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Warlock 1 Fighter 1 Samuel: Saving Throw Modifiers Total
Warlock 1 Fighter 1 Samuel: Saving Throw Modifiers Total
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0
+3
+0
Constitution
Intelligence
+1 16 18 18 --
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
10
• +5 Charisma
Total
1d8 +1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY
2 FAILURES
P
+1
+2
Animal Handling WIS
Arcana INT
Simple Weapons, Martial
+1 Stealth DEX
CHARISMA -1 Survival WIS
+3
16
SKILLS ACTIONS
ThunderWave 2d8+5
11 PASSIVE WISDOM (INSIGHT)
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Warlock 1 sleeky
CLASS & LEVEL PLAYER NAME
sleeky's Character
Variant Human Sage 35
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WARLOCK FEATURES === Gift of the Sea Empowered Spell. When you roll damage for a spell,
Also at 1st level, you gain a swimming speed of 40 you can spend 1 sorcery point to reroll a number of the
* Hit Points ? PHB 106 feet, and you can breathe underwater damage dice up to your Charisma modifier (minimum
of one). You must use the new rolls.
* Proficiencies ? PHB 107 Tentacle of the Deep You can use Empowered Spell even if you have
At 1st level, you can magically summon a spectral already used a different Metamagic option during the
tentacle that strikes at your foes. As a bonus action, casting of the spell.
* Otherworldly Patron ? PHB 107 you create a 10-foot-long tentacle at a point you can
You have struck a bargain with an otherworldly being. see within 60 feet of you. The tentacle lasts for 1 Superior Technique You learn one maneuver of your
minute or until you use this feature to create another choice from among those available to the Battle
* Pact Magic ? PHB 107 tentacle. Master archetype. If a maneuver you use requires your
You can cast known warlock spells using CHA as your target to make a saving throw to resist the maneuver's
spellcasting modifier (Spell DC 13, Spell Attack +5). When you create the tentacle, you can make a melee effects, the saving throw DC equals 8 + your
You can use an arcane focus as a spellcasting focus. spell attack against one creature within 10 feet of it. On proficiency bonus + your Strength or Dexterity modifier
a hit, the target takes 1d8 cold damage, and its speed (your choice.)
is reduced by 10 feet until the start of your next turn. You gain one superiority die, which is a d6 (this die is
=== VARIANT HUMAN RACIAL TRAITS === When you reach 10th level in this class, the damage added to any superiority dice you have from another
increases to 2d8. source). This die is used to fuel your maneuvers. A
* Languages ? BR 31 superiority die is expended when you use it. You
You can speak, read, and write Common and one As a bonus action on your turn, you can move the regain your expended superiority dice when you finish
extra language. tentacle up to 30 feet and repeat the attack . a short or long rest.
* Ability Score Increase ? BR 31 You can summon the tentacle a number of times equal Riposte
Two different ability scores of your choice increase by to your proficiency bonus, and you regain all expended When a creature misses you with a melee attack, you
1. uses when you finish a long rest. can use your reaction and expend one superiority die
to make a melee weapon attack against the creature. If
* Skills ? BR 31 Metamaguc you hit, you add the superiority die to the attack's
You gain proficiency in one skill of your choice. damage roll.
Twinned Spell. When you cast a spell that targets only
one creature and doesn't have a range of self, you can
* Feat ? BR 31
spend a number of sorcery points equal to the spell's
You gain one feat of your choice.
level to target a second creature in range with the
Second Wind
same spell (1 sorcery point if the spell is a cantrip). To
You have a limited well of stamina that you can draw
be eligible for Twinned Spell, a spell must be incapable
on to protect yourself from harm. On your turn, you can
of targeting more than one creature at the spell's
use a bonus action to regain hit points equal to 1d10 +
current level.
your fighter level.
z
Once you use this feature, you must finish a short or
long rest before you can use it again
Crowbar 1 5 lb.
PP 0 Hammer 1 3 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
sleeky's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
KuzenBro
PERSONALITY TRAITS
KuzenBro
IDEALS
KuzenBro
BONDS
KuzenBro
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 13 +5
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
Eldrich Blast 1 action 120 feet instant
Magic Stone 1 bonus action touch 1 min
Create or destroy water 1 action 30 feet instant
ThunderWave 1 acton 15 feet instant
comprehend launguages 1 acton self 1 hour
hex 1 bonus action 90 feet 1 hour con
SPELLS
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