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BLUEPRINTS 3 - BOOLEANS

UNREAL 4

CHALLENGE DESCRIPTION
Blueprints is the visual scripting system inside Unreal Engine 4 and is a fast way to start prototyping your game. Instead of having to write code line
by line, you do everything visually: drag and drop nodes, set their properties in a UI, and drag wires to connect.

Use the template here to answer complete the following challenges: https://drive.google.com/open?id=0ByeC-k5TTNpZVmdsOG9RM0o5Smc

The solution to the challenge can be found here: Example Completed Assignment

LEARNING TARGETS
STANDARD 2 - LOGIC DEVELOPMENT
Exceeds Mastery Demonstrates Mastery Approaching Mastery Developing Foundational Skills

I design a game that executes


2
I design a game that executes without I design a game that I design a game that does
errors and completes all required and without errors and completes all executes without errors and not execute or is missing
advanced functionality that results in a required tasks. completes some of the many of the required tasks
professional user experience. required tasks

ACTIVITY NODES
Item Description

Boolean

OnHit

Branch

Remove All Widgets

Delay

BLUEPRINT CREATION
Create a blueprint that completes the described task
When the level begins play, Light R, G, Y starts turned off

Screenshot of Blueprint:

I could use this in a videogame to:

When the player overlaps each of the Key Trigger, the corresponding light should turn on and not be able to be turned off

Screenshot of Blueprint:

I could use this in a videogame to:

After the player activates all three key triggers, delay 2 seconds and then destroy the wall “DestroyWall” in the world outliner
Screenshot of Blueprint:

I could use this in a videogame to:

After the player runts into (hits) all 4 green cubes on the map,
create the SphereSpawn actor at (-520, -210, 120), a rotation of (0, 0, 90), and s scale of (1, 1, 1)
It may help to use print string to show when the player hits the cube.

Screenshot of Blueprint:

I could use this in a videogame to:

Using the SphereSpawn actor class blueprint (not the level blueprint):
Spawn a GreenSphere actor at (-220, -720, 1440) using the SphereMakers CollisionBox (OnComponent Overlap)
Do not allow the actor to spawn another GreenSphere till the character has left the for 10 seconds

Screenshot of Blueprint:

I could use this in a videogame to:

When the created GreenSphere from the previous spot slides down the ramp and hits the SphereTrigger:
Display “YouWin” widget on the viewport using a Widget
Wait 5 seconds, remove the widget, and then reload the level

Screenshot of Blueprint:

I could use this in a videogame to:

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