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Overview of The ASSURE ADDIE Dan MRK
Overview of The ASSURE ADDIE Dan MRK
Overview of The ASSURE ADDIE Dan MRK
ASSURE MODEL
The ASSURE model is an instructional system or guideline
that teachers can use to develop lesson plans which
integrate the use of technology and media (Smaldino,
Lowther & Russell, 2008). The ASSURE Model places the
focus on the learner and the overall outcome of
accomplishing learning objectives. The ASSURE model is
an enriched evolution of the ADDIE general model.
Although the ASSURE model has six steps, which do not
exactly correspond to ADDIE’s five, ASSURE also
presents design phases, and shares with it the two main
features: the initial focus on analysis and the cyclic
structure.
Analyze Learners;
State Objectives;
Select Methods, Media and Materials;
Utilize Methods, Media and Materials;
Require Learner Participation; and
Evaluate and Revise.
Analyze Learners: General Characteristics
State Objectives
The stated objectives are statements describing what the
learner will do as a result of instruction. In other words,
objectives are the learning outcomes, that is, what will the
student will learn from the lesson? In order to develop
proper objectives you must frame them in terms of desired
behavior. What the learner will be able to accomplish after
completing the instruction. The objectives you use should
be as specific as possible so the learner understands what
they are to accomplish. If objectives are clearly and
specifically stated, both the learning and teaching will
become objective oriented.
Most objectives contain four parts:
Key People
This model was created in 1999 by Heinrich and Molenda
and is closely based on Robert’s Gagne’s Events of
Instruction. Ultimately, Heinrich and Molenda based their
model on Robert Gagne’s events of instruction. Robert
Heinich and Michael Molenda of Indiana University and
James D. Russell of Purdue University found that media
and technologies is an effective systematic planning in
teaching. Accordingly, they developed the ASSURE
model. Gagnes was an American educational psychologist
best known for his “Conditions of Learning.” Additionally,
the ASSURE model was modified to be used by teachers in
the classroom by Smaldino, Lowther & Russell, 2008. To
become skilled instructors in today’s classroom is crucial to
know when to use the instructional strategies and
interactive multimedia.
Differentiation: Contrast this model with other models.
The following is a comparison of the ADDIE and ASSURE
models of instructional design.Essentially the ASSURE
model is a media-oriented evolution of the ADDIE models.
The ADDIE model and the ASSURE model each offer a
step-by-step approach for teachers (or instructional
designers) to follow. Each has their own unique phrases for
the steps but the overarching principles are similar. The
ADDIE Model has five steps: Analysis, Design, Develop,
Implement, and Evaluate. The ASSURE Model has five
steps: Analyze Learners, State Objectives, Select Media
and Materials, Utilize Media and Materials, Require
Learner Participation, Evaluate and Revise. The ASSURE
model utilizes specificity to the learner throughout several
of its steps, as opposed to ADDIE, which creates a model
beneficial to the development for the instruction of students
and their unique characteristics.