXP, Growth Gem
Equipment: Holy Sword Gram, Seraphic Garb, Feather Earring
Moves: Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5
Paralyze,
Breaks Parry)
Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback,
Knocks
Back)
Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback,
1.5
Paralyze)
Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify,
3.0
Curse)
Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then
0.6 then
1.2 Power, 0 then 1.0 Knockback, Volty Blast,
Knocks
Back, Hits for Damage 10x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Everything
Thought Patterns: Special
Skill: Absorb HP (***)

HP STR DEF EVA LCK


LV 77 9004 323 261 288 355
LV 99 9998 502 449 431 355

ACHILLES (HUMAN)
"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard.
He comes
from a family of monks, and has been Rocky's friend and rival since
they were
both young. He is unofficially part of Fernando's faction. He looks
scary and
mean, but appearances, in this case, can be deceiving. He is actually
a very
nice man. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Achilles, and he'll join your Friends list
Duel Information: 434 EXP, 312 Dagols, Heating Tablet
Equipment: Monk's Robe, Life Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse,
Curse,
Petrification, Death
Thought Pattern: Brave, Brave, Timid
Skill: Strength Plus (*)
Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to
Olacion Order
Chapel)
3:40-10:30am (In the Olacion Order Chapel)
10:30am (In the Mortal Tree Hallway)
1:25-4:40pm (Travels to Path of Swords and Wisdom and back
to Olacion
Order Chapel)
4:40-8:30pm (In the Olacion Order Chapel)
8:30-11:55pm (Travels to Achilles' house in the Path of
Swords and
Wisdom)

HP STR DEF EVA LCK


LV 28 906 165 145 91 155
LV 50 1729 228 226 120 192
LV 75 2665 300 319 154 234
LV 99 3563 369 407 186 275

ADELE (HUMAN)
"A gutsy young woman and Jack's older sister. She took charge of his
upbringing
after their parents passed away. She is also the one who taught Jack
how to use
a sword. She can be strict but it is always for Jack's own good. In
front of
others, though, she is a perfect lady. it is not an act either - that
is how
she
really is. Race: Human, Gender: Female"
Requirements: Beat Gawain for the final time
When: Any time
How: 1. Talk to her before the Split, after you got fired from the
Knights. Jack
must tell her about his getting fired and obtaining a new job.
2. After you face off against Gawain at Fort Helencia, talk to her
again.
Jack must tell her about facing off against Gawain.
3. After defeating Gawain in the Dysett Region, talk to Adele.
This time,
she will join the party.
Duel Information: Solieu Village (Record), Herb Extract
Equipment: Normal Clothes, Luck Bracelet
Moves: Slap (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Scolding (Short Range, 120 Arc, 0.5 Knockback, 3.0 Bind, Ignores
Parry)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Pattern: Brave, Brave, Brave
Skill: Wind Defense (*)
Locations: 3:45pm-8:55am (Adele's Residence)
8:55-2:45pm (Solieu Village)

HP STR DEF EVA LCK


LV 3 110 38 40 15 21
LV 25 542 83 66 44 84
LV 50 1034 134 96 78 157
LV 75 1526 185 126 111 229
LV 99 1999 234 154 144 298

ADINA (HUMAN)
"Priestess of the Olacion Order. She and her twin sister, Elena, serve
Anastasia
and are always found by her side. She was brought up to be an elite
doctor
specifically to provide medical care to the Ryans. She is very quiet,
and
speaks harshly when she does talk. She would give her life for Elena.
Race:
Human, Gender: Female"
Requirements: Level 12, Have Elena in your Party
When: Any time
How: Talk to her with Elena in your party, and she will automatically
join
Duel Information: (Adina + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Snow
Powder
Equipment: Robe of Order, Protect Shell
Moves: Blind Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Blind)
Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback,
3.0
Confuse)
Recovery Ray SE (Restore's 40% of target's Maximum HP)
Fog of Poison SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0
Poison)
Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Fighting Spirit (*)
Locations: 3:40-4:05am (Travels to Olacion Order Chapel)
4:05-5:45am (Olacion Order Chapel)
5:45-5:55am (Travels to Anastasia's Room)
5:55-8:00am (Anastasia's Room)
8:00-10:15am (Travels to San Patty Accessories)
10:15-12:00pm (San Patty Accessories)
12:00-12:45pm (Travels to Belmont General Store)
12:45-1:50pm (Belmont General Store)
1:50-3:30pm (Travels to Anastasia's Room)
3:30-6:00pm (Anastasia's Room)
6:00-7:00pm (Travels to Adina's House)
7:20-7:50pm (Travels to Morfinn's Clinic 2nd Floor)
7:50-9:50pm (Morfinn's Clinic 2nd Floor)
9:50-10:30pm (Travel's to Adina's House)

HP STR DEF EVA LCK


LV 17 265 81 62 45 49
LV 25 469 101 87 62 62
LV 50 1106 165 166 115 106
LV 75 1744 228 245 168 150
LV 99 2356 289 322 220 192

AESOP (NON-HUMAN)
"A green goblin comic. He used to be part of a trio with Gob and Monki,
but they
disbanded after a certain incident. Now, he is part of the comedy duo
"Monki
Magic" with Monki. Some of their routines can get a bit rough, and
Monki has
been injured on more than one occasion. Race: Green Goblin, Gender:
Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be
forced into
fighting the Aesop-Gob-Monki trio once more in battle. After you
defeat
them, select the option 'Let them Go', and they will join you
instead.
Duel Information: 101 EXP, 46 Dagols, Cement Powder
Equipment: Ladle, Goblin Suit
Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Poison (*)
Locations: 8:30-3:30am (Dorse Region)
12:00-5:00pm (Dorse Region)

HP STR DEF EVA LCK


LV 27 644 29 30 51 46
LV 50 1232 139 156 157 123
LV 75 1872 204 231 221 170
LV 99 2485 267 303 281 214

AIDAN (HUMAN)
"Son of Cecil, vice president of the Vareth Magic Institute, and his
wife, Mira.
Aidan entered the guld to follow in the footsteps of his father. He is
a
spoiled child and quickly becomes angry when he doesn't get his way.
He hates
being alone, and always wants someone close by to pamper him. Race:
Human,
Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Simply talk to Aidan when you see him, and he shall join without
hesitation
Duel Information: (Aidan + Apprentice + Light Guardsman x2) 44 EXP, 100
Dagols,
Startle Powder)
Equipment: Arshaja (Earth), Vareth Uniform (Earth), Training Device
(USEFUL!)
Moves: Stone Javelin Lv.1 (Earth, Long Range, 1.6 Power, 1.0 Knockback,
Knocks
Back)
Stone Javelin Lv.2 (Earth, Long Range, 1.8 Power, 1.0 Knockback,
Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Brave, Timid
Skill: Sharp Edge (*)
Locations: 7:15-8:55am (Travels from Aidan's House to Star Tower
Research Lab #
2)
8:55-11:15am (Star Tower Research Lab #2)
11:15-12:20pm (Travels to Moon Tower Research Lab #2)
12:20-12:55pm (Moon Tower Research Lab #2)
12:55-1:15pm (Travels to Cafeteria)
1:15-4:10pm (Cafeteria)
4:10-5:15pm (Vareth Magic Institute)
5:15-5:35pm (Travels to Black Rose General Store)
5:35-8:00pm (Black Rose General Store)
8:00-8:50pm (Travels to Aidan's House)

HP STR DEF EVA LCK


LV 5 113 44 46 45 32
LV 25 524 94 96 98 58
LV 50 1035 158 158 166 92
LV 75 1553 221 221 233 125
LV 99 2047 282 281 298 157

ALAN (NON-HUMAN)
"A light elf biologist who assists Few in her research. He is now
starting to
conduct his own research into light elves. His dazed expression hides
a serious
and hard-working character. He works diligently to find the answers to
the
questions that constantly come to him. Race: Light Elf, Gender: Male"
Requirements: Level 7, To Goblin Haven
When: Any time
How: Talk to him and find out that he needs five Mantango Larvas.
Obtain them by
fighting the Mantangos in the Sediche Region, then when you have
five of
them, take them back to Alan. He shall then join automatically.
Duel Information: 208 EXP, 289 Dagols, Cure Drop
Equipment: Grass Clothes (Wind)
Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback,
Breaks Parry,
Knocks Down)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5
Knockback)
Light Blow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Passive, Passive, Passive
Skill: Earth Defense (*)
Locations: 6:00pm-2:50am (Private House 3)
2:50-3:00am (Goes outside)
10:55-3:50pm (Private House 3)
3:50-3:55am (Goes outside)

HP STR DEF EVA LCK


LV 12 296 72 76 61 52
LV 25 673 108 105 94 68
LV 50 1400 179 163 157 101
LV 75 2127 249 220 221 133
LV 99 2825 379 275 281 164

ALBA (HUMAN)
"Assistant trainee leader of the Void Commnity. As a youth, he made
many wrong
choices due to his violent nature. He was later scouted by the Void
Community.
He takes part in many operations. He is very cool and collected but
also has a
violent temper. He contributes more with his brawn than his brains.
Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 11
When: Any time
How: Talk to him, and he'll fight you. Defeat him in a duel. Any day
after the
first duel, talk to him again, and win once more. After, he shall
join you.
Duel Information: 350 EXP, 135 Dagols, Magma Powder
Equipment: Dunvera, Hoodlum's Clothes (Fire)
Moves: Dunvera Hack (Medium Range, 90 Arc, 1.3 Power, 1.0 Knockback)
Swift Headbutts (Short Range, 40 Arc 0.6 then 1.0 Power, 0 then
0.5
Knockback, Knocks Down)
Steal (Short, 60 Arc, 0.2 Power, 3.0 Steal)
Antagonize Enemy (Raises Attack(?))
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blind, Blaze
Thought Patterns: Aggressive, Aggressive, Aggressive
Skill: Prevent Freeze (*)
Locations: 8:20pm-10:35am (Black Town of Night and Lust)
10:35-12:20am (Travels to White Town of Stars and Faith)
12:20-2:45pm (White Town of Stars and Faith)
2:45-4:05pm (Travels to Vancoor Square)
4:05-4:45pm (Vancoor Square)
4:45-8:20pm (Travels to Black Town of Night and Lust)

HP STR DEF EVA LCK


LV 16 365 117 32 62 42
LV 25 612 148 51 81 57
LV 50 1301 234 104 134 102
LV 75 1989 321 157 186 147
LV 99 2650 405 208 236 191

ALDO (HUMAN)
"Assistant corporal of Theater Vancoor. Works under Caesar. He is the
brains of
many an operatoin, and has the ability to turn any difficult situation
around
with his strategic know-how. He spends his free time studying
strategies and
tactics. He feels more comfortable in a library than on the
battlefield. Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 11, Book of Faeries
When: Any time
How: First, you must obtain the Book of Faeries that is in the chest in
the
small village in the Septem Region. Next, go and talk to Aldo, and
he
should join you after a few lines.
Duel Information: 350 EXP, 116 Dagols, Herb Extract
Equipment: Storm Spear (Wind), Plate Armor
Moves: Weak Thrust (Wind, Medium Range, 40 Arc, 0.7 Power, 0.5
Knockback)
Power Thrust (Wind, Medium Range, 40 Arc, 1.0 Power, 1.3
Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Earth Defense (*)
Locations: 5:10-6:05am (Travels to Quarto Squad Locker Room)
6:05-11:15am (Quarto Squad Locker Room)
11:15-12:15pm (Travels to Begin Eatery 2nd Floor)
12:15-2:20pm (Begin Eatery 2nd Floor)
2:20-4:15pm (Travels to Theater Vancoor Bathroom)
4:15-5:10pm (Theater Vancoor Bathroom)
5:10-7:00pm (Travels to Last Word Book Store)
7:00-9:30pm (Last Word Book Store)
9:30-10:30pm (Travels to Aldo's House)

HP STR DEF EVA LCK


LV 16 275 86 96 31 55
LV 25 562 110 126 49 71
LV 50 1360 177 211 100 115
LV 75 2158 244 295 151 160
LV 99 2924 309 376 200 203

ALICIA (HUMAN)
"Sergeant of Theater Vancoor. Born into the family of the hero Alfred,
she is
also called Swan Alicia. She has inheried her father's abilities, and
is now
Vancoor's youngest sergeant. Though burdened with heavy tasks, she
feels little
pressure from her job and is always smiling. A member of the Triton
Squad.
Race: Human, Gender: Female"
Requirements: Level 27, Castle Meeting
When: 9:30pm-1:00am (Path of the Spider Charnel)
How: Talk to Elwen in the Path of the Spider Charnel between 12:30pm-
3:00pm.
Wait around, and later that same night, when Alicia comes in, talk
to her.
She will duel you. If you win, she shall then join your party.
Duel Information: 1274 EXP, 376 Dagols, Book of Pegasus
Equipment: Sylph Edge (Wind), Wing Garb (Wind), Saint's Trophy
Moves: Ray Cutter (Wind, Medium Range, 90 Arc, 0.8 Power, 1.0
Knockback)
Rose Flash (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5
Knockback, 1.0
Paralyze)
High Sky Descend (Wind, Medium Range, 40 Arc, 1.4 Power, 1.0
Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Evasion Plus (*)
Locations: *9:30pm-1:00am (Path of the Spider Charnel)
*1:00am-5:50am (Travels to Theater Vancoor Cells)
5:50am-8:00am (Travels to Alicia's Residence)
11:00am-1:00pm (Travels to Triton Squad's Locker Room)
1:00pm-4:00pm (Triton Squad's Locker Room)
*4:00pm-9:30pm (Travels to Path of the Spider Charnel)
*The Alicia that you see at Carl's Pub at night is actually
Herz in
disguise, and should be ignored when trying to recruit her.

HP STR DEF EVA LCK


LV 32 633 153 130 167 123
LV 50 1312 212 185 187 148
LV 75 2257 296 275 217 183
LV 99 3163 375 362 244 218

ALVIN (HUMAN)
"Priest of the Olacion Order. Determined to become a monkmaster, he
entered the
guild to learn the martial arts from Fernando. He is quick for his
size and his
powerful attacks make him a superb fighter. Frank and easily excited,
he
believs in Justice, Love, Preparedness, Friendship, and Miracles.
Race: Human,
Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Alvin after having talked to Kain, and he'll join
you.
Duel Information: 311 EXP, 274 Dagols, Herb Extract
Equipment: Monk's Robe, Warrior Bangle
Moves: Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback,
Knocks Down)
Palm of Energy? (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Defense Plus (*)
Locations: 4:15-6:35am (Path of Insanity and Fanatacism)
6:35-7:30am (White Town of Stars and Faith)
7:30-7:40am (Travels to Olacion Order Chapel)
7:40-10:40am (Olacion Order Chapel)
10:40-10:55am (Travels to White Town of Stars and Faith)
10:55-5:05pm (White Town of Stars and Faith)
5:05-5:40pm (Travels to Blue Town of Water and Wisdom)
5:40-7:55pm (Blue Town of Water and Wisdom)
7:55-10:15pm (Path of Insanity and Fanaticism)
*During the day that Build that Body! takes place, Alvin will
be
nowhere to be found before or after you do the mission.

HP STR DEF EVA LCK


LV 21 511 120 120 65 118
LV 25 640 131 132 67 123
LV 50 1447 204 210 82 156
LV 75 2254 276 288 96 190
LV 99 3028 346 363 111 222

ANASTASIA (HUMAN)
"Archbishop of the Olacion Order and current head of the Ryan Clan,
which holds
the rest of the Jaguars of the East. Her New Faction raises funds by
dealing in
"miracle remedies." She is on bad terms with Fernando, who represents
the
conservative Old Faction. The most important things in her life are
herself and
money. Race: Human, Gender: Female"
Requirements: Crocogator Hides, 10000 Dagols, Level 25
When: 2:15pm-9:20pm
How: Talk to Anastasia in her room between 2:15 and 9:20 pm. After
that, go and
do the following steps;
1. Go and find Lulu, and talk to her.
2. Go and find Zeranium, and talk to him.
3. Go and visit the Faid General Store during regular hours.
4. Purchase the key there for 10000 Dagols.
5. Go and talk to Anastasia again, and she'll finally join you.
Duel Information: (Anastasia + Heavy Guardsman x5 + Light Guardsman),
828 EXP,
157 Dagols, Life Berry, Book of Energy
Equipment: Peacock Garb, Beckoning Cat
Moves: Divine Statue (Long Range, 1.0 Power, 0.5 Knockback)
Icy Blizzard SE (Water, Long Range, 0.3 Power, 0.5 Knockback,
3.0 Freeze)
Light of Life SE (Restores 70% of target's Max HP)
Fog of Chaos SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0
Confuse)
Charming Voice (5.5 Power, 1.3 Knockback, Volty Blast)
Can Do: Go Nuts, Use Volty
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skills: Luck Plus (**)
Locations: 6:40-7:20am (Travels to Anastasia's Room)
7:20-8:00am (Anastasia's Room)
8:00-10:15am (Travels to San Patty Accessories)
10:15-12:00pm (San Patty Accessories)
12:00-2:15pm (Travels to Anastasia's Room)
2:15-6:25pm (Anastasia's Room)
*6:25-8:00pm (Treasury)
8:00-9:20pm (Anastasia's Room)
9:20-10:00pm (Travels to Anastasia's House)
*After Crocogator Hides, but before Jack actually recruits
Anastasia,
Anastasia will instead stay in her room during this time.

HP STR DEF EVA LCK


LV 30 4870 125 0 6 111
LV 50 5907 179 0 24 111
LV 75 7204 246 0 48 111
LV 99 8449 312 0 71 111

ARDOLPH (HUMAN)
"He showed up suddenly at the Vareth Magic Institute and soon became an
assistant professor. No one knows much about his past, but he is in
fact of the
same race as Nyx. He has no conscience and feels no compunction about
betraying
or lying to others. A self-centered man who thinks only of his own
career.
Race: ?, Gender: Male"
Requirements: The Alien Monster
When: Any time
How: Simply talk to him after completing The Alien Monster to recruit
him.
Duel Information: (Ardolph + Subordinate Mage x2 + Heavy Guardsman) 311
EXP,
214 Dagols, Mass of Enmity)
Equipment: Anviteo, Mage's Robe
Moves: Demon Spirit (Long Range, 1.8 Power, 0.5 Knockback, 1.3 Curse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skill: Status Cure (*)
Locations: 4:20pm-12:45am (Moon Tower Laboratory)
12:45-4:00am (Travels to Ardolph's Apartment)
8:50-10:15am (Travels to Cafeteria)
10:15-11:45am (Cafeteria)
11:45am-12:40pm (Travels to Moon Tower Research Lab 3)
12:40-4:10pm (Moon Tower Research Lab 3)
4:10-4:20pm (Travels to Moon Tower Laboratory)

HP STR DEF EVA LCK


LV 15 550 73 104 32 45
LV 25 921 103 136 51 68
LV 50 1850 178 216 101 128
LV 75 2780 253 297 150 187
LV 99 3672 325 375 198 244

ASTOR (HUMAN)
"The cook of Radiata Castle. His cooking knowledge and skills are
extremely
advanced and he knows no rival. He is known as Super Chef. He is a
hearty man
but with a delicate touch in the kitchen. His passion for food becomes
even
more intense when he has some competition. Race: Human, Gender: Male"
Requirements: Level 4, Royal Promotion
When: Any time
How: Simply talk to him to get him to join (You can also talk to him
across the
counter from the Banquet Hall)
Duel Information: 83 EXP, 60 Dagols, Mustard Powder
Equipment: Frying Pan, Cook's Apron
Moves: Frying Pan Bash (Short Range, 50 Arc, 1.0 Power, 0.5 Knockback)
Meat (Restores 30% of Astor's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Poison (**)
Locations: 7:00-11:00am (Banquet Hall/Kitchen)
11:15-12:30pm (Heads to Men's Toilet)
12:30-1:45pm (Men's Toilet)
1:45pm-2:50pm (Heads to Kitchen)
3:00-8:00pm (Banquet Hall/Kitchen

HP STR DEF EVA LCK


LV 9 310 53 65 21 33
LV 25 755 92 106 49 58
LV 50 1503 154 172 95 97
LV 75 2230 215 237 140 137
LV 99 2929 275 300 183 174

BEN (NON-HUMAN)
"A green goblin slacker. He roams the village looking for travelers to
tell his
senseless stories to. Sometimes his ramblings actually have a point,
though
it is not always easy to find. He, of course, thinks his stories are
hilarious.
He can often be found laughing at one of his own jokes. Race: Green
Goblin,
Gender: Male"
Requirements: Level 6, A Visitor for Aphelion
When: 9:00am-3:00pm OR 9:00pm-3:00am (Shangri La)
How: Kick him thrice while he is sleeping on the ground in Shangri La,
and then
answer "Sure" to Ben's question to obtain him into your party.
Duel Information: 178 EXP, 12 Dagols, Mass of Enmity
Equipment: Iron Gauntlet, Goblin Suit, Luck Bracelet
Moves: Flying Fist (Short Range, 90 Arc, 1.6 Power, 1.0 Knockback,
Knocks Back)
Steal (Short Range, 60 Arc, 1.6 Power, 1.0 Knockback, 2.0 Steal)
Pounce (Short Range, 60 Arc, Clings to Foe)
Clingy (Short Range, 360 Arc, Ignores Parry, Fixed 0 or 1
Damage)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Petrify (*)
Locations: All Day (Shangri La)

HP STR DEF EVA LCK


LV 11 164 65 74 80 41
LV 25 546 98 109 111 70
LV 50 1229 158 173 166 122
LV 75 1913 218 237 222 174
LV 99 2569 275 299 276 224

BLIGH (HUMAN)
"An old farmer who is a burden on everyone. He is a real performer and
good at
manipulating others - something he has been doing for the past forty
years. He
lives a good life but he always manages to find something to complain
about, in
order to win sympathy from others. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 4, Before Split
When: Any time
How: 1. Talk to Bligh. He should tell you about his missing pipe.
2. Go and talk to Brie, whom is outside Shangri La. Fight him.
3. Go into Shangri La, and look for a golden sparkle along the
ground.
Take Bligh's Pipe.
4. Go back and talk to Bligh to recruit him.
Duel Information: 62 EXP, 89 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Bligh's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Water Defense (*)
Locations: 6:30-6:40am (Nuevo Village)
3:30-6:00pm (Nuevo Village)

HP STR DEF EVA LCK


LV 9 149 55 58 20 66
LV 25 399 91 86 35 101
LV 50 791 148 129 59 157
LV 75 1183 206 173 83 212
LV 99 1559 261 215 107 268

BOSSO (NON-HUMAN)
"A black goblin whose senses became muddled after getting covered in
mantango
poison outside the village. He became so confused he could not find
his way
back
to the village. However, he has made a nice home for himself in the
wild
outdoors. Race: Black Goblin, Gender: Male"
Requirements: Level 22, To Goblin Haven
When: Any time
How: Find Bosso in the Sediche Region, and Jack will automatically
encounter
him. Defeat the two Mantangos that are assaulting him, then defeat
Bosso
himself afterwards, and he will join your party.
Duel Information: 80 EXP, 3 Dagols, Toadstool Lance
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5
Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Sediche Region)

HP STR DEF EVA LCK


LV 27 708 170 103 199 256
LV 50 1609 212 175 204 288
LV 75 2588 258 253 210 324
LV 99 3529 303 328 215 359

BRAN (HUMAN)
"A mad farmer who treasures plants more than humans, and would
willingly die for
the sake of his produce. Always does his own thing without
consideration for
others around him. Lately, he has started to get into hunting thanks
to
Garcia's influence. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem
Village, from
7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and
Wal are
missing.
2. Advance into Septem Cave a bit, and you will find Bran and Wal
cornered
by a Iceburg. Defeat the Iceburg.
3. Go back outside and talk to Bran at the appropriate time.
Duel Information: 31 EXP, 98 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Luck Bracelet
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Bran's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Strength Plus (*)
Locations: 7:25-10:55am (Septem Village)
4:20-10:15pm (Septem Village)

HP STR DEF EVA LCK


LV 6 121 49 46 24 31
LV 25 541 93 79 61 60
LV 50 1095 151 122 110 99
LV 75 1648 209 166 159 139
LV 99 2180 265 208 206 175

BRIE (NON-HUMAN)
"A green goblin who has been captivated by magic ever since he first
saw it
performed. He aspires to become a mage, but after realizing the amount
of
studying required, he spends his time trying to come up with an easy
way to
become a first-class mage. Race: Green Goblin, Gender: Male"
Requirements: Level 10, A Visitor for Aphelion, before The Split
When: Any time
How: 1. Talk to Bligh. He should tell you about his missing pipe.
2. Go and talk to Brie, whom is outside Shangri La. Fight him.
3. Go into Shangri La, and look for a golden sparkle along the
ground.
Take Bligh's Pipe.
4. Go back and talk to Bligh to recruit him.
5. Now go see Brie, and talk to him. He, in turn, will join.
Duel Information: 311 EXP, 15 Dagols, Mustard Powder
Equipment: Head Basher, Goblin Suit, Toughness Bangle
Moves: Cross Strike (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: All Day (Dorse Region)

HP STR DEF EVA LCK


LV 27 708 170 103 199 256
LV 50 1609 212 175 204 288
LV 75 2588 258 253 210 324
LV 99 3529 303 328 215 359

BRUCE (HUMAN)
"A high-ranking warrior of Theater Vancoor. He studied medicine in the
priest
guild but was later invited to the warrior guild because of his
medical
knowledge. He has the basic skills of a warrior, but would rather stay
in the
infirmary and treat patients. He was born to be a doctor. Race: Human,
Gender:
Male"
Requirements: Joining Theater Vancoor, Jack has less than 50% of Total
HP, Level
4
When: Any time
How: Talk to Bruce while Jack has less than 50% of his total HP, and
Bruce will
automatically join you.
Duel Information: 124 EXP, 146 Dagols, Invincibility Med
Equipment: Steel Axe, Plate Armor
Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Downward Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Cure Status (Cures the target's status ailment(s))
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: 4:15-5:55am (Travels from Bruce's House to Vancoor
Infirmary)
5:55am-7:15pm (Infirmary)
7:15-8:45pm (Travels to Bruce's House)

HP STR DEF EVA LCK


LV 6 168 60 62 40 34
LV 25 574 93 112 77 64
LV 50 1210 146 191 135 113
LV 75 1845 198 271 193 161
LV 99 2455 248 347 249 208

BUTCH (HUMAN)
"Friends with fellow worker Golye ever since losing to him at arm
wrestling. He
looks up to Golye as an older brother. He works for JFT, the weapons
manufacturing company. Serious yet incompetent, he always wears a
scowl and
mumbles to himself. His fellow workers don't really like him. Race:
Human,
Gender: Male"
Requirements: Joining Theater Vancoor, Have Golye in your Party
When: Any time
How: Find Butch and talk to him while Golye is in your party to obtain
him.
Duel Information: 19 EXP, 7 Dagols, Cure Needle
Equipment: Work Clothes
Moves: Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Hip Attack (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Curse (*)
Locations: 3:20-8:40am (Black Town of Night and Lust)
8:40-11:05am (Faid General Store)
11:05-4:20pm (Black Town of Night and Lust)
4:20-8:15pm (Travels to Butch's Residence)
HP STR DEF EVA LCK
LV 2 220 42 40 15 17
LV 25 865 112 93 42 44
LV 50 1598 192 153 72 76
LV 75 2331 272 214 103 107
LV 99 3034 349 272 132 137

CAESAR (HUMAN)
"Sergeant of Theater Vancoor. Known as Caesar the Immortal, he is a
wise leader.
He has taken on many impossible tasks and come back alive, although
the rest
of his squad is never that lucky. He grieves over the loss of his men
daily.
For that reason, he has a strong sense of responsibility towards his
subordinates. Leader of the Quarto Squad. Race: Human, Gender: Male"
Requirements: Level 31, Have Aldo and Gareth in your Party, Castle
Meeting
When: 6:05pm-11:20pm
How: 1. Recruit Gareth and Aldo, and put them into your party.
2. Go to Theater Vancoor Square, and talk to Caesar while he is
standing at
the fountain.*
Duel Information: 1594 EXP, 160 Dagols, Holy Water
Equipment: Bloody Grip, Samurai Armor (Fire)
Moves: Upward Slash (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback,
Knocks
Down)
Demon Buster (Medium Range, 40 Arc, 0.4 then 0.5 Power, 0.4 then
0.5 then
0.6 Knockback, 0.9 then 1.0 Curse, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Passive
Skill: Complete Defense (**)
Locations: 2:05am-2:45am (Travels to Olacion Order Chapel)
2:45-5:00am (Olacion Order Chapel)
5:00-7:30am (Travels to Quarto Squad Locker Room)
7:30am-4:55pm (Quarto Squad Locker Room)
4:55pm-5:45pm (Travels to Vancoor Square)
5:45pm-11:35pm (Vancoor Square)
11:35-11:50pm (Travels to Caesar's House)

HP STR DEF EVA LCK


LV 36 959 180 143 48 255
LV 50 1508 223 197 78 255
LV 75 2489 302 293 132 255
LV 99 3430 377 386 184 255

*Author's Note: "All men must die." "Valar Morghulis."

CARLOS (HUMAN)
"A warrior of Theater Vancoor. He is a backup soldier who manages the
cells in
the basement. He isn't very skilled or smart, and no one likes how
much he
complains about work. He likes places that are dark and damp - another
reason
why people keep their distance. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Carlos, then go down to the Path of the Spider via the
Theater
Vancoor Square. Down here, go all the way to the left end, and
enter the
room here. Inside, examine the water to get his lens. Take it back
to
Carlos, and he will join you.
Dual Information: 30 EXP, 87 Dagols, Flee Ball
Equipment: Iron Spear, Plate Armor, Divine Earring
Moves: Sweep Thrust (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Vertical Slash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Blind (*)
Locations: 11:05pm-7:30am (Theater Vancoor Cell)
7:30-8:00am (Travels to Theater Vancoor 1st Floor)
8:00-11:15am (Theater Vancoor 1st Floor)
11:15-12:00pm (Theater Vancoor Toilet)
12:00-12:35pm (Travels to Begin Eatery)
12:35-3:15pm (Begin Eater)
3:15-3:35pm (Travels to Theater Vancoor 1st Floor)
3:35-6:10pm (Theater Vancoor 1st Floor)
6:10-6:25pm (Travels to Survivor Armory)
6:25-8:05pm (Survivor Armory)
8:05-11:05pm (Travels to Theater Vancoor Cell)

HP STR DEF EVA LCK


LV 4 141 44 52 18 28
LV 25 694 96 94 56 60
LV 50 1353 159 145 102 98
LV 75 2013 222 196 148 136
LV 99 2646 283 245 192 173

CECIL (HUMAN)
"Son of Lord Henryde, a famous analyst of ancient texts. He suffers
from
comparisons with his father, but hard work has made him vice president
of
Vareth. He speaks in a soft and polite manner but there is a roughness
behind
the words, and he tends to smile warmly while making unreasonable
demands.
Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Aidan in your party at Level 32
When: Any time
How: First, you must recruit Aidan and level him up to Level 32. After
that is
done, go and talk to Cecil while Aidan is in your party. He will
henceforth
join you.
Dual Information: (Cecil + Apprentice + Light Guardsman x2) 1950 EXP,
258
Dagols, Sage
Equipment: Asteka (Earth), Great Mage Robe
Moves: Megaton Quake (Earth, 1.0 Power, 1.5 Knockback, Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Timid
Skill: Earth Defense (**)
Locations: 1:15-2:30am (Travels from Cecil's House to President's
Office)
2:30-4:35am (President's Office)
4:35-5:25am (Travels to Vareth Magic Institute 2nd Floor)
5:25-11:20am (Vareth Magic Institute 2nd Floor)
11:20-11:40am (Travels to Vareth Infirmary)
11:40-12:40pm (Infirmary)
12:40-12:55pm (Travels to Vareth Magic Institute 2nd Floor)
12:55-10:20pm (Vareth Magic Institute 2nd Floor)
10:20-11:15pm (Travels to Cecil's House)

HP STR DEF EVA LCK


LV 38 908 181 132 148 27
LV 50 1258 206 164 161 34
LV 75 2141 269 244 193 51
LV 99 2987 331 321 223 68

CHARLIE (HUMAN)
"A Royal Radiata Knight. His flamboyant speech and mannder tend to put
other
people off. He likes cute people and strong warriors; put them
together and
he's in heaven. He hopes to be a strong warrior himself, someday.
Race: Human,
Gender: Male"
Requirements: Level 5, Royal Promotion
When: Any time
How: Talk to him, and Charlie automatically joins
Dual Information: 150 EXP, 314 Dagols, Herb Extract
Equipment: Knight Saber, Knight Armor, Luck Bracelet
Moves: Right Slash (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Hip Attack (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback,
Knocks Back)
Blow a Kiss (Long Range, 0.5 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Curse
Thought Patterns: Brave, Brave, Brave
Skill: Max HP Plus (*)
Locations: 7:10pm-6:15am (Trainee's Room)
6:15-7:10am (Travels to Training Facility)
7:10-12:10pm (Training Facility)
12:10-1:30pm (Travels to Information)
1:30-5:05pm (Information)
5:05-5:30pm (Travels to Woman's Bathroom)
6:30-7:10pm (Travels to Trainee's Room)

HP STR DEF EVA LCK


LV 10 189 66 86 30 43
LV 25 715 110 128 56 68
LV 50 1592 184 198 100 110
LV 75 2469 258 268 144 152
LV 99 3310 330 336 187 192

CHATT (NON-HUMAN)
"At first glance this dark elf looks like a nice, laid-back young man,
but it is
all an act. He is actually a nuisance who plays pranks on everyone in
the
village, except for the elder. He got such an awful scolding from the
elder
when he was a young boy that he has steered well clear ever since.
Race: Dark
Elf, Gender: Male"
Requirements: Level 13, Joining Theater Vancoor
When: 6:00pm-5:00am (Brewery)
How: Talk to Chatt at any time, and he'll tell you that Clarence is
looking for
you. Go and find Clarence and talk to him, and he'll send you back
to
Chatt. Talk to Chatt. Afterwards, talk to Chatt again on a
different day
while he is in the brewery, and select "Okay". Talk to Clarence on
the next
day, and go into the storeroom next to the Elder's Room in the
Forest
Metropolis. After defeating the Tall Beast, Chatt will join you.
Duel Information: 434 EXP, 263 Dagols, Cure Needle
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback,
Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback,
Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Colossal Power (*)
Locations: 11:40am-5:15am (Forest Metropolis Brewery)
5:15-11:15am (Forest Metropolis 1st Floor)

HP STR DEF EVA LCK


LV 18 382 93 100 42 36
LV 25 642 118 124 52 46
LV 50 1572 209 212 90 82
LV 75 2502 301 299 128 118
LV 99 3395 389 384 165 152
CHRISTOPH (HUMAN)
"Born into a family of book lovers, he has been reading books since he
can
remember. At sixteen, he entered Vareth to put his knowledge to use,
where he
made many successful inventions. He is easygoing and amiable, but when
he
starts to research something, he shuts everyone out. Race: Human,
Gender: Male"
Requirements: Level 14, Joining Theater Vancoor, Gobpakken Seeds x5,
Pointura
Threads x5
When: 10:30am-2;10pm (Star Tower Research Lab 2)
How: Talk to him until he mentions how he needs some more materials.
Talk to
him with the required materials, and give them to him to recruit
him.
Duel Information: (Christoph + Apprentice + Light Guardsman x2) 578
EXP, 45
Dagols, Herb Extract
Equipment: Vilihe (Wind), Mage's Robe (Wind)
Moves: Thunderstorm LV1 (Wind, Long range, 1.4 Power, 1.0 Knockback,
Knocks
Back)
Thunderstorm LV2 (Wind, Long range, 1.5 Power, 1.0 Knockback,
Knocks
Back)
Thunderstorm LV3 (Wind, Long range, 1.6 Power, 1.0 Knockback,
Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Prevent Curse (*)
Locations: 5:05am-7:20am (Travels from Christoph's House to Star Tower
Research
Lab 2)
7:20am-2:25pm (Star Tower Research Lab 2)
2:25-3:00pm (Travels to Cafeteria)
3:00-5:00pm (Cafeteria)
5:00-5:25pm (Travels to Star Tower Research Lab 2)
5:25-7:50pm (Star Tower Research Lab 2)
7:50-10:10pm (Travels to Christoph's House)

HP STR DEF EVA LCK


LV 21 298 103 114 53 64
LV 25 414 112 124 61 69
LV 50 1144 173 190 115 106
LV 75 1975 234 255 170 142
LV 99 2575 292 318 222 177

CLARENCE (NON-HUMAN)
"A dark elf spy. Although "spy" makes him seem sinister, all he really
does is
collect information and act as an intermediary with other races.
Because he is
away a lot, he does not interact much with people of his village.
Although he
wouldn't admit it himself, it sometimes seems that his hard work is a
form of
escape from something...troubling. Race: Dark Elf, Gender: Male"
Requirements: Have recruited Coco, Chatt, Franz, Hyann, Lufa, Marsha,
Martinez,
Mikey, Rika, Romaria, Santos, Serva, and Zida
When: Any time
How: Talk to him after recruiting all of the other Dark Elves, and he
will
automatically join your party.
Duel Information: 1351 EXP, 297 Dagols, Herb Extract S
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback,
Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback,
Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback,
Breaks
Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Prevent Paralyze (**)
Locations: *Before Storming Fort Helencia
2:05-2:45am (Nowem Region)
2:45-4:00am (Travels to Forest Metropolis Room 2)
4:00-4:10pm (Room 2)
4:10-5:30pm (Travels to Nowem Region)
5:30-6:40pm (Nowem Region)

*After Storming Fort Helencia


7:05pm-7:10am (Fort Helencia Shelter)
7:10-7:50am (Travels to Fort Helencia Outside)
7:50-6:25pm (Fort Helencia Outside)
6:25-7:05pm (Travels to Fort Helencia Shelter)

HP STR DEF EVA LCK


LV 33 862 202 197 155 188
LV 50 1625 253 242 196 215
LV 75 2748 328 308 258 256
LV 99 3826 400 372 318 295

CLAUDIA (HUMAN)
"The lover of her life died in an accident, but in the midst of her
despair she
learned of a way to bring back the dead. Soon thereafter, she entered
the
Vareth Magic Institute and became an assistant professor. She speaks
very
quietly with a soft voice. Though she shows little outward emotion,
she is
actually very moody. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor, Level 18, Blood Orc's Horn
When: 5:10pm-7:00pm (Moon Tower Laboratory)
How: Talk to her while she is in the Moon Tower Laboratory. Visit her
for three
more days after that in the same room, examining the storage tank
every
time, and afterwards, she shall join you.
Duel Information: (Claudia + Subordinate Mage x2 + Heavy Guardsman)
Equipment: Curozide, Witch Cloak, Power Stone
Moves: Energy Drain (Long Range, 1.0 Power, Drains HP, Ignores Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Standard, Standard, Standard
Skill: Nine Lives (**)
Locations: 11:00am-1:20pm (Travels from Claudia's Reisdence to Moon
Tower
Research Lab #3)
1:20-4:45pm (Moon Tower Research Lab #3)
4:45-4:55pm (Travels to Moon Tower Laboratory)
4:55-8:45pm (Moon Tower Laboratory)
8:45-11:20pm (Travels to Claudia's Residence)

HP STR DEF EVA LCK


LV 23 379 119 99 99 9
LV 25 385 125 104 104 9
LV 50 1089 200 170 175 9
LV 75 1793 276 235 246 9
LV 99 2468 348 298 314 9

CLIVE (HUMAN)
"A follower of the Olacion Order. Known as a prodigy in his hometown,
he
entered the priest guild in hopes of becoming a doctor. He was stunned
when he
discovered people brighter and more skilled than he. However, is now
working
hard to catch up to his rivals. He is generally very laid back and
does things
at his own pace. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: N/A
How: Clive will join automatically, as soon as you open up your Friend
List
Duel Information: (Clive + Heavy Guardsman x3) 11 EXP, 13 Dagols, Herb
Extract
Equipment: Robe of Order, Elephant Crest
Moves: Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 1.0 Poison)
Recovery Ray SE (Restores 40% of target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, TImid
Skill: Evasion Plus (*)
Locations: 7:10-8:25am (Travels to Olacion Order Chapel)
8:25-10:20am (Olacion Order Chapel)
10:20-11:20am (Travels to Radiata Castle Information)
11:20-1:10pm (Information)
1:10-2:10pm (Travels to White Town of Stars and Faith)
2:10-6:15pm (White Town of Stars and Faith)
6:15-9:30pm (Path of Swords and Wisdom)
9:30-10:25pm (Travels to Clive's House)

HP STR DEF EVA LCK


LV 1 77 30 38 17 25
LV 25 626 79 95 60 73
LV 50 1198 130 155 104 124
LV 75 1770 181 214 149 175
LV 99 2319 230 272 192 223

COCO (NON-HUMAN)
"A young dark elf who always wears a blank expression on his face. Some
people
worry aout him, but it is just his natural expression. He walks away
when
people
begin talking to him, but that is because he is shy and not used to
conversing
with others. Once he opens up to you, he is willing to talk,
sometimes. Race:
Dark Elf, Gender: Male"
Requirements: Level 21, To Goblin Haven
When: Any time
How: Talk to him while you have nobody else in your party to obtain
him.
Duel Information: 861 EXP, 278 Dagols, Cooling Spray
Equipment: Leaf Clothes, Luck Bracelet
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning (Wind, Long Range, 1.6 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Fire Defense (*)
Locations: *Before Storming Fort Helencia
All Day (Forest Metropolis 1st Floor)

*After Storming Fort Helencia


All Day (Fort Helencia Shelter)

HP STR DEF EVA LCK


LV 26 515 121 110 99 74
LV 50 1401 181 169 171 81
LV 75 2324 247 231 246 90
LV 99 3211 308 291 318 98
CONRAD (HUMAN)
"Only son of Lyle, president of JFT Co. JFT is the exclusive supplier
of arms to
the Radiata Knights. Conrad has problems understanding the poor - but
he cannot
help it as he was spoiled his entire life. His father made him enter
Theater
Vancoor. He is a member of Walter's Squad, and spends most of his time
trying
to avoid work as much as possible. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 2
When: Any time
How: Talk to Conrad after being promoted to Sergeant, and he will
automatically
join you, as well as giving you 1000 Dagols once recruited.
Duel Information: 80 EXP, 191 Dagols, Cure Dorp
Equipment: Iron Spear, Crocogator Skin (Water)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Passive, Timid, Timid
Skill: Nine Lives (*)
Locations: 5:10am-7:35am (Lyle's Mansion)
7:35-9:05am (Travels to Quinton Squad Locker Room)
9:05am-12:10pm (Quinton Squad Locker Room)
12:10-1:20pm (Travels to Begin Eatery 2nd Floor)
1:20-4:10pm (Begin Eatery 2nd Floor)
4:10-5:10pm (Travels to Lyle's Mansion)
5:10-7:00pm (Lyle's Mansion)

HP STR DEF EVA LCK


LV 1 77 30 38 17 25
LV 25 626 79 95 60 73
LV 50 1198 130 155 104 124
LV 75 1770 181 214 149 175
LV 99 2319 230 272 192 223

CORNELIA (HUMAN)
"A girl with a great talent for magic. Born in a farming town far from
Radiata,
she entered Vareth at the age of twelve. Ray and Cecil immediately
noticed her
potential. However, she lacks the control needed to perform great
magic. She is
very curious and precocious. Each night, she transforms into an adult
and sings
the night away. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 7:05pm
How: At around 6:30pm, go into the Black Town of Night and Lust, and go
to the
area to the right lottery ticket stand. At 7pm, Cornelia will come
here.
Follow her and stay right outside of the area where she
transforms. If you
are standing close enough to her, Rachel will turn around, see
you, and
join you afterwards.
Duel Information: (Cornelia/Rachel + Apprentice + Light Guardsman x2)
150 EXP,
217 Dagols, Herb Extract
Equipment: Wellness (Wind), Magical Dress (Wind), Magical Dress (As
Rachel),
Power Stone
Moves: Barrier Tornado (Wind, Short Range, 360 Arc, 1.4 Power, 1.3
Knockback,
Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skills: Prevent Freeze (*)
Locations: 11:55pm-12:25am (Faid General Store)
12:25-2:35am (Travels to Cornelia's Residence)
2:35-2:50am (Cornelia's Residence)
2:50-3:15am (Travels to Black Rose General Store)
3:15-4:00am (Black Rose General Store)
4:00-4:30am (Travels to Cornelia's Residence)
9:05-10:25am (Travels to Moon Tower Research Lab 2)
10:25-12:45pm (Moon Tower Research Lab 2)
12:45-3:50pm (Travels to Alkaico General Store)
3:50-5:40pm (Alkaico General Store)
5:40-6:40pm (Travels to Black Town of Night and Lust)
6:40-7:50pm (Black Town of Night and Lust)
7:50-8:00pm (Travels to Red Lotus Metropolis Party Room)
8:00-11:05pm (Red Lotus Metropolis Party Room)
11:05-11:55pm (Travels to Faid General Store)

HP STR DEF EVA LCK


LV 10 155 69 55 47 3
LV 25 466 111 98 89 13
LV 50 984 182 171 160 32
LV 75 1503 253 244 231 50
LV 99 2001 322 314 300 62

COSMO (HUMAN)
"Priest of the Olacion Order. Coming from a devout family of believers,
no one
was surprised when he entered the priest guild. He trains hard and has
become
a very skilled monk. His thoughts are always with the gods. His deeply
held
religious beliefs govern his every word and deed. Race: Human, Gender:
Male"
Requirements: Joining Theater Vancoor, Level 10
When: Any time
How: Simply talk to Cosmo to get him to join you.
Duel Information: 150 EXP, 286 Dagols, Herb Extract
Equipment: Monk's Robe, Protect Shell
Moves: Left Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Right Straight (Short Range, 40 Arc, 0.8 Power, 1.0 Knockback)
Twisting Kick (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Nine Lives (*)
Locations: 7:10-7:55am (Travels from White Town of Stars and Faith to
Cosmo's
Room)
7:55-12:25pm (Cosmo's Room)
12:55-1:20pm (Travels to Confessional)
1:20-3:10pm (Confessional)
3:10-3:35pm (Travels to Olacion Order Chapel)
3:35-6:50pm (Olacion Order Chapel)
6:50-7:00pm (Travels to Olacion Order Shrine)
7:00-10:50pm (Olacion Order Shrine)
10:50-11:20pm (Travels to Cosmo's House)

HP STR DEF EVA LCK


LV 15 302 86 84 77 89
LV 25 632 110 111 88 96
LV 50 1459 171 179 118 116
LV 75 2286 232 247 147 136
LV 99 3080 390 313 176 154

CURTIS (HUMAN)
"The eldest member of the Vareth Magic Institute. A genius who has made
many
contributions to the world of magic. He established the current magic
system.
He looks intimidating and strict but is actually very easy to talk to.
His
mustache is one of his best features. Race: Human, Gender: Male"
Requirements: Must have recruited Aidan, Ardolph, Cecil, Christoph,
Claudia,
Cornelia, Derek, Dimitri, Ernest, Faraus, Felix,
Franklin,
Genius, Jill, Johan, Leona, Marietta, Morgan, and Ursula
(After
Secret of the Sewers)
Time: 11:40am-8:00pm (Star Tower Observatory)
How: Talk to him in the Observatory after you've recruited every other
member of
the Vareth Magic Institute, and he will then join.
Duel Information: (Curtis + Light Guardsman x3) 2880 EXP, 341 Dagols,
Cleansing
Stone, Luck Berry
Equipment: Ares Salute (Fire), Great Mage Robe, Magic Mirror
Moves: Explosion (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.0
Blaze, Knocks
Back)
Ancient Fire (4.7 Power, 1.3 Knockback, Knocks Back, Volty
Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Save Volty (***)
Locations: 12:45-2:20am (Travels from Blue Town of Water and Wisdom to
President's Office)
2:20-4:45am (President's Office)
4:45-5:40am (Travels to Moon Tower Research Lab 1)
5:40-9:15am (Moon Tower Research Lab 1)
9:15-11:25am (Travels to Star Tower Observatory)
11:25am-8:20pm (Star Tower Observatory)
8:20-10:40pm (Travels to Curtis' Residence)

HP STR DEF EVA LCK


LV 49 2010 214 135 195 178
LV 50 2046 217 137 196 181
LV 75 2953 303 209 244 260
LV 99 3824 386 279 290 336

DAN (HUMAN)
"Owner of Club Vampire in the Black Town of Night and Greed. An ex-
manager of
the Void Community. He was a rival of Servia's father in his bandit
days but
now they are drinking buddies. He is also teaching Servia some of the
tricks
of the trade such as martial arts and trap-building. A hearty man who
makes
hasty decisions with little forethought. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 3
Time: Any time
How: Talk to Dan, and he'll ask you to retrieve a soup recipe. Go to
uphill Tria
Village and talk to Saron (whom is likely on the porch of the one
house),
and she will give you the recipe.
Duel Information: 51 EXP, 210 Dagols, Mustard Powder
Equipment: Flying Foot, Bottle, Cook's Apron, Skill Upper
Moves: Downward Swing (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Rotating Spin (Short Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Have a Drink (Restores 30% of Dan's Maximum HP)
The Hiccups (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Colossal Power (*)
Locations: 4:15pm-9:15am (Club Vampire)
9:15-9:30am (Travels to Dan's Residence)
4:05-4:15pm (Travels to Club Vampire)

HP STR DEF EVA LCK


LV 8 196 61 48 25 36
LV 25 679 110 79 44 73
LV 50 1390 182 126 73 128
LV 75 2102 255 173 101 183
LV 99 2785 325 218 129 236

DANNY (NON-HUMAN)
"Danny is a psychic black goblin. He picks up radio signals via the
toadstool on
his head. The toadstool is actually a type of parasitic fungi known as
Readyradi. No one knows where the radio waves are coming from. Race:
Black
Goblin, Gender: Male"
Requirements: To Goblin Haven
When: Any time
How: Talk to Danny while he is gloomy or noisy (this is randomized each
day),
and defeat him in battle. Talk to him again on a different day
when he is
back to normal, and he shall automatically join.
Duel Information: 150 EXP, 16 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5
Knockback,
1.0 Poison)
Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0
Knockback, 1.0
Poison, Hits for Damage 2x)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blind (*)
Locations: All Day (Goblin Haven Floor 2)

HP STR DEF EVA LCK


LV 10 174 66 69 34 95
LV 25 727 107 117 58 121
LV 50 1649 177 197 99 166
LV 75 2570 247 277 139 211
LV 99 3455 315 353 178 255

DANIEL (HUMAN)
"A member of Jarvis' squad in Theater Vancoor. Although he has few
skills, he
has a lot of knowledge that he passes on to Jakc. He is clumsy and
easily
scared, but never betrays people or shows hateful feelings. He is
well-liked
by those around him. He has a pet crocogator naemd Isabella. Race:
Human,
Gender: Male"
Requirements: A Visitor for Aphelion, Vexatious Vermin
When: Any time
How: Simply talk to Daniel once a Sergeant and done the Vexatious
Vermin
mission.
Duel Information: 178 EXP, 222 Dagols, Cooling Spray
Equipment: Iron Axe, Plate Armor, Luck Bracelet
Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Max HP Plus (*)
Locations: 6:45-7:35am (Travels to Hecton Squad Locker Room)
7:35-12:50pm (Hecton Squad Locker Room)
12:50-2:05pm (Travels to Begin Eatery 2nd Floor)
2:05-3:15pm (Begin Eatery 2nd Floor)
3:15-5:35pm (Travels to Waldo General Store)
5:35-9:00pm (Waldo General Store)
9:00-11:25pm (Travels to Daniel's House)

HP STR DEF EVA LCK


LV 11 306 69 70 31 45
LV 25 735 104 102 56 71
LV 50 1501 166 161 101 118
LV 75 2267 229 220 145 165
LV 99 3003 290 277 188 210

DAVID (HUMAN)
"A high-ranking warrior of Theater Vancoor. His life is about being a
warrior
and his goal is to be like Gerald. He admires Gerald so much, he is
turning
into his clone. He appears bored when the encountered enemy is weak
but becomes
excited when the enemy is strong. A member of the Septimo Squad. Race:
Human,
Gender: Male"
Requirements: Level 17, A Visitor for Aphelion
When: Any time
How: Talk to David, and he'll ask you to deliver a letter to Mint. Mint
can be
found in Septem Village at least from 6:00am-10:00am, and in
Solieu Village
(uphill) after 10:00am. After you deliver the later, go back to
David and
talk to him.
Duel Information: 630 EXP, 286 Dagols, Herb Extract S
Equipment: Flame Blade (Fire), Air Blade (Air), Crocogator Skin
(Water),
Toughness Bangle
Moves: Short Slash (Wind, Medium Range, 90 Arc, 0.9 Power, 0.5
Knockback)
Great Slash (Fire, Medium Range, 90 Arc, 1.2 Power, 1.0
Knockback, 1.0
Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Brave, Brave
Skill: 100T Body (**)
Locations: 5:10-5:50am (Travels to Theater Vancoor Training Facility)
5:50-8:45am (Training Facility)
8:45-9:35am (Travels to Begin Eatery)
9:35-12:25pm (Begin Eatery)
12:25-12:50pm (Travels to Survivor Armory)
12:50-6:45pm (Survivor Armory)
6:45-7:30pm (Travels to Theater Vancoor Training Facility)
7:30-10:20pm (Training Facility)
10:20-11:10pm (Travels to David's Residence)

HP STR DEF EVA LCK


LV 22 463 112 120 48 71
LV 25 560 120 128 54 76
LV 50 1369 194 196 109 118
LV 75 2178 267 265 163 161
LV 99 2956 338 330 216 202

DEN (NON-HUMAN)
"A green goblin slacker. He is often seen standing in the middle of the
village
staring into space. He lacks spirit. He pretty much ends up doing
nothing, day
after day. Race: Green Goblin, Gender: Male"
Requirements: Level 5, A Visitor for Aphelion
When: Any time
How: Kick Den five times on the same day, and then duel him in battle.
Win, and
he shall join your party.
Duel Information: 150 EXP, 99 Dagols, Panic Powder
Equipment: Cracked Spear, Goblin Suit, Feather Earring
Moves: Spear Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Yawn (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Bad Carrier (*)
Locations: All Day (Shangri La)

HP STR DEF EVA LCK


LV 10 156 55 63 78 44
LV 25 568 94 103 113 72
LV 50 1255 159 171 172 119
LV 75 1942 225 239 231 167
LV 99 2602 288 304 287 213

DENNIS (HUMAN)
"Corporal of Theater Vancoor. He has heavy responsibilities working
under
Alicia. Highly skilled, he is famous for producing results despite
long odds.
He does not like to be noticed, and does not like to meet people. He
is a very
responsible person who enjoys taking care of plants and animals. Race:
Human,
Gender: Male"
Requirements: Level 10, Joining Theater Vancoor but before The Split
When: 8:10-10:50am/5:30-8:20pm (Triton Squad Locker Room, then 9:20pm-
7:10am
(Lupus Gate Entrance)
How: First, talk to him while he is in the Triton Squad Locker Room,
then talk
to him outside at Lupus Gate to learn about the Evening Bloom. Go
to the
Elf Region Journey Pig Statue, and from here, go south and then
down to the
left at the branch. In between 6:00pm and 6:00am, you should see a
red
flower there. Grab it, and take it back to Dennis to get him to
join you.
Duel Information: 311 EXP, 214 Dagols, Herb Extract
Equipment: Psycho Edge, Crocogator Skin (Water)
Moves: Upper Slash (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback,
Knocks
Down)
Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 1.0 Knockback,
1.0 Bind,
Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Curse (**)
Locations: 9:20pm-7:10am (Lupus Gate Entrance)
7:10-8:00am (Travels to Triton Squad Locker Room)
8:00-11:00am (Triton Squad Locker Room)
11:00-11:45am (Travels to Begin Eatery)
11:45-1:15pm (Begin Eatery)
1:15-2:00pm (Travels to Theater Vancoor Training Facility)
2:00-5:10pm (Training Facility)
5:10-5:20pm (Travels to Triton Squad Locker Room)
5:20-8:30pm (Triton Squad Locker Room)
8:30-9:20pm (Travels to Lupus Gate Entrance)

HP STR DEF EVA LCK


LV 15 265 87 90 51 49
LV 25 535 117 123 72 68
LV 50 1211 192 207 126 117
LV 75 1887 268 291 181 166
LV 99 2536 340 372 233 212

DEREK
"Assistant professor at the Vareth Magic Institute. His specialty is
spiritual
arts of the fire attribute. He is built like his father, but instead
of martial
arts, he became fascinated with magic and decided to enter Vareth.
Although
hot-tempered, he does think carefully before taking any action. Race:
Human,
Gender: Male"
Requirements: Castle Meeting, talked to Ray C. Ross first
When: Any time
How: First talk to Ray C. Ross (the owl in the President's Office),
then go and
find Derek. He'll automatically join you once you talk to him.
Duel Information: (Derek + Apprentice + Light Guardsman x2) 1274 EXP,
198
Dagols, Herb Extract
Equipment: Aldore (Fire), Mage's Robe (Fire)
Moves: Fireball LV1 (Fire, Long Range, 1.7 Power, 0.5 Knockback, 1.0
Blaze)
Fireball LV2 (Fire, Long Range, 1.9 then 1.7 Power, 0.5
Knockback, 1.1
then 1.0 Blaze)
Fireball LV3 (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.1
Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skill: Sharp Edge (**)
Locations: 9:45-11:10am (Travels from Derek's Residence to Cafeteria)
11:10-12:55pm (Cafeteria)
12:55-1:45pm (Travels to Star Tower Research Lab 3)
1:45-5:40pm (Star Tower Research Lab 3)
5:40-7:00pm (Travels to Blue Town of Water and Wisdom)
7:00-9:55pm (Blue Town of Water and Wisdom)
9:55-10:40pm (Travels to Derek's Residence)

HP STR DEF EVA LCK


LV 32 699 158 165 82 110
LV 50 1221 206 209 109 132
LV 75 1946 272 271 148 163
LV 99 2642 337 331 186 194

DIMITRI (HUMAN)
"Assisant professor at the Vareth Magic Institute. He was born with
weak
eyesight that was later corrected by a sight strengthening machine
developed by
a Vareth technician. He subsequently entered the guild and became an
assistant
professor. He is a perfectionist who becomes enraged when people stand
between
him and his goals."
Requirements: The Alien Monster
When: Any time
How: Simply talk to him to get him to join.
Duel Information: (Dimitri + Subordinate x2 + Heavy Guardsman) 274 EXP,
211
Dagols, Herb Extract
Equipment: Windmill, Mage's Robe, Magic Mirror
Moves: Dark Meteor (Long Range, 1.7 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Timid, Passive, Brave
Skill: Bad Carrier (*)
Locations: 8:05-11:20am (Travels to Begin Eatery)
11:20-5:25pm (Begin Eatery)
5:25-8:50pm (Travels to Dimitri's Residence)

HP STR DEF EVA LCK


LV 14 428 81 98 41 12
LV 25 764 111 138 64 17
LV 50 1527 181 229 117 28
LV 75 2281 251 320 170 40
LV 99 3024 317 407 221 51

DOMINIC (NON-HUMAN)
"A trainee wolfrider who works under Ricky. He is adept at
communicating with
his wolves, but his chronic motion sickness problem means that it'll
be a while
before he becomes a full-fledged wolfrider. Race: Black Goblin,
Gender: Male"
Requirements: Level 16, Have Ricky in your party
When: Any time
How: Talk to him while Ricky is in your party, and he will quickly join
your
party at Ricky's behest.
Duel Information: 578 EXP, 5 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5
Knockback,
1.0 Poison)
Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0
Knockback, 1.0
Poison, Hits for Damage 2x)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Berserker (*)
Locations: All Day (Sediche Region)

HP STR DEF EVA LCK


LV 21 334 101 110 55 87
LV 25 491 112 122 64 96
LV 50 1474 185 202 120 158
LV 75 2457 258 281 176 219
LV 99 3401 328 358 231 277

DONKEY (NON-HUMAN)
"A green goblin music-lover. Donkey composes his own music, but it is
not as if
he wants the whole world to hear it. He's happy just to have the
opportunity to
play his instruments. Lately he's been stopping every human he sees,
trying to
sell his music to them. Race: Green Goblin, Gender: Male"
Requirements: Level 13, A Visitor for Aphelion
When: Any time
How: Purchase one of every single type of record that Donkey sells in
his Dorse
Region Shop
Duel Information: 434 EXP, 13 Dagols, Moon Stone Chip
Equipment: Vegebond's Guitar, Goblin Suit, Skill Upper
Moves: Guitar Attack (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Absorb HP (*)
Locations: 7:00pm-5:00am (Dorse Region)
8:30-6:30pm (Dorse Region)

HP STR DEF EVA LCK


LV 18 275 80 91 78 65
LV 25 473 100 109 90 77
LV 50 1180 171 177 136 124
LV 75 1887 243 244 181 170
LV 99 2567 311 309 224 215

DOPPIO (NON-HUMAN)
"A black goblin toadstool picker. Though he complains about his job,
he's an
assiduous worker who always gets the job done. He works alone,
however, and
rumor has it that he keeps some toadstools for himself. The type of
goblin
who's always looking for a way to turn a fast dagol. Race: Black
Goblin,
Gender: Male"
Requirements: Level 10, Orcish Negotiations (King's Toadstools)
When: Any time
How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region,
and then
bring it to Doppio. you will have to fight him first, but
afterwards, you
shall then win the battle.
Duel Information: 311 EXP, 57 Dagols, Toadstool Powder
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5
Knockback, 1.0
Poison)
Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0
Knockback, 1.0
Poison)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Blind (*)
Locations: 7:30pm-4:15am (Goblin Haven)
4:15am-7:30pm (Sediche Region)

HP STR DEF EVA LCK


LV 15 336 80 61 42 98
LV 25 823 107 92 58 120
LV 50 2041 175 170 100 176
LV 75 3259 244 248 142 233
LV 99 4428 310 323 183 287
DREW (NON-HUMAN)
"A confidant to the black goblin leader. He used to act as a bodyguard
to the
goblin leader, but toadstool larvae poisoning has addled his thinking.
Once he
was one of the more serious goblins, but now there is little hint of
his old
self. Race: Black Goblin, Gender: Male"
Requirements: Level 4, Orcish Negotiations (King's Toadstools)
When: Any time
How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region,
and then
bring it to Drew. Drew will automatically join Jack's party.
Duel Information: 124 EXP, 34 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0
Knockback, 1.0
Poison)
Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5
Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Goblin Haven 2nd Floor)

HP STR DEF EVA LCK


LV 9 165 63 59 32 64
LV 25 751 106 107 60 97
LV 50 1668 175 184 103 148
LV 75 2585 244 260 147 200
LV 99 3465 309 334 189 249

DWIGHT (HUMAN)
"Bishop of the Olacion Order and a member of Anastasia's faction. He
has no
sense when it comes to money because he grew up with more than he
could spend
in one lifetime. His wealth is more important to him than the lives of
others.
He is an ungenerous man who spends his money only on himself. Race:
Human,
Gender: Male"
Requirements: Smilodon Fang, Level 15
When: 6:00-10:00pm
How: Go into the Confessional room in the Mortal Tree Hallway in the
Olacion
Order building between 6 and 10pm. Here, you will hear Dwight
bemoaning
about some of his problems. After his confession, go outside to
the front
of the Olacion Order building, and take the left door. Inside,
talk to
Dwight to get him to join.
Duel Information: (Dwight + Heavy Guardsman x3) 128 EXP, 130 Dagols,
Flee Ball
Equipment: Dry Cloak (Earth), Beckoning Cat
Moves: Bad Breath (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback, 2.0
Confuse)
Recovery Ray SE (Restores 40% of Target's Max HP)
Fog of Poison SE (Earth, 0.5 Knockback, 0.5 Power, 3.0 Poison)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Poison
Thought Patterns: Passive, Timid, Timid
Skill: Prevent Steal (*)
Locations: 9:00-9:50am (Travels to Dwight's Room)
9:50am-5:15pm (Dwight's Room)
*5:15-7:05pm (Travels to Lyle's Mansion)
*7:05-11:10pm (Travels to Dwight's House)
*When you are able to recruit him, and until you have, Dwight
will
instead go to the Confessional from 5:50-10:10pm.

HP STR DEF EVA LCK


LV 20 338 91 105 9 84
LV 25 505 103 117 13 93
LV 50 1344 168 178 37 143
LV 75 2183 233 240 61 192
LV 99 2988 295 298 85 239

DYNAS (HUMAN)
"Formerly a subordinate of Gawain in the Rouge Lion brigade where he
trained
exhaustively. Gawain taught him well, and despite all expectations, he
became a
surprisingly capable knight. However, he has a tendency to over-think
problems,
making him excessively cautious. Race: Human, Gender: Male"
Requirements: During Wind Valley, Only have 3 Members in your Party
When: N/A
How: When fighting the Wind Dragon, go to Wind Valley with only Jack
and 2 other
party members. Dynas will take the fourth slot during the first
battle.
Duel Information: 1858 EXP, 301 Dagols, Analysis Ball, Life Berry
Equipment: Earth Crusher (Earth), Valiant Mail
Moves: Front Strike (Earth, Medium Range, 120 Arc, 1.0 Power, 1.0
Knockback)
Reverse Strike (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0
Knockback)
Heavenly Strike (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5
Knockback)
Revolving Strike (Earth, Medium Range, 40 Arc, 1.3 Power, 1.3
Knockback)
Hurricane Lion (4.0 Power, 0.5 Knockback, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Colossal Power (****)

HP STR DEF EVA LCK


LV 45 1304 234 211 163 192

DYVAD (NON-HUMAN)
"Apprentice of the best blacksmith in town, Brockle. Helps his master
while
honing his skills. Thought to be the natural successor to Brockle,
though Dyvad
himself resists the idea as he believes he still lacks the skills.
Serious and
well-mannered, he has great powers of concentration and is able to
deduce a lot
from a single item. Race: Dwarf, Gender: Male"
Requirements: Level 12, The Shiny Ore OR Defending Parsec
When: Any time
How: Talk to him to get him to join.
Duel Information: 391 EXP, 48 Dagols, Herb Extract
Equipment: Ore Hammer (Earth), Cloth Apron, Luck Bracelet
Moves: Hammer Swing (Earth, Short Range, 40 Arc, 1.1 Power, 0.5
Knockback)
Earth's Pulse (Earth, Short Range, 1.0 Power, 1.0 Knockback,
Knocks Back)
Stroke Beard (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Passive
Skill: Strength Plus (*)
Locations: *Before The Earth Dragon
3:40pm-7:15am (Blacksmith Dyvad)
7:15-12:00pm (Earth Valley)
12:00-3:15pm (Blacksmith Brockle)
3:15-3:40pm (Travels to Blacksmith Dyvad)

*After The Earth Dragon


All Day (Fort Helencia Courtyard)

HP STR DEF EVA LCK


LV 17 668 88 97 46 40
LV 25 1065 120 125 58 52
LV 50 2307 222 216 97 93
LV 75 3549 323 307 136 134
LV 99 4741 420 393 173 172

EDGAR (HUMAN)
"A follower of the Olacion Order. He grew up as a normal boy, destined
to take
over the family business. However, one day he saw Fernando fighting,
and joined
the priest guild to follow in the steps of his new hero. He can focus
intently
on one thing, but when he does so, he tends to block out everything
else
around him. Race: Human, Gender: Male"
Requirements: Level 4, Joining Theater Vancoor
When: 1:50pm-5:00pm (Olacion Order Shrine)
How: Talk to Edgar while he is peeking in on Fernando's window. He'll
talk about
Fernando's belt. Go inside to Fernando's room, and kick the lower-
right
bucket to obtain the Worn Belt. Next, TALK TO FERNANDO FIRST, then
head
outside and give the belt to Edgar. He will then join your party.
Duel Information: (Edgar + Heavy Guardsman x3) 124 EXP, 284 Dagols,
Herb Extract
Equipment: Robe of Order, Miracle Amulet
Moves: Fossilize Gas (Long Range, 0.5 Power, 0.5 Knockback, 1.5
Petrify)
Cure Petrify (Cures Petrification)
Purified Tears SE (Cures afflictions of all party members)
Recovery Ray SE (Restores 40% of Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Blind, Curse
Thought Patterns: Passive, Passive, Timid
Skill: Fierce Defense (*)
Locations: 5:10-5:25am (Travels to Olacion Order Shrine)
5:25-10:20am (Olacion Order Shrine)
10:20-10:45am (Travels to Universal Tree Hallway)
10:45-1:35pm (Universal Tree Hallway)
1:35-5:40pm (Olacion Order Shrine)
5:40-7:45pm (Olacion Order Chapel)
7:45-8:10pm (Edgar's House)

HP STR DEF EVA LCK


LV 9 218 60 58 58 62
LV 25 650 94 60 ? ?
LV 50 1325 149 153 89 57
LV 75 2001 203 211 118 79
LV 99 2650 255 267 146 100

ELEF (HUMAN)
"Foreman of the bridge building gang. No one else in Radiata has the
skills he
possesses so he receives special treatment from the court. Brusque and
dismissive, he is often seen picking fights and causing trouble for
those
around him. However, with people he respects he can be very fair and
generous.
Race: Human, Gender: Male"
Requirements: Talk to him after Beasts By The Bridge, but before A
Visitor for
Aphelion, take his request, then talk to him after A
Visitor for
Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to
Elef, and
accept his request. Go back to Radiata City and go to the Peaceful
Pony
Inn, located in the White City of Stars and Faith, and talk to
Virginia.
Take the blueprint back to Elef. After A Visitor for Aphelion, go
and visit
Elef in the Peaceful Pony Inn, and talk to him to recruit him.
Duel Information: 130 EXP, 65 Dagols, Herb Extract
Equipment: Tobacco Pipe, Work Clothes
Moves: Pipe Smash (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Break Time (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blaze (*)
Locations: 6:20am-1:15pm (Dorse-Adien Region)
3:20-9:15pm (Dorse-Adien Region)
After "A Visitor for Aphelion"
12:30pm-2:15am (Peaceful Pony Inn Diner)
2:15-2:40am (Travels to Elef's Room)
12:10-12:30pm (Travels to Peaceful Pony Inn Diner)

HP STR DEF EVA LCK


LV 10 352 55 62 36 29
LV 25 783 98 101 57 55
LV 50 1502 171 167 93 100
LV 75 2220 244 232 129 144
LV 99 2911 315 296 164 187

ELENA (HUMAN)
"Priestess of the Olacion Order. She and her twin sister, Adina, serve
Anastasia and are always found by her side. She was brought up to be
an elite
doctor specifically to provide medical care to the Ryans. She is very
talkative
and has a violent temper. She would give her life for Anastasia. Race:
Human,
Gender: Female"
Requirements: Level 12, Vexatious Vermin
When: Any time
How: Talk to Nalshay on the 2nd Floor of Morfinn's Clinic. Talk to him
for three
different days and tell him your stories about the crocogator, the
rat
problem in the Institute, and your search for a Smilodon Fang.
Afterwards,
go and talk to Elena, and she will join you.
Duel Information: (Elena + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Mud
Powder
Equipment: Robe of Order, Pluto's Trophy
Moves: Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Poison)
Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback,
3.0
Confuse)
Recovery Ray SE (Restore's 40% of target's Maximum HP)
Waving Wind SE (Long Rane, 0.3 Power, 0.5 Knockback, 3.0 Curse)
Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Steal (*)
Locations: 3:10-3:35am (Travels to Morfinn's Clinic 2nd Floor)
3:35-6:10am (Morfinn's Clinic 2nd Floor)
6:10-7:30am (Travels to Anastasia's Room)
7:30-8:00am (Anastasia's Room)
8:00-10:15am (Travels to San Patty Accessories)
10:15-12:00pm (San Patty Accessories)
12:00-2:15pm (Travels to Anastasia's Room)
2:15-3:40pm (Anastasia's Room)
3:40-5:15pm (Travels to Waldo General Store)
5:15-7:05pm (Waldo General Store)
7:05-8:40pm (Travel's to Anastasia's Room)
8:40-9:25pm (Anastasia's Room)
9:25-11:00pm (Travels to Elena's Home)

HP STR DEF EVA LCK


LV 17 265 81 62 45 49
LV 25 469 101 87 62 62
LV 50 1106 165 166 115 106
LV 75 1744 228 245 168 150
LV 99 2356 289 322 220 192

ELMO (HUMAN)
"A young kid who is part of the Void Community because he thinks being
"bad" is
cool. His innate innocense, however, means he does not really fit in.
He is a
cheerful, friendly kid who is unselfishly devoted to those whom he
respects.
Race: Human, Gender: Male"
Requirements: Gerald's Letter or Birthday Party
When: Any time
How: Talk to Elmo, and duel him. Once you win, he will join your party.
Duel Information: 101 EXP, 206 Dagols, Herb Extract
Equipment: Heat Dagger (Fire), Chrome Clothes
Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5
Knockback)
Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Blaze (*)
Locations: 11:10pm-11:10am (Void Community Office)
11:10-11:20am (Travels to Club Vampire)
11:20-1:00pm (Club Vampire)
1:00-2:45pm (Club Vampire 2nd Floor)
2:45-3:40pm (Travels to Beast Pit 1)
3:40-5:45pm (Beast Pit 1)
5:45-7:05pm (Travels to Void Community Office)
7:05-8:30pm (Void Community Office)
8:30-11:10pm (Void Community Hallway)

HP STR DEF EVA LCK


LV 13 360 80 60 87 41
LV 25 673 104 87 111 64
LV 50 1325 155 143 163 112
LV 75 1978 206 199 215 160
LV 99 2604 255 253 264 206

ELWEN (HUMAN)
"Chief of Theater Vancoor. Polite and calm, she encourages people to do
the
right thing. Alfred, the bearer of the Avcoor, had a follower by the
name of
El. When Alfred passed away, El became Elwen, and she constructed the
warrior
guild. Many fairy creatures and dragons know her personally. Race:
Human?,
Gender: Female"
Requirements: You must have recruited Aldo, Alicia, Bruce, Caesar,
Carlos,
Conrad, Daniel, David, Dennis, Gareth, Gene, Gerald,
Gordon,
Gregory, Jarvis, Rolec, Thanos, Walter (After Secret of
the
Sewers): in effect, the rest of the Theater Vancoor Guild
When: 8:55pm-7:00am (Chief's Room) or 12:30-3:30 (Path of the Spider
Charnel)
How: Recruit every other member of Theater Vancoor, then talk to Elwen
during
one of the two above times. You will have to duel her. If you win,
she will
then join your party. For those looking for tips on beating her,
check
out the Elwen strategy for fighting her in the Non-Human section.
Duel Information: 9999 EXP, 300 Dagols, Cleansing Stone, Growth Gem
Equipment: Avcoor, Ancient Mail, Power Stone
Moves: Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0
Knockback)
Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5
Knockback)
Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback,
Knocks
Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: King of Day (****)
Locations: 8:55pm-7:00am (Chief's Room)
7:00-12:15pm (Travels to Path of the Spider Charnel)*
12:15-3:40pm (Path of the Spider Charnel)*
3:40-8:55pm (Travels to Chief's Room)*

*During Event: Gerald's Letter, Elwen will stay in her room all
day. As
a consequence, Lily will also not follow her down, and be
unrecruitable. In
order to get Elwen moving again, either wait for the two days to pass,
or
fulfill the event.

HP STR DEF EVA LCK


LV 60 3300 288 253 192 267
LV 75 4030 346 331 208 302
LV 99 5200 438 455 234 360

EON (HUMAN)
"Void Community member. Also known as the Conductor, he grew up in the
wild
among animals. He was scouted by the bandit guild due to his ability
to control
all kinds of wildlife. Always seeking to make the world a safer place
for
animals. He loves nature and fauna; he likes humans a little less.
Race: Human,
Gender: Male"
Requirements: A Visitor for Aphelion, Level 5
When: 11:10pm-2:40am (Void Community Torture Room)
How: Go and talk to Eon in the Torture Room during the respective
required time,
and he'll talk about how his mice aren't taking medicine. Go and
talk to
Nask in the Waldo General Store when it is open for some rat
medicine,
and take it back to Eon the next night. Afterwards, he will join
your
party.
Duel Information: 150 EXP, 74 Dagols, Cure Needle
Equipment: Kogitsunemaru, Chrome Clothes, Thief Bangle
Moves: Hard Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
Breaks Parry)
Ninja Slice (Short Range, 120 Arc, 1.2 Power, 0.5 Knockback, 1.0
Bind)
Steal (Short Range, 60 Arc, 0.2 Power, 1.5 Steal)
Gunpowder Ball (Long Range, 1.0 Power, 1.0 Knockback, 1.2 Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Bind (*)
Locations: 11:00pm-2:50am (Void Community Torture Room)
2:50-5:10am (Travels to Eon's House)
8:10-9:05am (Travels to Beast Pit 2)
9:05-5:00pm (Beast Pit 2)
5:00-7:50 (Blue Town of Water and Wisdom 2)
7:50-11:00pm (Travels to Void Community Torture Room)
HP STR DEF EVA LCK
LV 10 189 68 54 62 38
LV 25 595 100 83 85 77
LV 50 1271 154 131 125 144
LV 75 1948 208 180 164 210
LV 99 2597 260 227 202 274

ERNEST (HUMAN)
"A mysterious person who no one really knows. Cecil claims he was drawn
to the
cursed sound of his voice and welcomed him to the Vareth Magic
Institute.
Nobody has ever had a decent conversation with him because he just
spits out
odd words and phrases that make little sense. This is all fine with
him- he
doesn't like talking to people anyway. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 9, and one of the
following
records; Elf Region, Distortion Corridor, Shrine of Fray,
Shangri
La, Goblin Haven, Earth Valley, Algandars Castle,
Invasion, Earth
Dragon Attack, Dwarf Tunnel, Tension, Conspiracy, War,
Borgandiazo, Ocho Region, Battle 1, Battle 2, Battle 3,
Uber-Enemy 1, Uber-Enemy 2, Final Battle, Defeat, Gabriel
Celesta,
Ethereal Queen, Adien Region, Dichett Region, Sediche
Region,
Dysett Region, Gold Dragon Castle
When: Any time
How: Talk to Ernest, and lend him one of the above records to play.
Talk to him
the next day, and he will join you automatically.
Duel Information: (Ernest + Subordinate Mage x2 + Heavy Guardsman) 274
EXP, 183
Dagols, Bell Amulet
Equipment: Vipole, Vareth Uniform, Protect Shell
Moves: Dark Meteor (Long Range, 1.6 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blind (*)
Locations: 8:40-10:05am (Travels from Ernest's House to Moon Tower
Research Lab
2)
10:05-1:30pm (Moon Tower Research Lab 2)
1:30-2:15pm (Travels to Blue Town of Water and Wisdom 2)
2:15-10:20pm (Blue Town of Water and Wisdom 2)
10:20-10:30pm (Travels to Ernest's House)

HP STR DEF EVA LCK


LV 10 223 75 73 45 27
LV 25 533 102 104 64 31
LV 50 1238 163 177 109 43
LV 75 1943 224 249 154 54
LV 99 2620 283 318 197 64

EUGENE (HUMAN)
"A follower of the Olacion Order. He has never finished a task alone;
he's
always thinking of ways to get other people to finish his jobs. He
only entered
the priest guild because he thinks that he'll be able to use miracles
to help
him with his chores and other work. He spends most of his time
thinking of ways
to lead an easier life. Race: Human, Gender: Male"
Requirements: Level 2, Joining Theater Vancoor
When: 8:10pm-1:50am
How: Go and talk to him while he is in Carl's Pubs. After speaking to
him
multiple times, Jack will blackmail him, and he'll join the party.
Duel Information: 80 EXP, 157 Dagols, Mustard Powder
Equipment: Robe of Order, Power Bangle
Moves: Fighting Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Kick Ass (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Defense Plus (*)
Locations: 7:55pm-2:15am (Carl's Pub)
2:15-3:45am (Travels to Eugene's Home)
12:05-12:45pm (Travels to Olacion Order Chapel)
12:45-3:15pm (Olacion Order Chapel)
3:15-7:00pm (Olacion Order Shrine)
7:00-7:55pm (Travels to Carl's Pub)

HP STR DEF EVA LCK


LV 7 186 63 26 42 29
LV 25 564 112 52 74 56
LV 50 1090 181 89 120 93
LV 75 1616 250 126 166 131
LV 99 2120 316 162 210 167

FAN (NON-HUMAN)
"Fan is a light elf who can charm non-elves into doing her bidding. She
looks
down on other races and often uses her cutesy tricks for no other
purpose than
her own amusement. She is always perky and cute around others, but it
is all
an act. She is actually quite rough and ill-mannered. Race: Light Elf,
Gender:
Female"
Requirements: Level 25, To Goblin Haven
When: 9:30am-2:10am (City of Flowers)
How: Talk to Fan while she is standing in front of the entrance to the
City of
Flowers, and she will challenge you to a race to the Ressan Tree
(the large
tree just outside Fort Helencia in the Cuatour Region, north of
Radiata
City). Equip the Feather Earring, and run to the Ressan Tree in
under an
hour (Yes, you can warp). If you get there in under an hour, she
will then
join you.
Duel Information: 1128 EXP, 238 Dagols, Heating Tablet
Equipment: Grass Clothes (Wind), Skill Upper
Moves: Forest Blessing (Cures Target's Status Effects and restores 20%
of the
Target's Max HP)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Passive, Passive, Passive
Skill: Evasion Plus (*)
Locations: 9:10am-2:30am (City of Flowers)
2:30-3:00am (Private House 2)
6:00-9:10am (Private House 2)

HP STR DEF EVA LCK


LV 30 602 150 145 118 48
LV 50 1317 206 193 171 91
LV 75 2210 277 253 239 145
LV 99 3069 345 310 304 197

FARAUS (HUMAN)
"Born into a family of doctors. He studied medicine at the Olacion
Order until
he realized the imprecision of the art. He entered the magic guild to
try to
make medical treatment available to the general public. Basically a
gentleman,
he can become arrogant towards those he regards as his inferior. Race:
Human,
Gender: Male"
Requirements: Level 4, Joining Theater Vancoor
When: 4:00am-2:00pm, 7:05-10:05pm (Vareth Magic Institute Infirmary)
How: Talk to Faraus during the times given above in the Infirmary, and
he'll
bemoan his having forgotten his textbooks. Go and talk to Kain of
the
Olacion Order, and he'll give you Faraus' Text. Take it back to
Faraus,
whom will then join you.
Duel Information: (Faraus + Light Apprentice + Light Guardsman x2) 124
EXP, 225
Dagols, Toadstool Powder)
Equipment: Atmis (Water), Vareth Uniform (Water)
Moves: Frozen Sword LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback,
1.0 Freeze)
Frozen Sword LV2 (Water, Long Range, 1.7 Power, 0.5 Knockback,
1.0 Freeze, Hits for Damage 3x)
Frozen Sword LV3 (Water, Long Range, 1.7 Power, 0.5 Knockback,
1.0 Freeze, Hits for Damage 5x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze
Thought Patterns: Brave, Brave, Passive
Skill: Prevent Poison (*)
Locations: 3:10-4:00am (Travels from Faraus' Residence to Vareth Magic
Institute
Infirmary)
4:00-2:10pm (Infirmary)
2:10-3:25pm (Travels to Star Tower Research Lab 3)
3:25-5:50pm (Star Tower Research Lab 3)
5:50-7:05pm (Travels to Infirmary)
7:05-10:10pm (Infirmary)
10:10-11:10pm (Travels to Faraus' Residence)

HP STR DEF EVA LCK


LV 9 165 58 70 38 41
LV 25 587 92 117 70 66
LV 50 1248 146 191 121 106
LV 75 1909 200 265 172 145
LV 99 2543 251 337 222 183

FELIX (HUMAN)
"Raised in an orphanage. Lord Ostracon insisted on having Felix enter
the Vareth
Magic Institute when his photographic memory became apparent. He is
often
mistaken for a woman because of his high voice. He is troubled by the
fact that
he has many male fans. He can be very brusque. Race: Human, Gender:
Male"
Requirements: Castle Meeting, talked to Ray C. Ross first
When: Any time
How: After talking to Ray C. Ross (the owl in the President's Office),
find
Felix and talk to him to get him to join you.
Duel Information: (Felix + Apprentice + Light Guardsman x2) 924 EXP, 57
Dagols,
Herb Extract
Equipment: Vathao (Water), Mage's Robe (Water)
Moves: Cold Arrow LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback, 1.0
Freeze,
Hits for Damage 4x)
Cold Arrow LV2 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.0
Freeze,
Hits for Damage 8x)
Cold Arrow LV3 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.1
Freeze,
Hits for Damage 8x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze, Death
Thought Patterns: Standard, Timid, Timid
Skill: Prevent Blaze (*)
Locations: 5:35am-6:05am (Travels from Felix's Apartment to Black Rose
General
Store)
6:05-7:30am (Black Rose General Store)
7:30-8:10am (Travels to Vareth Magic Institute Library)
8:10-1:40pm (Library)
1:40-3:00pm (Travels to Echidna Gate Entrance)
3:00-7:50pm (Echidna Gate Entrance)
7:50-9:35pm (Travels to Felix's Apartment)

HP STR DEF EVA LCK


LV 27 438 130 122 85 106
LV 50 1037 193 182 131 150
LV 75 1688 262 248 183 199
LV 99 2313 328 311 232 245

FERNANDO (HUMAN)
"Archbishop of the Olacion Order. His life has been based on the
teachings of
the priest since he was a young boy. He acts in accordance with the
voice of
the gods in his head; his faith borders on fanaticism. He is on bad
terms with
Anastasia, who is trying to strengthen her faction by establishing
herself as a
faith healer. Race: Human, Gender: Male"
Requirements: You must have first recruited Achilles, Alvin, Edgar,
Flora, and
Godwin, Level 38
When: 1:00-6:00pm (Fernando's Room)
How: Talk to Fernando after having recruited all his faction members,
and do it
while he is meditating in his room. He will then duel you. After
you win,
he will then join your party.
Duel Information: 2240 EXP, 888 Dagols, Sage, Evasion Berry
Equipment: Dual Clock
Moves: Aerial Combo (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Flying Swallow (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback,
Knocks
Down)
Palm of Energy (Short, 90 Arc, 0.8 Power, 1.3 Knockback)
Light of Life SE (Restores 70% of target's Max HP)
Icy Blizzard SE (Water, Short Range, 0.3 Power, 0.5 Knockback,
3.0
Freeze)
Kick Cannonade (0.8 then 0.9 then 2.5 Power, 1.3 Knockback,
Knocks Back,
Hits for Damage 3x, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts, Use Volty Blast
Can Resist: Poison, Paralysis, Bind, Blaze, Confuse, Curse,
Petrification, Death
Thought Patterns: Standard, Standard, Standard
Skill: Full Power (***)
Locations: 3:10-4:40am (Travels from Fernando's House to Vancoor
Square)
4:40-6:15am (Vancoor Square)
6:15-6:50am (Travels to Path of Swords and Wisdom)
6:50-10:00am (Path of Swords and Wisdom)
10:00-10:35am (Travels to Olacion Order Chapel)
10:35-12:50pm (Olacion Order Chapel)
12:50-1:00pm (Travels to Fernando's Room)
1:00-6:10pm (Fernando's Room)
6:10-8:30pm (Travels to Fernando's House)

HP STR DEF EVA LCK


LV 43 1223 191 162 162 140
LV 50 1486 218 187 172 153
LV 75 2428 315 280 208 201
LV 99 3332 408 369 244 246

FEW (NON-HUMAN)
"A light elf scholar who began her researcha after realizing the light
elves had
not progressed in any way since her birth. Perhaps it is because she
is a
scholar, but she is unusual amove light elves in that she does not
look down
upon other races. She is absorbed in her work, devoting herself to it
as if
there was no tomorrow. Race: Light Elf, Gender: Female"
Requirements: Level 15, To Goblin Haven, have a Dark Elf, Green Goblin,
and
Black Goblin in your party
When: Any time
How: Talk to Few while you have a Dark Elf, a Green Goblin, and a Black
Goblin
all in your party. Impressed at your diversity, she shall join the
party.
Duel Information: 528 EXP, 202 Dagols, Cure Needle
Equipment: Grass Clothes (Wind), Power Stone
Moves: Sword of Ice (Water, Long Range, 90 Arc, 1.4 Power, 1.0
Knockback, 1.0
Freeze)
Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Brave, Timid, Timid
Skill: Luck Plus
Locations: 11:00am-5:00am (Private House 3)

HP STR DEF EVA LCK


LV 20 395 100 99 78 45
LV 25 567 115 111 87 53
LV 50 1427 193 173 135 94
LV 75 2287 270 234 183 135
LV 99 3113 345 294 230 174

FLAU (HUMAN)
"Taken in by Anastasia after she was left in front of the priest guild
as a
baby. She ran off to the bandit guild at the age of fourteen to find
her
parents. She is generally suspicious of people, but really opens up
once
someone wins her trust. She is basically a loner. Race: Human, Gender:
Female"
Requirements: Ganz's Letter
When: Any time
How: Simply talk to Flau to recruit her.
Duel Information: 311 EXP, 246 Dagols, Herb Extract
Equipment: Raven Claw (Wind), Leather Tunic (None), Skill Upper
Moves: Hard Thrust (Wind, Short Range, 40 Arc, 1.0 Power, 0.5
Knockback, Breaks
Parry)
Double Cut (Wind, Short Range, 120 Arc, 1.0 Power, 0.5
Knockback, 1.0
Bind, Hits for Damage 2x)
Steal (Short Range, 90 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Water Defense (*)
Locations: 8:20pm-8:20am (Path of Swords and Wisdom)
8:20-9:30am (Teleports and travels to Star Tower
Observatory)
9:30-10:30am (Observatory)
10:30-11:55am (Teleports to Blue Town of Water and Wisdom 1
and walks
to Olacion Order Confessional)
11:55-12:50pm (Confessional)
12:50-2:05pm (Travels to Chic Records)
2:05-4:10pm (Chich Records)
4:10-4:20 (Travels to Levante General Store)
4:20-5:15 (Levante General Store)
5:15-8:20 (Travels to Path of Swords and Wisdom)

HP STR DEF EVA LCK


LV 15 215 81 76 52 57
LV 25 533 115 110 73 74
LV 50 1328 200 195 126 118
LV 75 2124 286 281 179 162
LV 99 2887 368 363 230 204

FLORA (HUMAN)
"Head priestess of the Olacion Order. Only daughter of Rivera, a famous
doctor
who is said to have the "hands of the gods." She has her father's
skills and
intelligence, though one would not think so to look at her. A caring
person,
she devotes herself to helping others. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 10:00am-3:00pm
How: Talk to Flora at ANY TIME, and she'll mention her missing her
father's
painting. Go to Morfinn's Clinic at the above posted time, and
talk to
Synelia (the receptionist) there. She'll give you the painting.
Take it
back to Flora, and she will join you once she gets it back.
Duel Information: (Flora + Heavy Guardsman x3) 44 EXP, 126 Dagols, Herb
Extract
Equipment: Robe of Order, Miracle Amulet
Moves: Confuse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse)
Light of Life SE (Restores 70% of target's Max HP)
Purified Rain SE (Cures all of the party's status ailments)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Timid
Skill: Status Cure (*)
Locations: 4:50-5:10am (Travels from Flora's House to Olacion Order
Chapel)
5:10-8:55am (Olacion Order Chapel)
8:55-1:20pm (Universal Tree Hallway)
1:20-4:15pm (Fernando's Room)
4:15-4:25pm (Travels to Olacion Order Chapel)
4:25-6:35pm (Olacion Order Chapel)
6:35-7:05pm (Travels to Flora's House)
8:00-10:25pm (White Town of Stars and Faith)

HP STR DEF EVA LCK


LV 5 112 40 36 60 58
LV 25 603 85 92 110 93
LV 50 1218 141 163 174 138
LV 75 1833 198 234 237 183
LV 99 2424 252 302 298 226

FRANKLIN
"He entered the Vareth Magic Institute to try to discover a way to
preserve his
beauty forever. He will do anything to achieve this goal. He cares
only about
himself, and quickly disappears when he feels he will not profit from
an
activity.
He spends much of his research time trying out different poses in
front of a
mirror. Race: Human, Gender: Male"
Requirements: Level 8, A Visitor for Aphelion, Must have a Human Female
in your
Party
When: Any time
How: Talk to him while you have a human girl in your party, and he
shall then
automatically join you.
Duel Information: (Franklin + Apprentice + Light Guardsman x2) 240 EXP,
185
Dagols, Herb Extract
Equipment: Naruth (Fire), Vareth Uniform (Fire), Lucky Charm
Moves: Snake Fire LV1 (Fire, Medium Range, 90 Arc, 1.7 Power, 1.0
Knockback,
1.0 Blaze, Knocks Back)
Snake Fire LV2 (Fire, Short Range, 90 Arc, 1.7 Power, 1.0
Knockback,
1.0 Blaze, Knocks Back)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Blaze
Thought Patterns: Brave, Timid, Timid
Skill: Complete Defense (*)
Locations: 10:25pm-1:20am (Club Vampire)
1:20-4:40am (Travels to Franklin's Apartment)
12:05-2:05pm (Travels to Moon Tower Research Lab 3)
2:05-4:15pm (Moon Tower Research Lab 3)
4:15-5:05pm (Travels to Cafeteria)
5:05-7:00pm (Cafeteria)
7:00-10:25pm (Travels to Club Vampire)

HP STR DEF EVA LCK


LV 13 185 77 68 46 62
LV 25 486 109 95 69 80
LV 50 1143 178 152 116 118
LV 75 1791 247 209 164 157
LV 99 2413 313 263 210 194

FRANZ (NON-HUMAN)
"A self-proclaimed dark elf martial artist. He once saw a monk with a
similar
build to his defeat an opponent many times his size. He has been a
devoted
practicioner ever since. Though enthusiastic, he tries to do
everything his
own way and ends up expending great energy to no useful purpose. No
one tells
him so, because it only makes him mad. Race: Dark Elf, Gender: Male"
Requirements: Level 7, Storming Fort Helencia
When: Any time
How: Talk to him to recruit him.
Duel Information: 208 EXP, 278 Dagols, Herb Extract
Equipment: Leaf Clothes, Warrior Bangle
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback,
Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback,
Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Fire Defense (*)
Locations: *Before Storming Fort Helencia
7:45pm-5:10am (Forest Metropolis Brewery)
5:10-6:15am (Travels to Nowem Region)
6:15-6:15pm (Nowem Region)
6:15-7:45pm (Travels to Brewery)

*After Storming Fort Helencia


All Day (Fort Helencia Courtyard)

HP STR DEF EVA LCK


LV 12 290 75 79 32 41
LV 25 781 109 112 81 59
LV 50 1727 175 176 175 96
LV 75 2673 241 240 269 132
LV 99 3582 305 301 359 167

GABE (NON-HUMAN)
"A green goblin who sells accessories and grows toadstools. He sells
things he
finds on the ground for money to buy tobacco and soil for his
toadstools. His
dedication to work means he has no time to get up to any mischief. One
of the
more serious goblins. Race: Green Goblin, Gender: Male"
Requirements: Level 12, A Visitor for Aphelion
When: 4:00-7:50am, 12:00-4:00pm, or 8:00-12:00am (Shangri La)
How: Talk to Gabe, and he will ask you to bring fifty Panic Powders.
Bring them
to him, and after he starts his shop, he will then join your
party.
Duel Information: N/A
Equipment: Iron Knife, Goblin Suit
Moves: Piercing Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Cutting Knives (Short Range, 90 Arc, 1.2 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: 100T Body (*)
Locations: All Day (Shangri La)

HP STR DEF EVA LCK


LV 17 238 79 75 101 63
LV 25 467 95 96 119 77
LV 50 1195 146 164 175 124
LV 75 1900 197 232 231 171
LV 99 2588 245 298 285 216

GALVADOS (NON-HUMAN)
"Leader of the Blooc Orcs. Blood orcs live according to their animal
instincts
and do not communicate with other races. As a leader, Galvados is the
biggest
and baddest of his tribe, and can even subdue the green orcs. Blood
orcs only
live by one rule and one rule only: the strongest shall be obeyed.
Race: Blood
Orc, Gender: Male"
Requirements: Orcish Negotations
When: Any time
How: After you have successfully completed the mission Orcish
Negotations and
gone back and talked to Zane, go back into the depths of
Borgandiazo once
more and seek out Galvados in the same spot as where he was
before. Here,
fight him in battle again, and he shall then join the party after
he loses.
Duel Information: 5330 EXP, 2236 Dagols, Herb Extract Max, Life Berry
Equipment: Bloody Hammer, Shaby Mail (Fire)
Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback,
Breaks
Parry)
Powerful Swing (Medium Range, 200 Arc, 1.0 Power, 1.3 Knockback,
Breaks
Parry)
Crazy Slugger (0.25 Power, 1.3 Knockback, Hits for Damage 7x,
Volty
Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Full Power (**)
Locations: All Day (Borgandiazo)

HP STR DEF EVA LCK


LV 49 3900 265 189 148 272
LV 50 3980 268 191 150 273
LV 75 5989 366 257 203 310
LV 99 7918 460 319 253 346

GARCIA (HUMAN)
"Despite his motto ("My quarry never, ever escapes") he has a tendency
to
overlook obvious things. A strong sense of professionalism means that
he is
committed to a job. Usually he only goes after a small game, but
depending on
the money, he will hunt down any animal...as long as they're not too
dangerous,
that is. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem
Village, from
7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and
Wal are
missing.
2. Advance into Septem Cave a bit, and you will find Bran and Wal
cornered
by a Iceburg. Defeat the Iceburg.
3. Go back outside and talk to Garcia at the appropriate time.
Duel Information: 124 EXP, 262 Dagols, Cooling Spray
Equipment: Iron Knife, Farming Clothes
Moves: Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Garcia's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Poison (*)
Locations: 7:15-10:00am (Septem Village)
10:00-11:00am (Leaves Septem Village)
4:00-5:25pm (Returns to Septem Village)
5:25-10:15pm (Septem Village)

HP STR DEF EVA LCK


LV 9 179 61 65 30 49
LV 25 516 100 98 66 84
LV 50 1043 163 151 124 140
LV 75 1570 225 204 182 195
LV 99 2076 285 255 238 249

GARETH (HUMAN)
"Corporal of Theater Vancoor. He trains daily to improve his fencing
skills.
Lately, he stays mostly in his room doing meditative monk training. A
very
quiet man who speaks only when necessary. He has few friends. Race:
Human,
Gender: Male"
Requirements: Level 14, A Visitor for Aphelion
When: 3:00-6:30am or 5:15-10:00pm (Theater Vancoor Training Facility)
How: Talk to him during the above time in the training facility. He
will then
challenge you to a duel. Defeat him in the subsequent battle, and
afterwards, he will join your party.
Duel Information: 480 EXP, 346 Dagols, Power Bangle
Equipment: Aqua Spear (Water), Plate Armor, Toughness Bangle
Moves: Power Smash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0
Knockback, 1.0
Freeze)
Knockdown (Water, Medium Range, 200 Arc, 1.2 Power, 1.0
Knockback, 1.0
Freeze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Freeze (*)
Locatoins: 2:25-2:50am (Travels from Gareth's Home to Theater Vancoor
Training
Facility)
2:50-6:40am (Training Facility)
6:40-6:50am (Travels to Quarto Squad Locker Room)
6:50-11:20am (Quarto Squad Locker Room)
11:20-12:20pm (Travels to Begin Eatery 2nd Floor)
12:20-2:25pm (Begin Eatery 2nd Floor)
2:25-4:55pm (Travels to Training Facility)
4:55-10:10pm (Training Facility)
10:10-10:50pm (Travels to Gareth's Home)

HP STR DEF EVA LCK


LV 19 323 99 116 48 63
LV 25 519 116 133 55 72
LV 50 1339 187 206 87 110
LV 75 2158 258 279 119 149
LV 99 2945 326 348 149 186

GAWAIN (NON-HUMAN)
"Ganz's father and present master of the Rothschild clan that holds the
crest of
the Lion of the West. Before his disappearance, he was the leader of
the Rouge
Lion, the greatest brigade in the Radiata Knights. Old-fashioned and
stubborn,
he was well-liked by his subordinates. He was best friends with Cairn,
Jack's
father. Race: Human, Gender: Male"
Requirements: To Goblin Haven
When: None
How: Joins after you defeat him in Goblin Haven, and then leaves the
party
shortly afterwards.
Duel Information: 9064 EXP, Revival Stone Chip, Mystery Berry
Equipment: Morningstar, Red Lion Armor, Saint's Trophy
Moves: Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty
Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Bind, Freeze, Blaze, Confusion, Death
Thought Patterns: Standard, Standard, Standard
Skill: King of Night (*)
Locations: All Day (Fort Helencia Shelter)
*After To Goblin Haven, Before City of White Nights

HP STR DEF EVA LCK


LV 53 1350 245 210 152 102
LV 75 2622 315 302 196 148
LV 99 4011 392 402 245 199

GENE (HUMAN)
"Although known for being a lone wolf, Walter convinced him to join the
warrior
guild and he's been hanging around ever since. However, he is not yet
an
official member of Theater Vancoor. He hates getting close to people
and
resents teamwork. He does not like the system at Theater Vancoor, but
is slowly
trying to get used to it. Race: Human, Gender: Male"
Requirements: Level 13, Joining Theater Vancoor
When: Any time
How: First, talk to Gene's mother Barbena in the Sword and Silver Coins
Inn,
which is in the Yellow Town of Sun and Glory 1. Next, talk to
Gene. On the
next day, talk to Barbena again, then talk to Gene. Repeat this
for three
more days for a total of five, and Gene will then join you on the
fifth
day.
Duel Information: 434 EXP, 269 Dagols, Herb Extract
Equipment: Damascus Blade, Crocogator Skin (Water)
Moves: Front Attack (Medium Range, 200 Arc, 0.9 Power, 1.3 Knockback)
Strike (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Angle (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (*)
Locations: 7:55-8:30am (Travels from Gene's Residence to Theater
Vancoor 1st
Floor)
8:30-11:00am (Theater Vancoor 1st)
11:00-11:15am (Travels to Yellow Town of Sun and Glory 2)
11:15-2:55pm (Begin Eatery)
2:55-6:00pm (Begin Eatery)
6:00-6:25pm (Travels to Theater Vancoor 1st Floor)
6:25-9:40pm (Theater Vancoor 1st Floor)
9:40-10:25pm (Travels to Gene's Residence)

HP STR DEF EVA LCK


LV 18 302 109 86 76 6
LV 25 524 131 105 87 6
LV 50 1320 210 175 126 6
LV 75 2115 289 245 166 6
LV 99 2879 365 313 205 6

GENIUS (HUMAN)
"A hard-working genius and the second son of the Weissheit family of
technicians. When he was seven, he broke the record for the youngest
child to
enter Vareth Magic Institute. He cannot help but continously correct
other
people's misapprehensions. His hover disk transporation device is
called a
Rouquiche. Race: Human, Gender: Male"
Requirements: Secret of the Sewers, Level 12
When: Any time (Path of the Spider Hidden Room)
How: After completing the aforementioned mission, go back down to the
hidden
room in the sewers, and talk to Genius to recruit him.
Duel Information: 391 EXP, 256 Dagols, Sage
Equipment: Abyss, Enchanted Robe, Magic Boost
Moves: Wind Cutter (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits
for Damage
3x)
Healing (Restores 30% of Genius' Max HP)
Ice Missile (Water, Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Auto Cure (*)
Locations: All Day (Path of the Spider Hidden Room)

HP STR DEF EVA LCK


LV 17 223 90 75 83 12
LV 25 443 115 99 97 25
LV 50 1133 193 176 142 68
LV 75 1822 272 253 186 111
LV 99 2484 348 326 229 153

GEORGIO (NON-HUMAN)
"Information officer for the black goblins. Good at hoarding the
knowledge that
others need and negotiating deals to his own advantage. Loves it when
he finds
someone who is not as sharp a negotiator as he is, but at the same
time, a
skilled dealer can cause him to give up more information than he
intended.
Race: Black Goblin, Gender: Male"
Requirements: Have a two-handed sword equipped
When: 4:00-10:00am or 2:00-9:00pm (Goblin Haven)
How: Talk to him while Jack is equipped with a two-handed sword, and
defeat him
in the ensuing duel. Once you wing, he will join the party.
Duel Information: 741 EXP, 2 Dagols, Toadstool Powder
Equipment: E. Toadstool Sword (Earth), Toadstool Suit, Warrior Bangle
Moves: Slash Attack (Earth, Medium Range, 90 Arc, 1.4 Power, 1.0
Knockback, 1.0
Poison)
Wild Swing (Earth, Medium Range, 200 Arc, 1.0 Power, 1.0
Knockback, 1.0
Poison)
Sword Gaze (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Steal (*)
Locations: All Day (Goblin Haven)

HP STR DEF EVA LCK


LV 24 452 125 104 65 102
LV 25 490 128 106 66 104
LV 50 1461 215 177 116 159
LV 75 2432 301 247 166 214
LV 99 3364 385 314 214 267

GERALD (HUMAN)
"Deputy chief of Theater Vancoor. Known as Gerald the Iron Slasher, he
is
admired by warriors and feared by foes. His rough manner tends to
scare others,
but he is in fact laid-back and takes good care of his subordinates.
In battle,
his intuition and ability to grasp a situation quickly has led him to
many
victories. Leader of the Zweit Squad. Race: Human, Gender: Male"
Requirements: Gerald's Letter
When: Any time
How: After completing the optional event (easily missable) Gerald's
Letter, talk
to Gerald, and he'll automatically duel you. When you finally win
it, he
will join you party.
Duel Information: 3452 EXP, 780 Dagols, Revival Stone Chip, Strength
Berry
Equipment: Oratorio (Fire), Requiem (Air), Resist Coat, Life Bangle
Moves: Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5
Knockback, Breaks
Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback,
1.0
Blaze)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5
Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0
Knockback,
1.0 Blaze, Knocks Back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage,
Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Poison, Paralysis, Blind, Freeze, Blaze, Petrification
Thought Patterns: Standard, Standard, Brave
Skill: Fighting Spirit (***)
Locations: 7:05-8:40am (Travels from Gerald's House to Zweit Squad
Locker Room)
8:40-2:15pm (Zweit Squad Locker Room)
2:15-3:10pm (Travels to Survivor Armory)
3:10-6:10pm (Survivor Armory)
6:10-6:50pm (Travels to Begin Eatery 2nd Floor)
6:50-8:40pm (Begin Eatery 2nd Floor)
8:40-10:05pm (Travels to Gerald's House)

HP STR DEF EVA LCK


LV 44 1384 198 164 128 159
LV 50 1649 220 188 134 167
LV 75 2754 314 289 161 205
LV 99 3815 403 386 188 241
GIL (NON-HUMAN)
"A light elf poet who serves as Zane's right-hand man. A daydreamer who
sometimes has a hard time differentiating between reality and fantasy.
His
poems are fantastic and wonderful though, and in much demand by other
races. He
is also the leading light elf assassin. Race: Light Elf, Gender: Male"
Requirements: Level 29, Storming Fort Helencia
When: Any time
How: Find Gil and talk to him. Agree to duel him. Should you win,
however, he
will then join you.
Duel Information: 1430 EXP, 279 Dagols, Mint Drop
Equipment: Grass Clothes (Wind)
Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0
Knockback, 1.0
Freeze, Hits for Damage 3x)
Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback,
Hits for
Damage 3x)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Standard, Standard, Standard
Skill: Fire Defense (**)
Locations: 6:00pm-3:20pm (Fort Helencia Outside)

HP STR DEF EVA LCK


LV 34 883 205 157 160 143
LV 50 1547 250 195 185 184
LV 75 2584 320 256 224 248
LV 99 3580 388 314 262 311

GIOVANNI (NON-HUMAN)
"Adherent of the black goblin Cult of Trickery. After hearing the
preachings of
Luka, he became an avid member of the cult, Luka, and the black goblin
gods.
Presently he is trying to reach the million prank goal in order to
summon the
gods. Race: Black Goblin, Gender: Male"
Requirements: Level 13, To Goblin Haven, wearing the Recruitment Suit
When: Any time
How: Talk to Giovanni while Jack is wearing the Recruitment Suit from
the Goblin
Cemetery in order to get him to join your party.
Duel Information: 434 EXP, 19 Dagols, Toadstool Powder
Equipment: Chupa Claw (Earth), Chupa Claw (Earth), Toadstool Suit
Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits
for
Damage 3x)
Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Paralyze (*)
Locations: 7:20pm-12:10pm (Goblin Haven 2nd Floor)
12:10-7:20pm (Goblin Haven Shrine)

HP STR DEF EVA LCK


LV 18 307 95 45 80 98
LV 25 590 117 67 97 114
LV 50 1604 197 147 158 173
LV 75 2618 277 227 220 231
LV 99 3592 354 304 279 288

GISKE (HUMAN)
"The grouchy owner of Carl's Pub next to the warrior guild. The great
food and
drinks keep people coming back. He is stubborn with a sharp tongue and
is often
seen chewing people out. The sharp look in his eye can scare even the
strongest
of warriors. Race: Human, Gender: Male"
Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis
When: 6:00pm-3:50am (Carl's Pub)
How: First off, talk to Giske. He'll ask you to get some money dues
from Jasmine
and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No
Way". Go to
Jasmine in San Patty Accessories and get her money. Now go and
spend money
until you have less than 5000 Dagols, and go talk to Giske. He'll
demand
that you have 5000 Dagols to pay off Jarvis' debt. Go and collect
the
mandatory 5000 Dagols, and then go back to pay off Giske. He will
then join
your Friends List automatically. Go and talk to Jarvis, and too
will join
you, for having payed off his debt.
Duel Information: 30 EXP, 242 Dagols, Herb Extract
Equipment: Bottle, Bottle, Work Clothes, Toughness Bangle
Moves: Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockback,
2.0
Confuse)
Have a Drink (Restores 30% of Giske's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Nine Lives (*)
Locations: 7:00-10:15am (Carl's Pub)
3:00-3:50pm (Carl's Pub)

HP STR DEF EVA LCK


LV 4 183 39 48 18 31
LV 25 566 88 89 65 65
LV 50 1023 148 138 122 105
LV 75 1479 207 187 178 146
LV 99 1918 264 234 232 184

GOB (NON-HUMAN)
"A green goblin elefant rider. A rare golin who likes combat. He sits
on his
elefant steed while going out to commit mischief and mayhem. He loves
provoking
and teasing other people. There's no real reason for his behavior - it
is just
his DNA acting up...Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be
forced into
fighting the Aesop-Gob-Monki trio once more in battle. After you
defeat
them, select the option 'Let them Go', and they will join you
instead.
Duel Information: 350 EXP, 5 Dagols, Hebr Extract S
Equipment: Fly Swatter (Earth), Goblin Suit (Fire)
Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback,
Hits for
Damage 2x)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Blaze, Death
Thought Patterns: Passive, Passive, Passive
Skill: Iron Link (**)
Locations: 10:30pm-4:00pm (Shangri La House 1)
4:00-10:30pm (Shangri La)

HP STR DEF EVA LCK


LV 29 632 69 80 99 83
LV 50 1252 129 151 157 128
LV 75 1989 201 236 226 183
LV 99 2697 270 318 292 233

GOBREY (NON-HUMAN)
"A green goblin from the previous generation. Because of his strange
powers he
had when he was still alive, he is able to look over his old
colleagues even
after death. Furious at the lazy goblins and all the time they waste,
he tries
to lecture them but alas, no one can see or hear him. Race: Green
Goblin,
Gender: Male"
Requirements: Level 21, A Visitor for Aphelion, Tsuchinoko Dumpling
When: Any time
How: Talk to Gobrey, and if you have a Tsuchinoko Dumpling, hand it
over to him
to get him to join your party.
Duel Information: 861 EXP, 56 Dagols, Magma Powder, Luck Berry
Equipment: Fly Swatter, Goblin Suit
Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Junk Trap (7.0 Power, 0.5 Knockback, Knocks Down, Volty Blast)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts, Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Save Volty (**)
Locations: 5:50pm-2:10am (Dorse Region)
2:10-2:40am (Travels to Shangri La Entrance)
2:40-4:25am (Shangri La Entrance)
4:25-4:45am (Travels to Shangri La House 1)
4:45-8:30am (Shangri La House 1)
8:30-8:45am (Travels to Shangri La Entrance)
8:45-5:20pm (Shangri La Entrance)
5:20-5:50pm (Travels to Dorse Region)

HP STR DEF EVA LCK


LV 26 1980 116 123 255 255
LV 50 2585 200 196 255 255
LV 75 3216 289 273 255 255
LV 99 3821 374 346 255 255

GODWIN (HUMAN)
"Bishop of the Olacion Order, a first-class monk, doctor, and teacher.
He is
admired by many, but only a few have glimpsed his true abilities. He
is
thoughtful and hard working. Though he believes in the teachings of
the gods,
he feels that daily training is equally important. He likes to train
and study.
He doesn't believe in wasting time. Race: Human, Gender: Male"
Requirements: Have Miranda at Level 35 or higher, have Miranda in your
party
When: Any time
How: Simply talk to Godwin when you have actively satisfied the above
conditions
to get him to join.
Duel Information: 1950 EXP, 238 Dagols, Revival Stone Chip
Equipment: Master's Garment
Moves: Radial Heel Drop (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Dual Attack (Short Range, 90 Arc, 0.8 Power)
Moonlit Life SE (Restores 20% of the party's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Passive
Skill: Defense Plus (***)
Locations: 4:50-6:40am (Travels from Godwin's Residence to Godwin's
Room)
6:40-9:10am (Godwin's Room)
9:20-10:50am ((Teleports)Radiata Castle Entrance)
11:00-12:20pm ((Teleports)Vareth Magic Institute President's
Office)
12:30-1:50pm ((Teleports)Morfinn's Clinic Examination Room)
2:00-5:30pm ((Teleports)Olacion Order Shrine)
5:30-5:50pm (Travels to Godwin's Room)
5:50-7:00pm (Godwin's Room)
7:00-8:55pm (Travels to Godwin's Residence)

HP STR DEF EVA LCK


LV 40 1086 175 151 208 120
LV 50 1436 212 190 223 137
LV 75 2311 305 289 263 179
LV 99 3151 395 383 302 220

GOLLY (NON-HUMAN)
"One of the three masked green goblins. He hangs out with Donkey and is
often
seen dancing while Donkey places his music. He doesn't really know how
to
dance, though, and ends up looking...awkward. He's something of a
mystery: no
one knows what he is really like. Race: Green Goblin, Gender: Male"
Requirements: A Visitor for Aphelion, have Donkey in your party
When: Any time
How: Talk to Golly while Donkey is in your party to get him to join up
with you.
Duel Information: 61 EXP, 14 Dagols, Herb Extract
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Complete Defense (*)
Locations: All Day (Dorse Region)

HP STR DEF EVA LCK


LV 6 111 45 47 96 52
LV 25 471 85 94 152 81
LV 50 945 139 157 227 121
LV 75 1419 193 219 302 160
LV 99 1874 245 279 374 198

GOLYE (HUMAN)
"A failed martial arts fighter. Confident in his strength he thought he
could
make it as a monk until he realized he had no other talent beyond
brute force.
He currently works at the reception desk of the bandit guild. He is
often seen
in the pub complaining loudly about monks. He gives up easily when
confronted
with a problem. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 9:20pm-3:00am (Vampire Casino)
How: Talk to him while he is standing at the Vampire Casino. He will
quickly
go ahead and fight you. Kick his ass, and he will then join you
afterwards.
Duel Information: 42 EXP, 5 Dagols, Herb Extract
Equipment: Work Clothes, Power Bangle
Moves: Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Tackle (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks
Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Bad Carrier (*)
Locations: 9:10pm-3:20am (The Vampire Casino)
3:20-3:25am (Travels to Void Community Office)
3:25am-9:05pm (Void Community Office)
9:05-9:10pm (Travels to The Vampire Casino)

HP STR DEF EVA LCK


LV 6 149 51 55 26 19
LV 25 645 101 106 56 42
LV 50 1297 166 174 96 72
LV 75 1950 232 241 136 103
LV 99 2576 296 307 174 133

GONBER (HUMAN)
"Village elder well respected by the other villages. He is not
interested in the
advanced technology of Vareth and lives the simple life of a farmer.
Farming is
the only thing he is good at, but he is a sweet man who treats
everyone in the
village like family. His only hobby is fishing. Race: Human, Gender:
Male"
Requirements: Level 9, Joining Theater Vancoor
When: 4:00-11:25am or 3:15-7:25pm (Tria Lake)
How: Go to Tria Lake, which is left of uphill Solieu Village. After
rescuing
Gonber from drowning, he will automatically join your party.
Duel Information: 117 EXP, 201 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Saint's Trophy
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Gonber's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Sharp Edge (*)
Locations: 8:00pm-3:25am (Elder's Residence)
3:25-4:00am (Travels to Tria Lake)
4:00-11:25am (Tria Lake)
11:25-3:15pm (Uphill Solieu Village)
3:15-7:25pm (Tria Lake)
7:25-8:00pm (Travels to Elder's Residence)

HP STR DEF EVA LCK


LV 14 196 61 71 23 66
LV 25 396 84 93 42 90
LV 50 850 136 143 86 146
LV 75 1305 189 193 131 201
LV 99 1742 240 242 173 254

GONN (NON-HUMAN)
"Gonn is a green goblin slacker. He is often found playing with strange
objects
in the vicinity of the village. No one ever knows what he is up to. He
is
sometimes seen talking to travelers on the road, but he never ends up
saying
very much. Race: Green Goblin, Gender: Male"
Requirements: Level 9, A Visitor for Aphelion
When: Any time
How: Talk to him five times in a single day, and he will then join your
when you
have talked to him for the fifth time.
Duel Information: 274 EXP, 30 Dagols, Startle Powder
Equipment: Bronze Crusher (Earth), Goblin Suit
Moves: Cross Strike (Earth, Long Range, 90 Arc, 1.0 Power, 1.0
Knockback)
Sweep Thrust (Earth, Long Range, 200 Arc, 0.8 Power, 1.0
Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Berserker (*)
Locations: All Day (Dorse Region)

HP STR DEF EVA LCK


LV 14 187 69 79 69 58
LV 25 490 95 108 96 78
LV 50 1180 154 174 157 126
LV 75 1870 213 240 218 174
LV 99 2533 269 303 277 220

GOO (NON-HUMAN)
"A green goblin slacker. He must smell attractive to animals or
something,
because whenever he leaves the village he is chased constantly by wild
animals.
His adorable child-like presence makes people feel comfortable. The
mischief
he gets up to is only harmless child's play. He likes shiny objects.
Race:
Green Goblin, Gender: Male"
Requirements: A Visitor for Aphelion, Empty Bottle
When: Any time
How: Talk to Goo while you have an Empty Bottle, and he will ask you
for it.
Hand it over to him to get him to join the party.
Duel Information: Not Applicable
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Sharp Edge (*)
Locations: All Day (Shangri La)

HP STR DEF EVA LCK


LV 4 110 33 31 20 77
LV 25 496 80 85 87 103
LV 50 957 136 150 168 135
LV 75 1416 192 215 249 167
LV 99 1860 245 277 327 198

GORDON (HUMAN)
"Assistant corporal of Theater Vancoor. As part of Gordon's unit, his
pragmatism counter-balances Gerald's sometimes reckless enthusiasm.
Although he
calls him a goody-goody, Gerlad is glad to have someone of Gordon's
intelligence in his unit. He pays close attention to details and
enjoys the
trust of his comrades. He is polite to everybody. Race: Human, Gender:
Male"
Requirements: A Visitor for Aphelion, Level 9
When: Any time
How: Talk to Gordon. He will challenge you to a duel, which will
automatically
commence. Defeat Gordon, and once the battle is over, he will join
your
squad.
Duel Information: 274 EXP, 152 Dagols, Herb Extract
Equipment: Bear Smasher (Earth), Plate Armor, Pluto's Trophy
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5
Knockback,
1.0 Poison)
Upward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.6
Knockback,
1.0 Poison, Knocks Down)
Three Scratches (Earth, Short Range, 90 Arc, 1.1 Power, 1.0
Knockback,
1.2 Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Poison (*)
Locations: 5:10-7:05am (Travels from Gordon's Residence to Zweit Squad
Locker
Room)
7:05-5:10pm (Zweit Squad Locker Room)
5:10-7:15pm (Travels to Begin Eatery 2nd Floor)
7:15-8:55pm (Begin Eatery 2nd Floor)
8:55-11:00pm (Travels to Gordon's Residence)

HP STR DEF EVA LCK


LV 14 274 77 82 40 51
LV 25 611 104 113 55 66
LV 50 1378 166 184 89 102
LV 75 2144 228 256 123 138
LV 99 2880 288 325 156 173

GRANT (HUMAN)
"Priest of the Olacion Order. Born into an impoverished family, he is
always
dreaming of ways to make easy money and live the grand life. He heard
that
doctors make a lot of money and so entered the priest guild, where he
soon
joined Anastasia's faction. Always looks for the easy way out. Race:
Human,
Gender: Male"
Requirements: Smilodon Fang
When: Any time
How: Talk to Grant and he'll ask you to deliver flyers to members of
the Void
Community. Deliver the flyers to Servia (Club Vampire, 5:35pm-
1:00pm), Zeke
(Mysterious Creatures Inn, 11:10am-4:45am), Silvia (The Vampire
Casino,
5:35pm-12:00pm), Sonia (Chic Records, 5:00am-10:00pm), and Lunbar
(Dead End
Armory, 5:00am-10:00am). Once all the flyers have been delivered,
go back
to Grant and talk to him, and he will join you in thanks.
Duel Information: (Grant + Heavy Guardsman x3) 19 EXP, 48 Dagols,
Toadstool
Powder
Equipment: Robe of Order (Earth), Skill Upper
Moves: Curse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Curse)
Recovery Ray SE (Restores 40% of target's Max HP)
Fog of Poison SE (Earth, Long Range, 0.3 Power, 0.5 Knockback,
3.0
Poison)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Complete Defense (*)
Locations: 6:40-7:30am (Travels from Grant's Residence to Dwight's
Room)
7:40-1:35pm (Dwight's Room)
1:35-4:35pm (Travels to Eisenhower Pharmacy)
4:35-6:20pm (Eisenhower Pharmacy)
6:20-7:40pm (Travels to Dwight's Residence)
9:10-9:40pm (Travels to Grant's Residence)
HP STR DEF EVA LCK
LV 3 116 32 39 36 68
LV 25 554 72 85 80 90
LV 50 1053 140 137 130 116
LV 75 1551 198 189 181 142
LV 99 2030 254 240 229 167

GREGORY (HUMAN)
"Corporal of Theater Vancoor. He has fought alongside Gerald in many
battles,
and is a highly skilled warrior. Although he is a man of few words, he
does
have an emotional side. He looks up to Gerald, and goes into a fit of
rage when
people criticize his hero. Race: Human, Gender: Male"
Requirements: Level 23, Joining Theater Vancoor, Before The Earth
Dragon (only
in New Game+) MAYBE
When: Any time
How: Go and talk to Gregory when the first two requirements are
satisfied, and
he will ask you to obtain some Dwarf Liquor from Earth Valley. Go
to Earth
Valley. Wait until the pub is open, and talk to Oleg to get the
Liquor.
Alternatively, if the dwarves are gone by that time, simply go
into the
Liquor Store (not the pub) and get if off the shelf. Although
unconfirmed,
it may be that you cannot get the liquor with this latter method
in a New
Game+. Afterwards, go and take it back to Gregory to get him to
join you.
Duel Information: 990 EXP, 304 Dagols, Herb Extract
Equipment: Titan Pike (Earth), Plate Armor
Moves: Weak Thrust (Earth, Medium Range, 40 Arc, 0.7 Power, 0.5
Knockback)
Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0
Knockback,
1.0 Confuse)
Power Thrust (Earth, Long Range, 40 Arc, 1.0 Power, 1.3
Knockback, 1.2
Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Defense Plus (**)
Locations: 7:10-8:45am (Travels from Gregory's Residence to the Zweit
Squad
Locker Room)
8:45-2:20pm (Zweit Squad Locker Room)
2:20-3:15pm (Travels to Survivor Armory)
3:15-6:15pm (Survivor Armory)
6:15-6:55pm (Travels to Begin Eatery 2nd Floor)
6:55-10:15pm (Begin Eatery 2nd Floor)
10:15-11:30pm (Travels to Gregory's Residence)
HP STR DEF EVA LCK
LV 28 529 145 157 115 54
LV 50 1352 211 234 143 88
LV 75 2287 286 323 175 126
LV 99 3185 359 408 205 164

GRIGORY (NON-HUMAN)
"Dwarf village liquor store owner. Wanting to introduce his favorite
drinks to
his fellow dwarves, he opened a liquor shop. Surrounded by booze he is
lively
and easy to talk to, but when there are no drinks to be had he becomes
very
withdrawn. Loves drinking even more than eating good meals. He doubts
he could
live without his booze. Race: Dwarf, Gender: Male"
Requirements: Level 3, Storming Fort Helencia
When: Any time
How: Talk to Grigory until he finally joins your party.
Duel Information: 101 EXP, 40 Dagols, Herb Extract
Equipment: Bottle (Earth), Bottle (Earth), Cloth Apron (Earth)
Moves: Bottle Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Bottle Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockack,
2.0 Blind,
Hits for Damage 2x)
Have a Drink (Restores 30% of Grigory's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go
Nuts, Be
Bait
Can Resist: Poison
Thought Patterns: Standard, Standard, Standard
Skill: Prevent Poison (*)
Locations: (Before The Earth Dragon)
7:45pm-1:30am (Dawnbay Diner)
1:30-1:55am (Travels to Vashtel Liquor Store)
7:00am-7:20pm (Vashtel Liquor Store)
7:20pm-7:45pm (Travels to Dawnbay Diner)

HP STR DEF EVA LCK


LV 8 363 59 66 18 20
LV 25 1158 115 123 45 45
LV 50 2328 197 208 85 83
LV 75 3498 280 292 125 120
LV 99 4621 359 374 164 156

GRUEL (NON-HUMAN)
"The black goblin ledaer. Calm and collected, he is the picture of a
mature
adult. As a leader, he doesn't do much besides keeping his eye on the
other
goblins. He has few contacts with the other races, but this isn't
because he
dislikes them in particular. He just likes to keep things simple.
Race: Black
Goblin, Gender: Male"
Requirements: Level 26, must have first recruited Bosso, Danny,
Domonic,
Doppio, Drew, Georgio, Giovanni, Jan, Luka, Marco, Niko,
Pietro,
Polpo, Ricky, and Sonny
When: Any time
How: After you have recruited all the other Black Goblins, talk to
Gruel in
Goblin Haven. He will automatically join you, no fight required.
Duel Information: 1200 EXP, 16 Dagols, Magic Mirror, Luck Berry
Equipment: Toadstool Bazooka (Earth), Big Toadstool Suit
Moves: Toadstool Blast (Earth, Long Range, 1.5 Power, 1.3 Knockback,
Knocks
Back)
Luring Larvae (Earth, Medium Range, 40 Arc, 0.8 Power, 0.5
Knockback, 2.0
Confuse)
Toadstool Heal (Restores 30% of Gruel's Max HP)
Bazooka Wolf (0.4 then 3.0 Power, 1.3 Knockback, Knocks Back,
Hits for
Damage 5x, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go
Nuts, Be
Bait, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Full Power (***)
Locations: All Day (Goblin Haven)

HP STR DEF EVA LCK


LV 31 3200 232 203 92 328
LV 50 3858 281 257 122 355
LV 75 4723 347 329 162 390
LV 99 5555 410 398 200 425

HERZ (HUMAN)
"Trainee leader of the Void Community. A master of disguises. She can
competely
transform herself so that even her closest friends are unable to
recognize her.
A smiling face always hides what she is thinking. She can always be
counted on
to complete a job, however difficult. No one knows much about her
private life.
Race: Human, Gender: Female"
Requirements: Castle Meeting, Have Conrad, Caesar, Alicia in your Party
(not
necessarily at the same time)
When: 4:15-5:30pm (Blade Pharmacy), 6:50-7:40pm (Verontier Armory),
8:30-1:30am
(Carl's Pub)
How: Go and talk to the fake Conrad in the Blade Pharmacy with the real
Conrad
in your party to expose Herz. Fight her and win. Talk to the fake
Caesar
in the Verontier Armory with the real Caesar in your party to
expose Herz.
Fight her and win. Talk to the fake Alicia in Carl's Pub with the
real
Alicia in your party to expose Herz. Fight her and win. After you
defeat
her all three times (can be done in any order), she will then join
up with
you. Note: You cannot do all three fights on one day, as she will
disappear
for the rest of the day after your fight.
Dual Information: 274 EXP, 362 Dagols, Panic Powder
Equipment: Vettea, Disguise, Beckoning Cat
Moves: Uphill (Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback, 1.0
Confuse)
Flyout (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, 1.2
Confuse,
Knocks Back)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Confuse
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Petrify (*)
Locations: 8:15-1:45am (Carl's Pub (Disguised as Alicia))
1:45-6:40am (Travels to Chic Records)
6:40-8:10am (Chic Records)
8:10-9:40am (Travels to Void Community Office)
9:40-10:20am (Void Community Office)
10:20-4:05pm (Travels to Blade Pharmacy)
4:05-5:40pm (Blade Pharmacy (Disguised as Conrad))
5:40-6:40pm (Travels to Verontier Armory)
6:40-7:50pm (Verontier Armory (Disguised as Caesar))
7:50-8:15pm (Travels to Carl's Pub)

HP STR DEF EVA LCK


LV 14 235 76 68 78 66
LV 25 565 102 94 109 95
LV 50 1317 162 155 180 161
LV 75 2069 222 216 251 228
LV 99 2791 280 275 319 291

HIP
"A member of the bridge-building gang. He carries out Elef's orders
perfectly
and does his job well. He can look spaced out at times; it is probably
because
he is. However, as soon as Elef begins discussing engineering matters,
he
becomes serious and listens carefully to every word. He also looks up
to his
co-worker Ryan. Race: Human, Gender: Male"
Requirements: Talk to Elef after Beasts By The Bridge, but before A
Visitor for
Aphelion, take his request, then talk to Hip after A
Visitor for
Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to
Elef, and
accept his request. Go back to Radiata City and go to the Peaceful
Pony
Inn, located in the White City of Stars and Faith, and talk to
Virginia.
Take the blueprint back to Elef. After A Visitor for Aphelion, go
and visit
Elef in the Peaceful Pony Inn, and talk to him to recruit Hip.
Duel Information: 72 EXP, 69 Dagols, Herb Extract
Equipment: Flying Foot, Work Clothes
Moves: Downward Swing (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Sit In (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Max HP Plus (*)
Locations: 6:10-6:30am (Dorse-Adien Region)
1:25-1:40pm (Dorse-Adien Region)
3:10-3:30pm (Dorse-Adien Region)
9:35-9:40pm (Dorse-Adien Region)
*After A Visitor For Aphelion
7:25pm-2:35am (Peaceful Pony Inn Diner)
2:35-3:00am (Travels to Hip's Residence)
12:25-12:45pm (Travels to Peaceful Pony Inn Diner)
12:45-2:45pm (Peaceful Pony Inn Diner)
2:45pm-4:40pm (Travels to Black Rose General Store)
4:40-5:30pm (Black Rose General Store)
5:30-7:25pm (Travels to Peaceful Pony Inn Diner)

HP STR DEF EVA LCK


LV 7 397 65 46 6 23
LV 25 948 126 84 12 53
LV 50 1713 210 139 20 95
LV 75 2479 295 193 28 138
LV 99 3214 376 245 36 178

HOWARD (HUMAN)
"Five-time champion of the World Farming Competition. it is not as if
he is
particularly knowledgeable, however, as his success is due mostly to
his great
physical strength. A serious man who is trusted by his friends. He is
not
very fond of socializing, though."
Requirements: Level 10, Joining Theater Vancoor
When: Any time
How: Obtain a Tria Milk from the Elder's Residence in Solieu Village,
from the
Vareth Magic Institute Library, or from Tarkin (by recruiting
him). After
you obtain any one of these, take it back to Howard, and give it
to him to
get him to join you.
Duel Information: 123 EXP, 213 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Howard's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Earth Defense (*)
Locations: 6:15-6:25am (Nuevo Village)
12:20-3:30pm (Nuevo Village)
6:40-7:30pm (Nuevo Village)

HP STR DEF EVA LCK


LV 15 195 71 74 35 51
LV 25 428 98 91 52 73
LV 50 1012 168 134 95 130
LV 75 1595 237 178 138 186
LV 99 2155 303 220 179 240

HYANN (NON-HUMAN)
"A dark elf who loves to gamble, sing, dance, and have a good time. If
he hears
of a new kind of entertainment, he will travel even to the human
villages to
find out about it. His one and only policy is to have fun; he always
makes sure
he enjoys himself to the max. Race: Dark Elf, Gender: Male"
Requirements: Level 11, Crocogator Hides
When: 8:00am-12:55pm (Forest Metropolis 1st Floor)
How: Talk to Hyann, and he'll ask you to participate in his die-rolling
game
of 50/50. Beat him four times in a row up to when he bets 10,000
Dagols,
and if you win the fourth game, he will return your Dagols and
join the
party.
Duel Information: 350 EXP, 18 Dagols, Herb Extract
Equipment: Leaf Clothes, Lucky Charm
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback,
Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (**)
Locations: 8:50pm-7:15am (Forest Metropolis Room 2)
7:15-7:45am (Travels to Forest Metropolis Floor 1)
7:45am-8:30pm (Floor 1)
8:30-8:50pm (Travels to Room 2)
HP STR DEF EVA LCK
LV 16 329 85 90 55 66
LV 25 640 112 117 72 77
LV 50 1505 190 194 119 108
LV 75 2370 268 271 167 139
LV 99 3200 342 345 213 168

INTERLUDE (HUMAN)
"Void Community manager. Also called "das Gespens" (dead spirit). He
does not
kill in the smart, precise manner of Iris and Lily; instead, he just
wades in
and slaughters the target and anyone who gets in his way. A man of few
words,
he faithfully completes the tasks assigned to him by his bosses. Race:
Human,
Gender: Male"
Requirements: Castle Meeting, Talked to Ortoroz first
When: Any time
How: Talk to Ortoroz first after the meeting in the castle, then find
Interlude.
He'll first fight you. After you defeat him, he will join you. In
the case
that you lose, wait until the next day to fight him again.
Duel Information: 684 EXP, Herb Extract S
Equipment: Chrome Clothes, Power Bangle
Moves: Bear Claw (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Combo Claw (Short Range, 40 Arc, 0.9 Power, 0.5 then 1.0
Knockback, Hits
for Damage 2x)
Crush Claw (Short Range, 40 Arc, 1.1 Power, 0 then 0.5
Knockback, Hits
for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Standard, Standard, Standard
Skill: Fierce Defense (*)
Locations: 8:00am-2:20pm (Void Community Torture Room)
2:20pm-8:00pm (Path of the Spider)

HP STR DEF EVA LCK


LV 23 567 147 49 8 40
LV 25 642 153 52 11 42
LV 50 1582 232 99 55 76
LV 75 2522 311 146 100 111
LV 99 3424 388 191 143 144

IRIS (HUMAN)
"Assistant leader of the Void Community. Also known as the Crow, she
can
assassinate any target, given enough money. She learned her trade from
her
father Silent, the infamous assassin. Presently, she is passing on her
skills
to Lily. Unless she's on a job, she stays clear of fights. She doesn't
do
anything unless she's being paid for it. Race: Human, Gender: Female"
Requirements: Level 34, A Visitor for Aphelion, 40,000 Dagols
When: Any time
How: Talk to her, and select the option "Double the Pay" and give her
40,000
Dagols to give her double the pay.
Duel Information: 1858 EXP, 530 Dagols, Holy Water
Equipment: Symphonia (Water), Black Dress, Divine Earring
Moves: Punishment Whip (Water, Long Range, 120 Arc, 1.0 Power, 0.5
Knockback)
Whirlwind Whip (Water, Long Range, 120 Arc, 0.6 Power, Hits for
Damage
6x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse,
Curse,
Petrification
Thought Patterns: Standard, Standard, Standard
Skill: Evasion Plus (***)
Locations: 11:40pm-1:20am (Void Community Office)
1:20-3:55am (Travels to Iris' Residence)
5:10-5:45am (Travels to Beast Pit)
5:45-9:00am (Beast Pit)
9:00-12:25pm (Travels to Olacion Order Chapel)
12:25-4:40pm (Olacion Order Chapel)
4:40-9:10pm (Travels to Club Vampire)
9:10-11:10pm (Club Vampire)
11:10-11:40pm (Travels to Void Community Office)

HP STR DEF EVA LCK


LV 39 884 186 137 157 36
LV 50 1268 220 164 183 50
LV 75 2142 297 227 242 63
LV 99 2982 371 287 298 115

JAN (NON-HUMAN)
"A black goblin toadstool grower. He realized that if he grew
toadstools, he
wouldn't have to leave the village to look for them. However, he
hasn't quite
perfected the art yet. The only toadstools he manages to produce are
strange
new mutant hybrids. Race: Black Goblin, Gender: Male"
Requirements: Level 14, To Goblin Haven
When: Any time
How: Talk to him and answer his question with either choice. Defeat him
in the
ensuing duel, and he will join your party afterwards.
Duel Information: 480 EXP, 14 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit (Earth)
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5
Knockback,
1.0 Poison)
Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0
Knockback, 1.0
Poison)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Berserker (*)
Locations: All Day (Goblin Haven)

HP STR DEF EVA LCK


LV 19 286 96 88 50 90
LV 25 516 111 107 67 105
LV 50 1476 177 190 139 167
LV 75 2436 243 272 211 230
LV 99 3358 307 351 281 290

JARED (HUMAN)
"Void Community manager. A born talker. He talked his way into his
position at
the guild, although he's actually pretty good at his job. Generally a
fun,
boisterous kind of guy. He lives life day by day and he hates teamwork
or
having or having to work with other people. Race: Human, Gender: Male"
Requirements: Level 7, Joining Theater Vancoor
When: 7:20am-12:00pm (Club Vampire)
How: Talk to him while he is sitting in the Club Vampire, and reply
with the
option "Okay." He'll do a crapload of talking, and after, join
your party.
Duel Information: 208 EXP, 198 Dagols, Herb Extract
Equipment: Steel Dagger, Scouts Suit
Moves: Piston Thrust (Short Range, 40 Arc, 0.2 then 0.3 Power, 0 then
1.0
Knockback, Hits for Damage 6x)
Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0
Paralyze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Berserker (*)
Locations: 5:40pm-12:50am (Red Lotus Metropolis Party Room)
12:50-2:50am (Travels to Jared's Home)
6:00-7:10 (Travels to Club Vampire)
7:10-12:10 (Club Vampire)
12:10-1:20pm (Travels to Black Town of Night and Lust)
1:20-5:30pm (Black Town of Night and Lust)
5:30-5:40pm (Travels to Red Lotus Metropolis Party Room)

HP STR DEF EVA LCK


LV 12 169 65 70 62 31
LV 25 497 95 101 88 49
LV 50 1128 154 161 139 85
LV 75 1759 213 221 190 120
LV 99 2364 269 279 240 155

JARVIS (HUMAN)
"Sergeant of Theater Vancoor. Long ago, he aspired to become a knight
and took
many tests, but failed them all. Jealousy influences his dealings with
Jack, an
ex-Radiata Knight. However, he is a considerate and sympathetic man.
He has
trouble seperating his work and private life. Leader of the Hecton
Squad.
Race: Human, Gender: Male"
Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis
When: 6:00pm-3:50am (Carl's Pub) (Giske), Any time (Jarvis)
How: First off, talk to Giske. He'll ask you to get some money dues
from Jasmine
and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No
Way". Go to
Jasmine in San Patty Accessories and get her money. Now go and
spend money
until you have less than 5000 Dagols, and go talk to Giske. He'll
demand
that you have 5000 Dagols to pay off Jarvis' debt. Go and collect
the
mandatory 5000 Dagols, and then go back to pay off Giske. He will
then join
your Friends List automatically. Go and talk to Jarvis, and too
will join
you, for having payed off his debt.
Duel Information: 578 EXP, 159 Dagols, Power Bangle
Equipment: Fathmil (Fire), Axe Head, Power Bangle
Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6
Knockback)
Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5
Knockback,
Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blaze (*)
Locations: 9:10-10:10pm (Travels to Theater Vancoor 1st Floor)
10:10-11:30pm (Theater Vancoor 1st Floor)
11:30-11:45pm (Travels to Hecton Squad Locker Room)
11:45-4:10pm (Hecton Squad Locker Room)
4:10-5:15pm (Travels to Carl's Pub)
5:15-9:50pm (Carl's Pub)
9:50-11:40 (Travels to Jarvis' Residence)

HP STR DEF EVA LCK


LV 21 396 107 103 72 62
LV 25 538 120 118 78 67
LV 50 1429 201 212 119 100
LV 75 2321 282 307 159 133
LV 99 3177 361 398 199 164
JILL (HUMAN)
"Assistant professor at the Vareth Magic Institute. Her specialty is
item
creation, and she creates things that are useful to the general
public. When
she was little, she would watch her father work at the armory. Before
she knew
it, her hobby was taking things apart and putting them back together
again. She
is a hearty, loud young woman. Race: Human, Gender: Female"
Requirements: Recruit Christoph first (Gobpakken Seed x5, Pointura Seed
x5)
When: 10:30am-2:00pm (Star Tower Research Lab 2)
How: Simply talk to Jill in the Research Lab after having recruited
Christoph,
and she will join you without hesitation.
Duel Information: (Jill + Apprentice + Light Guardsman x2) 800 EXP, 164
Dagols,
Herb Extract
Equipment: Argoth (Earth), Mage Armor, Saint's Trophy
Moves: Bomb Blast (Fire, Long Range, 1.0 Power, 1.0 Knockback, 1.5
Blaze,
Knocks Back)
Earth Glaive LV1 (Earth, Long Range, 1.6 Power, 0.5 Knockback,
Knocks
Down)
Earth Glaive LV2 (Earth, Long Range, 1.6 Power, 0.5 Knockback,
Knocks
Down, Hits for Damage 3x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skill: 100T Body (*)
Locations: 5:40-8:05am (Travels from Jill's Residence to Star Tower
Research
Lab 2)
8:05-2:15pm (Star Tower Research Lab 2)
2:15-2:40pm (Travels to Cafeteria)
2:40-5:15pm (Cafeteria)
5:15-5:35pm (Travels to Vareth Magic Institute 2nd Floor)
5:35-9:25pm (Vareth Magic Institute 2nd Floor)
9:25-11:00pm (Travels to Jill's Residence)

HP STR DEF EVA LCK


LV 25 447 122 107 77 69
LV 50 1142 181 173 122 131
LV 75 1838 241 240 168 194
LV 99 2506 299 303 212 255

JJ (NON-HUMAN)
"Leader of the green orcs. The green orcs used to make their home in
Borgandiazo
before they got kicked out by the blood orcs. They no longer have
their own
homeland, and live scattered throughout the world. Race: Green Goblin,
Gender:
Male"
Requirements: Orcish Negotiations
When: Any time
How: After defeating Galvados in Borgandiazo, you must go back and talk
to JJ
before you can talk to Zane and complete the mission. While doing
so, JJ
will join your party.
Duel Information: 2550 EXP, 985 Dagols, Herb Extract DX, Life Berry
Equipment: Guiron Tree, Shoulder Pads
Moves: JJ Blow (Long Range, 40 Arc, 1.5 Power, 0.5 Knockback)
JJ Buster (Long Range, 200 Arc, 1.0 Power, 1.3 Knockback, Knocks
Back)
JJ Shout (Long Range, 0.2 Power, 1.0 Knockback, Knocks Back)
Madness Carnival (0.2 then 2.0 Power, 1.3 Knockback, Knocks
Back, Hits
for Damage 8x, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Brave
Skill: Colossal Power (***)
Locations: *Before Recruitment
All Day (Elf Region)

*After Recruitment)
All Day (Fort Helencia Entrance)

HP STR DEF EVA LCK


LV 46 2820 243 192 148 154
LV 50 3106 257 205 158 161
LV 75 4899 345 288 226 209
LV 99 6619 430 369 290 255

JOAQUEL (HUMAN)
"A bandit to the core, he has been a member of the guild for as long as
he can
remember. Joaquel gets by with his immense strength. His lack of
smarts means
he's easily manipulated by others. Jared is like a brother to him.
Race: Human,
Gender: Male"
Requirements: Completed Gerald's Letter or Birthday Part Event, Level
15
When: 5:00pm-9:00am
How: Talk to Joaquel the first night, and when he asks you to guard,
say yes.
After he leaves, enter the treasury. Kick the chest open for an
EVASION
BERRY, kick the right-most bag for an ANALYSIS BALL, and kick the
chest
slightly south of the right-most corner for a LUCK BERRY. Visit
him a day
later, and this time, stay still for a minute or so, where Joaquel
will
automatically retun and join your Friend List.
Duel Information: 434 EXP, 35 Dagols, Cooling Spray
Equipment: Gigantic Hammer, Power Bangle
Moves: Joaquel Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Steal (60 Arc, 0.2 Power, 1.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Strength Plus (*)
Locations: 5:00pm-9:10am (Void Community Basement)
9:00-9:45am (Travels to Club Vampire)
9:45-4:15pm (Club Vampire)
4:15-5:00pm (Travels to Void Community Basement)

HP STR DEF EVA LCK


LV 20 557 121 52 2 32
LV 25 778 137 65 7 38
LV 50 1887 220 132 35 69
LV 75 2996 303 198 62 100
LV 99 4061 382 262 88 129

JOHAN (HUMAN)
"A student of the Vareth Magic Institute. His father made him join the
institute, but he must have had potential, as he has absorbed much
during his
time there. However, he has too much confidence and is always
convinced he's
correct, leading him to clash with colleagues. He has no friends.
Race: Human,
Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to him for four straight days, and he'll tell you lies on
each day.
After he blows his cover, talk to him on the fifth day, and he
then will
join the party.
Duel Information: (Johan + Light Apprentice + Light Guardsman x2) 61
EXP, 136
Dagols, Mass of Enmity
Equipment: Vatirork (Wind), Vareth Uniform (Wind)
Moves: Thunderstorm LV1 (Wind, Long Range, 1.4 Power, 1.0 Knockback,
Knocks
Back, Hits for Damage 3x)
Thunderstorm LV2 (Wind, Long Range, 1.5 Power, 1.0 Knockback,
Knocks
Back, Hits for Damage 3x)
Thunderstorm LV3 (Wind, Long Range, 1.6 Power, 1.0 Knockback,
Knocks
Back, Hits for Damage 3x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Timid, Timid
Skill: Bad Carrier (*)
Locations: 11:40-1:40pm (Travels from Johan's Residence to Moon Tower
Research
Lab 3)
1:40-7:15pm (Moon Tower Research Lab 3)
7:15-9:30pm (Travels to Johan's Residence)

HP STR DEF EVA LCK


LV 6 120 50 65 23 72
LV 25 524 102 114 51 113
LV 50 1056 172 179 89 168
LV 75 1588 242 244 127 224
LV 99 2098 308 306 163 277

KAIN (HUMAN)
"High priest of the Olacion Order. Brought to the guild by the former
high
priestess, Enjela, he became a monk and his powers really blossomed.
He was
named high priest after the disappearance of Enjela. A wise and
charismatic
man, he has deeply held beliefs but is not a zealot. Race: Human,
Gender: Male"
Requirements: You must have recruited Achilles, Adina, Alvin,
Anastasia, Clive,
Cosmo, Dwight, Edgar, Elena, Eugene, Fernando, Flora,
Godwin,
Grant, Lulu, Miranda, Vitas
When: Any time
How: After recruiting all other members of the Olacion Order, go and
talk to
Kain, and he will join your ranks as thanks.
Duel Information: 3858 EXP, 529 Dagols, Revival Stone, Evasion Berry
Equipment: High Priest's Gown, Miracle Amulet
Moves: Palm of Energy (Short Range, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Auto Cure (****)
Locations: 6:00-10:25am (Olacion Order Chapel)
10:25-10:50am (Travels to Confessional)
10:50-1:00pm (Confessional)
1:00-2:25pm (Travels to Path of Swords and Wisdom)
2:25-3:55pm (Path of Swords and Wisdom)
3:55-4:35pm (Travels to Olacion Order Chapel)

HP STR DEF EVA LCK


LV 57 2990 280 234 248 177
LV 75 3858 330 291 290 192
LV 99 5003 398 367 347 213

KEANE (NON-HUMAN)
"Light elf owner of the accessory store in the light elf village. She
opened her
store to advertise the excellent quality of elf-made items. Though she
feels
that elves are superior, she harbors no particular prejudices toward
other
races. She is always happy to get her customers' opionons, to improve
her shop
and its merchandise. Race: Light Elf, Gender: Female"
Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Keane's
Acessory
Store, Level 13
When: Any time
How: After getting Keane to open shop, spend 10,000 Dagols at her
store, and
then talk to her again. She will join you thereafter.
Duel Information: 434 EXP, 231 Dagols, Holy Water
Equipment: Grass Clothes (Wind)
Moves: Forest Drop (Restores 20% of Target's Max HP)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5
Knockback, Hits
for Damage 2x)
Light Bow (Long Range, 1.4 Power, 1.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go
Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Prevent Bind
Locations: 4:00am-4:10am (Fort Helencia Courtyard)
4:10-10:10pm (Fort Helencia Accessories)
10:10-10:20pm (Fort Helencia Courtyard)

HP STR DEF EVA LCK


LV 18 364 90 93 67 65
LV 25 578 109 111 86 75
LV 50 1346 177 178 154 112
LV 75 2113 245 245 223 148
LV 99 2850 310 309 289 183

KEATON (HUMAN)
"A farmer so interested in dairy farming that he moved all the way to
Tria
Village to learn about it. His work is his hobby. He gets excited when
he sees
a new plant budding in the fields, although he rarely shows his
emotions with
others. Race: Human, Gender: Male"
Requirements: Level 5, Joining Theater Vancoor, recruited Tarkin
When: Any time
How: Talk to him after you have recruited Tarkin. He will join you
right after
that.
Duel Information: 75 EXP, 97 Dagols, Herb Extract
Equipment: Spade, Farming Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Rice Ball (Restores 30% of Keaton's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: All Day (Solieu Village)

HP STR DEF EVA LCK


LV 10 168 57 78 41 38
LV 25 456 85 109 67 56
LV 50 936 133 160 111 86
LV 75 1417 181 212 155 116
LV 99 1879 228 261 198 144

LEBAN (HUMAN)
"A farmer who grows only enough food to feed himself and his family. He
is not
interested in the rest of the world and is content as long as his
loved ones
are happy. He is rarely willing to try anything new and sticks to the
same
everyday routine. He enjoys having a quiet, peaceful drink in the
evening.
Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Wyze in Solieu Village, and find out that Leban is
missing. Go out
of Solieu Village, towards the Journey Pig statue, and you should
find
Leban being attacked by monsters. Save him in the ensuing fight,
and
afterwards, he shall join your party.
Duel Information: 30 EXP, 136 Dagols, Heating Tablet
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Leban's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense (*)
Locations: 6:40pm-5:20am (Elder's Residence)
5:20-9:40am (Solieu Village)
12:00-2:00pm (Solieu Village)
6:00-6:40pm (Solieu Village)

HP STR DEF EVA LCK


LV 4 116 42 47 23 25
LV 25 471 91 88 73 63
LV 50 894 149 137 132 109
LV 75 1317 208 186 192 155
LV 99 1722 265 233 249 199

LEONA (HUMAN)
"A student of the Vareth Magic Institute and Genius' younger sister.
While
working hard under Cecil, she managed to decipher some magic documents
left by
the original president of the institute. She is the only one who can
read the
manuscript. A very shy and timid girl, she always has a worried look
on her
face. Race: Human, Gender: Female"
Requirements: Storming Fort Helencia, had the mini-Leona cutscene
When: 11:55-7:45pm (Vareth Magic Institute Library)
How: Talk to Leona while she is in the library. She'll mention the
Voynich
Manuscript. Talk to the librarian about the Voynich Manuscript,
and she
will mention Aldo (talk to both of them again to make sure). Go
and find
Aldo and talk to him (you may have to talk to him on two separate
days),
and he will hand over the Voynich Manuscript. Take the Manuscript
back to
Leona. She will then bemoan her lack of the Book of Angels. To
obtain this,
go to the Septem Cave tunnel that is accessed through Algandars
Castle,
and obtain the Book of Angels from the chest. Take it back to
Leona, and
she should then join.
Duel Information: (Leona + Heavy Guardsman + Light Guardsman x2) 19
EXP, 277
Dagols, Invincibility Med
Equipment: Ancient Magic Book, Vareth Uniform, Lucky Charm
Moves: Khar-fu (Short Range, 1.3 Power, Ignores Parry, Hits for Damage
2x)
Na Rhubi (Short Range, 0.8 Power, Ignores Parry, Hits for Damage
2x)
Read Book (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense (*)
Locations: 7:05-8:40am (Travels from Leona's Residence to Star Tower
Research
Lab 2)
8:40-10:45am (Star Tower Research Lab 2)
10:45-11:55am (Travels to Vareth Magic Institute Library)
11:55-7:55pm (Library)
7:55-9:00pm (Travels to Leopearl Apartments 1st Floor)
9:00-11:45pm (Leopearl Apartments 1st Floor)

HP STR DEF EVA LCK


LV 3 102 49 25 33 45
LV 25 738 129 74 92 104
LV 50 1481 220 130 160 172
LV 75 2183 311 187 227 239
LV 99 2877 398 241 292 304

LEONARD (HUMAN)
"A Royal Radiata Knight. Room leader of one of the trainee knight
rooms. He
looks and acts ten years older than his actual age (21). He takes good
care of
the newbies and teaches them everything there is to know about life in
the
castle. He can be a brusque talker but he is a friendly guy. Race:
Human,
Gender: Male"
Requirements: Battle at Lupus Gate, have Natalie in your party
When: Any time
How: Talk to him with Natalie in your party to get him to join.
Duel Information: 160 EXP, 227 Dagols, Herb Extract
Equipment: Knight Axe, Linen Cuirass
Moves: Sideways Attack (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback,
Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Petrify (*)
Locations: 10:20pm-7:30am (Trainee's Room)
7:30-8:35am (Travels to Training Facility)
8:35-1:10pm (Training Facility)
1:10-2:50pm (Travels to Men's Toilet)
2:50-4:15pm (Men's Toilet)
4:15-5:55pm (Travels to Training Facility)
5:55-9:15pm (Training Facility)
9:15-10:20pm (Travels to Trainee's Room)

HP STR DEF EVA LCK


LV 13 403 84 85 37 56
LV 25 877 121 121 60 70
LV 50 1865 198 196 110 102
LV 75 2854 275 271 159 133
LV 99 3803 350 344 206 162

LILY (HUMAN)
"Assistant trainee leader of the Void Community. She came to the bandit
guild
after fleeing from her malevolent parents. She trains under Iris and
is given
the assassin name Vice (White Princess). She has few interests and
always seems
to be kind of dazed. She lacks motivation and doesn't usually act
until told to
do so. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor, Level 22
When: 1:00-3:00pm
How: When Elwen goes down to the Path of the Spider Charnel, follow
her. If you
stay at a distance, you should notice that Lily will follow Elwen.
Once
Lily gets to the room before the Charnel and stands there, talk to
her and
she will duel you. Defeat her to recruit her into your party.
Duel Information: 924 EXP, 347 Dagols, Cooling Spray
Equipment: Vaise (Wind), Arabum (Wind), Assassin Suit
Moves: Double Edge (Wind, Medium Range, 40 Arc, 1.3 Power, 1.0
Knockback)
Double Fall (Wind, Medium Range, 40 Arc, 1.2 Power, 0.5
Knockback)
Death Cross (Wind, Medium Range, 90 Arc, 0.8 Power, Hits for
Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (*)
Locations: *After being recruited
6:40pm-2:30am (Black Town of Night and Lust)
2:30-2:40am (Travels to Lily's Residence)
9:05-10:50am (Travels to Club Vampire)
10:50-3:45pm (Club Vampire)
3:45-5:15pm (The Vampire Casino)
5:15-6:40pm (Travels to Black Town of Night and Lust)

*Before being recruited


10:20pm-3:10am (Black Town of Night and Lust)
3:10-9:40pm (Travels to Pre-Pre-Charnel Room)*
9:40-12:40pm (Pre-Pre-Charnel Room)*
12:40-3:25pm (Pre-Charnel Room)*
3:25-10:20pm (Travels to Black Town of Night and Lust)

*During Event: Gerald's Letter, Elwen will not go down the Path
of the
Spider, and thus, Lily will not follow her, and be unrecruitable. You
will
either have to complete the Event or wait for the two days to pass.

HP STR DEF EVA LCK


LV 27 488 160 45 128 76
LV 50 1237 223 80 214 116
LV 75 2051 292 118 309 160
LV 99 2833 358 155 399 202

LIN (NON-HUMAN)
"The self-proclaimed leader of the green goblins. He's convinced that
he's
better than the rest of the world, and everyone in it should follow
his lead.
The other goblins naturally avoid him. Highly delusional, he believes
he is
always right. Very self-centered. Race: Green Goblin, Gender: Male"
Requirements: Level 18, A Visitor for Aphelion
When: Any time
How: Talk to him in Shangri La, and when he asks you your opinion on a
few
things, respond with the following; "Handsome", "Responsible", and
"Sergeant Lin".
Duel Information: 684 EXP, 50 Dagols, Mud Powder
Equipment: Oak Club, Goblin Suit, Power Bangle
Moves: Club Strike (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Steal (*)
Locations: 11:50am-9:00am (Shangri La House 2)
9:00-11:50am (Shangri La)

HP STR DEF EVA LCK


LV 23 341 87 91 103 72
LV 25 397 92 98 107 75
LV 50 1102 155 192 166 122
LV 75 1807 219 286 226 168
LV 99 2484 280 376 283 213

LUFA (NON-HUMAN)
"The dark elf cook. Placed in charge of meals for the dark elf village
by the
elder. Instead of normal dishes, she insists on making original
recipes, most
of which turn out to be inedible because she does not bother to taste-
test
them when she's cooking. She is always looking to try out new recipes.
Race:
Dark Elf, Gender: Female"
Requirements: Level 18, Polpo's Soup
When: Any time
How: When you obtain a Polpo's Soup by recruiting Polpo in Goblin
Haven, go and
find Lufa. She will talk about tasting Black Goblin Soup. Talk to
her once
more, and she will ask you for Polpo's Soup. Give it to her, and
she will
join the party in return.
Duel Information: 684 EXP, 262 Dagols, Herb Extract
Equipment: Leaf Clothes, Pluto's Trophy
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Healing (Heals 20% of Target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: All Day (Forest Metropolis Kitchen)

HP STR DEF EVA LCK


LV 23 447 109 110 70 53
LV 25 515 114 117 73 55
LV 50 1102 155 192 166 122
LV 75 1807 219 286 226 168
LV 99 2484 280 376 283 213

LUKA (NON-HUMAN)
"Preacher for the black goblin Cult of Trickery. He believes that he
can summon
the goblin gods by playing a million pranks. He goes to human villages
with
members of his sect to cause mischief. A slick talker and charismatic
leader,
he is attracting more and more supporters to his cult. Race: Black
Goblin,
Gender: Male"
Requirements: Level 18, To Goblin Haven, Have the Recruitment Suit
equipped
When: Any time
How: Talk to Luka while you have on the Recruitment Suit from the
Goblin
Cemetery equipped, and he will join you without hesitation.
Duel Information: 684 EXP, 8 Dagols, Toadstool Powder
Equipment: Chupa Claw, Chupa Claw, Toadstool Suit
Moves: Mach Claw (Short Range, 40 Arc, 0.4 Power, 0.5 Knockback, Hits
for
Damage 3x)
Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (**)
Locations: 7:15pm-11:50am (Goblin Haven Shrine)
11:50-7:15pm (Goblin Haven 2nd Floor)

HP STR DEF EVA LCK


LV 23 413 115 55 90 90
LV 25 497 121 61 95 95
LV 50 1554 203 140 165 169
LV 75 2610 284 219 235 243
LV 99 3624 362 296 302 313

LULU (HUMAN)
"A follower of the Olacion Order. Daughter of the president of a famous
pharmaceutical company. However, she lost her parents in an accident
and had to
take over the family business. It was then that she met Anastasia,
with whom
she shared many ideas. She is not good at telling right from wrong,
but she's a
sweet girl. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: Any time
How: Go and find Lulu, and talk to her to find that her cat is missing.
Now go
to the Black Town of Night and Lust, and head past the staircase
that would
take you up into the Chic Records area. At the end of this area
should be
a cat on top of some trash. Pick it up, and take it back to Lulu.
Any other
cats that you may see during recruitment are not the correct cat,
and will
be rejected by Lulu.
Duel Information: (Lulu + Heavy Guardsman x3) 61 EXP, 109 Dagols, Cure
Drop
Equipment: Robe of Order, Luck Bracelet
Moves: Hip Attack (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Recovery Ray SE (Restores 40% of target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Status Cure (*)
Locations: 4:40-6:50am (Travels from Lulu's Apartment to Anastasia's
Room)
6:50-8:40am (Anastasia's Room)
8:40-8:50am (Travels to Olacion Order Chapel)
8:50-10:40am (Olacion Order Chapel)
10:40-10:50am (Travels to Anastasia's Room)
10:50-4:10pm (Anastasia's Room)
4:10-5:35pm (Travels to Vancoor Square)
5:35-8:20pm (Vancoor Square)
8:20-9:00pm (Travels to Lulu's Apartment)

HP STR DEF EVA LCK


LV 6 127 39 37 24 59
LV 25 633 72 80 55 99
LV 50 1298 116 137 96 152
LV 75 1964 159 195 137 205
LV 99 2604 201 249 176 255

LYLE (HUMAN)
"A macho dandy, he is the president of JFT Co., the weapon
manufacturing
company. He leaves the work of the copmany to his employees, so he can
spend
his time from world cares. He likes to strike poses when he's talking.
He makes
regular exercise part of his lifestyle. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, have Conrad in your party
When: Any time
How: Talk to Lyle while you have Conrad in your party, and he will join
the
party afterwards.
Duel Information: 80 EXP, 326 Dagols, Herb Extract
Equipment: President Blade, Normal Clothes
Moves: Muscle Pose1 (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Muscle Pose2 (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Defense Plus (*)
Locations: 5:00-10:00am (Lyle's Mansion)
11:10-11:30am (Travels to Belmont General Store)
11:30-1:20pm (Belmont General Store)
1:20-1:40pm (Travels to Lyle's Mansion)
1:40-4:50pm (Lyle's Mansion)
8:50-11:40pm (Lyle's Mansion)

HP STR DEF EVA LCK


LV 7 858 55 58 21 77
LV 25 1583 104 106 56 100
LV 50 2590 173 173 105 132
LV 75 3597 242 241 154 164
LV 99 4563 308 306 201 195

MARCO (NON-HUMAN)
"The black goblin scholar. Possessed of a sharp mind, he spends his
time
studying the character and biology of goblins and producing many
essays about
his research. He suffers, however, from the knowledge that he has no
goblin
friends. He hopes to visit an elf or human village someday to share
his ideas
and compare research. Race: Black Goblin, Gender: Male"
Requirements: Level 11, Defending Parsec
When: 10:00pm-6:00am (Goblin Haven Exterior)
How: Talk to him during the aforementioned times, and he'll ask you a
few
questions. In respective order, say "Ignore it", "Save them", and
lastly,
"That person is crazy."
Duel Information: 350 EXP, 56 Dagols, Toadstool Powder
Equipment: Toadstool Suit, Protect Shell
Moves: Toadstool Throw (Earth, Long Range, 0.5 Power, 0.5 Knockback,
2.0 Poison)
Toadstool Heal (Restores 20% of Marco's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Poison (**)
Locations: All Day (Goblin Haven Exterior)

HP STR DEF EVA LCK


LV 16 259 61 79 48 112
LV 25 287 77 109 63 124
LV 50 1498 123 192 105 158
LV 75 2410 169 275 147 192
LV 99 3285 212 356 187 224
MARIETTA (HUMAN)
"Entered the Vareth Magic Institute at the age of thirteen. She is
always
working hard to overcome her own tough luck. Everyone thought she
would rise
rapidly through the ranks, but she has been held back by her one major
flaw:
her chronic clumsiness. Someday, she'll make it big...Race: Human,
Gender:
Female"
Requirements: Level 7
When: Any time
How: Go to the Storeroom that is at the bottom of the Star Tower in the
Vareth
Magic Institute. After an automatic cutscene, Marietta will join
Jack's
party.
Duel Information: (Marietta + Apprentice + Light Guardsman x2) 208 EXP,
218
Dagols, Herb Extract
Equipment: Suolo (Earth), Vareth Uniform (Earth)
Moves: Stumble (Useless)
Stone Javelin LV1 (Earth, Long Range, 1.7 Power, 1.0 Knockback,
Knocks
Back)
Stone Javelin LV2 (Earth, Long Range, 1.8 Power, 1.0 Knockback,
Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Passive, Passive, Timid
Skill: Water Defense (*)
Locations: 8:45-9:50am (Travels from Marietta's Residence to Vareth
Magic
Institute Library)
9:50-12:55pm (Library)
12:55-2:30pm (Travels to Star Tower Research Lab 3)
2:30-6:10pm (Star Tower Research Lab 3)
6:10-8:15pm (Travels to Marietta's Residence)
8:35-8:40 (Travels to Leopearl Apartments 1st Floor)
8:40-11:40pm (Leopearl Apartments 1st Floor)
11:40-11:50pm (Travels to Leopearl Apartments 1st Floor)

HP STR DEF EVA LCK


LV 12 202 75 81 33 14
LV 25 550 113 116 58 29
LV 50 1221 186 183 108 59
LV 75 1892 260 251 157 89
LV 99 2537 330 316 204 117

MARSHA (NON-HUMAN)
"Dark elf owner of the general store in the dark elf village. The
little
products lined up in her store are things she bought from merchants
and
travelers. Although she seems to listen to other people's stories, her
noncommittal responses suggest she doesn't really pay any attention.
She is
only nice to others because she wants to be liked. Race: Dark Elf,
Gender:
Female"
Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Marsha's
Acessory
Store, Level 4
When: Any time
How: After getting Marsha to open shop, spend 10,000 Dagols at her
store, and
then talk to her again. She will join you thereafter.
Duel Information: 124 EXP, 281 Dagols, Heating Tablet
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback, 1.0
Bind)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Prevent Bind (*)
Locations: *Before Storming Fort Helencia
9:40pm-1:50am (Forest Metropolis 2nd Floor Room 3)
1:50-2:15am (Travels to 1st Floor)
2:15am-9:20pm (1st Floor)
9:20-9:40pm (Travels to 2nd Floor Room 3)

HP STR DEF EVA LCK


LV 9 255 70 69 55 47
LV 25 772 122 116 86 89
LV 50 1581 204 191 136 155
LV 75 2390 287 265 186 221
LV 99 3167 366 336 233 285

MARTINEZ (NON-HUMAN)
"Band leader of the dark elf village band. The dark elves love music,
so it is
not surprising that they have formed a band. They have toured the
world and
have fans in all of the different regions. Martinez has devoted his
life to
music, and his life revolves around the band. Race: Dark Elf, Gender:
Male"
Requirements: Level 23, Joining Theater Vancoor, a Human-Made record
When: Any time
How: Talk to Martinez, and he will ask you to lend him a record. Do so.
To make
this work, the record must either be one sold at Chic Records in
Radiata
City, or else Solieu Village (dropped by Adele), Payapaya Dance
(dropped by
Pinky), Jack's Theme (found at Jack's Place), Ridley's Theme
(found in
Ridley's Room), or Ganz's Theme (Found in Ganz's Room). Go back
and talk
to him at least one day later, and he will join your party.
Duel Information: 990 EXP, 262 Dagols, Herb Extract S
Equipment: Leaf Clothes (Earth)
Moves: Combo Punch (Short Range, 40 Arc, 0.8 then 1.0 Power, 0.5
Knockback, Hits
for Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback,
Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Wind Defense (**)
Locations: 10:15pm-4:30pm (Forest Metropolis 2nd Floor Room 2)
4:30-10:15pm (Forest Metropolis 2nd Floor)

HP STR DEF EVA LCK


LV 28 608 138 133 55 47
LV 50 1600 216 211 92 88
LV 75 2727 306 301 135 131
LV 99 3809 392 387 175 174

MASON (NON-HUMAN)
"A green goblin who finds amusement in everything. He is always
interested in
new and strange things. Constantly on the unt for new friends to play
with, he
has to be perpetually warned not to talk to strangers. Race: Green
Goblin,
Gender: Male"
Requirements: A Visitor for Aphelion
When: 7:00am-12:00pm
How: While Mason is running around on the ramparts of Shangri La, kick
him
thrice and he will ask to play a game after. Say "Sure", and he
will go to
three hiding places.

1. In the area around where Mason was running around, go to the


southern
portion, and find a big ladder down here near the three-way
intersection
and just before you would head right down onto some bedsheets.
On the
ground floor, you should be able to find Mason.
2. From the first hiding place, go back up onto the ramparts, head
left a
slight bit and then go straight north, then head left and go up
some
staircases. Head up the single ladder at the end to the top of
Shangri
La, and talk to Mason, hiding behind the pot.
3. Go down to the main floor area of Shangri La, and head left to
the exit
where you would go out to the Dorse Region, and then eventually
the
Dichett Region. Take the house just to the right of this exit
(Gobrey
might be in here). Inside, examine the upper-right pot to find
Mason.

Once you've found Mason all three times, he will finally join your
party.
Duel Information: 19 EXP, 19 Dagols, Herb Extract
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Eagle Crest
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Auto Cure (*)
Locations: All Day (Shangri La)

HP STR DEF EVA LCK


LV 3 109 31 29 23 85
LV 25 518 79 85 90 110
LV 50 984 133 150 167 139
LV 75 1450 188 214 244 168
LV 99 1897 241 276 318 196

MIKEY (NON-HUMAN)
"A dark elf who loves to read and spend most of his time with books. He
reads
about elves and other races, and has become very knowledgeable. He
particularly
likes original works, especially those by human authors. He is pretty
laid-back
most of the time, but if something catches his interest he can get
quite
excited. Race: Dark Elf, Gender: Male"
Requirements: 5 Levels below him minimal, Algandars Castle
When: 10:05pm-1:55am (Forest Metropolis Brewery)
How: Talk to him in the Metropolis Brewery while he is sitting on the
rock,
reading, and offer to tell him a story. Do this for two more days,
and on
the third day, he will finally join your permanently.
Duel Information: 150 EXP, 198 Dagols, Herb Extract
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: 9:45pm-6:15pm (Forest Metropolis Brewery)
6:15-6:45pm (Travels to Forest Metropolis 1st Floor)
6:45-9:15pm (1st Floor)
9:15-9:45pm (Travels to Brewery)

HP STR DEF EVA LCK


LV 27 810 117 125 85 54
LV 50 1563 188 199 152 87
LV 75 2381 264 280 225 124
LV 99 3166 337 357 295 160

MIRANDA (HUMAN)
"Priestess of the Olacion Order. A student of Godwin, she is skilled as
both
monk and priest. A good girl who cares about others and who believes
she has
the power to heal everyone. However, her thoughtfulness is sometimes a
burden
to others. Race: Human, Gender: Female"
Requirements: Build that Body! OR Castle Meeting
When: Any time
How: After you fulfill the necessary requirement, talk to Miranda when
Jack is
at less than full HP, and she will heal your wounds. Do this again
for two
more days afterwards, and after healing you for the third time,
Miranda
shall finally join your party.
Duel Information: 741 EXP, 267 Dagols, Moon Stone Chip
Equipment: Nun's Robe, Monk Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Purified Tears SE (Cures any status infliction)
Moonlit Heal SE (Heals 20% of party's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Paralysis, Blind, Confusion
Thought Patterns: Passive, Passive, Brave
Skill: Defense Plus (**)
Locations: 5:05-5:40am (Travels from Miranda's Residence to Olacion
Order
Chapel)
5:40-7:50am (Olacion Order Chapel)
7:50-8:05am (Travels to Godwin's Room)
8:05-9:15am (Godwin's Room)
9:15-9:30am (Travels to Radiata Castle Gate)
9:30-11:10am (Castle Gate)
11:10-1:05pm (Travels to Morfinn's Clinic)
1:05-2:40pm (Morfinn's Clinic)
2:40-3:05pm (Travels to Olacion Order Shrine)
3:05-5:25pm (Olacion Order Shrine)
5:25-5:45pm (Travels to Godwin's Room)
5:45-7:05pm (Godwin's Roomy)
7:05-7:25pm (Travels to Olacion Order Shrine)
7:25-10:00pm (Olacion Order Shrine)
10:00-10:55pm (Travels to Path of Swords and Wisdom)
10:55-11:50pm (Path of Swords and Wisdom)
*During the day that Build that Body! takes place, Miranda will
be
nowhere to be found before or after you do the mission.
HP STR DEF EVA LCK
LV 25 506 125 97 118 124
LV 50 1233 209 172 160 179
LV 75 1960 293 248 203 234
LV 99 2658 373 321 245 288

MONKI (NON-HUMAN)
"A green goblin comic. He used to be part of a trio with Gob and Aesop,
but they
disbanded after a certain incident. Now he is part of the comedy duo
"Monki
Magic" with Aesop. He plays the fall guy, but most of the time he just
spouts
random nonsense. Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be
forced into
fighting the Aesop-Gob-Monki trio once more in battle. After you
defeat
them, select the option 'Let them Go', and they will join you
instead.
Duel Information: 44 EXP, 46 Dagols, Snow Powder
Equipment: Spatula, Goblin Suit
Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Luck Plus (*)
Locations: 8:30pm-3:30am (Dorse Region)
12:00pm-5:00pm (Dorse Region)

HP STR DEF EVA LCK


LV 26 663 74 88 115 85
LV 50 1270 132 158 169 126
LV 75 1902 193 231 227 169
LV 99 2510 251 301 282 210

MOOK (HUMAN)
"Sponsor of the World Friends of Agriculture Society. He goes on and on
to
everyone he meets about the joys of farming. As a result, his own
fields are
neglected and choked with weeds. He tends to get very preachy about
the
subject; his neighbors are starting to avoid talking to him. Race:
Human,
Gender: Male"
Requirements: Level 7, Joining Theater Vancoor
When: Any time
How: Talk to Mook at his house in the Dova Region (it is the one where
you
fought
the goblin trio of Aesop, Gob, and Monki at), and he'll complain
about a
Twin Horn beast terrorizing his family. Go up a screen north, and
go up the
hill. Near the top, you will encounter the Twin Horn. Defeat it,
then go
back
and see Mook to get 1000 Dagols and add him to your friend list.
Duel Information: 104 EXP, 147 Dagols, Herb Extract
Equipment: Spade, Farming Clothes, Warrior Bangle
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Rice Ball (Restores 30% of Mook's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, TImid
Skill: Prevent Freeze (*)
Locations: 7:15-7:40am (Dova Region)
12:00-3:45pm (Dova Region)
6:30-7:10pm (Dova Region)

HP STR DEF EVA LCK


LV 12 195 65 72 29 36
LV 25 447 95 94 44 61
LV 50 933 152 138 75 110
LV 75 1418 210 182 106 159
LV 99 1884 266 224 136 207

MORFINN (HUMAN)
"A doctor with a clinic in the White Town of Stairs and Faith. He talks
and acts
as if he has a few screws missing, which frightens his patients.
However, he's
the most knowledgeable medical practitioner in Radiata and can fix a
simple
illness in a jiffy. Because of his busy schedule, he has Godwin take
care of
his daughter, Rabi. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 8:00pm-5:50am or 10:00-11:30am (Morfinn's Clinic Examination
Room)
How: Talk to Morfinn while he is in his clinic, and say okay when he
asks you to
try his medicine. After you pass out, leave. Do this again on a
second day,
and after you pass out, he will join your party as thanks.
Duel Information: 30 EXP, 327 Dagols, Invincibility Med
Equipment: Sacred Blue Gown, Saint's Trophy
Moves: Cure all Effects (Cures all of the target's negative status
effects)
Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0 Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Curse
Thought Patterns: Passive, Passive, Passive
Skill: Status Cure (*)
Locations: 7:45pm-6:15am (Morfinn's Clinic Examination Room)
6:15-6:45am (Travels to Morfinn's Clinic 2nd Floor)
6:45-9:15am (Morfinn's Clinic 2nd Floor)
9:15-9:45am (Travels to Morfinn's Clinic Examination Room)
9:45-12:00pm (Morfinn's Clinic Examination Room)
12:00-12:15pm (Travels to Morfinn's Clinic Med Storeroom)
12:15-4:10pm (Morfinn's Clinic Med Room)
4:10-4:40pm (Travels to Morfinn's Clinic 2nd Floor)
4:40-7:15pm (Morfinn's Clinic 2nd Floor)
7:15-7:45pm (Travels to Morfinn's Clinic Examination Room)

HP STR DEF EVA LCK


LV 6 143 22 35 35 81
LV 25 491 44 56 53 131
LV 50 949 73 85 77 198
LV 75 1408 102 114 101 265
LV 99 1848 129 141 125 330

MORGAN (HUMAN)
"A professor at the Vareth Magic Institute. Her major interest is black
magic,
which includes the study of spirits and curses. She is one of the few
people
researching beneficial applications of the magic, which most consider
to be
cruel and wicked. Despite her appearance, she has something of a meek
and
accomodating personality. Race: Human, Gender: Female"
Requirements: Friend Tutorial, have 43,000 Dagols (not all at the same
time,
however)
When: 11:15am-5:45pm (Vareth Magic Institute's Star Tower Tower
Research Lab 3)
How: Go and talk to Morgan at the required time in the required place.
On the
first day, she will ask for a donation of 1000 Dagols. Give it to
her.
Visit her on three subsequent days of your choosing, and give her,
in that
respective order, 3000 Dagols, then 9000 Dagols, then a whopping
30,000
Dagols. After donating the 30,000 Dagols, she will finally join
Jack's
squad.
Duel Information: (Morgan + Ardolph + Subordinate Mage x2 + Heavy
Guardsman)
1680 EXP, 221 Dagols, Moon Stone
Equipment: Adventia, Witch Cloack, Skill Upper
Moves: Energy Drain (Long Range, 1.0 Power, Ignores Parry, Drains HP)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Standard, Standard, Brave
Skill: Fighting Spirit (*)
Locations: 4:10-6:10am (Travels from Morgan's Residence to Moon Tower
Research
Lab 1)
6:10-8:40am (Moon Tower Research Lab 1)
8:40-11:15am (Travels to Star Tower Research Lab 1)
11:15-6:00pm (Star Tower Research Lab 1)
6:00-6:40pm (Travels to President's Office)
6:40-8:35pm (President's Office)
8:35-10:05pm (Travels to Morgan's Residence)

HP STR DEF EVA LCK


LV 37 740 170 127 135 43
LV 50 1105 206 159 160 48
LV 75 1807 276 223 210 59
LV 99 2480 342 283 258 69

NAOM (NON-HUMAN)
"Dwarf village miner. Every year he hopes to devote some more time to
his
shield-collecting hobby, but he has to take care of the work from the
dwarf
elder first. Still, he is absorbed in acquiring, caring for and
learning about
shields. He loves his hobby more than his work, but he is a naturally
serious
man who hates to cut corners on the job. Race: Dwarf, Gender: Male"
Requirements: Level 6, Storming Fort Helencia
When: Any time
How: Simply talk to Naom and he will automatically join your party.
Duel Information: 178 EXP, 9 Dagols, Herb Extract
Equipment: Shovel Claw, Shovel Claw, Cloth Apron (Earth)
Moves: Spin Attack (Short Range, 360 Arc, 0.7 Power, 1.3 Knockback,
Knocks Back,
Hits for Damage 4x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Confuse (*)
Locations: *Before The Earth Dragon
9:40pm-4:40am (Dormitory)
4:40am-6:40am (Travels to Dwarf Tunnel)
6:40am-3:40pm (Dwarf Tunnel)
3:40-5:30pm (Travels to Tristan Armory)
5:30-9:20pm (Tristan Armory)
9:20-9:40pm (Travels to Dormitory)

*After The Earth Dragon


All Day (Fort Helencia Passage)

HP STR DEF EVA LCK


LV 11 383 70 76 34 17
LV 25 1062 115 123 54 39
LV 50 2274 195 207 91 78
LV 75 3478 276 291 128 118
LV 99 4652 354 371 164 156
NATALIE (HUMAN)
"A female knight and member of the Violet Chevre, one of the elite
units of the
Radiata Knights. She is as competitive as any man, and is skilled in
command
and strategy. Her charisma makes her a strong leader. Despite all this
military
success, she has not lost touch with her feminine side. Race: Human,
Gender:
Female"
Requirements: Level 11, Battle at Lupus Gate
When: Any time
How: Simply talk to Natalie to get her to join you.
Duel Information: 1848 EXP, 785 Dagols, Moon Stone, Glory Edge,
Strength Berry
Equipment: Glory Edge (Wind), Glory Armor
Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback,
1.0
Paralyze)
Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1 Knockback,
1.0
Paralyze)
Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1 Knockback,
1.0
Paralyze)
Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1 Knockback,
1.0
Paralyze)
First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks
Target
Upwards, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Everything
Thought Patterns: Standard, Brave, Passive
Skill: Iron Link (**)
Locations: 7:25pm-4:30am (Natalie's Room)
4:30-5:35am (Travels to Radiata Castle 4th Floor Hall)
5:35-12:20pm (Radiata Castle 4th Floor Hall)
12:20-1:10pm (Travels to Knight Meeting Room)
1:10-7:05pm (Knight Meeting Room)
7:05-7:25pm (Travels to Natalie's Room)

HP STR DEF EVA LCK


LV 27 777 153 143 105 103
LV 50 1743 223 211 159 143
LV 75 2793 300 286 219 187
LV 99 3802 374 358 276 229

NICK (HUMAN)
"Nick is looked up to by the other kids because he is a smart jock who
never
loses fights. He is serious and obedient, which makes him popular
among the
adults as well. Parents are always asking their kids, "Why can not you
be more
like Nick?" Nick dreams of becoming a knight and protecting his
country. Race:
Human, Gender: Male"
Requirements: Have Bruce in your Party, Joining Theater Vancoor
When: Any time
How: Simply talk to Nick while having Bruce in your party, and he will
join
Jack and co.
Duel Information: 13 EXP, 105 Dagols, Cure Drop
Equipment: Slingshot, Children's Clothes
Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback)
Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Evasion Plus (*)
Locations: 8:10-8:30am (Travels from Nick's Residence to Vancoor
Square)
8:30-12:30pm (Vancoor Square)
12:30-1:20pm (Travels to Olacion Order Shrine)
1:20-4:30pm (Olacion Order Shrine)
4:30-6:00pm (Travels to Nick's Residence)

HP STR DEF EVA LCK


LV 2 108 39 38 34 22
LV 25 519 92 83 97 76
LV 50 966 150 132 166 135
LV 75 1413 208 181 134 195
LV 99 1843 264 229 300 252

NIKO (NON-HUMAN)
"A black goblin poet. He likes high places and that is where he can
always be
found, composing new poems while gazing at the scenery. If you didn't
know he
was in the process of writing, you'd think he was some confused goblin
who had
lost his way. Race: Black Goblin, Gender: Male"
Requirements: Level 7, To Goblin Haven
When: 11:05am-2:00pm or 10:05pm-11:00pm (Goblin Haven 1st Floor)
How: Talk to Niko during the above given times, and he will join you.
Duel Information: 208 EXP, 17 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0
Knockback, 1.0
Poison)
Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5
Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Goblin Haven 1st Floor)
HP STR DEF EVA LCK
LV 12 208 70 68 42 91
LV 25 678 105 105 62 119
LV 50 1584 173 177 102 175
LV 75 2489 241 249 141 230
LV 99 3359 307 318 180 283

NINA (HUMAN)
"A Royal Radiata Knight. She looks up to Natalie and hopes to take her
place
someday. She is indifferent and businesslike toward everyone else. She
has few
close friends and likes to spend time studying rather than
socializing. Race:
Human, Gender: Female"
Requirements: Level 6, Royal Promotion
When: 2:20-7:00pm (Radiata Castle Training Facility)
How: Talk to her in the Training Facility, and accept her challenge.
Win or
lose, come back again on another day, and take it again. After the
second
trial, she will join your party.
Duel Information: 178 EXP, 214 Dagols, Herb Extract
Equipment: Knight Saber, Knight Armor
Moves: Slice (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Strike (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Evasion Plus (*)
Locations: 8:10pm-4:10am (Trainee's Room 2)
4:10-5:55am (Travels to Radiata Castle 4th Floor Hall)
5:55-12:05pm (Radiata Castle 4th Floor Hall)
12:05-2:20pm (Travels to Training Facility)
2:20-7:15pm (Training Facility)
7:15-8:10pm (Travels to Trainee's Room 2)

HP STR DEF EVA LCK


LV 11 182 68 75 46 42
LV 25 631 109 112 74 63
LV 50 1435 183 178 124 102
LV 75 2238 257 244 175 141
LV 99 3010 328 307 223 178

NOCTURNE (HUMAN)
"Trainee leader of the Void Community. He and Gerald entered the
warrior guild
together. Elite warriors, they were known as "Iron Slasher Gerald" and
"Sprinting Shadow Nocturne." However, after a quarrel, Nocturne quit
the guild
and joined the bandit guild at Ortoroz's urging. He is a very cautious
man, but
is quick to act on his decisions. Race: Human, Gender: Male"
Requirements: Gerald's Letter
When: Any time
How: After completing the optional event (easily missable) Gerald's
Letter, talk
to Gerald, and he'll automatically duel you. When you finally win
it, he
will join you party. With Gerald in hand, put him in your party,
and go and
find Nocturne. Talk to him, fight him, and defeat him to gain him
as a part
of your party.
Duel Information: 2341 EXP, Herb Extract DX
Equipment: Zengen, Leather Clothes, Warrior Bangle
Moves: Thrust (Long Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks
Parry)
Radial Sweep (Long Range, 200 Arc, 0.9 Power, 1.3 Knockback)
Heaven and Earth (Long Range, 40 Arc, 1.1 then 0.9 Power, 0.6
then 0.5
Power, Knocks Down, Hits for Damage 2x)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Iron Link (**)
Locations: 1:05-2:10am (Travels from Nocturne's Residence to Club
Vampire 2nd
Floor)
2:10-3:00pm (Club Vampire 2nd Floor)
3:00-4:05pm (Club Vampire)
4:05-5:10pm (Travels to Dead End Armory)
5:10-7:15pm (Dead End Armory)
7:15-8:10pm (Travels to Dead End Armory)

HP STR DEF EVA LCK


LV 44 1983 196 151 216 138
LV 50 2160 215 170 231 149
LV 75 2897 295 251 296 195
LV 99 3605 372 329 357 240

NYX (HUMAN)
"Founder of the Void Community. Of a race living in wild country far
from
Radiata. No one knows the reason why he created the Void Community. He
has a
mysterious way of thinking and appears indifferent to those who are
not
directly involved in his affairs. His sentences often trail off into
incomplete
silences...Race: ???, Gender: Male"
Requirements: Level 45, Secret of the Sewer, have Elwen, Curtis, and
Kain in
your party, Recruited Ortoroz
When: Any time
How: Do Ortoroz' mission for him, and then talk to him a day later to
recruit
him. At the same time, he will reveal to you the existence of Nyx,
and
tells you to kick the statue in the Club Vampire Hallway. Do so,
and it
will reveal the Void Community Abyss. Inside, talk to Nyx, and he
will
fight you when you have the other three guild leaders in your
party. Defeat
him in battle, and he will finally join your party.
Duel Information: 2994 EXP, 696 Dagols, Herb Extract DX, Mystery Berry
Equipment: Floating Sword, Monster Cloak, Divine Earring
Moves: Sword Carnival (Long Range, 1.0 Power, 0.5 Knockback, Breaks
Parry, Hits
for Damage 4x)
Deadly Spin (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback,
Hits for
Damage 7x)
Freeze Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5
Knockback, 2.0
Freeze, Hits for Damage 5x)
Sword Tempest (0.4 Power, 0.5 Knockback, Knocks Down, Hits for
Damage
10x, Volty Blast)
Can Do: Go Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: King of Night (****)
Locations: All Day (Void Community Abyss)

HP STR DEF EVA LCK


LV 50 4400 254 217 144 118
LV 75 5215 329 316 177 164
LV 99 5998 401 412 208 210

ORTOROZ (HUMAN)
"Leader of the Void Community. He works under Nyx, although he is
responsible
for day-to-day operations. He lost his eye in the same battle that
cost Nyx his
lower body. He is a sophisticated gentleman with impeccable manners.
He is very
familiar with the "dark side" of Radiata. He has several adopted
daughters.
Race: Human, Gender: Male"
Requirements: Level 30, Castle Meeting
When: 12:00am-6:00am
How: Talk to Ortoroz ANY time, and he will ask you to collect four
pieces of a
meteor. When 12:00 midnight comes, go and find the four pieces.
They are
located at;
1. The end of the lake in the Tria Region, going left from
uphill Tria
Village.
2. From the journey pig statue in the Adien Region, head left a
screen,
then continue until you get to the branch, and go straight
down (and,
as the camera tilts) left, to a dead end.
3. In the Septem Region, go past all the branches, past the
Septem Cave,
past Septem Village, and all the way left onto the next
screen. Here,
examine the ruins for a third fragment.
4. In the Dova Region, go to the house where you fought Aesop,
Gob, &
Monki. Here, head north up the hill into the next area, and
continue
left, right, left and up some more to the top, and grab the
last part
to the meteor.
Duel Information: 1511 EXP, 598 Dagols, Cement Powder
Equipment: Answerer, Scouts Suit, Toughness Bangle
Moves: Cutting Knives (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback,
1.0
Confuse)
Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback, 1.0
Confuse)
Fists of Fury (Short Range, 40 Arc, 0.6 Power, 0 then 0.5
Knockback, 1.0
Confuse, Knocks Down, Hits for Damage 6x)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
High Cackle (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Defense Plus (***)
Locations: 11:05pm-2:00am (Void Community Abyss)
2:00-3:10am (Travels to Ortoroz's Residence)
7:55-8:50am (Travels to Void Community Office)
8:50-3:00pm (Void Community Hallway)
3:00-3:10pm (Travels to The Vampire Casino)
3:10-6:00pm (The Vampire Casino)
6:00-7:40pm (Club Vampire)
7:40-8:10pm (Travels to Void Community Office)
8:10-10:40pm (Void Community Office)
10:40-11:05pm (Travels to Void Community Abyss)

HP STR DEF EVA LCK


LV 35 955 178 142 134 117
LV 50 1434 221 183 166 144
LV 75 2233 294 252 220 190
LV 99 3001 364 319 272 234

PATRICK (HUMAN)
"A watchman of the jail in Radiata Castle. He used to be a knight, but
his
laid-back attitude got him demoted to the basement. He is easy to talk
to,
despite his appearance, and he is well-liked by the newbie knights.
Race:
Human, Gender: Male"
Requirements: Level 4, Castle Meeting
When: 8:30-9:30pm (Watchman's Room)
How: First, go and find Patrick in the Watchman's Room, and talk to him
while
he is in the Watchman's Room. Once you talk to him, quickly go and
talk to
Putt, because, once 9:30 comes, he will else otherwise be
unrecruitable.
Duel Information: 124 EXP, 233 Dagols, Toadstool Powder
Equipment: Iron Edge, Guard's Uniform, Toughness Bangle
Moves: Hard Thrust (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback,
Breaks
Parry)
Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback,
Knocks
Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Complete Defense (*)
Locations: 4:40pm-6:15am (Watchman's Room)
6:15-6:25am (Travels to Dungeon Passage)
6:25-4:30pm (Patrols Dungeon Passage)
4:30-4:40pm (Travels to Watchman's Room)

HP STR DEF EVA LCK


LV 9 207 68 72 21 32
LV 25 664 105 103 47 52
LV 50 1380 163 152 87 84
LV 75 2096 221 201 128 116
LV 99 2783 277 247 167 147

PAUL (HUMAN)
"One of the seven wonders of Radiata. No one knows much about his life.
There is
a rumor that he used to be an aristocrat, which is probably untrue.
Each year
he takes the knight test, but he's failed three times in a row. He
thinks he's
a lady's man - if only he could actually meet one. Race: Human,
Gender: Male"
Requirements: Joining Theater Vancoor, have a girl (any race) in your
party
When: Any time
How: Simply talk to Paul while you have a female member in your party
Duel Information: 13 EXP, 238 Dagols, Mint Drop
Equipment: Knight Saber, Normal Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Ground Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback,
Knocks
Down)
Blow a Kiss (Long Range, 0.5 Knockback, 1.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Timid, Timid
Skill: Earth Defense (*)
Locations: 4:00-6:10am (Path of Swords and Wisdom)
8:10-8:45am (Walks from Paul's Residence to The Last Word
Book Store)
8:45-12:00pm (The Last Word Book Store)
12:00-12:20pm (Walks to Eisenhower Pharmacy)
12:20-5:00pm (Eisenhower Pharmacy)
5:00-6:40pm (Walks to Paul's Residence)

HP STR DEF EVA LCK


LV 2 114 43 44 11 5
LV 25 793 102 110 39 39
LV 50 1532 168 183 70 76
LV 75 2270 233 257 101 114
LV 99 2980 296 326 130 150

PIETRO
"Captain and self-appointed intellectual leader of the black goblin
operations
unit. From his position next to the goblin leader he goes on and on
about his
theories of the black goblins' racial superioity. No one really
listens to
him, though. Race: Black Goblin, Gender: Male"
Requirements: Level 21, To Goblin Haven
When: Any time
How: Talk to him while in Goblin Haven, and he will fight you
automatically.
Defeat him three times in a row, and he will finally join you at
the end.
Duel Information: 61 EXP, 59 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit, Power Bangle
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0
Knockback, 1.0
Poison)
Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5
Knockback, 1.0
Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Earth Defense (*)
Locations: All Day (Goblin Haven 1st Floor)

HP STR DEF EVA LCK


LV 26 406 124 103 192 228
LV 50 1475 191 184 214 257
LV 75 2588 260 269 237 289
LV 99 3658 328 350 260 319

PINKY (HUMAN)
"Void Community manager. A flamboyant knife-throwing expert. He works
as a
bouncer at the Void bar. He does his job without complaint, but he's
quick to
panic when something major goes down. When that happens, no one can
tell what
kind of crazy stunt he might pull. Race: Human, Gender: Male?"
Requirements: Level 4, Joining Theater Vancoor
When: 9:00pm-7:00am (Path of the Beast Pit)
How: When Pinky is sleeping at the Path of the Beast Pit just before
the
entrance to Club Vampire, kick him three times to wake him up.
After you do
so, he will join out of gratitude.
Duel Information: 124 EXP, 20 Dagols, Toadstool Powder, Payapaya Dance
(Record)
Equipment: Butterfly Knife, Chrome Clothes, Lucky Charm
Moves: Belt Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
Breaks Parry)
Steal (Short Range, 60 Arc, 0.2 Power, 1.0 Steal)
Throw Knives (Long Range, 0.7 Power, 0.5 Knockback, Hits for
Damage 5x)
Juggle Knives (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Brave
Skill: Fire Defense (*)
Locations: 6:30pm-10:10am (Path of the Beast Pit)
10:10-12:00pm (Travels to Pinky's Residence)
1:15-3:00pm (Travels to Red Lotus Metropolis Party Room)
3:00-6:00pm (Red Lotus Metropolis Party Room)
6:00-6:30pm (Travels to Path of the Beast Pit)

HP STR DEF EVA LCK


LV 9 221 50 74 51 44
LV 25 595 83 122 93 64
LV 50 1179 136 197 160 97
LV 75 1763 189 272 227 130
LV 99 2324 240 344 291 162

PITT (NON-HUMAN)
"The youngest of the light elves. He does not know much about the
world, and
harbors no ill will towards any other species. He leads a carefree
life,
talking to anyone he meets in his wanderings around the village. He is
curious,
like any child, and finds enjoyment in the simplest of activities.
Race: Light
Elf, Gender: Male"
Requirements: To Goblin Haven
When: Any time
How: Simply talk to Pitt, and he will automatically join your party.
Duel Information: 350 EXP, 224 Dagols, Eye Drops
Equipment: Grass Clothes (Wind), Beckoning Cat
Moves: Forest Drop (Restore's 20% of target's Max HP)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5
Knockback, Hits
for Damage 2x)
Light Bow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Water Defense (*)
Locations: 10:40am-3:10am (City of Flowers Meeting Area)
3:10-4:00am (City of Flowers)
10:30-10:40am (City of Flowers)

HP STR DEF EVA LCK


LV 28 328 85 90 56 38
LV 50 722 121 121 80 58
LV 75 1445 189 178 125 95
LV 99 3055 339 305 225 178

POLPO
"The black goblin chef. Though a master of flavors, he is completely
lacking in
aesthetic sense and the food he produces is awful to look at. It does
taste
wonderful - if only someone could tell him how to make it look edible,
he would
be hailed as a culinary genius. He is interested in new cuisine and
dishes that
other folk will not eat. Race: Black Goblin, Gender: Male"
Requirements: Level 8, To Goblin Haven
When: 10:55am-6:00pm (Goblin Haven 2nd Floor)
How: Talk to Polpo, whom is stirring the soup during the aforementioned
time,
and he will ask you to go and get some deathclover larvae. They
can be
found at the following locations;

1. Go right from where Marco is, and keep an eye on the giant
toadstool
stalks to the north. Eventually, you should see one of the
Death
Larvae climbing on it. Take it.

2. Find the spot in the Sediche Region where Ricky is, and the
Larvae
should be just a bit left and down from where he is.

3. When you first come into the Sediche Region from the Sediche-
Nowem
Region link, head left, and this Larvae should be crawling on a
large
stalk to the south.
Duel Information: N/A
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5
Knockback, 1.0
Poison)
Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0
Knockback, 1.0
Poison)
Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Earth Defense (*)
Locations: All Day (Goblin Haven 2nd Floor)

HP STR DEF EVA LCK


LV 13 207 75 80 42 92
LV 25 642 109 118 63 120
LV 50 1548 180 198 109 178
LV 75 2454 252 278 154 236
LV 99 3324 320 356 198 292

PUTT (HUMAN)
"A watchman of the jail in Radiata castle and Patrick's assistant. Slow
to learn
and tactless, he ended up assigned to the job the knights hate the
most. Though
incompetent, cowardly, and far from the most hard-working employee of
the
castle, he's a nice guy. Race: Human, Gender: Male"
Requirements: Castle Meeting
When: 8:25-9:30pm (Watchman's Room)
How: First, go and find Patrick in the Watchman's Room, and talk to him
while
he is in the Watchman's Room. Once you talk to him, quickly go and
talk to
Putt, because, once 9:30 comes, he will else otherwise be
unrecruitable.
Duel Information: 19 EXP, 264 Dagols, Snow Powder
Equipment: Iron Hammer, Guard's Uniform
Moves: Recoil Smash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Whistle (Summons Helper Rat)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: *5:25pm-5:30am (Patrols the Dungeon Passage)
5:30-5:40am (Travels to Watchman's Room)
5:40-5:15pm (Watchman's Room)
5:15-5:25pm (Travels to Dungeon Passage)

*During Recruitment
8:15pm-9:40pm (Cell 1)

HP STR DEF EVA LCK


LV 3 275 41 50 28 25
LV 25 599 90 96 63 55
LV 50 1610 145 149 103 90
LV 75 2320 201 203 144 124
LV 99 3002 255 254 183 157
RACHEL (HUMAN) See Cornelia

RICKY (NON-HUMAN)
"A black goblin wolfrider, often to be found in the company of his
beloved wolf,
Happy. They say that the pair have been friends since Happy saved
Ricky from a
vicious matango, but no one knows if that is true or not. Race: Black
Goblin,
Gender: Male"
Requirements: Level 22, Storming Fort Helencia, Herb Extract
When: Any time
How: Talk to him in one of the dead ends of the Sediche Region, and he
will talk
about how Happy is missing. Go back to the Nowem-Sediche Region
link, and
near where the Dark Elf guard is, you should find a wolf. Give him
an Herb
Extract, then go back to Ricky, and talk to him. He then joins
you.
Duel Information: 924 EXP, 33 Dagols, Revival Stone
Equipment: Toadstool Lance (Earth), Toadstool Suit, Protect Shell
Moves: Wolf Fang (Short Range, 40 Arc, 1.1 Power, 1.0 Knockback)
Combo Thrust (Earth, Short then Medium Range, 1.0 then 1.1
Power, 0.6
then 1.3 Knockback, Knocks Down, Knocks Back, 1.0
Poison,
Hits for Damage 3x)
Pike Swing (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0
Knockback, 1.0
Poison, Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Curse (**)
Locations: All Day (Sediche Region)

HP STR DEF EVA LCK


LV 27 666 133 116 92 101
LV 50 1599 215 165 157 146
LV 75 2613 304 219 229 195
LV 99 3587 389 270 298 242

RIKA (NON-HUMAN)
"A member of the dark elf band. She was originally a biological
researcher, but
after discovering the effect music had on living things, she joined
the band.
She has learned that music has a soothing effect, and is now trying to
use it
to rid the world of war. She is very quiet and usually keeps to
herself. Race:
Dark Elf, Gender: Female"
Requirements: Level 14, Joining Theater Vancoor
When: 10:30pm-4:30pm (Forest Metropolis Room 1)
How: Talk to Rika while she is in her room during the given hours, and
answer
three questions in a row correctly. The questions and answers as
following;

Of what animal hair is a violin bow made of? Horse


What does (note) signify? Eighth
What is the name of the famous green goblin guitarist? Donkey
What is the name of the music-loving light elf? Pitt
What does # mean? Half a note higher
What is the name of the famous dark elf percussionist? Martinez
What is the note that is half the length of a whole note? Half
note
How many white keys are there in an octave on a keyboard
instrument? 7
How many strings does a guitar have? 6
What music is done in triple time? Nocturne
What is the meaning of Allegro? Faster
Duel Information: 480 EXP, 146 Dagols, Mint Drop
Equipment: Leaf Clothes, Toughness Bangle
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Healing (Restores 20% of target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Status Cure (*)
Locations: 10:30pm-4:30pm (Forest Metropolis Room 1)
4:30-10:30pm (Floor 2)

HP STR DEF EVA LCK


LV 19 367 97 91 68 48
LV 25 580 115 111 78 55
LV 50 1472 191 198 124 87
LV 75 2364 267 285 169 120
LV 99 3219 339 368 213 151

ROCKY (HUMAN)
"From an elite family of monks. His grandfather was the famous
monkmaster,
Andrew Mayvern. Rocky trains hard daily to become just like his
grandfather. He
is gullible, frank, hearty, and honest. He sticks to his beliefs and
would
never go against them. Race: Human, Gender: Male"
Requirements: Build that Body!, Rocky's Challenge
When: Any time
How: After completing the aforementioned two missions, go to the Septem
Region,
and go left past Septem Village into the next area. Here, you will
meet up
with Rocky once more. Defeat him, and he will join you.
Equipment: Bushin Armor, Monk Bangle
Moves: Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback,
Knocks
Down)
Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback,
Knocks
Back)
Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Nothing
Thought Patterns: Standard, Standard, Brave
Skill: Max HP Plus (**)
Locations: 7:15am-10:15pm (Nowem Region)

HP STR DEF EVA LCK


LV 39 1161 182 169 149 139
LV 50 1562 221 207 177 147
LV 75 2473 311 292 241 167
LV 99 3347 396 375 303 186

ROLEC (HUMAN)
"A member of Theater Vancoor, although he has never been part of an
operation. A
very sensitive man who can not handle stress, he faints when someone
offers to
give him a task. He has no confidence in himself and is always
nervous. No one
knows how he managed to get himself admitted into the warrior guild.
Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 8:30-11:00am or 5:10-7:00pm (Theater Vancoor Toilet)
How: During the above-mentioned times, kick him in the bathroom, and he
shall
then join the party.
Duel Information: 19 EXP, 100 Dagols, Herb Extract
Equipment: Steel Blade, Resist Coat
Moves: Right Slash (Medium, 90 Arc, 0.9 Power, 1.0 Knockback)
Left Slash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blaze
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Confuse (*)
Locations: 5:45-6:10am (Travels from Rolec's Residence to Theater
Vancoor 1st
Floor)
6:10-8:20am (Theater Vancoor 1st Floor)
8:20-11:10am (Toilet)
11:10-12:50pm (Theater Vancoor 1st Floor)
12:50-1:00pm (Travels to Theater Vancoor Infirmary)
1:00-3:15pm (Infirmary)
3:15-3:30pm (Travels to Theater Vancoor 1st Floor)
3:30-5:00pm (Theater Vancoor 1st Floor)
5:00-7:10pm (Toilet)
7:10-8:05pm (Travels to Rolec's Residence)
HP STR DEF EVA LCK
LV 3 144 44 38 25 29
LV 25 667 92 87 68 57
LV 50 1262 146 142 118 90
LV 75 1857 201 198 168 123
LV 99 2429 254 252 216 155

ROMARIA (NON-HUMAN)
"A dark elf who likes to think of herself as a freedom fighter when she
storms
in to rescue people in trouble. Her mission in life is to rid the
world of
evil, although her sense of who is bad and who is good depends on
whether she
likes a person or not, rather than universal principles of right or
wrong. She
is a real nuisance to the people around her. Race: Dark Elf, Gender:
Female"
Requirements: Level 10, Joining Theater Vancoor
When: Any time
How: Kick Romaria twice to get her into a duel, and defeat her. She
shall then
join your party straight afterwards.
Duel Information: 311 EXP, 256 Dagols, Bell Amulet
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze,
Hits for
Damage 3x)
High Healing (Restore's 20% of Party's Max HP, Heals all
Negative Status
Effects)
Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: 9:20pm-3:10am (Forest Metropolis 2nd Floor Room 3)
3:10-4:20am (Travels to Nowem Region)
4:20-8:15pm (Nowem Region)
8:15-9:20pm (Travels to Room 3)

HP STR DEF EVA LCK


LV 15 305 91 87 67 53
LV 25 623 123 118 87 68
LV 50 1420 203 198 137 108
LV 75 2217 284 277 188 148
LV 99 2982 362 354 236 187

ROW (NON-HUMAN)
"A light elf who likes to collect beautiful things, and is always quick
to find
out if visitors have such objects. If they do, she is very good at
cheating
them out of their possessions. When she finds a treasure more
beautiful than
her own, she quickly becomes obsessed with making it her own. Race:
Light Elf,
Gender: Female"
Requirements: Level 24, Rainbow Crystal
When: Any time
How: Talk to him and find out that se wants the Rainbow Crystal, which
can be
obtained from the Dorse Region. Talk to her again, and give her
the Rainbow
Crystal, and she will then join you.
Duel Information: 1058 EXP, 294 Dagols, Bell Amulet
Equipment: Grass Clothes (Wind)
Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback,
Breaks Parry,
Knocks Down)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5
Knockback)
Light Blow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Water Defense (*)
Locations: 9:45am-3:15pm (Elder's Residence)
3:15-4:40pm (City of Flowers)
4:40-7:15pm (City of Flowers Meeting Area)
7:15-8:00pm (City of Flowers)

HP STR DEF EVA LCK


LV 29 577 130 125 110 41
LV 50 1296 187 176 146 84
LV 75 2154 256 238 190 135
LV 99 2976 322 298 233 185

RYAN (HUMAN)
"A long-term member of foreman Elef's bridge-building gang. Works hard
for the
sake of his adored wife. His gruff speech makes him seem rough, but he
is
actually a generous-hearted guy. He can be overly indifferent, and
fail to
react to even the most serious of situations. Race: Human, Gender:
Male"
Requirements: Talk to Elef after Beasts By The Bridge, but before A
Visitor for
Aphelion, take his request, then talk to Elef after A
Visitor for
Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to
Elef, and
accept his request. Go back to Radiata City and go to the Peaceful
Pony
Inn, located in the White City of Stars and Faith, and talk to
Virginia.
Take the blueprint back to Elef. After A Visitor for Aphelion, go
and visit
Elef in the Peaceful Pony Inn, and talk to him to recruit Ryan.
Duel Information: 105 EXP, 179 Dagols, Heating Tablet
Equipment: Work Clothes, Magic Mirror
Moves: Tired Punch (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Tired Kick (Short Range, 40 Arc, 1.2 Powre, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: 6:00-6:30am (Dorse-Adien Region)
1:15-1:35pm (Dorse-Adien Region)
3:00-3:20pm (Dorse-Adien Region)
9:15-9:35pm (Dorse-Adien Region)
*After A Visitor For Aphelion
12:30pm-2:20am (Peaceful Pony Inn Diner)
2:20-2:45am (Travels to Ryan's Residence)
12:10-12:30pm (Travels to Peaceful Pony Inn Diner)

HP STR DEF EVA LCK


LV 10 308 51 40 52 18
LV 25 619 89 70 83 46
LV 50 1139 153 121 134 94
LV 75 1659 218 172 186 142
LV 99 2158 280 221 235 188

RYNKA (HUMAN)
"Rynka is a member of the Void Community, a lady thief working for the
bandit
guild. A cool and collected woman, she has a kind heart, but can be
rough-spoken at times. Normally very compsoed, she gets easily riled
when it
comes to her son Cody. Race: Human, Gender: Female"
Requirement: Level 17, Ganz's Letter
When: 7:15-9:45am (Levante General Store, Cody)
How: Talk to Cody at ANY TIME to learn that he has lost Rynka's
Pendant. Go to
the Path to the Beast Pit leading up from the Blue Town of Water
and
Wisdom, and it should be lying near the center with the trash.
Pick it up,
and go back to give it to Cody. Talk to Rynka afterwards to get
her thanks.
Talk to her again on a different day, at any time, and she'll ask
you to
find what Cody wants for his birthday. Go and visit Cody at the
time given
in the Levante General Store, talk to him while he is looking at
the
practice swords, and take this information back to Rynka. Talk to
Cody on a
different day (any time), and then go back to Rynka once more to
recruit
her into your party.
Duel Information: 630 EXP, 288 Dagols, Sage
Equipment: Aron (Water), Esthia (Water), Steal Guard, Thief Bangle
Moves: Elbow Strike (Water, Short Range, 40 Arc, 0.7 Power)
Double Slash (Water, Short Range, 200 Arc, 0.8 Power, 0.5
Knockback, 1.2
Freeze, Hits for Damage 2x)
Hailstorm (Water, Short Range, 40 Arc, 0.6 then 1.0 Power, 0
then 1.0
Knockback, 1.2 Freeze, Hits for Damage 8x)
Twin Helm Cleave (Water, Short Range, 40 Arc, 1.3 Power, 1.0
Knockback,
1.2 Freeze)
Steal (Short Range, 90 Arc, 0.2 Power, 2.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (**)
Locations: 11:25pm-5:15am (Path to the Beast Pit)
5:15-7:40am (Travels to Yellow Town of Sun and Glory)
7:40-10:30am (Yellow Town of Sun and Glory)
10:30-2:35pm (Travels to Levante General Store)
2:35-5:10pm (Levante General Store)
5:10-5:25pm (Travels to Black Town of Night and Lust)
5:25-7:45pm (Black Town of Night and Lust)
7:45-9:05pm (Travels to Rynka's Residence)
9:25-10:25pm (Travels to Path to the Beast Pit)

*CODY'S SCHEDULE
6:05-7:05am (Travels from Cody's Residence to Levante
General Store)
7:05-9:55am (Levante General Store)
9:55-1:00pm (Travels to Olacion Order Shrine)
1:00-4:55pm (Olacion Order Shrine)
4:55-5:30pm (Travels to Black Town of Night and Lust)
5:30-7:40pm (Black Town of Night and Lust)
7:40-9:00pm (Travels to Cody's Residence)

HP STR DEF EVA LCK


LV 22 329 117 108 75 41
LV 25 433 127 118 81 44
LV 50 1302 213 208 134 77
LV 75 2170 298 298 187 110
LV 99 3004 381 384 237 141

SANTOS (NON-HUMAN)
"A member of the dark elf band. He joined because of his admiration for
Martinez. He has learned a lot since joining, and is now a fabulous
musician.
Martinez wants him to go solo, but Santos does not feel he is ready.
He spends
his time combining different sounds and creating new music. Race: Dark
Elf,
Gender: Male"
Requirements: Level 15, Joining Theater Vancoor, Have Rika and Martinez
in your
Party
When: Any time
How: Talk to Santos while Rika and Martinez are both in your party, and
he will
join your party.
Duel Information: 528 EXP, 223 Dagols, Herb Extract
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback,
Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback,
Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Fighting Spirit (*)
Locations: 10:20pm-3:15am (Forest Metropolis 2nd Floor Room 1)
3:15-3:40am (Travels to 1st Floor)
3:40-9:15am (1st Floor)
9:15-9:45am (Travels to Room 1)
9:45-4:15pm (Room 1)
4:15-10:20pm (2nd Floor)

HP STR DEF EVA LCK


LV 20 408 102 105 59 74
LV 25 620 119 122 67 81
LV 50 1680 206 209 108 120
LV 75 2740 293 296 149 158
LV 99 3758 376 379 188 195

SARVAL (HUMAN)
"Sarval is a pig farmer and father of Sunset and Sora. He is a strict
man who is
renowned for the high-grade pigs he raises. He is pleased that his son
is
trying to learn more about the family business. He is scrupulous in
watching
over his children. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Sarval, and you will find out that his piglets are
missing. They
are
thus located at;
1. Look in Adele's Residence for the first one.
2. From the journey pig statue in the Tria Region, head down a
bit and
you should see the pig near the wall.
3. Head north up the hill going into upper Solieu Village. When
you see
the stone rampart complete with well, go up into it and find
the last
piglet.
Afterwards, go back and talk to Sarval again. Hand over his pigs,
and he
will then join out of gratitude.
Duel Information: 40 EXP, 148 Dagols, Herb Extract
Equipment: Whip, Herdsman's Clothes
Moves: Whip (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fire Defense (*)
Locations: 6:45-9:20am (Solieu Village)
9:20-6:45pm (Tria Region)
6:45-9:15pm (Solieu Village)

HP STR DEF EVA LCK


LV 7 195 53 57 23 35
LV 25 579 96 91 49 68
LV 50 1302 213 208 134 77
LV 75 2170 298 298 187 110
LV 99 3004 381 384 237 141

SEBASTIAN (HUMAN)
"He is actually a Mark III autonomous golem, created by the third vice
president
of the Vareth Magic Institute. He is polite and proper towards
everyone.
However, his whole life revolves around Star, and Star's priorities
comes
first. His volty blast, the Seb Iris Cannon, can destroy a range of
mountains.
Race: Golem, Gender: ?"
Requirements: Please Stop Lord Star!, have Star in your party
When: Any time
How: Simply talk to Sebastien while you have Star in your party to get
him to
join up.
Duel Information: 61 EXP, 111 Dagols, Moon Stone Chip, Defense Berry
Equipment: Wanchu, Metal Body, Power Stone
Moves: Downward Swing (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Side Blow (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Seb Iris Cannon (4.5 Power, 1.3 Knockback, Knocks Back, Volty
Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Everything
Thought Patterns: Timid, Brave, Timid
Skill: Full Power (***)
Locations: 9:15-5:15am (Star's Room in Theater Vancoor)
5:15-5:40am (Travels to Theater Vancoor Toilet)
5:40-8:20am (Toilet)
8:20-8:40am (Travels to Chief's Room)
8:40-11:45am (Chief's Room)
11:45-12:40pm (Travels to Vancoor Square)
12:40-4:20pm (Vancoor Square)
4:20-5:10pm (Travels to Radiata Castle Information)
5:10-7:15pm (Information)
7:15-9:15pm (Travels to Star's Room)
HP STR DEF EVA LCK
LV 31 811 150 160 0 140
LV 50 1562 194 232 0 156
LV 75 2550 253 328 0 178
LV 99 3499 310 420 0 200

SERVA (NON-HUMAN)
"A dark elf. Funny and talkative, he brightens the mood wherever he is.
His
schedule consists of working out in the afternoon and drinking at
night. He is
a little immature for his age, but nobody holds that against him
because that
is
what makes him the humourous, lively elf he is. Race: Dark Elf,
Gender: Male"
Requirements: Level 22, Storming Fort Helencia
When: 8:45am-12:00pm or 2:00-7:00pm (Fort Helencia Outside)
How: Talk to him during the aforementioned time, and agree to be his
sparring
partner. Defeat him in a duel, and repeat this for two more days.
On the
third day, he will finally join you.
Duel Information: 741 EXP, 261 Dagols, Herb Extract S
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback,
Hits for
Damage 2x)
High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback,
Knocks
Back)
Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Max HP Plus (*)
Locations: *Before Storming Fort Helencia
10:30am-4:10am (Forest Metropolis 1st Floor)
4:10am-10:30am (Room 3)

*After Storming Fort Helencia


11:30pm-8:15am (Fort Helencia Entrance)
8:15am-7:25pm (Fort Helecnai Outside)
7:25-7:50pm (Travels to Fort Helencia Anteroom)
7:50-11:15pm (Fort Helencia Anteroom)
11:15-11:30pm (Travels to Fort Helencia Entrance)

HP STR DEF EVA LCK


LV 27 619 131 124 76 74
LV 50 1653 205 206 110 106
LV 75 2777 285 294 148 140
LV 99 3856 363 379 184 173

SHIN (NON-HUMAN)
"A light elf who is kind and warm-hearted to everyone except humans,
whom he
cannot stand. He tries to avoid all contact with them. Some say that
he became
this way because of a certain incident that occured when he visited a
human
village. Race: Light Elf, Gender: Human
Requirements: Level 9, To Goblin Haven
When: Any time
How: Talk to Shin, and he will fight you. Repeat this for another three
days,
and on the fourth day, he will join your party after losing the
duel.
Duel Information: 274 EXP, 136 Dagols, Cooling Spray
Equipment: Grass Clothes (Wind)
Moves: Forest Drop (Restores 20% of Target's Max HP)
Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5
Knockback, Hits
for Damage 2x)
Light Bow (Long Range, 1.4 Power, 1.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go
Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Earth Defense (*)
Locations: 5:00-5:30am (City of Flowers Private House 1)
5:30-9:30am (City of Flowers)
9:30-12:15pm (Private House 1)
12:15-2:45pm (City of Flowers)
2:45-6:30pm (Private House 1)
6:30-10:30pm (City of Flowers)
10:30-12:00am (Private House 1)

HP STR DEF EVA LCK


LV 14 296 78 81 56 43
LV 25 631 110 107 87 61
LV 50 1392 183 169 158 102
LV 75 2153 257 230 228 144
LV 99 2885 327 289 296 183

SOLO (HUMAN)
"He entered the bandit guild to fulfill his childhood dream of becoming
a
treasure hunter, unprepared for the dark, twisted reality of the guild
world.
He remains a member, but only because he's too afraid to quit. A
coward, he is
easily controlled by anyone who looks or acts stronger than himself.
Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 9:40am-1:50pm (Vareth Magic Institute Library, Felix), 9:40-
1:50pm or
4:00-12:00am (Vareth Magic Institute Library or Red Lotus
Metropolis Party
Room, Solo)
How: Talk to Felix in the Magic Institute Library to learn that Solo is
stalking
him, and then go find Solo at the aforementioned times. Talk to
him and
reveal that Felix is a guy, and he will join your party in thanks.
Duel Information: 44 EXP, 241 Dagols, Eye Drops
Equipment: Iron Knife, Scouts Suit, Toughness Bangle
Moves: Side Attack (Short Range, 200 Arc, 1.2 Power, 0.5 Knockback)
Leap Knife Throw (Short Range, 0.8 Power, 0.5 Knockback)
Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Juggle Knives (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: *Normal Schedule
8:55pm-12:30am (Red Lotus Metrolopis Party Room)
12:30-2:30am (Travels to Solo's Residence)
9:10-9:50am (Travels to Beast Pit)
9:50-7:25pm (Beast Pit)
7:25-8:55pm (Travels to Red Lotus Metropolis Party Room)

*When Recruitment is Possible


10:05pm-6:25am (Beast Pit)
6:25-9:20am (Travels to Vareth Magic Institute Library)
9:20-2:15pm (Library)
2:15-3:40pm (Travels to Radiata Echidna Gate Entrance)
3:40-7:25pm (Echidna Gate Entrance)
7:25-10:05pm (Travels to Beast Pit)

HP STR DEF EVA LCK


LV 5 149 44 47 86 37
LV 25 609 85 92 121 69
LV 50 1185 137 148 166 109
LV 75 1761 189 205 211 149
LV 99 2314 239 259 254 187

SONATA (HUMAN)
"Assistant leader of the Void Community. A member of a race living in
wild
country far from Radiata. He came to Radiata around the same time as
Nyx. At
first, he and Nyx worked separtely, but eventually they began to
cooperate. A
quiet man who is willing to risk his life for his beliefs. Race: ?,
Gender:
Male"
Requirements: Castle Meeting, Talked to Ortoroz first
When: Any time
How: After talking to Ortoroz, first go and find Sonata at Heliforde
Gate. Talk
to him, and when he leaps away, go to Echidna Gate and find him
there. Talk
to him once more, then cointinue on and find him at Lupus Gate.
Talk to him
one more time, and he will finally join you.
Duel Information: 1200 EXP, Recovery Ball
Equipment: Predator Claw, Predator Claw, Hades Robe
Moves: Aerial Duo Claw (Short Range, 200 Arc, 1.3 Power, 1.0 Knockback)
Bashing Mirage (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Soul Breath (Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.5
Curse,
Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Stop Afflictions (**)
Locations: *During Recruitment
All Day (Heliforde Gate, Echidna Gate, Lupus Gate)
*After Recruitment
All Day (Void Community Abyss)

HP STR DEF EVA LCK


LV 31 1109 152 140 107 85
LV 50 1690 209 193 150 111
LV 75 2454 284 263 206 146
LV 99 3189 357 331 261 180

SONNY (NON-HUMAN)
"Adherent of the black goblin Cult of Trickery. His love of mischief
made him a
natural convert. He works directly for Luka, playing pranks on the
humans. He
loves his job, and cackles with delight whenever he sees someone else
in
trouble. Race: Black Goblin, Gender: Male"
Requirements: Level 15, To Goblin Haven, Wearing Recruitment Suit
When: Any time
How: Talk to Sonny while you are wearing the Recruitment Suit, and he
shall
join your party automatically.
Duel Information: 528 EXP, 7 Dagols, Toadstool Powder
Equipment: Chupa Claw, Chupa Claw, Toadstool Suit
Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits
for
Damage 3x)
Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Paralyze (*)
All Day: All Day (Goblin Haven Shrine)

HP STR DEF EVA LCK


LV 20 337 102 50 82 84
LV 25 535 117 66 95 96
LV 50 1529 196 147 160 161
LV 75 2523 275 228 226 226
LV 99 3478 350 306 288 288
STAR (HUMAN)
"Son of Helios E. Stern and Serene E. Stern, both of the upper class.
He lived a
life of luxury until he left home to become a knight. He is pompous
and
obnoxious, but means well. He failed the test to become a Radiata
Knight nine
times, until he realized that he didn't need a license to keep
Radiata's peace,
and christened himself the Free Knight. Race: Human, Gender: Male"
Requirements: Please Stop Lord Star!, Level 11
When: Any time
How: Talk to Star after completing the Please Stop Lord Star! mission,
and he
will automatically join Jack's squad.
Duel Information: 13 EXP, 37 Dagols, Bell Amulet, Luck Berry
Equipment: Love Me True, Legendary Armor, Beckoning Cat
Moves: Dainty Strike (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Dainty Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Strike A Pose (Useless)
Terror Struck (Useless)
Super Star Duel (0.3 then 0.2 then 3.0 then 0.3 then 0.4 Power,
0.5
Knockback, Knocks Down, Hits for Damage 5x,
Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts,
Use Volty
Blast
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Curse (*)
Locations: 9:15-5:15am (Star's Room in Theater Vancoor)
5:15-5:40am (Travels to Theater Vancoor Toilet)
5:40-8:20am (Toilet)
8:20-8:40am (Travels to Chief's Room)
8:40-11:45am (Chief's Room)
11:45-12:40pm (Travels to Vancoor Square)
12:40-4:20pm (Vancoor Square)
4:20-5:10pm (Travels to Radiata Castle Information)
5:10-7:15pm (Information)
7:15-9:15pm (Travels to Star's Room)

HP STR DEF EVA LCK


LV 2 396 32 53 10 99
LV 25 1132 91 125 56 135
LV 50 1932 155 203 106 176
LV 75 2732 219 282 156 216
LV 99 3501 281 357 204 254

STEFAN (HUMAN)
"Loves vegetables; in fact, he has a bit of an obsession for them. His
greatest
joy in life is eating the vegetables that he has grown with his own
hands. As
far as he's concerned, he'd rather be around them than around women.
Race:
Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:15-7:30am or 4:25-8:00pm (Nuevo Village)
How: Talk to Stefan while he is in Nuevo Village, and he shall
automatically
join the group.
Duel Information: 22 EXP, 124 Dagols, Herb Extract
Equipment: Spade, Farming Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Carrot (Restores 30% of Stefan's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Status Cure (*)
Locations: 7:15-7:30am (Nuevo Village)
4:00-8:00pm (Nuevo Village)

HP STR DEF EVA LCK


LV 5 113 35 48 16 39
LV 25 634 77 98 53 84
LV 50 1286 130 160 100 142
LV 75 1938 183 223 147 199
LV 99 2564 234 283 192 254

SUNSET (HUMAN)
"A young boy who works hard to learn about his father's pig farming
business. He
takes good care of his sister, and watches over her and the pigs
daily. He is
also a cheeky child who likes to make fun of others. His excessive
curiosity
often gets him into trouble. He's matured a lot lately since he began
working
hard to learn the family business. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to him and he will join.
Duel Information: 11 EXP, 64 Dagols, Startle Powder
Equipment: Bokken, Children's Clothes
Moves: Smash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Knockdown (Medium Range, 120 Arc, 0.8 Power, 0.5 Knockback,
Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, TImid
Skill: Luck Plus (*)
Locations: 8:20am-6:40pm (Solieu Village)
8:40-8:50pm (Solieu Village)
8:50-11:15pm (Tria Region)
11:15-11:30pm (Solieu Village)
HP STR DEF EVA LCK
LV 1 85 33 32 23 40
LV 25 680 86 73 74 91
LV 50 1299 142 116 128 145
LV 75 1919 199 159 182 200
LV 99 2514 252 201 233 251

SYNELIA (HUMAN)
"The receptionist at Morfinn's Clinic. She is the only one who
understands his
riddle-like speech, and she is the reason the clinic is run so
smoothly. She
also has the ability to diagnose a sick person simply by talking to
them. Race:
Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 4:30am-10:10pm (Morfinn's Clinic)
How: Talk to Synelia while she is in Morfinn's Clinic, and she will
have you
take her quiz. Answer three of them correctly in a row to get her.
1. How many stores high is Theater Vancoor? 4
2. The former high priest of the Olacion Order was High Priestess
Enjela.
Who is the current High Priest? Kain
3. Radiata is surrounded by four regions: the Dova region, Adien
region,
and the Cuatour region. What is the fourth? Tria region
4. What animal is the president of the Vareth Magic Institute? An
owl
5. Who is the son of Theater Vancoor's Bruce? Nick
6. Who is the King of Radiata? Jiorus
7. Who is the captain of the Violet Chevre brigade? Natalie
8. What kind of store does the animal lover Mr. Nask run? General
store
9. What does Theater Vancoor's Daniel have as a pet? A crocogator
10. Who is the author of "Achieving Ether Transmission with Zero
Mana Loss"?
Curtis
11. What is the name of the son of Void Community's Ms. Rynka? Cody
12. What kind of hair does the Void Community's Mr. Pinky have?
Afro
13. What is the dish Tria Village's Ms. Saron is most proud of?
Soup
Duel Information: 11 EXP, 10 Dagols, Sage
Equipment: Nurse Uniform
Moves: Cure All Effects (Cures Target's Status Effects)
Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0
Paralyze)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Poison, Curse
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: 4:05-4:15am (Travels from Synelia's Residence to Morfinn's
Clinic)
4:15-10:15pm (Morfinn's Clinic)
10:15-10:30pm (Travels to Synelia's Residence)

HP STR DEF EVA LCK


LV 1 84 25 30 25 30
LV 25 454 72 67 73 78
LV 50 840 121 106 124 129
LV 75 1227 169 146 176 181
LV 99 1597 217 183 224 229

TARKIN (HUMAN)
"Younger brother of farmer Keaton. Presently, he is homestaying at Tria
Village
to learn about dairy farming. There was a time when he wanted to be a
knight,
but he realized he wasn't cut out for it. A simple, serious youth. He
doesn't
like being a burden on others and tries hard not to be. Race: Human,
Gender:
Male"
Requirements: Joining Theater Vancoor
When: 8:05am-3:00pm or 5:55-8:00pm (Solieu Village Barn 1st Floor,
Tarkin), and
6:10am-10:50pm (Nask)
How: Talk to him while he is in the Barn, and say "Okay". Go to see
Nask in the
Waldo General Store in Radiata City, and obtain the Mootamin from
him. Take
it back to Tarkin, and he will join out of gratitude.
Duel Information: 89 EXP, 117 Dagols, Cure Drop
Equipment: Farmer's Hoe, Farming Clothes, Protect Shell
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Tarkin's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Freeze (*)
Locations: 8:30pm-7:40am (Tarkin's Residence)
7:40-7:50am (Travels to Barn 1st Floor)
7:50-3:15pm (Barn 1st Floor)
3:15-5:55pm (Solieu Village)
5:55-8:15pm (Barn 1st Floor)
8:15-8:30pm (Travels to Tarkin's Residence)

HP STR DEF EVA LCK


LV 11 168 62 59 29 55
LV 25 436 95 84 47 85
LV 50 915 155 129 80 140
LV 75 1394 214 174 113 196
LV 99 1853 272 217 145 249
THANOS (HUMAN)
"Receptionist at Theater Vancoor. Once a sergeant in the guild, he
changed jobs
after being beaten by Alicia when she was a newbie. He always looks
bored and
speaks in a brusque manner, but is actually very serious when it comes
to work.
He likes to look after others and passes on fun tasks to the warriors
he likes.
Race: Human, Gender: Male"
Requirements: Complete Every Mission
When: Any time
How: After completing Secret of the Sewers, if you have completed every
possible
mission up to that point, Thanos will finally join Jack's squad.
Duel Information: 240 EXP, 108 Dagols, Mint Drop
Equipment: Iron Edge, Normal Clothes, Pluto's Trophy
Moves: Spirit Thrust (Medium Range, 40 Arc, 0.9 Power, 0.5 Knockback,
Breaks
Parry)
Defiance Slice (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Timid, Timid
Skill: Fighting Spirit (*)
Locations: 11:20pm-10:40pm (Theater Vancoor 1st Floor)
10:40-11:20pm (Theater Vancoor Toilet)

HP STR DEF EVA LCK


LV 13 197 66 75 62 58
LV 25 507 97 105 83 73
LV 50 1154 161 170 129 104
LV 75 1801 226 234 174 135
LV 99 2422 289 296 218 166

TONY (HUMAN)
"The only unemployed person in Radiata. He completely lacks any get-up-
and-go
initiative, but the gleam in his eye suggests that he has borne many
hard
trials in his past. An expert of the sewers. Race: Human, Gender:
Male"
Requirements: Defeated the Mud Ponbabar (Creatures of the Sewer)
When: Any time
How: Talk to Tony after you have defeated the Mud Ponbabar in the
Creatures of
the Sewer mission (you do NOT have to talk to Thanos first).
Duel Information: 1128 EXP, Mud Powder
Equipment: Metal Pipe, Smelly Old Clothes (Earth)
Moves: Heavenly Prayer (Medium Range, 200 Arc, 1.0 Power, 1.0
Knockback)
Rotating Spin (Medium Range, 360 Arc, 0.8 Power, 1.0 Knockback)
Flashing Thrust (Medium Range, 40 Arc, 1.5 Power, 1.3 Knockback,
Breaks
Parry)
Bad Breath (Short Range, 90 Arc, 0.5 Power, 1.0 Knockback, 2.0
Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Poison (***)
Locations: All Day (Path of the Spider) (Found near the fountain area)

HP STR DEF EVA LCK


LV 30 624 145 128 85 60
LV 50 1596 207 180 113 90
LV 75 2812 285 246 148 128
LV 99 3979 360 310 183 164

URSULA (HUMAN)
"Assistant professor at the Vareth Magic Institute. Her specialty is
golem
creation. The dwarves excel in the creation of golems, but Ursula
surpasses
even them. She looks polite and mature, but is actually short-tempered
and very
frank. When she gets mad, she has a tendency to resort to physical
violence.
Race: Human, Gender: Female"
Requirements: The Ultimate Battle, The Real Ultimate Battle
When: Any time
How: After clearing both of the Ultimate Battle missions, find and talk
to
Ursula, whom will join your party in doing so.
Duel Information: (Ursula + Apprentice + Light Guardsman x2) 1430 EXP,
215
Dagols, Herb Extract
Equipment: Entier (Water), Blue Robe (Water), Magic Boost
Moves: Water Blast (Water, Long Range, 1.6 Power, 1.0 Knockback, Knocks
Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Standard, Standard, Aggressive
Skill: Bad Carrier (**)
Locations: 6:30pm-1:15am (Vareth Magic Institute Moon Tower Laboratory)
1:15-3:30am (Travels to Ursula's Residence)
8:05-9:50am (Travels to Vareth Magic Institute Moon Tower
Research
Lab 2)
9:50-1:00pm (Moon Tower Research Lab 2)
1:00-1:20pm (Travels to Cafeteria)
1:20-4:00pm (Cafeteria)
4:00-5:25pm (Vareth Magic Institute Lobby)
5:25-6:30pm (Travels to Moon Tower Laboratory)

HP STR DEF EVA LCK


LV 34 611 155 135 105 25
LV 50 1089 199 172 105 36
LV 75 1837 268 231 105 53
LV 99 2554 335 287 105 70
VITAS (HUMAN)
"Priestess of the Olacion Order. Growing up in a male-dominated
environment has
made her very masculine and tough. Her parents sent her to the Olacion
Order to
have her get in touhc with her feminine side, but instead she has been
developing her skills as a monk. Her manner and speech are very
masculine.
Race: Human, Gender: Female"
Requirements: Build that Body! OR Castle Meeting
When: 10:35am-4:45pm (Vitas' Room)
How: Talk to Vitas while she is practicing in her room, and defeat her
in the
duel that she chllenges you to. After you win, she shall then join
your
party.
Duel Information: 208 EXP, 267 Dagols, Cement Powder
Equipment: Nun's Robe, Power Bangle
Moves: Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback,
Knocks
Down)
Power Upper (Increases Strength by 20%)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Confusion
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Poison (*)
Locations: 4:05am-4:45am (Travels from Vitas' Residence to Olacion
Order Chapel)
4:45-7:20am (Olacion Order Chapel)
7:20-7:45am (Travels to Confessional)
7:45-10:10am (Confessional)
10:10-10:25am (Travels to Vitas' Room)
10:25-4:55pm (Vitas' Room)
4:55-6:25pm (Travels to Vitas' Residence)
7:10-7:15pm (Travels to White Town of Stars and Faith)
7:15-10:35pm (White Town of Stars and Faith)
10:35-10:45pm (Travels to Vitas' Residence)
*During Build that Body!, Vitas will not be around, nor will
she be
around for the rest of the day after completing the mission.

HP STR DEF EVA LCK


LV 18 426 104 83 105 98
LV 25 645 125 105 118 112
LV 50 1428 201 184 166 163
LV 75 2211 278 263 214 215
LV 99 2963 352 339 261 265

WAL (HUMAN)
"An ex-farmer who became a hunter after being introduced to the trade
by Garcia.
He has a lot of self-confidence, despite his lack of hunting skills.
He thinks
he can capture ferocious animals on his own and often puts himself in
dangerous
situations. Garcia tried to warn him about the dangers, but...Race:
Human,
Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem
Village, from
7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and
Wal are
missing.
2. Advance into Septem Cave a bit, and you will find Bran and Wal
cornered
by a Iceburg. Defeat the Iceburg.
3. Go back outside and talk to Wal at the appropriate time.
Duel Information: 101 EXP, 159 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Toughness Bangle
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Wal's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense
Locations: 7:30-10:50am (Septem Village)
6:40-10:10pm (Septem Village)

HP STR DEF EVA LCK


LV 13 198 68 61 32 53
LV 25 405 95 83 48 71
LV 50 837 152 129 81 109
LV 75 1270 209 175 114 147
LV 99 1684 263 220 147 184

WALTER (HUMAN)
"Corporal of Theater Vancoor. He is famous for not doing much, but
Gerald and
Alicia know his true abilities. However, his subordinates do not think
well of
him because they cannot see the results of his work. A member of the
Quintom
Squad. Race: Human, Gender: Male"
Requirements: Level 21, Royal Promotion
When: Any time
How: Talk to Walter, and he will ask you to go and see if his wife
Sheila is
OK (this can only be done after Ms. Shiela). When you are promoted
by
Dynas,
go down to the Dungeon Passage, and talk to Ms. Shiela. Take her
message
back to Walter, whom will then join you.
Duel Information: 861 EXP, 211 Dagols, Book of Training
Equipment: Heavy Rain (Water), Plate Armor
Moves: Tree Chopper (Water, Medium Range, 90 Arc, 0.9 Power, 0.5
Freezeback, 1.0
Freeze)
Hammerthrow Blow (Water, Medium Range, 360 Arc, 1.0 Power, 1.3
Knockback,
Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Timid
Skill: 100T Body (*)
Locations: *Before Ms. Shiela
6:45-8:40am (Travels from Walter's Residence to Quintom
Squad Locker
Room)
8:40-1:10pm (Quintom Squad Locker Room)
1:10-2:05pm (Travels to Vancoor Square)
2:05-3:45pm (Vancoor Square)
3:45-4:40pm (Travels to Quintom Squad Locker Room)
4:40-6:15pm (Quintom Squad Locker Room)
6:15-7:40pm (Travels to Walter's Residence)

*After Ms. Shiela


6:45-8:40am (Travels from Walter's Residence to Quintom
Squad Locker
Room)
8:40-6:15pm (Quintom Squad Locker Room)
6:15-7:40pm (Travels to Walter's Residence)

HP STR DEF EVA LCK


LV 26 443 123 145 18 68
LV 50 1299 185 232 78 116
LV 75 2191 250 324 140 166
LV 99 3048 313 412 200 214

WYZE (HUMAN)
"Wyze is a Sherman farmer who prays to the gods to make his produce
tastier. He
makes a little extra money by telling fortunes to merchants who buy
his food.
Though it is just a hobby, he has a reputation for accuracy. This is
just
coincidence, though, as he has no psychic powers. He believes the
delusions in
his heard are revelations from the gods. Race: Human, Gender: Male"
Requirements: Level 3, Joining Theater Vancoor, Recruited Leban
When: Any time
How: Talk to him once Leban has joined to get him to join in turn.
Duel Information: 85 EXP, 115 Dagols, Herb Extract
Equipment: Spade, Farming Clothes, Lucky Charm
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
Rice Ball (Restores 30% of Wyze's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Steal (*)
Locations: 6:10pm-5:30am (Elder's Residence)
5:30-9:40am (Tria Village)
10:50-6:10am (Tria Village)

HP STR DEF EVA LCK


LV 8 147 51 59 29 34
LV 25 492 88 98 64 65
LV 50 999 144 155 116 112
LV 75 1507 199 213 168 159
LV 99 1994 252 268 218 204

YACK (HUMAN)
"A mischievous kid from Nuevo Village. He plays pranks on people and
laughs when
they get angry. He is skilled at using his slingshot and can often be
found
hunting lizards with it. Recently, he's started to hunt tsuchinokos,
and often
waylays travellers to ask them about the legendary beasts. Race:
Human, Gender:
Male"
Requirements: A Visitor for Aphelion, Must have encountered a
Tsuchinoko
When: Any time
How: Talk to Yack after encountering a Tsuchinoko in battle (see
Tsuchinoko in
the Bestiary), and he shall join up with you automatically.
Duel Information: 13 EXP, 54 Dagols, Startle Powder
Equipment: Slingshot, Children's Clothes, Pluto's Trophy
Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback)
Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Evasion Plus
Locations: 7:10-7:20am (Nuevo Village)
7:20-8:25am (Adien Region)
8:25-9:40am (Ocho-Adien Region)
9:40-10:00am (Ocho Region)
7:00-7:20pm (Ocho Region)
7:20-8:35pm (Ocho-Adien Region)
8:35-9:40pm (Adien Region)
9:40-10:00pm (Nuevo Village)

HP STR DEF EVA LCK


LV 2 99 33 28 30 33
LV 25 499 84 74 80 81
LV 50 935 140 125 134 133
LV 75 1370 196 177 188 186
LV 99 1788 250 226 240 236
ZERANIUM (HUMAN)
"An old man at home in all four neighborhoods, often found near the
garbage
cans. He is a well-known figure to the townspeople, and can be seen
every day,
rain or shine, wandering the town and investigating its garbage. The
occasional
hard glint in his eye suggests a rough history. Every word he utters
is
pregnant with meaning. Race: Human, Gender: Male"
Requirements: Royal Promotion, Talked to Larks first, Level 30
When: Any time
How: After having talked to Larks and hearing about an old knight of
Radiata, go
and find Zeranium and talk to him to get him to join.
Duel Information: 1511 EXP, 21 Dagols, Herb Extract DX
Equipment: Metal Pipe, Farming Clothes
Moves: Knight Blow (Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Sharp Edge (*)
Locations: 1:05-1:10am (Travels from Zeranium's Residence to Path to
the Beast
Pit)
1:10-4:35am (Path of the Beast Pit)
4:35-5:10am (Travels to Path of Insanity and Fanaticism)
5:10-8:15am (Path of Insanity and Fanaticism)
8:15-8:50am (Travels to Path of Swords and Wisdom)
8:50-12:20pm (Path of Swords and Wisdom)
12:20-1:30pm (Travels to Castle Gate)
1:30-2:30pm (Castle Gate)
2:30-4:25pm (Travels to Black Town of Night and Lust)
4:25-8:55pm (Black Town of Night and Lust)

HP STR DEF EVA LCK


LV 35 998 186 144 98 158
LV 50 1772 238 199 135 199
LV 75 3062 326 291 198 268
LV 99 4301 410 380 258 334

ZIDA (NON-HUMAN)
"A spoiled young dark elf. Everything he does is motivated by his
selfishness.
He hates it when others don't let him get his own way, but is
intrigued at the
same time. If he likes you, he agrees to let you into "his" gang and
starts
treating you as his own underling. Race: Dark Elf, Gender: Male"
Requirements: Level 8, Joining Theater Vancoor, Gobpakken Seed, Blood
Orc's Horn
When: 1:45pm-3:55pm (Forest Metropolis Cellar)
How: Talk to Zida while he is in the Cellar, and he will ask for a
Gobpakken
Seed. Obtain one and give it to him. Next, he will ask you for a
Blood
Orc's Horn. Obtain one and give it to him, and this time, he will
then join
you.
Duel Information: 240 EXP, 312 Dagols, Eye Drops
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
Healing (Restores 20% of target's Max HP)
Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play
Dead, Go
Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Fire Defense (*)
Locations: 7:40pm-9:10am (Forest Metropolis 2nd Floor Room 3)
9:10-10:30am (Travels to Brewery)
10:30-1:15pm (Brewery)
1:15-1:45pm (Travels to Cellar)
1:45-4:15pm (Cellar)
4:15-7:20pm (1st Floor)
7:20-7:40pm (Travels to Room 3)

HP STR DEF EVA LCK


LV 13 284 78 74 49 53
LV 25 694 114 117 71 67
LV 50 1551 191 207 119 96
LV 75 2407 267 298 166 125
LV 99 3229 341 385 211 153

CREDITS
The BradyGames guide, written and produced by David Cassady,
Greg
Sepelak, and Matt Berner, should take a frontseat here. While I did of
course
have to correct the occasional mistakes that cropped up (and will
probably
correct more in the future if they are found), some of the stats in
here are
just very useful, along with attack names and parts of boss strategies,
and
enemy drops.

I must also credit the DivineMight Wiki, and anybody whom


should have
happened to contribute it. It was especially helpful in allowing me to
determine
whom were the missable characters in the game, and to take the proper
steps in
writing on how to prepare for that. Their website can be found here at;
( http://www.divinemight.com/rs_recruitment/index.php/Main_Page )
Coming down to the individual people, I must also credit
NeonTwilight on
the GameFAQs Radiata Stories forum, for pointing out that I should
elaborate on
what you retain in "Strong From Start" after beating the game (which, I
should
imagine, will save me a few emails). Furthermore, after the fact, he
also
managed to be able to help me out by allowing me to use his Bestiary
(although
it *did* come under a severe amount of rewriting, reformatting, and
lots of
additional information).

Next in line of those whom made FAQ contributions are dinit 7


and
jakun04 on the GameFAQs forums. After I did the Skills section in my
FAQ, the
former man did a look at it, and got some misinformation corrected. The
latter
user gave me some information on how many battles it takes to level up
a Skill
each level.

JosephTorrey, also of the GameFAQs forums, contributed the fact


that you
have to get into a Link with somebody in fifteen separate battles to
learn their
Skill, something that is a very useful piece of information and that
almost
demanded to be in.
Also, I must thank Blueberry Buttface for the ASCII art that is
at the
top of this FAQ. I posted a request on the night of May 4th, and he was
very
prompt in responding with a custom-created art, so once again, a
thanks.

A few anonymous emails also corrected various errors


throughout, such as
the fact that Franz is *not* a Human. Still, thank you nevertheless. I
strive
for perfection, and even insignificant typos are to me a blot.

Although I do not know as to whom he may be, I would also like


to thank
the designer of this program here
( http://www.losmonos.netfirms.com/cgi-
bin/tablecsv.pl ) , as it aided me greatly in doing tables that I might
have
otherwise dreaded doing.

Lastly, while it may be out of place and, perhaps awkwardly


demeaning, I
feel that I should also credit nahtekikko and AC3Raven on the GameFAQs
Radiata
Stories forum. While they did not actually contribute anything at all,
it was
the slow pace at which they wrote their own collective walkthroughs
that
inspired me to write this.

With that, I would like to close up. So long to you, the


reader.

Need help with something that is not in this FAQ? Got a comment to
make? Find
something wrong in this FAQ, or else just want to contribute something
extra?
Email me at darkstar.ripclaw AT gmail DOT com if you need any of these
things.
Just a warning note; if I recognize a question as something being asked
in this
FAQ, it is not getting answered.

Some of the formatting in this FAQ may also be screwed up as a result


of repeat
uses of word wrap. If you spot any areas where indenting may seem to be
out of
wack, please point out the location. Thanks in advance.
_______________________________________________________________________
_________

Thank you for Reading

Wish Upon A Darkstar

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A Darkstar Ripclaw Production

_______________________________________________________________________
_________
©2006-2008 Darkstar Ripclaw
http://www.gamefaqs.com/features/recognition/56748.html?type=1

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