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The T Book of Scenarios
The T Book of Scenarios
This scenario book was Written and Designed by Travis and Jeremy and will be used
for any Lord of the Rings Strategy Battle Games Tournaments run by either of us.
The scenario pack is divided into two sections. The first section deals with common
scenario specific rules that will be in effect in this tournament. The second section provides
the scenarios that will be used in any of the tournaments.
If you have any questions about these scenarios please contact the Tournament
Organiser (Travis) as soon as possible.
1
LotR Scenario Book
Both players roll a six sided die (D6). The player with the highest die roll (re-roll the
dice if there is a tie) is called Player A. The Player with the lowest dice roll is called
Player B.
Player A places one of their own objective markers on the board following the usual
restrictions (in the objective marker rules section)
Player B places one of their own objective markers.
Player A places Player B‟s final objective marker.
Player B places Player A‟s final objective marker.
Both players must check the all objectives are placed legally (not placed on terrain
except hill; no closer than 6” to a board edge; no closer than 12” to any other
objective).
If there is not enough legal places to place objectives markers, players must call the
umpire to move the terrain in order to allow for legal placement.
This means that both players would have placed one of their own objective markers, and
one of their opponents.
Models may not voluntarily leave the board unless it specifically says so in the
scenario.
A model is considered to have left the board if they come into contact with the board
edge as a part of their movement.
Models that have left the board voluntarily are to be placed to one side so that they
can be used to calculate the results of the game.
Models that have left the board do not count being killed. They are treated as being
alive at the end of the game, but may not return to the game for any reason.
A force is considered Broken when there is 50% or less of their models remaining on
the board. Be careful about how many models leave the board voluntarily as this may
force you to take courage tests for being Broken.
2
LotR Scenario Book
Leaders
Each player must nominate a leader for their army.
See Legions of Middle-Earth pages 4-5 for rules about nominating leaders. Leaders
must be chosen when a player submits an army list, not before each game. Make sure that
you tell your opponent who your hero is before a game, as this model can have special rules
depending on the scenario.
Scoring
Use the following chart to determine the number of points each player will earn during the
game:
3
LotR Scenario Book
Description: Two scouting patrols have met in neutral ground. You must send a vital
message pass enemy lines while preserving as much of your own force as possible.
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may ask an
umpire to „shuffle‟ the terrain on the table for them. This must be done before any dice are
rolled for starting positions.
Layout (Objective Markers): Objective markers will not be used in this scenario.
Starting Positions:
Roll a die to see which player sets up first.
The player with the highest roll picks any table edge and deploys their entire
force within 6” of the chosen table edge.
The player with the lowest roll then deploys their entire force within 6” of the
table edge directly opposite the player that deployed first.
Primary Objective: Get more models off your opponent’s board edge than your
opponent.
Players are trying to get their models off their opponent‟s board edge.
Refer to the rules on leaving the board on page 2 of this scenario pack.
To achieve this objective, a player must either have equal or more models
leave the table voluntarily than their opponent. Models can only leave via their
opponent‟s board edge.
Leaders can as 3 models if they voluntarily leave the board.
If neither player has models that have voluntarily left the board or if both
players have the same number of models of the board, then neither player has
achieved this objective.
Secondary Objective: Break your opponents force before the end of the game.
You will achieve this objective if 50% or more of your opponents force has
either been killed or has fled the battlefield due to a failed courage test.
Models that have left the board voluntarily do not count as killed.
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Either player has 25% or less of their starting number of models on the board.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
4
LotR Scenario Book
Description: You have been given a secret mission that must be kept from your
opponent at all costs. Only reveal your mission when you are assured of victory.
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.
Keeping track of turns: You must keep track of the turn numbers throughout this
game. The game will end at the end of the tenth turn.
Starting Positions:
Roll a die to see which player sets up first.
The player with the highest roll picks any table edge and deploys their entire
force within 12 + D6” of the chosen table edge.
The player with the lowest roll then deploys their entire force within 12 + D6”
of the table edge directly opposite the player that deployed first.
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Ten full turns have been played.
Victory Points
At the end of the game both players must reveal their primary and secondary
objectives by lifting up their cups. Check to see which objectives have been
achieved.
Use the table on page 3 of this scenario pack to determine the result of this
game.
Page 5
LotR Scenario Book
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.
Starting Positions:
Both players must split their armies into 2 groups.
Both players roll a dice. The player with the highest roll must nominate one of
his opponent‟s army groups and objective markers. The owning player then
deploys that group and within 8” the objective marker.
The player with the lowest roll then nominates one of his opponent‟s groups
and objective markers. The owning player must then deploy this group within
8” of one of his objectives, no closer than one inch to an enemy model.
The player with the highest roll then deploys the remainder of their army
within 8” of their remaining objective marker (no closer than inch to enemy
model).
The player with the lowest roll then deploys the remainder of their army
within 8” of their remaining objective marker (no closer than inch to enemy
model).
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. When one army has no models left on the board.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.
Layout (Objective Markers): Objective markers are not used in this scenario.
Starting Positions:
Roll a die to see which player sets up first.
The player with the highest roll picks any table edge and deploys their entire
force within 12” of the chosen table edge.
The player with the lowest roll then deploys their entire force within 12” of the
table edge directly opposite the player that deployed first.
Primary Objective: Have your leader kill more models then your opponent’s.
Put any models that are killed by a leader to one side, separate from other
casualties.
Any models that are killed in a combat that your leader is involved in will also
count (your leader will claim these kills as their own).
Warriors killed count as a single kill.
Heroes killed count as two kills.
Leaders killed count as three kills.
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Either army is reduced to 25% or less of their starting numbers.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
Page 7
LotR Scenario Book
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.
Starting Positions:
Roll a die to see which player sets up first.
The player with the highest roll picks any table corner and deploys their entire
force within 18” of the chosen corner.
The player with the lowest roll then deploys their entire force within 18” of the
table corner directly opposite the player that deployed first.
Secondary Objective: Break your opponents force before the end of the game.
You will achieve this objective if your opponent‟s force has been reduced to
50% or less of their starting numbers.
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Ten full turns have been played.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
Page 8
LotR Scenario Book
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.
Layout (Objective Markers): Only one Objective marker is used in this scenario.
One player must place one their objective markers in the exact entre of the board.
Starting Positions:
Both players split their forces into two equally groups (if a player has an odd
number they may chose which group the final model goes into).
Both players roll a D6.
The player with the highest roll chose a table edge and deploys one of their
groups within 6” of that table edge but no closer than 12” to one of the side
table edges. He then deploys the remaining half of his force within 6” of the
directly opposite table edge but no closer than 12” to one of the side edges.
The player with the lowest roll than deploys one of his groups within 6” of one
of the remaining table edges but no closer than 12” to one of the side table
edges. He then finally deploys his last remaining group within 6” of the final
remaining table edge but no closer than 12” to one of the side table edges.
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Ten full turns have been played.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
Page 9
LotR Scenario Book
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.
Layout (Objective Markers): Objective markers will not be used in this scenario.
Starting Positions:
Roll a die to see which player sets up first.
The player with the highest roll picks any table corner and deploys their entire
force between 18” and 24” of their chosen table corner.
The player with the lowest roll then deploys their entire force between 18” and
24” of the table corner directly opposite the player that deployed first.
Primary Objective: Break your opponents force before the end of the game.
You will achieve this objective if your opponent‟s force has been reduced to
50% or less of their starting numbers.
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. At the end of each turn the player with Priority rolls a dice. If the Turn
number plus the number on the dice rolled equals 16 or more the game
ends.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
Page 10
LotR Scenario Book
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.
Layout (Objective Markers): The Set up for objective markers has been amended
for this scenario. See starting positions bellow.
Starting Positions:
Roll a die to see which player sets up first.
The player with the highest roll picks any table corner and deploys their entire
force within 18” chosen table corner. He also deploys both of his objective
markers in his deployment zone. No closer than 6” to another objective marker
or 3” to a table edge.
The player with the lowest roll then deploys their entire force within 18” of the
table corner directly opposite the player that deployed first. He also deploys
both of his objective markers in his deployment zone. No closer than 6” to
another objective marker or 3” to a table edge.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
Page 11
LotR Scenario Book
Layout (Terrain): Terrain will be set up on the table by the organiser. Players may ask
an umpire to „shuffle‟ the terrain on the table for them. This must be done before any dice
are rolled for starting positions.
Layout (Objective Markers): Objective markers will not be used in this scenario.
Starting Positions:
Roll a die to see which player deploys their leader first.
The player with the highest roll places their leader onto the board no further than
12” from the centre of the board. The Hero may no deploy in the exact centre of
the board.
The player with the lowest roll places their leader onto the board no further than
12” from the centre of the board and further than 12” from the other leader.
All remaining forces will become available later in the game.
Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Once both leaders have either been killed or have left the table.
Victory Points
Use the table on page 3 of this scenario pack to determine the result of this game.
Page 12
LotR Scenario Book
Page 13