Performance Task and Mini Task in Practical Research 2 Kim Astilla

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Performance Task

And

Mini Task

In

Practical Research 2

EFFECTS OF PLAYING ONLINE VIDEOGAMES

TO THE ACADEMIC PERFORMANCE

OF THE GRADE 12 STUDENTS

OF SAINT GREGORY ACADEMY

Submitted by:

Kim Joshua C. Astilla

Submitted to:

Ms. Charie Angelie Frianeza Crucena


CHAPTER I

INTRODUCTION

The advent and development of technology brings many things which may

either ease or make life of people more difficult and complicated. One of results of

this development is the opening of online videogames through the internet which

has become addictive and one of the widely used leisure activities by many people

and teenagers. Online gaming is a technology rather than a genre; a mechanism for

connecting players together rather than a particular pattern of game play. Online

videogames are played over some form of computer network, now typically on the

Internet. In reality, students mostly are addicted in online gaming. They sacrifice

their allowances just to save for their bets on online gaming. In fact, students

already fail to remember their commitment in school and in their home.

Accordingly, video games have an immense impact in the lives of their

family, it also distracting students and compromise one’s jobs. According to

Dondlinger (2007) much attention has been directed to the use of video games for

learning in the recent years, in part due to the staggering amounts of capital spent

on games in the entertainment industry, but also because of their ability to

captivate player attention and hold it for lengthy periods of time as players learn to

master game complexities and accomplish objectives.

Adolescents and even adults, especially students are becoming hooked with

online games which are becoming more and more popular. In fact, most online

games tend to get old too quickly and lost their appeal. It is because of the ever

growing number of online games being develop from time to time. Nowadays, the

popular online games that encourage the students to play are Mobile Legends,
DOTA, League of Legends, Call of Duty, PUBG, Valorant, Apex Legends, etc.

These online games have a big factor that affects the students in their academic

performances in school.

A. Background of the Study

Internet is a means of connecting a computer to any other computer

anywhere in the world via dedicated routers and servers. When two computers are

connected over the Internet, they can send and receive all kinds of information

such as text, graphics, voice, video, and computer programs. That this modern

technology has a great impact on the lives of people especially that it entertains us

one example of things that the internet has is online videogames.

Online videogames allow people to play the same game in a session; it is

one of the reasons why it is so appealing to its users. According to ESA, 62% of

people who are playing videogames play games with others, either online or

offline, which of that 68% of people who does are at least 18 of age. According to

the Kaiser Survey conducted in 2010, video games consumed at least 9 hours for

teenagers. Playing videogames does have his positive views as for recreational

purposes, but it could also do the opposite and be a distraction instead. Since

college is different from secondary education and as the graduating students go

towards their courses, they will need more concentration than ever before. It could

be possible that online videogames might hold the students back from reaching

their potential, but as long as there are control and management, they could

perform well in college.


Statement of the Problem

The aim of the study is to know the effects of playing online videogames on

academic performance of Grade 12 students in Saint Gregory Academy.

This study sought to answer the following questions:

1. What are the main reasons why do Grade 12 students in Saint Gregory

Academy play online videogames?

2. Does playing online videogames affect the academic performance of the

Grade 12 students in Saint Gregory Academy?

3. What are the effects of online videogames to the academic performance of

the Grade 12 students in Saint Gregory Academy?

Objectives of the Study

1. To know the main reasons why do Grade 12 students in Saint Gregory

Academy play online videogames.

2. To find out whether online videogames affect the academic performance of

the Grade 12 students in Saint Gregory Academy.

3. To determine the effects of online videogames on the academic performance

of the Grade 12 students in Saint Gregory Academy.

Scope and Limitations

The scope of the study states the point of view of grade 12 students in the

effects on of online videogames to their academic performance. The study will use

the Grade 12 students in the second semester of Saint Gregory Academy S.Y.

2020-2021.
The study is limited to the effects of online videogames in their academic

performance and not in other aspects of their of their lives. The study is limited

only to the Grade 12 students who are playing online videogames and not for the

students who are not playing them

Significance of the Study

This research study will help the researchers to determine the effects of

online videogames to the academic performance of the grade 12 students of Saint

Gregory Academy. It is hoped that the findings of this research would be important

to the following:

To the students, using the study, they will be informed about the effects of

online videogames in their academic performance. This study will also help them

on how to avoid the said effects and help them focus on, but not limited to, their

studies by limiting themselves on playing online videogames.

To the parents of students, this study will show to them that playing online

videogames are not always a hinder to their children’s academic performance. This

will better guide them on how to manage their children’s time regarding their

indulgence on playing online videogames.

To the teachers, this study will help them to know the effects that their

students might get in playing online videogames.

To the community, this study will inform them about the effects of playing

online videogames so that they can also help guide the students.
To the school and future researchers, may this research be of used as

future reference for further study of the effects of playing online videogames.

Definition of Terms

Academic performance - how students deal with their studies and how they cope

with or accomplish different tasks given to them by their teachers.

Internet - a global computer network providing a variety of information and

communication facilities, consisting of interconnected networks using standardized

communication protocols.

Online Videogame - a game played by electronically manipulating images

produced by a computer program which is available on or performed using the

Internet or other computer network.

Player - a person taking part in a sport or game specifically in an online

videogame

Student - a person who is studying at a university or other place of higher

education.

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