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INTELLECTUAL PROPERTY RIGHTS

PROJECT - SYNOPSIS

Project Topic:- IPR in the world of e-Sports

1. Introduction:

This Project aims to attempts to analyze the eSports industry and the interaction of this
industry with intellectual property.

2. Objective:

Provide a detailed analysis into:

i. Comparison of eSports with regular sports to understand the nuances of them for a
better application of copyright law - involves the analyses of how IP plays out
differently in sports and in eSports.
ii. Game modifications, which is to understand the clash between the player and the
creator over copyright claims.
iii. Covers a brief section to bring to light the legal trends in other jurisdictions on the
recognition of eSports in copyright laws.
iv. IP apart from copyright that could persist in video games- trademarks.

3. References:
i. Roman Brtka, “Intellectual Property in the World of eSports”
ii. Isaac Rabicoff and Kenneth Matuszewski, “The Rise of eSports creates a
Complicated Relationship with IP”
iii. Greg Lastowka, Copyright Law and Video Games: A Brief History of an
Interactive Medium.

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