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Luring Salandit: A mix of neurotoxins and Aurora Finneon: Dazzling and brilliant, they

glowing psychic patterns on their bodies tend to swim through the skies, bringing their
leave those around enthralled and easy prey. namesake along with them. Strange happenings
Dealing with them quickly is your best bet. often follow along.

Origins: From a lightless world, they lured in Origins: From a frozen world, they are peaceful
Pokémon with their glow, before hunting the beings, bringing beauty across the land, acting
unwitting prey. mainly as prey creatures.

Dire Electrike: Giant-bodied hunters in the dark, Cybercell Combee: A synthetic Pokémon, they
they prowl alone, trusting in their own strength act as monitoring drones, as well as guards for
and ferocity to chase down prey and wrestle its important installations. What a hive has as their
tired body to the ground. overarching goal often overrides immediate
needs, though, so they can be unreliable in
Origins: From a lightless world, it keeps to the
reacting to things severely outside of their
shadows, hunting any of those that left the
expectations.
safety of the luminescent fungal groves.
Origins: Delivery drones for a long-dead
civilization, they continued to go about the tasks
Dread Igglybuff: Malicious tricksters, they use that they were assigned in the ruins of their
the veneer of cuteness to get in close to people cities.
before snatching things that they desire. They
live to cause fear and worry.
Tundra Kricketot: A warm, furry bug, it has no
Origins: From a lightless world, they skulked
issues living in the harshest winter climates.
around, looking for eggs or young that were
Often after a snowstorm, a pile of snow might
unattended in order to steal.
pop up to reveal one of these having been
buried beneath.

Musclebound Pansage: Stout and strong, these Origins: From a frozen world, they wandered
monkeys leap all around, and are capable of far around looking for limited plant life.
more than their stature might suggest. They Unfortunately for them, they were also at the
often have contests to determine who is the bottom of the food chain.
strongest of each group.

Origins: From a high-gravity world, they lived


Polar Teddiursa: Adapting to cold climes, the
amongst the cliffs, jumping from outcrop to
lack of honey has made it bitter and ornery. It
rocky outcrop.
does its best to create its own from wild berries,
but it’s just not the same.

Origins: From a frozen world, it’s a vicious


predator, saddled with an unfortunate typing
and also people forgetting Cubchoo exists, oops.
Voltaic Mankey: Balls of anger and electricity, Couatl Ekans: A colourful feathered serpent, it
their rage fuels their power until they wings through the air, threading nimbly
eventually explode to hurt everything around between rock spires. It’s still fairly deadly,
them. though, so watch from a distance.

Origins: From an arid world, they… were pretty Origins: From an arid world, it flies around
much the same as any other mankey. Angry, cliffside canyons, never touching the ground. It
and ready to punch things at the slightest descends only to hunt, preferring to stay as high
provocation. as possible otherwise.

Lab Patrat: You don’t test on these rats, they Illusive Mime Jr.: A deadly trickster, it uses its
test you. And many, many other things. Many of illusions in order to make people think foul
which are hazardous to the health of anyone occurrences fair, and fair are foul. It enjoys
around. anguish, and to be left alone.

Origins: Leftover in the laboratories of a long- Origins: From a destroyed world, it projects
dead civilization, these continued to thrive, innocuous illusions over otherwise hazardous
working towards their own devices. areas – such as extending the ground over a
sheer cliff – in order to send people to their
doom.
Obsidian Phanpy: Rolling around in the heat
around volcanoes, these strange Pokémon
seem to absorb all light. They tend to be playful Cliff Spoink: Using psychic powers to aid its
if not provoked, but also have a hard time jumping, it is extremely maneuverable, and has
stopping. extremely hardy skin. It prefers to stay above all
others, as looking up tends to mean losing the
Origins: On a volcanic world, these roamed the
gemstone on its head.
hot wastelands, resistant to the fires around,
even if they aren’t exactly stone. Origins: From a high-gravity world, it bounces
around from ledge to ledge, augmenting its
jumping abilities with psychic powers to help it
Prism Rhyhorn: Made of shining crystal, these stay safe from predators.
bask in the sun to absorb its light, only to focus
it into burning beams at anyone who tries to
disturb it. Psycho Yanma: Eschewing wings altogether,
this Pokémon zips through the air on a current
Origins: From a desert world, they roamed from
of its own psychic energy. It immobilizes and
oasis to oasis, munching on plants. While quite
predicts prey with psychokinetic talents to
bright, they tend to hide rather well because
make its hunting easier.
nobody’s able to look straight at them.
Origins: From a high-gravity world, it nullifies
the crushing effects with its psychic abilities.
This, unfortunately, has left it no hardier.
Gnarled Bonsly: Tough and hardy, they tend to Ember Surskit: Playful creatures that look to be
live in desolate places, and those of great almost made of glowing glass, they skate over
sorrow. A grove of them may appear after lava just as easily as if it were water.
tragedies in the wilderness.
Origin: From a volcanic world, it flits about in
Origins: From an arid world, they tend to be the volcanoes and on lava rivers that flow over
peaceful creatures, even if they may look rather the surface of the planet.
scary. Some say they are bad luck.

Lava Krabby: Playing in hot environments, these


Coral Roggenrolla: Containing remarkable Pokémon constantly let off steam as the water
regenerative potential, they are surprisingly inside them heats and reacts with their fire to
hardy compared to their namesake. Full of form a rocky shell.
colour, they lose some of their brilliance outside
Origin: From a volcanic world, these inhabit the
of water.
oceans of fire that cover the surface, coming out
Origins: From an oceanic world, colonies of only for food.
them form majestic reefs. They’re best not
disturbed, though.
Auratic Psyduck: It has shed its constant
headaches by focussing and awakening a power
Burrowing Spinarak: Dangerous predators, within itself. While still fairly good-natured, it
these spiders are massive and create dangerous will lash out if provoked.
pits in the desert. If reared properly, though,
Origin: From a jungle world, it keeps to around
they can become an excellent way of traversing
water, doing its best to avoid predators if it can.
the sandy wastes.
If it can’t, though, it fights with all its might.
Origins: From a desert world, these giant insects
create pits to suck in foes, or hide beneath loose
sands in order to catch prey. Spore Koffing: Shedding constant spores as it
floats around, there is plenty of fungal growth
where these creatures roam. Breathing in
Desert Sunkern: The power of the sun and a around them can be fairly hazardous to one’s
lack of water have caused these Pokémon to health.
adapt. They aggressively attack anyone who
Origins: From a jungle world, they form clusters
approaches, trying to convince predators to
that let out immense clouds of toxic spores.
flee.
Often not even the native fauna can withstand
Origins: From a desert world, they are such concentrations.
vegetation that has adapted to the prevalence
of heat. When not alight, they can often be
mistaken for a sign of an oasis.
Reef Tangela: Looking like little more than Crystalline Dewpider: A helmet of crystal
ordinary bundles of kelp, they are a hazard to protecting its head, lives in canyons. It
any who swim or sail in small vessels near them, processes stone inside its body, before
especially in large numbers. Once they have extruding it to form bridges. These tether places
grabbed onto something, it is rare for them to together, allowing landbound creatures to
let go. easily cross… if they don’t fall prey to it first.

Origins: From an oceanic world, these tangles Origins: From a realm consisting entirely of
drift near shore, innocuously. When prey nears, giant rocks spun in an eternal cyclone, this
they grab out and attempt to pull them out and Pokémon connects landmasses together by
down, drowning them. jumping through the winds to spin its rocky
webs. It is risky to cross, but for many it’s less
risky than trying to fly across the abyss.
Seatrench Gulpin: Lurking in the deepest parts
of bodies of water, it emits a glow in order to
attract prey. As soon as they come close, Deluge Abra: A swirl of water held together
however, they’re paralyzed, then engulfed. solely by psychic will, it normally takes the form
of a humanoid… but when pressed, it turns into
Origins: From an oceanic world, they inhabit the
a force of nature.
darkest places. If one keeps far enough away,
they can be used as adequate sources of light… Origins: From an endless cave system echoing
but one should always be wary, for they are with madness, it lives without purpose, roaming,
constantly hungry. not caring about anything in its path.

Thorn Cleffa: Makers of mischief, they may act Steelvine Mareep: Made of living metal, these
friendly, but getting too close is very dangerous. creatures can be quite valuable for those with
Their bodies are covered with thorns drenched the knowledge of how to shear them… and the
in poison, and touching them without proper courage to deal with their ever-regenerating
precautions can result in extreme reactions. metallic vines.

Origins: From a jungle world, they live in Origins: Synthesized by aliens in a lab on a
colonies that use vast thorn brambles to deter jungle planet, these were used to farm valuable
intruders. They live in fear of things immune to materials necessary for certain technological
their toxins. advances.

Coldpyre Bergmite: Rivers of lava flow over and


through its icy body. Sometimes they erupt to
cover its entire surface, other times it ebbs to
allow the chill contained within to flow out.

Origins: From a realm where ice and fire


constantly clash and hot and cold exchange
places, they cross the lands as their whims take
them, disturbing balances.
Waking Baltoy: Patterns of bright and dark Necrowarrior Snubbull: Clad in armour made
blossom and shrink across its surface. Its from the bones of its foes, and wielding
disposition changes depending on the amount weapons made from the same, it is a fearsome
and composition of light and shadow. It has warrior. Respecting power, and hating
little initiative of its own. weakness, it can call upon the power of those it
slew to attack its current foes.
Origins: From a realm where light and shadow
are perpetually fighting, they act as pawns to Origins: From a desert realm locked in eternal
both sides. Whosoever has the strongest will skirmishing and gladiatorial combat, they form
can bind them to their service. tribes that seek to form the strongest warrior…
and to fell any others that may try to take that
title, in order to use their strength.
Thundercrack Sneasel: Absorbing ambient
electricity into its body, it’s able to supercharge
its muscles, cling to metallic surfaces, cause Scorpius Shellos: Its sluglike body is protected
sonic booms, and even glide through the air by a layer of chitin; this creature skitters around
with dazzling acrobatics. on several pairs of insect legs, and a barbed tail
curls up from beneath its shell. Those who think
Origins: From a mesa of eternal night and
it soft and easy prey have to deal with the
storms, they follow the lightning in order to
draconic energy roiling within it.
hunt their prey in order to maximize their
power. Origins: From a primeval cave of eternal
darkness, nothing soft lasts long there. Despite
its powerful build, it is still a gentle herbivore – it
Cheshire Glameow: Now you see it, now you only tries to dissuade predators.
don’t. An elusive creature with a penchant for
deception and causing hallucinations. Once you
see one, can you really trust what you’ve seen Dissonant Chatot: A shimmering blur of colours,
since? somehow more visible when one has their eyes
closed. It whispers, fluttering around, drawn to
Origins: From a realm where virtually everything
those alone to try and drive them mad.
is either toxic or hallucinogenic, they try and
make their prey question reality until they fall Origins: From an eternal cave of madness, these
prey to one of the world’s many dangers. seek those on their own, delighting in making
those it has fixated on going insane, joining
others in the madness.

Sirenic Spiritomb: A floating vortex of water, it


tries to lure people deeper into the caves,
where it slowly feasts on their memories, and
traps them in a world of their own delusions.

Origins: From a watery cave of madness, they


specifically seek those who have managed to
survive for a long time in order to feast.
Defoliator Heatmor: Barren lands are all that Generator Torkoal: Slowly wandering across
this Pokémon leaves behind, as it systemically the landscape, these gentle creatures serve as
destroys and consumes all organics it comes lights in the darkness, and sources of power.
across. Flora are its priority, but fauna are still
Origins: From a dark land of storms, these serve
not safe.
as food sources for those that live on electricity,
Origins: An alien creation, designed to keep the as well as beacons of light for those not adapted
jungle from overwhelming their outpost. While to the perpetual night.
it didn’t work, these creatures continue to do
their best to clear away everything except the
outpost they were told to protect. Everything. Electrovampire Carnivine: Cables and wires
dangle below its head as it flies through the air.
It is unable to produce electricity of its own, so
Cultivator Durant: Almost seeming to be it must drain it from other Pokémon in order to
extrusions of the land itself, swarms of these survive.
creatures swiftly move to replant sections of
Origins: From a realm of constant electrical
jungle that get destroyed.
storms, this hunter is constantly be on the
Origins: From a realm of perpetual jungle, these lookout for other Pokémon to drain – even if it’s
were an adaptation of Pokémon to fight back just their attacks.
against the Heatmor destroying it.

Corrosive Lapras: A far cry from the gentle


Glacial Maractus: Appearing to be carved from giants of ordinary waters, these carnivorous
ice, this creature can melt parts of itself at will beasts are out for blood, and highly territorial.
to flow around danger, as well as use it to Don’t go near them if you value your flesh on
attack foes. your bones.

Origins: From a realm of ice and fire, these Origins: From a primordial swamp, it hunts and
embody the frigid part, resistant to hostile defends its territory. Generally if you find an
melting, and able to quench the fires where it area empty of prey creatures, one should not
goes. stick around.

Plasmic Heracross: A burning ball of energy in a Odonatic Pachirisu: A glimmering set of


vaguely bug shaped form, this Pokémon needs dragonfly wings sprout from the back of this
to be in constant motion, letting out energy via Pokémon. It flits through the air, majestically,
fighting or other activity, or else it will build up from swampy flower to swampy flower.
too much, and explode.
Origins: From a primordial swamp, it is a quick
Origins: From a realm of fire and ice, it runs pollinator, flitting as fast as it can to save itself
across the land, attempting to spread heat and from the many predators around.
energy to cool places in order to save itself from
burning out.
Balloon Qwilfish: Floating serenely through the Aetheric Seviper: Slipping in and out of reality,
skies without an apparent care in the world, this creature may look angelic, but it scoffs at
disturbing these creatures leads them to puff up anything that may hint at inner darkness.
and become quite aggressive. While not
Origins: In a realm where light and shadow war,
poisoned, their spikes still hurt quite a bit.
it is merciless in purging anything that it views
Origins: From a realm consisting of an eternal as having any ounce of darkness within.
whirlwind, they drift through the skies, feeding
off the detritus flung off the landmasses
whirling around within. Penumbral Zangoose: Hard to pin down, these
Pokémon are advance guards of the shadows.
They flow through the darkness to tear at those
Crystalline Dunsparce: Appearing to be formed in the light.
from living crystal, these Pokémon carve
Origins: In a realm where light and shadow war,
tunnels and rooms through the stone they live
these Pokémon are advance guards of the
in. They are quite peaceful.
shadows. They flow through the darkness to
Origins: They carve tunnels through the floating tear at those in the light.
landmasses that they dwell within. Strangely
enough, the passageways appear to eventually
seal shut after a time. Dreamflight Stunfisk: Soft and carpetlike, this
Pokémon floats gently through the air. Other
small creatures will hitch rides to wherever it
Nunchaku Comfey: Found floating around the heads. It can be guided by a rider, though, if one
desert, these creatures can be good weapons if befriends it.
tamed by either friendship or force. Just make
Origins: In a realm of fantasies, this Pokémon
sure it doesn’t decide to hit you in the face.
can be used as a means to traverse the land
Origins: In a desert realm full of skirmishes, without suffering many of the more debilitating
these bond with those who have shown effects found at ground level.
themselves to be worth allying with in order to
survive.
Halfa Girafarig: The back half of this creature
seems invisible and intangible. Its body just
Assassin Audino: Often disguising itself as stops halfway, a smoky yellow disc at its waist if
someone either helpful or unassuming, it works you look at it from the back. Yet it acts as if it’s
to get close to those it has been sent to kill. all there – including sitting down and rearing on
Utterly without morals, it is ruthless in pursuit its hind legs. Nobody knows where its food
of its craft. goes. Oh, yeah, watch out for the remaining
half’s fangs.
Origins: From a realm of constant skirmishing
and battles, they sell themselves to those who Origins: In a realm where reality seems like
can give them the best place in life… at least hallucinations and vice versa, this is simply an
until a better offer comes along. ordinary predator. It boggles the mind, but
there it exists.
Forged Bellsprout: Formed of semicooled Frostglow Morelull: Lights in a frozen
metal, it flows through places of industry, wasteland, they lure people to them, and then
seeking to consume more pure metals. disorient them, seeking to absorb the nutrients
from their bodies.
Origins: In the realm of volcanoes, foundries
powered by fire spew out creatures like this. Origins: In a frozen realm, they lure prey in with
Eventually, one day, they will cool and return to lights, and then keep them disoriented until they
the earth. freeze to death without shelter.

Guerilla Grubbin: It sneaks through the Feywilde Slakoth: Full of mischief, but usually
undergrowth, eventually evolving into a stag too lazy to do anything about it, they hang
beetle-like shape capable of smashing through about in forests waiting around for people to
walls. It dreams of the day when it no longer pass.
needs to be subtle.
Origins: In a realm of fantasy, they wait for
Origins: In a world of jungles, it sneaks through those around to be disoriented by the natural
the underbrush, attempting to avoid notice as it hallucinogens before engaging in trouble.
eats and grows until it evolves. Unfortunately,
there are a lot of predators.
Nirvanic Hoothoot: It sits around,
contemplating the nature of existence. When
Labyrinth Skiddo: A stout mass of stone in the eventually roused by hunger, it strikes
shape of a goat, it lives in caves and tunnels, aggressively at whatever is in the area, unless
giving chase to any intruders. assuaged by food.

Origins: In a realm of an endless maze, they Origins: In a primordial realm, it is one of the
stalked the unwary and unprepared until the foe few that does not tend to engage in constant
tires. Then they striked, leaving the enemy’s predator-prey warfare.
bones to join the stones of the ground.

Seismic Whismur: Living around water, they


Trashpanda Pancham: Skulking through cities, tend to make the nearby land treacherous, as
this clever Pokémon loves to rummage through their tremors liquidate the shoreline.
garbage and collect food and ‘treasures’. It’s
Origins: In flooded endless caverns, they live,
easily bribed with one or the other.
shaking the ground and reshaping the
Origins: They live on a planet-sized garbage surrounding area.
dump, where the detritus of an entire civilization
went to rot.
Pegasus Ponyta: With leafy wings and mane, Anglerplant Zubat: A carnivorous mass of vines
they travel through the air, absorbing sunlight that shapes itself into less threatening or
all the while. They may not be able to fly overlooked Pokémon, it lures creatures into the
forever, but they chase the sunlight all the brush before latching on and draining their
while. blood. Commonly found hanging on the ceilings
of caves. Rather than flying, they hook thin
Origins: In a forested world, they roam the skies
vines onto places and swing around.
just as easily as the ground, hunted only by
large birds.

Winterborne Lunatone: This icy crescent has a


hatred for heat, and will do its best to snuff it
out where it can. It is constantly surrounded by
Origins: The following were all created as a set an aura of immense cold.
to have each type represented twice – once as a
single type, and once as a set of dual types. They
were not created for any particular unusual Merfolk Seel: With a more humanoid upper
region, so have much more setting-agnostic body in between the familiar head and tail,
fluff. these Pokémon are quite apt at wielding
weapons, allowing them to live mostly
undisturbed by potential predators.
Origami Cryogonal: Seemingly consisting of
sheets of paper folded into complex shapes, it
constantly reforms into different forms as it Pandemic Cubchoo: Swimming with infections
drifts across the land. and viruses, it’s dangerous to even be around
this Pokémon, let alone touch it. It just wants
love, though, and as it grows, the rage festers
Firedancer Hoppip: Floating across the land, like a plague.
powered by the sun, it is constantly surrounded
by a vortex of fire. It takes glee in lighting things
on fire and dancing amidst the spectacle. Gaiac Nosepass: Standing guard over areas of
nature, it controls the power of the earth itself,
as well as the plants around. Normally peaceful,
Anguillic Yungoos: Infesting lakes and oceans, it attacks those who break the ineffable rules
they lurk in dark places waiting patiently for regarding nature that it sets.
unwary prey to cross their paths. They never
sleep, instead just semi-hibernating until
something grabs their attention. Skyspirit Minun: Mischievous spirit of the
breeze with a tornado in place of legs, one can
never be certain whether it’s around to play
Chargehorn Stantler: Spines on this Pokémon’s pranks on someone or to bless them. It’s usually
back absorb electrical energy and focusses it to not terribly malicious if people play along,
be directed and released through its horns. thought.
Thoughtform Flabébé: The translucent glowing Ballistic Wingull: A screaming warhead of steal,
bloom in its hands is formed from the thoughts this Pokémon crashes into foes with a fiery fury,
that it steals from those arounds it, and changes before circling around to strike again.
based on them. Those around it often feel
lightheaded, but concern is often the first thing
drained away… Glowsprite Volbeat: A glowing bug of energy
around the tiny ball of light that is its true form,
it flies around in search of places of peace and
Arachnoid Pansear: With four spindly legs contentment. It is a signal for others that this is
sprouting out of its back, and many unblinking a place of safety.
eyes on its face, this Pokémon hangs silently in
shadows, waiting for prey to come underneath.
Then they pounce, often acting in swarms. Shadowstone Crabrawler: A shell of rock with a
seething ball of rage and hatred at its heart, it
masquerades as a boulder before lashing out at
Crystalline Paras: Beautiful crystals grow on this anything that disturbs it with vindictive glee.
rocky creature. While they are not usually that
aggressive, they are very protective of the
gems, for if the crystals shatter, the Pokémon’s Heartbreak Luvdisc: Swimming through the sky,
life force is snuffed out. when it sees someone that it wants, it bonds to
them – regardless of whether they want it or
not. If they reject it, it drains them of life before
Soulrend Carvanha: Mostly visible as a moving on. If they don’t, it tries to force them
translucent spectral ripple in the air, the only to do what it wants.
clear part of this Pokémon visible is a set of
gnashing jaws tearing through the air. Once it
has the scent of your soul, there is no escape. Astrapomancer Munna: It floats serenely,
storms dancing hypnotically around it before
striking at its foes. Some say that you can read
Gharial Hippopotas: Scaled beasts with mouths hints of the future in its patterns.
full of sharp teeth, you want to be sure to stay
far away from them. They can be assuaged with
gifts of meat, but their hunger always returns… Flamerider Buizel: it swims on streams of fire
that it directs through the air with its psychic
powers. It enjoys showing off, and is easily
Nightmare Drowzee: Nobody can agree on the trained with proper positive reinforcement.
exact form of this demonic creature, for it feeds
on terror, and is able to appear to each person
in a way that they most fear. It seeks not to kill, Drought Scatterbug: In its developing states, it
but to spread panic and terror. absorbs all the moisture around it into its
earthen body, storing it in preparation for
evolution. Upon that moment, brilliant wings of
water spring from its back, and it is finally
happy.
Bunker Cherubi: The world and all of its dangers
frighten it, so it works tirelessly on constructing
a metal cocoon for itself. One day it will be able
to finally feel safe.

Poltergeist Bunnelby: A mischievous ghost that


likes pranking other creatures, it gets very
aggressive when confronted. Unfortunately, it
doesn’t always know its own strength, so it
tends to destroy more than it wants.

Frostscarab Yamask: A golden insect with the


imprint of a mask on its back, it is freezing to
the touch, even in the hottest temperatures. It
can lash out with its internal cold and does so at
the slightest provocation.

Antirrhinum Slowpoke: A living garden, the


flowers on its back have minds of their own,
and will defend the Pokémon with bursts of
draconic power. Some stay sedentary and
simply let the garden overgrow them, while
others move around and learn to control it
better.

Battleform Ditto: Its form has stabilized


somewhat. While it doesn’t have the prodigious
versatility of complete form changing anymore,
it instead has reliability and a swathe of
staggering offensive capabilities.

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