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Performance Task and Mini Task in Practical Research 2 Kim Astilla
Performance Task and Mini Task in Practical Research 2 Kim Astilla
Performance Task and Mini Task in Practical Research 2 Kim Astilla
And
Mini Task
In
Practical Research 2
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INTRODUCTION
The advent and development of technology brings many things which may
either ease or make life of people more difficult and complicated. One of results of
this development is the opening of online videogames through the internet which
has become addictive and one of the widely used leisure activities by many people
and teenagers. Online gaming is a technology rather than a genre; a mechanism for
connecting players together rather than a particular pattern of game play. Online
videogames are played over some form of computer network, now typically on the
Internet. In reality, students mostly are addicted in online gaming. They sacrifice
their allowances just to save for their bets on online gaming. In fact, students
Dondlinger (2007) much attention has been directed to the use of video games for
learning in the recent years, in part due to the staggering amounts of capital spent
captivate player attention and hold it for lengthy periods of time as players learn to
Adolescents and even adults, especially students are becoming hooked with
online games which are becoming more and more popular. In fact, most online
games tend to get old too quickly and lost their appeal. It is because of the ever
growing number of online games being develop from time to time. Nowadays, the
popular online games that encourage the students to play are Mobile Legends,
DOTA, League of Legends, Call of Duty, PUBG, Valorant, Apex Legends, etc.
These online games have a big factor that affects the students in their academic
performances in school.
anywhere in the world via dedicated routers and servers. When two computers are
connected over the Internet, they can send and receive all kinds of information
such as text, graphics, voice, video, and computer programs. That this modern
technology has a great impact on the lives of people especially that it entertains us
one of the reasons why it is so appealing to its users. According to ESA, 62% of
people who are playing videogames play games with others, either online or
offline, which of that 68% of people who does are at least 18 of age. According to
the Kaiser Survey conducted in 2010, video games consumed at least 9 hours for
teenagers. Playing videogames does have his positive views as for recreational
purposes, but it could also do the opposite and be a distraction instead. Since
towards their courses, they will need more concentration than ever before. It could
be possible that online videogames might hold the students back from reaching
their potential, but as long as there are control and management, they could
The aim of the study is to know the effects of playing online videogames on
1. What are the main reasons why do Grade 12 students in Saint Gregory
The scope of the study states the point of view of grade 12 students in the
effects on of online videogames to their academic performance. The study will use
the Grade 12 students in the second semester of Saint Gregory Academy S.Y.
2020-2021.
The study is limited to the effects of online videogames in their academic
performance and not in other aspects of their of their lives. The study is limited
only to the Grade 12 students who are playing online videogames and not for the
This research study will help the researchers to determine the effects of
Gregory Academy. It is hoped that the findings of this research would be important
to the following:
To the students, using the study, they will be informed about the effects of
online videogames in their academic performance. This study will also help them
on how to avoid the said effects and help them focus on, but not limited to, their
To the parents of students, this study will show to them that playing online
videogames are not always a hinder to their children’s academic performance. This
will better guide them on how to manage their children’s time regarding their
To the teachers, this study will help them to know the effects that their
To the community, this study will inform them about the effects of playing
online videogames so that they can also help guide the students.
To the school and future researchers, may this research be of used as
future reference for further study of the effects of playing online videogames.
Definition of Terms
Academic performance - how students deal with their studies and how they cope
communication protocols.
videogame
education.