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Johane
Johane
INTRODUTION
Overusing gadget is the rampant problem that face in our school,ELIAS P. DACUDAO
GUMALANG SCHOOL OF HOME INDUSTRIES right now, specially to the grade 10-
students. Overusing gadget is already become a habit nowadays ,not also in grade 10-
students but also in general. In this situation it has big effect to the student, specially to
their academic performance. If the student will not perform to their academic learning or
Overusing gadget is not good, specially to the people who used this, because they
expose to the radiation. It also destroy to the communication of each other, instead they
talk to each other but they facing or focusing to the gadgets. At this present there have
many student had a cellphone compare to the past, so that they will not aim the higher
grades. It also affect to their lifestyle, because they will not sleep so much or they sleep
in late, so that in morning they came late in school, and during discussion of the teacher
they will not listening or focusing on what teacher talking about, because they felt
sleepy.
Overusing gadget can change the attitude or the behavior of the student, as like when
their teachers or parents command to do their task, they will not mind on what teachers
or parent talking about, because they are always busy in facing gadgets.
STATEMENT OF THE PROBLEM
The researcher conducting this research study to determine the opinion of EPDGSHI
2.what is the reason, why mostly the student want to have a gadget?
SIGNIFICANT OF A STUDY
The researcher believe that this study is very significant for the following people:
PARENTS- to inform them the possible outcome to their children of overusing gadget.
TEACHERS- to let them know, why will not focusing to their studies.
1. Teachers approval, this is the first procedure that we presented our research
3. Get some information on the social media about the topic that we chosen to give
4. Ask the teacher to check our work, the fourth procedure that we did seek advice
from our teacher to check our output in order to correct our mistake and to
5. Collecting data, the fifth procedure that we did to gather more information about
6. Presenting the data, the six procedure that we did that we presented after we
gather and deliberate or finalize our data, we presented our output and shared
This chapter the conclusion derived from this findings and the researcher
CONCLUSION
2. The major reason why student overuse in gadget because of using gadget and
3.
4. The sequence of overusing gadget is failing grades and cause physical and
mental damage.
RECOMMENDATION
2. The teacher will not allow to the student in using gadget during school time, so
3. Parent should take care and monitor and monitor their children as well, to avoid
This chapter present the data gathered using pie graph and states analysis and
Based on
the survey
that we
gathered
from
II. WHERE DID YOU
USE YOUR GADGET?
Based on the graph it is clearly shows that using facebook is the top reason why
student overuse in gadgets with the percentage of 45%, secondly they use it in online
games of 40% and lastly 15% of student using their gadgets for school project.
III. THE SEQEUNCES OF THE STUDENT IN OVERUSING GADGET.
In this case we can see the result in overusing gadget is 50% possibility of students who
will merely failed, and 50% possibility of students can cause physical and mental
damage.
CHAPTER 3
(METHODOLOGY)
This chapter present the design of the study, locale of the study, the respondent of the
This study basically quantitative and qualitative in nature and exploratory in design.
Since its main objective is to explore, to know and get the opinion of EPDGSHians
regarding the study of overusing gadgets. It present the data by using graph to analyze
and interpret them accordingly. The researcher believed that this the best design for this
study.
INDUSTRIES, Baguio district davao city, specially in grade 10-wisdom and senior high
school.
The respondent of the research was the grade 10-wisdom and senior high school
students of Elias P. Dacudao Gumalang School Of Home Industries, who are involved
in overusing gadgets.
RESEARCH INSTRUMENTS
Since the study is both quantitative and qualitative in nature and exploratory in design,
the researcher used survey questionnaire in gathering the data. As you can see below
this statement the survey questionnaire contains the questions with choices. This
statement is being used wher in the researcher asks some question specially to grade
10 and senior high school student to make this study more fragment.
●YES
●NONE
●ONLINE GAMES
●OTHERS
Excessive use of gadget such as mobile phones, tablets, computer desktop and
etc. can cause physical and mental damage to children. According to a study, a
child will likely to become overweight and develop seizure and vision problems
The following are harmful effect of electronic gadget in the life of the student:
3.Leads to Obesity