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How Online Games Does Affects Teenagers' Lifestyle in The City of Valencia, Bukidnon?
How Online Games Does Affects Teenagers' Lifestyle in The City of Valencia, Bukidnon?
Valencia, Bukidnon?
Introduction................................................................................................................................1
Methods......................................................................................................................................5
Respondents...............................................................................................................................5
Procedure....................................................................................................................................5
Results........................................................................................................................................6
Conclusion..................................................................................................................................9
Bibliography.............................................................................................................................10
ii
Introduction
The gigantic online games companies have been growing quite fast in the recent
years. They have many personnel who are employed to design innovative games, which
attract the attention of teenagers.1 These companies have raised a red flag for parents
and school decision makers, because of the public health hazards they have caused. In
addition, they have raised public concern since online games have attraction for many
people The online game companies have begun to target children and adolescents in the
recent years. These companies spend remarkable time and afford to design attractive
online games to draw people to spend a tremendous amount of time for reaching the
final levels in the games. There are many reasons that teenagers get attracted toward online
games; the most influential ones are the addition of new communication technologies;
and astonishing2 features and vocals, which are both amusing and fun.3
Unfortunately, these programs have made, teenagers spend their leisure time playing
games instead of studying, and working. The aim of the present study was to assess the
relationship between using online games and the effects among teenagers aged 13 to 19.
1
See www.zippia.com for the examples of gigantic Online Games Companies.
2
3
Sohrabi Mohammad-Reza, researchgate.net,
www.researchgate.net/publication/306955174_The_effect_of_online_games_on_teenagers'_
behavior_and_performance (accessed September 2015).
1
Review of Related Literature
Because of its great popularity, online games have exerted far-reaching impacts on
today’s teenagers in many aspects, such as their physical and mental health, as well as their
Firstly, playing online games can affect teenagers’ health directly both physically and
psychologically, which will have big influence on their lives. According to The Positive and
Negative Effects of Video Games, video games may have bad effects on some children’s
health, causing obesity, video-induced seizures, and postural, muscular and skeletal disorders,
such as tendonitis, nerve compression, carpal tunnel syndrome (cited in Positive and Negative
Effects of Video Games). Besides the bad effects on the physical health, there also exits some
bad effects on their psychological health. The most evident network personalities are”
loneliness, tension, fear, indifference and anti-social”. In addition, too much video game
playing makes kids socially isolated (as cited in Positive and Negative Effects of Video
Games). In conclusion, excessive online games will harm teenagers’ bodies and psychologic
Second, the online games can help teenagers to develop many important abilities
which are indispensable in their social lives. To begin with, video games can make teenagers
can learn to think, analyze and make decisions in a short time. Teenagers can practice these
abilities in almost every second during the game. A research from the University of
Rochester, such as a scientists called Daphne Bavelier, some stressful games such as those
found in action games or battle can teach teenagers how to deal with unknown situation in the
4
The Positive and Negative Effects of Video Games.,
www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of- video-
games, (accessed October 8, 2019).
2
reality. (Raisesmartkid, The Positive and Negative Effects of Video Games The study
shows that action video games can help the brain to make quick decisions. Raisesmartkid,
The Positive and Negative Effects of Video Games) Besides, video games can teach
teenagers how to manage. Management simulation games let the players learn how to make
quick management and make most use of the infinite recourses, and some games such as Age
of Empires and Civilization even simulate controlling the whole country. Last but not least,
video games can improve our memory. Other games such as Call of Duty help the player to
effectively select the useful information to the brain. According to a study which published in
the Psychological Research, the online gaming is a virtual world where adolescents have to
use many abilities to survive. (Raisesmartkid,The Positive and Negative Effects of Video
Games) All those abilities will be quite beneficial for their study and lives with proper
application.5
Last but not least, different online games will have different influence on adolescents’
characteristics. According to Wallace, P. (2014), people who are addicted to different kinds
of online games will have different characteristics, because some games will have violent
elements but others may emphasize completely different aspects like cooperation. For
example, violence, which is blamed most among the bad effects of online games (as cited in
The Positive and Negative Effects of Video Games) can be indoctrinated to adolescents by
some games filled with killings, kicking, stabbing and shooting. However, other games like
Farmville of Facebook, will help players learn to cooperation and some other social skills by
virtual gift-giving (Wallace, P. 2014). If teenager spends much time on online games full of
violence and aggression, he will surely be influenced by games and will easily form bad
5
The Positive and Negative Effects of Video Games.,
www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of- video-
games, (accessed October 8, 2019).
3
characteristics. On the other hand, playing games which emphasize good qualities will benefit
them.6
As one of the most important parts of many teenagers’ lives, online games are
affecting their health, abilities and characteristics in different way which will cause different
effects. The proper use of online games can make teenagers relaxed and gain many useful
skills, but if the use of the Internet is out of control, teenagers will suffer from many physical
and psychological disorders. Teenagers is nearly the most important stage when both
teenagers’ bodies and mentality are developing and their values and characteristics are
forming. While as an important way of communication and entertainment, online games take
much of teenagers’ time, and it is influencing their lives in many aspects. It is important for
them to tell the virtual world from the reality, and not only play the role in games well but
also make their real lives wonderful. Only when teenagers can make sensible use of Internet
and play online games with strict self-restraint, will they be able to benefit from the Internet.
6
P. Wallace, Internet Addiction Disorder and Youth. 2014
www.mediapost.com/lublications/article/105117/the-growing-popularity-of-online-
games.html?edition (accessed October 8, 2019).
4
Methods
The research sampling method 7that will be used in this study is random sampling to
obtain a more scientific result that could be used to represent the entirety of the population.
Respondents
The Respondents in this research are teenagers and will all be coming from one
location- Valencia City, Bukidnon, specifically the randomly selected barangay of Poblacion
because of the modernization in the area is higher than other barangays of the City. The
location is more relevant to study and also as it fits the time frame and resources of the
researcher, where there is more teenagers hanging out in group and also more advance in
technology especially in online games. The researcher went to different area in the city like in
Robinson’s Place Mall (food court), Gaisano Mall (food court), NVM Supermarket (food
court) and Alkuino Emporium. The randomly selected respondents will be asked by the
researcher for consent and approval to answer the questionnaire and short interview until the
Procedure
respondents and ask some questions related to the research topic. The researcher conducted
most of the survey questionnaires and interview in a group of teenagers hanging out in the
city. The upper part of the questioners contains the name, gender and age so that it is easy for
the researcher to collect and arrange the data. Also, the questionnaires contains the negative.
and the positive effects of online games that need to be check by the respondents according to
7
“A sampling method is a procedure for selecting sample members from a population.”
5
their experiences. The prepared questions for the interview are how many hours they
consume playing online games, what online games they always played.
Results
There are 30 respondents (teenagers), 15 boys and 15 girls. Most of online games that
the respondents answered are Mobile Legends Bang bang, Warcraft III Dota, League of
Legends, Dota 2, Dragon Nest, Counter Strike, Cross fire, Special Force, Clash of Clans,
PUBG Mobile, Garena Free Fire, Minecraft, Rules of Survival, Candy Crush Saga, Temple
There are 5 boys and 4 girls in total of 9 respondents consume 6 hours and more
playing online games; 15 respondents, 8 boys and 7 girls consume 3 to 5 hours playing
games; 6 respondents, 2 boys and 4 girls consume 1 to 2 hours playing online games through
their mobile phones, laptop or PC daily. Based on the result, boys tend to spend more time
gaming than girls and may be more likely to display lower levels of social competence; boys
spent gaming did not affect their social development, teenagers from less advantaged families
may be at greater risk of problems that influence social competence; higher BMI in girls is
associated with more gaming and teenagers with higher BMIs tend to have more problems
with social competence, and amount of time teenagers spent gaming with friends, since those
who play games with friends have more opportunities to practice social skills than youth who
Table 1.
8
“See http://pinoytechsaga.blogspot.com for more list of all-time favorite online games of
teenagers.”
6
The positive effects of Online Games in Teenagers’ Lifestyle
Positive Effects
Gender Problem
Stress Improve Incremental
Relaxing Solving
Reliever Moods Intelligence
Abilities
Boys 15 10 7 11 9
Girls 14 11 10 9 5
admitted that playing online games is relaxing; 14 respondents, 9 boys and 5 girls admitted
that playing online games can improve the Incremental Intelligence of an individual, and so
on. Most of the respondents stated that playing online games can reduce stress from school
Playing online games can relieve your stress, reduce your depression, and make you
feel better. There is a reason so many teenagers turn to gaming, it’s because online game
provide a tremendous vehicle for stress relief in anyone’s life. Plus, they’re fun and can make
you laugh.9
Online games are great for showing you that there are a variety of problems with a
variety of solutions. You not only have different types of games that teach you everything
from algebra to memory, but you also can solve these problems in a variety of ways. This is a
Table 2.
9
Ryan Dube, Science Proves that Playing Online Games Reduces Your Stress, 11 September
2015, www.makeuseof.com/tag/online-game-stress-reduction-need-start-playing-right-now
(accessed October 8, 2019).
10
Agents of Geek, www.agentsofgeek.com/2017/07/how-video-games-can-help-to-improve-
problem-solving-and-creativity (accessed October 8, 2019).
7
The Negative effects of Online Games in Teenagers’ Lifestyle
Gender
Negative Effects
Boys Girls
Sleepless/Restless 8 5
Unhealthy 8 8
Changes in Mood 12 11
Skip Meals 7 5
Lower Academic Grades 13 11
Skip Homework 9 7
Skip Household Chores 13 8
Stealing 4 3
games can lower academic grades. Most of their responds during the interview, they got
lower academic grades because they consume their free-time playing online games than
studying, making assignments, and doing good in school projects. 7 respondents, 4 boys and
3 girls admitted that they steal money from their family members for them to pay for their
internet charges. 21 respondents 13 boys and 8 girls admitted that they skip the household
chores and leave their works that lead to misunderstanding and closeness to the other
Conclusion
Online games are affecting teenagers’ health, abilities and characteristics in different
way. The proper use of online games can make teenagers relaxed and gain many useful skills,
but if the use of the Internet is out of control, teenagers will suffer from many physical and
psychological disorders. Teenagers is nearly the most important stage when both teenagers’
bodies and mentality are developing and their values and characteristics are forming. Online
8
games take much of teenagers’ time that affects the way of their communication and
entertainment, and it is influencing their lives in many aspects. It is important for them to tell
the virtual world from the reality, and not only play the role in games well but also make their
real lives wonderful. Only when teenagers can make sensible use of Internet and play online
games with strict self-restraint, will they be able to benefit from the Internet.
9
Bibliography
Dube, Ryan, Science Proves that Playing Online Games Reduces Your Stress, 11 September
2015 www.makeuseof.com/tag/online-game-stress-reduction-need-start-playing-right-
now (accessed October 8, 2019).
How Video Games can Help to improve Problem Solving and Creativity. , Agents of Geek,
11 July 2017 www.agentsofgeek.com/2017/07/how-video-games-can-help-to-
improve-problem-solving-and-creativity (accessed October 8, 2019).
Society for Research in Child Development, Playing video games generally not harmful to
boys' social development, ScienceDaily.
www.sciencedaily.com/releases/2019/04/190423113956.htm (accessed October 7,
2019).
10