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Kaleidoscopic Spray

Bard Colleges Beginning at 14th level, as an action, you can let loose a
The way of a bard is gregarious. Bards seek each other out flurry of magical paint, coating every surface. Each
to swap songs and stories, boast of their accomplishments, creature you choose in a 15-foot cone must make a
and share their knowledge. Bards form loose associations, Dexterity saving throw against your spell save DC or be
blinded until the end of its next turn. Each creature in the
which they call colleges, to facilitate their gatherings and
area is marked by you, whether or not succeeds its saving
preserve their traditions.
throw.
College of Graffiti Once you use this ability, you can't use it again until
you finish a short or long rest.
To many, the College of Graffiti is a nuisance, a band of
hooligans that vandalize the city with no regard for the law.
But bards who learn to tag know that graffiti is the single
New Cantrip
greatest art form. Graffiti artists use the entire city as their Bards in the College of Graffiti can choose this cantrip.
canvases, placing murals of inspiration where everyone can
see them and personal tags where few will notice. Theirs is
Tag
Illusion cantrip
a bold, creative endeavor that, while illegal, breathes
Casting Time: 1 action
vibrancy into the city and emboldens those within it.
Range: Touch
Bonus Proficiencies Components: S, M (a bit of paint)
Starting when you choose this college at 3rd level, you gain Duration: Instantaneous
proficiency with painter's supplies and in your choice of the You press your hand against a flat plane on an object and
Stealth or Sleight of Hand skill. imprint an elaborate and vibrant image onto the surface.
The image can contain a message up to three words in
Street Art length, and can include art, caricatures, or identifying logos
Also at 3rd level, you learn the tag cantrip, which counts as in any combination of colors, decided when you cast the
a bard cantrip for you, but doesn’t count against your spell. Nonmagical cleaning supplies cannot remove the
number of cantrips known. image, which fades after seven days.
When you cast the tag cantrip, you can expend one
use of your Bardic Inspiration to spray out a mural. For the
next minute, you and all friendly creatures within 30 feet of
the mural that can see it gain a +1 bonus to ability checks,
attack rolls, and saving throws, up to a maximum of +3.
You can use this ability again and expend more uses of
Bardic Inspiration to expand this mural further, increasing
the bonus by 1 each time.

Signature Mark
Starting at 6th level, you can paint a target on a creature’s
back. As a bonus action, you can attempt to magically
spray a signature mark directly onto a creature you can see
within 5 feet of you. Make a melee spell attack roll against
that creature. On a hit, the creature is marked. Once on each
of your turns, when you hit a creature you have marked
with a melee weapon attack, you can add 1d8 to the roll.
Additionally, when a friendly creature makes an attack
against a creature you have marked, you can use your
reaction to grant advantage on the attack roll.
A creature can remove its armor or outermost clothing
or wash itself with soap as an action to remove its tag.

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