DC24 JLU Campaign Cards-ONLINE

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CAMPAIGN RULES

SCENARIO A
The Great Brain Robbery

PREMISE: Lex Luthor has swapped brains


with The Flash! He’s running amok and
causing problems for the Justice League.
Wonder Woman and Batman need to disable
him while the other Leaguers attempt to
undo the swap.
MAP: Watchtower
RULES:
• The villain player gets The Flash at 100
points.
• The hero player gets Wonder Woman at
40 points and Batman at 60 points.

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The villain player wins if: they KO Batman.
Proceed to Scenario C.
The hero player wins if: they hit the Flash
with Incapacitate 3 times, The Flash gains
Immobile 3 times, or they KO The Flash.
Proceed to Scenario B.

TM & © 2020 WIZKIDS/NECA, LLC. 2 © & TM DC Comics. (s20)


CAMPAIGN RULES

SCENARIO B
Distrust at Cadmus Labs

PREMISE: Lex Luthor continues to cause


problems for the Justice League. Due to his
machinations, they’re no longer trusted by
Cadmus Labs. Using an unknown form of
Kryptonite, they’ve turned Superman against
his teammates!
MAP: Cadmus Labs
RULES:
• The villain player gets Superman at 125
points.
• The hero player gets Martian Manhunter
at 75 points and Batman at 60 points.

3
• When Superman attacks and hits,
give him a Kryptonite token. Superman
modifies his damage -1 (up to -3) for each
Kryptonite token he has. Superman can
be given a POWER action to remove a
Kryptonite token from himself.
Either player wins if they KO an opposing
character.
If the villain player wins proceed to
Scenario D. If the hero player wins proceed
to Scenario E.

TM & © 2020 WIZKIDS/NECA, LLC. 4 © & TM DC Comics. (s20)


CAMPAIGN RULES

SCENARIO C
Destroyed Daily Planet

PREMISE: Lex Luthor has used a device to


plant false memories into Superman. While
Superman believes that Martian Manhunter
and Wonder Woman have destroyed the
Daily Planet, it was really the Injustice Gang!
He tries to bring them to Justice while they
try to make him doubt his fake memories.
MAP: Daily Planet
RULES:
• The villain player gets Superman at 125
points.
• The hero player gets Martian Manhunter
at 40 points and Wonder Woman at 100
points.
5
The villain player wins if they KO Wonder
Woman. Proceed to Scenario F.
The hero player wins if they KO Superman
or if Superman is hit by an attack while he
has the Immobile keyphrase. Proceed to
Scenario E.

TM & © 2020 WIZKIDS/NECA, LLC. 6 © & TM DC Comics. (s20)


CAMPAIGN RULES

SCENARIO D
SHOWDOWN:
Justice League vs the
Injustice Gang
PREMISE: The Injustice Gang has been routing
the Justice League and they decide to push for
a final victory!
RULES:
• The villain player can choose one as
their force: One each of the Lex Luthor,
The Joker, Cheetah, Copperhead,
Sinestro, Shade, and Solomon Grundy
bystanders shown on the bystander
sheet -or- 016 Cheetah at 45 points,
017 Copperhead at 40 points, and
025 Lex Luthor at 50 points.

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• The hero player uses Superman at 60
points, Batman at 60 points, and Wonder
Woman at 40 points.
The villain player wins if: they KO the opposing
force or get a total of 3 critical hits.
The hero player wins if: they KO the opposing
force.

TM & © 2020 WIZKIDS/NECA, LLC. 8 © & TM DC Comics. (s20)


CAMPAIGN RULES

SCENARIO E
Justice League Training
Exercise

PREMISE: The Justice League always


needs to be ready for new missions. The
heroes split into two teams to train against
each other in combat and practice new
objectives.
MAP: Watchtower
RULES:
• Randomly determine teams.
• One player will get Superman at 60
points, Martian Manhunter at 40 points,
and Flash at 100 points.
• The other player gets Green Lantern
at 100 points, Batman at 60 points, and
Wonder Woman at 40 points.
9
• At the beginning of the game, each
player generates 3 Objective tokens into
different squares in the opposing starting
area.
The winner of the game will be the first
player to: KO all opposing characters -or-
end their turn while their characters occupy
all 3 squares with an Objective token in an
opposing starting area.

TM & © 2020 WIZKIDS/NECA, LLC. 10 © & TM DC Comics. (s20)


CAMPAIGN RULES

SCENARIO F
Behold, AMAZO!

PREMISE: The Injustice League has run out


of ideas. They’ve powered up Ivo’s android
and sent him out to wreak havoc! They’ve
already been apprehended by the Justice
League but they’re hoping that he’s able to
cause the mayhem they couldn’t.
MAP: Cadmus Lab
RULES:
• The hero player gets Wonder Woman,
Martian Manhunter, and Green Lantern
at 40 points, and Batman, Superman, and
Flash at 60 points.

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• The villain player can choose one as
their force: One Amazo bystander shown
on the bystander sheet -or- 041a
Amazo at 290 points.
• If they chose to use the Amazo
bystander, he has the following trait this
game:
: When Amazo would take damage,
instead give him an Adaptation token. When
Amazo has 9 or more Adaptation tokens, you
lose the game. Protected: Pulse Wave.
The villain player wins if: they KO the entire
Justice League.

TM & © 2020 WIZKIDS/NECA, LLC. 12 © & TM DC Comics. (s20)

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