Professional Documents
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CHAPTER I: The Phenomenon
CHAPTER I: The Phenomenon
Summoner's Rift Addicts: Filipino Youth as the "Colossal" of the game League of
Legends
The League of Legends is a popular free-to-play game. This game involves fast-
paced, competitive web-based game that mixes the speed and intensity of a RTS (Real-
time Strategy) with RPG (Role-playing Game) components. Two groups of intense
champions, each with a one of a kind plans and playstyles, battle head-on over
numerous combat zones and different game modes. With a steadily growing rooster of
offers unending replay capacity for players of each aptitude level. According to the
report of the developers of League of Legends in 2014, More than 67 million players of
League of Legends each month, more than 27 million individuals play no less than one
game of League of Legends consistently, and more than 7.5 million players all the while
play League of Legends every peak hours in 2014 (Forbes Magazine, 2016). The
multiplayer game that is free, has a reward system for players on all levels, teamwork-
based strategy game that could also enhance the player’s communication skills, and a
lot of different unique characters or “champions” with different sets of skills to play with.
According to Ng & Hastings (2005), the use of computers and internet are very
popular as of now. Furthermore, over using the internet may lead to addiction. In
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addition to the research on the internet addiction, many users become more addicted to
it for the reason that many of internet-manipulated software are now widespread in
computers. The results of the addiction share negative impact of the users such as
problems in their families, friends, academic performance, and even more in the
relationship.
Furthermore, Palaña, Rabacio, and Nadia (2009) explains that there are many
negative impact of computer addiction. It affects the physical and social aspects and
addict once they are not at the computer. These are depression, emptiness, irritability,
distraction and withdrawal. Euphoria or well-being are the common feelings among
computer addicts. Playing and browsing the internet turn users more addict for the
reason that they acquire happiness. As of now, many of internet users waste their time
just to play and browse internet software. Moreover, they often lie and make false
The majority of the students of Bayambang National High School are gamers of
League of Legends, most of them are seen playing in the nearby Internet Cafés around
Bayambang during their dismissal time and frequently, can be seen during class hours,
the addiction of this game also led to the escaping students during class hours. Failing
grades of students is also one of the problems that the parents and teachers are facing
School in the computer shops, they saw students using foul words towards their friends
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both verbal and non-verbal and most of the time, most of them are students who
The researchers come up with this problem because they want to inform their
audience about the rampant abuses by the media illiterate youth on online gaming
The research aims to study the addiction of youth and students in playing League
of Legends. It also aims to determine the causes of why the grade 12 Senior High
School students at Bayambang National High School are addicted in playing League of
Legends, while trying to understand more about their social norms and daily habits of
computer game.
1. How did the youth and students become addict to League of Legends?
3. What are the effects of League of Legends addiction to the youth and
students?
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SCOPE AND DELIMITATION
This study is focused on the addicted gamer of the game League of Legends in
Manifestations of being a League of Legends gamer addict and the effects of League of
This study will be conducted by the Humanities and Social Sciences Grade 12
students from Bayambang National High School as they go on to the first semester of
the school year 2017-2018. The subjects in this matter are the student's addict in the
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SIGNIFICANCE OF THE STUDY
This study will be valuable and significant to the League of Legends gamer, to
the Students, to the parents, to the teachers, and to the future researchers:
To the League of Legends gamer. The result may serve as an inspiration for
them to stop playing the game League of Legends because of the negative impact on
To the Students. This will help them to change their good perception about
playing online games. This enables them to develop a desirable attitude towards to
online games.
To the parents. The result may serve as a guide for parenting their child as they
engaged to the game League of Legends. Furthermore, this study helps to improve the
To the teachers. The result may serve as an information for them to inform their
students about the rampant gaming of League of Legends. Furthermore, this study aims
to serve as a tool to encourage their students to study more rather than playing League
of Legends.
To the future researchers. This study will enable the researcher to use the
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the game League of Legends. The findings will also motivate the researchers for their
DEFINITION OF TERMS
defined:
Addicted.
Computer.
It is a type of electronic device used in storing, retrieving and processing data and
information.
League of Legends.
Online Games.
In order to adequately define the terms, “online game” has first to be broken down into
its basic components: online and game. At its very basic situation the term online can
be referred to any activity that is taking place via use of the Internet. Game on the other
hand according to the Oxford dictionaries (2012) is defined as an activity or pastime that
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generates amusement. As an amusement, online game generates activity that is played
Grade level of secondary schools where students are typically 16-18 years of age.
THEORETICAL FRAMEWORK
motivation, development, and wellness. The theory focuses on types, relatively than just
outcomes.
The theory pertatins to habit of individuals to something that they gained a value
It also talks the social conditions that enhance versus diminish these types of
motivation, proposing and finding that the degrees to which basic psychological needs
for autonomy, competence, and relatedness are supported versus dissatisfied affect
relations of intrinsic versus extrinsic life goals to performance and psychological health.
In this introduction we also briefly discuss recent developments within SDT concerning
mindfulness and vitality, and highlight the applicability of SDT within applied domains,
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including work, relationships, parenting, education, virtual environments, sport,
As results, the Self-determination relate to the study about the online games
addiction. Since the main explaination of the theory is to discuss the fulfillments of
This chapter presents the review of related literature and related studies relevant
to presentation investigation.
To finish the research purpose, the researchers decided to study the amount and
nature of the influences in online games that might have an influence on the students
playing League of Legends at Bayambang National High School specifically the Senior
High School. To do this, the researchers searched for various online researches related
to the topic of their study. The related information that they collected from the
The study by Wan and Chiou (2006) on why youngsters are hooked to online
Taiwan and to discover the motivations, both aware and unaware, of online game
addicts.
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Throughout the research process, they understood that most of the youths they
interviewed indicated that online gaming had become the purpose on their lives, and
that life would become dim and unwelcoming without these games.
aimed at clarifying the reason. According to Diao (2003), every person needs to express
his or her emotional state and opinions. When a person cannot express himself or
herself sufficiently, he or she may get miserable. Therefore, one way to release this
misery or weight would be through playing online games, which allows gamers to chat
A new theory of why the young people abuse the internet proposed by Diao is
because they were trying to avoid social pressure. According to Diao, some youths are
actually too shy to talk to strangers’ face to face in reality, but when browsing or surfing
the Internet or playing online games, they can be whatever they want to be want to be.
As such, they can chat with the people they met online without having a sensation any
According to Conrad (2007), there are four symptoms of video game addiction.
The first is the Psychological Symptoms; the examples of the Psychological Symptoms
are lowering interest in school achievement, sensation of anger and frustration when not
allowed play video games, feeling depressed or anxious when not playing the game
particularly for a long period, and thinking about the next gaming session when doing
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The second is Physical Symptoms; the examples of the Physical Symptoms are
sleeping problems or often change in sleep patterns, decreased personal hygiene, poor
or irregular eating habits, sudden headaches, and dry or very sore eyes.
The third is the Behavioral Symptoms; the examples of the Behavioral symptoms
are decreased academic performance, anger towards those who prevent or try to limit
access to the video game, frequently playing the game while ignoring important tasks,
playing at the first accessible opportunity, and staying up late into the night to play.
The forth one is the Relational Symptoms; the examples of the Relational
Symptoms are being dishonest to others about the time that is spent with the game,
declining invitations from peers are family to play games continually, lessen time spent
with family and friends, concerns increased that are expressed by others at the amount
of gaming time, tendency to lose real world friends, but an increase in virtual world
friends.
Payne (2000) studied the purpose of computer games on social isolation, low
computer games and self-esteem in girls, but there was a negative connection between
In addition, the scores of violence had an optimistic connection with the quantity
attraction to games, there was no proof that computer games cause social isolation.
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Since in computer games, players imitate the characters in the game, in creating
the new situations that occur in the game, the theory of participating models and active
conditioning can be used in amplifying data on violent behaviors and possible rewards
they get in reply. Fallah (2001)’s study studied the relationship among games and social
skills of 258 male students of first grade of high school. The outcomes showed a major
relationship between the game-type and presence of others in the game setting with
Selecting home as the place of game had a significant negative relationship with
social skills and those adolescents who were typically playing games at home, had less
social skill (cited from Doran). However, in the present study, there was an opposite
relationship between addiction to computer games and social dysfunction. It means that
RELATED STUDIES
playing computer games. Instead of living in the “real world”, an addicted user uses
most of his or her time to gaming Conrad (2011). The spread of online gaming addiction
has been rampant and most likely be uncontrollable. Gaming Addiction has become a
widespread epidemic and is difficult to treat, it has become terrifying than alcohol or
drug addiction. Where in fact, Yousafzai (2009) said popular online video games
The warning also suggests that the online gaming industry probably knows how
high the percentage of over-users is, how much time gamers spend in playing and what
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features make a particular game captivating and addictive than the others. On the other
hand, Hussain (2008) said that the warning messages were not enough. As a first step,
online game developers and publishers must look into the fundamental features of the
game design, examples like the development of the character, rapid absorption rate,
and multi-player features that could make the game addictive or problematic for some
gamers.
Parents across the world are gradually getting concerned over their children’s gaming
habits. They are sure that there is an actual problem but the counselors are unfamiliar
with gaming addiction and do not know how seductive it can be Young (2009).
Fraser (2012) says that the youth is among the most vulnerable when it comes to
online gaming addiction, experts say that they might have the tendency to become
violent if they got striped away from their “drug”. Video gaming addiction usually
coincides with other mental problems such as anxiety, depression, and trouble forming
healthy relationships.
In most treatment program, the first step to take according to Kimberly (2009) to
recover is to accept and not refute “denial”, the defense mechanism that most addicts
usually employ and most likely stops them from accepting treatment. Once this obstacle
otherwise.
member in the world of mental health, the treatments are not well established like those
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for anxiety, depression, anger etc. Most interferences take a cognitive-behavioral
approach, which involves changing how to addict thinks about the addiction.
RESEARCH DESIGN
The researchers used the qualitative research to conduct this study entitled
“Summoner's Rift Addicts: Filipino Youth as the "Colossal" of the game League of
Legends”
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The researchers used purposive sampling and structural interview. The
National High School. All selected grade-12 students who are playing League of
INSTRUMENTATION
structured interview with the use of guide questions to answer the following questions.
Each respondent completed the audio recording and structured interview within two
weeks with each gathering lasting between five to ten minutes. The data were collected
The researchers secured permission from the Bayambang National High School
After the interview persons were contacted, the researchers informed them about
the purpose of this study and their names would remain as confidential information. The
researchers asked them which date and where they would meet up to do the interview,
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The interviews took 5-10 minutes each, researchers followed the interview guide
and asked them whether they will agree if they were going to record the answers, and
The researchers chose to record them with cellphone recorder. After the
interview, the researchers will transcribe the gathered data to get the main information
of the respondents.
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Student G-B GAS
gathered by the researchers. This study aims to determine the addiction and
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These themes were derived from the responses of the grade 12 League of
Legends gamers who participated on the study through in-depth interviews. Below are
the procedures involved by the players on their addiction to playing League of Legends.
1.1 Fulfillment
According to the results of the interviews conducted, the informants talked about
feeling “fulfilled” from playing League of Legends. The Majority of the respondents
stated that they are fulfilled in the sense of emotions, emotions such as the state of
being pleased and excited while playing League of Legends. Informants all labelled
playing League of Legends is “Life” that eventually transcended into an addiction. Below
are some of the statements the respondents stated in this subject matter:
“It is absolute fun, whenever I win a ranked match, I feel fulfilled” (ABM 1, 2017)
“Of course, in the first place, I feel the sense of excitement in every match I play that
made me hyped in playing League of Legends, I become happy whenever I get a kill
The researchers found out that the grade 12 respondents are being fulfilled
emotionally while playing League of Legends for the following reasons; being in the
state of happiness, excitement and in some cases, being hyper while playing the game.
Playing video games causes the activation of pleasure circuits in the brain, that
explained the happiness, excitement and being hyper of the gamer (Linden, 2011). The
researchers therefore concluded that one of the reasons on why the respondents
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become addicted to playing the game League of Legends is for the reason that they are
being in the state of happiness, excitement and being hyperactive and energetic when
Most of the respondents are subjects of peer pressure, primarily, from their
friends. Most informants stated that it is their friends that influenced them on playing the
game. Below are some of the statements the respondents stated in this subject matter:
“My friends influenced me, at first, I didn’t play the game, I just regularly visit the
computer shop to log in my Facebook account. Then I saw them (friends) playing
League of Legends, then I became curious on what kind of a game that is, then I told
“Yes, they made me play League of Legends by encouraging me to play with them”
(GAS 2, 2017)
“My classmates back then really influenced me, that’s is where my cravings to play
“I just got involved in playing the game because of my friends” (TVL 2, 2017)
The researchers discovered that one of the causes of the addiction on playing
League of Legends by the respondents is via peer pressure. The peer pressure
peers of the subjects on why they became “hooked” in playing the game. As the
adolescents are getting the higher game pressure from their peer, they are most likely
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to be addicted in the computer online game. If they get a higher peer pressure to play
computer on-line game and felt the “flow” of while playing on-line computer game and
play game in more time, then they are also most likely to be addicted in computer on-
line games (Kim, 2010). The researchers therefore concluded that the peer pressure is
among the factors that made the respondents addicted on playing the game League of
Legends. As the respondents stated, the peers of the respondents encouraged them to
play the game and as stated by Kim (2010) the respondents who were affected by peer
According to the results of the interviews conducted, the informants stated that
they were attracted to the game. The respondents claimed that they were attracted to
the game for the following reasons; the game has great mechanics, beautiful graphics,
reward systems and unlimited play styles for long time enjoyment. Below are some of
“I saw people playing the game, back then, I was addicted in playing DotA (Defense of
the Ancients) then I saw the graphics of League of Legends so I tried playing it.” (ABM
1, 2017)
“I enjoyed playing the game because of the unlimited play opportunities, the hype does
“I liked the aspect of being able to choose your class from the start of the match, from
being a tank to a mage, those are the mechanics that is very new to me that made me
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“The thing I liked in playing League of Legends is being rewarded after every game,
they gave us IP (Influence points) to be spent after every match regardless of the result
The researchers found out that the grade 12 respondents are being attracted to
the game League of Legends because of the game’s promising graphics that is different
from any other MOBA game. The respondents also stated that they liked the mechanics
of League of Legends that gave the subjects the “hype” to play even more. And finally,
the respondents adored the game for having a reward system the favors both the losers
and the winners of the game. By altering the basic interaction patterns of the game’s
making the game uniquely different from the others (Sicart, 2008). The in-game rewards
can be used to attract attention to hook online gamers to compete with each other
online as they get rewarded just for playing (Szalavitz, 2011). The researcher therefore
concluded that the attractiveness of the game is also a part of what causes the game
addictive. The results of why the attractiveness of the game made them addicted
according to the respondents is because of the following reasons; the game’s promising
graphics, they liked the unique mechanics of League of Legends respondents and the
According to the results of the interviews conducted, the informants stated that
playing League of Legends had a significant impact on them in their family, more
specifically, their parents and siblings and also their peers. Below are some of the
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“Yes, I admit, sometimes they get extremely mad at me. But there is also a time that
they’ll call me in the computer shop, scold me and tell me that why do I always keep on
“I adopted the “trash talks” the League of Legends community, sometimes I even use
those foul words to my younger brother at home when he gets on my nerves” (GAS 1,
2017)
“Since I started playing, Yes, I get scolded by my parents when I play too much but just
“Sometimes, they’re scolding me and telling me that “You came from school and you
still have the energy to play? When it’s dark, you should be at home” and also telling me
that I’m just wasting the money I spend in playing the game” (HUMSS 3, 2017)
“As the time passes, I adapted the trash talking and using it to my friends” (GAS 4,
2017)
“I told my younger brother that I was going to attend a practice, but in reality, I just
The researchers discovered that there are numerous effects between the
relationship between the respondents, their relatives and peers, most of them are;
getting scolded for the reason of playing for huge amounts of time, adapting foul words
that originated from the League of Legend’s community, and lying and making alibis just
to play the online game. The researchers therefore concluded that the relationship
between the parents and peers of the respondents had negative impacts as when they
played League of Legends, negative effects such as being scolded, adapting foul words
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and using them to their respective relatives and peers alike and lying just to play the
game.
Majority of the respondents stated that they had experience a poor performance
in their academics. Being addicted to the game made them prioritize playing instead of
their academics. Furthermore, the gamers felt the dramatic decrease of their grades as
they play League of Legends, some of their statements are shown below:
“My results in exams and quizzes were poor, mostly failing, since I seemed to have
“My grades back then were always in the line of 8, since I started playing League of
“Actually, I’ll admit. Because back then, my grades were average, now, they became
Legends caused them to have a significant drop on their grades. If the content being
consumed is positive, then positive results can be expected. If the content is negative,
then negative results can be expected. The study examined research from many
sources in arriving at this conclusion (Schmidt & Vanderwater, 2008, p. 63). The
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researchers therefore concluded that being addicted to the game caused a sensational
1.6 Health
According to the results of the interviews conducted, the informants stated that
they almost miss their meals whenever they play League of Legends. They also are
subjected to lack of sleep. The respondents also claimed that they can’t just “pause” the
“For me, sometimes I miss my hunger whenever I play, after the game, that’s when I
feel my stomach is growling, at that point, I’ll stop playing and eat my meal so I can lose
my hunger. I play almost every midnight, up to 11:00 to 11:30 pm, It does affect my
“I play the game for almost 10 hours a day whenever I get the chance, I do miss my
meal but to remedy it, I eat junk foods such as chips and soda. Yes, it does affect my
“Back when I was in grade 7 and 8, I usually don’t eat as I play League of Legends. I
play for straight 4 hours. I’ll just keep my allowance for my meal to be spent in the
computer shop to play League of Legends. Yes, it has a huge effect in my sleep, I
become sleep deprived because of gaming all night, my body does not meet the
Legends caused them to have food and sleep deprivation. Prolonged video-gaming
before normal bedtime caused a clinically significant reduction in adolescent sleep time.
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It can be generalized that repeated prolonged gaming may produce perceptive deficits
related with chronic sleep reduction (King, Gradisar, Drummond, Lovato, Wessel, Micic,
Douglas, Delfabbro, 2012). The researchers therefore concluded that the respondent’s
addiction to the game is a danger to their health since the results of the interviews
Based on their statements, they showed behavioral signs of addiction, and physical and
emotional signs of addiction. To support this claim, below are some of the statements
“Since I adopted the usage of “trash talks” in the game, I frequently use it at home in my
brother whenever he pisses me off and also in school when me and my friends are
“Whenever I play the game, I often miss my meal. Since I play during midnight, I almost
miss my dinner just to play the game. My body became weak since I became deprived
“When me and my friends lose the game during dismissal time, I pointed fingers,
blaming them for being so useless and the words I said might have been hurtful” (TVL
1, 2017)
“I lie and make alibis just so that I can go out and play with my friends. When I got
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“I usually borrow money from my friends to pay the computer rent after we play”
(HUMSS 2, 2017)
Legends caused them to develop behavioral, physical and emotional indicators of being
an addict to the game. Persons who are addicted to computer games may experience,
anger, and feelings of guilt and shame for not being able to control their gaming habits.
It seems likely that difficulties in other areas can cause and be caused by computer
game addiction. Adolescences may spend large amounts of money on new games,
game addiction often leads to deterioration in family relationships. Tension and conflict
between family members escalates as requests to cut back or stop are ignored. The
addicted players may initially deny that a problem exists, try to hide how much he / she
plays, and accuse the other of trying to "control" his / her life. Parents of addicted
children may disagree on how to address the problem, which may lead to frequent
arguments and conflicts (Conrad, 2011). The researchers therefore concluded that the
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This chapter presents the summary of findings, conclusions and
recommendations.
SUMMARY OF FINDINGS
This study was conducted to determine the addiction of youth and students in
playing League of Legends. This research was conducted during the year 2017.
1.1 Fulfillment
The results of the interviews conducted, the informants talked about feeling
“fulfilled” from playing League of Legends. The Majority of the respondents stated that
they are fulfilled in the sense of emotions, emotions such as the state of being pleased
and excited while playing League of Legends. Informants all labelled playing League of
The respondents are subjects of peer pressure, primarily, from their friends. Most
informants stated that it is their friends that influenced them on playing the game.
The results of the interviews conducted, the informants stated that they were
attracted to the game. The respondents claimed that they were attracted to the game for
the following reasons; the game has great mechanics, beautiful graphics, reward
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The results of the interviews conducted, the informants stated that playing
League of Legends had a significant impact on them in their family, more specifically,
The respondents stated that they had experience a poor performance in their
academics. Being addicted to the game made them prioritize playing instead of their
academics. Furthermore, the gamers felt the dramatic decrease of their grades as they
1.6 Health
The results of the interviews conducted, the informants stated that they almost
miss their meals whenever they play League of Legends. They also are subjected to
lack of sleep. The respondents also claimed that they can’t just “pause” the game.
Based on their statements, they showed behavioral signs of addiction, and physical and
CONCLUSION
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Since League of Legends is one of the greatest online competitive games in the
gaming industry right now. It is without a doubt addicting and is certainly a bad habit to
be developed. The researchers discovered that there are three main reasons on why
the respondents got hooked in playing the reasons are; the fulfillment they got when
they play the game, peer pressured by their friends, and the numerous reasons about
the attractiveness of the game that got their attention to play. The results of this study
are in accord with the findings of other studies throughout the globe. As the results
show, the addiction of the grade 12 respondents in Bayambang National High School in
performance and their attitude between relatives and peers. The researches also
discovered that in their addiction, they develop behavioral, physical and emotional
RECOMMENDATIONS
After a careful and thorough evaluation of the results of the research conducted,
1. Students and youth should know their limitation in playing League of Legends.
2. Students and youth should know the consequences that they might get from
3. Students and youth should know that playing League of Legends are not just
for entertainment but it could also give them the negative impacts that they may
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4. Parents must guide them on choosing the most appropriate online games that
5. Parents must know how to limit their children in playing League of Legends.
6. Teachers must encourage their students to study hard rather than playing
League of Legends.
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APPENDICES
Appendix A
2. How much time do you consume while you play League of Legends?
4. Could you tell us when did you start playing League of Legends?
Impact on Family:
2. Do you think that there is changed among you and your parents since you
3. What do you parents think when you spend countless hours playing League of
Legends?
Impact on Friends:
1. How is your social life between you and your friends before you started playing
League of Legends?
2. Do you think that the social interactions among you and your friends changed
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3. What do your friends think about when you spend most of your time playing
League of Legends?
Impact of Studies:
2. Do you think that time you spend on studies has changed since you spent so
3. Do you feel that your grades are suffering due to playing League of Legends?
4. How do you prioritize your time when you feel that you need to study and play
League of Legends?
Impact on Health
1. Do you feel your diet habit has changed after you play League of Legends?
3. Do you have any problems with sleep since you started playing League of
Legends?
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Appendix B
Research Title: Summoner's Rift Addicts: Filipino Youth as the "Colossal" of the
the Bayambang National High School in Bayambang, Pangasian. The purpose of this
study is to specify the terms of my participation in the project through being interviewed.
1. I have been given sufficient information about this research project. The
and is clear.
National High School. The interview will last approximately 5-10 minutes. I allow the
researcher/s to take written notes during the interview. I also may allow the recording by
audio record of the interview. It is clear to me that in case I do not want the interview to
4. I have the right not to answer any of the questions. If I feel uncomfortable in
any way during the interview session, I have the right to withdraw from the interview.
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5. I have been given the explicit guarantees that, if I wish so, the researcher will
not identify me by name or function in any reports using information obtained from this
interview, and that my confidentiality as a participant in this study will remain secure.
6. I have been given the guarantee that this research project has been reviewed
7. I have read and understood the points and statements of this form. I have had
this study.
8. I have been given a copy of this consent form co-signed by the interviewer.
____________________________ ________________________
____________________________ ________________________
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SELECTED RESPONDENTS OF GRADE 12 STUDENTS WHO ARE PLAYING
ABM-Strand
ABM 1
Interviewer: Good afternoon po, nagco conduct kasi kami ng research about sa online
Respondent: Oo
Respondent: Para saakin masaya rin, pwede siyang libangan. Kaso minsan hinahanap
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Interviewer: Diba nag laro ka ng League of Legends, mga anong year ka nag simula?
Respondent: Nakikita ko sa mga naglalaro. Dati kasi adik ako sa DOTA tapos nakita ko
Respondent: Oo.
Interviewer: Yung may mga follow up questions kami. Yung sa pamilya, hindi naman
maiiwasan magka problema dun diba lalo kapag maglalaro ka ng LOL. So paano
naman yung relasyon mo sa mga magulang mo? Nagagalit ba sila kapag nakikita ka
Respondent: Oo, ako aaminin ko. Minsan nagagalit sila, sobra. Pero may time din
naman na tatawagin lang nila ako sa computer shop, yun lang, pagsasabihan lang
Interviewer: Ano yun, may nagbago ba sa ugali mo? May kuya ka ba? Kapatid?
Interviewer: So, paano kapag nasa school ka, tapos gabi na at nag aalala sila sayo kasi
gabi na, wala ka pa sa bahay niyo, ano yun? Sasabihin mo na naglalaro ka ng LOL?
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Respondent: Saakin, ang sasabhihin ko yung mga ginawa ko sa school. may project,
Respondent: Oo.
ralasyon mo sa kaklase mo nun nung nag umpisa kang maglaro ng lol? Parang na
Interviewer: Dun sa, reaksiyon mo sa friends mo naman kapag kunwari, uwi na sila
Interviewer: Sa studies mo, kasi estudyante pa tayo, may mga pinaglaanan tayo ng
oras sa lahat ng bagay, pero dun nalang sa paglalaro mo at sa pag aaral. Paano mo
Respondent: Kung sa study, studies lang. Pero kapag may free, dun. Dun ako
maglalaro.
Interviewer: Paano naman kapag kunwari, nagkayayaan kayo ng kaklase mo. Eh gusto
mo mag aral bukas kasi may quiz kayo, ano sasabihin mo sakanila? Pero sabi nila
“Ngayon lang naman eh, masaya naman to” Nag iisip kaba ng paraan para ma-manage
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Respondent: Saakin, I-explain mo kasi may quiz halimbawa diba? Ipaintindi mo nalang
kasi maglalaro kayo, tapos may quiz bukas, uunahin mo pa paglalaro kesa sa quiz?
Respondent: Oo.
Interviewer: Paano yung sa grades mo, naaapektuhan ba simula nung nag start ka
maglaro ng LOL?
Respondent: Actually, aaminin ko oo. Kasi dati ang tataas, tapos ngayon medyo
bumaba
Respondent: Oo, kasi meron yung time na nung nakita nila yung card ko, tapos “Bat
ganito grades mo? Dati-rati ang taas tapos ngayon parang ang baba na.” Ganun
Respondent: Yung saakin kasi minsan nalilipasan din ako pag nag lalaro ako. Pagtapos
ko, dun ko nararamdaman na kumakalam na pala tiyan ko, dun tigil na. Dun ko
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Respondent: Hindi naman, pahinga na.
Respondent: Oo, siguro yung tulog ko mga 11:00 pm, minsan 11:30 pm.
Respondent: Saakin, oo. Pero minsan lang yun. Minsan parang di ka mapakali sa
pagtulog mo ganun.
ABM 2
Respondent: Yes
Interviewer: Meron kasi kaming research patungkol sa online gaming, pinaka focus ng
laro ay sa LOL. Ngayun mag babato kami ng mga question sayo na sasagutin mo lang.
Respondent: Since nung 3rd year ako. Inumpisahan ko na manuod sa computer shop
kasi bago pa ako nun. DOTA muna nilalaro ko tapus nung napunta ako sa computer
shop nakita ko lang siya na parang exciting. Tapus yun. Pinag aralan ko
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Interviewer: Ano naman yung feeling mo nung nag start ka na naglaro?
Respondent: Syempre in the first place parang got the gaming parang excited sa lahat
ng laro ganun. Parang syempre feeling mo kapag nakakapatay ka ang saya saya
Interviewer: Paano mo i-manage yung oras mo. Nakakailang oras ka kapag nag lalaro
ka ng LOL?
Respondent: Ako yung taong balance eh. Lahat lahat ng oras binabalance ko. Sa pag
lalaro ko. Minsan kapag walang pasok madali lang ako. Mga nakaka sampung oras.
Interviewer: Nag kwento ka ng mga karanasan mo sa LOL meron kaming mga follow-up
question patungkol sa family mo. Paano naman yung relasyon mo sa pamilya mo?
Respondent: Di naapektuhan. Kasi wala na akong family eh. Parang libangan ko nalang
Interviewer: E leave na natin tong family. Pumunta sa friends, bago ka nag laro ng LOL
ano muna yung mga attitude mo sa mga kaklase mo? Parang kalma kalma lang ba
nung di ka pa nag lalaro ng LOL? Tsaka described mo ung naging attitude mo sakanila
Respondent: Since nung di pa ako nag lalaro. Ganun naman talaga ako. Alam mo na
sakin yun simula umpisa hangang pagkatapos ko na maglaro kasi syempre may
experience na kasi ako sa ibang laro kaya ganun. Ang maganda pa nga dun sa pag
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lalaro ng LOL dun kami nagkakaroon ng communication sa isat isa eh. Dun namin
Interviewer: Nagbabayangan din ba kayo nung mga trashtalk ganun mga salita?
Respondent: Minsan kapag laro na natin. Di maiiwasan yung pag ka may mga kaklase
tayo na mga loko loko yun na may time na trashtalkan. Pero pagka seryosohan na
Interviewer: Sa ano sa study, di na natin mapapansin kung may bago ba sa pag aaral
natin kung mag lalaro tayo ng LOL. Meron kaming katanungan dito. Paano mo paglaan
Respondent: kapag bakasyon kasi talagang adik adik ako online games. Pero pag sa
study na. kapag may pasok na. As a student alam ko imanage yung mga oras ko ung
Interviewer: Paano ung grades mo? Naapektuhan ba ganun? nung naadik ka ng laro?
Respondent: Nung una nung adik adik talaga ako sa LOL talagang naaapektuhan pero
nung narealize ko na lahat lahat ng bagay nag tanda na rin ako tapus yun namanage ko
na
Interviewer: So parang nakonsensya ka rin sa sarili mo kung bakit nag lalaro ka ng LOL
Respondent: Speaking of konsensya nandyan na rin ung ano nasa huli ang pag sisisi
kasi nadidismaya ka kapag kunwari nag laro ka. Bago ka palang mag laro ang dami
dami mo pang pera. Pag tapos mo mag laro ubos ang pera. Mako-konsensya ka parin
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kasi ung pera na sana na gagamitin mo sa pagkain nalang sana napupunta na sa
pagcocomputer
Interviewer: Sa health mo, nakaka 10 hours ka diba sabi mo. Maximum un, paano yun
nakakakain ka pa ba nun?
Respondent: Kapag syempre kapag nag lalaro ka ng LOL may time na mag aantayan
muna kayong lahat kaya makakakain ako saglitan lang kaya yun. Di safe ang health ko
Respondent: Kapag gabi. Kapag wala ng pasok yun mag lalaro ako. Pero pag meron
Respondent: Oo kapag talagang gusto ko. Minsan talaga kapag may time na wala na
tayong gagawin boring parang ganun naglalaro nalang ako. Libangan lang pampasaya
sa akin.
Respondent: sa pag tulog naman. Di naman. Lalo natutuwa nga ako eh kapag natutulog
ABM 3
Interviewer: Good afternoon po, nagco conduct kasi kami ng research about sa online
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Interviewer: Di ba nag lalaro ka?
Respondent: Oo
Respondent: Para saakin masaya rin, pwede siyang libangan. Kaso minsan hinahanap
Respondents: Depende kapag may time ako. Kasi pag sa school wala eh
Interviewer: Diba nag laro ka ng League of Legends, mga anong year ka nag simula?
Respondent: Nakikita ko sa mga naglalaro. Dati kasi adik ako sa DOTA 1 tapos nakita
Respondent: Oo.
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Interviewer: Yung may mga follow up questions kami. Yung sa pamilya, hindi naman
maiiwasan magka problema dun diba lalo kapag maglalaro ka ng LOL. So paano
naman yung relasyon mo sa mga magulang mo? Nagagalit ba sila kapag nakikita ka
Respondent: Oo, ako aaminin ko. Minsan nagagalit sila, sobra. Pero may time din
naman na tatawagin lang nila ako sa computer shop, yun lang, pagsasabihan lang
Interviewer: Ano yun, may nagbago ba sa ugali mo? May kuya ka ba? Kapatid?
Interviewer: So, paano kapag nasa school ka, tapos gabi na at nag aalala sila sayo kasi
gabi na, wala ka pa sa bahay niyo, ano yun? Sasabihin mo na naglalaro ka ng LOL?
Respondent: Saakin, ang sasabhihin ko yung mga ginawa ko sa school. may project,
Respondent: Oo.
ralasyon mo sa kaklase mo nun nung nag umpisa kang maglaro ng lol? Parang na
Respondent: Oo. Nung baguhan ka palang, habang lumalakas, bida bidahan na yun.
Interviewer: Dun sa, reaksiyon mo sa friends mo naman kapag kunwari, uwi na sila
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Respondent: Maiinis siguro, kasi wala na. Parang iniwan kana.
Interviewer: Sa studies mo, kasi estudyante pa tayo, may mga pinaglaanan tayo ng
oras sa lahat ng bagay, pero dun nalang sa paglalaro mo at sa pag aaral. Paano mo
Respondent: Kung sa study, studies lang. Pero kapag may free, dun. Dun ako
maglalaro.
Interviewer: Paano naman kapag kunwari, nagkayayaan kayo ng kaklase mo. Eh gusto
mo mag aral bukas kasi may quiz kayo, ano sasabihin mo sakanila? Pero sabi nila
“Ngayon lang naman eh, masaya naman to” Nag iisip kaba ng paraan para ma-manage
Respondent: Saakin, I-explain mo kasi may quiz halimbawa diba? Ipaintindi mo nalang
kasi maglalaro kayo, tapos may quiz bukas, uunahin mo pa paglalaro kesa sa quiz?
Respondent: Oo.
Interviewer: Paano yung sa grades mo, naaapektuhan ba simula nung nag start ka
maglaro ng LOL?
Respondent: Actually, aaminin ko oo. Kasi dati ang tataas, tapos ngayon medyo
bumaba
Page 47
Respondent: Oo, kasi meron yung time na nung nakita nila yung card ko, tapos “Bat
ganito grades mo? Dati-rati ang taas tapos ngayon parang ang baba na.” Ganun
Respondent: Yung saakin kasi minsan nalilipasan din ako pag nag lalaro ako. Pagtapos
ko, dun ko nararamdaman na kumakalam na pala tiyan ko, dun tigil na. Dun ko
Respondent: Oo, siguro yung tulog ko mga 11:00 pm, minsan 11:30 pm.
Respondent: Saakin, oo. Pero minsan lang yun. Minsan parang di ka mapakali sa
pagtulog mo ganun.
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GAS-Strand
GAS 1
Interviewer: Good afternoon po. Kasi nagco-conduct kami sa research namin about sa
Respondent: Ang saakin, naglalaro lang ako kasi para sa enjoyment din nating
ginagawa naglalaro as leisure lang. Recreational kasi ang dami ring ginagawa and isa
na rin yon na way na nagrerelax ako and kasama ko mga kaklase at tropa ko.
Interviewer: ano naman yung nagpa impluwensiya sayo para maglaro ng LOL?
Respondent: Yung mga kaklase ko kasi talaga dati naimpluwensiyahan talaga ako ng
mo na mananalo ka tapos ang resulta natalo ka, mabigat bas a loob mo?
Respondent: Depende naman sa lalaruin mo kapag anong mga rank ganun, siyempre
mabigat sa loob mo. LP mo nakataya nun pero kapag mga normal games lang, okay
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Interviewer: So may katanungan kami sa family, kasi hindi naman maiiwasan yung
problema sa pamilya kapag naglalaro tayo ng LOL, ano yung relasyon niyo dun sa
naglalaro ako, hindi naman sila nagagalit saakin kasi alam rin naman nila na kaya kong
ibalanse yung paglalaro ko kasi yung sabi ko kanina, na parang relaxation lang yung
Ginagawa ko lang yun kapag free time ko ganun para makapag relax.
Respondent: Oo meron
Interviewer: Yung sa brother mo nalang, younger brother. Nasasabi mob a yung mga
salitang talkshit?
Respondent: Ano depende, minsan ganun pag nag aasaran, hindi naman mawawala
yung ganun.
Interviewer: Kunwari naglalaro ka o kayo ng tropa mo, nagkayayaan kayo eh, ginabi na
kayo, may sitwasyon na nag extend yung oras mo sa pag uwi, sinasabi mob a sa
Respondent: Oo sinasabi ko naman and wala namang problema sakanila yun, kasi
alam naman nila na naglalaro ako and napagsasabihan na rin ako dati at in-explain ko
na naman na sakanila kapag ano, dati ganun, ginagabi ako pero ngayon hindi na
masyado.
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Interviewer: Sa friends mo naman? Hindi naman natin maiiwasan yung mga
Respondent: Mas naging close kami sa paglalaro ng League of Legends kasi siyempre
sino pa ba naman yung mga kasama mong naglalaro sila yung mga kasama mo, hindi
naman mawawala yung trashtalk-an ganun, kaso ayun, nafoform talaga yung bonding
Interviewer: “Huwag ka ng mag ganyan, hindi ka naman magaling diyan” Nasasabi niyo
Interviewer: Dun naman tayo sa pag aaral, sa studies mo, paano mo minamanage yung
Respondent: Siyempre first things first talaga, priority talaga yung pinaka unahin. Yun
nga sabi ko kanina for relaxation lang , kaya kapag sa tudies ang usapan, talagang mas
Interviewer: Nung nag start kang maglaro, parang may nag iba ba? Kunwari, may
assignment kayo ngayon, tapos nagkayayaan kayo ng mga kaklase mo, parang nako
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konsensya ka ba na maglalaro ka o hindi kasi “mamaya na yang activity, minsan lang
Respondent: Depende, depende kasi minsan kapag may assignment naman ganun,
kasama ko rin naman yung tropa mong gagawa, tulungan na rin kayo kinabukasan,
pero kapag hindi na talaga kaya, kunwari mabibigat na activities na required na talaga
Interviewer: Dun sa health naman tayo kasi hindi maiiwasang malipasan ng gutom.
Respondent: Dati nung mga grade 7 ako at grade 8 naman minsan hindi na ako
kumakain. Maglalaro nalang ako ng diretsyo dyan. Yung pangkain ko, sasabihin ko,
pang LOL ko nalang, pero masamma din talaga yung mga ganun, yung nalilipasan ka,
Respondent: Depende nalang, kasi minsan kapag nananalo ka medyo satisfying na.
Pero kapag natalo ka, sabi ko nga kanina para kang nalugi.
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Respondent: isa rin yun sa mga reward nila kasi parang nakakabusog din na parang
nakaka pukaw rin ng interes mo tapos sa mga lumalabas rin na pakulo din ng mga riot
na bumebenta yung game nila and isa din yun ng way na ayun para maraming maglaro
na players.
Respondent: Minsan oo, minsan hindi. Depende naman sa internet connection mi kasi
Respondent: Oo, malaki epekto nito ng paglalaro mo kapag napupuyat ka kasi hindi
Interviewer: So yun! Maraming salamat. Yun lang mga question namin. Salamat sa
kooperasyon!
Respondent: Sige
GAS 2
Interviewer: Kasi nagco-conduct kasi kami ng research about sa online gaming pero
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Respondent: oo naglalaro ako.
Interviewer: Paano pag uwian na, naglalaro kayo pag nagka ayayaan na?
Respondent: Pag uwian, sila nagyayaya sila taga saamin, mga barkada ko. Hindi ako
Interviewer: Ano namang feeling sa paglalaro ng LOL? Meron bang malungkot kapag
talo?
Interviewer: Doon naman sa impact of family, paano naman yung may problema ba
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Respondent: Meron pero konti lang kapag sumosobra ako
Interviewer: Doon naman sa mga kapatid mo, may kapatid ka ba? Ano yun, may na-
Respondent: Mga kaibigan ko rin. Nung una di pa ako naglalaro niyan, fecebook lang
ako nun, tapos sila naglalaro ng LOL, siyempre parang ma curious ako kung anong laro
Interviewer: Parang na akit ka sakanila? Yung pakikipag interact mo sakanila, iba na.
Respondent: Oo parang iba na tulad nalang ng mga salita doon sa LOL, naa-adopt ko
Respondent: Yun talaga, uunahin ko talaga yung pag aaral ko. Yung mga assignments
ko, kapag may reports uunahin ko yun tapos pag may free time na natira, mag lalaro
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Interviewer: Ilang oras ka naman naglalaro?
Respondent: Hindi, nag maintain lang. Tumaas ng konti ganun, pa isa isa lang
ganun, eh gustong gusto mo pang maglaro kasi nagkayayaan kayo ng barkada mo kasi
wala kayong school works kinabukasan, parang nagkataon ba, paano yun?
Respondent: Hindi, kunwari tinawagan ako, tapos naglalaro pa ako, tapusin ko lang ang
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Interviewer: So, ayan lamang ang mga katanungan namin sayo. Maraming salamat!
GAS 3
Interviewer: Nagco conduct kasi kami ng research about sa online gaming at ang
Respondent: Sige po
Respondent: Masaya din pero naglalaro lang ako pang past time lang.
Respondent: oo.
Respondent: parang wala lang saakin kasi laro lang naman yun eh. Hindi naman
Interviewer: So wala naman problema sa family mo kung may nasasabi man lang ba
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Respondent: Ayo slang naman sakanila, basta sabi nila alam ko limitasyon ko. Bina
Interviewer: Balance lang, so paano naman pag I interact mo sa mga kapatid mo? May
kapatid kaba?
Respondent: Oo.
Respondent: Oo.
Interviewer: Dun naman sa studies mo, paano mo pinaglaaanan ng oras ang paglalaro
Respondent: Binabalanse ko nga lang din naman kasi pampalipas oras ko lang yun.
Interviewer: ano namang reaksiyon mo kapag nagkayayaan tapos may assignment ka?
Respondent: Siyempre kapag madali lang assignment ko, maglalaro muna ako. Pero
na.
magsisimulang maglaro.
Page 58
Interviewer: Dun kana mags-start. Dun naman sa health siyempre di naman
maiiwasang magka problema din yung pagkain mo, parang name-maintain mo bas a
paglalaro mo?
Respondent: Ayos lang naman saakin, hindi naman big deal saakin yun eh
Respondent: Ayo slang naman, hindi naman ako nag o overtime sa paglalaro, naglalaro
lang ako ng mga isang oras, hindi naman ako masyadong nagpupuyat.
Interviewer: Dun sa pagtulog mo, paano kung quarter to 10 na, ititigil mo na ba ang
paglalaro?
Respondent: Oo, ititigil ko. Kasi mas gusto ko pa matulog. Mas kelangan ko ng energy
kinabukasan.
GAS 4
Interviewer: Good afternoon po, nagco-conduct ksi kami bf research tungkol sa online
gaming. Pinaka focus naming laro ay ang League of Legends. May mga katanungan
Page 59
Interviewer: Napapawala stress mo kapag naglalaro ka ganun. Kunwari doon sa game,
apano yan siyempre di ni alam kung mananalo ka o matatalo ganun, ano yang feeling
mo doon sa laro?
Respondent: Masaya din pag nananalo tas medyo naiinis din kapag natatalo.
Interviewer: Nung nag start k aba, parang dun kana lang naka focus?
Respondent: parang ganun, hinahanap hanap ko na rin kapag naka sanayan na kasi.
Interviewer: Punta naman tayo sa family mo, paano yung relasyon mo doon sa
magulang mo nung nag start ka nang maglaro ng LOL parang may nabago ba?
Respondent: napa sama lang ako sakanila, tinry kong mag laro.
Interviewer: Pag start mong mag larom may nabago ba doon sa ugali niyo na kaklase
Respondent: nung tumagal tagal parang nasanay na rin na sinasabi yung mga ganyan.
ng LOL
Respondent: Pag halimbawa naman ako pag walng pasok minsan rin pag uwian ganun.
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Interviewer: Paano kapag nag yayaan kayo ng tropa mo, oras pag aaral o pag lalaro?
Interviewer: Paano yun kapag may gagawin kayo tapos nagkayayaan ng tropa,
Respondent: Sinasabi ko din naman minsan. Alam mo naman kung saan ako
ganun.
Interviewer: Kunwari napa lagpas mo yung oras ng lunch, di kana naka kain?
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HUMSS-Strand
HUMSS 1
Respondent: Oo
Interviewer: Anong, ano mo division mo ganun? Diba may division yun? Bronze, silver,
gold ganun..
Interviewer: Ako, ano lang dati, umakyat lang sa bronze hanggang challenger.
Interviewer: Kasi may katanungan kami dito, ano namang reaksyon mo kapag naglalaro
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Respondent: Ah, minsan tatlong oras. Minsan pag tinatamad ako, mga 1 game lang.
Respondent: Oo.
Interviewer: Yung bago ka mag umpisang maglaro, mga anong taon ganun? Anong
year ka?
Interviewer: Yung sa family mo, diba hindi natin maiiwasan na magka problema dun,
kapag naglalaro ka. Ano bang level ng parang trato mo dun sa paglalaro, talagang
pinaglalaanan mo ng oras?
Respondent: Hindi naman, libangan ko lang kapag walang magawa, siyempre nilalagay
Interviewer: Paano naman yung sa family mo, siyempre. May nasasabi ba sila kapag
naglalaro ka ng LOL?
Respondent: Oo.
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Interviewer: Kunwari, matutulog na kayo, tapos nagyaya yung tropa mong pumunta sa
Respondent: Minsan kasi sinasabi ko, nagpa practice kami kaya nagabihan kami tapos
Interviewer: Sa friends mo, diba hindi mo maiiwasang may mga cancer, diba sila yung
parang ano, bobo sa paglalaro ng LOL. Trashtalk yun diba? Paano yung pag i-interact
Interviewer: paano kapag may kinainisan ka, kunwari isang hint nalang?
Respondent: Yung mga KS, yun ang pinaka ayoko yung pinaka iinisan ko.
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Interviewer: Parang naa- adopt mo yung mga emosyon mo sa paglalaro ng LOL, naa-
Respondent: Tinuturuan, ay parang niyaya ako ng pinsan ko. Pinsan ko unang nagturo
saakin
Interviewer: Ano naman yung relasyon nyo sa dalawa yung parang ano yung impact ng
Interviewer: Yung naglalaro kana may mga nakakasama kang mga kaklase mo, di mo
naglalaro ka ganun.
Respondent: Yung naglalaro kami ng mga kaklase ko, grade 10 yun eh. Mga nasa S
Interviewer: Sa pag aaral mo, paano mo pag laanan ng ng oras mo yung LOL sa
paglalaro mo?
may pasok ganun, isang subject lang ang papasukan namin ng hapon
Page 65
Interviewer: Yung oras mo sa pag aral, sabihin na nating unti-unti nang nababawasan
ganun
Interviewer: Dun sa paano mo ipriority yung sa pag aaral mo, kunwari natambakan ka,
nakaka kain?
Respondent: Oo minsan
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Interviewer: So yun lang. Maraming salamat.
HUMSS 2
Respondent: Ano, kapag naglalaro ako, masaya nakakawala ng negative vibes ganun,
Interviewer: Pag kunwari wala kayong pasok di tumatambay ka lang sa computer chop?
Respondent: Hindi naman. Kapag hapon hindi na ako magalalaro hanggang gabi
Respondent: Depende, kapag may pasok naman hindi pero kapag weekends siguro
magbababad ako
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Interviewer: Ano namang nafi feel mo?
Respondent: Oo, sinasabi ko naman pero di sila naniniwala dahil akala nila tumatambay
lang ako
Interviewer: eh sa pananalita?
LOL?
Respondent: Gawain muna sa school. Kapag nagawa ko na tyaka ako maglalaro. Pero
Page 68
Respondent: Sobrang naapektuhan. Nung hindi pa ko naglalaro, mga mataas pa, mga
line of 8 pero nung naglalato nako, bumaba talaga. Naapektuhan talaga. Minsan
Respondent: Oo minsan hindi nako nakaka kain. Naglalaro ako ng umaga, tapos
minsan di nako makaka kain ng tanghalian. Hindi ko kasi nararamdaman yung gutom
Respondent: Oo. Kasi hindi ko matiis mag laro ng LOL eh, parang hindi kumpleto araw
ko.
Respondent: Oo minsan
HUMSS 3
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Respondent: Oo.
Respondent: Kapag naglalaro ako ng LOL, nafu- fulfilled ako eh, masaya ako kapag
naglalaro ako ng LOL, kasi diba LOL is everything. Masaya ang LOL.
Interviewer: Pareho tayo. Gamer din kasi ako. Pero diba by rank yun, bronze, silver,
gold ganun. Ina-achieve mob a yung mataas dun sa mga yun o basta naglalaro ka lang
okay na?
Respondent: Naglalaro lang ako, okay na yun. Pero kung may time aabutin ko yun, gold
siyempre diba kapag gold may fire skin yun, kalimitan kasi walang time kaya naglalaro
lang ako.
Interviewer: Parang direct to the point na tayo sa research na tayo. May mga
Respondent: Kung busy ako, pasingit singit lang sa oras ganun. Pero kung walag
gagawin, kaya kong maglaro buong umaga hanggang hapon, pero pag gabi hindi nako
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Respondent: mga 2014
Interviewer: Sa pamilya, hindi maiiwasang ma apektuhan yung relasyon niyo diba? Lalo
Respondent: minsan may nasasabi sila lalo na kapag gabi ng uuwi. “Nanggaling kana
sa klase tapos maglo-lol ka pa, dapat gabi, nasa bahay kana.” Meron din yung time na
Interviewer: So pinapagalitan ka
Respondent: Oo.
sakanila?
Respondent: Oo
Interviewer: Sa friends mo, siyempre may mga kaibigan ka na nag iimpluwensiya nung
bago k aba mag umpisa, ikaw lang ban aka discover o naimpuwensiyahan ka?
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Respondent: Na impuwensiyahan lang ako.
Interviewer: Yung paglalaro mo, diba nung hindi pa kayo naglo-LOL may changes ba
Respondent: Wala naman, kasi sabay-sabay kaming na-adik sa lol eh kaya pare
Interviewer: Sa pag aaral mo, paano mo gamitin yung oras mo sa paglalaro tapos sa
pag aaral?
Respondent: Kung sa paglalaro at pag aaral, kung aral, aral muna, tapos kung may
Respondent: Depende kung marami kami, pero kapag mag isa hindi pwede kasi mas
Respondent: Ayos lang naman saakin, hindi naman big deal saakin yun eh
Respondent: Ayo slang naman, hindi naman ako nag o overtime sa paglalaro, naglalaro
lang ako ng mga isang oras, hindi naman ako masyadong nagpupuyat.
Interviewer: Dun sa pagtulog mo, paano kung quarter to 10 na, ititigil mo na ba ang
paglalaro?
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Respondent: Oo, ititigil ko. Kasi mas gusto ko pa matulog. Mas kelangan ko ng energy
kinabukasan.
TVL-Strand
TVL 1
Interviewer: Nag co conduct kasi kami ng research about sa online gaming, specifically
Interviewer: hmm. Ano naman ang nakukuha mo o nagi gain mo sa paglalaro ng lol?
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Respondent: Kadalasan ako lang, pero minsan pag weekends, yung mga classmates
ko.
Interviewer: mga anong oras ka naman natatapos mag laro ng LOL kapag kasama mga
kaibigan mo ganyan?
Respondent: Pag kasama ko sila, 2-3 hours yung paglalaro namin. Halimbawa,
Interviewer: So kapag umuuwi ka, wala naman sinasabi yung parents mo kapag
mo? For example, pag weekends may kailangan ka gawin pero nagka Ayaan kayong
Respondent: Siyempre depende kasi yan sa naghahandle rin ng bisyo niya eh. Kasi
ako, mas inuuna ko yung priority ko talaga yung pag aaral ko kaya, sinisugurado ko
ganyan, paano yun kapag kalagitnaan na ng game na, extreme na ganun, paano yun?
Respondent: Hindi. Siyempre ano, mas tatapusin na muna namin yung laro. Kailangan
muna namin tapusin. Hindi Naman sa ano, kasi yung LOL, hindi siya basta bastang
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Interviewer: Hmm. Edi paano yan kapag di na tama yung pagkain niyo. Kamusta
kalusugan niyo?
TVL 2
Interviewer: Nagka conduct kasi kami ng interview ng research namin about sa online
gaming specifically sa League of Legends. Itatanong ko lang kung kalian ka nag start
Respondent: Opo.
usually naglalaro?
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Respondent: Pag sabado at linggo po, naglalaro po kami kasama ko yung mga
classmates ko
Interviewer: Mga ilang oras naman kayo naglalaro kung ganun? Mga ilang oras ang
Interviewer: Dun sa paglalaro mo ng LOL, hindi naman ba naapektuhan ang pag aaral
mo?
Respondent: Naapektuhan naman din po, tulad nalang po pag may assignment ka
na
Respondent: Opo
Interviewer: Ano naming nasasabi ng parents niyo kapag ginagabi kayo ng uwi ganun?
Respondent: Sinasabi po saamin kung bakit gabi na kami umuuwi, saan ka nanggaling
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Respondent: Di nap o, minsan 12:30 am ganun, 1:00 am
paglalaro?
Interviewer: Oh, so ayun lamang po! Salamat sa cooperation niyo, thank you.
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SELECTED RESPONDENTS OF GRADE 12 STUDENTS WHO ARE PLAYING
STEM-Strand
STEM 1
2. How much time do you consume while you play League of Legends?
Hmmm, 2-3 hours kapag may pasok and 4-6 hours kapag weekends
4. Could you tell us when did you start playing League of Legends?
Impact on Family:
2. Do you think that there is changed among you and your parents since you
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3. What do you parents think when you spend countless hours playing League of
Legends?
Impact on Friends:
1. How is your social life between you and your friends before you started playing
League of Legends?
2. Do you think that the social interactions among you and your friends changed
Wala lang kasi sila rin naman ang nagyaya sa akin na maglaro.
3. What do your friends think about when you spend most of your time playing
League of Legends?
Impact of Studies:
2. Do you think that time you spend on studies has changed since you spent so
Nagbago kasi dun sa hinahabol kong reward system na sumasabay sa studies ko.
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3. Do you feel that your grades are suffering due to playing League of Legends?
4. How do you prioritize your time when you feel that you need to study and play
League of Legends?
Kung may event sa laro, kailangan talaga mag effort. Minsan wala na akong oras sa
Impact on Health
1. Do you feel your diet habit has changed after you play League of Legends?
Minsan hindi na ako nakakain ng tamang oras dahil dun sa reward system
3. Do you have any problems with sleep since you started playing League of
Legends?
Sa school days wala naman. Pero yun nga, kapag weekends ay na-eexpose ako ng
matagal sa paglalaro.
STEM 2
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2. How much time do you consume while you play League of Legends?
4. Could you tell us when did you start playing League of Legends?
Impact on Family:
2. Do you think that there is changed among you and your parents since you
3. What do you parents think when you spend countless hours playing League of
Legends?
Impact on Friends:
1. How is your social life between you and your friends before you started playing
League of Legends?
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2. Do you think that the social interactions among you and your friends changed
Para sa kanila siguro nakikisabay ako sa kanila sa paglalaro nila para mas gumaling
ako sa paglalaro.
3. What do your friends think about when you spend most of your time playing
League of Legends?
Impact of Studies:
2. Do you think that time you spend on studies has changed since you spent so
3. Do you feel that your grades are suffering due to playing League of Legends?
Hindi naman
4. How do you prioritize your time when you feel that you need to study and play
League of Legends?
Kung may event sa laro, maglalaro muna ako then mag-aaral na kapag natapos na
yung laro.
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Impact on Health
1. Do you feel your diet habit has changed after you play League of Legends?
Hindi naman kasi hindi ako madalas naglalaro kapag school days.
Kapag school days hindi pero kapag weekends yun na ako maglalaro
3. Do you have any problems with sleep since you started playing League of
Legends?
STEM 3
Kaibigan at kaklase.
2. How much time do you consume while you play League of Legends?
2-3 hours kapag school days, kapag weekends naman ay 6-9 hours
4. Could you tell us when did you start playing League of Legends?
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Impact on Family:
2. Do you think that there is changed among you and your parents since you
Wala naman pero siguro minsan kapag weekends kasi minsan hindi ako nagpapaalam
na aalis.
3. What do you parents think when you spend countless hours playing League of
Legends?
Impact on Friends:
1. How is your social life between you and your friends before you started playing
League of Legends?
Wala lang
2. Do you think that the social interactions among you and your friends changed
3. What do your friends think about when you spend most of your time playing
League of Legends?
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Impact of Studies:
Uunahin ko pag-aaral.
2. Do you think that time you spend on studies has changed since you spent so
Wala naman.
3. Do you feel that your grades are suffering due to playing League of Legends?
Hindi naman.
4. How do you prioritize your time when you feel that you need to study and play
League of Legends?
Yun nga pag school days, aral muna tapos weekends laro na.
Impact on Health
1. Do you feel your diet habit has changed after you play League of Legends?
3. Do you have any problems with sleep since you started playing League of
Legends?
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Sa school days wala naman kasi hindi na ako naglalaro ng gabi pero sa weekends,
STEM 4
2. How much time do you consume while you play League of Legends?
Kapag may pasok, 1 oras lang pero kapag weekends, buong araw ako sa computer
shop.
4. Could you tell us when did you start playing League of Legends?
Impact on Family:
2. Do you think that there is changed among you and your parents since you
Wala naman.
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3. What do you parents think when you spend countless hours playing League of
Legends?
Impact on Friends:
1. How is your social life between you and your friends before you started playing
League of Legends?
Wala lang
2. Do you think that the social interactions among you and your friends changed
Minsan napaaway ako sa kaibigan ko kasi sa asal ng mga salita niya. Kaya siguro
3. What do your friends think about when you spend most of your time playing
League of Legends?
Sinasabihan nila ako na ang galling ko daw maglaro kahit sa weekends lang ako
naglalaro.
Impact of Studies:
2. Do you think that time you spend on studies has changed since you spent so
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Hindi naman kasi napag-lalaanan ko ng oras ang pag-aaral ko.
3. Do you feel that your grades are suffering due to playing League of Legends?
Hindi naman.
4. How do you prioritize your time when you feel that you need to study and play
League of Legends?
Mas inuuna kop ag-aaral pero kapag may event, maglalaro muna ako bago mag-aral
Impact on Health
1. Do you feel your diet habit has changed after you play League of Legends?
Sa weekends lang
3. Do you have any problems with sleep since you started playing League of
Legends?
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