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Fun & Fundamentals of Mathematics - Narlikar
Fun & Fundamentals of Mathematics - Narlikar
Jayant V Narlikar
Mangala Narlikar
Fun and
Fundamentals of
MATHEMATICS
Jayant V Narlikar
Mangala Narlikar
Universities Press
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Contents
/
Preface V
The rules of this game are simple. You are to use the number 4,
four times in the well established operations of arithmetic. And you
are required to construct integers 1,2,3,..., etc.
What are the permitted operations?
(I) You can of course use the four fundamental operations of addi-
tion, subtraction, multiplication and division. Thus, you can express
zero, one, two and three as:
4 4 4 4 4+4+4
X = 1
4 + 4 - 4 - 4 = 0, 4 4 ' I + I = 2
'
(II) Next you can use the square-root sign The fact that 4 is a
perfect square, helps of course. Thus, you can construct л/4 = 2, which
may prove useful. The square-root sign can cover big expressions
too, for example,
V4 + 4 +
i = 3
"
THE GAME OF FOUR 4 S 3
1.3 EXAMPLES
Just to see how these operations work, let us try out a few examples.
1.3.1 T H E NUMBER 1 3
1.3.2 T H E NUMBER 8 7
This may appear difficult at first! But practice with smaller numbers
will show the way:
4
87 = 4 x 4! r.
.4
4 F U N AND FUNDAMENTALS OF MATHEMATICS
Of course, there will come a stage when you are unable to make
the next number with four 4s. The larger this number is the better
is your score.
1.4 IN THE E N D . . .
The Vizier got the King interested in this game to such an extent
that the latter forgot his dismay at being ranked Number 4. And of
course, instead of being punished, the Wise Men were rewarded for
their tidings. (See Figure 1.2)
Now that you are yourself hooked onto this game, try the following
problems:
A rich man had a spoilt son, who would not bother to learn
even simple arithmetical operations. After several inducements and
attempts at persuasion, he agreed to learn addition and subtraction.
But when faced with multiplication and division he put his foot down.
While he was willing to add or subtract any numbers, he would only
go so far as multiplying or dividing a number by 2 only.
This of course restricted his progress in arithmetic. Until a clever
teacher came by.
"I will teach him multiplication by any two numbers, however
large", said he.
"But, Sir, he refuses to go beyond 2", complained the hapless
father.
Figure 2.1 "I agree to go as far as multiplying or dividing by 2, Sir!" said the
student.
6 FUN AND FUNDAMENTALS OF MATHEMATICS
"No matter! I will play the game by his own rules", the teacher
added with a smile. " He shall not divide or multiply by any number
greater than 2; but he must be prepared to add a lot of numbers."
The father agreed that this was not too much to ask, but was
doubtful as to how the teacher would manage to get very far with
these limitations. He introduced the boy to the teacher, who explained
the rules of the game to him. "I hope you agree to multiply and
divide by 2 as and when necessary" he concluded.
"That I will do, Sir." answered the student, convinced that what
the teacher would ask couldn't be much and that it really was not
going to help in multiplying arbitrary numbers.
"Good boy! Let us start by multiplying 45 by 78," said the teacher.
2.2 A N EXAMPLE
45
x 78
360
4- 315
3510
22 (1) 78 78
11 (0) 156
5 (1) 312 312
2(1) 624 624
1 (0) 1248
0(1) 2496 2496
Total of all figures in the third column 3510
83 x 113
41 (1) 113 113
20 (1) 226 226
10 (0) 452
5 (0) 904
2(1) 1808 1808
1 (0) 3616
0(1) 7232 7232
Total of figures in the third column 9379
8 FUN AND FUNDAMENTALS OF MATHEMATICS
where 10n stands for the nth power of 10, that is, the factors of 10
multiplied n-times. That is a huge number. But let us see what it
becomes if we change the rule of increase of place value from one
place to the next left to a new one: by a factor of 2 instead of 10.
We then have
1 x 26 + 0 x 2 5 + 1 x 24 + 0 x 2 3 + 0 x 2 2 + 1 x 2 + 1 = 83.
That is, the number 83 written in the scale of 2 would have the
sequence of units and zeros as above.
So if we wrote 83 in the above fashion, and then multiplied it by
113, we would get
A simple step from here will convince you that the above tabular
method of addition of the various multiples of 113 is nothing but the
T H E SCALE OF 2 9
In the Roman times, about two thousand years ago, the so-called
Roman numerals were in vogue in Europe. These involved writing
vertical bars for each of the first three numbers to begin with:
with two or more Xs in a row for numbers equal to or greater than 20.
They used L for 50, С for 100 (Century), M for 1000 (Millennium),
and so on. Thus, one would write 1937 as MCMXXXVII. You will
agree that this was a very cumbersome way of writing numbers, more
so for carrying out any manipulations with them.
It was against this background that one should look at the present
decimal system introduced by the Hindus and used by them even
before the Roman era. It is not known exactly when this system
came into operation in India. But the Hindu system was used by the
Arabs and popularized by them further so that it spread into Europe
and because of its elegance, gained popularity there, eventually
superseding the Roman system. The name Arab numerals' is a
misnomer in the sense that this number system originated in India!
A historical fact we should be proud of.
10 FUN AND FUNDAMENTALS OF MATHEMATICS
Figure 2.2 Kankah the astronomer from India presenting the Hindu numerals
at the International Conference in Baghdad.
T H E SCALE OF 2 11
The binary system has the advantage of being the simplest, with
the minimum number of digits; it has the disadvantage of requiring
a very large number of digits even for small numbers, as seen above.
Computers use the basic binary system as logically it is the simplest,
as we shall see shortly. For manipulations of large numbers, they
employ the scale of 8, which is a power of 2. (Thus, in the binary
system, 8 = 1000.) This octal system is therefore closely related to
the binary one and 8 being a large enough number close to 10,
the numbers generated in this system are not enormously large and
unwieldy. How will we write 45 in the octal system?
Remember, in the octal system we have only eight digits:
0,1,2,3,4,5,6,7
12 F U N AND FUNDAMENTALS OF MATHEMATICS
and any number has to be made up from these. Thus, the 8 of the
decimal system would be 10 in the octal system, 9 will be 11, and
so on. To write 45 in the octal system, divide it by 8. We get 5 as
quotient and 5 as remainder. That is,
45 = 8 x 5 + 5,
which means that in the octal system, 45 will be written as 55.
1. Try the following card game on your friends. Prepare the following
five cards with numbers from 1 to 31 as shown in the Figure 2.3.
1 13 25 2 11 23
3 15 17 27 14 3 27
19 7 29 22 30 6 15
31 23 9 18 26 7
5 21 11 10 19 31
4 12 21 8 13 26
13 5 23 29 9 27 14
22 6 14 15 10 28
15 31 7 24 11 31
28 20 30 29 30 12 25
16 21 27
17 29 22
24 20 30
23 18 25
28 26 31 19
With a short pause for mental arithmetic, you then tell your
friend what the chosen number is. The trick is that you add the
top left number of each of the cards selected by your friend to
get the chosen number.
Can you tell how this game works?
3.1 INTRODUCTION
568.
865
-568
297.
792
+297
1089.
So, you end up with the number 1089. What is so special about it?
Nothing, except that, you always get this number as the final answer,
16 FUN AND FUNDAMENTALS OF MATHEMATICS
no matter how you started! Try again with another number, say, with
841. We have the following four steps as above:
(I) Reversal: 148
(II) Subtraction: 841 - 148 = 693
(III) Reversal: 396
(IV) Addition: 693 + 396 = 1089.
The answer of the subtraction made at the beginning must, how-
ever, be considered as a 'three digit number'. If the subtraction gives
the answer 99, it is to be considered as 099. This happens if the differ-
ence between the first and the third digits of the original number is 1.
You can use this result as a guessing game. You can ask your friend
to start with any three digit number and perform these operations,
in secret, without telling you. Then you impress him/her by telling
him/her the answer!
3.2 RACE TO 5 0
Thus, В wins.
The above is just an example. Now you should think of a strategy
so that you will necessarily win. Is it possible to ensure victory for
both A and B?
The Jewish historian Josephus was trapped in a cave with forty other
Jews, all of them trying to evade their Roman conquerors who had
captured their place Jotapat. The Jews decided to kill themselves
rather than be captured by the invaders. However, Josephus and
a friend of his did not wish to die. To avoid expressing dissent in
the midst of all present, he suggested a sequential process of killing
each member. He arranged all 41 in a circle and starting with a
given person, made the rule that every third man was to be killed.
Of course, in this way, the circle would get progressively shorter, till
only one person would be left, who was to commit suicide. Josephus
placed himself and his friend in such positions with respect to the
starting one that they were the last two left and thus escaped. The
question is, where were they placed initially? (See Figure 3.1)
the positions 16 and 31 are the last to go. Thus, Josephus and his
friend occupied these positions.
We can check this as follows
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,
28,29,30,31,32,33,34,35,36,37,38,39,40,41.
After the last position 41, follows the position 1 in the circle, of
course. Now, let us go around the circle once, removing every third
number along the way:
1,2,4,5,7,8,10,11,13,14,16,17,19,20,22,23,25,26,28,29,31,32,34,35,37,
38,40,41.
Continuing to go around the circle the second time, after 40 and 41,
the third number is 1, which has to go. So after the second round
we are left with:
2,4,7,8,11,13,16,17,20,22,25,26,29,31,34,35,38,40
2,4,8,11,16,17,22,25,29,31,35,38
2,4,11,16,22,25,31,35
2,4,16,22,31,35
4,16,31,35
16,31.
So, this is the strategy that helped Josephus to plan his own and his
friend's survival!
Consider the number 2387. We can construct new numbers from the
S O M E ARITHMETICAL TITBITS 19
N3 = anaia2a3...an^i.
What is the sum of all the cyclic numbers of such a set JV2,..., A^n]?
It is easy to compute this from the above description. When we add
all the numbers above, we find that in each vertical column the sum
simply is
S = ai + a2 + аз + ... + an-i + an,
so that if we factor it out, the remaining factor will be 111...11,
with the number repeated n times. In our example chosen above,
we should get
PROBLEM
2 x (10 n - 1) = 197V.
9,99,999,9999,...
2. You are offered the choice of two jobs. Job 1 gives you an annual
stipend of Rs 1,00,000 and an annual increment of Rs 20,000. Job
2 gives you a six-monthly stipend of Rs 50,000 and a six-monthly
increment of Rs 5,000. From the monetary point of view, which
job will you choose as being more lucrative?
4. Can you fill out the X marks by writing a digit in each place so
that division problem makes sense?
S E N D
M O R E
M O N E Y
22 FUN AND FUNDAMENTALS OF MATHEMATICS
Figure 3.3 Time to pay the bill... but where is the missing note?
S O M E ARITHMETICAL TITBITS 23
"But that is trivial!" said the king. "It will be hardly of any value."
But the clever visitor insisted that he would only have that reward.
The King was about to agree, when in rushed his Prime Minister.
"Sir! Don't agree to that reward. The clever fellow will make you
bankrupt".
The King did not at first believe him, till the PM took him to a
blackboard and explained the details.
Do you agree with the Prime Minister? And why ?
To see the PM's point let us look at the sequence of grains on the
board.
That is, each time the rise is by factor 2. Also, note that
1 + 2 = 3 = 4-1,
1 + 2+ 4 = 7= 8-1,
1 + 2 + . . . + 2 n _ 1 = 2n - 1
Thus, the number of grains in the (n + l ) t h square is one more than
the total number of grains on all the preceding squares. So how
many grains of rice will be needed altogether?
The answer is 2 6 4
— 1. How large is this number? If you really
wish to 8work
8
it out,
8
remember that
264 = (2 ) = (256) = 256 x 256 x 256 x 256 x 256 x 256 x 256 x 256.
The number will be more than 1019, i.e., the number obtained by
placing 19 zeros after 1.
Now, let us do another calculation. Suppose, when heaped in a
pile, one rice grain occupies at least a space of 2 mm x 1 mm x
1 mm, that is a volume of 2 mm 3 . Let us assume that this is an
overestimate and reduce it to half the value, i.e., to 1 mm 3 . So 1019
rice grains will occupy 10 19 mm 3 . Taking 106 mm in a kilometre, this
space will be 10 km x 1 km x 1 km. The godown needed to store
26 FUN AND FUNDAMENTALS OF MATHEMATICS
The Dhaka muslin is famous for its very fine weave. Suppose you
have a muslin napkin which you fold into half 32 times in succession.
How thick will it become? [see Figure 4.2]
4-5 times; its area becomes very small and its thickness increases
too much for subsequent folding. Still, assume that you can carry on
doubling the thickness each time you fold the piece. Assume that
the thickness of the unfolded napkin is a tenth of a millimetre. What
will its ultimate thickness be?
You will be surprised with the answer (see the solution later in
this chapter if you haven't worked it out before that).
If you invest a capital sum in a bank at, say, 10% interest per annum,
after one year you will get 1.1 times your capital back. What if the
interest is compounded annually and you collect your capital and
interest after five years? In a compound interest scheme, the interest
is not paid to you annually but added to the capital for later times.
Thus, if you invested Rs 1,000, then after one year you should get
Rs 1,100. However, you will not have access to the interest amount
after one year. It is reinvested along with the capital for later times,
i.e., for the remaining four years. Thus, after 2 years its notional
value will be Rs 1,210; after three years Rs 1,331; and so on. After
five years, the total amount would be
Notice that if you had collected simple interest annually, you would
have received Rs. 1,500. Thus, the compound interest gives you more
money at the end, provided you are prepared to wait for the accu-
mulated interest for the duration of the investment.
But the gap between the simple and compound interests widens
dramatically as time proceeds. Suppose you leave your capital un-
touched for 50 years growing with compound interest. At the end of
the 50-year period you (or your successors!) will get
years! Assuming that the bank is solvent, the currency is stable and
your lineage continues unbroken, your successor stands to collect a
staggering amount, far exceeding the world economy:
If the interest had been compounded annually you would have got
Rs 1,100 only. Thus, you gain by having the same rate of interest
compounded more frequently.
Now you can easily check that if you had instead used a quarterly
compounding scheme, then at the end of the year you would have
collected even more, Rs 1,103.81 approximately.
This will make you greedy. Why not compound more and more
frequently? Suppose you divide the year in n parts where n is a
large number. The interest for each one of the n parts will then be
at the rate of 10/n percent. So at the end of the year, you will get
the sum
/ 10 \ n ( O.lV
Sn = Rs 1,000 x 1 x — — = Rs 1,000 x I 1 + — . (4.5)
V lOOn J \ n J
1105.0
1104.8
Г
1104.6
1104.4
1104.2
1104.0
e = 2.718281828... (4.9)
Figure 4.4 The growth of population at 2% rate over a few centuries. The
horizontal axis measures years and the vertical axis the population size per unit
value in the beginning.
As the numbers grow, we may naively think that their limit is that
distant unattainable goal called infinity. Like zero, infinity is an
interesting idea, and to the layperson, infinity is bigger than any
number one can imagine; but in fact infinity is not a number in the
ordinary sense. This realization came to mathematicians in the 19th
century, thanks largely to the work of Georg Cantor (1845-1918), a
Russian mathematician. To appreciate Cantor's work, let us look at
a typical family episode.
Asha and Amit were fighting over some toffees. Mother had seven
of them. Asha, who was seven years old, asked Amit, "How may
toffees do you want? Two or three?" "I want three", demanded Amit
who was three years old. Asha winked at mother and said "Okay,
give him three. I shall have what remains!" Amit could not subtract
three from seven, but the readiness with which Asha accepted made
him suspicious. He insisted on counting Asha's toffees and saw that
she was getting more. Finally, mother had to eat one toffee herself
and give them three each.
When we have sets containing a finite number of objects it is
O N LARGE NUMBERS AND INFINITIES 31
easy to compare them and decide which one is bigger. For example,
suppose there are some white and some black balls in a basket.
We have to quickly find out which are more in number. We need
not know exactly how many black or white balls are there. The
quickest way is to pair off white and black balls, and find out which
colour gets exhausted and which remains. We may remove (3 black, 3
white), (2 black, 2 white) sets whenever possible, to make it quicker.
This procedure, known as one-to-one correspondence, will also save
us some time.
If we want to find out the exact number of objects that a finite
set contains, we enumerate them, one by one. That is, we establish
a one-to-one correspondence between the objects of the set and a
finite set of positive integers (1,2,3,...,M). Then we say that the given
set has M elements. When comparing the magnitudes of infinite
sets, Cantor used precisely the same principle. How can we compare
infinite sets for magnitude? When can we say that one set is bigger
than the other? During 1871-84, Cantor built up a theory which
started with the very simplest concepts but developed into a profound
subject.
Cantor introduced the notion of cardinal numbers associated with
sets of objects. The cardinal numbers of two equivalent sets are the
same, equivalent sets being those whose members can be put in a
one-to-one correspondence. Thus, for a finite set we can count its
members in the above fashion, and the integer resulting from the
count is its cardinal number.
If we now consider the set N of all integers 1,2,3,..., we have an
infinite set. What is its cardinal number? Cantor denoted it by "aleph
null" and the symbol Thus any infinite set whose members can
be enumerated, i.e., put in a one-to-one correspondence with integers
1,2,3..., has the cardinal number Ho-
Consider for example, the set E of all positive even integers
2,4,6,8,... Compare this set with the set N of all positive integers
1,2,3,.... Which one is bigger? One is tempted to say that N is bigger
than E, because it includes all members of E as well as having some
more (the odd integers). Of course, we cannot count elements or
members of either set in the ordinary way, as they are infinite. But
we can establish a one-to-one relation, namely
N 1 2 3 4 5 ...n...
Ri- I I I I I
E 2 4 6 8 10 ...2n...
32 FUN AND FUNDAMENTALS OF MATHEMATICS
and deduce that both the sets are equal in magnitude, or the infinities
of both are of the same order.
Note that in the correspondence, as above, it is necessary to
associate each element of N with a unique element of E and vice
versa. No element in either set should be left out.
The correspondence
N 1 2 3 4 5 6 ...
R2 • I I I
E 2 4 6 ...
TV 1 2 3 ...
Дз : I I I
E 2 4 6 8 10 12 14 16 18 ...
N 1 2 3 4 5 6 7 8 9 10...
1/1 1/2 2/1 1/3 3/1 1/4 2/3 3/2 4/1 1/5 ...
O N LARGE NUMBERS AND INFINITIES 33
C: A1 A2 A3 ...
N: 1 2 3 ...
This sequence
Figure 4.5 Only six of the infinity of curves in a given area are shown above!
This infinity is larger than the infinity of real numbers.
Anyway, to the lay person's mind infinity may sound like some
unique 'goal' lying far away beyond our reach. To the mathematician
even infinities have hierarchies of their own!
tower from one peg to another, making sure that each time the
disc on top is transferred on to another disc (around another peg)
larger in size, until the whole tower is moved to a neighbouring
peg. Estimate the time taken to do this job, assuming that one
move takes one second. A great deal hinges on your solution;
for once the job is completed it will be the end of the universe,
till Brahma creates another! (See Figure 4.6)
Figure 4.7 Standing room only! When will the Earth become so crowded?
36 FUN AND FUNDAMENTALS OF MATHEMATICS
в с
с D
Figure 4.8 Will the hare always be behind the tortoise? (Figure not drawn
to scale.)
Figure 4.9 Will the runner always be short of reaching his/her target?
Noughts and Crosses
X 0 X
0 0 X
X 0
Figure 5.1 In this game the player with three noughts (0) in the middle
column has won.
X 0 X
0 0 X
X X 0
That is, in the 3-D cube we have altogether 49 linear triplets of tiny
cubes.
Later we will find another way of computing this number. But
right now, we will think of a 'noughts and crosses' game within this
cube. Thus, the two opponents will play alternately to fill up the
tiny cubes with their respective signs (0 or x ). But the goal is not
to complete a 3-in-a-row first. Rather, the goal is to go on filling
up the tiny cubes till the end and then count the linear triplets of
noughts or crosses. The one who scores the most wins.
Now, you may ask how we can actually play a game like this in
a solid cube. The answer is illustrated in Figure 5.4 where three
large squares are drawn side by side, each one subdivided into 9 tiny
squares as in Figures 5.1 and 5.2. We may regard them as the three
slices of the cube, say, those parallel to the OXY plane. Imagine
that these three slices, labelled 1,2,3 in Figure 5.4, are one above
the other in the direction OZ, as shown in Figure 5.3.
NOUGHTS AND CROSSES 41
Now, apart from the linear triplets in each of the slices, there are
others like those shown in Figure 5.4 and 5.3 which cut across the
slices. The examples of Figure 5.4 correspond to those of Figure
5.3 where the linear structure of such triplets are illustrated. With a
little practice in perspective, one can do away with Figure 5.3 and
use Figure 5.4 only to decide which triplets are linear.
0 0 0 X
1 2 з
Figure 5.4 Three slices of the cube laid side by side. The three noughts and
the three crosses are both in separate rows.
Try playing this game and see what strategies can help improve
your score! Note that when two players play, their combined score
will be much less than the number 49 derived above. Can you see
the reason why?
After you have acquired sufficient practice playing the game in 3D,
why not try playing it in four dimensions? Now, instead of a cube,
you are dealing with a hypercube! Just as a cube is bounded by
squares (on six sides), a hypercube is bounded by cubes on eight
sides. And whereas a cube is divided into 27 tiny cubes, here the
hypercube is to be divided into 3 x 3 x 3 x 3 = 81 tiny hypercubes.
Just how does one draw such a hypercube on a plain piece of
paper? Figure 5.5 illustrates the answer : it has 9 large squares
arranged in a 3 x 3 (three columns, three rows) fashion and each
square subdivided into 3 x 3 = 9 tiny cells. Each tiny square-cell
of Figure 5.5 represents one tiny hypercube. Note that there are
altogether 9 x 9 = 81 of them, as expected.
42 FUN AND FUNDAMENTALS OF MATHEMATICS
0 X X X
Figure 5.5 Sections of a hypercube laid side by side and top to bottom. Two
triplets of noughts and crossess are shown.
Figure 5.6 In the above coordinate system, the cell at the centre of the cube
has the coordinates (0,0,0). A few other cells are marked with their coordinates.
y + v Vi+Уз 7 Z1 + Z3
X2 = z , У2 = z , Аз = • (5.1)
44 FUN AND FUNDAMENTALS OF MATHEMATICS
Given that Xs, Ys and Zs can have only three sets of values, we
have limited possibilities of satisfying (5.1). One possibility is that
Xx — X2 = X3, Yi = Y2 = Y3, Zx = Z2 = Z3, with these values being
+ 1, 0 or - 1 . The other possibility is Xi = +1, X 2 = 0, X3 = - 1
or X\ = —1, X2 = 0, X3 = +1, and similarly for the Ys and Zs.
Since the X,Y,Z coordinates can have independent values, for each
coordinate direction we have five possibilities. They are
Xi = X2 = X3 = + 1 or 0 or - 1,
Xx = +1, X 2 = 0, X 3 = - 1 ,
Xi = - 1 , X 2 = 0, X 3 = +1. (5.2)
3
Since there are three coordinates in 3D, we have 5 possibilities.
However, we have to remove those cases where the three points of
a triplet coincide. That is, in the above system of coordinates we
cannot have, for example,
7 У 3 = Л ( 5 3 - З 3 ) = 49. (5.4)
Notice that both (5.4) and (5.5) agree with our earlier answers based
on direct counting. Thus, the answer for our 4D hypercube would be
5.3 CONCLUSION
As you can see, we have come a long way from our traditional
noughts and crosses game of two dimensions. With some practice
you can play the game in 4D also, and if you can think of a third
symbol, even three players can participate. This will give you a 'feel'
for the additional 'freedom' that an extra dimension will bring.
The game discussed here and its generalizations are a good exam-
ple of how analytical thinking helps to study a problem and simplify
it. The number of 'triplets' as we had defined, is too large in higher
dimensions to be counted directly. But sorting out different 'types'
of triplets into different categories helps immensely. In counting like
this, one has to ensure that no case is left out and none is counted
more than once.
Figure 6.1 There would be chaos if the two umpires gave contradictory rulings
and so on! Each follows its own set of rules and it would be wrong
to say that one is right and the other wrong just because they
differ. In this book, we will encounter several different branches
or sub-branches of mathematics obtained by different sets of rules
or axioms. Each is consistent within itself, although all are quite
different from one another.
6.2 PARADOXES
Having said all this, we have to ensure that the basic rules that
define a particular branch or sub-branch of mathematics do not lead
to paradoxes. But what is a paradox ?
To get an idea of a paradox consider the following story. There
was a village in which there was only one barber who shaved all
those and only those who did not shave themselves. The question
now is:"Did the barber shave himself?" (See Figure 6.2)
To shave or
not to shave?
himself, because he shaved only those who did not shave themselves.
On the other hand, if he did not shave himself, he belonged to the
class of people who did not shave themselves and so, by his own
rule, he should shave himself!
In the above example, what has happened is the following. We first
started with a statement ('The barber shaved himself) and arrived
at a conclusion which was the exact opposite ('The barber did not
shave himself'). We next started with the opposite of the statement
('The barber did not shave himself') and again arrived at the exact
opposite conclusion ('The barber did shave himself)
Such a situation is called a 'paradox', a situation that does not
permit a clear, logical outcome.
In logic, one is accustomed to assuming that a statement is either
true or false. One method of proving the falsehood of a statement
is to assume that it is true and then argue further and deduce a
self-contradiction. Then one is able to conclude that the statement
must be false. This method of proof is called the method of 'reductio
ad absurdum' meaning 'reduction to absurdity'. An ingenous use of
this method is illustrated in the next section.
However, a paradox arises when the statement as well as its
opposite both lead to absurdity. This is what happened in the case of
the village barber. We found that we arrived at a contrary conclusion
whichever way we started our argument.
A prime number is one which has only 1 and itself as divisors. Thus,
the numbers 2,3,5,7 and 11 are the first five primes. As you increase
the number, the possibility of its having a divisor increases. Does
that mean that the supply of prime numbers will eventually dry up ?
Take for example, the statement: The total number of prime numbers
is infinite. Is this statement true or false?
To test if a number N is a prime, one needs to try dividing it
by the prime numbers which preceded it. Because, whatever divisors
it may have will themselves have divisors, until we reach the prime
divisors. For example,
108 = 12 x 9 = (4 x 3) x (3 x 3) = 2 x 2 x 3 x 3 x 3,
where all the divisors in the final form are the primes 2 and 3.
50 FUN AND FUNDAMENTALS OF MATHEMATICS
Figure 6.3 The clever person pointing out the solution to the witch's curse.
6.6 CONCLUSION
2. "You will be hanged sometime during the next seven days" the
King sentenced the hapless Vizier who had disobeyed the royal
command. "What is more, you will not be able to guess even a
54 FUN AND FUNDAMENTALS OF MATHEMATICS
day in advance, which day you will be hanged" added the King
for good measure. The Vizier smiled. "If I may be permitted to
say something, sir...". "Sure, go ahead! Have your last say", said
the King. "Sir, under the above rules, you cannot execute me!
For, suppose you have decided to execute me on Day 7, I will
know by the end of Day 6 that this is the case. So it can't be
Day 7. Likewise, can it be Day 6? No, because, Day 7 having
been ruled out, I will know on Day 5 that I am to be executed
on Day 6, which will again spoil your rule. And so on, and so
forth. So Sir, I cannot be executed on any of the seven days".
"But, but, ...." the King was puzzled, he thought the Vizier could
be executed on any preassigned day, without his knowing it in
advance. Is there a fallacy in the Vizier's reasoning? Or can he
get away with it?
7
The Seventeen Rule Breakers
"I have observed that there are some students who do not wear
helmets while riding scooters if their parents are not watching. We
request the parents of the guilty students to punish their own wards
by shaving their heads before sending them to the college in the
morning, so that they will henceforth start wearing helmets."
of their own child. The Principal was confident that rather than
question their child directly, each set of the patents would prefer to
use logical reasoning to find out whether their respective child was
an offender or not.
Nothing happened for the first few days, as the teachers anxiously
watched. None of the students was punished. More than two weeks
passed - the teachers were losing hope - when the Principal assured
them that action was imminent. "Wait for the eighteenth day", he
said.
Sure enough, on the eighteenth day, the seventeen students, the
boys as well as the girls, who were culprits, came to the college
covering their shaven heads with helmets. How was this achieved?
Why did the parents of the offending children wait for 17 days?
The solution to this problem illustrates the principle of mathemat-
ical induction as applied to logical inference. Remember that each
parent knew if any other student was breaking the rule and was
unsure only of his or her own ward. If there were only one culprit,
the parents of that student would have argued as follows:
T H E SEVENTEEN RULE BREAKERS 57
"We are not aware of any student guilty of not wearing a helmet,
except possibly our own child. Since the Principal has made this
announcement, there has got to be at least one child who is guilty
and that has to be ours."
1 + 2 + 3 + .. . + n = \ n ( n + 1),
l 2 + 2 2 + 3 2 + . . . + n 2 = i n ( n + 1)(2n + 1),
о
l 3 + 2 3 + З 3 + . . . + n 3 = J n 2 ( n + l) 2 ,
and so on.
Let us look at the first of the above results. It is easy to verify
that it holds for n = 1. Let us suppose that it holds for 1 < n < k,
for some k. Can we then prove that it holds for n = к + 1 ? We have,
Figure 7.3 The motorist must know the road to Y and which sister is lying.
T H E SEVENTEEN RULE BREAKERS 61
The motorist rang the bell and was confronted by В and C. (See
Figure 7.3.) Before he could ask any directions the two girls pointed
to a written notice which said "Please ask the same question to each
one of us and find out what you wish to know".
The motorist did not have the vital piece of information as to
which one of В and С would always tell the truth and which one
would give misleading replies. So he had to ask the same question
to both В and С in such a way that he could find out the correct
direction to Y. However, for the future users of the guide, he also
wished to find out who was telling the truth and who was the habitual
liar. All from the same question, of course!
Can you formulate a suitably phrased question which the ambitious
motorist can ask?
Try for a while . . . we will provide the answer later on in this
chapter. Meanwhile, we shall move on to another puzzle requiring
similar powers of reasoning.
Figure 7.4 A guessing game? No, an exercise in logical thinking for the three
pundits.
"Good! Now let us see which one of you can guess the colour of
your own tilak first".
The pundits were puzzled to begin with and started thinking
furiously. The cleverest of them all, B, arrived first at the correct
answer:
"Sir, my tilak is red".
The PM singled him out as his successor, as one who could reason
logically and quickly. How did В figure out the colour of his tilak?
Let us elucidate right away that there was no discrimination between
the three, that all three had red tilaks. If you want to see whether
you are as clever as В in deductive reasoning, think for yourself
before reading the following paragraph which gives the solution.
Well, В could see that both A and С had red tilaks. He assumed
to begin with that his own tilak was white, and then put himself in
A's place. What is A seeing, he asked himself. A must be seeing
the red tilak on С and a white tilak on B. So A would argue thus.
T H E SEVENTEEN RULE BREAKERS 63
Why had С raised his hand? Because he saw a red tilak. This can't
be on B's forehead (which is white), and so must be on his own
forehead. Thus A would have immediately deduced that his tilak
was red. And so also would C! But В could see that both A and С
were still thinking and trying to figure out the solution. That they
were confused could only be because B's own tilak was not white but
red. Hence, he quickly arrived at the correct conclusion. He knew
of course that sooner or later A and С would also get there!
If you have not solved the problem posed earlier in this chapter,
here is the answer. The motorist should ask the following question:
"I have come from the city Y and wish to go to the city X. Can you
please show me the way to X?"
Now suppose В tells the truth while С tries to mislead him with
lies. В will therefore point out the road towards X, which the motorist
knows to be the correct answer, as he came along that road. С on the
other hand will not point to X, nor will she point to Y, since she
has been told by the motorist that he came along that way. So she
will point to the third direction, that of Z.
So far as the motorist is concerned, he now knows that the girl
who pointed to X is the truthful one. He therefore knows that the
other one is telling lies and the remaining direction (not pointed out
by either В or С) must lead to the city Y.
3. Three bags contain fruit: one has apples, one has mangoes while
the third has mangoes and apples. They are labelled "apples",
"mangoes" and "mangoes and apples", but none of the labels is
on the correct bag. You are allowed to select only one fruit from
one bag and then tell which label should go on which bag. How
will you proceed?
5. There are three houses each on the two sides of Gul Mohar
Avenue, facing one another. They have six professionals living
in them. The lawyer has the doctor and Mr Desai as next-door
neighbours. The professor lives next door to the accountant while
Mr Erande has one of the end houses. The restaurant owner
lives facing Mr Borade, and Mr Falake does not live opposite the
accountant. The engineer and Mr Chordia are both neighbours
of Mr Apte. Name all the professionals.
So whodunit?
7. Here is an extension of the three pundit problem. Now we have
four pundits, all exceptionally intelligent and all familiar with the
three-pundit problem. They are told that a white or red mark
(tilak) will be placed on their foreheads as in the three pundit
case. All four have red tilak placed on their foreheads. Then they
are told that anyone should stand up if he sees red tilaks on two
foreheads. All four stand up. Then they are asked to figure out
the colour of their own tilak as soon as possible. The cleverest
of them comes up with the correct answer. How did he reason?
щ
Fallacies in Algebra
and Geometry
16 — 36 = 25 — 45. (8.1)
It is correct; both sides equal - 2 0 . Now add to both sides the same
quantity, viz. 81/4:
81 81
16 - 36 + — = 25 - 45 + — (8.2)
4 4
FALLACIES IN ALGEBRA AND GEOMETRY 67
42 2 4x
- * MJ)2=52-2*5*HC)2' <8'з>
Now recall the algebraic expression for the squared difference of
two numbers a and 6:
a2 -2 x a x b + b2 = (a-b)2. (8.4)
If we identify a with 4 and b with 9/2 on the left-hand side and a
with 5 and b with 9/2 on the right-hand side of (3), we get
4 - | = 5 - f . (M)
which leads to the astonishing conclusion that
4 = 5. (8.7)
Clearly, this is absurd. But where have we gone wrong?
Let us examine our steps from (8.1) to (8.7). From (8.1) to (8.2)
is simple arithmetic. So is it from (8.2) to (8.3). The indentification
of (8.3) with (8.4) so as to lead to (8.5) is also right. Now we know
that if two numbers are equal their squares are also equal. In (8.5)
we have squares of two numbers being equal, and so the conclusion
drawn in (8.6) that the numbers are equal must also be correct.
Then the conclusion in (8.7) is inescapable!
In our recap of all steps is there a mistake? There has to be; but
can you spot it?
Think for a while... or wait till half-way through this chapter, when
we will reveal the fallacious step.
ac = be (8.9)
ac + ab - b2 = bc + ab - b2 (8.10)
ab — b2 = be + ab — b2 — ac,
i.e., on factorizing,
b = b — c. (8.13)
You may think that fallacies can arise more easily in algebra, because
while dealing with abstract symbols (as in the preceding example)
we are likely to forget realities. Geometry, with its statements about
figures containing lengths and angles, is more down to earth and
should be free from fallacies. Not so! Let us look at the proof of
the following proposition:
How can this be true? You may well ask; but then, look at the
following proof and discover its fallacy. See Figure 8.1.
Proof: First, draw any rectangle ABDC with side AB parallel to the
side CD and side AC parallel to BD. Next, draw a line DE equal
to DB but lying outside the rectangle so that the angle ZBDE is
acute. Join AE. Next, draw the perpendicular bisectors XY and ZY
of AB and AE, meeting at the point Y which (as shown in Figure
8.1) lies outside the rectangle. Join Y to A, E, С and D.
Now, since XY is a perpendicular bisector of AB, it is also
a perpendicular bisector of CD. Thus, CY = DY. We also have
AY = EY since Y lies on the perpendicular bisector of AE.
Therefore, for the two triangles, AY AC and AY ED, we have
AY = EY, CY = DY, a n d AC = DE, (8.14)
But look at Figure 8.1; the angle Z.CDE is obtuse while the /.DCA
is a right angle!
So our proof is complete. But then what is wrong with it? If you
are worried by this proof, look at the next proposition which we are
now going to state and prove.
Clearly, if this proposition is true then all hell will break lose; so
watch carefully how we prove it. Again we carry out the following
construction described in Figure 8.2. Remember that the A A B C
drawn there is any triangle. We are going to prove that AB = AC.
Construction: Bisect the angle Z В А С by line AD and also draw
the perpendicular bisector of the side ВС as ED, the two lines
meeting at the point D inside the triangle. Draw DX perpendicular
to AC and DY perpendicular to AB. Join DB and DC.
Proof : Note that D lies on the perpendicular bisector of the side
ВС. Therefore, DB = DC.
A
The squares of both satisfy Eq. (8.5) and both numbers are positive.
And, of course, (8.19) describes an arithmetically correct statement.
So be careful when taking square roots and ensure that the signs
match.
Let us come to the fallacy in the proof of a right angle equalling
an obtuse angle. Try drawing the figure accurately and you will find
that the correct version looks like Figure 8.3.
Figure 8.3 Figure 8.1, if drawn correctly, should look like this.
Notice that the angle Z.YDE faces outward from the rectangle and
not towards it, as drawn in Figure 8.1. Thus, Z.YDE is not equal to
the sum of Z.YDC and Z.CDE. Rather the sum of the three angles
equals 360°. Hence, we cannot claim the final part of the proof, viz.
ZCDE = ADC A.
The proof that every triangle is isosceles also errs in construction. If
you draw the figure (Figure 8.2) correctly, it has point D lying outside
the A ABC, below the base ВС. Even then you might get away with
a false proof if you drop the perpendiculars DX and DY both on
the lines AC and AB extended, i.e., both lying outside the triangle.
FALLACIES IN ALGEBRA AND GEOMETRY 73
Figure 8.4 The construction in Figure 8.2, if done correctly, should look like
this.
Another simple fallacy occurs when you deal with complex numbers.
Here, we define the complex number 4' as a square root of - 1 , i.e.,
i= Of course, there is no 'real' number whose square is - 1 ,
so this is called a 'complex number'. Complex numbers of the type
a + ib, where a and b are real numbers, play a very important and
useful role in mathematics. Thus, the real numbers [of type a + Oxi]
form a subset of the set of complex numbers. Addition, subtraction,
multiplication and division for the complex numbers are defined in
the natural way, i.e.,
since i2 = — 1, and
oi + ibi _ (a\ + ibi)(a,2 - ib2) _ (0102 + 6162) 1(0261 - ai&2)
a 2 + ib2 (a 2 + ib2)(a2 - г62) a 2 2 + 62 2 a 2 2 + 62 2
(8.21)
if a 2 + г62 ф 0.
1 1x г_ г _ г
(II) 7г = -гHхt tг = 3г2 = —1 = - i - (8.23)
The two solutions above are not the same. Which is the correct
one? And why is the other solution wrong?
The solution (II) is correct and it follows the rule given for the
division of two complex numbers.
The fallacy in Solution (I) is in the third step. The rule
(8.24)
= / ' ( * ) •
Figure 8.6 As the number of steps goes to infinity this staircase approaches
the diagonal very closely. Or does it?
Figure 9.1a As depicted here, the problem shows that the starting and finishing
points for this walk are not the same.
Figure 9.1b The triangle NAB drawn near the North Pole N, describes the
path of the person whose house is at N.
I
Figure 9.2 Euclid's parallel postulate.
II I
Figure 9.4 How can a 'straight' line be drawn between A and В on the
spherical Earth?
Figure 9.5 The shortest path from Los Angeles to London is along the arc
of the great circle through the two cities.
Figure 9.6 The arc of the great circle through A and В can be extended in
both directions till the ends join to form the circle. Since any other great circle
will intersect this one, there are no parallel lines here!
82 FUN AND FUNDAMENTALS OF MATHEMATICS
Secondly, any two straight lines intersect! For, two such lines meet
on the two common points of the two planes and the sphere, as
shown in Figure 9.6. Since any two straight lines intersect, there
are no parallel lines on the surface of a sphere! Here, we have a
non-Euclidean geometry in which the alternative (I) to the parallel
postulate works.
Consider next the triangle A NAB in Figure 9.7. N is the North
Pole of the spherical Earth. NA and NB are two lines of meridian
— one along the zero longitude and the other along a longitude of
90° East. These lines therefore meet at N with an angle of 90°. The
points A and В lie along the Equator.
Imagine our flat creature setting out on a journey from TV to Л
then turning left to go from A to B, and then turning left again to
go back along BN to N. The creature will be conscious of having
traced a large triangle on the Earth, with a right angle at each of
its three vertices. The three angles of this triangle therefore add up
to 270°.
N
Figure 9.7 The three angles of the triangle A NAB add up to 270°/
Recall the textbook proof of the theorem that the three interior
angles of a triangle add up to 180°. Where has it gone wrong, in
the case of A N A B 1 By way of a hint for the answer, we ask you
to refer back to Euclid's parallel postulate. You will find that it is
needed for proving the theorem.
Can you also think about our one mile triangle in particular, as to
why it is not quite a triangle? {Hint: are all its sides straight lines?)
And going further, can you now think of other points on the surface
of the Earth where the house could be built while still satisfying all
GEOMETRY WITH N E W RULES 83
the conditions of the problem? (Hint: there are infinitely many such
places, all in the southern hemisphere!)
А В С 180°
Figure 9.9 The surface arouna the neck of a jug has the geometry of Type II.
84 FUN AND FUNDAMENTALS OF MATHEMATICS
(0
Figure 9.10 Surfaces of positive and negative curvature are shown in (i) and
(ii) respectively.
GEOMETRY WITH N E W RULES 85
Figure 9.11 The area of a circle in case (i) will be smaller than -кг2, and
larger than this value in case (ii).
86 FUN AND FUNDAMENTALS OF MATHEMATICS
В С
Observer
Figure 9.13 The track of a light ray from the star, S, changes because the
Sun's gravity alters the geometry of space. The observed image of the star shifts
from S to S'.
Image A
Galaxy causing
Source
b e n d i n g of light rays^
Earth
Image В
in this way. The star is replaced by a quasar and the Sun by a galaxy.
A quasar may be a million billion times as bright as a star and
million to billion times farther away. The galaxy may be hundred
billion times as massive as the Sun. So there may be situations
where the light rays from the quasar approach the observer from
two directions, thereby producing two images!
Figure 9.15, shows quasars with 2 and 4 images! These are examples
of 'gravitational lensing'. Just as light rays are bent when they pass
through a glass lens, so do they change directions on passing close to
a massive object. This is because the geometry of space has changed
in the neighbourhood of a massive object, as predicted by the theory
of general relativity.
GEOMETRY WITH NEW RULES 89
56 0 8 25
15
Figure 9.15 a) The radio map of the quasar 0957 +561 taken by the Very
Large Array, shows two images A and B. Optical images of the quasar are
also seen at A and B. This is an example of a doubly-imaged source — an
effect of gravitational lensing by the galaxy at G. b) Isophotes (curves of equal
brightness) of the Einstein cross. At the centre four images are seen, which all
belong to one source.
If the universe is filled with matter out to large distances, the light
rays will experience the effect of passage across space and time where
90 FUN AND FUNDAMENTALS OF MATHEMATICS
Distance
(It is the same effect which makes distant mountains look smaller
compared to nearby hills, distant trees look tiny compared to pot
plants in our window.) The reason is that our perception of the
apparent size of the object is determined by the angle subtended
by the object at us, and a distant object subtends a smaller angle
at the viewer's eyes than a nearby one of the same physical size. In
Figure 9.16, the angle subtended at О decreases as its distance from
the round object increases. The angle is approximately in inverse
proportion to the distance.
GEOMETRY WITH NEW RULES 91
Distance
Just as a flat creature moving on the Earth will not find an edge
to the space, although the total area of the surface of the Earth is
finite, we can imagine our three-dimensional space being like the
'surface of a hypersphere' whose volume is finite. Moving in such
a universe we will find no boundary, yet its volume will be finite.
A light ray sent out in such a universe would circle around it and
come back to us from behind! Einstein, in 1917, had proposed that
our universe may be like that. However, our present observations
cannot confirm if this conjecture is correct.
the middle of the opposite wall, 0.5 m above the floor. The spider
can travel only along the surface of a wall. What is the shortest
route which will take him to the fly? Figure 9.18 illustrates the
situation.
Figure 9.18 The spider and the fly are on opposite walls. Which is the
path of shortest distance from the spider to the fly?
The townsfolk were fond of walking across the bridges, and soon
it became apparent to them that it was impossible to take a walk in
such a way that each bridge was crossed once and only once.
Now, when one makes a statement that such and such action is
impossible, a mathematician will demand a proof for it. Thus, it may
be that with numerous trials, it was not possible for the townspeople
to achieve the above specified task: but had they tried hard enough?
Perhaps there existed a subtle method that had escaped all of them.
In short they might not have been clever enough. Or, it maybe
that the task was indeed impossible, no matter how clever the person
attempting it. But in the latter case, this must be demonstrated to
94 FUN AND FUNDAMENTALS OF MATHEMATICS
In Figure 10.2, you have a square ABCD with its diagonals AC and
BD joined. The problem is to take a pencil, put its point anywhere
on any of the lines of the figure, and to trace it without going over
the same part of any line twice, and without lifting the pencil.
Try, starting from any of the four vertices...you will discover that
you can't do it. Are you absolutely sure that you have not left out
any new possibility?
А В
Now take a look at Figure 10.3. It is the same as the earlier figure,
except for one difference: the diagonal BD is absent. Can you trace
this figure now?
Again, give it a try. You will find that you can, and you can't. The
answer depends on where you start. If you start at A or C, you can,
but if you start at В or D, you can't. Thus, in this case, it matters
where you start your tracing journey.
T H E SEVEN BRIDGES OF KONIGSBERG 95
А В
A В С
Figure 10.5 The path ABC denotes two bridges sharing one end.
To find such a rule, first see what happens if there is only one
bridge connecting point A to some other point. This means that if
this bridge is crossed, whether to or from A, the point A will occur
once in the chosen path. But, what if there are three bridges from
A1 If all the three bridges are crossed only once, then the point A
will occur on the path twice. For, apart from the odd bridge out,
two bridges have to be taken in succession, and thus they share the
point A. Likewise, whenever there are odd numbers of bridges, say
2n + 1 , where n is an integer, we will have to divide the bridges into
n pairs of bridges, leaving the odd one out. [Having got to Л by a
bridge, you have to leave by another from this set; hence the pairs.]
The point A will be shared by each member of these pairs. Thus,
there will be n 'A's from these pairs, plus one from the odd one
out. So the rule for an odd number of bridges leading to or from a
point is that the point will appear in the chosen path n + 1 times,
where this number is obtained by adding one to the total number
of such bridges and dividing the sum by two.
Now let us apply this rule to the configuration of the seven bridges
and refer to its tracing figure. Recall that the correct path, if it
exists, must have 8 letters. Thus, to begin with, let us count how
many times each letter will appear in the path, remembering our
above rule. There are 5 bridges leading to point A, thus requiring
that A appears (5 + l ) / 2 = 3 times. Similarly, because there are
3 bridges to each of the points В, C, D, each of these letters will
appear twice. Thus, our path must have 3 + 2 + 2 + 2 = 9 letters. This
contradicts our first rule that there must be altogether 8 letters in
the path. Alternately, if we accept the second result, we need to
cross 8 bridges, thus repeating one bridge, which breaks the ground
rules. So, it is impossible to cross the seven bridges of Konigsberg
in the manner stipulated.
What if the number of bridges leading to a vertex A were even?
If the route starts at A, and there are two bridges leading to A, then
the letter A will occur twice in the sequence. The first at the time of
starting along one bridge, and the second at the time of returning
to A, along the other bridge. Also, the return signifies the end of
the path, since there is now no bridge left to go out of A. However,
if the route had begun elsewhere, then the letter A will occur only
once, the entry to A being along one bridge and the immediate exit
from A along the other bridge. Likewise, if there are four bridges
leading to A, then the number of times A will occur in the route is
98 FUN AND FUNDAMENTALS OF MATHEMATICS
three, if the journey starts at A and ends at A; and two if the point A
lies in the intermediate part of the route. Thus, the rule for an even
number of bridges leading to A is that one should normally divide
the number of bridges by 2 to arrive at the required frequency of
A. If, however, the path is to start at A, then increase that number
by one.
luler now suggests the following procedure for dealing with any
distribution of bridges. We illustrate it with the example of the
adjoining system of fifteen bridges connecting two islands surrounded
by four rivers to the mainland. Beside it, we have drawn the tracing
figure of this bridge system. (See Figure 10.6)
Looking at the figure, mark the six regions A,B,C,D,E,F into
which the landmass is divided by the waterways. Write them in the
first column of the following Table 1, facing which you must write
the corresponding number of bridges leading to the regions. Then
in the third column write half the number of bridges, if the number
is even and half the number increased by one if the number is odd.
Thus, Table 1 looks as follows:
Table 1
A 8 4
В 4 2
С 4 2
D 3 2
E 5 3
F 6 3
Now add the numbers in the last column, to get the answer as
16. This is the number of times all the letters will come in if the
path is possible. On the other hand, since there are 15 bridges, by
our first rule the number of letters in the path has to be 15 + 1 = 16.
This suggests that the journey is possible; but we must remember,
that if we start it in a region having an even number of bridges
leading to it, our table above will have to be modified by adding one
T H E SEVEN BRIDGES OF KONIGSBERG 99
Figure 10.6 The layout of fifteen bridges and its tracing figure shown side by
side.
since each bridge is listed amongst those leading to its two ends. The
bridge [a] connecting E and F is counted against both E and F,
for example. So, half the sum of all numbers in the second column
will be one less than the number of letters TV + 1 permitted in the
required path. If the numbers in the second column were all even,
then the sum of all the numbers in the third column will simply
be half of those in the second column, i.e., N. This means that
if we begin the journey in any vertex, we will end it at the same
vertex and that vertex will appear in the path once more than the
corresponding number in the third column. In such a case, we can
always complete the path, as the number of times all vertices will
appear will now be N + 1 (one greater than the sum of column 3),
and this is exactly the number permitted in the actual path.
What happens if there are some odd vertices, i.e. vertices to which
an odd number of bridges lead? First, note that the sum of all
numbers of column 2 being 2N, is always even. Thus, the number of
odd vertices must be even too. In our example above, the number is
2. Now, each pair of odd vertices increases the sum by one above N
in the third column; recall that the rule was that we add one to the
odd number and take half. So, we add half for each member of the
pair. Which is why, in the above example, the sum of all numbers
in column 3 was increased by 1 to 16(=iV + 1). I f , however, we have
more than 2 odd vertices, the required number in column 3 will exceed
the allowed number N +1, and in that case no solution will be possible.
So Euler's general prescription is as follows:
beginning and the other at the end and the rest of the points must
have an even number of bridges connecting them to other points.
For example, if a point A appears twice in the path (but not at the
beginning or the end), then 4 bridges connecting A will be crossed.
For example, a typical path could be BACDCAEFE. Thus, there
can be at most two points which are connected by odd numbers of
bridges. All the rest must be connected by even numbers of bridges.
Now you can see that the problem of the Konigsberg bridges is
unsolvable.
10.4 CONCLUSION
D was the first to fall to A's bullet. In the end only A survived.
As happens in Hindi films, the police arrived in their jeep at this
stage and took A into custody, thereby claiming that they had
finally solved the gang-war problem of the metropolis. However,
while they give press conferences, can you tell who shot whom
and in what order? See Figure 10.8 for the plan of the shoot-out.
(a)
Figure 11.1 In (a) we have the Mobius strip while in (b) we have an ordinary
cylindrical strip.
T H E MYSTICAL MOBIUS STRIP 105
Figure 11.2 The steps (a)—(c) show how to make a Mobius strip.
Figure 11.3 A typical surface as in (a) has two sides but the Mobius Strip
has only one side, as will be clear if we start painting or shading it!
Figure 11.4 Cut a Mobius Strip along the dotted line to see what you get.
Don't go by the example of the cylindrical strip.
creature which can slide along the strip, turning round clockwise or
anticlockwise, but cannot lift off the strip into a third dimension. It
would seem that the Mobius flatland will have two kinds of one-
handed creatures: those with a left hand and those with a right
and it seems that there cannot be an interchange between the two
populations.
However, ... we see the left-handed, flat fellow sliding along round
the strip along (6), (c), (<i)... till he comes back to its original position
after making one round. Here, at (d), he is upside down. If he
straightens himself by turning around half circle without moving out
of the strip, as in Figure (e), he now has his right hand sticking out!
In a curious way, he has changed over from a left-handed being into
a right-handed one. Thus, the two populations are interchangeable
after all!
b
e
Figure 11.5 Stages (a)-(e) show how a left-handed humanoid can transform
into a right-handed one by going around the Mobius Strip.
left-handed fellow goes around the strip once again, he will be back
to the original right-handed shape.
In Chapter 9, we encountered a closed three-dimensional universe
in which a person moving straight in one direction could make a
complete circuit of the universe and come back to the starting point
from the opposite direction. Now, imagine that the space has a 'twist'
in it, akin to that of the Mobius Strip in two dimensions. As George
Gamow once conjectured, in such a twisted closed universe a left
shoe sent round will circle the universe and return as the right shoe!
X'
\L X
Figure 11.7 The same effect of Figure 11.6 can be obtained by a rotation in
three dimensions around the axis Y'OY, by 180°.
where the 'a's are, in general, chosen so that the new coordinates
(x\ y') are also rectangular Cartesian coordinates. The condition for
this is that the Pythagorean rule of the distance of the point (x,y)
from the origin continues to hold for coordinates (x',y') also. That
is, for all values of (x,y), (x',y') given by (11.3)
i.e.
If (11.5) is to hold for all x',y' then the coefficients of x2,y2 and xy
on both sides must match. This requires
a 2 i 2 -i
l l + a21 =
2 , 2 a
_ I
— 1
"12 ' 22
a
ll a 12 + a21a22 =
0- (ll-6)
Now consider the determinant of the linear transformation (11.3):
ац ai2
Д = ailO-22 ~ a21a12- (11.7)
й21 Я22
A2 = ana22 + a 2i a i2 _
2ana 2 2a2iai2
= ( a ^ + a2i)( a i2 + a22) ~ а11а12 ~~ a 2i a 22 -
2ana 2 2a2iai2.
A 2 = (aji + a ^ ) ( a ? 2 + a\ 2 ) - ( а ц а 1 2 + a 2 i a 2 2 ) 2 = 1. (11.8)
Л = (11.9)
X — X, у = у. (11.11)
Figure 11.8 Points P and Q are typical points on the edges AD and С В
joined together to make the Mobius strip. As explained in the text to make the
Klein Bottle, the typical points R and S on the edges AB and CD need to be
joined too.
If you try this exercise with a real strip, you will soon give it up as
impossible. Nevertheless, as an abstract entity such an object exists
and is called the Klein Bottle. The Mobius Strip had one edge, the
Klein Bottle has none. Also, it does not have any clear-cut boundary
that divides the space inside the bottle from that outside of the
bottle! (An edgeless surface like a sphere does have an 'inside' and
an 'outside'.) Figure 11.9 attempts to give an artist's impression of
this weird bottle.
T H E MYSTICAL MOBIUS STRIP 113
1. The Mobius strip has one twist. Make a similar loop of a paper
tape with two twists. Cut the tape along a line passing midway
between the edges. What do you get?
(0
Figure 11.10 Turning the torus inside out leads to an apparently impos-
sible situation! In each figure, the dotted circle is on the inner side of the
torus and the continuous one is on the outside.
Figure 11.12 Can you release the cup without cutting the loop or breaking
the handle of the cup?
12
Four Colours Suffice
Figure 12.1 The area enclosed by a looped rope depends on the shape of the
loop. In this figure, the area decreases as we move down from (a) to (c).
But there are some features which do show invariance. For example,
the problem of the seven bridges discussed in Chapter 10 did not
depend on the specific shapes or sizes of the bridges; if the sheet they
were drawn on were stretched or compressed, the basic property that
the bridges cannot be crossed once and once only, is not changed. We
revert to the loop and consider here another, more simple property,
the property of being inside the loop. No matter how we alter the
shape of the loop, it will always have an inside and an outside. That
is, it will divide all the points in the plane into two parts, one part
being inside, the other outside the loop. If, as in Figure 12.2a, we
take a point P\ inside the loop and a point P2 outside the loop, then
any line joining Pi and P2 will intersect the loop somewhere. If, on
the other hand, we have two points Pi and P2 which can be joined
by a line that does not intersect the loop anywhere, then, they either
both lie outside the loop (Figure 12.26) or inside it (Figure 12.2c).
(a) (c)
Figure 12.2 Three cases illustrating the notion of being inside or outside a
closed loop.
Does it all sound obvious? Surely, you will argue that when a
closed fence is erected to protect cattle from the predators outside,
the fence serves the commonsense purpose of separating the former
from the latter. And a wolf outside the fence, trying to get the sheep
FOUR COLOURS SUFFICE 117
whose history dates back to 1852. In that year, a few months after he
had completed his studies at the University College, London, Francis
Guthrie wrote to his brother Frederick who was a student of the
famous mathematician Augustus de Morgan. Francis sent Frederick a
problem which neither he nor de Morgan himself could solve. Indeed
it took 124 years before the solution could be found! The problem
known as the Four-Colour Problem is easy enough to describe.
Look at any typical map in a geography atlas. If it describes a
country, it distinguishes the different parts of the country (states,
provinces, countries, etc.) with different colours, so that no two
parts sharing a common boundary have the same colour. The same
criterion is used in a world map with different nations. Again, nations
having a common boundary are shown in different colours.
Now here is the problem. What is the minimum number of colours
with which we can colour any map whatsoever? Note that the question
does not relate to a specific map. For a specific map, you can try
and work out the minimum number of colours. For a map with one
country, one colour is enough. For a map having two regions with a
common boundary, two colours are enough. The problem asks you
to imagine any system of regions distributed in all manner of ways in
the map. And you have to guarantee that with a certain minimum
number of colours you can paint all the regions of the map, so that
no two contiguous regions have the same colours.
Certain basic assumptions are to be made. First, each country has
a simple connected curve for its boundary. For example, there is no
country like what Pakistan used to be until 1971, a nation of two
disjoint regions. Also, two countries cannot have the same colour
only if they have a certain positive length of common boundary. For
example, in the following map of Figure 12.4a, A and С can have
the same colour as they have only a single point common in the
boundary. A single point has a length of zero units. Similarly, В and
D or В and E can also have the same colour.
Consider the map of Figure 12.46. It has four countries, with
country A surrounded by countries В, C, D, any of which joins with
the other two along with A. You need four different colours for A,
В, C, D. If there were a fifth country E in the map, it does not have
a boundary with A. So we can use the colour of A for colouring E.
Thus, we can still manage with four colours.
But are we sure that four colours will be sufficient to colour any kind
of map?
FOUR COLOURS SUFFICE 119
Figure 12.4 Here (a) and (b) are typical examples of the map colouring
problem.
Figure 12.5 (a) shows a normal map while (b) and (c) have maps that are
not normal.
W hen we toss a coin, it falls down with one of its two flat sides
up. Conventionally, these are called the 'head' and 'tail'. If the coin
is properly made, it is unbiased as to how - which side up - it
falls. We can say that each of the two outcomes is equally likely.
Also, ignoring the extremely rare outcome that the coin stands on
its round edge, we are absolutely certain that it will fall either head
up or tail up.
Mathematicians attach a measure to these likely outcomes, a
measure known as probability. The probability of an absolutely certain
event is taken as one. In the above example, for the coin falling
either head up or tail up, the probability is 1. Since the heads or tails
are equally likely, we can say that the probability of heads up is 1/2
and tails up is 1/2. The two alternatives exhaust all possibilities and
they are mutually exclusive. Hence, the total probability of either of
them happening is 1/2 + 1/2 = 1.
All this is intuitively acceptable and can be easily generalized.
When a certain event can take place altogether in N modes, all
equally likely and mutually exclusive, then the probability of its taking
place in any one mode is 1 /TV. A dice marked 1,2,3,4,5,6 on its six
faces will fall with the number 4 up, with a probability of 1/6.
If he calls the number correctly the casino will pay him back his
Rs 100 and in addition, pay him a bonus of Rs 400. If not, he
loses his deposit.
Do you think it is a fair agreement?
Suppose that the gambler calls the number 3. The probability of
his making a profit of Rs.400 is 1/6. However, the probability of his
making a loss of Rs.100 is 1 - 1/6 = 5/6 ... this being the combined
probability of the dice turning up one of the other five numbers
1,2,4,5,6.
We cannot of course predict what will happen in a particular
toss of the dice. But if the dice is tossed 600 times, we expect 100
successes for the gambler and 500 failures. So he will end up with
Rs (100 x 400 - 500 x 100) = - Rs 10,000, i.e., a loss of Rs 10,000.
Thus, the system is not fair to the gambler. Although he may be
tempted by the apparently large bonus of Rs 400, the chance of his
getting it is very low. Had the bonus been set at Rs 500, the gambler
would have ended making neither a profit nor a loss. But obviously,
no casino can survive on such rules: it has to pay for its maintenance
as well as taxes and also make a tidy profit. There must be a moral
in it somewhere!
There is an assumption made in the above calculation. Namely,
that each toss of the dice is independent of the previous tosses.
Psychologically, the gambler is often not prepared to accept this
truism. If, for example, he has been losing for several turns in
succession, he thinks that his luck would turn at the next throw
and that he would make up enough profit to wipe out his losses.
Sadly, however, the dice is 'neutral' towards its past history! The
chance of success at the next throw continues to be 1/6, as before.
(See Figure 13.1)
Figure 13.1 The dice, if tossed in an unbiased fashion will fall with any of
the six faces up — all with the same probability of 1/6.
126 FUN AND FUNDAMENTALS OF MATHEMATICS
When a series of independent events take place one after the other,
the probability of their joint outcome will be the product of their
individual probabilities. Thus, when a coin is tossed eight times the
probability of its turning up 'heads' on all eight occasions is
i x i x . . . ( 8 times) =
Figure 13.2 The Agarwal family; basing their hopes on wrong notions of
probability?
Side 1 Side 2
Coin I
Side 1 Side 2
Coin II
Side 1 Side 2
Coin III
All the three coins are kept on a table under an opaque cover
and shuffled by the organizer without looking at them. The game
proceeds in 2 stages.
Stage 1. The player deposites the entry fee and puts his hand under
the cover and pulls out, with a finger, a coin which still lies on the
table. If the coin has a black face upwards, the game is aborted.
The coin is pushed under the cover and the organizer shuffles the
coins to start again with the same player. If the coin has a white
face upwards, then comes Stage 2.
Stage 2. Now the coin is lifted to examine its other face. If the other
COINS, DICE, MATCHSTICKS AND ALL THAT 129
face is black, the player wins and gets back double his entry fee. If
the other face is white, the organizer wins and retains the money
put down by the player.
A simple game indeed! It is easy to convince the player that the
game is played to Stage 2 only if the coin pulled out happens to be
Coin II or III. Now Coin II will let the player win and the Coin III
will let the organizer win. So the player has a fifty percent chance
of winning. Is that right? Is the deal offered a fair one?
No! It is true that the game is played on only if the Coin II or
III is pulled out. But progress from Stage 1 to Stage 2 is made only
after looking at the upward face of the first coin pulled out. So we
must consider the faces of the coins. If the second coin has its faces
numbered 26 and 2w and the third coin has its faces numbered Зги,
3w', then there are in all three white faces which allow us to to
pass to Stage 2. If the face up is 2w, the player wins and if it is
3w, or 3w', the organizer wins. So, the probability that the player
wins is only 1/3 and not 1/2. This calculation is based on the law of
conditional probability.
Let us now look at the problem of a mother who had two daughters
who both lived in the suburbs of a large city, 20 Km apart. The
mother lived along a bus route which connected the two places. The
frequency of the buses was once in half-an-hour in each direction.
Let us assume that the older daughter lived in the suburb A and the
younger one lived in suburb B. It was decided that every Sunday
afternoon, the mother would visit one of the daughters. She used to
set out at a randomly chosen time between 4 and 5 in the afternoon
and board the bus which came first, whichever its direction, to A or
B. (See Figure 13.4)
Now, unintentionally, it so happened that she visited the younger
daughter twice as often as the older one. So the older daughter
accused her of being partial to the younger one. The mother was
perplexed and mentioned this to a friend of hers. After a little
thought, the friend asked for the bus timetable at the bus stop
near the mother's house. When she saw it, she said "Aha! That is the
130 FUN AND FUNDAMENTALS OF MATHEMATICS
Figure 13.4 The bus-stops facing each other, for buses going to A and B.
Figure 13.5 The shaded region on the clock denotes the time when the bus
to A comes first. The rest is the period the bus to В is the first to arrive. As
you can see, the white (unshaded) region is twice as large as the shaded one.
cause of the trouble". The timetable (see Figure 13.5) said that the
buses going to A came at 5 minutes and 35 minutes past every hour
and the buses going to В came at 25 and 55 minutes past every
hour. The mother was still perplexed and requested the friend to
elaborate. The friend said, "It is easier to explain with the help of a
clock. If you reach the bus stop between 4.05 and 4.25 pm or 4.35
and 4.55 pm, you get the bus going to B. Whereas, if you reach the
bus stop between 4.00 and 4.05 pm or between 4.25 and 4.35 pm,
or 4.55 and 5.00 pm, then you get the bus going to A". The mother
COINS, DICE, MATCHSTICKS AND ALL THAT 131
looked at the figure drawn by the friend and quickly calculated. "Yes,
it is clear now! The shaded region gives the time when I arrive to
find that the bus going to A comes first and the white area gives
the time when I find that the bus to В comes first. Of course, the
probability of my going to В is twice that of going to A. Now I can
assure my daughters that I am certainly not partial."
Figure 13.6 A rectangular region on which showers of cosmic rays are mea-
sured. The probability of detection of a cosmic ray particle over any part of this
region is proportional to the area of that part.
Imagine that there are detectors all over this area, looking for
showers of cosmic ray particles coming from the sky. A typical
particle can, in principle, fall anywhere on the Earth and thus there
is a small probability of its hitting the square area. Let us suppose
that this probability is p. Now, the particle could, in principle, hit
anywhere on the square. So, if there is nothing special about any
132 FUN AND FUNDAMENTALS OF MATHEMATICS
What is the probability of its intersecting one of the ruled lines? Let
us try to solve this problem, which has a history attached to it, which
we will come to later. Also, the answer to the question is rather
surprising.
To answer the question, let us suppose that x denotes the distance
of the midpoint of the matchstick from the nearest ruled line. Clearly,
x can take any value between 0 and 1/2, all values being equally
likely. Let us suppose that в denotes the (acute) angle made by the
matchstick with any of the lines. Again, в can take any value between
0 and 7t/2, all values being equally likely. Let us draw a rectangle
with one side of length 1/2, and the other of length 7t/2; the former
specifying the range of x, the latter the range of в (see Figure 13.8).
Now let us ask, what is the condition that the matchstick should
intersect a line? A little playing with geometry, will tell us that the
condition is
the rectangle into two parts. The shaded region to the left of this
curve, wherein the coordinates of any point satisfy the condition (1),
represents those tosses which have the matchstick intersecting one
of the ruled lines.
Figure 13.8 The shaded part of the rectangle denotes the range of values of
x and 9 for which the matchstick crosses a ruled line.
(14 2)
ft = '
136 FUN AND FUNDAMENTALS OF MATHEMATICS
Figure 14.1 shows how x and у change with time. Notice that the
two forces annihilate each other in such a way, that the difference
of their squares remains constant. Since we assumed at the start
that the condition that xo was greater than y0> w e will reach the
end of the battle when у has become zero. That is, x = \Jx20 — y2
at the end of the battle. For example, if xo = 50 and y0 = 40, then
after the force Y is completely annihilated, what is left of force X
is \/50 2 - 402 = 30. Thus, the force Y lost all its 40 fighters while
force X lost only 20 out of 50.
Does this sound incredible? But this is what the "difference of
squares" law states! The initial superiority of numbers tells in the end.
Does that mean that smaller forces have no hope of winning the
battle? Not quite! For, as we stated earlier, the Battle of Trafalgar
was won by Nelson with a smaller fleet. How did he manage it?
50
40
30
20
10
0
0 0.2 0.4 0.6 0.8 1.0
T i m e in arbitrary units
Figure 14.1 A graph showing how the strengths of X and Y decline over
time.
MATHEMATICS AND WARFARE 137
\ j 4 0 2 - 322 = 24 (14.5)
40
30
X 20
§
10
0
Time in arbitrary units
Figure 14.2 By dividing the forces of X into two parts, Y can annihilate
both.
be the same for both forces. Even so, the above example illustrates
the basic principle.
We can follow this strategy further and make it more effective.
Suppose Y has split xo - the initial man power of X into two parts
- ua and vq If the initial strength of Y is y 0 then, from our above
example and the difference of squares law, we find that ultimately
Y is left with a net strength of
У = yjvl - 4 - Ч- (14.7)
y2 = yl - ul - vl = yl - \ ( U0 - VQ ) - i ( UQ + VQ ) .
(14.9)
2 12 —1 I —
= Уо ~~ 2(
the enemy fleet into two parts of 23 ships each and tackling the first
half with a British fleet of 32 ships (leaving 8 in reserve). Applying
our rule above (which Lanchester calls the 'n 2 law'), we find that
the outcome of the two battles would be to leave a residual British
force of at least 19 ships, for
Figure 14.3 Mathematical rules govern the conduct of naval battles like this
one.
140 FUN AND FUNDAMENTALS OF MATHEMATICS
(14.12)
1. Suppose, Nelson had not set aside a reserve force in his mem-
orandum, but gone ahead with full force in both stages of the
1
T h e 1857 war of i n d e p e n d e n c e was such a b e l a t e d a t t e m p t : it c a m e t o o late and
the technological superiority and discipline of the East India C o m p a n y proved the
decisive factors.
MATHEMATICS AND WARFARE 141
battle. How many ships in his fleet would have survived in the
end?
(1)
1 c u b i c unit 2 c u b i c units
(2)
(3) I
Figure 15.1 At the top we see two cubes with one having a volume twice as
much as the other. Problem (1) requires a method of constructing the larger
cube, given the smaller one. The middle figure shows the smaller angle which
is one third of the larger one. Problem (2) requires a method of constructing
the former, given the latter. The third problem is to construct a square (shown
bottom right) equal in area to the circle (bottom left).
(a + b)
B'"
- B'
-(a-b)-
Figure 15.2 (i) shows how a + b is constructed while (ii) shows the method
for constructing a — b.
Thus, all rational operations with given lengths are achieved with
a ruler and compass alone. In other words, starting from the given
unit length, the field of rational numbers is constructible. Moreover,
one can also construct the square roots of constructible numbers as
follows.
In Figure 15.6, OAB is a straight line with OA = a, a > 0, AB = 1.
A semicircle is drawn with O B as the diameter and through A, a
perpendicular to OB is drawn which intersects the semicircle in D,
then ZODB = ZOAD = 90° and triangles AO AD and A DAB are
similar.
Hence, OA/AD = AD/AB, i.e., {AD)2 = a thus, AD = л/a.
Figure 15.7 Two simpler versions of the Apollonius problem. In the top figure,
a circle is to be drawn touching three given straight lines СС2,Qj- In the
bottom figure, the circle is to be drawn through point C3, touching lines С\
and C2.
Among the various ways of trisecting a given angle, the one given by
Archimedes is a very simple and elegant one and does not require a
new instrument. The reader will find it interesting (see Figure 15.8).
A
О С
Figure 15.8 This ingenious method of trisecting the angle uses the ruler in a
sliding fashion, not permitted, however, in the ruler + compass constructions.
The method is due to Archimedes.
148 FUN AND FUNDAMENTALS OF MATHEMATICS
в A
Figure 15.9 The problem of trisecting the angle /.OB A.
1. Without using a ruler, but using a compass only, find the midpoint
of a straight line segment.
2. Without using a ruler, but using a compass only, find the centre
of a given circle.
ш
Limitations of Mathematics
16.1 PARADOXES
including gaps, i.e., its description needs less than a hundred letters!
So, we cannot unequivocally say either that m is describable in less
than 101 letters or that m is not describable in less than 101 letters.
This is an example of the excluded middle! One cannot say that m
is either in A or in B. Each number is not totally black or totally
white, some may be grey.
Another well-known paradox which we discussed in Chapter 6 was
proposed by Bertrand Russell about the village barber. There was
only one barber in the village and he decided to shave those men,
and only those men, who did not shave themselves. Now does he
shave himself or not? If not, then by his own rule he must shave
himself. If he shaves himself, then by his own rule he cannot shave
himself. It cannot be ascertained if the barber shaves himself! [There
is of course, no paradox if the barber is a woman!]
Look at one more paradox of Grelling and Nelson. A word is
polysyllabic if it uses more than one syllables. The word 'polysyllabic'
itself is polysyllabic, but the word 'monosyllabic' is not monosyllabic.
We decide to call the words which do not describe themselves as
heterological. Thus, the word X is heterological if the word X is
not itself X. The word 'monosyllabic' is heterological. Now, what
about the word 'heterological'? If it is not heterological then it is
heterological and if it is heterological then it is not heterological!
The paradoxes above arise because of the confusion between a
class of objects and the class itself being an object in the class.
Mathematicians like Zermelo, Fraenkel, Von Neumann, etc., decided
that the types of sets to be considered must be restricted. Von
Neumann made a distinction between classes and sets. The set of
all sets for example, does not make sense in formal set theory. The
consistency of the axiomatized set theory is therefore preserved. The
French mathematician Poincare has remarked,
the purpose? Finally in 1976-77, Appel and Haken proved that this
conjecture is correct. They used many hours of computer time to
analyse some 1500 special configurations before they arrived at their
proof.
Goldbach's conjecture in number theory says that any positive
even integer greater than 2, is a sum of two odd primes. Like 14
= 9+5, 36 = 29+7, etc. Even this simple-looking conjecture is not
yet proved. The theorem coming nearest to the conjecture says that
any even integer = px + p2 or pi + р2рз where pi,p2 and p3 are odd
primes.
Another conjecture is as follows. Define an operation P as P(n) =
nj2 if n is even, and p(n) = 3 n + l if n is odd. Now if m is any positive
integer, then after a finite number к of repeated operations P on it,
we will get 1. In other words, Pk(m) = P((...k times (m))...) = 1. For
example, take m=23. We get P{23) = 70. Next, P{70) = 35,P(35) =
106, P(106) = 53,P(53) = 160,P(160) = 80,P(80) = 40,P(40) =
20, P(20) = 10,P(10) = 5, P(5) = 16,P(16) = 8,P(8) = 4,P(4) = 2,
and finally, P(2) = 1. Sometimes the up-and-down P-cycle is quite
long, but it eventually leads to 1. Is this always the case?
This conjecture yet remains to be proved.
There are indeed many conjectures, which may become theorems
if proved. But who can tell the status of all these conjectures? Are
they provable at all, or do they remain in that 'unattainable' section
of truths which simply cannot be proved in our system of arithmetic?
Or are they really false and not true anyway?
It is precisely these unsolved problems that make the subject so
challenging. Some of them open up new fields for mathematics and
make the subject dynamic, interesting and inviting.
16.4 EPILOGUE
H ere are a few problems and puzzles for you to test your skill.
Answers or hints to solutions are given in the last chapter. The
problems are of varying degrees of complexity, ranging from the
almost trivial to those requiring hard work. Of course, we will not
tell you which are which!
1. The village chess champion was invited to play against two visiting
chess masters. He lost to both of them and was feeling very
inadequate, when his nine year old daughter said: "Daddy ... you
need not have lost both games! I can do better than what you
managed." "You? But you barely know the rules of the game!"
Yet the girl insisted on playing. As the masters were still around,
the father persuaded them to take up the girl's challenge. They
agreed. And lo and behold! The girl did perform better than her
father. How did she manage it?
2. A Spiral path winds upwards like a right-handed screw (See
Figure 17.1) around a tall, conical hill. A motorist with a very
Figure 17.1 The winding path going round and up the hill is shown by
a shaded band.
160 FUN AND FUNDAMENTALS OF MATHEMATICS
4. Suppose you are a bus driver and your bus leaves station A for
station B. In between there are 5 stops. The bus has a capacity of
40, but started from A with 20 passengers. The following numbers
give the details concerning the passengers alighting from and
boarding the bus at intermediate stops:
Alighting : Stop I : 0, Stop II : 7, Stop III : 14, Stop IV : 6,
Stop V : 4
Boarding : Stop I : 10, Stop II : 6, Stop III : 3, Stop IV : 0,
Stop V : 0.
From this information, find answer to the question: What is the
age of the bus driver?
5. In Figure 17.3, you see a cube with two diagonals of adjacent faces
meeting at one vertex. Find the angle between the diagonals.
6. The combined age of Ram and Shyam is 24 years. Ram is twice
as old as Shyam was when Ram was half as old as Shyam will be,
when Shyam will be thrice as old as Ram had been when Ram
had been thrice as old as Shyam had been. How old is Ram?
ASSORTED PROBLEMS 161
7. A person was asked at a party, how old he was. His reply was
rather cryptic: "I was 15 the day before yesterday, and will be
18 next year." Can you explain how this is possible?
8. You have twelve coins, of which one is counterfeit: it weighs dif-
ferent from a genuine coin, whether more or less, we don't know.
You are given scales for weighing one set of coins against another.
With three weighings can you identify the counterfeit coin?
9. You have two ropes which are non-uniform in cross-section. Each
of them take one hour to burn, when lit from one end. Using
both the ropes how will you determine a time period of forty-five
minutes?
10. A commuter goes up a moving escalator from bottom to top in
30 seconds, if she stands still on a step. If she walks up at her
normal speed it takes her only 12 seconds to reach the top. How
long will she take to go up the same escalator if it is stationary?
11. Four runners are stationed at the four corners of the square
ABCD, shown in Figure 17.4. They start running at the rate of
Figure 17.4 The paths followed by the runners will curve as they all begin
to run.
162 FUN AND FUNDAMENTALS OF MATHEMATICS
portions. Again one was left, which they gave to the monkey.
Now the question is, what is the least number of mangoes with
which this can be done?
Figure 17.5 How can the rifle fit inside the box?
ш
Hints and Solutions
18.1 CHAPTER 1
PROBLEM 2 This is for you to try out and see for yourself!
4!,4!!,4!!!, etc.,
then you can construct arbitrarily large numbers. Further, you can
place them as a power index, e.g.,
18.2 CHAPTER 2
2 3 = 16 + 4 + 2 + 1 = 10111.
l l . . . l l ( p - 1 times)
is divisible by p.
18.3 CHAPTER 3
h = 15/2ТГ ~ 2.4.
PROBLEM 2 Let us compute the annual earnings for the two jobs.
166 FUN AND FUNDAMENTALS OF MATHEMATICS
So Job II fetches a higher amount after one year. But what about
the higher increment of Job I? Would it not be effective at the end
of the next year? Let us see! After the second year is over, Job I will
fetch Rs 120,000. On the other hand, Job II will get you Rs 60,000
+ Rs 65,000= Rs 125,000. In fact, you will find that Job II is always
advantageous. Although an increment of Rs 20,000 per annum looks
more attractive than Rs 5,000 per half annum, the fact is that the
latter adds in two steps and so in fact gives more.
Figure 18.1 The three volumes /-/// are stacked left to right in a library shelf.
Now read the solution to Problem 3.
PROBLEM 4 The best way to solve the problem is from the end.
Notice that the figures (3 of them) pulled down for the last step in
the division must be noughts. So, if we ignore the decimal point, the
divisor XXX has a multiple of the form X000.
Now try different possibilities to arrive at the final answer:
HINTS AND SOLUTIONS 167
PROBLEM 5 You have to try a few alternatives that work. For ex-
ample, M occurs in the highest place of the sum and so it can only
be 1. The О therefore cannot be 1. It can be 0 or 2. You can then
rule out 2, keeping in mind that you have M from MORE, equal to
1, and S cannot be zero. And so on. The solution is unique and is
given by
9 5 6 7
10 8 5
1 0 6 5 2
then the salesman would not know whether the three daughters'
ages were 2, 2, 9 or 1, 6, 6. The housewife realized his difficulty and
168 FUN AND FUNDAMENTALS OF MATHEMATICS
18.4 CHAPTER 4
M ( n + 1) = 2 M(n) + 1.
z = 016102620363....
PROBLEM 5 We suggest that you try to solve this one using the
technique used in the preceding problem.
18.5 CHAPTER 5
18.6 CHAPTER 6
18.7 CHAPTER 7
From (ii) and (v) we deduce that the Secretary is a lady. Since
she is unmarried, she cannot be C. From (vi) we see that В is also
not the Secretary. So the Secretary has to be A. Since A is to marry
the President and her brother is E, the only other male D must be
the President. So E has to be the Treasurer. Since С is married, she
cannot be the Chairperson. As A is the Secretary, the only remaining
portfolio, that of Vice-President, must belong to C. Hence, В is the
Chairperson.
PROBLEM 5 Let us first note that the lawyer is in the middle of one
row, and Apte is also in the middle of a row. Could these rows be
the same? If so, then, we must have
Apte = lawyer, Chordia = doctor Desai = engineer.
HINTS AND SOLUTIONS 173
But this arrangement does not work. For, we are told that Borade
lives opposite the restaurant owner and, in the above case, neither
Borade or the restaurant owner are on Apte's side. So the lawyer's
row must face Apte's row, with Apte facing the lawyer. There are still
two possibilities: (1) Chordia faces the Doctor and Desai faces the
Engineer, or the other way round, i.e., (2) Desai faces Chordia and
the doctor faces the engineer. Now where should the professor be?
He can't be Desai, because then he would not have an accountant for
a neighbour. If Chordia is the professor, Apte will be the accountant
and live opposite the lawyer. Use the other conditions to rule out this
possibility. In particular, you cannot place Borade anywhere. Thus,
the professor can only be Apte, with Chordia being the accountant.
So, we have definitely:
18.8 CHAPTER 8
18.9 CHAPTER 9
containing the spider and the fly. Now this can be done in several
ways, as seen in Figure 18.2.
Figure 18.2 The walls can be opened out in the three different ways shown
above. The lengths of the paths from the spider to the fly are computed in these
cases and shown.
You can try this out yourself! What you will notice is that the
distance between the spider and the fly is not the same in all cases.
You can examine the various configurations and discover the shortest
route.
PROBLEM 2 This exercise will bring home to you the fact that the
lines of latitude are not the lines of shortest distance on the globe.
Thus, it is misleading to draw straight lines on flat maps of the Earth
to determine the shortest routes between points.
PROBLEM 3 This hint will help prove the result. The vertex angle
of the triangle at A is a. Extend the arms of the triangle fully, so
that they become intersecting great circles. The two circles meeting
at vertex A will thus form a couple of wedges between A and its
antipode A', where the great circles meet again (see Figure 18.3).
176 FUN AND FUNDAMENTALS OF MATHEMATICS
Figure 18.3 The wedge with vertex angle a is shown as the shaded portion.
18.10 CHAPTER 10
PROBLEM 3 We are sure that you can now use Euler's result to
solve this problem, rather than spend time tracing the figures!
18.11 CHAPTER 1 1
(inside-out)
Figure 18.4 The lowerfigureshows the inside-out version of the upper figure.
You can use this trick to put looped address labels on your suitcase-
handle before taking a flight.
18.12 CHAPTER 12
PROBLEM 1 Suppose that there are seven places from which the
airline flies services to a city X. Call these places A\,A2,..., Ay. Then
we have a heptagon made up by these seven vertices around X.
The total angle around X is 360°. This will be divided into seven
HINTS AND SOLUTIONS 179
parts. So there will be at least one angle, say /.A\XA2, which is less
than 60°. In the triangle AAyXA2, one angle at least will therefore
exceed 60°, and so will exceed /.A\XA2. Suppose it is the angle
facing the side XAi. Then it follows that the side XA\ exceeds the
side A\,A2, as shown in Figure 18.7.
Figure 18.8 Read the text and check the three figures (a)-(c) which show
the first three steps of an infinite process.
HINTS AND SOLUTIONS 181
18.13 CHAPTER 13
PROBLEM 1 When two dice are tossed up, there are a number of
ways that the numbers on their upturned faces add up to the same
total. Thus, 4 can be one of the following combinations:
4 = 1 + 3 = 2 + 2 = 3 + 1.
Figure 18.9 Two ways of 'drawing a chord at random' are illustrated in (a)
and (b). The probabilities for (a) and (b) are different.
18.14 CHAPTER 1 4
dx
=
Tt ~Ay'
dy
=
Tt
Now multiply the first equation by цх and subtract from it the
second multiplied by Ay, and integrate the result to get
x = ^О.ЭЭ.жо,
18.15 CHAPTER 1 5
Figure 18.11 Figure (a) shows how to construct the inverse point with respect
to a given circle with a centre. Figure (b) uses this construction to find the
centre of a given circle.
If you look at the two constructions side-by-side you will find that
they are (eventually) identical! Only in the first case we are given
the circle with centre at О and asked to find the inverse point of P
with respect to it. In the second case, we generate a second circle
of a known centre and radius and apply the same construction to
discover the centre of the given circle.
186 FUN AND FUNDAMENTALS OF MATHEMATICS
18.16 CHAPTER 17
PROBLEM 3 Use a graph paper to plot the range along the ж-axis
and the time along the y-axis. (See Figure 18.12.) The points A and
В on the х-axis denote the two stations. The times are shown as
from 7 am to 9 pm on the y-axis. The points Pi and Q j denote
the starting points and the points P2 and Q2, the end points of
Q- 9 pm
8 pm
8 am
7 am
A Distance В
Figure 18.12 See text of Problem 3.
HINTS AND SOLUTIONS 187
the two trajectories of the runner. Thus, the previous day's trajectory
connecting Pi and P2, no matter how it is drawn, will intersect the
next day's trajectory connecting Qi and Q2 at some point R. This
denotes the position and time of the place mentioned.
If they also balance out, then the remaining C4 is defective and can
be checked against any good coin for being heavy or light. If the
three C's are heavy (light), weigh C\ against C 2 . If they balance out
then C3 is heavy (light). If they don't then the heavier (lighter) one
is the defective coin.
If, however, the first weighing shows the A's to be heavier than
the B's, then we know that either the counterfeit coin is in lot A
188 FUN AND FUNDAMENTALS OF MATHEMATICS
and is heavy or in lot В and is light. We also know that all C's are
good coins. Now weigh A x , A , B i against B , A , C i . Suppose this
2 2 3
lot balance out. Then either coin A4 is heavy or, one of the coins B3
or В4 is light. Weigh the latter against each other. If they balance,
then both are good and A4 is counterfeit. If they don't balance, then
the lighter one is counterfeit. If the set A , A , B is heavier, then
1 2 1
PROBLEM 9 Start both ropes burning at the same time, but light up
both ends of rope 1 and one end of rope 2. Rope 1 will be fully
burnt in half-an-hour when the fire from both ends joins up. At that
instant light up the other end of rope 2. The two fires will meet up
in another 15 minutes, when rope 2 is fully burnt.
took the same short time to do the sum by his lengthy route! Later,
a colleague revealed that von Neumann had also done the problem
by the simpler way, but told the questioner that he did it by the
lengthier method just to pull his leg! Whatever the truth, the legend
has survived.]
PROBLEM 1 5 Consider the last division when all three were awake.
Assume that each one got x mangoes and one was left. This means
that before division, the quantity of mangoes was Зх + l. This was
left after С had carried out his exercise. Suppose that before he
carried out the division there were у mangoes. Then after dividing
у by 3 there was a remainder of 1 which went to the monkey. С
therefore kept (y - l ) / 3 mangoes to himself, and left 2(y - l ) / 3 in
the general kitty. So we have:
which gives
у = |(3® + 1) + 1.
Again we use the same argument to deduce that before В divided
the kitty, it contained
3
z = -y 4- 1
2
mangoes. And before A got into action, the kitty was
л 3 3 3 3
+ 1 = -y + 1 Ш ( З х + 1) + 1 ) + 1
« = 2 * 2 2y 2
Now, you have to choose an x as small as you can, while ensuring
that the number of mangoes at each stage is a whole number. A
little care will show that x — 7 and Q = 79.
190 FUN AND FUNDAMENTALS OF MATHEMATICS
SMALLER BOOKS
LARGER VOLUMES
С, 33 C a r d i n a l n u m b e r , 31, 32
7Г, 29, 133 C a r d i n a l n u m b e r s , 31
с, 3 3 C h e s s b o a r d p r o b l e m . , 102
е , 29 C o l o u r i n g of M a p s , 117
п 2 law, 139 C o m p l e x n u m b e r s , 73
C o m p o u n d Interest, 27
A b d u l l a h A1 M a n s u r , 10 C o m p o u n d I n t e r e s t s , 27
A b d u s S a l a m , 10 C o m t e d e B u f f o n , 133
A d m i r a l N e l s o n , 135, 138 C o n d i t i o n a l p r o b a b i l i t y , 129
A l b e r t E i n s t e i n , 86 C o n j e c t u r e , 157
a l e p h null, 31, 3 4 C o n j e c t u r e s , 155, 156
aleph one, 33 C o n s t r u c t i b l e , 146
A l f r e d B r a y K e m p e , 119 C o n s t r u c t i b l e L e n g t h s a n d A n g l e s , 143
A n d r e w Weil, 156 C o u n t e r f e i t c o i n , 161
A n g u l a r A p p e a r a n c e of D i s t a n t S o u r c e s , C o u n t e r f e i t coins, 187
89 C u r v a t u r e in T h r e e D i m e n s i o n s , 8 6
A p o l l o n i u s , 147 Cyclic N u m b e r s , 18
A p p e l , 1 2 0 - 1 2 2 , 157 Cyclic n u m b e r s , 19
A r c h i m e d e s , 147
A r t h u r S t a n l e y E d d i n g t o n , 87 D i f f e r e n c e of s q u a r e s , 136
A r t h u r Sullivan, 5 1 D i f f e r e n c e of S q u a r e s L a w , 135
A u g u s t M o b i u s , 104 D o u b l e a given c u b e , 142
A u g u s t u s d e M o r g a n , 118 D o u b l i n g t h e C u b e , 149
A x i o m s , 46, 78
E i n s t e i n , 91
Barber's paradox, 51 E i n s t e i n ' s relativity t h e o r y , 8 7
B a t t l e of T r a f a l g a r , 138 E i n s t e i n cross, 8 9
B e n d i n g of light rays, 87 E q u i v a l e n t sets, 3 1
B e r t r a n d ' s P a r a d o x , 182 E u c l i d , 50, 79
B e r t r a n d Russell, 50, 154 E u c l i d ' s g e o m e t r y , 46, 78, 90, 117
Binary Arithmetic, 8 E u c l i d ' s g e o m e t r y , p a r a l l e l p o s t u l a t e , 86
B i n a r y n o t a t i o n , 165 Euclid's parallel postulate, 84
B i n a r y system, 11 E u c l i d e a n g e o m e t r y , 79
Bolyai, 80 E u l e r , 101, 177
B r a h m a ' s T o w e r , 34 E u l e r ' s , 100
B u f f o n ' s , 134 E x p o n e n t i a l f u n c t i o n , 29
B u f f o n ' s n e e d l e p r o b l e m , 134
B u f f o n ' s N e e d l e P r o b l e m , 131 Fallacies, 66, 69, 74
fallacy, 71, 75, 76, 119, 174
C a n t o r , 31, 33 F e r m a t , 156
C a r d i n a l i t y , 32, 3 3 F e r m a t ' s , 156
INDEX 193
Universities Press
Jayant V Narlikar and Mangala Narlikar: Fun and Fundamentals
of Mathematics