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The main objective of design thinking is to help people design better products, processes,

services, spaces, strategies, architecture, and experiences. It helps you and your team develop
innovative and practical solutions for your problems. It is a human-centric, prototype-driven,
innovative design process.

Design process can be said to comprise of 7 stages:

1 Define

2 Research

3 Ideate

4 Prototype

5 Select

6 Implement

7 Learn

In this course, you will be familiarized with some of the industry-grade design thinking
methodologies, and these are:

• 4D UX Methodology
• Double Diamond Model
• Bootcamp Bootleg
• Define process


• In any design process, this is the first stage and almost always involves creating or
receiving a design brief. The design brief presents the client’s requirements for a task.
• If the design brief provided by the client is not robust enough, you may need to
rewrite and rework with the client.

The five W's

The design brief gives the team an idea of what is to be achieved. The Five Ws will provide
answers that are required to define a design job adequately. The Five Ws of design thinking
are: Who, What, When, Where and Why.

• Who is the client and target audience? (size, culture, characteristics)


• What design solution is the client thinking of? (print, web, video)
• When will the design be needed and for how long? (project timescales)
• Where will the design be used? (media, location, country)
• Why does the client think a design solution is required?

5 of 12Research process
• Once the brief has been defined and agreed upon, a designer starts to search for
relevant information that can be fed into the design process at the ideate stage.
• This research can be either quantitative or qualitative. Quantitative information
would typically have hard statistical numbers about the size and composition of target
user groups.

Qualitative research would have information about what a user group buys or consumes and
what their lifestyle is.

Research Modes

There are two modes of research - Primary and Secondary.

• Primary research involves getting direct feedback from clients/users.


• Secondary research is the information you obtain from general secondary sources
like consumer market research reports.

Ideate process

During the ideate stage, the research gathered and the constraints established during the
define stage becomes the foundation for the design team. This information is used to create
ideas to tackle the design brief.

During the ideate stage, it will become clear whether there are any misunderstandings or gaps
in the definition stage. It will also give an idea if sufficient levels of research were carried
out.

• • •

8o

The ideate stage is where a variety of potential solutions to the design brief is generated.

Before selecting your solution, you would need to analyze and identify the most promising of
the available solutions. This will allow particular facets to be tested and will provide a better
basis for comparison at the selection stage. In such circumstances, you can create a prototype.

• A prototype helps the design team and client to visualize and handle a design
concept, and also to get an idea of its physical presence and tactile qualities.
• A prototype must be developed with all aspects of a design solution so that it can be
effectively evaluated.
Select process

The select stage is the point at which, out of many proposed design solutions, you choose one
of the design solutions for development. The selected design is typically the one which
closely meets the design brief, or a significant part of it and also adheres to budget and
timescale.

At the end of the selection process, the client will sign off the choice, thus initiating the next
stage in the design process.

• • •
• mplement process


• During this stage, the designer transfers the design artwork and format specifications
to those who will be supplying the final product. The design team will be actively
involved in project management during this stage, in order to ensure that the final
results meet the design expectations, and is well within the project budget and on
time.
• This stage ends with the final delivery of the product to the client.
• This stage is a continuous process and involves learning from what has happened
throughout the design process.
• This is a feedback stage during which the client and design firm introspect as to what
worked well and identify places where there is room for improvement.
• Continuous learning from each stage will boost the development of design thinking,
and will help to generate successful designs.

4D UX Methodology

4D comprises of four phases: Discover, Design, Develop and Deliver. 4D is a user-centric


and an iterative process. In digital design and development, it addresses almost all facets
including identifying the target users, benchmarking, defining requirements, project
management, user experience design, development and quality assurance, as well as non-
development tasks such as software and technology selection, systems and content strategy.

The phases are:

• Discover – understanding the problem(s) and developing insights


• Design – the area to focus upon
• Develop – potential solutions to the problem(s)
• Deliver - solutions that work


• • •

Discover Phase

This is the phase where we do extensive research on our target users, understanding their pain
points, observing the environment in which they work and developing insights.

Here's an illustration of how the discover phase takes place in a web design process

• Requirements and Specifications: The complete set of specifications and


functionality of the project is captured here. Once we have the specs clear, we may
proceed to further steps.
• Sitemap: A sitemap is a high level diagram portraying the general structure and
architecture of the website. The objective for a sitemap is to be able to clearly identify
the pages, various sections and navigation items that will make up the site.

• • •

2 of 5esign Phase

This is the phase where we start to design page by page. Here, we design interactions,
interface elements and also the visual aesthetics of the pages.

Here's an illustration of how the design phase takes place in a web design process

• Wireframe: Here, we begin by sketching out the general layout of a page, which
could also be in the form of paper sketches. A wireframe is simply a black and white
model showing the overall placement of the elements on the page. This is the step that
decides where the main navigation will go, where the logo will be placed as well as
all images, text and media elements.
• Visual Design: At this stage, we implement our creative ideas, and we begin to design
the look and feel of the website. During this phase, we should be able to capture the
essence of the client's business; its culture as well as the products and services.

Develop Phase

At this stage, we develop content and bring the website to life.

Here's an illustration of how the develop phase takes place in a web design process
• Content: We develop/improve content. Typically, content production begins right
after the sitemap has been approved.
• Front End Development: This is where we take the finalized design and turn it into
the internet’s language, HTML.
• Back-end Development: The back-end is the brains of the website. Here is where the
site is brought to life by programming all the functionality, creating the database and
implementing the site’s logic.

• • •

Deliver Phase

Post development, we perform a quality analysis just to ensure that what we had designed has
come out to pixel perfection when developed.

Here's an illustration of how the deliver phase takes place in a web design process

• Testing: Since users will access the website from screens with different resolutions,
different browsers, phones etc, consistency must be ensured across all platforms.
• Launch: Once the site is complete, it is launched as beta version for testing and
feedback. Relevant iterations are made and the revamped website will be rolled out.

• • •

5 of 5Double Diamond

Created by The British Design Council, the Double Diamond model portrays modes of
thinking that designers use.

It describes significant robust design, before going on to producing a final solution. Here, the
solutions are generally fine-tuned before it is released. This is done because, once a product
has been shipped, it becomes expensive to make changes.

The phases

It is divided into four distinct phases – Discover, Define, Develop and Deliver.

Unlike 4 D process, stages in this process are either diverging or converging. In a diverging
phase, you try to open up as much as possible without limiting yourself and thinking aloud.
Whereas in a converging phase, you focus on condensing your findings and narrowing down
your ideas.
Discover phase

The first quarter of the Double Diamond model marks the beginning of the project. Designers
try to gather insights by looking at the world from a different perspective and notice new
ideas in their environment.

• Rip the brief (your initial challenge) — Try to question the brief or the requirement
document by confronting every part of it and evaluating the focus areas. List as many
elements as you can, find traits, define areas of interest and extremes. Think of
anything that can be related and explored and list them. This could be places, people
(personas) and experiences.
• Before you dig deeper into your research, to get an overview you might need to group
your findings into topics and limit your scope of research.
• Dive into your research work. You can apply primary (field) and secondary (desk)
research methods.

Define phase

The second quarter highlights the definition stage, in which designers try to gauge all the
possibilities identified in the discover phase. The goal here is to develop a precise creative
brief that addresses the fundamental design challenge. Here’s where designers converge their
thoughts to zero-in on the right problems

• Summarize your raw findings and share them with your team
• Cluster knowledge and similarities to themes.
• Find insights (insights are the indications about the consumer’s motivations, wishes
or frustrations regarding a specific topic or a task)

Develop phase

The third quarter indicates a period of development where concepts or solutions are created,
discussed and evaluated. This process of trial and error aids designers in improving and
refining their ideas.

The core activities done at this stage are:

• Ideation
• Evaluation

• • •
Ideation

• This is the most interesting part of the process and is part of the diverging phase.
Here, you should not limit yourself and approach ideation with an open mind. You
should not make any judgments during ideation.
• Apply a “yes, and…” rather than a “no…” or “yes, but…” mentality. Be flexible with
your thinking process and build upon each other’s ideas.

6 of 8Evaluation

• As we approach the end of an ideation phase, your ideas should be evaluated and out
of these, you may select your favorite ones.
• There are two tools that can come handy- dot-votings (each team member votes for
ideas) or impact/feasibility matrices (a matrix that puts feasibility in relation to a
potential impact of an idea).

Deliver phase

• In the final quarter of the double diamond model, the final idea(s) is assessed and it is
at this stage that the resulting project (a product, service or environment, for example)
is finalized, produced and launched.
• An agile approach consisting of the following three steps may be used:
• 1. Build/Prototype
• 2. Test/Analyze
• 3. Iterate/Repeat
• Always aim for MVPs — Minimum Viable Products/Prototypes that offer enough
tangibility to find out whether they solve the initial problem or answer the initial
question.

ootcamp Bootleg - An Introduction

Proposed by Stanford d. school, this methodology is one of the wholly defined methodologies
that is very complete and recommended for complex design works.

Empathy is the key here in this five stage process. These are

• Empathize
• Define
• Ideate
• Prototype
• Test

• • •

1 ompathize with the User

Here, the focus is to gain an empathic understanding of the problem you are trying to
solve by putting yourself in the shoes of the end user. This involves:

• Consulting with experts to find out more about the area of concern.
• Observing and engaging with people to understand their experiences and motivations.
• Engrossing yourself in the physical environment to have a deeper personal understanding of
the issues involved.

Empathy is crucial in design thinking. It helps design thinkers cast aside their assumptions
and gain insights about the user and their needs.

Define the Design Challenge

At this stage, you aggregate the information you have created and gathered during the
Empathize stage.

You can then evaluate your observations and synthesize them to define your core problems
identified until now.

You should seek to re-define the problem as a problem statement in a human-centric manner.

To illustrate, instead of describing the problem as a requirement or the company's need, “you
will need to increase the cereal product market share among children by 5%.” A better way
to re-define the problem would be, “Children need to consume cereal food to stay healthy
and disease-free .”

• • •

deate Prospective Solutions

It is at this stage of the Design Thinking process that designers start generating ideas.
By this time, you would have matured enough to understand your users and their needs that
was done at the Empathize stage. You must have also analyzed and synthesized your
observations in the Define stage, and come up with a human-centered problem statement.

With this solid background, you can start thinking outside the box and identify new solutions
for the problem statement in hand. You can also look for other possible ways of viewing the
problem.

• • •

pototype Solutions

Now, the design team will create a number of economical, scaled down versions of the
product or definite features found within the product, so they can investigate the problem
in solutions generated in the previous stage.

You can demonstrate and test prototypes within your team, or with a small group of people
from a different team.

The aim here is to identify the best possible solution for each of the problems identified
during the first three stages and being an experimental phase, continuous iterations may take
place.

Towards the end of this stage, the design team will have a better idea of :

• The constraints deep-rooted within the product


• The problems to be handled
• How end users would think, feel and behave when interacting with the end product.

• • •

Testing the Product

This is an iterative process and the final stage of the five stage-model. The insights developed
during the testing phase are often used to redefine the problems.

Designers or evaluators meticulously test the complete product using the best solutions
identified during the prototyping phase.


• • •

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