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Esoterica from Thedas

Volume 3: Apothecaria
ea th ,
In D
Sacr if i ce.
em e mber!
-W e R
E soterica from T hedas
V olume 3: A pothecaria
By
Jenni Creagh
And
Doug Newton-Walters

With Special Thanks To


Anthony Jurd, Eric Oliver, Kim Reid and Alex Rogers

Start where it all began: Dragon Age: Origins and Dragon Age: Awakenings are Copyright Bioware and EA Games
http://dragonage.bioware.com/ Play it - it’s great!
Continue where the adventure left off: Dragon Age PnP is Copyright © 2000 – 2010 Green Ronin Publishing, LLC. All
Rights Reserved
http://greenronin.com/dragon_age/

Art
Covers designed by Doug Newton-Walters

Griffon by Teleprod

Blood Dragon logo from Dragon Age: Origins Toolset by Bioware (used without permission, no challenge intended)

Other Art: Classical artists sourced from Wikimedia Commons - an excellent resource

Photomanipulations by Jenni Creagh.


C ontents
D r a g o n A ge

Apothecaria. 3 Vinegars 29
Poultices & Plasters 29
New Talent and Focus 4 Cold poultices 29
Talents 4 Hot poultices 29
Poison Maker 4 Compresses or Fomentations 29
Herbalist 4
Troches 29
Focus 4
Equipment 30
Ingredients. 5 Cauldron 30
Ingredients 6 Spoons 30
Botanicals 6 Storage 31
Ambrosia 6 Tinder Box 31
Andraste’s Grace 7 Basic Preparations 31
Deathroot 7 Simple Formula 31
Deep Mushroom 8 Hydromel 31

C
Dragonthorn 8 Oxymel 31
Elfroot 9 Oxyalme 31
Embrium 9 Essential Agents 32
Felandaris 10 Distillation Agent 32
Foxglove 10

o
Corruptor Agent 32
Foxite & Heatherum 11 Concentrator Agent 32
Frostback Felicities 11
Hellebore 12 Recipes. 33
Lakrima 12 Recipes 34
Madcap Bulb 13

n
Herbal Preparations 34
Mint 13
Elemental Salves 34
Northern Prickleweed 14
Elixir of Purity 35
Rashvine Nettle 14
Hale’s Mercy 35
Spindleweed 15

t
Health Poultices 35
Wolfsbane 15
Incense of Awareness 36
Creatures 16 Injury Kits 37
Dragon’s Blood 16 Mabari Treats 38
Toxin Extracts 17 Swift Salve 39

e
Minerals 18 Poisons 40
Fire Crystal 18 Adder’s Kiss 40
Frostrock 19 Arcane Poisons 40
Frozen Lightning 19 Crow Poisons 41

n
Glitterdust 20 Deathroot Toxins 41
Lifestone 20 Demonic Poisons 42
Lyrium 21 Dwarven Regicide Poison 42
Opal & Other Gems 22 Dwarven Regicide Antidote 43
Orichalcum 22

t
Fel Poison 43
Spirit Shard 23 Fleshrot 44
Tainted Lifestone 23 Hale’s Dust 44
Ethereal 24 Magebane 44

s
Ash Residue 24 Marrow Lock 45
Corpse Gall 24 Quiet Death 46
Demonic Ichor 24 Soldier’s Bane 46
Skeletal Splinters 24 The Black Hand 47
Tears of the Fade 24 Venoms 47
Wisp Essence 24 Weapon Coatings 48
Terminology. 25 Grenades 49
Elemental Grenades 49
Methods 26 Fel Grenade 50
Oils 26 Tar Bomb 50
Cold Oil Infusion: 26 Magical Preparations 51
Hot Oil Infusion: 26 Elemental Crystals 51
Essential Oils in a Base Oil 26 Elixir of Heroism 52
Ointments 27 Healing Potions 52
Fats  27 Lifeward Potion 53
Oil & Beeswax 27 Lyrium Potions 54
Tisane Infusions 27 Mighty Offense Potion 55
Decoctions 27 Mythal’s Favour 55
Syrups 28 Restoration Potion 56
Lohocs & Linctus 28 Rock Armour Potion 56
Tinctures 28
2
Tonics or Spiced Wines etc 28
Apothecaria

D r a g o n A ge
Apothecaria.
A guide to C rafting
R esources , R ecipes and
S kills ...

3
N ew T alent and F ocus
D r a g o n A ge

Thedas is full of useful crafting ingredients for those


with the appropriate skills. This volume contains New Talent and Focus
rules for Herbalism, Recipes for making Thedan In order to supplement the rules in the DARPG
preparations and additional background. Set 2, this volume builds upon the rules for Poison
Apothecaria is a collation of the lore published about Making and creates new rules for Herbalism. This
the resources of Thedas, original material to fill some increases the opportunities for players to develop
of the gaps adding further dimension and rules to their characters and make use of (and profit from)
expand playing the RPG. their surroundings. Herbalism may be an especially
important skill for parties without a Magical Healer.
Details of the RPG and CRPG can be found on the
credits page at the front of this volume.
In the Ingredients section, background quotes from
T alents
the books listed below are from the Dragon Age A Herbalist skilled in converting natural resources
Computer Game and are the property of Bioware. into beneficial preparations can utilise many of the
These can be found on the Dragon Age Wikia plants found across the continent. As well as the
beneficial uses, many things from Thedas can be
http://dragonage.wikia.com/wiki/Dragon_Age_Wiki dangerous, and so lend themselves to offensive
—Ines Arancia’s Botanical Compendium potions, poisons and grenades. These are the realm
of the Poison Maker.
—Discovering Dragon’s Blood: Potions, Tinctures,
and Spicy Sauces, by Ferdinand Pentaghast
—The Alchemist’s Encyclopedia, by Lord Cerastes of
P oison M aker
Marnas Pell Details of the Poison Making talent and its associated
rules can be found in the Green Ronin Dragon Age
—An Alchemical Primer of Metallurgy: Volume One,
Roleplaying Game - Set 2: Players Guide.
by Lord Cerastes of Marnas Pell
Other sources are original material or are from other
Esoterica volumes as listed.
H erbalist
Herbalism
The Recipes section lists ingredients based upon
those from the CRPG, but the effects listed have been Classes: Any
modified and methods included to better suit the RPG Requirement: You must have the Cunning (Herb
and provide greater depth. Where the recipes listed Lore) focus
are included in the Green Ronin DARPG Set 2 rules,
they refer to those rules for pertinent information. You have studied the plants, animals and minerals
Thus they cannot be used without the DARPG Rules, of Thedas and unlocked their secrets. Given the
as is the case for the rest of this book. right materials and tools you can make Herbalism
preparations. This is a Cunning (Herb Lore) test.
Novice: Your research has taught you how to prepare
From reading through this book it will be apparent Novice Recipes.
that there are certain influences that have inspired
the work: Journeyman: Your furthered your research and may
now also prepare Journeyman Recipes.
I highly recommend the works of Ellis Peters,
both in there own right, but also as inspiration for Master: Your have mastered the Herbalism Talent
adventures in Thedas. Although the novels are and your research will now allow you to prepare
set in England during the war between Stephen Master Recipes.
and Maude, the setting with its religious influence
translates reasonably well.

F ocus
Herb Lore (Cunning): Knowing about herbalism, its
use, and preparations.

4
Ingredients

D r a g o n A ge
P art I

Ingredients.
C rafting N ecessities ...

5
I ngredients - B otanicals
D r a g o n A ge

I ngredients A mbrosia
The components for many remedies seem mundane Felicidus Aria—commonly known as the Silent Plains
in their natural state, but may have dangerous effects Rose—is, to this day, the only plant found growing on
if prepared incorrectly. This section provides a guide the Silent Plains, which were tainted by the Blight a
to many of the common ingredients found across thousand years ago. As mentioned in the section on rare
Thedas, their uses and preparation. flowering plants, Felicidus Aria is not technically a rose,
though its flowers do exude a sweet, rose-like scent.
Combining this knowledge with the later section
on Herbalism and brief notes on Poison Making, a The flower is rare, and is in danger of becoming extinct
traveller may make better use of the wilderness he because of its value in the creation of ambrosia, which
crosses. is distilled from the roots of the plant. Dozens of these
plants go into the making of just one vial. Some say that
Ingredients are divided into four basic types: Animal, the wives of the most powerful Tevinter magisters once
Botanical, Mineral and Ethereal. Obviously some used ambrosia to perfume their baths in a vulgar display
of these are quite common, while others such as of wealth.
Ambrosia and Dragon’s Blood have near legendary
status. —Ines Arancia’s Botanical Compendium

Knowledge of these items can stand the traveller in Note: While it is extremely unlikely that travellers
good stead, not only for his own wellbeing, but also will encounter this very rare plant it is vital that,
as a handy source of revenue if circumstances are should it be found , the urge to collect the entire plant
favourable. Of course collection of some ingredients be resisted! The location should be marked upon an
is perilous in its own right, but with great danger appropriate map and a small amount from each plant
comes greater reward: only if those rare ingredients harvested so that the remainder may continue to
are sold to the right recipient. A village healer is grow. The bounty for a smaller sample and a viable
unlikely to have the skill to use, nor demand for a map is thrice that of the plant alone.
potion requiring Dragon’s Blood, whereas the Circles Use: Any collected plant parts should be dried so
and their city-based Tranquil proprietors are always that they can later be used in various preparations
on the lookout for such things. including the fabled Heroic Elixir. Due to the
extreme rarity of this plant and it’s delicate nature,
B otanicals only a Master Herbalist should attempt to use it.

Much of the herb lore of Thedas has been compiled


into comprehensive volumes by the Fereldan Circle
Mage Ines Arancia.
Her volume on “Restorative Draughts: Creation
and Distillation” is the primary source for the Circle
Mages and Tranquil who make the magical healing
potions of varying strengths.
Her most famous book can be found across Thedas,
as the lore within can be used by those without
magical skill to gain a better understanding of the
plants around them and their uses. “Ines Arancia’s
Botanical Compendium” is full of beautifully
rendered illustrations of the plants (much more
useful in identification than mere words) and sage
advice.
In the preface of the book Ines states that certain rare
plants are valuable, and collection of these resources
can generate a not insignificant reward if they are
carefully preserved and brought to either the Circles
of Thedas or other vendors that specialise in herbal
preparations.
As Ines’ work is so comprehensive, a selections of it
has been reproduced here together with copies of the
illustrations. This will provides the botanical details
to be combined with the animal, mineral and ethereal
ingredients later in the section.
6
I ngredients - B otanicals

D r a g o n A ge
A ndraste ’ s G race
This small plant with white flowers is found in many
places across Thedas, usually near running water as it
prefers the moist air.
How the plant became named for Andraste is a mystery,
and there are as many theories of its origin as there are
peoples across this continent. Some say that the plant
first grew in the wild places where Andraste first sang to
the Maker, but it is most likely that the flowers existed
before that time.
There is no doubt that this plant is beautiful, and the
flowers smell sweet for many months after they are
picked. The sweet scent is uplifting, and brightens the
mood; more reason for some to claim the plant comes from
the Maker’s Chosen.
There is more to the properties of this plant than first
meets the eye: A Master Herbalist will know the secret to
using the plant for the ultimate in healer’s gifts - surcease
from pain and ultimate peace. Perhaps this alone is
reason for the plant to be named Andraste’s Grace.
— Brother Kadfeal, Grey Wardens’ Herbalist
Use: Dry the flowers for sweet and uplifting D eathroot
Potpourri. A Warming Tisane made from the
flower buds and sweetened with honey is a simple Deathroot has been used in magic and potion making for
way to lift the spirits of those who are grieving. centuries. It’s a fragile-looking plant with a thin stalk and
While the masters of the herbalism talent will be purple flowers, which fruits once a year developing bright
able to turn the stamens of the plant, with other red fleshy pods that cause disorientation and dizziness if
ingredients, into a gentle tonic that eases pain and ingested.
grants a final release from suffering to the gravely There are two varieties. The more common Arcanist
ill or mortally wounded. Deathroot was first found by Archon Hadrianus when he
discovered it growing on several dead slaves. The other,
Lunatic’s Deathroot, is most closely associated with the
story of the courtesan Melusine, who sought revenge on
a powerful magister and his family. She harvested the
plant, baked it into small pies for the magister’s banquet,
and presented them to the magister at a banquet. All
the guests were seized by terrifying hallucinations after
eating the pies and tore each other to pieces.
—Ines Arancia’s Botanical Compendium
Use: A harmless enough plant on its own, Deathroot’s
thick leaves contain an extract that the Chasind
have used to induce hallucinations for centuries.
If Sufficiently concentrated, it can be made into a
deadly poison. The closer to the roots, the stronger
the properties of the Deathroot.
The red seed pods can also be boiled to make a dye
for fabric. It is important to note that this process
requires the liquid containing the pods to be boiled
in an open space, as the fumes could cause mild
hallucinations.

7
I ngredients - B otanicals
D r a g o n A ge

D eep M ushroom
“Deep mushroom” refers to the entire group of fungi
that grows underground in caves and many parts
of the Dwarven Deep Roads. Collection can be a
dangerous task, as the Deep Roads are often infested
with darkspawn. Because of this, Dwarven merchants
often recruit “casteless” hirelings for the job, and pay
them a meager percentage of what they earn selling the
mushrooms to surfacers.
The most common varieties used in the herbalist’s trade
are the Blightcap, Ghoul’s Mushroom, and Brimstone
Mushroom, almost all of which tend to carry the
darkspawn’s corruption. While they cannot transmit
the disease, this trait often makes them quite poisonous.
Deep mushrooms should only be handled by experienced
herbalists and should never be consumed without
first being adequately cleaned and prepared. Careless
consumption has been known to cause insanity, severe
abdominal cramping, and even death.
—Ines Arancia’s Botanical Compendium
Note: Varieties have been discovered in surface
localities close to caves or the Deep Roads.
Use: After chewing a small piece of properly prepared D ragonthorn
deep mushroom, a small amount of stamina is The legends surrounding Dragonthorn are many and
regained and fatigue from battle is reduced. varied. Its rarity ensures that only the most dedicated
Warning: See above comment about improperly horticulturists have any inkling into its true nature.
prepared fungi. These Mushrooms are much more Amongst the Avvars it is the spittle of Dragons, dried
efficacious when included in complete recipes. in the heat of their flames and enthorned with the
boneshards of their victims. The Nevarrans claim it
to be the bowels of Dragons grown from the corpses of
their host. In reality Dragonthorn is far more mundane;
its rarity is entirely due to the rarity of Dragons. For
Dragonthorn is a woody vine that relies on Dragons for
its survival.
The thorns that cover a Dragonthorn plant are extremely
sharp and strong, capable of piercing steel. The seed
capsules of the Dragonthorn use these iron hard spikes to
attach themselves to the bodies of animals in order to be
dispersed across the land.
Most often the damage caused by the thorns will kill any
animal through blood loss, but not those of Dragonkind.
Ghoul’s Instead Dragons will irritably scratch or use their flame,

Blightcap Mushroom leaving the seeds in a new location. This is generally


why Dragonthorn is found most often around the
mountainous lairs of Dragons. However it is not simply

Brimstone
enough for the Dragon to transport the seeds, they must

Mushroom
aid their germination.
Dragonthorn seed capsules will not open except under
intense heat. Their shells, as strong as their thorns, are
virtually indestructible and cannot be digested. Only
the heat of a Dragon’s breath will force the capsules open
and so only the presence of Dragons will ensure the
continuation of the Dragonthorn.
— Esoterica from Thedas Volume 1: Vault
8
I ngredients - B otanicals

D r a g o n A ge
E mbrium
Embriums are flowers from the orchid family. Its
therapeutic qualities were actually discovered because of
the embrium’s exceptional beauty.
The beloved daughter of Lord Ignace Poulenc of Orlais
fell victim to a terrible sickness of the lungs, which her
healers were unable to cure. Thinking the girl would soon
perish, her parents surrounded her bed with brightly
coloured flowers, hoping that they would bring some
warmth and cheer in her last days. Oddly enough, the
girl began to recover from the illness, and grew stronger
each day. Her parents were baffled, but overjoyed. The
healers eventually learned that the fragrance of one of
the flowers eased the child’s breathing. The flower was
an embrium, and later became known as the Salubrious
Embrium.
The other variant that has certain magical properties is
known as Dark Embrium.
—Ines Arancia’s Botanical Compendium
Use: While the Salubrious Embrium is an integral part
of the Mighty Offence Potion and the fabled Heroic
Elixr, in its natural state it brings cheer and relief to
E lfroot those who are ill. Although this has been observed
Canavaris or Elfroot was first used by the elves of on numerous occasions, how this comes about is a
Arlathan, hence the name. The root gave their medicines bit of a mystery; is it the scent clearing the airways or
particular efficacy, so when the Imperium conquered the just the cheerful atmosphere it invokes?
elves, the magisters adopted its use and its popularity The uses to which the Dark Embrium are put are
spread to all corners of the empire. far more sinister. These black blooms are part of a
Elfroot is a hardy plant with large green leaves that number of poisons, and their delivery to Antivan
grows wild in many places. It’s so common that it tends residences is often cause for panic.
to show up in most gardens and fields, almost like a weed.
Unlike a weed, however, most people appreciate having
access to the wonderful little plant. The roots can be
used with very little preparation. Rubbing some of the
juice on a wound, for example, will speed up healing and
numb pain. And chewing on a slice of root treats minor
ailments like indigestion, flatulence, and hoarse throats.
There are several varieties, but the most useful for
herbalists are the Bitter, Gossamer, and the Royal
Elfroots.
—Ines Arancia’s Botanical Compendium
Use: After chewing a small piece of elfroot people
will regain a small amount of health. Open wounds
will be cleansed by the juices being squeezed over
the area, the flow of blood reduced and pain ebb.
Elfroot is most commonly used to make Health
Poultices, Salves and magical Healing Potions. These
can vary in strength depending upon the preparation
used and other ingredients they are combined with.
Elfroot is also a major component of the Magical
Healing Potions refined by Mages.

9
I ngredients - B otanicals
D r a g o n A ge

F oxglove
There are various types of Foxglove to be found across
Thedas. All varieties have the same basic shape to the
plant, but the colour of the flowers vary widely, in almost
all shades. As well as adding ornamental colour to
gardens, this plant contains some powerful properties
that can be used both for good and ill.
From the older plants can be extracted a substance which
controls the rhythm of the heart. This can be given to
those who suffer from uneven pulse and has shown some
effectiveness in reducing seizures. This substance can
also be provided to those who have suffered long illness
resulting in congestion of the chest and constriction of
the heart. Small accurate doses, usually delivered in a
Troche, can be the difference between life and death for
a person with these conditions. However, an error in
preparation may cause the heart to race or stop altogether
- both of which could be fatal.
Obviously such a powerful ingredient can easily become
a potent poison. This has caused the plant to sometimes
be referred to as Witches’ Gloves or Death’s Bells. All
parts of the plants are toxic, and more potent the higher
up the plant. This effect extends to all types of creatures,
F elandaris not just the peoples of Thedas. On occasions the merest
The name Felandaris is elven, meaning “demon weed”, nibble of the potent leaves has been known to cause death.
which is fitting for this rare plant because it grows only Symptoms of poisoning include nausea and vomiting,
in places where the Veil is thin. cramps, hallucinations and delirium. Distorted
vision and heart arrhythmia is likely to be followed by
Felandaris is easily identified. It’s a twisted, wicked- convulsions and death.
looking shrub with long, thorny shoots, and no leaves:
a skeletal hand, reaching out from an unmarked grave. — Brother Kadfeal, Grey Wardens’ Herbalist
Many swear the plant radiates a palpable aura of Use: Leaves should be dried, ground and administered
malevolence, so it comes as no surprise that it unnerves in a tiny dose for serious heart problems.
many a junior herbalist.
—Ines Arancia’s Botanical Compendium
Note: This plant seems to be becoming more common.
The thinning of the veil in more recent times may be
a sign of dangers to come, or may simply be part
of a greater cycle. That is not to say that the plant
is common; thankfully it is rarely found in close
proximity to settlements. The curious thing is that no
one has been able to discover exactly how the plant
gets to the location where is is found. Does it come
through from beyond the Veil itself? Is the Beyond
full of these demonic plants or is there another
explanation? Information that clarifies this matter
would of course be valuable to scholars in both the
Circles and the Grey Wardens.
Use: As might be suspected from both its appearance
and its name, this plant is not often used for peaceful
purposes. It is an ingredient in a number of poisons,
but skillful Herbalist can also turn this plant into a
potent weapon against things from beyond the veil.

10
I ngredients - B otanicals

D r a g o n A ge
F oxite & H eatherum
These two plants, found so often growing together, each
have their own properties for the industrious Herbalist.
The sharp spines of the Foxite protect it from most
herbivorous predators, but they are worth braving to
collect various parts of the plant. The buds and flowers
can be used for teas and tonic wines; the leaves ground
will form a compress that relieves fever, while the thorns
can even be used to lance infections.
Hiding behind the defence of the Foxite, the small leaved
Heatherum has no protection of its own except perhaps
the bees that favour its flowers. A Tonic made from
the flowers will act as a mild sedative, while a Hot Oil
Infusion from the leaves forms a rub that will relieve joint
discomfort. The very young shoots have even been used
to flavour beer.
Their true value is revealed when they are used together
as the essential components in the Concentrator Agent
so vital in intensifying preparations. Although these two
plants are both a little tough and woody, they contain a
surprising amount of sap. Best collected while the plants
are in bloom, this is the vital part of the Agent recipe.
— Brother Kadfeal, Grey Wardens’ Herbalist F rostback F elicities
Use: Almost all parts of these plants can be collected These three types of bulbs are found only in the remote
and used in various ways. Frostback mountains. While it may seem a long way
to go for a mere herb, these plants have the remarkable
To collect the sap there are a number of options. If ability to purify and distil herbal preparations.
the plants are in a convenient location, cuts can be
made in the bark so the sap will drip into attached The trinity are the Silver Star - Edelweiss, the brilliant
containers. More usually parts of the plants will need Frostback Flame and the petite Dawn Sassifrage. Each
to be collected and later beaten or pressed to extract grows at an increasingly high altitude with Sassifrage
the sap. found upon the windy ridges and peaks.
Each bulb on its own will benefit the distillation process,
but combining all three is the key to the purest results.
Many Master Herbalists will have their own versions
of the formula, perhaps even including their own secret
ingredients, but a basic rule of thumb is to use 2:1:1 of
the ingredients as listed above.
If the bulbs are plump then they are the best portion to
harvest, but if they are not available then the leaves will
suffice, but they must be ground up with sugar.
— Brother Kadfeal, Grey Wardens’ Herbalist
Use: Each part of this trinity has beneficial parts in its
own right for diverse purposes. Dawn Sassifrage can
be used to stimulate blood flow and digestion. The
Silver Star can restore vitality and increase recovery
rates after illness. The buds of the Frostback Flame can
be prepared as a Tisane to cure stomach complaints
and flatulence.
Using the bulb roots of any of the three will aid in
the purification of other preparations, but all of them
together increase the benefit tenfold.
During extreme cold when the bulbs are lean, the
alternative preparation will yield only half as much.
11
I ngredients - B otanicals
D r a g o n A ge

H ellebore
Another plant widespread across Thedas, the Hellebore
can be found growing in shady, damp places. Although
the flowers are considered attractive, it is now not as
common in gardens due to its rumoured association with
Demonic rites. There is doubt as to the validity of these
rumours, but it is certainly far more common in areas
under the Black Divine such as Tevinter. This has led to
the flower being called the Demon’s Rose.
As far as using Hellebore as an ingredient, the important
thing is quantity. What can be used in a tiny dose to ease
paralysis and other symptoms, can be the cause of the
same effects. This precise judgement usually only comes
with great experience and as such should be the realm of
Master Herbalists only.
Most often Hellebore is used as a poison ingredient, and
it doesn’t take a lot of skill to use such a toxic plant for
nefarious purposes. The skill comes in disguising the
plant so that its effects are not noticed in time to take any
antidote. The symptoms are vertigo, thirst, swelling of
the tongue and throat and suffocation. The heart rate
slows and finally the victim collapses.
As the toxic effects are accompanied by an acrid taste, a L akrima
common trick is to disguise it with stronger flavoured
items or administer it in when the victim is already This bright bloom grows in hidden wild places for the
under the influence of a recreational drug like alcohol or most part, but for some strange reason can be found
Deathroot. in great abundance at sites where major battles have
been fought in the past. How the seeds get to these
— Brother Kadfeal, Grey Wardens’ Herbalist sites, and why they grow there so well is a matter of
Use: Grinding the dried leaves and stems of the much speculation. It has even been hinted that the
Hellebore and mixing them with Madcap Bulb will seeds are now sown deliberately as a sign of respect and
create a spicy powder that can be cooked into a tasty remembrance by those who honour the fallen.
last meal. Springtime on the plains of Hunter Fell show the fields
afire with the blossoms of the Lakrima, as they once were
many years ago under the breath of the Arch Demon
of Fire, Toth. Thankfully now the lands are no longer
ravaged by the Blight, but the crimson blooms remind all
of the sacrifices made by those brave few, so that all others
of Thedas might live on.
Although less in number, Lakrima can be found at the
sites of the other 3 great battles against the Darkspawn
hordes and their Draconic leaders.
In memory of the fallen, and for its useful properties
it is cultivated in the gardens of most Grey Warden’s
fortresses if the climate is favourable. In Weisshaupt
it is grown in planters within the fortress’ Hall of
Remembrance.
— Brother Kadfeal, Grey Wardens’ Herbalist
Use: Lakrima is used in the beneficial relaxant Hale’s
Mercy, an aid to Healers whose patients struggle
against treatment, or who are wracked by muscular
spasms. This preparation has been perverted into
the wicked toxin Hale’s Dust, its very name a slander
against the compassionate soul who discovered the
beneficial medicinal properties of this herb.
12
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D r a g o n A ge
M int
The group of plants which have sweet zesty fragrant
leaves are known together as Mints. Often used for
culinary purposes, Mints have many medicinal uses as
well.
Lemon Balm, with its citrus aroma, is perfect for use in a
Tisane to lift the spirits and clear the head. It opens the
airways and makes breathing easier.
Peppermint is the most powerful of these aromatics. It
has a spicy scent which seems to go straight to the brain.
Known for its stimulating properties, it can be infused in
oil and then made into an Ointment which is perfect for
ensuring that the mind remains alert. Peppermint is one
of the main ingredients in Swift Salve.
Spearmint has longer leaves than the other varieties, a
slightly furry texture and is the mildest mint known.
This form is used in a Linctus for coughs and colds. It
can be chewed raw to cleanse the breath, or a cordial made
to ease croup in infants (even adults with similar wind).
— Brother Kadfeal, Grey Wardens’ Herbalist
Use: Mint has many properties that make it useful
M adcap B ulb for medicines. It is antibacterial, antiseptic, anti-
inflammatory and antispasmodic. In terms of
The challenge of the Madcap comes not from eating one, usefulness, perhaps only slightly inferior to Elfroot
as it seems mild enough at first... but few will eat another. and Spindleweed. Having the advantage of both the
The bulb is similar to an onion or radish, but there others in its pleasant aromas.
the similarity ends. The flesh is pale yellow; oddly Dried mint can be ground and kept for months with
unappetising. The flavour begins as an acidic tingle, out losing its effectiveness. For most preparations
but slowly it builds to a fire that is almost unquenchable. fresh mint should always be used if available.
Heat increases for a few minutes after consumption has
ended. The body begins to sweat and shiver. Even if one Warning: In spite of superficial leaf similarity, do not
can cope with the heat, the abdominal cramping and after confuse Mints with Rashvine Nettle.
effects are distressing for the individual and those around
them.
It would seem strange that such a plant could be useful
medicinally, but even the Madcap has a purpose.
In small quantities it can be used to sweat out a toxin,
added to a compress to revive flagging vital signs and
the flowers added to Hydromel in a Decoction Syrup to
increase circulation to the extremities.
In some cultures, where the firey heat of food is prized,
small amounts of the bulbs are used in a Cold Oil
Infusion to add an extra dimension to the flavour. Even
these peoples will not touch the bulbs in their entire state.
— Brother Kadfeal, Grey Wardens’ Herbalist
Use: Most commonly the Madcap is dried and used
in small quantities in a Tisane to purge the system
of toxins by inducing sweating. It may be used in
a similar manner to revive a person withdrawn
through extreme cold and frostbite. There have
also been cases where the increase in circulation has
revived some of the tissue in the extremities that
might otherwise have been lost.

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R ashvine N ettle
How can a plant that bites so severely be of any benefit?
There are those who profess deep devotion to the Maker
that believe that by inflicting the stings of the Rashvine
upon themselves, they may be absolved of any wrong-
doing, imagined or otherwise. This is, of course,
impossible to document for proof...
The use of Rashvine to cure stiff aged rhumey joints is
common amongst the poorer folk, while the stings will
not end the problem, the overload the senses temporarily
granting a brief respite. A more refined and less painful
version is to use the plant to make a thick Decoction or
Ointment which can be lathered where required.
Washes which include Rashvine as a component actually
reduce the itching of skin, including that which the plant
in its natural state may have caused.
Nettle tea, a simple Tisane, may be drunk regularly
to increase the circulation to the extremities. This
preparation may also help to increase the flow of a
mother’s milk if required.
As useful as it is to the Herbalist, the Nettle is also a
boon to all in a more mundane fashion. It is an easy to
N orthern P rickleweed find herb which can be cooked quickly to provide a very
The Northern Prickleweed is much sought after by beneficial, healthy addition to many different types of
healers as it has many uses. However upon finding the meals. Although it has little to no taste of its own, and
plant one soon remembers why it is often best to get cooking reduces its ability to bite back, it does take upon
another to harvest this for you. The plant is very fond of itself all of the other flavours, and may even be used in
its integrity, and defends itself to the fullest with razor wine.
sharp spines and the prickles for which it is named. — Brother Kadfeal, Grey Wardens’ Herbalist
The flowers are useful and should be collected with Use: The simple Tisane for Rashvine Nettle Tea is an
restraint, as the seeds which will set amongst those left easy preparation to make, far simpler in fact than
on the plant are even more valuable. Surprisingly for a gathering the material may be.
plant so covered in spikes, the seeds are silky smooth.
The plant is normally found on north facing slopes,
usually in a sheltered position. It has little value as a
food to most animals, but Goats and Halla are known to
seek it out: perhaps they are aware of the benefits that it
can bring to aid digestion and their tough mouths make
short work of the prickles.
A Decoction of the Flowers sweetened with Honey into
a thick Syrup is sure to cure even the most disagreeable
stomach complaints. A Hot Oil Infusion made from the
young leaves can be rubbed warm into joints to reduce
inflammation.
The most clandestine preparation is a tisane that will help
cure the heat of the most fundamental and private parts
when it is used as a wash externally.
— Brother Kadfeal, Grey Wardens’ Herbalist
Use: The seeds can be ground roughly and used in a
Tisane to relieve breathing difficulties. They can also
be made into an Ointment which is soothing on even
the most sensitive skin, even that of infants.

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S pindleweed
It is an old country saying that spindleweed grows best
for the sorrowful. Verdant spindleweed in a household’s
garden has often brought neighbours offering consolation,
usually without even asking what might be wrong.
This originates from the plant’s use as a seasoning for
dishes meant to speed the recovery of the infirm. A person
who grows much of it is likely caring for the fatally ill.
—Ines Arancia’s Botanical Compendium
Note: The Dalish refer to this plant as Sorrell. They
often use it combined with Elfroot as a Poultice to
remove infection from wounds that have turned
sour, especially those that result from bites.
There are rumours that it has some properties that
can reduce the impact of the disease caused by the
blight, although it is not a cure. A strong decoction
or Syrup made from the leaves and seeds (together
with other ingredients) must be consumed every 6
Hours to hold the Taint at bay. Unfortunately unless
more drastic measures can be taken, the victim is
expected to die (or worse) within a week.
Use: Spindleweed grows wild everywhere, but seems
to be found most often where sickness is prevalent.
W olfsbane
This is convenient as it has a few ways to provide The most dangerous aspects of this plant are best known,
benefit to those in need. but there are beneficial aspects that may be obtained
as well. Most often, the beneficial compounds are
A Hot or Cold Poultice will soothe many types of known by different names to distinguish them from the
infections and skin irritations. A vinegar made with more sinister derivatives. This also has the benefit of
an infusion of Spindleweed adds a gentle warmth preventing people from attempting to create their own
and spice as well as a pleasing aroma that sets the preparations and making a fatal mistake.
mouth watering. The leaves themselves when young
can be added to dishes adding acidity to the flavour. As its name would suggest, Wolfsbane is powerful
enough to kill a full grown wolf. In an area where wolf
attacks have occurred, a standard practice is to bait a
sheep, goat or deer carcass with wolfsbane (stuffed inside
and even anointed with Infused Oil) in the hope that the
proffered easy meal will be the wolf’s last.
Legend has it that Dane anointed his weapons with
Wolfsbane when he fought to eradicate the Werewolves.
Today in some areas where rumours of werewolves are
still prevalent, wolfsbane is hung from windows and even
braided with wool to be worn around the neck.
Under the name Akonight, it is used as a rubbing oil to
sooth aching joints and relieve pain. However, should
any of this oil be ingested it will cause terrible pain and
is potentially fatal. After using, great care should be
taken to wipe the outside of the bottle and burn the rag
afterward. Scrupulously wash hands that have rubbed in
the oil, using saponin lather or vinegar.
— Brother Kadfeal, Grey Wardens’ Herbalist
Use: Akonight is ground Wolfsbane root Infused in
Hot Oil. Rubbed into aching joints it relieves pain.
Warning: All of this plant is highly toxic if taken
internally, yet with great care, it may be prepared by
a Master Herbalist as a painkiller and sedative.
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C reatures D ragon ’ s B lood


Lengthy discussion of the creatures of Thedas can be Collecting dragon’s blood is extremely difficult, even for
found in Esoterica from Thedas Volume 2: Bestiary. the most accomplished dragon hunter. First, one must
By no means complete, it gives overview to many locate the increasingly rare creatures. Second, one must
that may be encountered whilst travelling and the bleed it. However, I believe that at the moment of death,
dangers they possess. the blood loses something special—a certain fiery essence,
perhaps. Of course, bleeding a live dragon is quite tricky.
Within this volume it make sense to revisit some of
those briefly, paying strict attention to any ways they Dragon’s blood has wide variety of uses, both magical and
may be used to aid in the preparations for the benefit culinary. It’s an important component of rune-crafting
or detriment of others. This may include reference and those like my great-grandfather enjoy a sprinkling of
to some new species that would not normally be the powdered stuff to their food at the dinner table.
encountered, but whose potential makes them
—Discovering Dragon’s Blood: Potions, Tinctures,
worthy of being deliberately sought out.
and Spicy Sauces, by Ferdinand Pentaghast
There are creatures whose rarity makes them almost
Note: If at all possible, blood from a living dragon
legendary; these often will yield many different
should be collected into a bowl or even a leather
ingredients. Dragons are a prime example of a beast
pouch. Collection into a bottle or other vessel, while
with countless beneficial components; one of the
seeming logical at first will result in problems later
reasons unfortunately for their decline. Now that
for the following reason:
these beasts have risen from their extinction, demand
is ever present for their organs. Not that obtaining Dragon’s Blood will harden into a resin-like
them is an easy process... consistency (as can be seen below) as it cools. What
is full of firey warmth one minute will be cold and
Unfortunately the resurrection of the Dragon is
still the next. If you are harvesting from a dragon
an isolated event, and the same is not true for the
that is dead then the blood from the major arteries
Grey Wardens iconic Gryphons: whose tears were
can simply be excised from the corpse (as can many
rumoured to cure the taint itself.
other useful parts). Do make sure that the dragon is
The vast majority of creatures have only one part indeed dead before you begin this process.
that is of benefit as an ingredient, although it may be
Use: The Dragon Sinnabar or dried blood is ground to
used in many different recipes. The Toxin Extracts
a fine powder before use. That of a young Dragonling
are prime examples of this class.
is much less potent than that of a High Dragon.
It is possible for these toxins to be collected from
Dragon’s Blood is an essential component of the
some creatures without the necessity to kill them.
Etching Agent used in Rune Crafting; similarly that
This is an extremely dangerous task and should
of an Arch Demon is for the Grey Warden Joining.
only be attempted by those with the appropriate
skills and training. The Antivan Crows keep Beast
Masters, whose menagerie of poisonous snakes and
spiders would make any sane person cringe. Easy
access to these ingredients makes up for the effort of
keeping them, and the dangerous task of extraction.
Of course no one keeps a Dragon or a Giant spider as
a pet... or if they do then the pet may be the least of
your concerns.
There are some unfortunate rumours of properties
given to creatures that are completely false, but no
amount of truth or evidence can shake some people’s
faith. The Dalish Halla is a victim of these rumours
every few decades: Most often that the horn has the
ability to restore strength to manhood that has lost
the virility of youth. This is completely false! One
wishes that the Halla had the ability to exact revenge
upon the perpetrators. The Wardens urge you to
act as their protectors and aid our Dalish Allies in
this matter - In the name of the Hero Garahel and his
valiant Halla steed.
There is also the blood from darkspawn and Arch
Demons that is so vital to the Grey Warden order.

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T oxin E xtracts S erpents
The venom or poison from various creatures is an ideal Snakes or serpents come in two basic types - those
ingredient for many of the more sinister recipes to be that have venom and bite to subdue their prey, and
found in later pages of this volume. For some there is those that capture theirs with muscular coils and
little need to do much for the preparation, while for squeeze it to death. Obviously the former are the
others there are many convoluted processes. ones from which the toxins are extracted.
The most difficult part for many of these substances It is possible to extract the venom from a living
is simply to obtain them without becoming a victim snake by having it bite into a prepared vial through
of the creature from which they originate. The safest a membrane of fine cloth. Obviously it can be quite
method is to extract the toxin from the corpse of the difficult and dangerous to persuade the serpent
animal into a bottle which can be tightly sealed. In to cooperate, and this limits the reusability of the
some cases the whole poison gland can be removed, source.
allowing for the actual extract to be conducted in a Some notable species are:
safer environment.
Antivan Whip Tail: This cubit long Adder has a fat
It should also be noted that while the Poison Maker
body until the final quarter where it becomes thinner
can wreck havoc with small amounts of one of these
than a little finger. This whip tail is used as a lure
toxins, it is also possible for a skilled Herbalist to
for prey; enticing them to come close in the hope of
create an antidote from the very same essence.
gaining a meal, and instead becoming one.
More information on the following creatures can be
Nevarran Nigher: This snake is black in body and
found in Esoterica from Thedas Volume 2: Bestiary.
in mood. While most other serpents will flee if given
Giant Spider (Poisonous and Corrupted varieties) the chance, the Nigher possesses ferocity to attack
at every opportunity. One of the most deadly of all
Deepstalkers serpents, the Nigher has enough venom to kill ten
There are many more creatures whose bites, stings or men one after the other. Add to this the fact that
bile are useful sources of toxin. the Nigher has the speed to be able catch a running
man, and there is little doubt that its reputation is
D ragon T ick or G iant C ave deserved.
B loodsucker Sandwinder: Found in desert locations where the
sand burns any skin in touches, the Sandwinder has
This cave dwelling arachnoid feeds mainly upon
a curious solution. With flicking motions of its body
Deepstalkers (which are toxic and cause paralysis)
it slides sideways across the sand keeping only two
and Giant Spiders that do the same, for most of its
points of contact with the hot surface. This curious
adolescent life. As it matures it can tackle larger prey:
gait does leave it vulnerable to capture as it rarely
if you are going to try and feed off dragons, it pays to
observes all its surroundings as it hurries from one
be able to convert other toxins into something potent
patch of shade to the next in search of food.
enough to slow down a dragonling or even a drake.
It is this ability that makes the Dragon Tick such a Hunterhorn Hoop Snake: Native to the Hunterhorn
potent donor. A toxin of sufficient strength to subdue Mountains, this serpent has to be one of the weirdest.
a dragon for long enough for the Tick to gorge on its It is a soft blue-grey in colour, camouflaged perfectly
blood needs only the slightest drop to do the same on with the rocks of the slopes. For the majority of its
any lesser being. life it slithers as any other serpent in search of food.
The females are large (growing up to shield size) but When attacked, it shows the origin of its name:
the males are tiny by comparison. Each male attaches Grasping the tip of its tail in its mouth, it stiffens its
itself to a female as a parasite shortly after hatching. body with a flick, and sends itself rolling down the
The success of the male is determined in just a few hillside away from any danger. This behaviour is so
moments as he selects his partner. He will survive startling that the attacker is usually left bewildered
only if she does. The females are ravenous after and the snake has reached safety before the attacker
hatching and a clutch of hundreds may be reduced can react. Unfortunately for the Hoop Snake, this
to the ten strongest in minutes. habit makes it easy to catch if you have nets set up
before startling the snake towards them. The venom
The toxin glands are found next to the mouthparts is mild by comparison to other serpents, but has
and the saw-toothed proboscis. The toxin within temporary paralysing and pain numbing qualities
may vary greatly between individuals depending which have many medical applications.
upon their diet. This diversity makes it extremely
difficult to create an antidote to poisons made from
the Dragon Tick, unless exactly the same source is
used.
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M inerals F ire C rystal


The Herbalist or Poison Maker can make use of the A Lifestone crystal that has formed in close proximity to a
botanical wealth of Thedas as well as the resources strong heat source such as a volcanic vent or lava channel
provided by her creatures. Although it is perhaps the will become a Fire Crystal.
minerals from the soil and below that are the most
The heat energy becomes trapped within the matrix of the
spectacular ingredients. These give rise to potent
crystal and lies stored until the crystal is broken and that
weapons for both attack and defence.
energy released. This potential can be tapped or harnessed
Most of these minerals are found below ground, so in various preparations to protect from fire, or to cause
it is not surprising that the Dwarves know the most fire damage.
about them. If one wishes to discover all there is to
The Fire crystals themselves are things of beauty. They
know about the Gifts of the Stone, as they would
are used by Dwarf Artisans to make sculptures and some
say, one would need a thousand lifetimes to delve
have even managed to set these in such a way that they
in the Deep Roads. One would then need another
react with components within their mountings to create
thousand to go through the Shaperate records and
a gentle warmth. One of these structures is considered
to recover those from the lost Thaigs. And then one
to be amongst the most prized possessions of many Noble
might stumble over something new while attending
Houses.
to necessity during the next visit to the Deep Roads.
—Songs of the Stone, Treasures of the Deeps by
Of course the Dwarven folk have done these things,
Aerthmyre Geochryst
and the answers are recorded in the Memories. For a
Surfacer to gain access to these is a rare event. Most Note: Handling Fire Crystal is best done with gloves
of the knowledge the Grey Wardens possess has (non metallic) as the slightest crumble of the crystal
come from those Dwarves who have chosen to join, structure may release heat enough to singe bare
or been chosen by, the Grey. flesh.
The most notable of these was a member of the Miner Use: The carefully prepared firestone can be used to
Cast who married a member of the Shaperate for create a balm that will protect the wearer from fire
love rather than family advancement. Devastated and heat; the most potent balm can deflect even the
when his love was lost during childbirth, he vowed brunt of Dragon flame.
to continue in her place and work to record the
The crystals can also be prepared in a number of ways
knowledge of the ancestors into the memories. As a
to inflict their fire damage upon a target. An enemy
result, much that might have been considered trivial
may be caught by surprise as his opponents’ swords
and mundane about the life and skill of the mining
suddenly burst in to flame - this and the additional
caste is recorded in minute detail. This includes the
damage inflicted can turn the tide of a battle.
locations of many mineral deposits, and the signs that
might indicate hidden treasures within the stone.
When rumours began to circulate that this man might
be considered for a paragon he fled to the surface,
ashamed to think that he may have overshadowed
the work of the wife he had intended to honour.
Many years later he realised that his contribution was
what she would most have wanted, and in truth he
had no shame to bear. Yet he had found honour and
acceptance within the ranks of the Grey, and once he
realised the truth of his life’s work, he shared what
knowledge he could recall.
Much of the information recorded at the Warden’s
Fortress is of little use to those who do not intend to
spend long years within the Deeps mining. However
the properties of the various crystals and substances
found therein is useful for many including Mages,
Herbalists and Poison Makers.
Many of the most spectacular crystals and gems from
the deeps end up as media for Dwarf Craftsmen and
Artisans. The Dwarves are beholden to the Stone,
and value her treasures highly. Even the lowest cast
dwelling will have some small token; revered as a
reminder of the blessing the Stone provides.
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F rostrock
In the cold of some deeps, close to trapped and still
waters, the chill of the silent stone can seep into lifestone.
This causes the crystal to become dense and deep blue as
the chill is infused into the Frostrock.
Less common than Fire Crystal, the Frostrock radiates
cold. Due to the strange nature of the crystals formation,
it does not seem to stop producing cold until the crystal
is destroyed. Once this occurs all the freezing energy is
released into the air or to be trapped within an alchemical
formulation.
The Noble Houses of Orzammar try to collect spectacular
specimens of Frostrock to use as a feasting centrepiece,
which provides a soft blue light, pleasing visual appeal
and keeps the food and drinks placed in close proximity
pleasantly cool.
—Songs of the Stone, Treasures of the Deeps by
Aerthmyre Geochryst
Note: As the Frostrock continually radiates cold,
insulated gloves or at least those of sturdy leather are
a necessity unless one wishes to risk frostbite.
Use: The uses of Frostrock are similar to those of Fire
Crystal and other Lifestone varieties.
F rozen L ightning
Here lies one of the mysteries of the Deep Roads: the Song
Special attention should be paid to Ointments that of the Stone captured vibrating with a crystal lattice.
have a minute amount of powdered Frostrock added Some say that when Lightning hits the ground in the
to the final preparation: this adds a small amount of world above, it travels through the stone to be captured
cooling or numbing to the area which is beneficial within a lifestone. This seems a little far fetched, but
in certain circumstances. However errors in the there are relatively few sources of this crackling electrical
proportions can cause the skin to blister, so these are energy generated within the Stone herself. This may be
usually only prepared by a Master Herbalist. the reason that Frozen Lightning or Stone’s Pulse is one
of the rarer forms of Lifestone.
Due to its volatile nature, Frozen Lightning cannot be
used by Artisans except those of the highest skill. These
pieces must be installed within a special cage designed by
the Paragon Faredeh. Any stray sparks released from the
crystal are captured by the mesh of the cage and returned
to the stone. If they were left in an uncontrolled state
anyone passing by might be injured by stray shocks.
A smaller version of Faredeh’s cage is used by the miners
who collect these crystals. As it needs to be portable, it
has a trailing tail which grounds the sparks, and is slung
between two miners upon a timber pole.
—Songs of the Stone, Treasures of the Deeps by
Aerthmyre Geochryst
Note: Only a fool would handle Frozen Lightning
without the proper equipment. The least that could
be expected is a tingle that makes the hair stand on
end, the worst could be fatal.
Use: Frozen Lightning may be used in similar fashion
to other types of Lifestone crystals. More caution
must be taken in preparation, as the use of any
type of metallic object during processing could be
disastrous.
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G litterdust
Glitterdust is the powdered form of a rock found along the
Wounded Coast. When explorers brought the sparkling
rock to the markets of the Free Marches, it became
immediately popular among wealthy ladies who crushed
it and applied the powder to their faces. The added
brightness and lustre to the skin, however, soon paled
in comparison to the developing rash and coughing fits.
As it turned out, Glitterdust is dangerous if ingested or
inhaled. It’s also extremely flammable, as several ladies
discovered after powdering their hair while standing
next to a candle. Unfortunately, this resulted in a dozen
deaths by conflagration. These days, Glitterdust is used
sparingly, and only by experienced alchemists. The most
common form of the substance is Volatile Glitterdust.
If gathered from caves where darkspawn dwell, the rock
produces a powder known as Tainted Glitterdust.
—The Alchemist’s Encyclopedia, by Lord Cerastes of
Marnas Pell
Note: It is wise to wear a scarf over the nose and
mouth while preparing Glitterdust. If at all possible
make your preparations in natural light as every
lamp or candle adds to the risk of the Glitterdust
catching fire. L ifestone
Use: Glitterdust is mostly used for detrimental Within the Stone are many gems and crystals, most
preparations. Since it was discovered to be bad for striking of which are the Lifestones. These are luminous
those who used it to augment their complexions, clear shards in their natural state, pure and clean
there have been no other even slightly positive representing the Living Stone.
preparations. Instead it puts those side effects in The crystal structures of the Lifestones vary somewhat,
to play and provides a powerful additive to deadly and some varieties become attuned to different forms
poisons. of natural energy. Close proximity to Lyrium and
an energy source can cause the Lifestone to become a
reservoir and as it is infused, its state changes to take on
the distinctive form and properties of its energy type. In
such a way are Fire Crystal, Frostrock, and Stone’s Pulse
or Frozen Lightning created.
There are two other forms of infused Lifestone, first the
antithesis of the Lifestone; one that is perverted by the
Blight Taint. The other is more curious, the Spirit Shard
which combines the influences of Lyrium with ethereal
influences from the beyond.
All forms of Lifestone are valued as gifts of the Stone, and
due reverence should be sown when extracting them.
—Songs of the Stone, Treasures of the Deeps by
Aerthmyre Geochryst
Note: The true Lifestone glows slightly from within
due to its growth in proximity to Lyrium.
Use: Lifestone in its natural form has absorbed some
of the properties of Lyrium. As such it can be used to
enhance the properties of other materials in various
preparations.
Lifestone is often used as an additive in antidotes
significantly improving their effectiveness.

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While it is the most difficult form to handle, it is the
L yrium best for use as an additive in the forging of enhanced
More valuable than almost any substance in Thedas, metals for weapons and armour although a Golem
Lyrium is perhaps also the most dangerous. In Tevinter is required to carry out the process. Liquid Lyrium
it can fetch prices higher than diamond as the mage lords mixes with molten metal making the required alloy.
of that land vie for even a small amount. Lyrium is a
powerful magic amplifier and when folded into metals C rystalline L yrium
produces magical effects of amazing potency.
The crystalline form, although less common, is far
Apart from the Dwarven lands however, it is an more easily mined in a traditional manner. This form
extremely controlled and regulated substance. The can sometimes be found in the Deep Roads as the
Chantry maintains complete monopoly of its export from Crystals can grow straight out of the floor or walls.
the Dwarves, ensuring they control who can receive it This makes it easier to collect and handle (as long as
and the price asked. Needless to say the Chantry is quite the crystals are not fractured) but still risky.
wealthy because of this.
The Chantry maintains a religious defence of its L yrium S and
monopoly. They claim Lyrium to be the “Waters of
In some special circumstances the Lyrium forms
the Fade” described in the Canticles of Threonides, the
small particles like coarse sand. It is most likely that
essence of Creation that the Maker used to form the
they are the remains of very old crystals that have
world. Amongst the Dwarves it has an almost equally
been pulverised. Lyrium Sand is reasonably stable
revered position. They see it as the “Gift” or “Song” of
and needs very little preparation to make it usable.
the Stone, given over specially to the Dwarven people for
their joining with the Stone.
Over half of all wealth in Orzammar is due to the trade
L yrium D ust
of Lyrium to the surface. But even then the Dwarves are Rarely occurring naturally, the dust form of Lyrium is
frugal in their sales. Only a tiny fraction of the precious what the various types of processing aim to replicate.
ore is sold to the surface. The greater majority of Lyrium Dangerous if inhaled, the dust is usually kept in a
is given over to the most skilled Dwarven Craftsmen in saturated solution: 1 Distilled Water to 10 Lyrium
order to fashion powerful magical weapons and armour of which is referred to as Processed Lyrium (one dose
unsurpassed quality. is 10% of this amount).
In its raw unprocessed form Lyrium is extremely Note: Lyrium in any but the dust or processed state
hazardous. Only a few select Mining Caste Families cannot be used safely in any recipe; unlike most
brave its extraction, following the song it resonates ingredients it cannot simply be collected and added.
through the Stone. The Dwarves have developed a great Processed Lyrium is the form used in all the recipes
tolerance of Lyrium but even they can still be physically listed later in this volume.
and psychologically damaged by its unprocessed form. To
a non Dwarf Raw Lyrium can sear the flesh and burn the
mind, whilst to a mage it is almost immediately fatal.
Processed Lyrium is much safer, although prolonged
exposure can still be detrimental and lead to addiction.
—Esoterica from Thedas Volume 1: Vault (more
information, including the dangers of exposure and
addiction can be found in the same volume).
Lyrium can be found in several forms, each with its
own hazards and found is different localities.

L iquid L yrium
Most often Lyrium is found in liquid form. This is the
most dangerous and most difficult to extract; miners
must dig down past the deposit and set up a Lyrium
Well to draw the Lyrium from within the Stone.
This form of Lyrium is not possible to mine without
special equipment and training. Contact with the
liquid metallic form can be instantly fatal as the
liquid is absorbed straight through the skin into the
bloodstream; stopping the heart within seconds.
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I ngredients - M inerals
D r a g o n A ge

O richalcum
Like lyrium, orichalcum is a metal most commonly
encountered in liquid form. Unlike lyrium, however,
Orichalcum forms pools and must be drawn like water
rather than mined.
Deep Orichalcum is the most common type of the metal,
and is often found in places where opals are mined.
The rarer Crystalline Orichalcum is found in small
pools in the mountains. Folk wisdom says that a drop
of Orichalcum mixed with wine is a potent aphrodisiac,
though it has a pungent smell similar to lye, so I could
not bring myself to put this legend to the test.
—An Alchemical Primer of Metallurgy: Volume One,
by Lord Cerastes of Marnas Pell
Note: Like all metals, Orichalcum will expand and
contract according to the temperature around it. The
Paragon Chalvin devised a way of containing this
liquid metal in a marked tube that was delineated in
standard increments. Since that time it has been used
by Dwarf Smiths and Artisans to accurately judge
the temperature of metals they are smelting. This is
one of the reasons for the extremely high quality of
O pal & O ther G ems Dwarf metalwork.

The Stone contains many treasures besides the metals An Herbalist or Poison Maker that can obtain one
most commonly mined. These Gems are most often used of these devices and learn the use of it, will find the
to decorate items as they once adorned the Stone herself. preparation of recipes requiring heating to be easier
after their first successful result.
There are tales that certain gems add properties to various
potions and remedies, or that they can purify or identify Use: In recipes, Orichalcum is used mainly for
the presence of poison. Most of this is false, but there are detrimental purposes. Folk wisdom that runs contra
numerous records of gifts of gems that have harboured a to this is likely to be false. It would be wise not to test
more sinister purpose. such things on anyone or anything you hold dear.

Many of the harder gems are used for grinding and


polishing metals if they are not of the highest quality.
This way all of the Stone’s gifts are put to use.
—Songs of the Stone, Treasures of the Deeps by
Aerthmyre Geochryst
Note: Gems can be categorised depending on their
rarity, usability and value as follows:
High-Range Gems
Diamond, Ruby, Emerald
Mid-Range Gems
Sapphire, Topaz, Amethyst, Malachite, Opal, Jet
Low-Range Gems
Fluorspar, Garnet, Quartz, Greenstone
Use: For grinding tough ingredients it may be
necessary to use a hard grinding gemstone such as
Garnet or Quartz. Although other gems are harder,
they are more valuable than is justified for this
purpose. However for delivery of contact poisons, a
beautiful gem is a worthwhile investment, especially
if you are able to recover it later.

22
I ngredients - M inerals

D r a g o n A ge
S pirit S hard
When the Heart of the Stone is opened to the Beyond, a
Lifestone may change and become a vessel of spiritual
energy or a Spirit Shard.
The Spirit Shard swirls with pulsing clouds of many
hues from pink through purple to blue. While an Opal
may also contain many colours, they are fixed in place,
whereas a Spirit Shard appears to change constantly.
The Spirit Shards occur in places where the beyond has
touched the real world, where there has been great death
or some other event that disturbs the natural peace of
the Stone. Spirit Shards are most commonly found in
rediscovered Thaigs, where many Dwarves were lost to
the Darkspawn or other darkness. As a result reverence
and sorrow should be displayed and offerings made to the
stone before a Spirit Shard is removed.
These are the rarest variety of Lifestone to be found
naturally, but like all but the pure form, they may be
artificially constructed by a mage with the appropriate
skill. Using an artificial Spirit Shard is considered to be
far less of an insult to the stone than using the natural
variety.
—Songs of the Stone, Treasures of the Deeps by T ainted L ifestone
Aerthmyre Geochryst While Lifestone is the bright glowing heart of the Stone,
Note: Spirit Shards are known to react to certain it can become dark and corrupted if in contact with the
individuals. These people are usually those who have Blight Taint for long periods. The crystal still seems to
had close contact with death or ethereal experience. have a slight luminous quality, but it is now dark and
For those seeking to become Spirit Healers, a small sinister in colour.
piece of Spirit Shard is used during the ritual to bond It is within the deepest parts of the Deep Roads that the
with a beneficent entity. Darkspawn dwell, and there can be found the Tainted
Use: Spirit Shards are used in recipes that have effect Lifestone. Obviously one doesn’t casually stroll down
upon the mind and things from beyond the veil. into this territory, and so few samples will be collected
from these deeps. During a blight the Darkspawn
encroach into higher tunnels, and so the Tainted
Lifestones may be found closer to habitable areas.
Within recent times, some areas long abandoned to the
Darkspawn are being reclaimed. As the creatures of the
taint are driven out, the lifestones they have corrupted
with their presence are available to harvest.
—Songs of the Stone, Treasures of the Deeps by
Aerthmyre Geochryst
Note: It is surprising that something so corrupted
can have a purpose, but perhaps it is the Lifestone
itself and its formation close to Lyrium, that mitigate
the effect of the Blight Taint.
Tainted Lifestone is the main ingredient of the
Corruptor Agent used by Poison Makers and
Herbalists as a component of many recipes.
Use: Tainted Lifestone is used in equal quantities
with its pure counterpart as part of the formula for
the Grey Warden’s Joining Chalice. Blood from an
Arch Demon and fresh blood from Darkspawn are
the only other ingredients known to any but the
higher members of the Order.
23
I ngredients - E thereal
D r a g o n A ge

E thereal S keletal S plinters


Some crafting ingredients come from sources that are The undead who rise as skeletons when mobilised by
far from mundane. These ethereal ingredients are the demonic forces have little substance but their bones
remains of creatures from beyond the veil, or of things and any armour they may have possessed. Once they
of this world that have succumbed to their influence. are destroyed, any armour usually rusts and the bones
Some of these items are useful to incorporate into quickly crumble.
potions and poisons; even for weapons against those
—Of things from beyond the Veil by Sharn Kalell
same ethereal forces.
Use: If bone is collected quickly and preserved, it is
possible to carve points for arrows or bolts from the
A sh R esidue material. As it is light and porus, it holds poison or
The almost intangible remains of some spirits are mere flaming concoctions well. Its ethereal nature also
dust once the demonic forces return to the veil. This means that it will do additional spirit damage.
residue has a slight sheen after the demonic contact, but
can be ash, sand or even dust.
—Of things from beyond the Veil by Sharn Kalell T ears of the F ade
Use: Ash Residue retains a link to the fade and its If one were to physically enter the fade, one would see a
diffuse nature makes it easy to use. If one wishes confused world where all natural laws are rent asunder.
to weaken the barrier between the real world and Strange twisted growth arise on the ethereal plain. Upon
the beyond, drinking a tisane of the residue (with their branches can sometimes be found small crystals.
hydromel) will enhance natural ability especially if
—Of things from beyond the Veil by Sharn Kalell
a small amount of lyrium potion is added.
Use: The tears contain positive ethereal energy, much
Those who wish to do Dream Sending may also find
less common that the negative produced by demons.
it easier if they partake of a similar drink with warm
Almost as hard as a Diamond, but pale lavender in
milk before sleep.
colour, the Tears are prized by Spirit Healers. They
enable their Spirit companions to temporarily flow
into the Tear and be placed upon a patient in order
C orpse G all to more directly apply their healing forces. Once
used in this manner the tear will crumble as the spirit
Insidious forces can cause the dead to rise again. These
returns to its host.
animated corpses retain some of the demonic essence
withing their disintegrating bodies once they are again
put to rest. As it has a connection to the fade, this residue
can be utilised to target those same forces. W isp E ssence
—Of things from beyond the Veil by Sharn Kalell It is often forgotten that Demons vary greatly in power,
and that some encroach lightly upon our world, still
Use: Corpse gall is the remainder of the internal organs
maintaining a strong link to the fade, while others possess
and bowels of a reanimated or possessed corpse.
a host as we have previously seen. Yet we occasionally
Although it is difficult to obtain, not to mention
see remnants, Wisps of what they once were - the faded
unpleasant, this sticky dark red slime can be used by
remains of Demons who have lost their power, been
Poison Makers. Although it is best when collected
unable to find a proper host or been vanquished, perhaps
“fresh”, older samples can still be utilised but most
even by another demon. The Wisp is all that remains
of the bodies with disintegrate within days.
of the spirit’s mind, still linked to the Fade, but capable
only of one all-pervading thought - a hatred of all living
things, of everything it can never be.
D emonic I chor —Esoterica from Thedas Volume 2: Bestiary
Where a corpse has been possessed by a powerful demon,
Use: Although difficult, it is possible to capture
it will in turn retain a stronger demonic essence once the
a Wisp: Using a spell such as Winter’s Grasp to
demon is banished. This manifests within the heart and
immobilise it and then placing it within a container
can be recovered once the demon has been banished again.
marked with a glyph of preservation. A Watcher’s
—Of things from beyond the Veil by Sharn Kalell Stone is one of the products of this process - a clear
gemstone within which the Wisp is housed. The
Use: A Revenant, Arcane Horror or Abomination
creation process is difficult, but in the end the Wisp
can yield Demonic Ichor. Although it is difficult to
will choose to survive within the gem rather than be
find, this thick, black residue can be turned into very
destroyed. It then feeds on energy from any host
potent poisons.
holding the gem, and gives off light in exchange.
24
Terminology

D r a g o n A ge
P art II

Terminology.
M ethods and P reparations ...

25
M ethods
D r a g o n A ge

M ethods 5. Repeat the infusion for as many time as required to get


the correct strength of oil.
There are many ways of preparing ingredients for
use. Some preserve the ingredient, others make H ot O il I nfusion :
it easier to use while in other cases the treatment
may activate the required properties (or remove 1. Combine the ingredients together with a Carrier Oil
undesirable ones). in a heatable container. This can then either be heated
directly over a fire or over a heated bowl of water is more
The following processes may be required as part of subtle heat is required (for delicate ingredients). The
the Recipes that follow, so a basic outline is included. ingredients should be between half the quantity of the oil
Should further information be required, consultation and equal amounts.
with a Master Herbalist may be enlightening. It is
also worth noting that many of these processes are 2. Heat until the ingredients appear to have been
similar to those used in the culinary arts, and so consumed by the oil and take on a shrivelled appearance.
advice on methodology may be sought therefrom. 3. Allow the oil to cool before straining as per Step 3 of
the Cold Infusion. Repeat if required.
O ils Note: The Dwarves of Orzammar have developed a
Often the most useful vector for herbal properties method for Hot Oil Infusion directly over their molten
is the Essential Oil which may be extracted by lava rivers in specially constructed vessels. This is a
grinding, pressing or squeezing the appropriate difficult and risky process, but virtually the only way to
part. Salt is sometimes added as an aid to grinding extract the essence of something like Dragonthorn.
(as occasionally is sugar).
An extracted Essential Oil is highly concentrated E ssential O ils in a B ase O il
and may be far stronger than required and is hard to 1. Fill a clean vessel with the Carrier Oil you are using.
produce in great quantities.
2. Add the selected Essential Oils drop by drop. (This
In these cases an extracted Essential Oil can be added is the best method for combining different types of oils
to a carrier oil to disperse or dilute its concentration: together.)
An example would be in the preparation of the leaves
3. Seal the vessel tightly and shake to blend the oils
from Frostback Felicities which must be ground with
sugar (if bulbs are not being used). These are then 4. Leave the vessel to sit for a day before using, but shake
added to a cold infusion before they are transformed the preparation each time before use.
into the Distillation Agent (see Recipes).
Instead of the sometimes difficult extraction process
the oil may be infused into a carrier oil such as Olive
Oil (from the warmer Antivan and Rivaini climates)
or Almond Oil (from the more temperate climates).
Infused Oils can be either hot-infused or cold-infused.
Cold-Infused oils take much longer to produce than
Hot-Infused oils, but retain better quality.
Note: All oils should be stored in tightly sealed vessels in
a cool, dry place.

C old O il I nfusion :
1. Fill a jar with the ingredients you want to use. Bruise,
or chop roughly if required. Place into a container, but
allow space for oil to enfold the components.
2. Cover the ingredients with oil and then tightly seal the
container, then place it in a warm position to steep.
3. Let the oil infuse for 2 to 3 weeks, while the oil takes on
the traits of the ingredients. Strain the oil through fine
cloth over a bowl to collect the oil. Squeeze, preserving as
much oil as possible. Discard the used ingredients.
4. Add fresh ingredients to the jar and add the oil back in,
and steep again. At the end of a moon cycle, strain again.
26
M ethods

D r a g o n A ge
wax do not combine easily, return to the heat and stir
O intments briskly until all is combined.
When a more solid form is required, most often for
4. Finally add to final containers and leave to cool and
external use, an ointment is usually the solution.
set. If it is not the right consistency when cooled, simply
This preparation is achieved by combining the
return to the heat, and add either wax or oil to remedy.
Essential Oil of the ingredient (or sometimes the raw
ingredient itself) with a rendered fat or wax. Note: The Antivan Crows use a hard wax laden with
toxic substances to poison their daggers. The toxin of
While an Ointment made using fat or shortening is
choice is impregnated in the wax and then slivers of
usually soft and works into the skin easily. When a
the hard substance are sewn into specially designed
more solid form is required, the combination of oil
scabbards. Each time a blade is re-sheathed it is coated in
and beeswax is the solution.
toxin ready for the next deadly use.

F ats  T isane I nfusions


Lard, grease and vegetable shortening can be
A Tisane Infusion is a similar process to making
used as bases for ointments. The easiest to make
some spiced or warming beverages like Qunari chai
and use is lard; rendered animal fat. As many
or Rivaini tea. The ingredients are added to water
animals produce different amounts and even
that has already been boiled and is still hot.
scents of fat, selecting the appropriate source
can have a bearing on the finished product. 1. Place the ingredients in an earthenware bowl or pot
Vegetable shortening is harder to produce, but works and cover with boiled water. The quantity of ingredients
equally well. and water used will depend on their strength and the
desired result.
1. Set the fat up as you would the oil for a Hot Oil
Infusion, in a heatable container. Heat slowly (not too 2. Leave to steep for a short time for a tisane or tea to be
hot) until the fat becomes a liquid. drunk hot. Remove the solid ingredients from the tisane
before drinking by straining it into a cup.
2. Add the component ingredients, 1 measure for 3-4
measures of fat. 3. For a cool drink allow it to steep for a short while before
straining and setting aside to cool.
Note: You will require less of fresh ingredients as
opposed to dried ones for the same result (usually half). 4. If the tisane is to be used as a wash it will be further
It is also possible to use a few drops of an Essential Oil in diluted with the washing water, so leave the ingredients
place of raw ingredients. to steep for much longer before straining. The resulting
tisane will then be much stronger, but when the washing
3. Leave on a gentle heat until the ingredients are
water is mixed in the result will be as desired.
incorporated, strain and place into a container to cool.

O il & B eeswax
To make a hard wax ointment or balm, such that
you might use on sun-weary lips or blistered feet, a
combination of 1 part wax to between 4 and 5 parts
oil is ideal. To soften the mix and make a salve just
use more oil, to harden, use less.
In fact it is possible to use only a few drops of Essential
Oil combined with wax to make candles that give off
soothing or healing aromas as they are burned.
1. Choose a heatable container that will be sacrificed
hereafter to be used only for wax. Only by sand-
scouring the cooled residue can the container be
cleaned afterwards. It is best to only use it for similar
preparations. Never use a container for a dangerous
potion and expect to brew a healing balm in it later. D ecoctions
2. Melt the wax in your pot over a hot water bath or The process for making a decoction is similar to the
gentle fire. Stir continuously to aid heat distribution. Tisane, except that the ingredients are added to water,
3. Once the wax has completely melted, remove it from which is then boiled with them in it. This is primarily
the heat and add in the oil (either Essential or Infused); used for tougher substances: Dragonthorn buds would be
stir with a disposable lathe or metal knife. If the oil and prepared in this fashion.

27
M ethods
D r a g o n A ge

1. Using an earthenware bowl or pot, combine the water essential components of the ingredients are absorbed
and ingredients. It is best not to use metal pots as these into the liquid.
sometimes react with the component ingredients.
An alcoholic Tincture is the first part of the process
2. Slowly bring the mixture up to the boil and then leave for making a cordial or liqueur; which is done by
for a quarter hour if you are using fresh ingredients, or adding sugar Syrup, honey or liquid sweetener to
twice as long if the components are dried. taste.
3. Strain the liquid into another container. If this 1. Take a jar or container with a tight fitting lid and add
decoction is being taken internally, a sweetener such as the base ingredients. Cover with the alcohol (sometimes
honey may be added to make it more palatable (unless the diluted with water). Close the lid tightly.
recipe precludes this).
2. For the best results then place the container in a cool
dark place. Ensure that it is not damp, as that might
encourage bad bacteria and mould.
3. Leave the Tincture to set for 1 to 2 weeks, depending
upon the ingredients. Fresh and or soft ingredients will
take less time than hard, dry ones.
Note: If you are making a Tincture with many different
ingredients, each might be added at a different stage,
with the strongest added last as they take the least time
to set their mark upon the liquid. Also it is important to
note that if alcohol is left in contact with some stoppering
materials it may dissolve them.
4. Once the liquid has reached the correct strength (or
concentration) it should be strained and placed into
tightly stoppered containers and then stored in a cool dry
place.

T onics or S piced  W ines etc


A spiced wine or tonic wine is made by steeping
other ingredients directly in the wine. Steeping may
S yrups take 2 weeks to reach correct strength.
A Syrup is simply one of the above preparations,
usually a decoction or infusion, made with a
sweetener added during the heating phase. These
are most commonly used just to make the resultant
medication more palatable, but in some cases such
as throat irritation from coughing the honey itself is
part of the balm.

L ohocs & L inctus


Like a Syrup, the Linctus or Lohoc is a sweetened
preparation designed to be licked up or sucked. The
process is similar to making the Syrup except the
additional boiling is required to reduce the water
content down and leave a much thicker stickier
result.
Some of these are even set like toffee sweets to be
sucked upon and are especially efficacious when
administering to children.

T inctures
The process of making a Tincture is similar to a
normal infusion, except that the ingredients are
soaked in a cold liquid; generally alcohol. Again, the

28
E quipment

D r a g o n A ge
This can also be done with mulled ciders, ales and
heated mulled wine. This is done by heating the
H ot poultices
beverage with the ingredients and is usually served Where heat is required to draw out infection, to ease
warm. It is important that heating is only done gently discomfort or to reduce congestion, a Hot Poultice
so as to not completely remove all the alcohol. is the solution. The poultice is also moist and will
soften the tissue as well.
V inegars The method is virtually the same as that for a Cold
Poultice, except that the ingredients are heated with
Flavoured or medicinal vinegars can sometimes be
a small quantity of water (or hot water is added to
used for such mundane things as cooking, but there
the prepared ingredients) before being applied to the
are times that a vinegar can be the correct base for
required location.
medicine (the acidic taste can also hide things that
are more sinister). Grain is often added to the mix as it will begin to
ferment and maintain the heat within the poultice.
Preparation can be done in the same manner as an
Oil Infusion; either hot or cold. Anything with very strong ingredients should only
be left in contact with skin for a short time, while
P oultices & P lasters milder ingredients can be left for longer.

One of the easiest preparations to make is a plaster


or a poultice. Mashed botanicals and/or other
C ompresses or F omentations
ingredients are applied to the skin as a dressing. A For very delicate areas it may not be advisable to
plaster usually has a layer of cloth between the skin place ingredients directly on them. A compress is
and ingredients, while the poultice is applied directly essentially a Plaster without the poultice part.
to the skin. A plaster can contain harsher ingredients
Simply soak clean cloths in a strained infusion or
as the fabric diffuses the intensity, where a poultice
decoction. These can then be placed directly upon
will be faster to act as there is no barrier.
delicate areas including eyes. The compress can be
used hot or cold., the simplest cold compress being
C old poultices water with a few traces of lavender to sooth headache
and fever.
It seems fairly intuitive; a Cold Poultice is intended
to cool the area, reduce inflammation or irritation
and will contain soothing ingredients. T roches
1. Assemble the selected ingredients Powdered ingredients can be hard to transport and
administer. Sometimes adding them into a small
2. Combine them together and ensure they are well
cake or troche is the solution, especially if they are
incorporated. Any dry ingredients should be rehydrated
to be taken internally. A simple paste made of flour
before using in a poultice. Powders should be combined
or sugar and water can be combined with a powder,
with water to form a paste.
shaped and allowed to dry.
3. Spread the poultice across the area to be treated and, if
the area cannot be immobilised, cover with a bandage of
clean cloth.

29
E quipment
D r a g o n A ge

E quipment S poons
Although the tools required for making Remedies Most preparations will require stirring from time to
or Poisons are similar, it is important not to get the time. Most of the time using ordinary spoons will
two mixed up if you intend to prepare both; this may suffice. Although it is not usually a good idea to use
require you to obtain 2 sets of apparatus, or to have a metal spoon unless you have tested the effect of the
disposable objects for brewing toxins. ingredients upon a non-essential piece of the same
material: Some preparations will dissolve metals.
Although the Master level preparator may have fancy
items and be working from a proper shop, there are
some basic things that are needed before you can
begin even as a Novice.

C auldron
This heatable vessel can come in many shapes and
sizes, the important features are that it either hangs
over a fire on a tripod or hook, or that it supports
itself on its own legs as in the example shown.

A simple wooden stick washed and peeled of bark


will usually do just as well if there isn’t a spoon to
hand - especially if it is to be discarded afterwards.

30
B asic P reparations

D r a g o n A ge
S torage B asic P reparations
For both the finished preparations and the raw As well as the methods for combining and
ingredients you will need plenty of storage. Leather administering herbal preparations, there are a few
pouches will suffice for most things, especially if you agents and compounds that make simplify recipes.
are travelling, but some items benefit from proper For some recipes the level of their effectiveness is
storage jars. Many items also need time to dry. determined by the addition of advanced agents.
With the finished items some of them can go into
waxed cloth, some go into bottles and of course
grenades are very specialised containers indeed.
S imple F ormula
Basic combinations that simplify terms in the recipes
that follow. Simple Formula can be prepared without
T inder B ox any great skill by any herbalist from Novice level
Even in the wilds it is possible to find materials up. These preparations do not keep well, and must
to burn for a fire, but unless you wish to spend be prepared at the time of use. They are listed here
considerable time at the process, a quick method for simply to shorten descriptions for later recipes.
ignition is essential.
The basic components are a piece of flint and a steel H ydromel
upon which to strike sparks. It is also useful to have Is a mix of Honey and Water, often used for soothing
some tinder like straw, dried mushroom or cloth to fever, coughs and stomach ailments. As an emergency
ensure the sparks have something upon which to it can be combined with milk to make a quick antidote
catch. Keep these all as dry as possible in a box. to swallowed caustic poisons, administered after a
purgative.
Flint
Tinder O xymel
A combination of equal parts honey, old vinegar, sea
salt and boiled water. This is most often used to loosen
phlegm as an expectorant, but can be combined with
other ingredients for other purposes. In some cases
an Oxymel can be used effectively to treat snakebites
but only when combined with a tourniquet to stop
Steel
the toxin’s spread.

There are of course other ways of making fire...


O xyalme
Similar to Oxymel but without the honey.

31
B asic P reparations
D r a g o n A ge

E ssential A gents C orruptor A gent


These three compounds are essential for many of the The Corruptor Agent is used to break down
recipes in this section. These are more complicated ingredients as part of a recipe. The major component
formulations that are recipes in their own rights. of the Corruptor agent is Lifestone that has been in
They are integral to many other recipes, but are proximity to the Blight Taint or Darkspawn for a
stable preparations that can be made in bulk and prolonged period.
in advance. Some skill is required to successfully
This Lifestone must of course be collected (in itself
prepare a batch of these agents - which is enough to
a difficult task to find such a thing), then it must be
make 10 uses.
prepared by breaking into pieces, before adding to
a Hot Oil Infusion. After straining, in this instance
D istillation A gent it is the material from the sieve that you keep and
then combine with an equal quantity of lime before
The three bulbs that make up the Frostback Felicities
grinding together.
are chopped roughly and added to a small quantity of
oil to make a Hot Oil Infusion. If the bulbs themselves The resultant powder is reasonably stable but
are not available then the leaves must be used, but extremely toxic and is used in the preparation of
ground with sugar rather than being chopped before many poisons and traps.
adding to the oil.
Note: This preparation is quite dangerous and must be
Then add fresh quantities of botanicals twice after carried out in a well ventilated area, preferably in an
straining the oil. Allow the oil to cool after the third isolated environment. Leather gloves are a necessity
straining. and a mask across the face is also advisable.
The final part of the preparation is to get a small
quantity of finely ground clay. This is added in C orruptor A gent
sufficient quantity to absorb the oil until it is almost Skill TN / TH
dry. Spread out the clay and allow it to take up the rest Novice 14 / -
of the oil. Over a few days this will dry and become
a soft powder imbued with the characteristics of the
Frostback Felicities.
C oncentrator A gent
When this powder is added to a preparation it has
the remarkable ability to remove any impurities and Heatherum and Foxite are combined together to
dramatically increase the quality of the result. create a sticky paste that collects and concentrates the
essential parts of other preparations.
A solution with Distillation Agent added is left to
settle overnight. Then the purified liquid is poured These two common herbs are both extremely heavy
off the top while all the impurities are left trapped in in sap. The fresh plants should be pressed to extract
the sediment at the bottom. the sap and then the sticky gum should be used to
make a Tincture with any type of clear alcohol. The
next stage of the process is to add a measure of
D istillation A gent Distillation Agent before leaving it to settle as usual.
Skill TN / TH The final stage of the process is to heat the mixture
Novice 12 / - slowly so that it reduces the water content leaving a
sticky concentrated Syrup.

C oncentrator A gent
Skill TN / TH
Novice 16 / -

32
Recipes

D r a g o n A ge
P art III

Recipes.
Preparations for Good or Ill...

33
Recipes - Herbal Preparations
D r a g o n A ge

R ecipes appropriate elemental spell: However this process is


not easy and is subsequently an expensive option for
Sometimes there is very little difference between the non-mage Herbalist. (See Magical Preparations)
a recipe that is beneficial and one that is deadly.
Thus we list here herbal preparations followed by
poisons and finally magical preparations. Each lists L esser E lemental S alve
the effects, difficulty level of manufacture, what Skill TN / TH
ingredients and methods are required and finally
Journeyman 12 / 20
how they are administered.
Ingredients
Novice level preparations will yield three doses or
2 x Elemental Crystal
uses, Journeyman level two and Master only one.
2 x Concentrator Agent
Those with the Herbalism talent can make Herbal
Preparations, while those with the Poison Making Container
Talent can make Poisons and Poisonous Grenades. Method
As skill in the talent increases, more potent Grind Crystal in Water-filled Mortar (wear Mask)
preparations can be made. Unlike the simplest Transfer to Jar and add Concentrator Agent
recipes, they cannot be made on the spot as they
require more lengthy and complex processes. Allow to settle
Carefully pour water off leaving paste
The more difficult the preparation, the longer it
takes, which is reflected by a threshold value. Each Combine with Oil and Beeswax to make Salve
test required represents an hour’s work. Effect
Only one type of salve may be worn at a time.
The wearer receives the Resistant* special rule against
H erbal P reparations the specified Elemental Damage for 3 hours, however
this resistance does not apply to damage inflicted by
Anyone with the Herbalism talent can make Herbal opponents of elite rank or higher.
Preparations appropriate to their level in the talent.
For more details on Herbalism, see the introduction
section of this volume on page 2.
They may collect or purchase the ingredients and
G reater E lemental S alve
any required equipment. Unless otherwise specified Skill TN / TH
,equipment can be used for multiple preparations. Master 12 / 16
Ingredients
E lemental S alves 2 x Elemental Crystal
Various forms of Lifestone imbued with Elemental 2 x Concentrator Agent
properties can be transformed into an Ointment, 1 x Distillation Agent
Balm or Salve that protects the wearer temporarily
from certain effects as follows: Container
Method
Grounding - Frozen Lightning - Electricity Damage
Purify water with Distillation Agent
Ice - Frostrock - Cold Damage
Grind Crystal in Water-filled Mortar (wear Mask)
Spirit - Spirit Shard - Spirit Damage Transfer to Jar and add Concentrator Agent
Warmth - Fire Crystal - Fire Damage Allow to settle
These Salves are usually named for their effect or Carefully pour water off leaving paste
after their Elemental purpose such as Lesser Balm of Combine with Oil and Beeswax to make Salve
Grounding or Greater Ice Salve.
Effect
Natural occurrences of these crystals are rare as they
Only one type of salve may be worn at a time.
only form in close proximity to lyrium and magical
influences. As they can be quite valuable, the The wearer receives the Immune* special rule against the
Dwarves of Orzammar record locations and harvest specified Elemental Damage for 3 hours, however this
them when possible. reduces to Resistant for damage inflicted by opponents
of elite rank or higher.
It is possible to magically create versions of these
stones given sufficient lyrium and a Mage with the * Resistant/Immune: See Volume 2: Bestiary
34
Recipes - Herbal Preparations

D r a g o n A ge
E lixir of P urity H ale ’ s M ercy
By combining pure ingredients it is possible to Skill TN / TH
enhance the amazing property of the Blight’s Bane Journeyman 12 / 12
nectar to create a potent weapon against tainted and
demonic enemies. Ingredients
2 x Elfroot
4 x Lakrima (seedheads)
E lixir of P urity Hydromel
Skill TN / TH Container
Master 12 / 18 Method
Ingredients Cut the seeds from ripe Lakrima heads, or press the juice
from unripe buds
2 x Elfroot
Chop Elfroot finely
2 x Blight’s Bane Nectar
Add plant ingredients to Hydromel and heat
1 x Hydromel
Reduce from Decoction to Syrup
1 x Distillation Agent
Straining is not required
Container
Method Pour into container and seal

Purify water with Distillation Agent Effect


Pain is reduced and the patient may reduce the effects of
Chop Elfroot and Blight’s Bane
injuries. Peaceful sleep may be achieved.
Add chopped plants and Purified water to heatable
After taking Hale’s Mercy, you ignore the negative
container
effects of any Injuries you are currently suffering for a
Prepare as a Decoction number of hours equal to your Constitution.
Add Hydromel However, each time you perform strenuous activity (like
combat) during this time, you must take a Constitution
Pour in to Container and seal
(Stamina) test vs TN 10+number of Injuries for each
Effect Injury you currently have. Each failure incurs immediate
When this elixir is poured over weapons they will burn loss of 1D6 Health and gain of 1D6 Fatigue.
the tainted forms of Darkspawn and Demons
If these weapons damage Darkspawn or Demons, they
suffer an additional +2 Damage. H ealth P oultices
One dose will anoint 6 hand weapons (lasts 8 rounds) or The best form of mundane healing is the Health
12 bolts/arrows (lasts 1 penetration) Poultice. Easy to administer, this blend of herbal
ingredients is kept in a stoppered vessel or oiled
wrapping and placed upon a wound to aid in the
H ale ’ s M ercy healing process.

This wondrous preparation is a boon to all healers.


It is sad that Hale is now better known for the
perversion of this formula into a poison, but the L esser H ealth P oultice
original preparation is a must for relieving strong Skill TN / TH
pain.
Novice 10 / -
Note: It is possible for the Master Herbalist to Ingredients
augment Hale’s Mercy with the addition of the
stamens from Andraste’s Grace. Great care should 3 x Elfroot
be taken when making this variant; for should the Oiled Linen or similar
recipient have tenuous hold on life, the preparation Method
may grant the ultimate mercy. In cases where there
Hot or Cold Poultice
is too much damage from battle or other injury, or
there is too much pain in the aged and infirm, this Effect
may grant the final peace and open the door to the Poultices help speed healing.
Maker’s side. Perhaps this adds further dimension
Only one may be used at a time and they only last for
to the naming of Andraste’s Grace.
one hour. After this you regain 1D6+Con Health.

35
Recipes - Herbal Preparations
D r a g o n A ge

a thing can be dangerous and habit-forming, even


H ealth P oultice leading to severe paranoia in extreme circumstances.
Skill TN / TH It is best that this is kept and used only in extreme
Journeyman 10 / 10 conditions.
Ingredients The Antivan Crows disdain its use for these reasons,
6 x Elfroot instead priding themselves upon honing their senses
through practice and competition.
2 x Distillation Agent
Oiled Linen or similar
Method I ncense of A wareness
Heat Elfroot with water Skill TN / TH
Distil twice adding Agent each time Journeyman 12 / 22
Then prepare as either Hot or Cold Poultice Ingredients
Effect 2 x Lyrium Dust
Poultices help speed healing. 2 x Deep Mushroom
Only one may be used at a time and they only last for 2 x Distillation Agent
one hour. After this you regain 2D6+Con Health.
Container and small scraps of parchment
Method
Select Deep Mushrooms (Brimstone are best)
G reater H ealth P oultice Carefully trim out the gills only - the rest may be used in
Skill TN / TH other preparations.
Master 10 / 12 Place the mushroom gills upon a skillet and lay over
Ingredients gentle heat until they begin to crisp.
4 x Elfroot Remove from Heat and set aside to cool.
Heatable Container Place Lyrium Dust into water and add Distillation agent
2 x Distillation Agent Allow to settle
1 x Concentration Agent Pour off Lyrium solution into clean container
Oiled Linen or similar Add cooled Deep Mushroom gills and allow to steep
as a tisane for 24 hours. The Mushroom will absorb the
Method
essence of Lyrium.
Heat Elfroot with water
Drain the liquid and mushroom through a cloth and
Distil twice adding Agent each time leave the infused mushroom to dry as incense flakes.
Add Concentration agent Effect
then prepare as either Hot or Cold Poultice A small amount of the dried incense should be placed
upon a scrap of parchment which is then twisted about it.
Effect
Poultices help speed healing. As a Major Action this is then lit and the smoke inhaled
carefully through the nose while breathing deeply.
Only one may be used at a time and they only last for
one hour. After this you regain 3D6+Con Health. The effects of the Incense last for 10 minutes after
inhalation, providing an increased defence of +4, but a
-4 to and willpower tests. In a non-combat situation it
would provide heightened awareness and a chance to
I ncense of A wareness re-roll failed perception tests.

There are times when hyper-awareness of ones


surroundings is essential. When undertaking a Note: Also if the preparation is faulty and any part
critical manoeuvre, preparing a difficult poison or of the mushroom cap is included in the preparation,
participating in a deadly combat against superior the results could be far from beneficial. It might be
forces. The Incense of Awareness can provide a worth considering the poison making rules (found
significant edge or advantage in these situations in the Dragon Age RPG Set 2 Players Guide) for
provided of course you have time to prepare; to focus playing hints for use with this recipe. Results from
and burn the incense inhaling its vapours. a contaminated batch could result from frenzy to
hallucinations and even poisoning.
Warning: A note of caution however, over-use of such

36
Recipes - Herbal Preparations

D r a g o n A ge
An alternative preparation can be made using the Note: While it takes a Herbalist to create an Injury
resinous sap of the Rivanii Spiral Pine instead of the Kit this is primarily because there are Herbalism
Deep Mushrooms. As this ingredient is quite difficult ingredients involved. The mundane items such as
to obtain, the more dangerous fungi formula is used bandages, splints, needles and thread can be obtained
more often. or replenished in many places.
Use: An Injury Kit contains first aid and extended care
equipment as well as Health Poultices of the equivalent
level and ingredients for other preparations. These
can be used by anyone with the Chirurgery Talent of
equivalent level or above. If using a Kit above your
talent level it requires a Cunning (Healing) test with
TN 13 (for one level difference) + 2 for every level
higher. Therefore a Novice Level Chirurgeon using
a Master level Injury Kit will need to pass a TN 15
test.
It is possible that in extreme circumstance ,when there
I njury K its are no alternatives, someone without the Chirurgery
Injuries of all types can occur, sometime during the talent may attempt to use the kit, but this requires a
most mundane of activities. Time is usually a sure Cunning (Healing) Test at a TN 13 for a Novice Kit,
cure for many of these, but occasionally the process +2 for each rank higher.
needs to be assisted or sped up.
You may only use a single Injury Kit for each Injury
Each type of Injury needs different treatment, and each Injury may only receive the benefits once.
but successful use of an Injury Kit will reduce the
For complete Injury rules, see Esoterica from Thedas
difficulty of the Recovery Test. This of course will
Volume 1: Vault, page 28.
reduce some of the Kit’s ingredients, but these can
be replenished from a Herbalist of the appropriate
level.
B asic I njury K it
Skill TN / TH
I njury T reatment G uide Novice 10 / -
Type Components Required
Herbal Ingredients
Concussion Cold Compress of Spindleweed and Elfroot
Bandage 2 x Lesser Health Poultice

Head Poultice of Elfroot 2 x Elfroot


Trauma Bandage 2 x Spindleweed
Deep Wash with Elfroot juice or Tisane 1 x Foxite and Heatherum
Wound Stitch with thread and needle
Containers of “Basic Preparations”
Broken Heatherum Ointment
Bone Splint and Bandage Spare containers
Gaping Tisane of Elfroot, Spindleweed and Foxite Other Equiptment
Wound Stitch? Bandage
Waxed Thread
Deafened 1 Drop Elfroot oil Aurally
Light bandage for protection Needles

Coughing Tisane of Northern Prickleweed Seeds Bandages


Blood To be Drunk with Oxymel Clean Cloths
Cracked Treat as for Head Trauma and Concussion
Smoothed Wood (Splints / Stirrers)
Skull
Tinderbox
Crushed Pressure bandage watch for toxic shock
Limb Drink Tisane of Elfroot and Spindleweed Pouch to contain Kit (Makes one Kit)
Damaged Wash with Tisane of Spindleweed Effect
Eye Bandage over Compress of Elfroot
The use of an Injury will speed recovery from injury.
Mauled Hot Compress of Elfroot and Spindleweed
Throat Stitch? Bandage The Injury’s Success Threshold is reduced by 1.

Wrenched Rub with Heatherum Hot Oil Infusion


Limb Bandage with splint if possible

37
Recipes - Herbal Preparations
D r a g o n A ge

J ourneyman I njury K it M abari T reats


Skill TN / TH These crisp treats can revive a Mabari in the same
Journeyman 10 / 10 way as a restorative draught can for Human, Elf or
Dwarf. It is difficult to get Mabari to drink a potion,
Herbal Ingredients or acquiesce to wearing a poultice, but the tasty
Basic Injury Kit Ingredients + crunchy treats are an easy alternative.
2 x Health Poultice It is unusual in fact to find the owner of Mabari
1 x Embrium without any Crunch, and suspicious to find anyone
other than a Herbalist or Merchant with them. Mabari
2 x Northern Prickleweed
are renown for their intelligence, but occasionally
1 x Lakrima Juice they have been fooled into dereliction of their duty
Other Equiptment by an offered treat which may have additional
ingredients.
Basic Injury Kit Contents +
Tweezers
Plaster
M abari C runch
Pouch to contain Kit (Makes one Kit)
Skill TN / TH
Effect Novice 10 / -
The use of an Injury will speed recovery from injury.
Ingredients
The Injury’s Success Threshold is reduced by 2. 3 x Elfroot
3 x Deep Mushroom
Lard
M aster I njury K it Oiled Linen or similar
Skill TN / TH
Method
Master 10 / 12
Finely chop both Elfroot and Mushroom
Herbal Ingredients
Mix in a little lard until the ingredients come together
Journeyman Injury Kit Ingredients +
Shape into small biscuits or cakes
2 x Greater Health Poultice
Bake until brown
2 x Andraste’s Grace
Effect
2 x Deep Mushroom
Each Crunch will restore a small amount of heath and
2 x Deathroot stamina to a Mabari Hound.
1 x Frostback Felicities (all 3 plants) Using a Minor Action to eat the Crunch, a Mabari
regains 1D6 Health and removes 1D3 Fatigue.
Other Equiptment
Journeyman Injury Kit Contents +
Fine Metal Probe
Stemmed Mirror
Steel Scissors
Pouch to contain Kit (Makes one Kit)
Effect
The use of an Injury will speed recovery from injury.
The Injury’s Success Threshold is reduced by 3.

38
Recipes - Herbal Preparations

D r a g o n A ge
D ouble -B aked M abari C runch S wift S alve
Skill TN / TH Skill TN / TH
Journeyman 12 / - Journeyman 13 / 8
Ingredients Ingredients
4 x Elfroot 2 x Embrium
4 x Deep Mushroom 2 x Deep Mushroom
Lard 2 x Peppermint
1 x Egg 1 x Concentrator Agent
Oiled Cloth or Waxed Paper for storage Oil and Beeswax
Method 2 small containers
Finely chop both Elfroot and Mushroom Method
Mix in a little lard until the ingredients come together Finely chop Plant ingredients
Shape into small biscuits or cakes Prepare as a Hot Oil Infusion using as little oil as
possible
Bake until beginning to brown
Add Concentrator Agent
Baste with Lard and beaten Egg
Pour off a little oil above concentrate
Bake again until Dark Golden Brown
Add Beeswax over gentle heat
Effect
Each Crunch will restore a small amount of heath and Combine to make Ointment
stamina to a Mabari Hound. Divide into 2 Containers and Seal
Using a Minor Action to eat the Crunch, a Mabari Effect
regains 2D6 Health and removes 1D6 Fatigue.
.Each application of the Swift Salve provides additional
muscle response for up to 2 hours.
Provides +2 to Dexterity (which effects all pertinent
effects including Initiative and Speed).
S wift S alve After Effect: 2D6 Fatigue.
This invigorating blend of ingredients will increase
muscle response and set the skin tingling. As a result
the user will have faster reflexes, increased dexterity
and coordination for a period of time.
This means that they will be able to move a little
faster and thus gain an advantage in either a combat
or Fight or Flight situation.
Use: The salve must be rubbed over the skin upon
all the limbs. If only part of the body is covered, the
response will be incomplete and unpredictable. Each
dose of the salve will provide 2 uses for a moderate
sized Human and possibly 3 for an Elf or Dwarf.
The effects of the Salve will last for two hours.
The drawback is that you need time to apply it
(10 Minutes) to the skin, and therefore must have
advance warning of a situation that requires its use.
Warning: There is a downside to the use of this salve:
the extra strain on the muscles will cause fatigue once
the Salve has lost effect. This will manifest as a build
up within the muscles like that after the harshest
exercise; causing cramping and in extremes the
inability to move. Walking or other gentle exercise
may reduce these effects.

39
R ecipes - P oisons
D r a g o n A ge

P oisons A rcane P oisons


(& K nown C ures ) Originating from the City State of Kirkwall, this
poison uses Glitterdust which is rarely found
There is a fine line between Herbalism and Poison outside the wilds of the Wounded Coast. When it is
Making. In fact it is really one of intent, as the combined with Deathroot it saps the recipient of the
Herbalist will be aware of the dangers ingredients ability to resist the effects of all forms of magic.
represent in order to avoid them, and chooses not
to use them. The Poison Maker on the other hand
actively seeks the dangerous, and may overlook the
beneficial as it is of no use to them (except perhaps to A rcane P oison
create an antidote if one is required). Skill TN / TH
Details on Poison Making can be found in Set 2 of the Journeyman 15 / 10
Dragon Age RPG Rules - Player’s Guide p. 49. Ingredients
Poison Making is not without risk, and every 2 x Glitterdust
practitioner should be well aware of the consequences 2 x Deathroot
before embarking upon any endeavour.
1 x Distillation Agent
Tightly sealed container

A dder ’ s K iss Method


Prepare Glitterdust and Deathroot as a Hot Oil Infusion
Adder’s Kiss is named in part for an Antivan serpent,
Add Distillation agent and allow to settle
although it is not necessary the toxin be from that
reptile. Carefully pour off the infused oil into a suitable
container
The rest of the name comes from its involvement in
the great Antivan Tragedy Rosetta and Javier. Their Effect
last fatal kiss took both their lives after a series of A target that ingests this or suffers damage from an
misunderstandings. envenomed weapon becomes more vulnerable to magic.

It is far more common for a toxin to be delivered by They suffer -2 to tests to resist magic for 1 hour. This is
not cumulative.
steel, but a lover wielding the blade in not uncommon,
especially in Antiva.

C oncentrated A rcane P oison


A dder ’ s K iss Skill TN / TH
Skill TN / TH Master 17 / 10

Journeyman 15 / 10 Ingredients
Ingredients 2 x Glitterdust

3 x Toxin Extract 2 x Deathroot

2 x Distillation Agent 1 x Distillation Agent

1 x Concentrator Agent 1 x Concentrator Agent

Tightly sealed container Tightly sealed container


Method Method
Distil the Toxin twice adding Agent each time Prepare Glitterdust and Deathroot as a Hot Oil Infusion

Add Concentrator to the distilled toxin Add Distillation agent and allow to settle

Allow to settle Carefully pour off the purified toxin and add in
Concentrator before allowing to settle again.
Pour off liquid leaving toxic residue.
Pour off residue leaving concentrated poison.
Either thin with oil or prepare as a ointment to use
Effect
Effect
A target that ingests this or suffers damage from an
Ingestion or an envenomed weapon deals additional envenomed weapon becomes more vulnerable to magic.
damage with each successful hit.
They suffer -2 to tests to resist magic for 1 hour. This is
2D6 + 4 Penetrating Damage. not cumulative.

40
R ecipes - P oisons

D r a g o n A ge
C row P oisons D eathroot T oxins
Snake venom is the primary ingredient in this poison Deathroot is an abundant and relatively innocuous
favoured by the Antivan Crows. Crow Poison kills plant that the Chasind Wilders have used in their
swiftly and is part of the reason the Antivan Crows ceremonies for centuries.
are so feared.
A preparation made from the roots of the plant,
where its toxins are strongest, is a potent poison.

C row P oison
Skill TN / TH D eathroot E xtract
Novice 13 / 10 Skill TN / TH
Ingredients Novice 13 / 10
6 x Toxin Extract Ingredients
6 x Deathroot 3 x Deathroot
3 x Distillation Agent Tightly sealed container
Tightly sealed container Method
Method Prepare as a Decoction.
Prepare Toxin and Deathroot as a Hot Oil Infusion This can then be completed in a number of ways
Add Distillation agent and allow to settle depending on the intent.

Carefully pour off the purified toxin into a suitable Adding to food or drink for an interesting effect
container Combining with oil to coat a weapon
Effect Effect
Ingestion or an envenomed weapon deals additional Ingestion of the toxin or the strike from an envenomed
damage with each successful hit. weapon causes the victim to suffer hallucinations.
1D6 Penetrating Damage. See Table DARPG Set 2 p 54.

C oncentrated C row P oison C oncentrated D eathroot


Skill TN / TH E xtract
Journeyman 15 / 10 Skill TN / TH
Ingredients Journeyman 15 / 10
6 x Toxin Extract Ingredients
6 x Deathroot 4 x Deathroot

2 x Distillation Agent 2 x Distillation Agent

2 x Concentrator Agent Tightly sealed container

Tightly sealed container Method


Method Prepare as a Decoction

Prepare Toxin and Deathroot as a Hot Oil Infusion Add Distillation Agent to strained liquid

Add Distillation agent and allow to settle Allow impurities to settle before pouring off distilled toxin.

Carefully pour off the purified toxin and add in This can then be completed in a number of ways
Concentrator before allowing to settle again. depending on the intent.

Pour off residue leaving concentrated toxin. Adding to food or drink for an interesting effect
Effect Combining with oil to coat a weapon
Ingestion or an envenomed weapon deals additional Effect
damage with each successful hit. Ingestion of the toxin or the strike from an envenomed
2D6 Penetrating Damage. weapon causes the victim to suffer hallucinations.

Drops Initiative and restricts Stunts. (see DARPG Set 2) See Table DARPG Set 2 p 54.

41
R ecipes - P oisons
D r a g o n A ge

D emonic P oisons D warven R egicide P oison


This preparation is difficult to make as the main The competition amongst the Dwarven houses
ingredient suggests; however the results are well is sometimes open and obvious, while at others
worth the effort. It is only used as a weapon coating as clandestine and devious. Being rid of an opponent
it must enter the bloodstream quickly to be effective. can sometimes be as easy as offering a toast to the
ancestors - with a suitably doctored drink.
As trust is not an easy thing to engender amongst
D emonic P oison rivals it may be required to drink from the same
Skill TN / TH chalice. The following poison may be added to wine,
Journeyman 15 / 14 while its antidote may be ingested by the poisoner
shortly afterwards to stave off any ill effects.
Ingredients
This insidious blend of ingredients has been devised
2 x Demonic Ichor
to work particularly well against the stout Dwarven
2 x Concentrator Agent constitution. The tougher and healthier the victim is
Clear Alcohol and Beeswax initially, the quicker and more dramatic the decline.
The whole body is turned inward as the toxin uses
Tightly sealed container
the body’s resources to destroy itself.
Method
Prepare as a Tincture (this will take time).
After straining add Concentrator D warven R egicide P oison
Allow to settle then pour off alcohol (do not imbibe) Skill TN / TH
Master 17 / 16
Add Demonic Residue to wax as a weapon coating
Ingredients
Effect
2 x Deepstalker Venom
An envenomed weapon causes spirit damage.
2 x Corrupted Spider Venom
1D6 Spirit Damage (Penetrating).
1 x Deep Mushroom (Blightcap)
1D6 Spirit Damage in subsequent rounds until a TN 15
Constitution Stamina Test is passed, a Breather or 1 x Distillation Agent
Magical Healing received. There is no antidote.
Alcohol (in which it will be served)
Tightly sealed container
Method
C oncentrated D emonic P oison Ensure Antidote is available as this can be deadly.
Skill TN / TH
Prepare as a Tincture, stirring well and crushing
Master 17 / 16 mushroom
Ingredients Add Distillation Agent
2 x Demonic Ichor Allow to settle then pour off liquid into clean container
2 x Concentrator Agent Add to Alcohol to deliver poison.
Clear Alcohol and Beeswax Effect
Tightly sealed container Anyone who imbibes this poison will slowly and
Method painfully wither away as their body attacks itself
internally. The tougher they are, the quicker they fall.
Prepare as a Tincture (this will take time).
Only the administration of the Antidote will stop the
After straining add Concentrator process.
Allow to settle then pour off alcohol (do not imbibe) 2D6 + Constitution Penetrating Damage per Hour .
Add Demonic Residue to wax as a weapon coating Strenuous activity accelerates Damage, Sleep reduces it
to 1D6 + Con per Hour.
Effect
An envenomed weapon causes spirit damage.
2D6 Spirit Damage (Penetrating)
1D6 Spirit Damage in subsequent rounds until a TN 17
Constitution Stamina Test is passed, a Breather or
Magical Healing received. There is no antidote.

42
R ecipes - P oisons

D r a g o n A ge
D warven R egicide A ntidote F el P oison
This must be prepared by a herbalist of Master level As if something reaches from beyond the veil, health
or above. As difficult as the poison itself is to make, is drawn away from the victim until their system
the antidote for the counter is even more so. manages to rally. This is of course in addition to
any other wounds they may suffer during the same
The required ingredients can not all be found below
interval. A mighty warrior will struggle against the
ground, and this means that trade with the Surfacers
additional drain from this insidious poison, while
is required. However as the Elfroot and Oxymel are
those less robust may find themselves in dire peril.
healing ingredients in their own rights, it may be
The only redeeming feature of this poison, from a
possible to obtain them without suspicion.
certain point of view, is that the main ingredient is
not very common.

D warven R egicide A ntidote


Skill TN / TH F el P oison
Master 17 / 16 Skill TN / TH
Ingredients Master 17 / 18
4 x Elfroot Ingredients
2 x Lifestone 1 x Felandaris
1 x Distillation Agent 3 x Deep Mushroom (Ghoul’s)
1 x Concentrator Agent 1 x Distillation Agent
Oxymel 1 x Corruptor Agent
Tightly sealed container Oil
Method Tightly sealed container
Place Lifestone in a Mortar and half cover with Oxymel Method
Crush well to make a paste Dice plant ingredients
Add Elfroot and combine Prepare as a Cold Oil Infusion, stirring well and
In a separate container, purify a small amount of water crushing mushroom
with the Distillation agent Add Distillation Agent
Combine all ingredients together and prepare a Allow to settle then pour off liquid into clean container
Decoction
Finally add Corruptor Agent
Remove from the heat and allow to cool before adding
the Concentrator Agent Effect
The strike from an envenomed weapon causes the victim
Allow to settle then pour off liquid and discard
to lose health gradually.
Form the solids into small Troches
The victim loses D6 health each round until passing a
Effect TN 13 Constitution (Stamina) test with TH 13.
Taking 2 of these Troches per hour for 3 hours will halt
the progress of the poison allowing sleep to restore lost
health over time.
Health regeneration begins after the first dose as testing
and further damage are halted. Sleep after the third
dose will restore health as normal.

43
R ecipes - P oisons
D r a g o n A ge

F leshrot H ale ’ s D ust


As its name suggests this wicked poison causes the Skill TN / TH
body to decompose at a frantic pace. Flesh peels Novice 13 / 10
away and the victim can do little but writhe in pain.
Ingredients
The effects are not permanent, but it takes days for 3 x Ripe Lakrima Seedheads
the body to restore its normal appearance.
3 x Concentrator Agent
Tightly sealed container

F leshrot Method
Skill TN / TH Cut open the Seedhead and carefully collect the seeds

Journeyman 15 / 10 Crush them slightly in a mortar

Ingredients Prepare them as a Tisane


6 x Deathroot {The strainings can be used again for a half-strength
version or for beneficial purposes)
4 x Distillation Agent
Allow to cool
1 x Concentrator Agent
Add all concentrator and allow to settle completely
Thick Hide Gloves
Pour off liquid
Tightly sealed container
The concentrate can be dried slowly into the dust form
Method
Prepare Deathroot as a Hot Oil Infusion Dip an oiled blade in the dust to use

Add Distillation agent and allow to settle Effect


The strike from an envenomed weapon causes the
Carefully pour off the purified toxin and add
victims strength to wane.
concentrator
See DARPG Set 2 p 54.
A layer of clear liquid will appear after the solution has
settled, the remainder will be a dark green liquid as
thick as honey
Put on gloves
Pour the clear off and discard into a hot fire (it will
poison any earth or stream it touches)
The Green Fleshrot will damage any skin it encounters
Effect
An envenomed weapon deals additional damage with
each successful hit and causes loss of actions.
See DARPG Set 2 p 54-55.

H ale ’ s D ust M agebane


This preparation was originally intended to benefit An anathema to mages of all kinds, this corrupted
its recipients and those who were trying to heal them. form of Lyrium binds up their magical energies
There is a fine line between aid and anathema, and it diminishing their potential effictiveness.
has since been perverted into a poison that saps the
strength of those wounded by an envenomed blade. It is primarily used by the Templars to subdue Mages,
preventing them from launching magical attacks.
The original preparation, known as Hale’s Mercy can
be found in the previous section. Unfortunately the If the ingredients can be obtained by other forces,
eponymous healer is far better know for the damaging Magebane can be a boon for any force that must
bastard poison than its beneficial progenitor. face hostile magic. Many Grey Wardens have been
thankful for the timely strike of Magebane poisoned
weapon against an Emissary whilst countering the
encroaching Darkspawn Hordes.

44
R ecipes - P oisons

D r a g o n A ge
M agebane M arrow L ock
Skill TN / TH A poison that turns the very body of the victim into a
Journeyman 15 / 10 prison. Only the smallest actions can be undertaken
without painful consequence. Should willpower
Ingredients sufficiently overcome the Marrow Lock, it won’t be
6 x Lyrium Dust without cost.
4 x Corruptor Agent
2 x Concentrator Agent
M arrow L ock
Oil
Skill TN / TH
Tightly sealed container
Master 17 / 10
Method
Ingredients
Mix the Lyrium with the Corruptor Agent
2 x Toxin Extract (Dragon Tick)
Add Concentrator Agent
1 x Corruptor Agent
Then add to a Hot Oil Infusion
Oil
Most of the ingredients will dissolve in to the oil
Tightly sealed container
After cooling, strain any remaining residue from the oil
Method
Effect Mix the Toxin Extract with the Concentrator Agent
Taking damage from an envenomed weapon causes
Then add to a Hot Oil Infusion
Mana loss. However skin contact with or ingestion of
Magebane will cause a Mage to suffer 50% of the same Most of the ingredients will dissolve in to the oil
effect.
After cooling, strain any remaining residue from the oil
See DARPG Set 2 p 53-55.
Effect
An envenomed weapon causes partial paralysis.
See DARPG Set 2 p 53-55.
C oncentrated M agebane
Skill TN / TH
Master 17 / 10
Ingredients
4 x Lyrium Dust
2 x Corruptor Agent
2 x Concentrator Agent
Oil
Tightly sealed container
Method
Mix the Lyrium with the Concentrator Agent
Add Concentrator Agent
Then add to a Hot Oil Infusion
Most of the ingredients will dissolve in to the oil
After cooling, strain any remaining residue from the oil
Effect
Taking damage from an envenomed weapon causes
Mana loss. However skin contact with or ingestion of
Magebane will cause a Mage to suffer 50% of the same
effect.
See DARPG Set 2 p 53-55.

45
R ecipes - P oisons
D r a g o n A ge

Q uiet D eath S oldier ’ s B ane


This poison is usually swift and deadly, but legend As Magebane is formulated specifically at users
states that the hand of fate is sometimes involved in of Magic, Soldier’s Bane is aimed to reduce the
its effectiveness. Should the victim have destiny on effectiveness of Warriors and Rogues.
his side, the poison appears not to work at all.

S oldier ’ s B ane
Q uiet D eath Skill TN / TH
Skill TN / TH Journeyman 15 / 10
Master 17 / 10 Ingredients
Ingredients 6 x Deep Mushroom (Ghoul’s are best)
4 x Toxin Extract (various types)
4 x Corruptor Agent
4 x Deathroot
1 x Concentrator Agent
2 x Concentrator Agent
Oil
Oil
Tightly sealed container
Tightly sealed container Method
Method Dice the Deep Mushrooms
Chop the Deathroot and add to heatproof vessel
Mix with the Corruptor Agent
Add in the different types of Toxin Extract
Add Concentrator Agent
Adds a small amount of oil to almost cover ingredients
Then add to a Hot Oil Infusion
Prepare as a Hot Oil Infusion
Most of the ingredients will dissolve in to the oil
After cooling, strain any remaining residue from the oil
After cooling, strain any remaining residue from the oil
Finally add the Concentrator Agent which will cause the Effect
poison to thicken to a gel.
Damage from an envenomed weapon causes Fatigue.
Effect
1D3 Fatigue per per damaging hit.
Damage from an envenomed weapon removes the
victim’s health, or it doesn’t.
See DARPG Set 2 p 55. C oncentrated S oldier ’ s B ane
Skill TN / TH
Master 17 / 10
Ingredients
4 x Deep Mushroom (Ghoul’s are best)
2 x Corruptor Agent
2 x Concentrator Agent
Oil
Tightly sealed container
Method
Dice the Deep Mushrooms
Mix with the Corruptor Agent
Add Concentrator Agent
Then add to a Hot Oil Infusion
Most of the ingredients will dissolve in to the oil
After cooling, strain any remaining residue from the oil
Effect
Damage from an envenomed weapon causes Fatigue.
1D6 Fatigue per damaging hit.

46
R ecipes - P oisons

D r a g o n A ge
T he B lack H and C oncentrated V enom (V arious )
This legendary poison has an extremely complex Skill TN / TH
recipe containing at least 27 toxic plant extracts and Journeyman 15 / 10
Cobra Venom. It is suspected that the ingredients
include Dragonthorn, Felandaris, Deathroot, Ingredients
Foxglove, Hellebore and at least 4 varieties of Deep 2 x Toxin Extract (select type)
Mushroom along with lesser known plant varieties. 2 x Concentrator Agent
The Black Hand is reputed to kill in two heartbeats, Small amount of Oil
and its recipe is know to only a few Master Poison
Tightly sealed container
Makers.
Method
Note: Experimenting to discover the other ingredients
Add venom to a small amount of carrier oil
is likely to be a fool’s task, and quite possibly fatal.
Heat gently as you would a Decoction
Add Concentrator Agent to intensify poison

V enoms Adding to food or drink for an interesting effect

Many of the creatures of Thedas use venom to protect Combining with wax to coat a weapon
themselves or subdue their prey. Using these natural Effect
toxins as the basis for poisons is only logical. Ingestion of the toxin or damage from an envenomed
The fist step is to select the origin for your selected weapon causes the victim to become uncoordinated and
lose initiative.
preparation. Spider Venom is the most common as
these giant arachnids can be found in most of the See Table DARPG Set 2 p 53.
dark places across Thedas, especially in the Dwarven
Deep Roads.
Once that is settled, only the extraction of the poison
remains; usually safest after the creature is dead.

V enom (V arious )
Skill TN / TH
Novice 13 / 10
Ingredients
3 x Toxin Extract (select type)
Small amount of Oil
Tightly sealed container
Method
Add venom to a small amount of carrier oil
Heat gently as you would a Decoction
Adding to food or drink for an interesting effect
Combining with wax to coat a weapon
Effect
Ingestion of the toxin or damage from an envenomed
weapon causes the victim to become uncoordinated.
See Table DARPG Set 2 p 53.

47
R ecipes - G renades
D r a g o n A ge

W eapon C oatings W eapon C oating


Various forms of lifestone imbued with Elemental Skill TN / TH
properties can be corrupted into an oil which adds Journeyman 15 / 12
Elemental damage to weapons:
Ingredients
Shock - Frozen Lightning - Electricity Damage 4 x Elemental Crystal
Freezing - Frostrock - Cold Damage 2 x Concentrator Agent
Soulrot - Spirit Shard - Spirit Damage 4 x Corruptor Agent

Flaming - Fire Crystal - Fire Damage Container (Not Metal)


Method
Acidic - Lifestone - Penetrating Damage
Grind Crystal in Mortar (wear Mask)
These coatings are usually named for their effect such
Transfer to non-metallic Container
as Flaming Coating or Soulrot Coating
Add Concentrator Agent
Natural occurrences of these crystals are rare as they
only form in close proximity to lyrium and magical Mix well then add Corruptor Agent
influences. As they can be quite valuable, the Using a wooden spatula, stir gently until combined
Dwarves of Orzammar record locations and harvest
Keep away from sparks and moisture
them when possible.
Effect
It is possible to magically create versions of these
stones given sufficient lyrium and a Mage with the Using an activate action you start the coating reaction
(this could be striking flint or sprinkling with water).
appropriate elemental skill: However this process is
Blows with and active coated weapon inflict additional
not easy and is subsequently an expensive option for Elemental Damage. Lasts for 10 rounds.
the non-mage Herbalist. (See Magical Preparations)
+1 point of additional Damage of the specified type if
These Weapon Coatings are mundane imitations the attack causes damage.
of magical effects such as Flaming Weapons. Their
duration may be more, but the damage inflicted is
less and cannot be renewed during combat without
taking time to re-coat the weapon using two Ready
Actions and re-activating.

48
R ecipes - G renades

D r a g o n A ge
G renades E lemental G renades
The use of grenades can be a two-edged weapon Like their use in Elemental Balms and Weapon
as they make the wielder vulnerable to attack by Coatings, various forms of lifestone have been
perceptive opponents. Any carried grenades may be corrupted and added to liquids creating grenades or
set off by an attacker before they can be thrown. bombs. These inflict elemental damage as follows:
Drawbacks aside, Grenades are area of effect weapons Shock - Frozen Lightning - Electricity Damage
and can turn the tide of battle if used strategically.
Part of the art of making a Grenade is concocting an Freeze - Frostrock - Cold Damage
appropriate formula and mixing the ingredients. Soulrot - Spirit Shard - Spirit Damage
Almost as important is in preparing a container that Flame - Fire Crystal - Fire Damage
will hold the liquid safely until needed, but after
throwing, will disintegrate upon impact deploying its Acid - Tainted Lifestone - Armour Damage
contents. As grenades may contain ingredients which
must be kept apart until the time of deployment the
Grenade casing may be as important as the contents. E lemental G renades
The most common casing is a pair of thin wooden
Skill TN / TH
jars that nest one inside the other. For the more elite
grenadier, specially made ceramic or glass vessels Journeyman 15 / 10
are a more elegant, but fragile solution: the fragility Ingredients
makes them more reliable, but also more vulnerable. 4 x Elemental Crystal
For full details on the use and effects of Grenades, see 4 x Corruptor Agent
the Dragon Age RPG Set 2 Players Guide, p 53.
Vinegar
2 Containers - Grenade casings
Method
Grind Crystal in Mortar (wear Mask)
Transfer to non-metallic Container
Add Corruptor Agent
Using a wooden spatula, stir gently until combined
Half fill outer Container with Vinegar
Place the crystal compound into the smaller container
and place it inside the other, ensuring the contents
cannot encounter each other
Seal the containers and store upright as much as possible
Keep away from sparks and moisture
Effect
Grenades are area effect weapons that will inflict
varying damage types upon explosion.
See DARPG Set 2 p 54.

49
R ecipes - G renades
D r a g o n A ge

F el G renade T ar B omb
The Fel Grenade combines the choking effects of This bomb covers the target and the 1 yard radius
Glitterdust with the disorienting effect of Felandaris. around him with a sticky, slippery and toxic tar. The
The result is a choking cloud that incapacitates victim has reduced mobility and a chance that they
the victims until they can clear the dust from their will be knocked prone. Their attacks and defence
lungs. become less effective and they become flammable.
Note: Glitterdust is Flammable and if there is fire of Removing the residue requires that it be washed,
any type present in the area of effect, it will cause an frozen, burnt or scrubbed off (using dirt or sand will
explosion adding the Fire Bomb result to the round of suffice). If it contacts skin, mild blistering will occur
impact. This will only work if the fire is there before for an hour or so but with no enduring effects.
the grenade impacts, as it is the cloud of powder that
ignites: The powder cannot be ignited after dispersal
as a Tar Bomb may be. T ar B omb
Warning: As the components of this Grenade are so Skill TN / TH
volatile, anyone carrying one who is set on fire may Journeyman 15 / 10
suffer the Kaboom! stunt for one less point cost.
Ingredients
4 x Deep Mushroom (Blightcap is best)
F el G renade 4 x Deathroot
Skill TN / TH 1 x Corruptor Agent
Master 17 / 10 2 x Concentrator Agent
Ingredients Oil
1 x Felandaris (Dried)
2 Containers - Grenade casings*
2 x Glitterdust
Method
1 x Corruptor Agent Wear Gloves
Vinegar Chop Deep Mushroom and Deathroot
1 Container - Grenade casing Sprinkle with Corruptor Agent
Method Mash together adding enough Oil to make a slimy paste
Wear a mask - inhaling these ingredients is unwise
Add Concentrator Agent
Crush Felandaris to fine powder
The mixture should become thick like honey
Mix Glitterdust and Felandaris and place into inner
Spoon the mix into the prepared casings
container with Corruptor Agent
Add 1 spoon more oil to each, then Seal
Half fill outer Container with Vinegar
Effect
Place smaller container inside the outer, ensuring the
contents cannot encounter each other Those within the area of effect (1 yard radius) of a Tar
Bomb are less effective in attack and defence, and may
Seal the containers and store upright as much as possible be knocked prone if they make any move actions whilst
Keep away from sparks and moisture within that area.
Effect The victims suffer -2 to attack and defence while coated.
Upon impact, and for any moves within the target area,
Those within the area of effect of a Fel Grenade are
they must pass a TN 11 Dexterity (Acrobatics) test. If
wracked with coughing and unable to take major actions.
they leave the area of effect, but are still coated, they no
The victims lose 1D6 health and may not take any major longer need to test for falling, but are still impeded until
actions until passing a TN 13 Constitution (Stamina) test the Tar is removed.
with TH 10.

* For a Tar Bomb, the grenade casing can be replaced by


a simple bladder. This could be a piece of membrane such
as the internals from a pig or goat. The most important
thing being that it is tied tight around the contents, so
they do not leak, but should be thin and full enough that
it will burst open upon impact.
The downside is that it becomes more dangerous to carry.
50
Recipes - Magical Preparations

D r a g o n A ge
M agical P reparations E lemental C rystals
It is possible for an appropriately skilled Mage to Varieties of Lifestone are key ingredients for some
take some creations made by Herbalists (or Poison recipes, however these are not common and their
Makers - noted in recipes) and imbue them with collection poses many hazards. When the Dwarves
magical properties. This requires the appropriate trade with the surface, one of the ingredients sent
spell be cast with the fully mixed ingredients as the regularly is raw Lifestone. These crystals have not
focus. A single drop of Lyrium potion is to be added been imbued with any other properties, except those
just before casting the spell to help hold the magical from its grown in the presence of Lyrium.
effects within the preparation (except for elemental
Centuries ago when Thedas struggled against
crystals).
the Third Blight, it was discovered that the other
If the Mage has prepared the ingredients, the Casting varieties of Lifestone could be created by a Mage if
Target Number (TN) for the spell remains as it would they directed the effects of an appropriate spell into
for any normal cast (as does the mana required). If a prepared shard.
the formula has been prepared by another person
Method: To begin the Mage washes the selected
(Mage or otherwise) the Casting TN is +2, whilst the
shard with distilled water and then with a Lyrium
mana required is increased by 1. This reflects the
Potion. It is then held in the hands, and the casting
difficulty of not being fully aware of the processes
of the appropriate spell begins. Each lists the Casting
involved in the recipe creation. Some more powerful
target number (TN) required, and Threshold (TH).
recipes require the spell be infused more than once,
The mana cost is the usual for each casting of the
these will list a Threshold (TH) as well.
spell + 2 points extra for any failed casts. More than
As not every Mage has the same spells or schools 2 failed casts and the crystal is ruined.
of training, only certain preparations will be within
Note: It may also be possible for a non-mage Herbalist
their ability to produce. If the spell is unknown, the
or Poison-Maker of Journeyman rank or higher
Recipe cannot be completed.
to accomplish the same process without the use of
Warning: It is not possible to prepare the basics for magic. This would require similar preparation, but
these spells in the hope of meeting a Mage of the right then the Lifestone would have to subjected to strong
skill, nor to appear upon the door of a Circle Tower natural forces of the required element. An example
and expect to have your goods enhanced. Each of might be placing the prepared crystals upon a tall
these preparations must be ensorcelled within 1 day tower in a metal cauldron during a thunder storm in
of the basic recipe completion or the ingredients will the hope they might be struck by lightning.
not bond with the magic.

E lemental C rystal
Type Spell (TN) Mana TH
Frozen Shock (13) 4 MP 15
Lightning
Lightning (16) 6 MP 11
Frostrock Winter’s Grasp (12) 3 MP 15
Frost Weapons (15) 6 MP 11
Fire Crystal Fame Blast (12) 3 MP 15
Flaming Weapons (15) 6 MP 11
Spirit Shard Arcane Shield (14) 4 MP 17
Fade Shield (15) 6 MP 13
Tainted Various 17
Lifestone*
*

* It is possible for a Grey Warden Mage to create a spell


combination that will take some of their taint and infuse
it into a Lifestone. Spells from the Blood Magic School
could also transfer the taint from Darkspawn Blood.
It would certainly be a difficult practice, but given the
utility of the Tainted Lifestone it is a worthwhile object
for research. Obviously the properties of any recipe using
such a stone would have to be studied before use.
51
Recipes - Magical Preparations
D r a g o n A ge

E lixir of H eroism H ealing P otions


Sometimes there is the need for a little extra when Taking the basic preparation for Health Poultices
faced with a powerful foe. Using the most powerful (before the poultice step is taken), additional benefit
ingredients available, this elixir gives one person is added by the infusing Healing Magic. The result is
skills beyond their normal abilities for up to 1 hour. a drinkable Potion with rapid healing benefits.
This may not seem like a very long time, however
the right few minutes might make the difference.
This potion should be kept until it is really necessary, L esser H ealing P otion
and can be drunk swiftly, even during combat, as the
Skill TN / TH
concentrated dose is only a few mouthfuls.
Novice 10 / -
Ingredients
E lixir O f H eroism 3 x Elfroot
Skill TN / TH 1 drop of Lyrium Potion
Master 17 / 15 3 Containers - Small Flasks
Ingredients Method
1 x Elfroot Chop Elfroot and Prepare as a Decoction
1 x Spindleweed Add 1 drop of Lyrium Potion
1 x Embrium Cast spell on Potion
1 x Ambrosia Divide into 3 small flasks and seal
1 x Distillation Agent Spell TN / TH
1 x Concentrator Heal (1 MP) 10 / -
Honey Effect
1 drop of Lyrium Potion Upon drinking, lost health is regained.
1 Container - Small Metal Flask 2D6 + Con Health after consuming potion.
Method
Chop Plant ingredients finely
Prepare as a Tisane and Strain
H ealing P otion
Skill TN / TH
Add Distillation Agent and allow to settle
Journeyman 10 / 10
Pour off into a clean container
Ingredients
Add Concentrator Agent and 1 spoon of Honey
6 x Elfroot
Mix well, heating slightly
2 x Distillation Agent
Pour Elixir into a small metal flask
1 drop of Lyrium Potion
Add 1 drop of Lyrium Potion
2 Containers - Small Flasks
Seal Flask
Method
Cast spells on Potion
Chop Elfroot and Prepare as a Decoction
SPell TN / TH
Distil twice adding Agent each time
Heroic Aura (6 MP) 15 / 12
Add 1 drop of Lyrium Potion
Heroic Offense (3 MP) 11 / 10
Cast spell on Potion
Effect
Divide into 2 small flasks and seal
Those who drink the Elixir of Heroism have abilities
beyond their normal level for a short period. Spell TN / TH
The following effects apply: Heal (2MP) 10 / 10

+2 Defence, +1 Strength. Effect


Heals 1D6 per round for Caster’s Magic Rounds. Upon drinking, lost health is regained.

Gain 2 Attribute Points of choice temporarily. 4D6 + Con Health after consuming potion.

52
Recipes - Magical Preparations

D r a g o n A ge
G reater H ealing P otion L ifeward P otion
Skill TN / TH Sometimes the fates turn against you, and you are
Master 10 / 12 left in a life threatening situation. Perhaps there
is no Spirit Healer within reach, but you must still
Ingredients face dire peril. The Lifeward Potion carries similar
4 x Elfroot effects to the spell of the same name as well as other
2 x Distillation Agent healing and invigorating ingredients. It may be all
that stands between you and your doom, providing
1 x Concentration Agent
respite at a critical instant and allowing you to
1 drop of Lyrium Potion survive the encounter.
Container - Small Flask
Method
L ifeward P otion
Chop Elfroot and Prepare as a Decoction
Skill TN / TH
Distil twice adding Agent each time
Master 15 / 12
Add Concentration agent
Ingredients
Pour into small flask 2 x Elfroot
Add 1 drop of Lyrium Potion 2 x Spindleweed
Seal Flask 2 x Distillation Agent
Cast spell on Potion 1 x Concentration Agent
Spell TN / TH Hydromel
Heal (3MP) 10 / 12
1 drop of Lyrium Potion
Effect
Container - Small Flask
Upon drinking, lost health is regained.
Method
6D6 + Con Health after consuming potion.
Chop Elfroot and Spindleweed
Prepare as a Tisane
Distil twice adding Agent each time
Add Concentration agent
Add Hydromel
Pour into small flask
Add 1 drop of Lyrium Potion
Seal Flask
Cast spell on Potion
Spell TN / TH
Lifeward (5MP) 16 / 12
Effect
After Drinking, the potion will provide healing if health
drops below 10.
Spell Effects: Regain 2 D6 Health at once when Health
drops to 10.
Regain D6 health next round.

53
Recipes - Magical Preparations
D r a g o n A ge

L yrium P otions G reater L yrium P otion


This potion contains a small amount of refined Skill TN / TH
lyrium. A mage that consumes a lesser lyrium potion Master 10 / 12
(an activate action) regains 1d6 + Magic mana points.
This doesn’t provide extra mana points; it only allows Ingredients
the mage to regain points already spent. 3 x Processed Lyrium Dust
2 x Distillation Agent
1 x Concentrator Agent
Container - Small Flask
L esser L yrium P otion Method
Skill TN / TH
Place Lyrium Dust into Container
Novice 10 / -
Add water to dilute to 20% solution
Ingredients
Add Distillation Agent and allow to settle
3 x Processed Lyrium Dust
Pour Distilled Potion into clean container
3 Containers - Small Flasks
Repeat last 2 steps
Method
Place Lyrium Dust into Container Add Concentrator Agent and allow to settle

Add water to dilute to 20% solution Pour off 1/2 water above concentrate

Divide into 3 small flasks and seal Pour last into small flask and seal

Effect Effect
Upon drinking, lost mana is regenerated. Upon drinking, lost mana is regenerated.

1D6 + Magic Mana regained after consuming potion. 3D6 + Magic Mana regained after consuming potion.

L yrium P otion
Skill TN / TH
Journeyman 10 / 10
Ingredients
4 x Processed Lyrium Dust
1 x Distillation Agent
2 Containers - Small Flasks
Method
Place Lyrium Dust into Container
Add water to dilute to 20% solution
Add Distillation Agent and allow to settle
Pour Distilled Potion into clean container
Divide into 2 small flasks and seal
Effect
Upon drinking, lost mana is regenerated.
2D6 + Magic Mana regained after consuming potion.

54
Recipes - Magical Preparations

D r a g o n A ge
M ighty O ffense P otion M ythal ’ s F avour
The best from of defence is attack and with the Mighty The Dalish revere the Goddess Mythal, and invoke
Offense Potion, this can be more easily achieved. her blessing when embarking upon any venture.
Taking ingredients that increase health and vitality She is said to spare those deserving, and grant them
and adding the magical heroic effect creates a potion strength when their own has diminished.
that will give a would be hero that extra edge.
Mythal’s Favour is essentially a Grenade imbued
with magical abilities from beneficial spirits. Due to
its complicated nature it requires the skills of both a
M ighty O ffense P otion Master Herbalist and a Journeyman Poison Maker,
Skill TN / TH (ideally the same person).
Journeyman 15 / 15
Ingredients
M ythal ’ s F avour
2 x Elfroot
Skill TN / TH
2 x Embrium
Master Herbalism & 15 / 11
1 x Distillation Agent
Journeyman Poison Making
1 x Concentrator
Ingredients
Honey 1 x Deep Mushroom (Brimstone)
1 drop of Lyrium Potion 1 x Deathroot
1 Container - Small Metal Flask 1 x Glitterdust
Method 2 x Andraste’s Grace
Chop Plant ingredients finely
1 x Embrium
Prepare as a Tisane
1 x Distillation Agent
Strain
1 x Concentrator
Add Distillation Agent and allow to settle
1 drop of Lyrium Potion
Pour off into a clean container
1 Container - Grenade Casing
Add Concentrator Agent and 1 spoon of Honey
Method
Mix well, heating slightly Chop Deep Mushroom and Deathroot finely
Pour Elixir into a small metal flask Prepare as a Decoction and Strain
Add 1 drop of Lyrium Potion Add Distillation Agent and allow to settle
Seal Flask Pour off into a clean container
Cast spell on Potion Add Concentrator Agent and Glitterdust
Spell TN / TH Pour off excess liquid and add Embrium and Grace
Heroic Offense 11 / 12
Mix well, heating slightly
Effect
Pour into a Grenade Casing
Those who drink the Mighty Offense Potion have
abilities beyond their normal level for a short period. Add 1 drop of Lyrium Potion and Seal

The following effects apply: Cast spell on Potion

+1 Strength. Spell TN / TH
Revival (4MP) 12 / 12
Heals 1D6 per round for Caster’s Magic Rounds.
Effect
Mythal’s Favour spreads through the air, lifting those
who are wounded near death or unconscious to restor
vigour and health.
The following effects apply:
Targets regain 10 + Con + Caster’s Magic Health.
Then Heals 1D6 per round for Caster’s Magic Rounds.

55
Recipes - Magical Preparations
D r a g o n A ge

R estoration P otion R ock A rmour P otion


The herbal and magical components within the Capturing the strength of the Earth and wrapping it
Restoration Potion combine to reduce the fatigue and around one’s self, the Rock Armour spell has been
renew the health of anyone who consumes it. protecting Mages for centuries. This potion contains
the essence of that spell with herbal ingredients.
Rock Armour Potion adds a bonus to the Armour of
R estoration P otion anyone who drinks it, Mage or otherwise.
Skill TN / TH
Note: It is rumoured that Dwarf Rogues use a similar
Journeyman 12 / 10 but non-magical salve upon their skin to toughen it
Ingredients and add to its resilience. Primary ingredients are
thought to be ground lifestone and granite within a
6 x Elfroot
lard base.
2 x Spindleweed
Use: This potion follows the Spell effects listed in
2 x Distillation Agent Esoterica from Thedas Volume 1: Vault. This allows
Hydromel for the potion effects to be stacked with armour.
1 drop of Lyrium Potion Warning: This Rock Armour Potion cannot be
2 Containers - Small Flasks combined with any casting of the Rock Armour
Spell. The effects will not stack and it would simply
Method be a waste of the Potion.
Chop Elfroot and Spindleweed
Prepare as a Decoction
Distil twice adding Agent each time
R ock A rmour P otion
Skill TN / TH
Add Hydromel
Master 14 / 12
Add 1 drop of Lyrium Potion
Ingredients
Cast spell on Potion
1 x Elfroot
Divide into 2 small flasks and seal
1 x Spindleweed
Spell TN / TH
1 x Embrium
Regeneration (5 MP) 13 / -
1 x Distillation Agent
Rejuvenation (5 MP) 13 / -
1 drop of Lyrium Potion
Effect
1 Container - Small Flask
Upon drinking, lost health is regained and fatigue
removed. Method
Heals 1D6 Health and removes 1D6 Fatigue. Chop Plant ingredients and
Then Heals 1D6 per round for Caster’s Magic Rounds. Prepare as a Decoction
Distil twice adding Agent each time
Add 1 drop of Lyrium Potion
Cast spell on Potion
Divide into 2 small flasks and seal
Spell TN / TH
Rock Armour (6 MP) 10 / 10
Effect
Upon drinking, a stoney resilience is added to the skin.
Armour Rating increases by 1 after consuming potion.
This effect lasts for 6 Hours.

56
j
g
hd

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