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Eric Schiller - 639 Essential Endgame Positions
Eric Schiller - 639 Essential Endgame Positions
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Eric Schiller
CARDOZA PUBLISHING
ACKNOWLEDGEMENTS
This book is dedicated to all the teachers, players and students who
have analyzed endgames with me over the years . I'd especially like to
thank Ray Keene, Leonid Shamkovich, Vlastimiljansa,Jonathan Tisdall,
Jonathan Speelman, and Alexander Nikitin, as well as Hans Kmoch
and Billy Colias, who are no longer with us to enjoy the fascinating
chess endgames which continue to appear each year.
First Edition
CARDOZA PUBLISHING
PO Box 1500 Cooper Station, New York, NY 1 0276
Phone (718)743-5229 • Fax(718)743-8284
Email: cardozapub@aol.com
2. PAWN ENDGAMES 22
King+ 1 vs. King 22
Pinter vs. Georgiev 26
King+ 1 vs. King+ 1 27
Comas Fabrego vs. Baburin 28
Analysis of Gulko vs. Yepishin 28
Study by Richard Reti 29
Adamson: "The Jailor" 31
King+ 2 vs. King+ 1 35
Kurajica vs. Cifuentes Parada 35
Continuation of Topalov vs. Short 36
Analysis of Gulko vs. Yepishin 37
Instructional Position 38
King+ 2 vs. King+ 2 40
Kurajica vs. Cifuentes Parada 40
King+ 3 vs. King+I 41
Analysis of Shirov vs. Almasi 41
King+ 3 vs. King+ 2 42
Avrukh vs. Gurevich 43
Topalov vs. Short 44
King+ 3 vs. King+ 3 46
Continuation of Nogueiras vs. Hjartarson 47
King+ 4 vs. King+ 3 48
De Waal vs. Sadkowski 49
Won�vichit vs. McKay 51
King + 4 vs. King+ 4 51
Hector vs. Speelman 52
Analysis of Karpov vs. Kasparov 54
Analysis of Zeigler vs. Schiller 55
Yudasin vs. Van der Sterren 56
Letay vs. Schubert 58
Ivanchuk vs. Karpov GO
Conclusion of Burmakin vs. Z\jaginsev 62
King+ 5 vs. King+ 4 63
(36) Yudasin vs. Van der Sterren 63
Sadler vs. Bologan 64
King+ 5 vs. King+ 5 65
Krasilnikov vs. Popov 65
Analysis of Zeigler vs. Schiller 66
King+ 6 vs. King+ 5 68
Koneru vs. Sashikiran 68
Analysis of Euwe's Study 69
King+ 6 vs. King+ 6 69
Karpov vs. Kasparov 70
Burmakin vs. Z\jaginsev 73
Analysis of Shirov vs. Almasi 75
Analysis of Shirov vs. Almasi 78
.Gowor vs. Beckett 79
King+ 7 vs. King+ 7 80
Euwe Study 81
3. PAWNLESS ENDGAMES 84
Rook vs. Bishop 84
Leitao vs. Janssen 84
Zetic vs. Kutuzovic 85
Rook vs. Knight 86
Kelecevic vs. Potterat 87
Dolmatov vs. Bologan 88
Olbrich, vs. Krupkova 90
Dunnington vs. Szemok 92
Two Rooks vs Rook and Knight 93
Kasparov vs. Bareyev 94
Queen vs. Rook 94
Neff vs. Seeman 95
Queen vs. Rook and Knight 101
Valle vs. Batista 102
Queen and Rook vs. Queen 102
Moreno vs. Aguilar 102
Queen and Rook vs. Queen and Rook 103
Ivanov vs. Grinsell 103
5. BISHOP ENDGAMES 13 1
Bishop vs. 2 131
Sahetchian vs. Gurieli 132
Bishop + 1 vs. 1 133
Continuation of Kramnik vs. Shirov 133
Keitlinghaus vs. Atalik 134
Bishop + 1 vs. Bishop 134
From a Study by Crum ( 192 1) 135
Bishop + 1 vs. Bishop + 1 135
Kamsky vs. Shirov 136
Karpov Ljubojevic 137
Bishop + 2 vs. Bishop 139
Continuation of Speelman vs. Rublevsky 139
Bishop + 2 vs. Bishop + 1 140
Kramnik vs. Shirov 140
Aseyev vs. Pigusov 142
Kamsky vs. Shirov 144
Berelovich vs. Schlosser 145
Jussupow vs. Kotronias 147
Continuation of Shipov vs. Goldin 152
Continuation of Rublevsky vs. Spraggett 154
Bishop + 2 vs. Bishop + 2 155
Shipov vs. Goldin 155
Continuation of Tuffery vs. Sinclair 156
D. Gurevich vs. Fedorowicz 158
Continuation of Rublevsky vs. Spraggett 159
Bishop + 3 vs. Bishop + 2 159
Tuffery vs. Sinclair 160
Continuation of de Firmian vs. Fishbein 16 1
Bishop + 3 vs. Bishop + 3 162
Barbero vs. Barthel 162
Bishop + 4 vs. Bishop + 2 162
Krasenkov vs. Kosten 163
Bishop + 4 vs. Bishop + 3 163
Frois vs. Teran Alvarez 164
Speelman vs. Rublevsky 165
de Firmian vs. Fishbein 170
Bishop + 4 vs. Bishop + 4 173
Vaganian vs. Yermolinsky 173
Bishop + 5 vs. Bishop + 4 175
Chan Chee Keong vs. Flores Jr. 175
Zontakh vs. Ilincic 177
Sherzer vs. Wojtkiewicz 180
Bishop+ 5 vs. Bishop + 5 181
Yepishin vs. Lugovoi 18 1
Bishop + 6 vs. Bishop + 4 182
Bellon Lopez vs. Schneider 182
Bishop + 6 vs. Bishop + 5 184
Gleizerov vs. Barua 184
Bishop + 7 vs. Bishop + 6 186
Korchnoi vs. Shirov 187
13. WORKOUTS 37 6
I. A Classic Rook and Pawn Endgame 376
Akopian vs. Georgiev (Preview) 377
Alekhine vs. Capablanca 377
Akopian vs. Georgiev (Analysis) 382
2. Evaluation of the Endgame 386
Wang vs. Mont-Reynaud 386
3. The Endgame and the Op ening 388
Tarrasch Defense- Classical Opening 389
INTRODUCTION
If you've ever had to work out a difficult endgame, you know that
every endgame is essential! There arc hundreds of critical positions,
many of 'vhich cannot be easily solved at the chessboard. This book
contains endgames drawn primarily from recent games by top players .
A few i mportant composed stu di es, and examples of elementary
endgames from amateur games have also been included. If you study
each of these endgames carefully, you will g reatly elevate your endgame
skills in no time at all !
Why should anyone devote so much time and energy to positions
with so few pieces on the board? The answer is simple: the endgame
usually determines the fate of the game if no middlegame attack has
succeeded and neither player has blundered signficiant material. A
mistake here can undo all great opening and middlegame accomplish
ments. In so many cases, a small advantage can be converted into a win
only by applying considerable endgame technique.
The prolifer ation of "sudden death" time controls makes endgame
knowledge more valuable than ever. Often, you just don't have time to
work things out, counting and then recounting and checking all lines .
Sometimes, you just need to let your instincts gu ide your hand. In these
cases, your experience and knowledge of endgame theory will have a
great impact on the result of the game.
The variety of endgames can be intimidating. There is so much to
learn, that even a book on basic chess endgames runs hundreds of
pages . Studying endgames is difficult work, and I've tried to help by
decomposing complicated endgames into simpler ones . General ly,
'vhenever a piece or pawn is captured, resulting in a different type of
ending, the game is continued in the section that covers the newly
created configuratio n. A section on rook and three pawns vs. rook and
four pawns will lead to a different section on rook and three pawns vs .
rook and two pawns if a pair of pawns are exchanged .
13
CARDOZA PU BLISH I N G • ERIC SCH I LLER
14
INTRODUCTION
are played under the time control of forty moves in two hours follo,ved
by twenty moves per hour and then sudden death, and so metimes the
sudden death takes place right after move forty. Errors made bet\veen
moves 32 and 40 can often be the result of time pressure. Moves 56-60
can also be treacherous . Be kind, assume that time pressure \vas re
sponsible for many of the mistakes .
I had originally intended to discuss 365 positions, so that a dia
g ram a day \Vould lead to absorbing the entire book in a year. In the
end, I \vould up \Vith over 600 positio ns to discuss and decided that
rather than reduce the number of diagrams, which would make the
book harder to follow, I'd just keep them all. In any case, the different
endgame skills possessed by readers \Vil l vary greatly, and it is difficult
to parcel out the material for all of them. If you devote 15 minutes of
study each day, I think you can achieve the same results and after one
year you will see great improvement in your endgame play.
WH AT IS A N ESSSENTI A L EN DG A M E?
This book is intended to help you achieve g reater practical results
at the chessboard . You can't learn all of endgame theory from a refer
ence book. In fact, it is probably impossible to learn all of what \Ve
kno\v about the endgame. Databases of hundreds of thousands of posi
tions with minimal material are fine for computers, but a human being
must rely on a combination of three factors:
• specific endgame knowledge derived from experience.
• specific target positions acquired through study.
• general principles (and their exceptions! ) .
Each time you play an endgame you gain valuable experience. The
analysis that you do at the board can be very instructive, and if you
analyze each game after \vard, you can further enrich your understand
ing. But experience alone is not enough .
You need to kno\v certain positions to use as targets for your analy
sis . How many positions do you really need to know to play effectively
in tournaments? Oh, perhaps a few thousand, maybe a bit more. Clearly,
going through encyclopedic references and databases isn't going to get
the job done quickly. Which positions do you need to kno\v, and \Vhich
can you leave for later study? The learning process can be quite com
plex.
The task is made much easier by applying general principles , such
as healthy pawn structure, active pieces, safe king, etc . These consider
ations must be combined with accurate tactical analysis and kno,vl
edge of a fe,v dozen basic positions for the casual player, to perhaps a
15
CARDOZA PU BLISHING • ERIC SCH I LLER
16
I NTRODUCTION
HOW TO TH I N K I N TH E EN DG A M E
O nce the game' s major battles have died down, you have to acljust
your thinking to the new circumstances presented in the endgame. Your
goal is no longer a checkmating attack against the enemy king, in most
cases . First you mus t promote a pawn and gain a new queen. Circum
stances may give you the luxury of allowing your opponent to get one,
too , but in that case you will need a material advantage or the initiative
to gain a win .
The j ourney to the promotion square is a dangerous one. Each step
up the board moves the pawn further and further from its home base,
and it becomes harder to defend. As it works its way through the en
emy camp, the pawn must avoid capture , even if an enemy piece is the
compensation. The easiest way to draw a game where your opponent
has a single remaining pawn often involves sacrificing a piece for the
pawn. No paw·n-no new queen.
Calculation is a bit different, too . Instead of aiming at a single tar
get, the enemy king, you are trying to obtain one of the many positio ns
that you know to be a win against best defense. Experience is impor
tant. The more endgames you play and analyze , the more likely you are
to avoid letting a win slip from your hands . Sometimes you just need to
17
CARDOZA PU BLISHING • ERIC SCH ILLER
follow your intuition, mov ing pieces to squares where they will be more
useful, hoping that your personal muse will remind you when the ap
propriate patterns become relevant.
In a few lucky cases , we can reduce the calculation to simple count
ing. More often, we need to rely on some " rules of thumb" . There are
some geometry tasks we must execute perfectly, knowing, for example,
when our king is in the square of the enemy pawn. If we have knights
on the edge of the board we need to watch for traps and make sure that
their mobility is not restricted by enemy pieces. In rook endgames we
need to remember which operations are successful on the "long side"
(4 files or ranks to edge) and which can be effective on the "short
side" (3 files or ranks to edge ) . When we have a bishop , we must keep
in mind whether an enemy bishop is of the same color or opposite, and
adjust strategy accordingly.
You'll find examples of all of these ideas in the col lect io n of
endgames in this book. By combining general principles with precise,
deep calculation you may be able to solve all the positions, but more
likely you'll find that you took at least one false step, at least in the
more compl icated examples .
This is not a " rate yourself" book. This is a " raise your rating" book.
Even the strongest players have weak spots in the endgame, and are
constantly working to improve . Sometimes Grandmasters miss elemen
tary wins , as you'll find out in a number of the endgames . The goal is
to take note of the positions you didn't solve correctly. Perhaps it was
just a tactical oversight. Don't worry too much about that, just don't do
it again! If, however, you failed to make a proper strategic choice, espe
cially regarding a pos sible exchange, then make sure you study the
other positions in the same chapter. Then you will avoid making a simi
lar error in tournament play.
18
I NTRODUCTION
changed, because often the resulting positions are very simple and
straightforward, or do not show typical characteristics of the reduced
e ndgam e . Whe n p a,vns are p ro m ote d to que e n s the re m ai n i n g
endgames are usually brief and not of significant ins tructional value .
A special index at the back of the book together with page references
make it possible to play through a complete endgame extrac ted from a
tournament game.
However, I recommend that all readers spend the few moments at
the position where an endgame jumps to another page and try to work
out a continuation . You may wish to use a chess computer to analyze
the positions as you study, but please remember that computer pro
grams have a lot of difficulty in complicated endgames. Often it is
necessary to look very deep into a position. This is something humans
are better at because we concentrate on what we consider the only
plausible continuations . It is true that we often overlook resources along
the way but in the vast majority of cases, we ge t to the correct final
position of at least one major variation. Still, because you have the
analysis in front of you as you work, it may be constructive to compare
the contents of the book with the opinions of your electronic counse
lor. Sometimes your compute r may be able to improve on the analysis
given here . After centuries of work, there are still mistakes being un
covered in a great deal of traditional literature .
Beginners should start by studying the chapter on elementary check
mates and then move on to the first few examples in each chapter.
C oncentrate on the endgames where the defender has just a single
pawn fo r no pawns at all. Do not attempt to solve the quiz positions
until this task has been completed. Pay special atte ntion to the final
fe,v moves of each example as the finishes must be fully understood in
order to master the basics of endgame play. Then return to the quiz
section and try to solve each one . It is best if you work without a chess
board, but if you find this difficult, use a chess set. Do not use a chess
computer for these positions.
When you have finished, and refreshed your understanding of po
sitions you misevaluated, then go to the workout section. Look for the
bes t move, but try to unders tand the actual move played. These are
positions for study, your job is to find out the truth! Using a chess
computer can be valuable here, if only to remind you how difficult
endgames are . You will find that even the strongest programs cannot
find solutions in a reasonable amount of time. I used the latest version
ofJunior(5.0) while working on this book. It is truly amazing how the
computer was still pursuing a false path even after 30 ply of analysis !
19
CARDOZA PU BLISHING • ERIC SCH I LLER
Those of you who already know the basics can quickly pass through
the elementary sections, but you should take a look at each starting
diagram and make sure that you know how to bring the game to a
succes sful conclusion. Try a few of the quiz positio ns right away and if
you correctly solve most of them, move on to the more complicated
endgames and follow them through all of the relevant branches which
refer to other sections . I suggest that you refrain using computer pro
grams while you study because you may get lost in details and miss the
most important conceptual points. Try to go through the boldface moves
of each example at least once without bothering to examine any of the
variations. Try to create a picture of the flow of the endgame by de
scribing the ending in three or four sentences .
If you are already a good enough player that you can solve all of the
quiz questions, start with the workout chapter. This contains positions
from the main lines and notes of the endgames included in this book.
Try to solve each o f them without the use of a chessboard . Treat each
position as an adjourned game with a lot of money at stake . Write out,
or, better, enter into a compu ter database, an exhaustive analysis of
each position and then compare it with the annotations I have pro
v ided. And please let me know if you find any mistakes I may have
made. When it comes to the endgame, neither man nor machine is
perfect. As I s aid before , you'll f ind plenty of examples of the greatest
players misplaying endgames, and modern analysts are still f inding
errors in even the most established endgame references .
All the remarks above refer to study by a single individual . In fact,
it is much easier to learn endgames by working with a coach or trainer.
The problem with working alone is that after you have come to some
conclusions regarding a position and look up the answer to f ind that
you have made an error, you are simply absorbing a reference rather
than continuing to work for yourself. A trainer can help by taking charge
of the book and tolling out only the minimal hints needed to encour
age you to f ind the correct solution. The trainer doesn't even have to
be a particularly good endgame player as all of the needed material is ,
I hope , included in the analysis . If you have a friend who is of approxi
mately equal strength, you can both improve your results by taking
turns acting as trainer and student.
I ' m going to close this section with a tip from the training camp of
Garry Kasparov which I got from his trainer Alexander Nikitin in the
early 1 980s. He explained to me that it was important not only to find
the best move in a practical endgame, but also constructive to find the
move actually played in the game , assuming that the player involved is
20
I NTRODUCTION
21
PAWN ENDGAMES
Pawns are the weaklings of the opening and n1iddlegame, and re
main fragile in the endgame. As the other pieces drop off the bo ard,
however, the importance of the lowly foot soldier increases as it be
comes more and more possible for the pawn to march across the board
and attain promotio n to a more powerful piece .
You tnight think that pawn endgames are j ust a matter of counting,
and in a sense that is true, but the calculations can be complex and it is
much easier to rely on a fe,v fundamental guidelines built on the pat
terns you will see in the sections below. Pawn endgames require ex
treme accuracy, in most cases absolute perfection. A tiny error can
turn victory into defeat. You ' ll see this happen many times in your O\Vn
gan1es, and even in the games of the world's greatest players .
The following sections discuss many different con1binatio ns of
pawns, from positions with just a single pawn to endgames with seven
pawns each! Among then1 you'll find almost all of the strategic and
tactical tricks commonly found in these "simple" endgames . Study then1
carefully, because the art of endgame play often reduces to decisions
about exchanging pieces leading to king and pawn endgames . In later
chapters you will discover that mistakes are often made at these critical
junctures. Usually these errors are not the result of short-tern1 tactical
oversights but of a failure to understand the true nature of the reduced
endgame .
22
PAWN EN DGA M ES
a b c d e f g h
[ 1] Draw with either side to move.
a b c d e f g h
[2] Kings in opposition
White ' s goal is to make progress up the board. The mighty king
will try to understand the concept of pawn promotio n by reaching the
23
CARDOZA PU B LIS H I N G • ERIC SCH ILLER
8 L11 rank. The first step is to cross the meridian to the fifth rank . This
can be accomplished here because it is Black's turn to move . White has
the opposition, since any move by Black must give ground and allow
the White king to move forward . If it were White to move, Black would
have the opposition.
When the kings are close to each other, as in the previous diagram,
this is fairly obvious . The same rule holds when the kings are far apart,
but only when there are an odd number of squares between them .
a b c d e f g h
{31 Kings in opposition
With White to move , Black has the opposition. If White plays l . Kd4,
Black plays l ....Kd6 . O n l .Ke4 there is l . . . Ke6 . l . Kf4 allows l . Kf6 . In
. .
each case we get the simple opposition position, with White to move .
White can move along the third rank, but the Black king will still make
progress, for example l.Kf3 Kd6. But not l . . . Kf6??; 2 . Kf4 when White
has the opposition!
2 .Ke4 Ke6 ! Moving White's king back another rank, the opposi
tion magically returns to White! There are now an even number of
squares, four, between the two kings .
3
2
a b c d e f g h
{41 Kings in opposition
24
PAWN EN DGA M ES
If it is White ' s turn, then l .Kd3 seizes the opposition. If Black plays
l ...Kd6, then 2.Kd4 reaches a simple oppositio n positio n. The same
result follo\vs l ... Ke6 ; 2.Ke4 .
Unfortunately, mos t endgame battles d o not take place on a single
file. Long dis tance and short distance belly bumping can take place
any,vhere. Wherever the t\VO kings are , dra\v an imaginary rectangle
using the kings as the corners .
a b c d e f g h
[5] Diagonal Opposition
3
2
a b c d e f g h
[6] Square of opposition
When the shape is a square , whoever is not on the move has the
oppositio n. If White is to move in the diag ram above , then Black has
the opposition, and v ice versa.
There is even a more general rule: if the four corners of the rect
angle are of the same color, then the side that is not on the move has
the oppositio n. Since c3 , c7, g7 and g3 are all dark squares, the rule
-
holds. The same would be true for a position with kings at c2, c6, e2
25
CARDOZA PU B LISH ING • ERIC SCH I LLER
and e6. Try to picture that without a chess board. Are all the squares of
the same color? If so, then wherever you put the kings , if it is White to
move, Black has the opposition.
This rule is very important, especially when we get to king and
pawn endgames . Let' s look at one final example:
a b c d e f g h
[7] Rectangle of opposition
White grabs the opposition with l .Kf4! If you are not convinced,
set up the position on a chessboard and try it out. You can't give it to
your chess computer, because technically the position is a draw accord
ing to the rules, and most ches splaying programs won't touch it!
3
2
a b c d e f g h
{ 8] Black to move
26
PAWN EN DG A M ES
Kh8; 78.Kg6 Kg8 ; 79.g5 Kh8 ; 80. Kf7 Kh7 ; 81. g6+ Kh8; 8 2 .g7+ Kh7 ;
83.g8Q+. 77.Kg5.
a b c d e f g h
[9] Black to move
Once the king is in front of the pawn, the opposition is in his hands .
77 . . . Kg8; 78.Kg6. Black resigned. Whichever way the king steps , White
moves in the opposite direction, seizes the 7th rank and then the pawn
advances without interruption.
27
CARDOZA PU BLIS H I N G • ERIC SCH ILLER
a b c d e f g h
[ 101 Black to move
After
49 . . . Ke4; 50.Kg3 Ke3 ; 5 l .Kg2 Kxf4; 52.Kf2 and the game
was agreed drawn.
a b c d e f g h
[ 111 White to 1nove
28
PAW N EN DG A M ES
a b c d e f g h
[ 12] Black to move
The goal is reached. Black loses the pawn and the game. 15 . . . Kg4;
16.Kxe4 Kg5; 1 7 .Ke5 with a simple win .
a b c d e f g h
[ 13] White to move
White cannot catch the advanced h-pawn. Therefore the only pos
sible defense must involve the c-pawn. Black threatens to gobble it up
after . . . Kb6, and the king is too far away to help . So all seems lost. The
solutio n involves bringing the king to the d-file to protect the pawn.
That takes four moves, which seems impossible .
1 .Kg7. White's first move is obvious enough since l . c7?? loses to
Kb7 . 1 h4. l . Kb6; 2 . Kf6 transposes to the main line . 2.Kf6 Kb6.
... ..
29
CA RDOZA PU B LISH ING • ERIC SCH I LLER
a b c d e f g h
[ 14] Black to move
3.Ke5 ! h3. 3 . . . Kxc6; 4 . Kf4 h3; 5. Kg3 h2 ; 6 . Kxh2 leaves the land
scape bare .
a b c d e f g h
[ 15] White to move
4.Kd6!
a b c d e f g h
[ 16] Black to move
30
PAWN EN DGA M ES
4...h2 ; 5.c7 h 1 Q; 6.c8Q and each side has a queen, with the result
that the game should be drawn.
a b c d e f g h
[ 17] White to move
31
CARDOZA PU B LISH ING • ERIC SCH I LLER
a b c d e f g h
[ 18] Black to move
a b c d e f g h
[ 19] Black to move
3.Kc5 . White escorts the Black king up the board. If Black retreats,
the win is achieved by the same method as in the prev ious note . We
mus t think in terms of strategy here , as the winning position still lies
far in the future.
32
PAW N E N DG A M ES
The plan now is to bring the Black king to the second rank, after
which an eventual g4 will put the pawn far enough forward so that the
enemy king cannot catch it. 3 . . . Ka4; 4.Kc4 Ka3; 5.Kc3 Ka2; 6.Kc2.
a b c d e f g h
[20] Black to move
3
2
a b c d e f g h
[21] Black to move
33
CARDOZA PU BLISH I N G • ERIC SCH I LLER
a b c d e f g h
[22] White to move
White is winning, but must not be hasty. Going directly after the h
pawn allows Black to slip away with a draw.
l l .g4! l l . Kg6 Ke4 ! ; 1 2 .g4 ( 1 2 . Kxh6 K£3) 1 2 . . . Kf4 ; 1 3 . Kh5 Kg3 with
a draw. l l . . . Kd6; 1 2.Kg6 Ke6; 13.Kxh6 K£7; 14.g5 .
a b c d e f g h
[23] Black to move
White has achieved the goal, and the pawn cannot be stopped.
14 . . . Kg8; 1 5 .Kg6 Kh8; 1 6 .Kf7 Kh7 ; 1 7.g6+ Kh8 ; 1 8.g7+ Kh7;
19.g8Q+ Kh6 ; 20.Qg6#.
34
PAWN EN DGA M ES
a b c d e f g h
{24] Black to move
35
CA RDOZA PU B LISHING • ERIC SCH I LLER
a b c d e f g h
[25] White to move
a b c d e f g h
[26] Black to move
36
PAWN EN DGA M ES
a b c d e f g h
[27] White to move
1 2 .Kc3 is the obvious move, and it is correct. Black has two replies .
We'll examine 1 2 . . . Kf5 here , since 1 2 . . . Kg4; 1 3 .Kxc4 leads to an impor
tant king and p awn endgame (# 1 1 ) .
1 3.Kxc4 Ke5; 14.Kc5 Ke6; 15.Kd4 Kf5; 1 6.Kd5.
3
2
a b c d e f g h
[28] Black to move
37
CARDOZA PU BLISHING • ERIC SCH ILLER
a b c d e f g h
[291 White to 1nove
_A crucial king and pawn endgame position . White cannot take the
opposition and cannot make progres s .
18.Kd4. 1 8 . Kf4 i s a mirror of 1 8 . Kd4, while 1 8 . Kf3 K£5 ; 1 9 .e4+
Ke6; 2 0 . Kf4 Kf6 is similar.
1 8 . . . Kd6; 1 9 .e4 Ke6; 20.e5 Kd7; 2 l .Kd5 Ke7; 22.e6 Ke8; 23.Kd6
Kd8; 24.e 7+ Ke8; 25.Ke6 with stalemate .
INSTRUCTIONAL POSITION
3
2
a b c d e f g h
[301 White to move
l .Ke5! l . c6+ Kc8 ! ; 2 . Kd6 Kb8; 3 . c7+ Kc8 is a draw. l . . . Kc6. l . . . Ke7 ;
2 . c6! bxc6; 3 .b 7 gains a new queen. 2.Kd4 Kd7; 3.Kd5 .
38
PAWN EN DG A M ES
a b c d e f g h
[31] Black to move
3 ... Kc8; 4.Ke6 Kd8. Necessary, as the corner is not safe . 4 . . Kb8;
.
a b c d e f g h
[32] White to move
8.c6 bxc6; 9.Kc7! White steps in front of the Black pawn in order to
get to b 7 .
a b c d e f g h
[33] Black to move
a b c d e f g h
[34] Wh ite to move
In king and pawn endgames with all pawns on one side, the closer
king usually wins . It is important to watch out for potential rook pawn
draws, however. White wins cleanly in the present example.
64.Kd4 Kg2; 65.Kd5 K£3; 66.Kd6 Ke4. Black has been keeping pace,
but the White king takes the initiative by attacking Black pawns . 67 .Kc 7
b5; 68.Kc6 b4; 69.Kc5 Ke5 . 69 . . . a5 ; 7 0 . Kb5 Kd4; 7 l . Kxa5 Kc3 ; 7 2 . Ka4
forces the Black king to abandon the remaining pawn.
70.Kxb4 Kd6; 7 l .Kb5 Kc7; 72.Ka6 Kb8; 73.b4.
40
PAW N E N DG A M ES
a b c d e f g h
[35] Black to move
We now have the classic winning method for rim pawns vs . a single
defender. (#24 ) .
K I N G + 3 US. K I N G + I
Usually three pawns against one is enough to win, prov ided that
the weaker side doesn't promote first. In that case, the stronger side
requires shelter from enemy checks . While two pawns are insufficient,
three connected pawns , even if two are doubled, do provide the neces
sary refuge .
a b c d e f g h
[36] White to move
41
CARDOZA PUB LIS H I N G • ERIC SCH I LLER
a b c d e f g h
[37] Black to move
42
PAWN EN DGA M ES
8
7
3
2
a b c d e f g h
[38] White to move
5 l .Ke3. The king takes up a position which guards the entry squares
e4 and f4 . Trying to circle around the b ack would not succeed. 5 l . Kd4
Kf4; 5 2 . Kd5 g4; 5 3 . h4 g3 ; 54 . f3 Ke3 or 5 3 .hxg4 hxg4; 54.Ke6 g3 ; 55.f3
Ke3 ; 5 6 . Ke5 Kf2 ; 5 7 . f4 Kxg2 ; 5 8 . f5 Kh l ; 5 9 . f6 g2 ; 60.£7 g l Q; 6 l .f8Q.
5 1 . . . Ke5. No better is 5 l . . . g4; 5 2 .hxg4+ when both recap tures lose:
52 . . . Kxg4; 5 3 . Ke4 h4; 54.Ke5 h3; 5 5 .gxh3+ Kxh3 ; 5 6 . f4 or 52 . . . hxg4;
5 3 . f4 gxf3 ; 54.Kxf3 Kg5 ; 5 5 . Kg3 Kf5 ; 56.Kh4 Kg6; 5 7 . Kg4 . 52.g4!
3
2
a b c d e f g h
[39] Black to move
43
CARDOZA PU BLISH ING • ERIC SCH ILLER
a b c d e f g h
[40] Black to 1nove
53 . . . Kf6; 54.Kd4!
a b c d e f g h
[41] Black to 1nove
a b c d e f g h
[42] White to nzove
44
PAWN EN DGA M ES
8
7
3
2
1
a b c d e f g h
[42] White to move
3
2
a b c d e f g h
[43] Black to move
45
CA RDOZA PUB LIS H I NG • ERIC SCH I LLER
8
7
3
2
a b c d e f g h
[44] Black to move
. If Black captures the pawn, White gets the king to d5 and then e5,
so there is only o ne move .
65 . . . g5; 66.hxg5+ Kxg5.
6
5
3
2
a b c d e f g h
[45] White to move
K I N G + 3 US. K I N G + 3
W h en each side has three pawns , the play is similar to previous
situations but some odd considerations can come into play. For ex
ample, if you imagine sets of blocked pawns at b4/b5 , e4/ e5 and g4/
g5 you realize that with each king on its own side of the board, the
game must be drawn as there is no way to cross the meridian. This
feature will be seen more often in the positions with large numbers of
p awns, as we 'll see later.
46
PA WN EN DGA M ES
a b c d e f g h
[46] Black to move
The king and pawn endgame is winning for Black, but it takes deep
calculation.
40 Kh5 ! The only way to win. 40 . . . Kg5 ; 4 l . Kf3 h6; 42 . g4 Kh4;
. . .
43 .Kf4 Kh3 and now 44 . Kf3 ? is incorrect, because of 44 . . . Kh2 ! ; 45. Kf4
Kg2 ; 4 6 . Ke5 Kg3 ; 4 7 . Kf5 Kf3 . 44 . g5 is best, for example 44 . . . hxg5+;
45 .Kxg5 Kg3; 46.Kf5 K£3; 47.Ke5 Ke3; 48.Kd5 Kd3; 49 . Kc5 Kc2; 50.Kxb5
Kxb2; 5 l . Kxc4 with a simple win .
a b c d e f g h
[47] White to move
4 l .Kf3. The alternatives are not attractive : 4 l . Kg2 Kg4; 42 . Kh2 Kf3 ;
43 .Kh3 h5; 44 . Kh4 Kg2 ; 45.g4 hxg4; 46.Kxg4 K f2 i n contrast to the
40 . . . Kg5 line, Black is on the move and wins the race. 47. Kf4 Ke2 ;
48.Ke4 Kd2 ; 4 9 . Kd4 Kc2; 5 0 . Kc5 Kxb2 ; 5 l . Kb4 Kc2 ; 5 2 . Kxb5 Kxc3 etc.
4 1 .Ke3 Kg4; 42 .Kd4 Kxg3 ; 43.Kc5 is much too slow. 43 . . . h5 ; 44.Kxb5
h4; 45.Kxc4 h3; 46 .b4 h2 ; 47 .b5 h l Q etc .
41
CA RDOZA PU B LISH I NG • ERIC SCH I LLER
a b c d e f g h
[48] Black to move
42 . . . Kg4; 43.Kg2 h6. 43 . . . h5; 44 . Kh2 Kf3; 45 .Kh3 Kf2; 46.Kh4 Kg2 ;
4 7 . g4 hxg4; 48 .Kxg4 see the 4 1 . Kg2 line .
44.Kf2. 44.Kh2 K£3 ; 45.Kh3 h5 ; 46.Kh2 Kf2; 47.Kh3 Kgl is another
path to a familiar position. After 4 8 . Kh4 Kg2 Black wins whichever
move White chooses . 44 . . . Kh3; 45.Kf3 h5.
a b c d e f g h
{49] White to move
48
PAW N EN DG A M ES
on the far flank, because if they are advanced too soon, they become
easier targets for the enemy king.
a b c d e f g h
[50] Black to move
a b c d e f g h
[51] Black to move
White ' s extra p awn is the weakling at f2, but eve n such a pawn can
prove decisive by eventually consuming a tempo. Black uses a small
tactic to trade off a pair of pawns , leaving him with the better (outside)
passed p awn. This does not save the game, but if Black moved the king
then Kg5 would have been very strong.
4 l . . .g5+; 42.hxg5+ Kg6.
49
CARDOZA PU B LISHING • ERIC SCH ILLER
a b c d e f g h
[52] White to move
a b c d e f g h
[53] White to move
White wins, because Black mus t trade the h-pawn for the forward f
pawn, but its little brother is still around to finish the j ob .
47.f3 h4; 48.Kg4 h3; 49.Kxh3 Kxf5; 50.Kg3 Kg5; 5 1 .f4+ Kf5; 52.Kf3
Kf6; 53.Ke4 Ke6 ; 54.Kd4 Kf5. 54 . . . Kd6; 55 . f5 Kc6; 56.f6 Kd7 ; 5 7 . Kc5
1s even worse.
55.Kc5 Kxf4; 56.Kxb5 Ke5; 57.a4.
50
PAWN EN DGA M ES
a b c d e f g h
[54] Black to move
Black resign ed . The White king keeps Black from reaching the a
file. Sometimes a rook pawn does win !
WONGWICHIT VS . MCKAY
Australian junior Championship, 1999
a b c d e f g h
[55] Black to move
51
CARDOZA PU B LIS H I NG • ERIC SCH I LLER
a b c d e ·r g h
[56] Black to move
a b c d e f g h
[57] White to move
52
PAW N EN DGAM ES
a b c d e f g h
[58] Black to move
a b c d e f g h
[59] White to move
53
CARDOZA PUB LISH I N G • ERIC SCH I LLER
a b c d e f g �
[60] White to move
Black must give way, and White quickly brings the p awn to e5 .
53.Kf3 Ke6 ; 54.Kf4 Kf6; 55.e5+ Ke6; 56.Ke4! Not 5 6 . Kg5 ? because
56 . . . Kxe5 ; 5 7 . Kxg6 Kd4 ; 5 8 . Kxh5 Kc3 ; 5 9 . Kg5 Kxb3; 60 .h5 Kxa4; 6 l .h6
b3; 62 .h7 b2 ; 63 .h8Q b l Q means prolonged suffering for White .
56 . . . Kf7; 57.Kd5 Ke7; 58.e6 would be resignable, were it not for
the g-pawn.
a b c d e f g h
[61] Black to move
58 ... g5! saves the day: 59.hxg5 h4; 60.g6 h3; 6 l .g7 h2; 62.g8Q hlQ+
With check! 63.Kc5 Qc l+; 64.Kb6 and things are grim for Black.
64 . . . Qe3+; 65 .Ka6. 65 .Kxa5 Qc5+; 66.Ka6 Qc6+ draws . 65 ... Qe2+;
66.K.xa5 Qe5+; 67 .Kxb4 Qd4+ with a miracle draw!
54
PAWN EN DGA M ES
a b c d e f g h
[62] White to move
a b c d e f g h
[63[ Black to move
The best plan is 33 . . . gxh5 ; 34 .Kxh5 Kf5; 35.Kxh6 Kf4; 3 6 . Kg6 Kxf3;
3 7 . Kf6 Ke4 and Black wins .
33 . Kf7 is the harder win, but it has some instructive value .
. .
55
CARDOZA PU B LISHING • ERIC SCH ILLER
8
7
3
2
a b c d e f g h
[64] Black to move
The position does not seem to contain hidden tricks, but it does!
There is only one way to win .
38 ... Kh6! ! (38 . . . Kf5 ; 3 9 . Kxh5 Kf4 ; 40 . Kg6 Kx£3 ; 4 1 .Kf5 Ke3; 42 . Ke5
Kd3 ; 4 3 . Kd5 etc . 38 . . . Kf6; 3 9 . Kxh5 Kf5 ; 40 .Kh6 Kf4; 4 1 . Kg6 Kx£3 ;
42 . Kf5 is the same . ) 39.f4. If 3 9 . Kg3 Kg5 ; 4 0 . Kg2 h4; 4 1 .Kh3 Kf4 ;
42 . Kxh4 Kx£3 ; 43 . Kg5 Ke4, Black gets to the queenside first.
39 . . . Kg6; 40.Kg3 Kf5; 4 l .Kf3 h4 with a win .
8
7
a b c d e f g h
[65] White to move
53.f4 g4!
56
PAWN E N DG A M ES
53 . . . gxf4+? would toss away the draw. 54. Kxf4 Kd5 ; 5 5 . Kg5 Kd4 ;
56.Kxh5 Kc3 ; 5 7 . Kg6 Kb2; 58 .h4 Kxa2 ; 59 .h5 Kxb3; 60.h6 Ka2; 6 l .h7
b3; 62.h8Q b2; 63 .Qh2 is a win for White. The queen can force the
Black king to be boxed in, and then the king can \Vander over to finish
things off. 63 . . . a5 ; 64 . Qc2 Ka l ; 65 . Qa4+ Kb l ; 66 . Qxa5 Kc l ; 6 7 . Qa3
Kc2 ; 68.Qa2 Kc l ; 69 . Qc4+ Kd l ; 7 0 . Qb3+ Kc l ; 7 l . Qc3+ Kb l ; 7 2 . Kf5
etc.
a b c d e f g h
[66] Black to move
a b c d e f g h
[67] White to move
57
CA RDOZA PU B LISHING • ERIC SCH ILLER
a b c d e f g h
[681 White to move
a b c d e f g h
[691 Black to move
Black can move the a-pawn, f-pawn or king. Each requires examina
tion .
52 . . . a5. ( 5 2 . . . a6; 5 3 . c5+ Ke6 ; 54.c6 is pretty much the same thing. )
After 52 . . . £'5 ; 5 3 . c5+ Ke6 ; 54.c6 Kd6; 55.c7 Kxc7 ; 5 6 . Ke5 g4; 5 7 . Kxf5
gxh3 ; 58.gxh3 Black still needs 1 1 moves, but White only needs eight.
Though all pawns are on the rim, the position is still a win. 58 . . . Kd7
( 5 8 . . . Kb6; 5 9 . Kg4 Ka5 ; 6 0 . Kxh4 Ka4; 6 1 . Kg5 Kxa3 ; 62 .h4 etc . ) 5 9 . Kg5
Ke6 ; 6 0 . Kxh4 Kf5 ; 6 1 . Kg3 Kg5 ; 62 . Kf3 Kh4; 63 . Ke4 Kxh3; 64. Kd5 Kg4;
58
PAWN EN DGA M ES
a b c d e f g h
[701 White to move
a b c d e f g h
[711 Black to move
Black resigned here, or lost on time . I hope it was the latter, be
cause the position leads to a Queen and h-pawn vs . Queen endgame .
5 7.Kxf6 Ka4; 58.Kxg5 Kxa3; 59.Kxh4 a4; 60.g4 Kb4; 6 1 .g5 a3;
62 .g6 a2; 63.g7 a l Q; 64.g8Q.
59
CA RDOZA PU B LISHING • ERIC SCH I LLER
a b c d e f g h
[72] Black to move
a b c d e f g h
[73] White to move
This sort of ending is not too difficult to defend if you know the
proper way to handle the queenside. Black's main threat is to walk the
king to e3 and advance the kingside pawns . If the White king strays too
far to the left, then Black can invade and win the g-pawn or simply
push the pawns . Should White bring the king to the kingside, then
Black can invade the weak light squares. Precise defense is needed.
Ivanchuk' s first two moves show the proper formation.
45.Kd3 Kd5 ; 46.b3! The purpose of this move is two-fold. White
robs Black of the c4-square and als o prepares c4 in the event the enemy
monarch heads to the kingside. Looking deeper, we see a situation
60
PAWN EN DGA M ES
\vhere all the kingside pa,vns disappear and Black gets the king to d3 .
Even there al l is not lost, as you will see.
46 ... Kc5; 47.Ke3 g5; 48.Kd3 a5 .
a b c d e f g h
[741 White to move
The situation still looks bad for White . Black threatens to push the
a-pawn and disrupt the queenside . Ivanchuk takes a bold decision to
resolve the situation, one which is not highly regarded by computers .
49.a4! 4 9 . Kd2 a4; 5 0 .bxa4 bxa4; 5 l . Kd3 loses to 5 l . . . Kd5 (5 l . . . f4 ?
is premature . 5 2 . gxf4 gxf4; 5 3 . Ke4 Kc4; 54. Kxf4 Kxc3 ; 5 5 . Ke3 Kb3;
56.Kd3 Kxa3; 57.Kc3 with a draw. ) 52.c4+. Moving the king allows . . . Kc4 .
52 . . . Kc5 ; 53.Kc3 f4; 54.gxf4 gxf4 ; 55.Kd3 f3 ; 5 6 . Ke3 Kxc4 ; 57.Kxf3 Kb3;
5 8 . Ke3 Kxa3 ; 5 9 . Kd3 Kb2 and White comes up one move short.
49 . . . bxa4; 50.bxa4.
a b c d e f g h
[751 Black to move
61
CARDOZA PU BLIS H I NG • ERIC SCH I LLER
will draw. 5 0 . . . f4; 5 l . gxf4 gxf4 ; 5 2 . Ke4 Kc4; 53.Kxf4 Kxc3 ; 54 . Ke3 Kb4 ;
5 5 . Kd4 Kxa4; 5 6 . Kc4 draws .
5 1 .c4+ Kc5 ; 52 .Kc3 f4; 53.gxf4 agreed drawn. A fter 53 ... gxf4;
54.Kd3 we reach the following position .
a b c d e f g h
[76] Black to move
a b c d e f g h
[77] Black to move
White ' s extra pawn is useless and sooner or later will fall. Black j ust
has to distract the king, and that is easily done. S till, the line must be
calculated carefully because it is just b arely a win .
62
PAWN ENDG A M ES
42 ... e4! ; 43.fxe4 fxe4; 44.Kc3 Kxa4; 45 .Kd2 Ka3 ; 46.Ke3 Kxa2 ;
47.Kxe4 Ka3; 48.Kd3 Kb4.
a b c d e f g h
[78] Wh ite to move
a b c d e f g h
[79] Black to move
Black can hold this game, but only with extremely accurate play.
63
CARDOZA PUB LIS H I NG • ERIC SCH I LLER
5 1 . . .b4! 5 l . . . Kxd5 loses to 52.f4 ! g4. The only try. (52 . . . gxf4+; 53 .Kxf4
Kc5 ; 54 . Kg5 Kb4 ; 5 5 . Kxh5 Ka3 ; 5 6 . Kg5 Kxa2 ; 5 7 .h4 a5 ; 5 8 .h5 a4 ;
59 .bxa4 b4; 6 0 . a5 ! b3; 6 1 . a6 b2 ; 62 . a7 b l Q; 63.a8Q+ Kb2 ; 64 . Qb7+
Kc2 ; 6 5 . Qxb l + e tc. ) 5 3 .hxg4 hxg4; 54.Kf2 ! Retreat is sometimes the
bes t way to advance in the endgame. 54 . . . Ke4 ; 5 5 . Kg3 K£5; 56.b4 Black
is in zugzwang.
52.d6! 5 2 . f4+ gxf4+; 53.Kf3 Kxd5 ; 54. Kxf4 Kd4 lets Black get the
queen first. 5 5 . Kg5 Kc3; 56.Kxh5 Kb2 with 5 7 . Kg6 Kxa2; 5 8 .h4 a5 ;
59 .h5 a4; 6 0 .bxa4 b 3 ; 6 l .h6 b 2 ; 62.h7 b l Q+ or 5 7 . Kg5 , followed by
5 7 . . . Kxa2 ; 58 .h4 Kxb3; 59 .h5 Ka2 ; 60 . h6 b3 ; 6 1 . h7 b 2 ; 62.h8Q b l Q;
63 . Qd4 , where White is groveling for a draw. 52 . . . Kxd6. The pawn
sacrifice gives rise to a drawn King + 4 vs . King + 4 endgame (#65 ) .
a b c d e f g h
[80] White to move
a b c d e f g h
[81] Black to move
64
PAWN EN DGA M ES
The unfortunate situation on the kingside has White ' s game hang
ing by a thread, which is about to be snapped. All Black has to do to
gain entrance is drive the White king away from the d3-square . A bold
stroke accomplishes the j ob. 55 . . . b5+! The deflection succeeds , even
though it gives White a passed pawn.
56.Kxb5 Kd3; 57.Kc6. 5 7 . a4 Ke2 ; 5 8 . a5 Kx£2 ; 5 9 . a6 Kxg3 ; 6 0 . a7 f2 ;
6 l . a8Q f1 Q+; 6 2 . Kc6 Qf6 ; 63 . Qa3+ Kxh4 and the king can advance the
pawns. White cannot afford to grab the d-pawn. 64 . Qxd6 Qxd6+;
65 . Kxd6 g3 ; 66.Kc7 g2 ; 67.d6 g l Q; 6 8 . d7 Qg8 etc.
57 ... Ke2; 58.Kxd6 Kx£2; 59.Ke5 Kxg3; 60.d6 f2; 6 1 .d7 flQ; 62 .d8Q.
a b c d e f g h
[82] Black to move
KING + 5 US. KI N G + 5
a b c d e f g h
{83] Black to 1nove 65
CARDOZA PU B LIS HING • ERIC SCH I LLER
Black easily establishes a kingside pawn maj ority on the rim and
can run over to the queenside and eat all the pawns . But White can
prevent that.
40 ... g5; 4 1 .£5+. 4 1 . fxg5 fxg5 ; 42.c4 h4 and White must not rush to
play 43.c3?? which would use up his last spare tempo.
4l . .. Kd6; 42.c4 h4; 43.h3.
a b c d e f g h
[84] Black to move
The position is now dravvn if the kings j ust tango . Black should be
content with this . But he stubbornly presses on.
43 ... g4??; 44.hxg4 h3 ; 45. Kf3 Ke5. O r 4 5 ... h2 ; 4 6 . Kg2 h l Q+;
47.Kxh l Ke5 ; 48.Kh2 Kf4; 49 .Kh3 Kg5 ; 5 0 . Kg3 Kh6 ; 5 1 . Kf4 and White
wins . 46.Kg3 h2; 47.Kxh2 Kf4; 48.Kh3. Black resigned.
a b c d e f g h
[85] White to move
66
PAWN EN DG A M ES
a b c d e f g h
[86] Black to move
67
CA RDOZA PU B LIS H I N G • ERIC SCH ILLER
a b c d e f g h
[87] White to move
. 3 7 .£5+ Kg7; 38.Ke7 h2; 39.f6+ Kg6; 40.f7 h lQ; 4 1 .f8Q Qe4+; 42.Kd7
Qxc4; 43.Qd6+. White escapes with at least a draw.
a b c d e f g h
[88] White to move
5 1 .Kh4. Draw agreed. Can't Black break through with an early . . . f5?
No . In fact there is some danger in 5 1 . . . g5+; 52.Kg3 Kg6; 53.Kf2 Kf7;
54.Ke3 g6; 55.Kd3 f5. After 56.gxf5 gxf5 ; 57.exf5, 57 . . . Ke 7 is correct,
hoping for 5 8 . Ke4?? Kf6 but willing to settle for 5 8 . Ke3 K£7. Black
must avoid 57 . . . Kf6??; 58.Ke4.
68
PAWN EN DGA M ES
a b c d e f g h
{891 Black to move
a b c d e f g h
[901 Black to move
69
CA RDOZA PU B LISH,I NG • ERIC SCH I LLER
a b c d e f g h
[91] White to move
a b c d e f g h
[92] Black to move
lO
PAW N E N DG A M ES
a b c d e f g h
[931 Black to move
The point is that Black has to either retreat the king, after which
the b-pawn is not in any danger, or advance. 52 . . . Kd4; 5 3 . Kxf4 Kc3 .
a b c d e f g h
[941 White to move
The die is cast. 54.e5 Kxb3; 55.e6 Ka2 ; 56.e7 b3; 57 .e8Q b2; 5 8 . Qe2
Ka l ; 59 .Qe5 Ka2 ; 60.Qe6+ Ka l ; 6 l . Qxg6 b l Q; 62.Qxb l + Kxb l ; 63.Kg5 .
White wins the race .
So Black is stuck with 5 l . . . Kd6 ! ; 5 2 . fxe5+ Kxe5 reaching a King + 4
vs . King + 4 endgame (#60 ) . 45 . . . h6; 46 . Kg3 (46 .h5 g5 is a dead draw. )
46 . . . Ke6 and again no progress has been made . The position is similar
to the final position of the game.
38 Kd5; 39 .b4 axb4; 40.axb4.
...
71
CA RDOZA PU BLISHING • ERIC SCH I LLER
a b c d e f g h
[95] Black to 1nove
. White is tied down to the defense of c4 , and therefore the only king
move is to c3. Black still has a two time killer ( . . . h6 and . . . h5 ) while
White has only e4 as a respectable move . Kasparov fails to notice that
the path to v ictory leads around the kingside, and makes a move that
takes away a possible square for the king. The last move of time control
is always dangerous !
40 . . . h6? 40 . . . e5 ! was correct, and would have won, according to
Karpov. First we consider the capture : 4 l .fxe5 fxe5; 42.e4+ Ke6 ; 43.Ke 3
K£6 ; 44 . f4. Or else Black plays . . . g5 . 4 4 . . . h 6 ; 45 . Kf3 exf4 ; 46. Kxf4 g5+;
47.hxg5+ hxg5+; 4 8 . Kg4 Ke5 ; 49.Kxg5 Kxe4 and wins .
Next, we examine 4 l . e4+ Ke6 and find that White can no longer
get the king across the fourth rank, but neither can Black! 42 . Ke3
( 42 . fxe5 fxe5 reaches the previous note . ) 42 . . . exf4+ ( 42 . . . h6 is similar
to the game . ) 4 3 . Kxf4 h5 ; 44 . Ke3 g5 gives Black the outside passed
pawn, but 45 . f4 ! is a sav ing trick . The Black king is going to have prob
lems infiltrating. 45 . . . gxh4 ( 45 . . . g4 ; 46.Kf2 will not allow Black to make
any progress. 45 . . . gxf4+; 46. Kxf4 and White wins ! ) 46.Kf2 and Black
must sit idly as White collects the pawns on the h-file . 46 . . . Kf7; 47.Kg2
Kg6; 48.Kh3 Kh6; 4 9 . Kxh4 Kg6 ; 5 0 . Kg3 Kh6 with a draw.
4 1 .e4+ Kd6; 42.Ke3 e5; 43.fxe5+ fxe5 ; 44.Kf2 Ke6; 45.Kg2. Agreed
drawn.
72
PAW N E N DG A M ES
3
2
a b c d e f g h
[96] Black to move
a b c d e f g h
[97] White to move
White is faced with a clear choice. He must either capture the pawn
at h4 or advance to g4 . There are no other options . Computers have a
hard time with this position. Even looking 1 4 moves deep ( 2 8 ply) the
machines evaluate the options as hav ing equal merit, both leading to a
draw. You can understand why humans can make the same m istake !
White captured, and went down to defeat.
37.gxh4? 3 7 .g4 ! is the right move .
73
CA RDOZA PU B LISHING • ERIC SCH ILLER
a b c d e f g h
[981 Black to move
a b c d e f g h
[991 White to move
74
PAWN E N DG A M ES
pawns which cannot be defended because the White king must remain
in the center to stop Black's pawns .
39.bxa4 Kc6; 40.Kd3 Kb6; 4 1.Kc3 Ka5; 42.Kb3. What else? Black
threatens to consume all of the White queenside pawns . The king can
not stay on the queenside, however.
a b c d e f g h
[ 100] Black to move
Continued in ( #77 ) .
a b c d e f g h
[ 101] Black to move
The key is the kingside pawn maj ority. Eventually it \vill be reduced
to a single pa\vn for White, which Black may well win . However, by that
time the White king has entry into the queenside . There is no way that
Black can safely establish a passed pawn.
24 . .. Kf7; 25.Ke3 Ke6; 26.Ke4 Kf6 . If 2 6 . . . d5+; 2 7 . cxd5+ cxd5+;
lS
CA RDOZA PU B LIS H I NG • ERIC SCH ILLER
a b c d e f g h
[ 1 02] White to move
White must choose the co rrect pawn here . 3 6 . Kxb7 ! ( 3 6 . Kxb6 Kg3 ;
3 7 . Kxb7 h5 is just a draw. Black queens with check. ) 36 . . . Kgl ; 3 7 . Kxb 6
h5 ; 3 8 . a5 h 4 ; 3 9 . a6 h3 ; 40 . a7 h2; 4 1 . a8Q h 1 Q; 4 2 . Qxh l + Kxh l ; 43 .b4 i s
the 'vin.
2 7 .g4 Ke6; 28.f5+ Ke7; 29.g5 K£7; 30 .h4 Ke7; 3 l .h5 Kf7; 32.b4!
a b c d e f g h
[ 1 03] Black to 1nove
l&
PAWN ENDG A M ES
a b c d e f g h
[ 1 04] Black to move
34 . . . g6? This is the more interesting and instructive line . The best
plan is 34 . . . gxh6 ! ; 35 .gxh6 K£6 K£4 which should be drawn.
35.Kf4!
a b c d e f g h
[1 05] Black to move
77
CARDOZA PU B LISHING • ERIC SCH I LLER
36.fxg6 hxg6; 3 7 .a4 Kf7; 38.Ke3 Kg8; 39.Kd2 Kf7; 40.Kc3 Kg8;
4 l .Kb4 Kf7. Or 4 1 . . . c5+; 42 . Kc3 K£7; 43 . Kd3 Kg8; 44. Ke4 etc .
42.a5.
a b c d e f g h
[ 1 06] Black to move
Faced with the threat of a6 , Black mus t capture at a5 , and then the
king gets to b6. 42 ... c5+; 43.Ka4 bxa5; 44.Kxa5 etc.
a b c d e f g h
[ 107] White to move
ll
PAWN EN DGA M ES
a b c d e f g h
[ 1 08] White to move
35.g5 Ke7; 36.Kxc5 Ke6; 37.Kxb5 Kf5; 38.c4 Kxg5; 39.c5 Kf4; 40.a4
g5; 4 l .a5 g4; 42.c6 bxc6+; 43.Kc4. (43 . Kxc6 g3 ; 44 . a6 g2 ; 45 . a7 g l Q;
46.a8Q Qg2+! and the queen falls . )
4 3 ... g3; 44.a6 g2; 45.a7 glQ; 46.a8Q will lead to a split point.
a b c d e f g h
[ 1 09] White to 1nove
79
CA RDOZA PU B LISH I N G • ERIC SCH I LLER
One way to win quickly, several ways to use the same plan later, and
a few ways to draw. But the conclusion to this one is truly amazing.
34.£4?! 3 4 . a4 ! is very simple . The next move is b4, and then a passed
a-pawn guarantees victory. 34 . . . £5. You can just imagine Black, sitting
at the board, making rnoves while simply praying that White doesn't
find a4 !
35 .h3?! g6; 36.g4?? Instead of creating an outside passed pawn,
White grants one to his opponent.
36 . . . fxg4; 37 .hxg4 h5; 38.£5?
a b c d e f g h
[110] Black to move
Here the young players agreed to a dr aw. But now Black is winning!
38.gxh5 would have made things tougher. 38 . . . gxh5 ; 39.Kd3 Kd5; 40 . Ke3
h4; 4 l .f5 c5 ! ( 4 l . . . h3 ; 42 . Kf3 c5; 43.dxc5 Ke5 ; 44 . Kg3 Kxf5; 45 .Kxh3
Ke5 ; 46.c6 Kd6; 4 7 . Kg4 Kxc6; 48 . Kf4 Kc5 ; 49.Ke3 Kc4; 50 .Kd2 holds a
draw. ) 42 . dxc5 Ke5 ; 4 3 . f6 ! Kxf6; 44. Kf4 Ke6 ; 4 5 . Kg4 Kd5 ; 46.c6 Kxc6;
4 7 . Kxh4 Kd5 and Black wins : 48.Kg5 Kd4; 4 9 . Kf4 Kd3 ; 5 0 . Kf3 Kc2 etc .
38 ... h4; 39.fxg6. O r 3 9 . f6 Ke6; 4 0 . g5 h3 . 39 ... Ke6. The Black king
stops the White pawns, while the White king cannot catch up with the
h-pawn.
80
PAW N EN DGA M ES
EUWE STUDY
1 940 (Improved)
a b c d e f g h
[111] White to move
a b c d e f g h
[ 112] White to move
8.£5+. 8 . g4 will also work, and was Euwe's solution . If Black chooses
8 . . . g6 then 9 .f5+! is decisive . 9 . . . gxf5 (9 . . . Ke5; 1 0 . fxg6 hxg6; l l .h4 is
81
CA RDOZA PU B LISH I NG • ERIC SCHI LLER
also winning for White . ) 1 O . exf5+! Ke5 Black must play this , as other
wise the White king will get to f4 to help the pawn advance to g5 , but
Black quickly runs out of moves . l l .h3 ! ( l l .h4? h6 and White cannot
make progres s . ) l l . . . h6; 1 2 .h4 . Now Black has no useful moves. 1 2 . . . h5
( 1 2 . . . Kd6 ; 1 3 .Kf4 Ke7 ; 1 4 .g5 hxg5+; 1 5 .hxg5 fxg5+; 1 6. Kxg5 is more
prosaic. ) 1 3 .gxh5 Kxf5 ; 1 4 . Kf3 is another win, found by Minev. 1 4 . . . Ke6;
1 5 .Kf4 Kf7; 1 6 .Kf5 Kg7; 1 7 .h6+ Kxh6; 1 8 . Kxf6 Kh5; 1 9 . Ke6 .
8 . . . g5 loses to a surprising temporary pawn sacrifice : 9.e5 !
a b c d e f g h
[ 113] Black to move
a b c d e f g h
[ 112] Black to move
8 . . . Ke5 . This plan was worked out and refined by British Grand
master Tony Miles . It seems most illogical to allow Black to blockade
the e-pawn and tie down the White king, but there is a powerful counter
plan that soon gives the White king access to the queenside !
82
PAWN EN DGA M ES
a b c d e f g h
[ 115] Black to move
a b c d e f g h
{ 116] Black to move
83
PAWNLESS ENDGAMES
Endgames without pawns tend to fall into two categories-triv ially
simple or fiendishly difficult. The triv ial type can be seen in the chap
ter on Elementary Endgames . In this chapter we look at the trickier
type, including Rook vs . Bishop. Rook vs. Knight, Two Rooks vs . Rook
and Knight and the often exasperating Queen vs . Rook.
a b c d e f g h
[ 117] Black to move
1 16 . . Ka3 ; 1 1 7.Bb l . Agreed drawn. If the rook does not pin the
.
bishop, the bishop is free to move and can always come back to b 1 . If
the rook pins the bishop to the king (Rh 1 ) the position is stalemate .
84
PAW N LESS EN DGA M ES
The next example shows one of the rare cases where the stronger
side can win, with a little help from his opponent.
a b c d e f g h
{ 118] White to move
There are only three legal moves for White, but which ones lose
and which ones draw? White makes a fatal error here .
73.Kfl? The only losing move ! The king gets trapped on the " short
side. "
The correct plan is 73 . Kd l ! Ke3 ; 74 .Rc 8 !
a b c d e f g h
{ 119] Black to move
a b c d e f g h
[ 1 20] White to move
a b c d e f g h
[ 121] White to move
86
PAW N LESS EN DGA M ES
a b c d e f g h
{ 122] Black to move
87
CA RDOZA PU B LIS H I N G • ERIC SCH I LLER
a b c d e f g h
[1 23] White to move
· Black can always choose betwee n . . . Kc l and . . . Na3 , and the White
king cannot come close enough to help . Even with the king on the edge
and the knight in the corner, the position is drawn, with correct play,
as we see in the next example .
a b c d e f g h
[ 1 24] White to move
The game continued 63 .Ng6+ Kf6 and then 64.Nf4?? Oh dear. The
correct plan is 64.Nh4 ! Rh l ; 65.Kh5 Rg l ; 66.Nf3 Rg3; 67.Nh4 Rg5+;
68.Kh6 and there is no win.
88
PAWN LESS E N DG A M ES
a b c d e f g h
[ 1 25] Black to move
Here the game was drawn. By agreement? I doubt it. Perhaps Black's
flag fell. I don't know, but in any case this is no way to draw!
64.Nf4, the move allegedly played in the game (perhaps a typo
graphical error? ) loses instantly to 64 . Rh l +; 65 .Nh5+ K£5 .
. .
a b c d e f g h
[ 1 26] White to move
The key is the position for the Black king. It must be able to move
into a position in opposition to the knight, \vhile the pin is on the rim .
89
CA RDOZA PU BLIS H-NG • ERIC SCH I LLER
a b c d e f g h
[ 1 2 7] White to move
When the king is not stuck in the corner, there are additional de
fensive possib ilities . Still, you have to be careful, as this example shows .
78.Nh6 Rh7.
a b c d e f g h
[ 1 28] White to move
79.Ng4? The knight runs away, but without a king to protect it, falls
v ictim to a v icious hunt. 79 .Ng8 ! is the correct defense.
79 . . . Rh4. The knight will inevitably be trapped by the enemy rook
and king. It has strayed too far from its master. 80.Ne3.
90
PAW N LESS E N DGA M ES
a b c d e f g h
[ 1 28} Black to move
a b c d e f g h
[1 29} White to move
91
CA RDOZA PU BLISH I N G • ERIC SCH ILLER
a b c d e f g h
[1 301 White to move
a b c d e f g h
[ 1 31 1 Black to move
77 ... Kfl . Any other move loses the knight immediately. 78.Rg2 !
92
PAW N LESS EN DG A M ES
a b c d e f g h
[ 1 32] Black to tnove
78 . . . Ke l ; 79.Rgl+.
a b c d e f g h
[ 133] Black to tnove
93
CA RDOZA PU B LISH.ING • ERIC SCH ILLER
a b c d e f g h
[ 134] Black to move
Black would be j ust fine if he moved the king off the second rank,
breaking the pin. But instead he managed to find the losing move .
72 ... Re3??; 73 .Re6! Black resigned because of 73 . . . Rxe6; 74 . Kxe6
and the knight is lost. Or 73 . . . Rf3+; 74 . Ke4 Rf2 ( 74 . . . Rf4+; 75 . Ke3 )
75 . Ke3.
94
PAWN LESS EN DGA M ES
a b c d e f g h
[ 135] Black to 1nove
a b c d e f g h
[ 136] Black to move
O nce the king approaches, the weaker side must be very careful. If
the rook moves on to d l , g4 or a4 then Qd7+ wins . O n Rh4, . . . Qd8+
works . The squares b4 , c4 , and f4 are unavailable, that leaves only e4.
83 . . . Re4; 84.Qf7+ Re6. 84 . . . Ke5; 85 . Qh5+ Kf6; 86.Kd3 allows White
to make a little progress, but might be better.
85.Kd3 !
95
CARDOZA PUBLISH,NG • ERIC SCHILLER
a b c d e f g h
[ 137] Black to move
a b c d e f g h
[1 38] Black to move
This is the key position in the roundup of the Black forces . The
kings stand in opposition, the intervening rank is controlled by White .
89 . . .Ke7; 90.Qg5+ Kf7; 9 1 .Kd5.
96
PAW N LESS EN DGAM ES
a ·b c d e f g h
[ 1 391 Black to move
Another important p osition. The Black king cannot move, and the
rook has limited options .
9 1 . . . Re7; 92.Qg4. Black resigned (or possibly lost on time). The
Black king has almost been forced back to the last rank. Let' s examine
a possible conclusion. This will not be the most efficient path, because
I want to show some special positions along the way. O n 92 . . . Ra7;
9 3 . Qf4+ and White gives check on e3, g3 or d4, snaring the rook. Also
bad is: 92 . . . Re8; 93.Qf5+ Kg7; 94.Qd7+ Kf8. That leaves 92 . . . Rb7; 93.Kc6
Re7; 94.Kd6 with two lines .
First we consider 94 . . . Kf8; 9 5 . Qc8+ ReS ( 95 . . Kf7; 9 6 . Qf5+ Ke8;
.
9 7 . Qg6+ and Black loses the rook and is quickly mated. ) 9 6 . Qf5+ Kg7 ;
9 7 . Qg5+ K£7 ; 9 8 . Kd7 Rg8 ; 9 9 . Qf5+ Kg7 ; 1 0 0 . Ke7 Kh6. This is a back
rank! Remember that in endgames without pawns all four edges of the
board are equal . 1 0 l . Qh3+ Kg6 ; 1 0 2 . Qg4+ Kh7; 1 0 3 . Qh5+ Kg7 .
a b c d e f g h
[ 1401 White to move
1 04. Qd5 ! This wins quickly, but the obvious alternative doesn' t \vork.
97
CARDOZA PU B LISH I NG • ERIC SCH I LLER
( 1 04 . Qf7+ Kh8; 1 0 5 . Kf6? The rook must stay in control of g7, and must
abandon the king. But there is a trick! 1 05 . . . Rg6+ ! ! The rook cannot be
captured, because of stalemate . 1 06.Kf5 Rg5+; 1 0 7 . Kf4 Rg4+; 1 0 8 . Ke5
Rg5+; 1 0 9 . Ke 6 Re 5+; 1 1 0 . Kd7 with more wo rk ahead . ) 1 04 . . . Kh7
( 1 04 . . . Rh8; 1 05 . Qg5+ Kh7; 1 06 . Kf7 mates quickly. ) 1 05 . Kf7. Mate fol
lows on the h-file .
94 ... Ra7. The rook thre atens to get back to the
The other choice is
third r ank by checking at a6 . 95 .Qc4+ Kf8. All other replies lose the
rook (or worse ! ) to an assortment of diagonal tricks .
95 . . . Ke8; 9 6 . Qg8# is to be avoided at all costs !
95 . . . Kg6; 9 6 . Qe4+ Kh5; 9 7 . Qh 1 + Kg4; 9 8 . Qg 1 + Kh3 ; 9 9 . Qxa7.
95 . . . Kf6; 9 6 . Qd4+.
95 . . . Kg7; 9 6 . Qd4+.
· 96.Ke6 . Once again, Black has only one move .
a b c d e f g h
[ 1 41] Black to move
98
PAW N LESS ENDG A M ES
a b c d e f g h
[ 1 42] White to move
a b c d e f g h
[143] Black to move
The threat of discovered check keeps the initiative in White ' s hands .
The rook is allowed to get back to the third rank, but this is only tem
porary.
99 ...Rg6+. We must also look at 99 . . Rf7; 1 0 0 . Qg2+ Rg7; 1 0 l . Qa8+
.
99
CA RDOZA PU B LIS H I.NG • ERIC SCH I LLER
a b c d e f g h
{ 1441 Black to move
a b c d e f g h
{ 1451 White to 1nove
1 00
PAWNLESS ENDGAMES
3
2
a b c d e f g h
[ 146] Black to move
10 1
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[ 147] Black to move
3
2
a b c d e f g h
[ 148] White to 1nove
This position is only a draw because the White king cannot escape
the checks. Even if the queen could come back to defend, Black can
exchange queens and then take the rook.
102
PAWNLESS ENDGAMES
3
2
a b c d e f g h
{ 149] White to move
103
KNIGHT ENDGAMES
Knight endgames are primarily tactical in nature. Once in a while
it is necessary to exploit a long term weakness in the enemy positions.
In �his case, strategic thinking comes to the forefront. For the most
part, however, this is just a matter of counting and calculating.
One crucial tactical point is that the knight cannot lose a tempo.
The knight will always take an even number of moves to reach the
square of the same color as the one it presently occupies. To switch to
a square of a different color, the knight will have to use an odd number
of moves. Therefore, the king will often have to use the technique known
as triangulation to win a tempo if necessary.
Knights don't have an easy time maneuvering when there are a lot
of pawns on the board. Even one zone pawns can get in the way. This
can lead to some very lengthy knightjourneys. You will see these themes
illustrated in the positions presented below.
KNIGHT US.2
A knight has great difficulty coping with past pawns on two flanks.
Its limited reach makes each intercontinental journey a laborious task.
In the best of circumstances, a knight can travel from one rim to an
other in four moves. Considering that a pawn on its home square
needs no more than five moves to reach the promotion square, knights
have a hard time keeping up.
104
KNIGHT ENDGAMES
3
2
a b c d e f g h
[ 150] White to move
57.Ng8! Going after the a-pawn doesn't work: 57.Kb3 a2; 58.Kxa2
h5 ; 59.Ng8 h4 is too slow.
3
2
a b c d e f g h
[ 151] Black to move
Black wins! The knight cannot get back to stop the pa\vn, for ex
ample. 60.Nf6+ K£3; 6 l .Nh7 Kf4; 62.Nf6 h3; 63 .Nd5+ K£3 and the h
pawn marches to the promotion square.
57 ... a2; 58.Kb2 Ke3; 59.Nf6 h6; 60.Ng4+ with a draw as both Black
pawns fall.
KNIGHT + I US KNIGHT
Knight and pa,vn against knight is usually a draw, because the de
fending knight can sacrifice itself for the enemy pawn. In some cases
the enemy knight is simply too far a\vay and cannot catch up, but that
is a mere matter of calculation. There are some tricky situations, how-
105
CARDOZA PUBLIS�ING • ERIC SCHILLER
ever, where the defense proves difficult because the stronger side's
forces, combined to create a fence that the Knight can neither j ump
over nor run around.
3
2
a b c d e f g h
[152] White to move
White needs to hasten with the pawn, as the Black king is close.
6 l.g6 Ke7; 62.g7.
3
2
a b c d e f g h
[ 153] Black to move
This is the target position for knight and pawn vs. king. White wins
because the knight guards the promotion square, and does not worry
about the enemy king as the pawn will promote in any case. Notice that
the White king keeps the enemy horse at bay by controlling e3 and d4.
106
KNIGHT ENDGAMES
3
2
a b c d e f g h
[ 154] White to move
3
2
a b c d e f g h
[ 155] White to move
The knight is preserved, but to stop the pawn, Black will need to
use c4 or d5.
72.Ne3! Eliminating both options, and securing the win.
101
CARDOZA PUBLISHING • ERIC SCHILLER
STUDY BY RETI
Reti's Endgame Studies, 1929
3
2
a b c d e f g h
[1561 White to move
Black is close to promoting the pawn and the White king is rushing
to catch up. Black only needs to play .. . Kgl and then two more moves
to a new queen. White uses a series of tricks to keep the pawn from
advancing.
l .Kh4. The king comes closer to the pawn. l . . . Kgl . Black gets the
king out of the way, so that the pawn can advance. How can this be
prevented?
2.Ng4!
3
2
a b c d e f g h
[1571 Black to move
108
KNIGHT ENDGAMES
3
2
a b c d e f g h
[158] Black to move
3
2
a b c d e f g h
[159] White to move
109
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[160] Black to move
The position is now a draw because the pawn will not be able to
advance. The White knight can go to h4 or h2 as needed, returning to
f3.
3
2
a b c d e f g h
[161] White to move
White must play carefully to get the full point, because the pawns
are weak.
110
KNIGHT ENDGAMES
60.d6+! This sacrifice deflects the king, 'vhich is the only defender
because the knight cannot get to any useful square. At best, it takes
four moves: . . . Nb4, . . . Nc6, . . . Nd8 and . . . Ne6. Black, in check, has no
time for the knight. 60.Kd3 Nb4+; 6 l .Kc4 Nc2; ( 6 l . . . Nxd5; 62 .Kxd5
K£7; 63.Ke5 Kg6; 64.Kf4) 62.Kc5 Ne3; 63.d6+ Kd8; 64.g6 Nf5; 65.Kd5
Ng7; 66.Ke5 will get the job done, but it takes a lot longer.
60 . . . Kxd6. We have reached a knight endgame \Vhich is a simple
Wln.
3
2
a b c d e f g h
[162] White to move
If you do not see the winning plan, see the continuation in diagram
# 1 52.
I I I
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[ 1631 Black to move
The knight will be sacrificed to advance the pawn. Note that White's
knight is so far away as to be irrelevant to the action.
64 . . .Nd3+; 65.Ke3 f4+! ; 66.Kxd3. 66.Ke2 f3+; 6 7.Kfl Kh3; 68.Nd6
Kxh2 is equally hopeless.
66 ... g3. White resigned. The pawn will reach the promotion square.
3
2
a b c d e f g h
[1641 White to move
For example: 6 7.hxg3+ fxg3; 68.Ke2 Kh3; 69.Nd6 g2; 70.Kf2 Kh2.
1 12
KNIGHT ENDGAMES
3
2
a b c d e f g h
[165] White to move
Things don't look too bad for Black, as the White knight is rooted
to b7 to defend the a-pawn and the pawn at h5 is a target. White cor
rectly chooses to abandon the a-pawn in favor of a more active knight.
5l .Nd6+! Ke6; 52.Kf4 Nxa5 ; 53.Nf5 Nc4.
3
2
a b c d e f g h
{166] White to move
1 13
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[167] White to move
3
2
a b c d e f g h
[168] White to move
114
KNIGHT ENDGAMES
the defense of the b-pawn, but only as long as the Black knight sits at
c5.
43.h5! Ke6 . 43 . . . Ne6 is a better defense. From e6, the knight helps
to control g5. 44 . Nf3+ Kf6 (44 . . . Kd5; 45 .g5 hxg5; 46.h6 Nf8; 47.Nxg5 is
a simple win.) 45 .Kd3 and now:
45 . . . Ng5 ; 46 . Nd2 Nh3 ; 47.Kc4 Nf2; 48.Kb5 Nxg4; 49. Kxb6 Ke6;
50.Kxa5 Nf6; 5 l .Kb6 Nxh5; 52.a5 Nf4; 53.a6 Nd5+; 54 .Kb7 Kd7; 55.a7
Nc7; 56.b4 h5 ; 57.b5 h4; 58.b6 wins.
45 . . . Nc7; 46.Kc4 Ke6; 47.g5 hxg5; 48.Nxg5+ Kf6; 49 . Ne4+ Kg7;
50.Nc3 Kh6; 5 1 . Nd5 Ne6; 5 2 . Nxb6 Kxh5; 53 . Nd7 Kg5; 54 .Nc5 Nc7;
55.Nb7 K£5; 56.Nxa5 and the pawn will advance without difficulty. So
even with best play, Black was already lost.
44.Kd4 Nd7; 45.Nc4.
3
2
a b c d e f g h
[169] White to move
liS
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[170} White to move
3
2
a b c d e f g h
[171} Black to move
52 ... Kd7; 53.Kb6 Kc8; 54.Ka7. Black resigned. The b-pawn marches
up the board, while the knight must remain on the kingside to guard
against the advance of the h-pawn.
116
KNIGHT ENDGAMES
3
2
a b c d e f g h
[172] White to move
White has an extra pawn, but the double isolated pawns and over
all weak pawn structure doesn't inspire a lot of confidence in his win
ning chances. Black may be content just to shuttle the knight back and
forth between c6 and b4. If the White knight moves, not only is the a
pawn vulnerable, but the enemy king can then come to e5. The posi
tion requires inspired play!
44.e5 ! ? White sacrifices the extra pawn but before it goes it will
anchor the knight at d6, so that it can attack b7. 44 ... Nc6; 45.Kf3 Kf5.
45 . . . Kd5; 46.Kf4 Ke6; 4 7 .Ke4 followed by Nd6. 46.Nd6+ Kxe5; 4 7 .Nxb7
c4. 47 . . . Kd5 allows 48.Kf4 threatening Kf5-g6xh6. 48 . . . Ne7; 49.Nd8 !
and N£7 lets the king and knight team up to win the pawn at h6.
48.bxc4. The passed pawn is at least blockaded, freeing the king to
deal with the kingside problems . 48 ... Kf5; 49.c5 Ne5+; 50.Kg3 Nc6.
White has two extra pawns, but all the pawns are weak. See diagram
# 1 65 for the continuation, but first try to find the best move for White.
I I 'l
CARDOZA PUBLISfiiNG • ERIC SCHILLER
3
2
a b c d e f g h
{ 173] White to move
3
2
a b c d e f g h
{ 174] Black to 1nove
White had counted on this move to keep the Black king out. The
endgame strategy is not simple. If the Black king tries to infiltrate the
queenside prematurely, White will be able to advance the central pawns,
or somehow break down the defensive pawn barrier. Strategically there
are several stages.
First, Black makes a passed pa,vn on the queenside. Next, the pawn
is advanced to tie down the White knight. Third, the kingside pawn
formation is clarified. Finally, the Black knight embarks on a remark
able journey to take up a defensive post, after \Vhich Black can safely
'vin the White knight.
I ll
KNIGHT ENDGAMES
42 ... Ne6; 43.Kf3 b5. This is the most direct way of creating the
passed pawn. 44.axb5 Nd4+; 45 .Ke3 Nxb5. Stage one accomplished.
46.f5. I didn't think this move was as good as retreating the knight
so that the Black pawn cannot advance so quickly. 46.Nb2 g6; 4 7 .f3 is
correct. Note that the Black a-pawn cannot go to a5 because of Nc4+.
46 . . . a5! ; 4 7 .f4 a4; 48.Kd2 a3; 49.Ncl.
3
2
a b c d e f g h
[175] Black to move
Stage two achieved, the pawn is advanced and the White knight
must be very careful not to allow it to reach a2 . Black cannot maneuver
a knight to b4 to assist.
49 . . . Kc5. The king must play an active role, threatening to advance
toward the White pawns . 50.Kd3 Nd6; 5 1 .Na2 h5 . This pawn wants to
advance to h4, so that it will eventually be closer to the promotion
square after Black maneuvers the knight to capture the pawn at h3 .
52.h4 f6; 53.Ncl. White just moves the knight back and forth. Black
must somehow try to entice White to advance the pawn from e4 to e5,
where it will be weaker. Then the knight will need to move to e7 to
make sure the pawns cannot advance, even with the help of the White
king. Under those circumstances, Black will be able to use the king
effectively on the queenside.
51 . .. Nc4; 54.Na2 Nb2+; 55.Kc3 Ndl+; 56.Kd3 N£2+; 57.Ke3 Ng4+.
This is a useful post for the knight. Black threatens to play . . . Kc4, so
White's king must stay somewhere near the center.
58.Kd3 Nh2; 59.Ke3 Kc4; 60.e5 .
119
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[1761 Black to move
This move is forced, but another goal has been achieved. Any other
plan by White is too slow, as the Black king is ready to take out the
enemy knight.
60 . . . Ng4+; 6 l .Ke4 Nh6 ! This move will make sense when you see
the continuation.
62 .Ncl Ng8; 63 .Na2 Ne7.
a b c d e f g h
[1771 White to move
120
KNIGHT ENDGAMES
a b c d e f g h
[178] Black to move
White has a kingside pawn majority, but that's about it. Ho\v can
White be expected to win? These are t\vo strong Grandmasters, and
one does not expect a blunder. This early in the game there is unlikely
to be time pressure. It is instructive to see ho\v Shirov imposes his \Vill
on the position, with a little help from his opponent. Just goes to show
that you shouldn't abandon an endgame as drawn, especially a knight
endgame!
2l . . . Nf5; 22.Ne4 c5. 22 . . . Nd6; 23.Nxd6+ cxd6; 24.c4 is a winning
endgame, though it requires great depth. See diagram #1 0 1 . 23.g4.
3
2
a b c d e f g h
[ 179] Black to move
12 1
CARDOZA PUBLISHING • ERIC SCHILLER
There are five plausible retreats for the knight. Almasi does not
choose wisely. 23 Nh6?! The alternatives are:.
...
23 . . . Ne7; 24.Ng5 Nd5; 25.Kf3 h6; 26.Ne6 Kfi; 27.f5 Nb4; 28.Nxc7
Nxc2; 29.a4 Nd4+; 30.Ke4 is going to be very difficult for Black be
cause White can win the pawn at b6 by playing Nd5. 23 . . . Nd6?; 24.Nxd6+
cxd6; 25.c4 reaches the king and pawn endgame of diagram # 1 07.
23 . . . Nh4; 24.f5 ! forces 24 ... h6; 25.Kg3 g5 but the knight is still
trapped and White can force an exchange by maneuvering the knight
to f3.
23 ... Nd4 is the most active move and offers the best defensive pros
pects. 24.c3 Ne6; 25.Ke3 (25.f5 Nf4; 26.Ke3 Nd5+ should hold. ) 25 . . . Ke7;
26.f5 N£8; 27.Kf4 Nd7; 28.Ng5 N£8 (28 . . . h6; 29.Ne6) 29.a4 Kd6; 30.Ne4+
Ke7; 3 l .g5 Nd7; 32 .h4.
3
2
a b c d e f g h
[180] Black to move
122
KNIGHT ENDGAMES
3
2
a b c d e f g h
[181] Black to move
a b c d e f g h
[ 182] Black to move
123
CARDOZA PUBLISHING • ERIC SCHILLER
Black has three options, ignoring the queenside, where each pawn
advance creates a weakness. 24 . . . h6 is possible, but it seems that too
creates a hole, and after 25.h5 Black is being asphyxiated. That leaves a
king move, since the knight is not going to go to d6 for reasons we have
examined in the king and pawn endgames. (#1 0 1 , 1 07).
25 ... Ke7. 25 ... Kd7; 26.Ng5 is similar to the game. 26.Ng5 . If Black
exchanges knights we have a complex endgame which was examined
in position # 1 0 1 . 2 6 . . . Nd6. 26 . . . Nxg5+; 2 7 .hxg5 b5 is diagram #36.
27.Nxh7 Nc4.
a b c d e f g h
[1831 White to move
The knight is curiously ineffective. It can grab the b-pawn, but Black
still can't achieve a pawn breakthrough on the queenside.
28.f5 Nxb2; 29.g5 ! Nc4. 29 . . . Kf7; 30.g6+ Ke7.
a b c d e f g h
[1841 White to 1nove
White uses a small sacrifice to get the f-pawn off of g7. 31.f6+!
gxf6; 32.h5 Nc4; 33.g7 Kf7; 34.h6 Ne5+; 35.Kf4 Ng6+; 36.Kg4 Ne5+;
37.Kffi Nd7; 38.g8Q+ Kxg8; 39.Nxf6+ Nxf6; 40.Kxf6 Kh7; 4 l .Ke7 and
White wins.
124
KNIGHT ENDGAMES
30.h5 b5. 30 . . . Ne5+; 3 l .Ke4 Nf7; 32 .h6! Nd6+; 33.Ke5 gxh6; 34.g6
and it is over. 3l.Kf4. Eliminating any knight check. 3l . . . Na3 .
3
2
a b c d e f g h
[ 1851 White to move
32.h6! gxh6; 33.g6 Nc4; 34.£6+ Ke6; 35 .£7 Ne5; 36.f8N+! 36.f8Q?
Nxg6+; 3 7.Ke4 Nxf8; 38.Nxf8+ Kd6, which gives Black three pawns for
the knight.
a b c d e f g h
[ 1861 Black to move
125
CARDOZA PUBLISHING • ERIC SCHILLER
progress . Still, there are times when one side is simply too passive, and
this can lead to defeat, as we see in the next example.
3
2
a b c d e f g h
[187] White to move
126
KNIGHT ENDGAMES
3
2
a b c d e f g h
[1881 Black to 1nove
3
2
a b c d e f g h
[ 1891 White to move
127
CARDOZA PUBLIS"ING • ERIC SCHILLER
3
2
a b c d e f g h
[190] Black to move
a b c d e f g h
[191] White to move
Perhaps Black counted on the dual threat of . . . Nf3 and . . . Nc2 to get
the pawn back. Establishing material equality is not sufficient, how-
ever.
5 1 .Nd6.
128
KNIGHT ENDGAMES
3
2
a b c d e f g h
[192] Black to move
Black can chase the h-pawn or the a-pawn. The decision is crucial,
since one draws and one loses !
5l . . . Nb5? Black goes after the wrong pawn. After 5 l . . . Nf3; 52 .Ne8
there are two options. 52 . . . Kd7; 53.Nf6+ Ke6; 54.Nxh5 Nxh4; 55.Ng7+
Kd7; (55 . . . Kf6; 56.Ne8+ Ke7; 57.Nc7 and the a-pawn goes. ) 56.a4 N£3;
57.Nf5 Ng5; 58.Nd6 keeps everything defended and White can oper
ate with the king on either flank.
However, 52 . . . Nxh4; 53.Nc7+ Kd7; 54.Nxa6 Kc8; 55 .a4 Kb7; 56.b5
N£3; 57.Nb4 Nd4; 58.Kc4! h4; 59.Nd3 h3; 60 .Nf2 h2 is only a draw,
because the knight is tied down by the h-pawn.
52.Nf5 Nxa3; 53.Ng7+ Kf7; 54.Nxh5 .
a b c d e f g h
[193] Black to move
Black has three weak pawns and either the king or knight will be
occupied on the kingside.
54 . . . Nb5; 55.Ng3 Nd4; 56.Nf5 Ne6; 57.Kc4 Kf6; 58.Kb3 !
129
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[194] Black to nzove
130
BISHOP ENDGAMES
Bishop endings come in all shapes and sizes . Bishops of opposite
color, often effective attackers in the middlegame, lead to more drawish
situations in the endgames. Amateurs seem to both overestimate and
underestimate the drawing chances provided by bishops which are stuck
patrolling different diagonals, and a number of the examples presented
in this section will show surprising results.
Unlike knight endgames, bishop endgames tend to be far more
positional. In some respects, they are easier to evaluate because it is
not difficult to determine whether your pawn structure will help or
hinder your bishop, and make the same judgement on the enemy posi
tion. There are clear general goals regarding the use of a bishop: stop
enemy pawns and protect your own.
In order to achieve these goals you usually need to keep your bishop
happy with a flexible position and plenty of mobility. If your pawns
need defense, you can place them on squares of the same color as your
bishop. If there are bishops of opposite color, the pawns will be safe,
though the bishop will be less mobile, with one less square to occupy.
The bishop can find the pawn blocking a key diagonal, or may be forced
to remain at its defense rather than assist in any attack. When the bish
ops occupy the same color squares, the pawn on that color may be
attacked.
BISHO P US. 2
A bishop cannot win against two pawns, and is generally used to
save the game by sacrificing itself for one of the pawns when the other
can be captured or contained by the king.
13 1
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[195] Black to move
3
2
a b c d e f g h
[196] Black to move
Black could not make any progress and the game was eventually
drawn.
132
BISHO P ENDGAMES
BISHO P + I US. I
In most cases, a bishop and a pawn defeat a lone pawn. The major
exceptions are when the defending king can force the win of the en
emy pawn or when the pawn is a rim pawn and the bishop cannot
control the promotion squares. An example of each exception is pre
sented below.
3
2
a b c d e f g h
[197] Black to move
65 . . . Kf5! Agreed drawn. White can prevent the Black king from
reaching the critical f4-square, but only temporarily.
a b c d e f g h
[198] White to 1nove
133
CARDOZA PUBLISHING • ERIC SCHILLER
KEITLINGHAUS VS . ATALIK
First Saturday GM, Budapest, 1998
3
2
a b c d e f g h
[199] White to 1nove
134
BISHO P ENDGAMES
3
2
a b c d e f g h
[2001 White to move
3
2
a b c d e f g h
[2011 Black to move
135
CARDOZA PUBLISHING • ERIC SCHILLER
fending bishop has less room to maneuver. Then we see some real
winning chances.
3
2
a b c d e f g h
[202] Black to move
a b c d e f g h
[203] Black to move
pawns left! 70.Kf4 Bh7. All Black has to do now is bring the king to a3.
7 1.h5 Kb4; 72.h6 Ka3.
136
BISHO P ENDGAMES
a b c d e f g h
[2041 White to move
White resigned.
3
2
a b c d e f g h
[2051 White to move
137
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[206] White to move
3
2
a b c d e f g h
[207] Black to move
138
BISHO P ENDGAMES
3
2
a b c d e f g h
[208] Black to move
Black resigned.
3
2
a b c d e f g h
[209] Black to move
139
CARDOZA PUBLISHING • ERIC SCHILLER
6l . . . Be5. Or 6 l ... Kc7; 62 .Kc5 Bd6+; 63.Kd5 Bf8; 64.g6 Bg7; 65.Bf3!
followed by Ke6-f7.
62.Kb6 Kc8; 63.Bg4+ Kd8; 64.g6 Ke7.
a b c d e f g h
[210] White to move
3
2
a b c d e f g h
[211] White to move
140
BISHO P ENDGAMES
White can win Black's bishop but the outcome of the game is still
inevitable. The game will be drawn because winning the bishop takes
the White king too far from the weak f-pawn. The pawn itself defends
against invasion via d4 or g4, but the f4-square can only be guarded by
the bishop, which has other things to worry about, namely the promo
tion of the Black pawn.
64.h6! Bxh6.
3
2
a b c d e f g h
[2121 White to move
65.Kxh6.
3
2
a b c d e f g h
[2131 Black to 1nove
We now have a bishop and pawn vs. pawn endgame, but it is just a
draw! See the continuation at diagram # 1 97.
14 1
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[214] Black to move
the bishop up for the pawn in a clear example of the defensive strategy.
62 . . . Bd6 is inferior. 63.f6 Ke5; 64.£7 Bf8; 65.Bc7+ Ke6; (65 . . . Ke4; 66.Kf6
Kd3; 67.Bd8 Kc2; 68.Be7 transposes. ) 66.Kg6 Kd5; 67.Kf6 when the
Black king can move to c6 or e4.
One line runs 67 . . . Kc6; 68.Be5 Kd7; 69.Bf4 Be7+; 70.Kg7 Kc6;
7 1 .Kg8 Kd5; 72 .Bh6 Kd4; 73.Bf8.
3
2
a b c d e f g h
[215] Black to 1nove
142
BISHO P ENDGAMES
3
2
a b c d e f g h
[216] Black to move
3
2
a b c d e f g h
[217] White to move
143
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[218] Black to move
3
2
a b c d e f g h
[219] White to move
Bishops of the same color tend to lead to fewer draws, because the
stronger side can use the bishop to block or control key squares. Bish
ops of opposite color cannot fight over the same square. In general,
the t'vo major considerations are how far a pawn is advanced and espe
cially how useful the kings are. White's king is far away from the action,
and has the single threat of marching the king to g4 and winning the g
pawn. That's fine, if he can get rid of the b-pawn, but that is not so
simple.
144
BISHO P ENDGAMES
64. Kg4 Bd5!; 65.Bf5 b3. White must beware the trick . . . b2 and . . . Be6,
but that is taken care of by capturing the enemy pawn.
66.Kxg5.
3
2
a b c d e f g h
[220] Black to move
You may be able to work out the rest for yourself, but if you need
help, review diagram #202.
a b c d e f g h
[221] White to move
145
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[222] Black to tnove
3
2
a b c d e f g h
[223] Black to 1nove
Black resigned. The White king will bring sufficient force to bear.
5 0 . . . Kb5 ; 5 1 .Bc7 h5 ; 52 .Kh3 Be7; 53 .Bd8! Bf8; 54.Kh4 Kc6;
55.Kxh5 Kd7; 56.a6! Kc6; 57.a7 Kb7; 58.Bb6 Ka8; 59.Kg6 Kb7; 60.Kh7
Ka8; 6 1 .Kg8 Be7; 62.Bd4 Kb7; 63.Bg7.
146
BISHO P ENDGAMES
a b c d e f g h
[2241 Black to move
3
2
a b c d e f g h
[2251 White to move
With bishops of the same color, and Black's remaining pawn per
manently planted on the same color square as White's bishop, there is
no reason for players to agree to a draw in this position. The position
should be drawn, because the Black king cannot be forced to abandon
f7. In this game, White tried to circle around to the queenside.
50.Ba3. First, the bishop will maneuver to c7. 50 . . . Be7; 5 1 .Bb4 Bf8;
52.Ba5 Be7; 53.Bc7 Bf8. Black has been forced into a more passive
defense. 54.Bd8 Bg7; 55.Kg5. White hopes to establish a position with
a pawn at f6, after which the Black bishop will run out of room.
147
CARDOZA PUBLISHING • ERIC SCHILLER
55 . . . Bb2 ; 56.Bc7 Ba3 . Black kno,vs that the White pawn is not dan
gerous, so defends from the side of the board where there is more
room. 57.Kf5 Bb4; 58.Bb6 Bd2; 59.Bd4 Bb4; 60.Bf2 Ba3 ; 6 1.Ke4. All
other plans having proved useless, White tries the circle journey. It is
important to keep Black's king away from the f-pawn, however.
6 1 . . . Bb4; 62 .Kd3 K£6; 63.Ke4 K£7; 64.Be3 K£6; 65.Bcl Kg6; 66.Bb2
Bc5; 67.Bc3 Ba3 .
3
2
a b c d e f g h
[226] White to move
68.Ba5. White cannot go to the queenside while the Black king can
get to f5. 68...Kf7; 69.Bb6 Ke7; 70.Kd3 K£6; 7 1 .Ke4 Ke7; 72 .Bf2 Bb4;
73 .Bh4+ K£7; 74.Bg5 .
3
2
a b c d e f g h
[227] Black to move
Finally, a new plan, with the f-pawn defended. The king is now free
to roam.
74 . . . Ba3; 75.Kd3 Kg6?! A small mistake. 75 . . . Ke8 was correct. 76.Kc4
Kd7; 77.f5 Bb2 is evaluated by Kotronias as equal. Indeed, the draw is
secure because the king cannot be driven from d7. Even if White gets
148
BISHOP ENDGAMES
the pawn to f7, Black could defend with . . . Bg7. 78.f6 Ke8; 79 .Kb5 K£7;
80.Kc6 Be5! and the bishop shuttles on the d5-h2 diagonal.
76.Kc4.
3
2
a b c d e f g h
[2281 Black to move
This sets some problems. Black must hasten to bring the king back
to the e-file.
76 ...Kf7. 76 . . . Bc5; 77.Kb5 K£7; 78.f5 Ke8; 79.Kc6 Ba3; 80 .Bf4 Ke7
allows the trick ( SO . . . K£7 transposes to the game after the capture at
d6. ) 8 l .Bxd6+! Bxd6; 82.f6+ Kxf6 83 .Kxd6, winning.
77.Kb5 Ke8; 78.Kc6 Bc5; 79.f5 Bb4; 80.Bh4. 80.Bf4! almost works.
SO . . . K£7; 8 l .Bxd6 Bc3; 82. Bg3 Kf6; 83 .d6 Kxf5; 84.d7 Bf6 holds.
80 . . . Ba3; 8 1 .Bg3.
3
2
a b c d e f g h
[2291 Black to move
This returns the game to the correct plan. We have the same key
position but with the bishop at g3 .
8 1 ...Kf7; 82.Bxd6 Bb2 ; 83.Bg3 Kf6; 84.d6 Kxf5.
149
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[2301 White to move
The pawn is gone, but White's king can get to c8, and then the
bishop will get to the promotion square. This is the standard technique
for winning bishop and pawn vs. bishop of the same color. Unfortu
nately, it does not work when the pawn is a center pawn, because Black
has just enough room to keep the bishop guarding from a distance.
85.Bh4 Bc3 ! The best defense, bringing the bishop to aS.
86.d7 Ba5.
3
2
a b c d e f g h
{2311 White to tnove
87 .Kd6. White tries to keep the king out. 87 .Bg3 is the only alterna
tive suggested by Kotronias. 87 . . . Bd8; 88.Bc7 (88.Kb7 Ke6; 89.Kc8 BgS;
90 .Bc7 KdS ! ; 9 l .Bd8 Bd2 is the same as the next note on 87.Kb4 . . )
88 . . . BgS; 89.Kb7 Ke6; 90.Kc8 KdS ! (Not 90 ... Bh4?? which lets White
get away with 9 l .Bd8 Be l ; 92.BgS BaS; 93 .Bf4 wins. ) 9 l .Bd8 Bd2; 92.Bh4
BaS; 93.Bg3 Kc6.
ISO
BISHO P ENDGAMES
3
2
a b c d e f g h
[2321 White to move
3
2
a b c d e f g h
[2331 Black to move
15 1
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[2341 Black to move
White wins as long as the Black king cannot prevent the a-pawn
from queening. While the bishop is in charge of defense of a8, the
White king can eventually get in position to win the bishop by escort
ing the pawn. Note that Black does not have the resources seen in the
notes to move 54, because the White bishop guards the square in front
of the f-pawn and it cannot be deflected from the diagonal by the Black
pawn, which can be captured at b2 while defending f6.
56 . . . Kc8. Black must shuffle the king in such a way that the White
king cannot gain access to c7, where it would be able to support the
advance of the pawn. 57.Bd4 Kd7; 58.Bg7 Kd6; 59.Bc3. These moves
were likely the result of time pressure. At move 60, White executes the
winning plan.
59 ... Kd7.
3
2
a b c d e f g h
[2351 White to tnove
152
BISHO P ENDGAMES
After 59 . . . Ba8; 60.f6 B£3; 6 l .Kb5 . White is heading not for the pa,vn
but for the kingside! 6 l . . . Ba8; 62.Kc4 Bd5+; 63.Kd4 Ba8; 64.Kc3 Bc6;
65.Kf4 Ke6; 66.Kg5 .
3
2
a b c d e f g h
[236] Black to tnove
Black loses on 66 . . . Kf7; 67.Kf5 Bf3; 68.Ke5 ! and the king gets back
to the queenside to assist the a-pawn.
66 . . . Be4 is met by 67.Bb2 . Neither the bishop nor pa,vn can move
safely, so Black is forced to use the king, after which the queenside
opens up. 67 . . . Kf7; 68.Kf4 Ba8; 69.Ke5 etc.
60.Kc5 ! Kc7; 6l.f6 Kd7; 62.Kc4!
3
2
a b c d e f g h
[237] Black to tnove
White gobbles the pawns, returns up field to assist one of the pa,vns
so that Black must sacrifice the bishop, then promotes the remaining
pawns without difficulty. The important point is that the Black king
cannot keep close enough to the t\VO pawns to be an effective defender,
even with bishops of opposite colors.
153
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[2381 Black to 1nove
This position looks a lot like a composed study. White must play
very carefully and avoid minefields that can lead to draws.
6 1 . . . Bd2; 62.Bd4 Bb4. Black's bishop must be able to capture at c5
if the pawn advances, as this is the basic survival tactic in the position.
3
2
a b c d e f g h
[2391 White to move
154
BISHO P ENDGAMES
3
2
a b c d e f g h
[2401 Black to move
Black resigned. The bishop is forced from the diagonal, and the
pawn advances, for example 64 . . . Ba5; 65 .c5 Bd8; 66.Kc6 Kg8; 67.Kd7
Ba5; 68.c6 Bb6; 69.Bc7 Be3; 70.Ba5 Bf4; 7 l.Bb4! Threatening Bd6,
and the pawn marches.
71 ... Bb8; 72.Bd6. No further resistance is possible.
3
2
a b c d e f g h
[2411 White to move
ISS
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[242] Black to move
3
2
a b c d e f g h
[243] Black to move
156
BISHOP ENDGAMES
Black has the advantage, because his pawns are further up the board,
are better protected, and the center is under control. White's bishop is
marooned on the queenside, for the moment, and the king has the
burden of having to fight against both pawns.
43 ... g3; 44.Kfl Kf3 ; 45.Ke l .
3
2
a b c d e f g h
[244] Black to move
3
2
a b c d e f g h
[245] Black to move
47 . . . Ke4! and mate by . . . Qg4 next move. A dozen steps shorter than
the plan actually seen in the game! The pawn break is often the key to
rapid endgame victory.
157
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[246] White to move
3
2
a b c d e f g h
[247] Black to move
158
BISHOP ENDGAMES
3
2
a b c d e f g h
[2481 Black to 1nove
In this pure bishop endgame, Black has two vulnerable pawns, and
the situation is already hopeless.
58 ... Kg8. 58 . . . Ke8; 59.Bd6 Bd4; 60.Kd5 Kd7; 6 l .Bxc5 Bf6; 62.Bd4
is simple enough. 59.Bd6. The bishop is now tied to the c-pawn, and
White can bring the king to finish it off. Meanwhile, the Black king is
trapped in the corner. 59 . . . Bf2; 60.Kd5 Be3; 6 l .Bxc5.
3
2
a b c d e f g h
[2491 Black to 1nove
159
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[250] Black to move
This position is a simple win for Black, since the White b-pawn
cannot cross the sixth rank. Nevertheless, there is the short way and
then there are the long ways. Black missed the efficient winning move.
42 . . . h4! Black did manage to '\vin after 42 . . . Bb6; 43.Bf6 Bc7; 44.Bh4
Kd4; 45.Bg5 Bxg3+; 46 . Kd2 Kc5; 47.Kxd3 Kxb5; 48.Ke2 Kc4; 49.Kfl
Kd3; 50.Kg2 h4; 5 l . Be7 Ke2; 52.Bf6 Be l ; 53.Be5 h3+; 54.Kh l K£3;
5 5 . Bd6 Bd2; 5 6.Be7 g3 ; 57.Bh4 g2+; 58.Kh2 Bf4+; 5 9 . Bg3 Bxg3+;
60.Kxh3 giN#. Such a long journey was not necessary.
43.gxh4. 43.Kfl h3; 44.Bb4 K£3; 45.Ke l h2 and mate follows from
a new queen. 46.Kd l . For continuation of diagram #25 1 , see diagram
#243.
3
2
a b c d e f g h
[251] Black to move
160
BISHO P ENDGAMES
3
2
a b c d e f g h
[252] Black to move
The king can now infiltrate the queenside and pick off the a-pawn.
What transpires on the kings ide is of little importance.
44 ... Ke5; 45.Kd3 Bb7; 46.Kc3 Ke4; 47.Bd l . White keeps control of
the d l -h5 diagonal. 4 7 . . . Ke3; 48.Kb4 K£2; 49.Bxa4 Bc8; 50.Be8 Kxg3.
Black has a passed pawn, but it cannot get passed the h5-square .
5 1.Kc5 Bb7; 5 2.b4 Bf3; 53.b5 h5 .
a b c d e f g h
[253] White to move
16 1
CARDOZA PUBLISHING • ERIC SCHILLER
a b c d e f g h
[254] White to move
162
BISHO P ENDGAMES
3
2
a b c d e f g h
[2551 Black to move
3
2
a b c d e f g h
[2561 Black to move
163
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[257] White to move
a b c d e f g h
[258] Black to move
164
BISHO P ENDGAMES
This much is pretty easy to figure out. If the a-pawn moves for
ward, White plays Ba2 and shuttles the king between c2 and d3 as
needed to keep the enemy king out. Since retreating to c5 is not going
to achieve anything against Kd3, what is Black to try? It turns out that
there is a tactic to activate the bishop.
46 ... Bc l ! ; 47.Be6 Be3; 48.Bf7. White has nothing better to do than
move the bishop back and forth on the a2-g8 diagonal, keeping the
Black king from c4. If Black plays . . . Kc5, to try to get to d4, White
maintains man-on-man coverage with Kd3.
4 8 . . . Bb6; 49.Be6 a4; 50.Bf7 Ba5; 5 l .Be6 Kc5; 52.Kd3 a3; 53.Ba2
Bd8.
3
2
a b c d e f g h
[2591 White to move
3
2
a b c d e f g h
[2601 White to move
165
CARDOZA PUBLIS HING • ERIC SCHILLER
By all rights this game ought to be drawable. After all, there are
bishops of opposite colors and in addition White cannot control h8 so
that cannot be used as a promotion square. In an important team com
petition, Speelman had to rely on all of his endgame ability to squeeze
a full point out of this position.
44.c5. The pawn advances so that it can get past c5 quickly before
the enemy bishop can shut the square down. Now only one dark square,
c7, remains on the path to the promotion square. 44 . . . Kf6; 45.c6 Ba5.
The pawn is stuck at c6, but (long range) either the Black bishop or
king must stand guard at c7. 45 . . . Ke7?; 46.Bxf7 Kd6; 47.Be8 and White
wins . 46.£3. White keeps the Black king from infiltrating. 46.f4! was a
try. Play would then reach a position similar to 48.f4 below.
46 . . . Ke7.
3
2
a b c d e f g h
[261] White to move
166
BISHO P ENDGAMES
3
2
a b c d e f g h
[262] Black to move
3
2
a b c d e f g h
[263] Black to move
167
CARDOZA PUBLIS HING • ERIC SCHILLER
3
2
a b c d e f g h
[264] Black to move
168
BIS H O P ENDGAMES
55.Kc5 .
3
2
a b c d e f g h
[265] Black to 1nove
169
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[266] Black to move
Black is lost.
56 . . . Be 1 . This plan, while effective in some of the previous varia
tions, comes much too late now. The alternatives are hardly attractive:
56 . . . f6; 57.Kb5 Bc7; 58.Bf7 g5; 59.hxg5 fxg5; 60.fxg5 Bxg3; 6 l .Bxh5
with a winning theme we have already seen, using the bishop to protect
pawns at g6 and c6 and the king to help advance one of the pawns.
5 6 . . . Kc7; 57.Bxf7 Be l ; 58.Bxg6 Bxg3; 59.f5 Bxh4; 60.Bxh5 is similar.
56 . . . f5; 57.Kb5 Bc7; 58.Bf7 picks off the pawns.
56 ... Ke7; 57.Kb5 Bc7; 58.Ka6 Kd6; 59.Kb7 f6; 60.Bf7 g5; 6 l .fxg5
fxg5; 62 .hxg5 Bd8; 63 .Bxh5 and the bishop cannot stop the g-pawn
because White will play c7.
57 .Kb6 Black resigned. White will get the pawn to c7 with check
and promote.
3
2
a b c d e f g h
[267] Black to move
170
BISHO P ENDGAMES
3
2
a b c d e f g h
[268] Black to move
The problem is that Black controls the frontier, and White will not
be able to break through, or organize the advance of the b-pawn to b3 .
Whenever the White king reaches c2, Black will plant a king at c4.
(39.Kd3 Kc5; 40 .Kc2 Kc4; 4 l .g4 reaches the same position as the next
note.) Black' s next move will either draw or lose!
The bad move is 39 . . . Kc4?; 40.Kd2 Kb3; 4 l .Kc l Kc4; 42.Kc2 Kd5;
43.Kd3 Ke5; 44.c4 bxc4+; 45.Kxc4 K£4; 46.b4 axb3; 4 7 .Kxb3 Kxg4; 48.a4
h5; 49.a5 h4; 50 .a6 h3; 5 l .a7 h2. Then 52 .a8Q Kg3; 53.Qh l demon
strates a basic queen vs. rim pawn win.
A saving plan is available, however: 39 . . . Ke5 ! ; 40 .Kf3 K£6; 4 l .Kg3
Kg5; 42 .Kh3 h5 ; 43.gxh5 Kxh5 ; 44.Kg3 Kg5; 45 .Kf3 Kf5; 46.Ke3 Ke5;
47 .Kd3 Kd5 is only a draw! White's inability to penetrate the fourth
rank leaves no way to exploit the extra pawn.
38 . . . Bc4; 39.Kf3 Be6. 39 . . . Kd5 could have been played. 40.Kg4 Be2+;
4 l .Kf4 Kc4; 42 .Bc2 Bd3 presents two options.
43.Bxd3+?? Kxd3; 44.Kf5 Kc2 leads to a win for Black. 45.Kg6 Kxb2;
46.Kxh6 Kxc3; 47.g4 b4; 48.axb4 a3 ! ; 49 .g5 a2; 50.g6 a l Q; 5 l .g7 Qh l+;
52.Kg6 Qe4+; 53.Kh6 Qh4+; 54.Kg6 Qg4+; 55.Kf7 Qf5+; 56.Ke8 Qg6+;
57.Kf8 Qf6+; 58.Kg8 Kxb4 is the basic queen vs. knight pawn win.
Ill
CARDOZA PUBLISHING • ERIC SCHILLER
43.Bdl ! wins, for example 43 . . . Bg6; 44.Ke5 Kd3; 45.Kf6 Be4!; 46.Kg7
Kd2 ! ; 47.Bh5 Kc l ; 48.Kxh6 Kxb2; 49.Be2 Bc6 ! ; 50.g4 Kxa3; 5 l .g5 Kb2 .
3
2
a b c d e f g h
[269] White to move
a b c d e f g h
[270] White to move
112
BISHOP ENDGAMES
3
2
a b c d e f g h
[271] Black to tnove
White was aiming for this position. The remainder of this game is
in position #252.
3
2
a b c d e f g h
[272] Black to tnove
173
CA RDOZA PUBLISHING • E RIC SCHILLE R
3
2
a b c d e f g h
[273] White to move
Three pawns each, a blockade in the center, and only one real tar
get: the pawn at e4. The awkward position of the White pieces makes it
difficult to defend it. All Black has to do is insure that he is not some
how left with an a-pawn, since the bishop is of the wrong color to pro
mote the pawn at al .
49.Kc4 Be2+; 50.Bd3 Bf3 ! 50 . . . Bxd3+??; 5 l .Kxd3 and Black is in
zugzwang! 5 1.Kb4 Bxe4; 52 .Bfl Kf4. The king escorts the pawn. 53.a5 .
It doesn't really matter what White does, the game is already decided.
53 . . . Ke3 ; 54.axb6 axb6; 55.Kc4 d3 .
3
2
a b c d e f g h
[274] White to move
1 14
BISHO P ENDGAMES
3
2
a b c d e f g h
[275] White to move
175
C ARDOZ A PUBLISHING • ERIC SCHILLER
a b c d e f g h
[276] White to move
3
2
a b c d e f g h
[277] White to move
46.Bd l ?? White misses his chance. 46.a4 ! works now, since Black
cannot easily attack the pawn. 46 . . . Bfl ; 47 .Bb3 a4!
176
BISHOP ENDGAMES
a b c d e f g h
[278] White to move
a b c d e f g h
[279] Black to move
I ll
CARDOZA PUBLISHING • ERIC SCHILLER
a b c d e f g h
[2801 White to move
White must play carefully, as there are dangers. 4 7 .g4? Kd3; 48.Be 1
Bg5; 49 .h4 Bxf6 (49 . . . Ke2; 50.hxg5 Kxe l ; 5 l .g6 ! ) 50.Kf3 b6; 5 l .a4 a5;
52.h5 Bg5 is nearly zugzwang. The bishop must stay on the e l -a5 di
agonal to keep the enemy king off of d2, and the king must remain at
£3 to guard against . . . Ke2. The next move is pretty much forced. 53 .b4
axb4; 54.Bxb4 e2 ! ; 55.Bel Bd2 ! ; 56.Kf2 f6 !
3
2
a b c d e f g h
[2811 White to 1nove
17 8
BISHO P ENDGAMES
a b c d e f g h
[282] White to move
The active Black king can't force a win, but it can salvage a draw.
48.Be l . 48.Bb4? e2; 49.Be l Bd2; 50.Kf2 Be3+; 5 l .Kf3 Bd4 will lead
to the win of the f-pawn and play similar to the note to move 47. 52.h5
(52 .g4 Bxf6; 53 .g5 Be7 and the bishop gets back to e3 via c5 . 54.Kf2
Bc5+; 55.Kf3 Be3 with . . . Bd2 to follow. ) 52 . . . Be3 ! ; 53.g4 Bg5; 54.a4
(54.Kg2 Kc2; 55.Kf3 Kdl ) 54 . . . Bd2; 55 .Kf2 aS; 56.h6 Bxh6 where;
57.Bxa5 loses to 57 . . . Bd2. 48 . . . Ke2; 49.Bc3 ! Bf8. Black must transfer
the bishop to a more useful diagonal, even though it allows White to
advance the pawns.
50.g4 Kdl ; 5 1 .g5 e2. White is willing to give up the bishop now, as
the kingside pawns can work by themselves. 52 .h5 b5; 53.h6.
a b c d e f g h
[283] Black to move
179
CARDOZA PUBLISHING • ERIC SCHILLER
king, and White uses the extra tempo to regain the bishop.
56.h8Q e lQ; 57.Qxf8 Qe2+. Agreed drawn.
3
2
a b c d e f g h
[284] White to move
White has a classic case of the bad bishop blues . The kingside pawns
are fixed on dark squares. Even without the extra pawn at f7, Black
would win. The plan is to infiltrate with the king. The target square is
e4.
42.Kc2 Ba7; 43 .Be l Kd7; 44.Kd3 Kc6; 45.Kc4. White tries to keep
the king off of d5, but now gets a passive bishop. 45 ... Be3! ; 46.Bg3.
The only way to protect the f-pawn. 46 ... Bgl ; 47.Kb4. 47.Be l Bh2;
48 .Bd2 Bg3 wins the h-pawn.
4 7 ... Kd5; 48.Ka5 Ke4. Mission accomplished. The queenside is
sufficiently defended by the bishop at g 1 . 49.b4 Kf3; 50.Be 1 Kxf4;
5 1 .Kxa6 Kf3 ; 52.b5 f4; 53.Bd2 Ke4.
3
2
a b c d e f g h
[285] White to move
180
BISHO P ENDGAMES
3
2
a b c d e f g h
[286] White to move
42.Kc6. The king comes forward to take control of d6. The pawn
can wait. 42.Be6+ Ke7; 43. Bxd5 Kd6 will take much longer at least, and
may not be winnable at all. 44.Bf3 Kc7; 45.Kc4 Kd6; 46. Kd3 Bc7; 47.Ke4
Kd7; 48.Kd5 Bd6 and the game can eventually be won by advancing
the pawn to d7, protecting it with the bishop, and then the king can
roam destructively. 49 .Be2 Bb4; 50.Bb5+ Ke7; 5 l .Kc6 Bc3 (5 l . . . Ba5;
52 .d5 Kd8; 53.d6 Kc8; 54.d7+ Kd8; 55.Kb7 ! The b-pawn will be re
moved, since 55 . . . Ke7 allows 56.Kc8.
42 . . . Kf8; 43 .Be6! Black loses the d-pawn and gets none of the
counterplay. 43 . . . £3. This pawn 'vasn't worth anything. 44.Bxd5 ! fxg2 ;
45.Bxg2 Ke8; 46.d5. Black is helpless. 46 . . . Ke7; 47.d6+ Ke8; 48.Bf3 !
18 1
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[287] Black to move
Black resigned. If the White king gets to d7 it is over, and Bh5+ will
in any case force the Black king to abandon that square.
BISHO P + 6 US . BISHO P + 4
Given multiple pawn islands containing a lot of weak pawns, the
possession of a passed pawn, especially an extra pawn, is of great value.
When the enemy bishop is offside and the king is distant, things should
be simple. They aren't. In the next diagram Black, already down a pawn,
is forced to immediately sacrifice the a-pawn. Down two outside passed
pawns, the win should be simple, but it still requires technique.
3
2
a b c d e f g h
[288] Black to move
182
BISHOP ENDGAMES
3
2
a b c d e f g h
[289] White to move
183
CARDOZA PUBLISHING • ERIC SCHILLER
3
2
a b c d e f g h
[290] White to move
7.
a b c d e f g h
[291] Black to move
184
BISHOP ENDGAMES
White's extra pawn is not enough to win, given the bishops of op
posite colors. But Black has four pawn islands, and White has two.
That is a significant structural advantage. In order to hold the game,
Black must activate the king. For some reason, Barua waits much too
long, and his king pays with his life.
29 . .. Bc3. 29 . . . Kg 7 is correct. The pawn at c4 cannot be attacked
and should not advance until it has to. 30.Kg2 K£8! Sometimes retreat
is the best way forward! (30 . . . Kg6 runs into 3 l .Bc2+) 3 l .Kf3 Ke7; 32.Ke4
Kd6.
a b c d e f g h
{292] White to move
The position seems promising for White, who can expand his ad
vantage on the kingside. 33.f4 gxf4; 34.Kxf4 establishes connected
passed pawns, but all is not lost yet. 34 . . . Kc5 and now White is actually
in g reater danger! 35 .h4 (35 .a4 Kd4! ; 36.h4 Be5+; 37.Kf3 Kc3 ! threat
ens to trap the bishop at d l ! ) 35 . . . Kxb5; 36.h5 Kb4; 37. g4 Bg7; 38. g5
Kc3; 39.h6 Bf8.
a b c d e f g h
{293] White to 1nove
185
CARDOZA PUBLISHING • ERIC SCHILLER
This is the best defensive formation against two passed pawns. When
the h-pawn advances, the bishop returns to g7. Unfortunately for Black,
White's king can get to f7 in three moves. 40.Ke5 Kd2; 4 1 .Kf6! c3;
42.h7 Kxd l ; 43.h8Q c2; 44.Kf7! Bc5; 45 .g6 c l Q; 46.Qhl+ Kd2; 47.Qxcl+
Kxc l ; 48.g7 and wins. Nevertheless, this gives White many ways to go
wrong, and takes a lot longer.
30.e3.
a b c d e f g h
[294] Black to move
White has the luxury of time, and opens up a route for the bishop
or king, while also preparing to recapture with the e-pawn after an
eventual f4.
30 . . . Bd2; 3 1 .Kfl e5. 3 1 . . . Kg7; 32.Ke2 Bb4; 33.f4 Kf6; 34.fxg5+ Kxg5;
35.h4+ Kf5; 36.Kf3 is hopeless for Black. 32.Ke2 c3; 33.Kf3 Kg7; 34.Kg4
Kf6; 35.Bc2 Be l ; 36.f4 gxf4; 37.exf4 Bd2. Or 37 . . . exf4; 38.Kxf4 and
the two connected passed pawn are only half of the problem. White
can also walk to b7, capture the a-pawn at a7, then, thanks to the block
by the pawn at c3, advance the a-pawn to a5 , meeting . . . ba5 with b6 and
a new queen or the win of the Black bishop. The White bishop takes
care of both Black pawns.
38.f5 Be l ; 39.Kh5 Bf2 ; 40.g4. Black resigned.
186
BISHOP ENDGAMES
a b c d e f g h
[2951 White to move
One extra pawn and bishops of opposite color. Is there any reason
to believe that this game shouldn't end in a draw? Black's pawns are all
on light squares. This means that the enemy bishop cannot attack them.
On the other hand, it also leaves the pawns without defense against an
enemy king. The bishop will have to defend the dark squares around
the weak pawns. Still, with the luxury of an extra pawn and no entry
squares for the White king, there is little to worry about. White has a
bad bishop, but the enemy bishop has no meaningful targets. Even if it
gets to h4, the White king can contain it at e2 .
36.Bd8. 36.f5 ! ! would have made things much more difficult.
a b c d e f g h
[2961 Black to 1nove
36 . . . exf5 (36 . . . BgS ; 37.fxe6 fxe6; 38.Bc7 Kf7; 39.a3 ) 37.d5 Kf8
(37 . . . cxdS; 38.c6 and the pawn promotes. ) 38.clxc6 Ke8; 39.Bc7 BgS ;
40.Ke2 Bd8; 4 l .BeS BaS; 42.Kf2 Bd2; 43 .Ke2 Bb4; 44.Bd6 Kd8; 4S.Kf2
h4; 46.Ke2 f6; 47.Kdl aS; 48.Ke2 a4; 49 .Kdl BaS .
187
C ARDOZ A PUBLISHING • ERIC SCHILLER
36 . . . Kg7; 37.Ke2. 37.f5! exf5; 38.d5 K.£8 ; 39.dxc6 Ke8; 40.Bc7 trans
poses to the previous note. 37 . . . Kg6.
a b c d e f g h
[2971 White to move
The advance of the f-pawn is eliminated once and for all by the
Black king. 38.Kd2 Kf5; 39.Bc7.
39.Kc3 loses to the sacrifice 39 . . . Bxf4; 40. exf4 Kxf4. See position
#546.
39 ... Bg7; 40.Kc3 Bf6; 4 l .Kb4? A critical error. White runs out of
patience and tries to invade the queenside. It only takes three moves
for Black to get to the e-pa,vn, however. 4 l .Kd2 Bh4; 42.Ba5 .
4 l . . . Bh4; 42.Ka5 Bf2 . White resigned. 4 2 . . . Bf2. 43.Kxa6 Bxe3;
44.Ba5! 44.Kb7 loses to the simple 44 . . . Bd2 . 44 ... Bxd4; 45.Kb6 Kxf4.
a b c d e f g h
[2981 White to move
The rest of the story is simple. Black will eventually sacrifice the
bishop for the c-pawn, and the central pawn mass will cra,vl up the
board. For example:
46.Kxc6 e3; 4 7 .Kxb5 Ke4; 48.c6 Be5; 49.c7 Bxc7! ; 50.Bxc7 f5; 5 1 .a4
f4; 52.a5 £3 ; 53.a6 f2 ; 54.a7 flQ+.
188
BIS HOP US. KNIGHT
ENDGAMES
Perhaps the best general advice that can be offered when playing
with bishops and knights is to forget about the general wisdom that
bishops are superior. I'm not suggesting merely noting all the excep
tions, but actually abandoning it entirely. Compare the power and the
mobility of each piece in concrete situations . Is it a good bishop or bad
bishop? Is the bishop an effective defender of the pawns? Can the bishop
control the promotions square? For knights, ask whether the knight
can reach pawns which cannot be defended by enemy forces . Check
whether the knight can be dominated by the bishop and be excluded
from the action.
If there are many pawns, the bishops value can be reduced because
there are barriers in the way of some diagonals. If there are very few
pawns, the· bishop is likely to be the better piece. A bishop may not be
able to protect a pawn on the opposite color, but it can take away at
tacking squares from the knight. If the bishop is a dark square bishop
and there is a pawn on a dark square, it can be defended directly. If the
bishop runs on the light squares, indirect defense is possible if the
same pa,vn can only be attacked by a knight which sits on a light square.
Cover the relevant light squares and you protect your pawn.
The knight is better at fighting up close, like a boxer who prefers to
keep attacking with short blows at a short distance. The bishop is a
more strategic fighter who prefers dancing and striking fron1 afar. Evalu
ate each according to the position, taking careful note of the pawn
structure.
189
CARDOZA PUBLIS_HING • ERIC SCHILLER
a b c d e f g h
[299] Black to move
190
BISHO P US. KNIGHT ENDGAM ES
3
2
a b c d e f g h
[300] Black to nzove
48 . . . Be8. Or 48 . . . Ke4; 49 .Kf6 K£4; 50. g5! Bxf5 5 1 .b5 49.Ne3 Bd7;
50.Nc2 Ke4; 5 l .Na3 Kf3 ; 52.Nc4 Ke4. No better is 52 . . . Bxg4; 53.Ne5+
Ke4; 54.Nxg4 Kd4; 55 .Ne3 ! ; 53 .Nd6+ Ke5; 54.Nf5 Ba4; 55.Ne3 Ke4;
56.Nc4 Kd4; 57.Na3 Kc3 . Time to advance, while the Black king must
catch up.
58.b5 Kb4; 59.b6 Bc6; 60.Kf6 Kc5; 6 l .g5 Kxb6. One pawn down,
another to go. My old buddy, you are moving much too slow.
62.g6 Kc5; 63.Nc2 Be4; 64.g7 Bh7; 65.Ne3 Kd6; 66.Ng4 Kd7; 67.Kf7
Kd6; 68.Nf6 Bc2; 69.Kf8 Bb3 ; 70.Ng4 and White wins.
19 1
C ARDOZA PUBLIS_HING • ERIC SCHILLER
3
2
a b c d e f g h
[301] White to move
3
2
a b c d e f g h
[302] White to move
Black wins! The knight cannot get back to stop the pawn, for ex
ample. 60.Nf6+ Kf3; 6 1 .Nh7 Kf4; 62.Nf6 h3; 63.Nd5+ Kf3 and the h
pawn marches to the promotion square. ) 57 . . . a2; 58.Kb2 Ke3; 59.Nf6
h6; 60.Ng4+ with a draw as both Black pawns fall.
52 . . . Bxa3; 53.Kd3. The king hastens to the kingside. If it can get to
h l , the game should be drawn.
192
BISHO P US. KNIGHT ENDGAMES
3
2
a b c d e f g h
[303] Black to move
3
2
a b c d e f g h
[304] White to move
193
CARDOZA PUBLIS ft iNG • ERIC SCHILLER
3
2
a b c d e f g h
[305] White to move
66.Kf2 Bc5+; 67.Kfl Kh2; 68.Ke2 Kg2 etc.) 62 . . . Kg2 and the pro
motion of the pawn cannot be delayed for long.
3
2
a b c d e f g h
[306] Black to move
4 l ... Nf4; 42 .Be4 Ne2. If the pawn advances, the win is clear. 42 . . . h3
43.gxh3 Nxh3 (43 . . . Ne2 ; 44.a4 Nc3; 45 .a5 Nxe4; 46.Kc6 ! ! )
194
BISHO P US. KNIGHT ENDGAMES
3
2
a b c d e f g h
[30 7] White to move
3
2
a b c d e f g h
[308] Black to move
44 ... Nc3? A critical error. 44 . . . Nf4! would have saved the game.
195
CARDOZA PUBLIS HING • ERIC SCHILLER
3
2
a b c d e f g h
[309] White to move
3
2
a b c d e f g h
[310] Black to move
196
BISHO P US. KNIGHT ENDGAMES
3
2
a b c d e f g h
[311] Black to move
3
2
a b c d e f g h
[312] White to move
197
CARDOZA PUBLIS_HING • ERIC SCHILLER
Both sides have two pawns with no passed pawns. White's bishop is
of the wrong color to promote an h-pawn, if Black lures the pawn to
the h-file by sacrificing a pawn at h3. Nevertheless, White wins, be
cause the b-pawn must fall and Black needs too much time to carry out
the plan.
38.Bd3 . The bishop takes up a position dominating the knight.
38 . . .Kf7. 38 . . . h4; 39.Kd5 Kf7 transposes. 39.Kd5 h4. Necessary, to make
room for the knight at h5, so that it can get back into the game. 40.Kc6
Nh5; 4 1 .Kxb6. We have a complicated Bishop + 2 vs. Knight + 1 endgame
which proves difficult even for these two superstars. See position #306
for the rest.
3
2
a b c d e f g h
[3 13] White to 1nove
White has an extra passed pawn and the knight, though presently
in exile, can get into the game quickly. Black has only one asset, the e
pawn, but it can't get very far. Leko is an excellent technician and brings
home the point cleanly.
69.Nc2 ! e4+; 70.Ke2 Bb6; 7 1 .Ne3+ Ke6; 72.g4!
198
BISHO P US. KNIGHT ENDGAMES
3
2
a b c d e f g h
[314] Black to move
White takes control of f5 and h5, and leaves Black without any pawn
moves. The position is already lost.
72 . . . Bc7. 72 . . . Bc5; 73 .a4 Ke5 is a different plan, going after the h
pawn with the king. But it is a long, slow journey. The winnin g plan
takes a while and involves some precise play.
3
2
a b c d e f g h
[315] White to move
74.a5 Kf4; 75 .Nd5+f Kg3; 76.Nc3 Kxh3; 77.Nxe4. The attack on the
bishop buys precious time. 77 . . . Ba7; 78.Kf3 Bb8 (78 . . . Kh4; 79.Kf4 Bb8+;
80.Kf5 Bc7; 8 l .a6 Bb6; 82 .Nd6. White will play Nc8 and c7. There is
nothing Black can do about the kin gs ide because on . . . h5, White sim
ply pushes the g-pawn until it becomes a queen. ) 79.g5 ! It takes guts to
give up your second-to-last pawn. Good technique is needed to win the
kni ght and pawn vs. bishop endgame. 79 . . . hxg5; 80 .Nxg5+. The poor
position of the Black kin g provides all White needs to win. The method
can be seen in diagram #299.
73.Nf5 Bf4. 73 . . . h5; 74.Ng7+! picks off the h-pawn for free. 74.a4
199
CARDOZA PUBLISHING • ERIC SCHILLER
Kd5. The Black king can cope with the a-pawn, but then the kingside
cannot be defended. 75.a5 Kc5; 76.h4! Kb5 .
a b c d e f g h
[316] White to move
With the king so far a\vay, White can afford to sacrifice the knight
and let the connected passed pawns do the rest. 77.Nxh6! Bxh6; 78.g5.
3
2
a b c d e f g h
[31 7] Black to move
200
BISHOP US. K N I G HT EN DGA M ES
a b c d e f g h
[31 8] White to move
There are two plans. White can eliminate the a-pawn by sacrificing
the knight, as seen in the game, or give up some of the kingside pawns.
In either case a new type of endgame will arise, but the decision must
be made now.
Usually, if the queening square is the opposite color from the bishop,
it is impossible to force a win, because the opposing king will sit on the
promotion square, where it usually gets stalemated. In this game, how
ever, the White king is too far away. 52 .e5 Kxh4; 53.f4 Kg4; 54.Ne3+
Kxf4; 55.Nd5+ Kxe5; 56.Nxe7 Ke4 . The resulting Knight vs. 2 ending
must be handled carefully, and is analyzed in diagram # 1 50 .
Instead, White selected 52.Nxa3. White figured that the endgame
must be dra,vn, because Black has a classic "wrong rook pawn."
52 . . . Bxa3. This brings about the Bishop + 1 vs. 3 endgame, posi
tion #30 1 .
BISHOP + 3 US. K N IG HT + 4
In endgames with 7 or more pawns, passed pawns often need to be
created, and exchanges of pawns will lead to other endings. When the
pawns are split between two flanks, king centralization is important.
The side with the bishop has an advantage as the bishop can attack
enemy pawns and tie do,vn the enemy king to defense. If you have the
knight, placing your pawns on the opposite color of the enemy bishop
will help keep them safe.
201
CARDOZA PU BLISHING • ERIC SCH I LLER
3
2
a b c d e f g h
[31 9] White to move
a b c d e f g h
[320] Black to move
202
BISHOP US. KN I G HT EN DG A M ES
a b c d e f g h
[321] Black to move
Black has to choose a plan here. There is passive defense with . . . Bc6
or . . . Bd7, simplification with . . . gxh5 , and active defense with . . . Kh6.
49 ... Bd l . Kasparov considered this a mistake, and it really barely
qualified as a candidate move. Black cannot afford to clarify the
queenside when the White pawn at g4 is guarded. One alternative is
49 . . . Kh6; 50.Ne4 gxh5 (50 . . . g5+; 51 .Kg3 Kg7; 52.Nd6 Bc6; 53.Nf5+ Kh7;
54.Ne7 Bb5; 55.Nd5 Kg7; 56.Nc7 Be2; 57.a4 f5; 58.gxf5 Kh6; 59 .b5
axb5 ; 60.axb5 Bxb5; 6 l .Nxb5 Kxh5; 62 .Nd6. The f-pawn advances to
f7 and the king takes care of the rest.) 51 .gxh5 Kxh5; 52.Nxf6+ Kg6;
53 .Ke5 Kf7; 54.Nd5 Bb5; 55 .Nc7 Be2; 56.Kd6 gets to the a-pawn.
White has no difficulty dealing with 49 . . . Bd7. 50 .Ne4 f5; 51 .Nc5
Bc8; 52 .h6+ Kxh6; 53.g5+ Kg7; 54.a4 and the b-pawn advances.
49 . . . Bc6 ! ? sets the most problems. 50.Ne4 g5+ (50 . . . f5 is more ac
tive but 5 l .h6+! Kxh6; 52 .gxf5! gxf5; 53.Kxf5 is a win because the White
king and knight combine to with the a-pawn, resulting in a winning
Knight + 2 vs. Bishop endgame. ) 5 l .Kf3 .
203
CA RDOZA PU B LIS H I N G • ERIC SCH I LLER
3
2
a b c d e f g h
[322] Black to move
Black has three defensive tries, but they all come up short.
5 l . . . Kf7; 5 2 . Ke3 Bd7; 53 .Nd6+! Kg7; 54.Kf3 Bc6+; 55.Kg3 Bd7;
56.Ne4 Bb5 (56 . . . £5; 57.gxf5 Bxf5; 58.Nxg5).
5l ... Bd5; 52.a4 Bc6; 53.a5 Bd5; 54.Ke3 Bc6; 55 .Nc5 Bb5; 56.Ne6+
Kh6; 57.Nc7 Bfl ; 58.b5 axb5; 59 .a6 b4; 60.a7 Bg2; 6 l .Kd4! intending
Nd5, cutting off the bishop, so 6 l . . . Bb7; 62.Ne8! b3; 63.Kc3 f5; 64.Nd6
and White wins.
5 l . . . K.h6; 5 2 . Ke3 f5; 5 3 . gxf5 Kxh5; 54.Nd6 K.h6; 55 .Nf7+ K.h5;
56.Ne5 Ba4; 57.f6 etc.
50.Ne8+! K£7; 5 1 .Nxf6! !
3
2
a b c d e f g h
[323] Black to move
The piece sacrifice wins because White will have a protected passed
pawn.
5 1 ... Kxf6; 52.g5+ Kf7; 53.h6. Black resigned. White simply marches
the king to a5 and gets rolling on the queenside . The Black king can
only sit hopelessly and watch the concluding act.
204
BISHOP US. KN I G HT EN DGA M ES
3
2
a b c d e f g h
[324] White to move
The h-pawn only has to cross one more light square. It is essential
for White to preserve the knight but how?
38.c4! 3 8.Nfl+ K£2; 39 .Nh2 (39 .Nd2 Ke2 ; 40.Nb l Be4+) 39 . . . Kg3 ;
40.Nfl + Kf2 draws. 38.Nb l loses the knight to 38 . . . Be4+.
38 . . . Bg2. 38 . . . Kxd2; 39.cxd5 cxd5; 40.h6 is out of the question.
39.Nb3. The king is kept out. 39 . . . Bfl. 39 . . . Kd3; 40.Kg7 Kxc4; 4 l .h6
Be4; 42.Nd2+ and the pawn promotes. 40.h6 Bxc4; 4 1 .Nc5. With d3
covered, h7 becomes a threat. 4l . . . Ba2; 42.Kg7 Bb l .
3
2
a b c d e f g h
[325] White to move
205
CA RDOZA PU BLISH I NG • ERIC SCH I LLER
and eventually gets the knight to g6. 45 .Ne6 Kb3; 46.Nd4+. 46.Nf8
Kxb2 47.Ng6 'vas more efficient. 46 ... Kxb2; 47.Nxc6 Kxa3; 48.Ne5
Kb4; 49.Ng6.
3
2
a b c d e f g h
[326] Black to move
The barrier is in place and the pawn reaches the goal in a few moves.
49 ... Bxg6; 50.Kxg6. Black resigned.
We turn to an analysis fragment from the same game. The differ
ence here is that the pa,vn is on the g-file.
a b c d e f g h
[32 7] White to move
206
BISHOP US. KNIGHT E N DG A M ES
Getting the king out of the way leads only to a draw. There arc t\VO
logical continuations.
45.Kf4 Kc3 ; 46.Ke3 and now 46 . . . Kb2 ; 47 .Nd3+ Kxa3; 48.g4 Kb3 ;
49.Kd4 Be6; 50.g5 B f5 ; 5 l .Ne5 Kxb4. Then 52.g6 is handled by 5 2 . .. Be6;
53.Nxc6+ Kb5; 54.Na7+ Kb4; 55.g7 a5. White can play 52.Nxc6+ Kb5;
53.Ne7 Be6; 54.g6 where 54 . . . a5; 55 .g7 a4; 56.g8Q Bxg8; 57.Nxg8 a3
dra\vs (57 . . . Kb4; 58.Ne7 a3; 59.Nd5+ Kb3 ; 60.Nc3 �,vins, however), be
cause the knight cannot get back to stop the pawn. The king must
retreat, but then the c-pawn falls . 58 .Kc3 Kxc5.
C lb) 46 . . . Kc2 .
The more complicated line is 45.g4 \Vith the sensible reply 45 . . . Ke3 .
3
2
a b c d e f g h
[328] White to move
46.g5 will allow 46 . . . Kd2 , but White has the strong move 46.Ke5 !
Play might continue 46 ... Bd5? 46 . . . Kd2; 47.Kd4 Be6; 48.Nd3 ! Bxg4;
49.Nd5! wins the c-pawn, \vhich cannot be defended by the bishop.
After 49 . . . Be2 ; 50.Nxc6 Kc2 ; 51 .Ke5! Black is hard-pressed to stop the
invasion. A particularly instructive line is 5 l . . . Bb5; 52.Nd4+ Kb2; 53.Ne6
c6; 54.a4 Bxa4; 55.Nc7 Kc3 ; 56.Nxa6 Bb5; 57.Nb8! Kxb4; 58.Kd6 ! White
will win the c-pawn and Black will have a difficult defense in which the
slightest error can be fatal.
47.a4 Bg8. 47 . . . Kd2; 48.b5! axb5; 49.a5 ! The passed pawn wins .
48.Kf6 Kd2 ; 49.Ke7 Kxc l ; 50.Kd8 Kb2 ; 5 l .Kxc7 Kb3; 52.Kxc6 Kxb4;
53.Kd6 Kxa4; 54.c6!
207
CARDOZA PU BLIS H I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[329] Black to move
BISHOP + 4 US. K N IG HT + 4
When you have an equal number of pawns and are on the defen
sive, consider jettisoning one of the pawns to reach a drawable pawn
down endgame. Sometimes it is easier to give up a weak pawn than to
expend energy on its defense.
a b c d e f g h
[330] Black to move
208
BISHOP US. KN I G HT EN DGA M ES
a b c d e f g h
[331 ] White to move
The game enters another stage (B+3 vs. N+3). 43.Ke3 Bf5. 43 . . . h6 is
another path to the draw. 44.Nf7+ Ke7; 45 .Nxh6 Be6; 46.Kf4 a4; 47.bxa4
Bxa2; 48.Nf5+ Kf6; 49.Nd4 b3; 50.Nf3 b2; 5 l .Nd2 b lQ; 52 .Nxb l Bxb l .
44.Kd4 h5. Black can draw in any case, but advancing the pawn to h5
simplifies matters. The pawn can be guarded by the bishop and if White
209
CA RDOZA PU B LIS_ H I NG • ERIC SCH ILLER
tries to use the combined force of king and knight to get it, the queenside
will be accessible to the Black king.
45.Ne4+ Kc6.
a b c d e f g h
[332] White to nzove
a b c d e f g h
[333] White to move
Black has solved all the problen1s, with all pawns securely defended.
After a few repetitions, the players agree to a draw.
48.Nd6+ Kb6; 49.Nc4+ Kb5; 50.Nd6+ Kc6; 5 1 .Nc4. Drawn.
210
B ISHOP US. KN I G HT E NDG A M ES
3
2
a b c d e f g h
{ 3341 White to move
3
2
a b c d e f g h
{ 3351 White to move
3
2
a b c d e f g h
[336] Black to 1nove
3
2
a b c d e f g h
[337] White to move
212
BISHOP US. KN I G HT EN DG A M ES
3
2
a b c d e f g h
[338] White to move
White has a passed pawn and Black's pawns are weak. White must
somehow get the king to £5, with the knight at f4 keeping the enemy
king back.
47.Nd3 ! Ke6. 47 . . . Bxd3; 48.Kxd3 Ke6; 49.Kc4 Kxe5; 50.Kc5 Ke4;
5 l .Kxc6 Kd4; 52.b5! and there will soon be a new White queen.
48.Nf4+.
3
2
a b c d e f g h
[339] Black to move
Black cannot survive with either active or passive defense, but that
is not to say that the point is in hand. White must choose wisely after
48 ...Ke7.
4 9 . Kc5 ? ! does n ' t wo rk . 49 . . . Bb5 ; 5 0 . N h 5 Ke 6 ; 5 l . N g7+ Kf7
(5 l . . . Kxe5; 52 .Ne8 followed by Nxcc7 and Nxb5 with a winning king
and pawn endgame, or the win of both pawns. ) 52.Nf5 Ke6; 53.Nd4+! ?
Kxe5; 54.Nxb5 cxb5 .
213
CARDOZA PU BLISHI NG • ERIC SCHILLER
a b c d e f g h
[3401 White to move
Neither side can win. Black will ignore queenside threats and go
after the b-pawn. 55.Kc6 Kd4; 56.Kxc7 Kc4; 57.Kb6 Kxb4; 58.Kxa6
Kc4; 59.Kb6 b4; 60.a6 b3; 6 l .a7 b2; 62.a8Q b l Q+ saves the game.
Correct is 49.Ke4! and the king gets to f5 . 49 . . . Bc4; 50.Kf5 Bg8;
5 l .Ng6+ Kf7; 52 .e6+ Ke8; 53.Kf6 Bh7; 54.Ne5 Be4; 55.Nd7 Bd3; 56.Nb8
Bb5; 57.e7 places Black in zugzwang. 57 . . . Bc4; 58.Nxc6 Bb5; 59.Nd4
Bd3; 60 .Ne6 and after a preliminary check the pawn will promote.
a b c d e f g h
[341 1 White to move
214
BISHOP US. KN I G HT E NDG A M ES
3
2
a b c d e f g h
[342] Black to move
White will win because the knight can't hold back both pawns .
46 . . . Kc4 (46 . . . Nd8; 47.f6 Ne6; 48.£7 Kc4; 49 .c6 Kc5; 50 .c7 wins. ) 47.f6
Nd8; 48.c6I
Unfortunately, the alternative plan 4 1 . . . exf4; 42.Kxf4 g6 meets with
43.Kg5 Kxc5, where 44.Kh6 wins both kingside p awns. 44 . . . Kc4; 45.Bf6.
The best square, effectively dominating the knight. 45 . . . Kb3 ; 46.Kxh7
g5. A finesse to deflect the bishop, so that a 1 is not covered. It does not
save the situation. 47.Bxg5 Kxa3; 48.h4 a5; 49.h5 a4; 50.Kh6 Kb3; 5 l .Bf6
a3 ; 52.Kg7 etc.
40.Kg4 Kg6; 4 l .f4.
3
2
a b c d e f g h
[343} Black to 1nove
21 5
CA RDOZA PU BLISftiNG • ERIC SCH ILLER
3
2
a b c d e f g h
[344] Black to move
43 . . Kf7; 44. Kf5 Ke7; 45.a4 ! Otherwise Black might get the a-pawn
.
to a4, which might allow more counterplay. 45 . . . Kf7; 46.Bf6 Nb4. Black
is running out of moves. (46 . . . a5; 47 .h3 Nb4; 48.Bd8 Nc6; 49.Bg5 Nb4;
50.Ke5 Ke8; 5 l .Kd6 and the c-pawn has a green light to proceed.) 47.Bg5
Nc6; 48.h4 a5; 49 .h5 Nd4+; 50.Ke4 Ne6; 5 l . Be3. The bishop has a great
view of both sides of the board and the White king can finish things
off by infiltrating the queenside.
42. Kf3 exf4. 42 . . . g4+ can be played immediately, but it is no better.
43. Ke4 exf4; 44.gxf4 Ne7 (44 . . Kf7; 45.Kd5) 45.Be l ! After Bh4, Black
.
3
2
a b c d e f g h
[345] White to move
216
BISHOP US. KN IGHT E NDG A M ES
44.Ke4 h4. For 44 . . . N e7, see the previous note. 45 .£5+ Kg5; 46.£6
Kg6. 46 . . . N d8 runs into a familiar theme: 4 7 .c6 ! Nxc6 48.£7 and it is
mate in 6 .
47.Kf4. Black resigned. Both kingside pawns fall. After 4 7 . . . g3 ! ;
48.hxg3 hxg3; 49 .Kxg3 Kf7; 50.Kf4 Ke6; 51 .Kg5 Kfl; 5 2 .Kf5 Black must
soon move the knight, and then the king '\valks into the queenside.
3
2
a b c d c f g h
[346] Black to move
211
CA RDOZA PUBLIS H I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[347] White to move
4 l .Kd4 ( 4 l .e4 Ke5) 4 l . . . Ne7; 42.gxf6 Nf5+! Cleanest, but not nec
essary. (42 . . . gxf6; 43 .e4 h6; 44.exd5 Nxd5; 45 .Bf7 Ne7; 46.Ke4 Kc5 ;
47.f4 Kb5 ; 48.Bb3 Kc5 also draws . ) 43. Kd3 gxf6; 44.h5 Nh4; 45.f4 Nf5
is no worse for Black. The bishop must stay in position to defend the
h5-pawn against . . . Ng3 . Black can just shuttle the king around c5-d6-e6.
4 1 .hxg5 Ne7.
3
2
a b c d e f g h
[348] White to move
218
BISHOP US. KNIGHT EN DG A M ES
gxf6; 53 .g6 Ke7; 54.Bxd5 K£8; 55.e4 Kg7; 56 .Bf7 a4 57.Kg3 a3; 58.Kf4
Nb4; 59.Kg4 a2 ; 60.Bxa2 Nxa2; 6 l .e5 draws.
43 ... Nd6.
3
2
a b c d e f g h
[349] White to move
Black abandons the kingside and goes after the a-pawn. An ambi
tious strategy, but Black failed to follow through on his next move.
44.Bg4? A time pressure blunder. White now should have to fight
to draw. 44.a4 Nc4 (44 . . . h6; 45 .gxh6 gxh6; 46. Ke2 h5; 47 . Kf3 Nc4;
48.Bb5 is also headed for a split point. ) 45. Be8 Nd6; 46.Bh5 Nc4; 47.Be8
would have drawn.
44. .. Ne4?? Black had to boldly grab the a-pawn, and count on the
advance of his own a-pawn to cope with the f-pawn. 44 . . . Nc41 would
have salvaged the game.
3
2
a b c d e f g h
[350] White to move
219
CA RDOZA PU BLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[351 ] Black to move
46 . . . Kd6! Forces White to put the plan into action right away. 4 7. Bg8
a4; 48.Bxh7 Nc4; 49.f6 gxf6; 50.g6 a3 ; 5 l .g7 a2 ; 52 .g8Q a l Q; 53.Qd8+
Kc6; 54. Qc8+ with a draw.
Let's see what actually happened.
3
2
a b c d e f g h
[352] White to move
45.Bf5 Nd6; 46.Bxh7 Nc4. Black could have had this position with
the h-pawn still on the board, had he played 44 . . . Nc4!
4 7 .f5 Nxa3; 48.f6 gxf6; 49.g6. Black resigns .
220
BISHOP US. KN IGHT E NDG A M ES
a b c d e f g h
[3531 White to 1nove
Using my general guideline that \Vith three open files in the center
a knight can holc;l off a bishop, I engineered this endgame after achiev
ing an inferior position. I instinctively felt it could be held, but had to
play very carefully.
38.£4! 38.Kxe3 Bxc4; 39.bxc4+ Kxc4 wins for Black, of course. 38.g4
g5 fixes the kingside pawns on light squares and this could lead to
serious problems later.
38 . . . e2. Otherwise I can play g4 and Black cannot counter with
. . . g5. 39.Kxe2; Bxc4+; 40.bxc4+ Kxc4.
3
2
a b c d e f g h
[3541 White to move
22 1
CARDOZA PU B LISJII NG • E RIC SCH I LLER
3
2
a b c d e f g h
[355] Black to move
42 . Kd2?? would lose to the simple 42 . . . bxa4; 43 .Kc2 Kd5 and Black
WillS.
42 . . . bxa4; 43 .f6 a3; 44.f7 a2; 45.f8Q alQ; 46.Qf7+ Kc5; 47.Qc7+.
3
2
a b c d e f g h
[356] Black to move
222
BISHOP US. KNIGHT E NDG A M ES
a b c d e f g h
{3571 White to move
a b c d e f g h
{3581 Black to move
223
CA RDOZA PU BLISH I NG • ERIC SCH I LLER
a b c d e f g h
[359] White to move
White has nothing to worry about, but the following moves sim
plify matters.
38.b4 axb4; 39.Nxb4+ Kb6; 40.a3. Now the a-pawn is safe on a dark
square, and the White king is in position to infiltrate on the kingside.
Black responds by tying down both kings on the queenside. 40 . . .Ka5;
4 l .Kc3 Ka4; 42.Kb2 Bc4; 43.Nc6 Bd5; 44.Ne5.
3
2
a b c d e f g h
[360] Black to move
224
BISHOP US. KNIGHT E NDG A M ES
3
2
a b c d e f g h
[361] Black to move
Black has a good endgame, with bishop vs. knight and a weak pawn
at e5. The first thing to consider is the pawn endgame after exchang
ing at £3 . Once that was rejected, the alternative of driving the king
away from f4 came under examination, and that led to victory.
26 ... g5+! 26 . . . Bx£3 ; 27.gxf3 f6; 28. exf6 Kxf6 is considered in dia
gram #83. 27.hxg6 fxg6. 27 . . . Bxf3 is a cheap trick, foiled by 28 .g7!
28.Ne l g5+.
225
CA RDOZA PU BLISaiNG • ERIC SCH ILLER
a b c d e f g h
[362] White to 1nove
This is certainly the easier plan for Black. The e-pawn falls immedi
ately.
29 .Kg4 Kxe5; 30.Kh5 Be4. The classic theme of bishop dominat
ing knight. Black does not need the h-pa,vn.
a b c d e f g h
[363] White to 1nove
226
BISHOP US. K N I G HT EN DGA M ES
3
2
a b c d e f g h
[3641 White to move
The game was agreed drawn here. Let's see why. 34.gxf5 exf5.
a b c d e f g h
[3651 White to move
35.b5 cxb5. 35 . . . Kc7; 36.b6+ Kb7; 37.Kc3 and the king invades via
e5 and d6. 36.Kc3 Kc7; 37.Kb4 g6; 38.Bxb5.
221
CA RDOZA PU BLISH I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[366] Black to move
38 ... Bc6; 39.Be2 Kd7; 40.Kc3 Ke6; 4 1 .Kd4 Kf6; 42.Bf3 Ke6.
3
2
a b c d e f g h
[367] White to move
43.Bg2 BaS.
B ISHOP + l US. K N I G HT + l
Our final game presents a contrast to the previous one. Here the
bishop cannot compensate for the bad pawn structure. Is it a "good"
bishop because it has great scope from e6, or a "bad" one because
there are 5 pawns on light squares?
228
BISHOP US. KNIGHT EN DGA M ES
KRAMNIK VS . IVANCHUK
Las Palmas, 1996
3
2
a b c d e f g h
[368] White to move
Black has the bishop, but also suffers from a weak pawn structure.
Far from thinking about a win, Black must be concerned with saving
his skin! The notes to the game are based on those by the winner.
White might be tempted to close the queenside by building a fence
at a4, b3 and c4. After all, the bishop can't move into position to attack
the anchor at b3, and in any case the knight or king can defend from
d2 . Kramnik calculates that the time is right to operate on the kingside,
while the Black king is far away. A road must be cleared to g5.
27 .f4! The purpose of this move is to free up the g3 square so that
the king can infiltrate on the dark squares of the kingside. In addition,
the f3-square can be used by the knight. This forces Black to exchange
pawns. 27 ... exf4. 27 . . . f6; 28.fxe5 fxe5 ; 29.Nf3 wins the pawn.
28.gxf4 Kc8; 29.Kg3!? 2 9 . Ke3 Kd7; 30.Kd4 was another good ex
ploitation of the dark squares.
29 ... Kd7; 30.Kh4 f6. The White king must not be allowed to reach
g5 !
229
CARDOZA PU BLISH I NG • ERIC SCH ILLER
a b c d e f g h
[369] White to move
3 1 .e5! This reopens the road. 3 1 ... fxe5. 3 l . . . Ke7 ! ? only delays the
exchange, since White can pile on the pressure with. 32.Ne4.
3
2
a b c d e f g h
[3 70} Black to move
230
BISHOP US. K N IG HT EN DGA M ES
a b c d e f g h
[371 ] Black to move
35.c4 Bg2 with a choice of 36.e6, 36.a4 or 36.Nb3. Let's take a look.
36.e6+?! Kxe6; 37.Kxg6 picks off the h-pawn. Black would then have
to race the king to the queenside. 3 7 . . . Ke5 ; 3 8 . Kxh5 Kd4; 39.g4 Kd3.
a b c d e f g h
[372] White to move
White loses the c-pawn, but keeps the enemy king away from his
other possessions. Only for a moment, however. 40.Nb3 Kxc4; 4 l .Nc l
(4l .Na5+ Kb5; 42.Nb7 c5) 4 1 . . . Bf3; 42.Kg5 Kd4; 43 .Kf4 Bd5; 44.g5 B£7;
45 .Kf5 Ke3 and it is White who is in trouble.
36.a4?! The knight needs room to roam, and to earn it, the bishop
at g2 must be displaced. But Black can transpose to the last note with.
36 . . . Ke6! ; 37.Kxg6 Kxe5; 38.Kxh5 Kd4.
36.Nb3 is perhaps the best try. 36 . . . Bfl ; 3 7.c5 Ke6; 38.Kxg6 Kxe5;
23 1
CARDOZA PU BLIS H I N G • ERIC SCH ILLER
39.Kxh5 Be2+; 40.Kg5 (40 .g4? Kf4) 40 . . . Kd5 ; 4 l .Nc l ! Bc4; 42.b3 ! This
picks up a tempo over the immediate b4, which would leave the knight
at c l dominated. 42 . . . Bfl ; 43.b4 Bc4 with an interesting endgame which
is considered in diagram #327.
35.Kxg6 h4.
3
2
a b c d e f g h
[373} White to move
232
ROOK EN DG A M ES
A few words on rook endgames . That's a fine joke! My first serious
study of rook endgames was the classic book by Levenfish and Smyslov,
which remains after almost 30 years an invaluable introduction to the
art of playing with rooks and pawns . That book was just a couple of
hundred pages, and the authors noted that a complete course on rook
endgames would have to be at least three times the size. They underes
timated the task. Over 300 pages are needed for John Nunn to survey
positions with a rook for each side and a single pawn!
For our practical purposes, there are a few basic positions you need
to know. After that, just keep your rook active at all times, even if it
may cost you a pawn to do so. Experience and study will improve your
understanding of rook endings . As these are the most common
endgames, you will often need to handle them properly to collect your
fair share of points.
The most important positions are those with a single pawn. You
must master these positions, because they are very difficult to figure
out at the board. I had an important tournament game against an Ex
pert (Candidate Master) a while ago which should have been a simple
draw. In fact, the only reason I hadn't offered one is that I was in a funk
because I had misevaluated the endgame and thrown away a very prom
ising position . I just mechanically played with the single pawn, waiting
for my opponent to reach the Philidor position (diagram #382). When
we got to the critical point, he failed to apply the well-known drawing
technique and I was re\varded with a full point for my persistence.
ROOK US. I
A rook beats a lone pawn if the king can attack the pawn before it
promotes. There is a way to win even after promotion, in special cases
which you will see below. It is very important to know which positions
can be drawn by this method, because it allows you to sacrifice your
rook for an enemy pawn and still hold the game.
233
CA R DOZA PU B LI�H I NG • ERIC SCH I LLER
3
2
a b c d e f g h
{3 74] Black to move
The position is a draw because the White king supports the pawn
and the Black king is too far away. Black will have to sacrifice the rook
for the pawn and settle for a draw.
3
2
a b c d e f g h
[375] Black to move
This time the king is too close, even though it is still behind the
pawn and the path to g3 is closed.
65 ... g3; 66.Rg8+ Kh4; 67.Kf4 Kh3; 68.Rxg3+ Black resigned.
ROOK US. 2
A classic game will illustrate the critical race between a rook and
connected passed pawns . If you have the pawn, get it to the 6th rank
234
ROOK EN DG A M ES
and you will usually win, unless the opposing king is able to help with
the defense . Once the pawns are on the 61h, the rest is easy to calculate.
The endgame skill required is the advancement of the pawns.
3
2
a b c d e f g h
[3 76] White to 1nove
Black has just played 78 . . . Ra4 and threatens to place the rook on
the b-file and get a queen. White must sacrifice the rook to stay in the
game.
79.Rxb2. 79 .f6 Ra l ; 80.Rxb2 Kxb2; 8 l .g5 Rf1 reaches the same
position as the game. 79 ... Kxb2 .
a b c d e f g h
[3 77] White to 1nove
80.f6! White has a winning position. The rook alone cannot handle
the pawns. Note that the pawn at g4 is taboo, because the f-pawn then
advances and Black can do nothing to stop it. 80.g5 Rg4 ; 8 l .g6 Kc3;
82. Kf3 Rgl ; 83 .Ke4 Kd2; 84.Ke5 Ke3 ; 85.f6 Rxg6; 86.f7 Rg5+; 87.Ke6
235
CA RDOZA PU BLISH I N G • ERIC SCH ILLER
Rg6+; 88.Ke5 Rg5+; 89.Kf6 Rgl draws . 80 ... Ra l . Black should have
played this back at move 78, saving a crucial tempo.
8 1 .g5 Rfl ; 82.Kd4.
3
2
a b c d e f g h
[3 78] Black to move
The plan is obvious. White must defend the f-pawn with the king,
freeing the g-pawn from that responsibility. Black's king is too far away
to have any effect.
82 . . . Kb3; 83.Ke5 Kc4; 84.g6! Now that the f-pawn is defended, the
g-pawn can advance. 84 . . . Re l+; 85.Kd6. The king must take shelter in
front of the pawns, since otherwise Black can simply check from a safe
distance.
a b c d e f g h
[3 79] Black to move
236
ROOK EN DGA M ES
3
2
a b c d e f g h
[380] Black to 1nove
LUCENA POSITION
The Lucena position is one of the most critical in all of endgame
theory. It isn't by Lucena at all. It was in a book called Il Puttino, by Dr.
Alessandro Salvia, published in 1634. B efore you show off your knowl
edge of this arcane fact, you had better learn the position!
237
CA RDOZA PU B LISH ING • ERIC SCH I LLER
a b c d e f g h
[381] White to move
White wins as follows. First, you bring the rook to c4, so that it can
get to d4 and drive away the enemy king. Then you slip the king out,
and use the rook to defend it from enemy checks. This is called "build
ing a bridge."
l .Rc4 Ral . l ... Rd2, to stop the check, White takes the a-file with
2 . Ra2, and the king comes to a7, after which the pawn can advance.
2 .Rd4+ Ke7; 3.Kc7 Rei+; 4.Kb6 Rb l+; 5.Rb6. White wins.
PHILIDOR POSITION
This endgame is seen frequently and is the basis for much of the
theory of rook and pawn endgames. White has cut off the enemy king
on the back rank, but Black can hold with accurate defense.
a b c d e f g h
[382] Black to move
Black must defend the 6th rank, so that the White king cannot ap
proach without the pawn occupying e6, which might otherwise be used
as a haven for the king if Black gives check at fl.
238
ROOK EN DGA M ES
3
2
a b c d e f g h
{383] White to 1nove
Black will be able to check along the first rank, and the White king
has no place to hide.
3
2
a b c d e f g h
[384] Black to move
239
CA RDOZA PU BLISH ING • ERIC SCH I LLER
a b c d e f g h
[385] White to nzove
The 'Vhite king cannot find shelter so the game 'vill be dra,vn.
240
ROOK EN DG A M ES
69.Rxe7 Kxe7; 70.Kg5. The king is in front of the pawn, and the
win is trivial. 70 . . . Kf7; 7 1 .Kh6 Kg8; 72 .Kg6 Kh8; 73.g5 Kg8; 74.Kh6
Kh8; 75 .g6 Kg8; 76.g7. Black resigned.
3
2
a b c d e f g h
[387] White to move
3
2
a b c d e f g h
[388] White to move
24 1
CA RDOZA PU B LI_S H I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[389] Black to move
This is the target position. The pawn has advanced as far as it can,
and the threat is K£8 followed by g8Q. Black must prevent this.
86 . . . Ke7; 87.Re2+. The king must abandon its coverage of £8, and
White will be able to promote .
87 . . . Kf6; 88.Kf8 Black resigned.
242
ROOK EN DG A M ES
3
2
a b c d e f g h
[390] Black to move
White's king is cut off on the rank, but a draw is still available.
1 2 . . . Rg4?! ; 1 3 .Ra8 Rg3; 14.Ra2 Rg2; 1 5 .Ra3+ Kh2 ; 1 6.Kf4 h3; 1 7.Ral
Rgl ; 1 8. Ra2+ Kh l ; 1 9 .Kf3 h2; 20.Rb2 is a draw. Black cannot make
progress.
13.Ra8 Rc2.
3
2
a b c d e f g h
[391 } White to move
Gulko did not find the clearest path to the draw here. As is often
the case, the most efficient move is to bring the king in closer to the
enemy pawn. Instead of his move, bringing the rook to a4, he points
out that he should have played
14.Kg5 since 14 . . . Rg2+; 15.Kh5 leaves Black with no way to ad
vance the pawn.
243
CARDOZA PU B LI_S H I N G • ERIC SCH ILLER
3
2
a b c d e f g h
[392] Black to move
Agreed drawn.
3
2
a b c d e f g h
[393] White to move
White has to keep the king on the fourth or fifth rank to preserve
the dra\v. First let's see \vhat happens if he doesn't. 16.Kc3? Kg3; 1 7.Rh8
f3; 1 8 .Rg8+ Kf4; 1 9 . Rf8+ Ke3 ; 20.e6 Rei+! This drives the White king
244
ROOK EN DGA M ES
one file further from the e-pawn, and more importantly lets the rook
drop back to defend. 2 l . Kb2 Rc7 ! ; 22.Rf7 ReS; 23 . e7 ReS and Black
can promote the pawn.
1 6.Kc4 is acceptable. 16 . . . Kg3; 1 7.Rh8 £3; 1 8.e6 where 18 . . . f2!; 1 9 .Rf8
Rd6 ( 1 9 . . . Re l ; 20.Kd5 fl Q; 2 l .Rxfl Rxfl ; 22.e7 Rei; 23.Kd6 is also
drawn. ) 20 .e7 Re6; 2 l .Rg8+ Kh2 ; 22.Rh8+ Kgl ; 23.Rg8+ draws because
23 . . . Kfl allows; 24.e8Q Rxe8; 25.Rxe8 Kgl ; 26.Rf8 . On the other hand,
18 . . . Rd6; 1 9 .e7 f2; 20.e8Q (20.Rg8+ Kf4; 2 l .Rf8+ Kg3; 22.e8Q) 20 . . . fl Q+
is actually bad for Black. 2 l .Kc5 ! robs Black of any further checks, un
less the rook is sacrificed. 2 l . . . Rd5+ (2 l . . . Rf6; 22.Qe3+ Q£3; 23.Qg5+
wins the rook, because 23 . . Kf2; 24.Rh2+ Ke 1 ; 25.Qd2+ Kfl ; 26. Qc l +
.
forces mate. ) 22.Kxd5 Qd3+; 23 .Ke6 Qe4+; 24.Kf7 Qf5+; 25.Kg7 and
the king is safe, because any check on the g-file allows . . . Qg6.
16.Kc5 ! is the simplest path to the draw, keeping the king in a
position to guard the e-pawn. 16 . . . Kg3 ; 1 7.Rh8 £3; 1 8.e6 Re i ; 19.Kd6
f2; 20.Rf8 flQ; 2 1 .Rxfl Rxfl ; 22.e7 Re l ; 23.Kd7.
a b c d e f g h
[394] Black to move
Draw.
245
CA RDOZA PUB LI$ H I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[395] White to tnove
3
2
a b c d e f g h
[396] Black to move
White places his final hope in a single rook pawn endgame. There
is nothing better, although the endgame is drawn with proper play.
(67 .h6 Rc6; 68.h7 Rc7+; 69.Ke6 Rc6+; 70.Kd5 Rh6; 7l .Kc5 Rh5+; 72.Kc6
Rh6+; 73 .Kc7 Rh l t No progress will be made. Of course Black must
never capture the a-pawn, or Ra8+ will win.)
67 . . . Kxa6; 68.h6 Rc7+. A draw was agreed here, because if the king
comes to the queenside to avoid checks, the pawn cannot advance:
69.Kg6 Rc6+; 70.K.f5 Rc5+; 7 1 .Ke4 Rh5; 72.Rh8 Kb7; 73.h7.
246
ROO K EN DGA M ES
3
2
a b c d e f g h
[397] Black to move
You should make sure you know how to defend correctly here. The
continuation is seen in diagram #384.
The other situation you need to be familiar with is when one side
has a rim pawn and a pawn two files away, that is, either a- and c-pawns
or f- and h-pawns. This position is not always drawn, but there are
situations where no win is possible with correct defense.
It's worth mentioning that this endgame doesn't arise all that of
ten. Both sides often try to avoid it because it can be very difficult to
play. If you are defending the weaker side, you might well head for it if
there is no better drawing chance in sight. Assuming that the stronger
side has h- and f-pawns and is playing White, try to keep your king at g7
and rook at b 1 , using the rook as actively as you can and try to avoid
getting your king stuck on the h-file.
3
2
a b c d e f g h
[398] White to move
24l
CA RDOZA PU B LISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[399] Black to move
As usual, a pawn advance changes the strategy. Now White will not
be able to use the h6-square.
99 . . . Kh7; 1 00.Rd6 Ra2; 1 0 1 .Kg5 Rg2+.
3
2
a b c d e f g h
[400] White to 1nove
106.£6 Ra8!
3
2
a b c d e f g h
[4011 White to move
3
2
a b c d e f g h
[4021 White to move
249
CA RDOZA PU B LIS H I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[403] Black to move
a b c d e f g h
{404] White to move
The king is safe here. Black can of course drive the king back to the
first rank, but there is another squeeze play which is equally effective.
85 .Rf8 Rb l . Although the White king is stalemated, there is no
way to get rid of the rook with a check that does not result in lifting the
stalemate. In this case, 86.Rf4+ Kxf4! lets the White king move to h3,
where it is quickly checkmated.
86.Rh8 Rb2+; 87.Kgl g2; 88.Rg8. 88.Rf8 Kg3 will terminate the
250
ROOK EN DGA M ES
game with . . . Rb 1 , but White can prolong it with 89.Rb8 Rf2 (89 . . . Rxb8??
is stalemate !) 88 . . . Kf3; 89.Kh2. 89 .Rxg5 Rb 1 +; 90 .Kh2 Rh 1 # is a basic
checkmating pattern. 89 . . . Rb4! ; 90.Rf8+. 90.Rxg5 Rh4+; 9 1 .Kgl is a
study-like parallel to the previous note.
90 . .. Rf4!
3
2
a b c d e f g h
[4051 White to move
3
2
a b c d e f g h
[4061 White to move
3
2
a b c d e f g h
[407] Black to move
If the kings seeks shelter at h5 or h6, White can play the rook to the 8th
rank and threaten Rh8+. If the Black king is at h5 and moves to g4,
then an exchange of rooks also leads to stalemate, 72.Rg2 Rh5; 73.Re2+
Kf4; 74.Rf2+ Kg4; 75.Rg2+ Kh4. Black is tired of the game, and hopes
for a blunder in a drawn king and pawn endgame.
76.Rxh2+ Kg4; 77.Rxh5 Kxh5; 78.Kgl Kh4; 79.Kh2 Kg4; 80.Kg2
Kf4; 8 1 .Kf2 . Drawn.
252
ROOK EN DGAM ES
3
2
a b c d e f g h
[409] Black to move
This is a fairly straightforward \vin, the only thing you need to watch
out for is a potential stalemate.
54 ... Ra2+; 55.Kg l . 55.Kg3 h2; 56.Rh6 Kg7; 57.Rh4 a4 and Black
wins since the rook can't cope with both pawns. 55 ... Ke7; 56.£4 Rc2.
56 . . . a4 is more direct. 57.£5 a4; 58.£6+ Kf7; 59.Ra6 Ra2; 60.Rb6 a3;
6 l .Rb3 Rg2+. 6 l . . . h2+; 62. Kh l Kxf6 falls for the old trick: 63 .Rf3+ Ke5;
64.Re3+ Kd4; 65 .Rd3+ Kc4; 66.Rc3+ Kb4; 67.Rb3+ Ka4; 68.Rb4+ Ka5;
69 .Rb5+ and stalemate is inevitable.
62.Kh l a2; 63.Ra3 Rb2; 64.Ra7+ Kx£6; 65.Ra6+ Ke7. White re
signed.
253
CA RDOZA PU B LIS H I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[41 0] White to move
3
2
a b c d e f g h
[411] Black to 1nove
Where should Black move the rook? Passive defense ( c7), active
defense (d l ) or aggressive counterplay (d4)?
58 . . . Rd4? Two alternatives need to be considered.
58 . . . Rd l ? ! ; 59.b5 Rcl +; 60.Kd6 Rd l+; 6 l .Kc6 Rc l +; 62.Kb7 Rc4.
Black prepares to take the g-pawn, after which the rook can be sacri
ficed for the White pawn, preferably on b7 or b8 so that the king is too
254
ROOK ENDG A M ES
far away from the kingside. Unfortunately, this plan is too slo\v. 63.b6
Rxg4; 64.Kc6 Rb4; 65 .b7 Rxb7; 66.Kxb7 e4; 67.Kc6 Kf5; 68 .Kd5 and
White wins.
58 . . . Rc7+! offers the best hope of defense. 59.Kd6 Rc4; 60 .b5 Rxg4;
6 l .Rf8+ Kg6; 62.Kxe5 Rb4; 63.Rb8 g4; 64.b6 g3; 65 .b7 g2; 66.Rg8+ and
both pawns disappear. 59.Kb6 is an option, but careful defense holds:
59 . . . Rc4; 60.b5 Rxg4; 6 1 .Kc5 ( 6 l .Rc8 tries to build a bridge, but the
construction does not meet the deadline. 6 l . . . Rb4; 62.Rc5 e4; 63.Kc6
e3; 64.Rc2 Ke5; 65 .Rg2 Kf4; 66 .b6 g4; 67.b7 Kf3; 68.Rg l e2; 69.Kc7
Kf2 and Black wins. ) 6l . . . Rg2; 62.b6 Rb2; 63.Kc6 Rc2+; 64.Kb7 e4 !
White can't easily advance the pawn. 65. Rf8+ Kg6; 66.Re8 Kf5; 67.Ka6
Ra2+; 68.Kb5 Rb2+; 69 . Kc5 Rc2+ and the king cannot hide.
59.b5 Rxg4; 60.b6 Rgl ; 6 1 .b7.
a b c d e f g h
[41 2] Black to move
255
CA RDOZA PU BLIS H I NG • ERIC SCH ILLER
a b c d e f g h
[41 3] Black to move
Black wins primarily because the White king must race to stop the
c-pawn, and the two remaining pawns fall. It must be played with abso
lute precision because it wins by a single tempo!
8 ... c3; 9.Rf8 Kc5; 10.Ke4 Kc4; l l .Rc8+ Kb3; 12.Rb8+ Ka2; 13 .Rc8.
1 3 . Kd3 c2 ; 1 4 . Rc8 transposes . 13 . . . c2 ; 14.Kd3 Kb l ; 1 5 .Rb8+ Kc l ;
1 6.Rf8. 1 6.Rc8 loses to 1 6 . . . Kd l ; 1 7. Rf8 Rd2+.
1 6 . . . Rd2+; 1 7.Kc3 Kd l ; 18.Rfl+ Ke2 ; 1 9 . Rc l Kxe3 ; 20.Rxc2 .
20.Re l + Re2 ; 2 l .Rc l Kf3 ; 22.Rgl Rg� ; 23.Rc l Kxg3 and Black wins.
20 . . . Rxc2+; 2 l .Kxc2.
3
2
a b c d e f g h
[414] Black to move
256
ROOK ENDG A M ES
3
2
a b c d e f g h
[415] Black to move
a b c d e f g h
[41 6] Black to move
This is the position you had to see from the first diagram. Black
converts the White g-pawn into an h-pawn, after which the rook pawn
endgame is drawn.
60 . . . h3 ! ; 6 1 .gxh3 Ke7; 62.Kg6 Kf8. Drawn.
25l
CA RDOZA PUB LIS H I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[41 7] White to move
3
2
a b c d e f g h
[41 8] Black to move
l . . . h5. l . . . Re4; 2.Rc6 c4; 3 . Kf3 h5; 4.Kf2 leads to a draw. 4 . . . h4;
5.gxh4+ Kxh4; 6.Ke2 Kg4; 7.Rg6+ Kh4; 8.Kd2 Rg4; 9.Rh6+ Kg5 (9 . . . Kg3;
1 0.Rf6 Rg5; l l .Rc6 Rg4; 1 2.Rf6 with a draw by repetition soon to come.)
I O.Re6 and now 1 0 ... Re4?; l l .Rxe4 fxe4 leads to a King +2 vs. King + 1
endgame that cannot be won. See position #27 for further analysis.
2 .Rc6 Rc2+; 3 .Kd3 . The king stays close to the passed c-pawn.
3 ... Rg2; 4.Rxc5 Kg4.
3
2
a b c d e f g h
[419] Black to move
259
CA RDOZA PUBLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[420] Black to 1nove
3
2
a b c d e f g h
[421 ] Black to 1nove
260
ROOK ENDGA M ES
3
2
a b c d e f g h
[422] White to tnove
a b c d e f g h
[423] Black to tnove
26 1
CARDOZA PU BLISH I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[424] Black to move
White's plan is simple . The king will come to f4 eventually, and the
e-pawn will fall. First, White needs to maneuver the rook to the 5th
rank, so that it can come to f5 , and protect the pawn at f2 .
5 4 . . . Rb4; 55.Re5 Kg6; 56.Rf5 Rb8; 57.Kf4 ReS; 58.Re5 Rxe5. Tan
tamount to resignation, but Black has no chances for survival. 59.Kxe5
Kg5 ; 60.Kxe4 Kxg4; 6 l .Kd3 . Black resigned.
262
ROOK EN DGA M ES
3
2
a b c d e f g h
[425] Black to move
king just commutes between f8 and f7. Note that 4 . . . Kf6? would be a
costly mistake because after 5 . Kg8 we reach the horrible conclusion of
the actual game, picking it up at move 4.
2 .Rf4! K£7 . 2 ... Rxf4 loses by force: 3 .gxf4 K£7; 4.Kh7 Kf6; 5 . Kg8
Ke6; 6.Kg7 Kd5; 7.Kxg6 Ke4; 8.Kxh5 Kxf4; 9 . Kg6 and a new queen is
four steps away. 3.Kh7 Kf6; 4.Kg8!
3
2
a b c d e f g h
[426] Black to move
263
CARDOZA PU BLISH I NG • ERIC SCH ILLER
Black is in zugzwang.
4 . . . g5 . 4 . . . Ke5; 5. Rxg4 fxg4; 6 . Kf7 Kf5; 7.Kg7 g5; 8 . Kh6 ! gxh4;
9.gxh4 g3 ; 1 0.fxg3 Kg4; l l .Kg6 Kxg3 ; 1 2. Kxh5 Kf4; 1 3. Kg6 etc.
5.Rxg4 hxg4. 5 ... fxg4; 6.Kh7 Kf5 ; 7.Kh6 gxh4; 8.gxh4 wins as in
the previous note . 6.h5.
3
2
a b c d e f g h
[427] Black to 1nove
Black can't prevent a ne'v queen, and gamely tries to get to the
kingside.
6 . . . Ke5 ; 7.h6 Ke4; 8.h7 Kf3 ; 9.h8Q Kx£2 ; IO.Qe5. Black resigned,
rather than suffer through 1 0 . . . Kg2 ; l l .K£7 f4; 1 2 .gxf4 gxf4; 1 3 .Qxf4
g3; 1 4. Kg6 Kh3; 1 5 .Kh5 g2; 1 6. Qh4#.
3
2
a b c d e f g h
[428] White to 1nove
Here is how he should have played: . 39.Rf5 ! ? Rxb2; 40 .Rc5 ! (40 .g4
b4; 4 l .cxb4 c3; 42.Rc5 c2 gives Black the win. ) 40 . . . Kg6; 4 l . Kfl Rb3;
42.Kf2 with two branches .
4 2 . . . Rxc3; 43.Rxb5 only manages to draw.
a b c d e f g h
[4291 Black to 1nove
a b c d e f g h
[4301 White to 1nove
265
CARDOZA PU BLISH I NG • ERIC SCH ILLER
a b c d e f g h
[431] White to move
Amazingly, Black is still tied down. The rook must stay on the fourth
rank to protect the pawn, and the king must guard h6.
5 1 .Kg3 Rb4. Black will simply slide the rook back and forth, so
White must take action on the kingside. 52.h4! This forces an exchange
on the h-file which brings about a winning Rook + 3 vs. Rook + 2
endgame. 52 ... gxh4+; 53.Kxh4 Ra4; 54.Kg3 ! See position #424 for the
rest if you can't figure it out yourself.
266
ROOK ENDG A M ES
8
7
3
2
a b c d e f g h
[432] Black to move
evil.
34.Rh2. The rook at d7 is paralyzed. 34 . . . Kf8. The king goes to
protect the weakling, but his majesty is really needed on the queenside.
3
2
a b c d e f g h
[433] White to tnove
267
CA R DOZA PUB LIS H I NG • E RIC SCH ILLER
35.c5 ! Black gets access to d5, but the pawn is defended and there
is a clear path for the White king. 35 ... Kg8; 36.Ka4! Rd5; 37.Rg2 h5! ?
Black takes advantage o f the opportunity to get this pawn to a safe
square. It is now a protected passed pawn. But there is a price: the g
pawn is weak. This seems irrelevant as long as the Black rook is at d5,
but can it stay there? What about the weakling at e7?
38.Ka5 Rd4. Black threatens . . . Rg4. 38 . . . Rd7; 3 9 . Kb6 Kg7; 40.Re2 !
Black cannot make progress. 39.Re2 K£7; 40.b5! cxb5; 4 l .Kxb5. Be
cause Black's king is cut off, the White king and pawns can force the
win of the enemy rook. 4 l . . . Rd5; 42.Rg2 Ke7; 43.Kb6 Kd8; 44.b4 Kc8.
The king finally defends the queenside, but the pawn at g6 is helpless.
a b c d e f g h
[4341 White to move
45.b5. 45. Rf2 ! is the most direct win. Black can't afford to take the
pawn. 45 . . . Rxg5; 46.Rf8+ Kd7; 47.Kxb7 Rg4; 48.c6+ Ke7; 49.c7 Rxb4+;
50.Ka6 Rc4; 5 l .c8Q Rxc8; 52.Rxc8 wins, despite the long journey that
awaits the White king.
3
2
a b c d e f g h
[4351 Black to tnove
268
ROOK ENDG A M ES
a b c d e f g h
[436] White to move
269
CARDOZA PU BLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[437} Black to move
3
2
a b c d e f g h
[438} White to move
270
ROOK EN DGA M ES
White to move and lose? draw? win? It all depends on your choice.
42.c5? 42.g4! is the obv ious move, and it is best move. White takes
control of f5 and h5 . Black will soon run out of moves . 42 . . . f6; 43 .h4
Kc6; 44. Rh3 and the h-pawn has a clear path. 42 ... Ra4+; 43.Ke5?? Walk
ing into mate is the most embarrassing thing that can happen to a
Master! Black does not fail to seize her opportunity. [43.Ke3 Kc6; 44 .h4
(44.g4? g5 ! ; 45 .fxg5 Rxg4; 44. Kf3 Rd4; 45.g4 Rd2 ; 46.h4 Rd5; 47.Ke4
a5 gives White a few chances, if he can ever figure out how to get his
rook to the h-file without dropping both queenside pawns . Black can
defend and earn a draw. ) 44 . . . e5 ! ; 45.g3 exf4+; 46.gxf4 a5 is equal.]
43 ... Ke7!
3
2
a b c d e f g h
[439] White to move
a b c d e f g h
[440] Black to move
27 1
CARDOZA PU B LIS H I NG • ERIC SCH I LLER
a b c d e f g h
[441] Black to 1nove
272
ROOK ENDGA M ES
Rg2; 60.f6 Rxg4; 6 1 .£7 Rf4; 62 .Kg6 and the pawns cannot be stopped.
42 . . . h5? Black missed 42 . . . a3 ! ; 43.bxa3 bxa3; 44.Rd8+ Kg7; 45.Ra8
Kg6; 46.Ra6+ K£5 , which should draw. 43.Kf2 Kg7. Finally the king
gets moving, but it is far away.
3
2
a b c d e f g h
[442] White to move
44.Kg2! The king needs to get to h3 . 44 ... h4; 45.Kh3 ! hxg3; 46.hxg3
Kf6. It is too late for 46 . . . a3 ; 47.bxa3 bxa3; 48.Kg4 Rb2 ; 49.Rd7+ Kf6 ;
50.Rd6+ Ke7; 5 l .Ra6 a2 ; 5 2 . Kg5 and Black cannot restrain the White
pawns.
47.Kh4 Kf5 ; 48.Re2 Rxb2 . Desperation, but it does not work.
49.Rxb2 b3; 50.g4+. Black resigned. By the time his king reaches the
queenside White will have a new queen.
273
CA RDOZA PUB LIS H I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[443] Black to move
a b c d e f g h
[444] White to ntove
2 74
ROOK EN DG A M ES
with . . . e5 . Gelfand and Huzman offer 42 .g5+ (42.Re3 e5+; 43.Ke4 Rd2
Another mate threat! 44.Ree l Rd4+; 45.Ke3 h5 when; 46 .g5+ Kf5 ;
47.Rh l is checkmated by 47 . . . Rgd2 and Rdd3 . ) 42 . . . Ke7; 43.Re3 Rxe3;
44.Kxe3 Rb2; 45.Ra3 Rh2 winning a pawn.
39 . Rdd2; 40.Rae l . White counts on activity to compensate for
. .
the pawn. The precarious position of the White king insures that White
cannot hold the initiative. 40.Rh l g5 is winning, according to the ana
lysts, but the win requires some technique . 4 l .Kg3 Rg2+; 42 .Kh3 h6 1
White is at a loss for a good move. It is not exactly zugzwang, but very
uncomfortable as White must shuffle the rook along the third rank.
43 .Rc3 e5 .
3
2
a b c d e f g h
[445] White to move
3
2
a b c d e f g h
[446] Black to move
275
CA RDOZA PU BLISH I NG • ERIC SCH ILLER
The constant pressure reaps its reward. Black picks off the pawn
with check and the e-pawn remains intact.
40 . . . Rxh2+; 41 .Kg3 Rbg2+; 42.Kf4 g5+; 43.Ke4. Suddenly the rooks
look silly, blocked by the useless king. Gelfand insures that the king
will not leave e4. 43 . . . Rd2 !; 44.Rd3. There is no sensible alternative to
allow a pair of rooks to be exchanged.
44 . . . Rxd3; 45.Kxd3 h5; 46.gxh5 Rxh5. This single-rook endgame
is quite trivial. 47.Kc4 Rh4+; 48.Kc5 Rb4; 49.Re3 Kf5; 50.Kd6 Kf4;
5 1 .Rc3 e5; 52.Kd5 e4; 53.fxe4 Rxe4; 54.Rc7 Rb4. White resigned.
a b c d e f g h
[447] White to move
276
ROOK EN DGAM ES
a b c d e f g h
[448] White to move
The king is at b7, the a-pawn falls, but Black, despite the extra
pawn, is lost. 48.e5 ! Rxa7 (48 . . . c4; 49 .Kxc4 Kb6 ; 50.e6 fxe6 ; 5 l .dxe6
Kc7; 52.Kd5 Kb7; 53 .f5! gxf5; 54.g6 f4; 55.g7 f3; 56.Rb l + Kc7; 57.Rb8
£2; 58 .g8Q fl Q; 59.Qd8#) 49.Rxa7+ Kxa7 .
3
2
a b c d e f g h
{449] White to move
277
CARDOZA PU BLIS H I NG • ERIC SCH ILLER
a b c d e f g h
[450] White to move
The rook is trapped in the corner. Black's king can get to b7, but
the position is still lost. This winning method deserves study, because a
variation like this can easily be improperly rejected because of the cal
culation that Black can win the pawn. White wins by setting up a win
ning pawn endgame.
42.Kc4 Kd7; 43.Kb5 Kc7; 44.Ka6 e6; 45.Rb2.
a b c d e f g h
[451] Black to move
time.)
50.Rg8+ Kc7; 5 1 .Rxa8 c2; 52 .Rc8+ Kxc8; 53.a8Q+ Kd7; 54.Qc6+
etc.
278
ROOK EN DG A M ES
a b c d e f g h
[452] Black to move
Black has to worry about the weakness of the pawns at b4, f6 and
h5 . He decides to eliminate a pair of f-pawns.
4 7 . . . Rf3 . 4 7 . . . Kg7 is the more conservative option, but it too has
some problems. 48.Rb6 Rd3; 49.Rb7! Kg8; 50 .Rc7! Kg7; 5 l .Rc6 e4;
52.Rc4 e3; 53.Re4 (53.Rxb4 e2; 54.Re4 Rd4 ! ! ; 55.Rxd4 e l Q; 56.Rf4
with a fortress draw? No! 56 . . . Qa5; 57.Kxh5 Qxa2 ; 58.b4 Qe2+; 59.Rg4+
Kh7; 60.Kh4 Kh6 ! ) 53 . . . Kh6; 54.Re7 Rd4+; 55.g4 hxg4; 56.hxg4 Rd2;
57.Rxe3 Rxa2; 58.Re7 Rh2+; 59.Kg3 Rb2; 60.Rxf7 Rxb3+; 6 l .Kf4.
3
2
a b c d e f g h
[453] Black to move
White wins the f-pawn and Black's queenside play is too slow:
6l . . . Rb l ; 62 .Rxf6+ Kg7; 63 .Rb6 ! b3; 64. Kg5 Kf7; 65.Rb7+ Ke8; 66. Kf6
Kd8; 67.g5 b2 68 .g6 etc.
48.Rxf6 Kg7; 49.Rb6 Rxf5; 50.Rxb4.
279
CARDOZA PUBLIS H I NG • E RIC SCH I LLER
3
2
a b c d e f g h
[454] Black to move
Black has freed the game, and is just one pawn down, but the con
nected passed pawns are a real problem.
50 . . . Rf2 ; 5 1 .a4 Ra2; 52.Kxh5. White's patience has been rewarded
with a two pawn advantage. This should be a quick win, but it takes
almost thirty more moves. 52 . . . Kf6; 53.Kg4? White missed 53.Rb6+!
Kf5; 54.g4+ Ke4 (54 . . . Kf4; 55.Rf6+ Ke3; 56.Rxf7) 55 .h4 Kd4; 56.Rf6
Rb2 ; 57.Rxf7 Rxb3; 58 .g5 e4; 59 .g6 Rg3; 60.a5 e3; 6 1 .Re7 Rg2; 62.g7
e2; 63.Kh6! White wins.
53 . .. Ke6; 54.Kf3. Why on earth is White retreating. Just push the
h-pawn, since . . . Rh2 is always met by Rh4. 54 ... Kd5; 55.h4 f5; 56.h5
e4+; 57.Ke3 Rg2; 58.Rb5+ Ke6.
3
2
a b c d e f g h
[455] White to move
280
ROOK EN DGA M ES
a b c d e f g h
[456] Black to move
Black must retreat the rook to h8 to defend. Both sides have con
nected passed pawns . White is lucky that hers are faster.
65 . . . Rf3+; 66.Kg2 Rg3+; 67.Kh2 Rg8; 68.h7 Rh8; 69.Kg2 Kg6;
70.Rh l .
3
2
a b c d e f g h
{457] Black to move
28 1
CARDOZA PU BLISH I NG • ERIC SCH I LLER
7 1 . . . Kg4; 72.Kf2 e3+; 73.Ke2 Kg3; 74.Rgl+ Kh2; 75.Rg7 Kh3; 76.b4.
Black could resign, but perhaps the game was at the end of a sudden
death control. 76 . . . Kh4; 77.b5 Kh5; 78.b6 Kh6; 79.Rgl f3+; 80.Kxf3.
3
2
a b c d e f g h
[458] Black to move
282
ROOK EN DG A M ES
a b c d e f g h
[4591 White to 1nove
Notice that Black has not moved any pawns since the starting posi
tion. Should the White king go back to the queenside, the position
would be similar to the start, and nothing has been achieved. Black will
now play . . . Kb6-b5-c5 etc. The Black rook cannot be removed except by
sacrificing the g-pawn, or bringing the king to g3. The former is use
less, but the latter is reasonable.
First, let's consider 37.Rb7+ Kc5 . 38.b4+ (38.Rc7 gives up the initia
tive. Black doesn't even need it, and can simply throw a check at e5 and
retreat to g5. ) 38 . . . axb4.
a b c d e f g h
[4601 White to move
White must select either the pawn or the rook for the recapture.
We can easily dismiss 39.Rxb4 because 39 . . . f5+! ; 40.Kf4 ( 40.gxf5 Rxh5 )
40 . . . fxg4; 4 1 .fxg4 g6; 42.hxg6 Rxg6 is an easy draw.
Therefore we need to consider 39.axb4+, where a logical continua
tion is 39 . . . Kc4; 40.Kf4 c5.
283
CA R DOZA PU BLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[461 ] White to move
4 1 .bxc5 (4 l .b5 Kb4; 42 .b6 Kb5; 43. Rb8 Rd5; 44.Rb7 c4; 45 .Rxg7
Kxb6; 46.Rg6 c3! ; 47.Rxf6+ Kb5 and Black wins ! ) 4 l . . . Kxc5; 42.Rd7
Kc4; 43. Kg3 f5; 44.Kh4! g6; 45.Rg7 fxg4; 46.fxg4 gxh5 ; 4 7 .Rxg5 hxg5+;
48.Kxh5 ! with a winning pawn endgame.
The alternative is 37. Kf4, where the best reply is 37 . . . a4! , with three
replies, none of which achieve anything. 38. b4 Kc4 and . . . Kb3 is a
threat.
38.Rb7+ Ka6 ! ; 3 9 . Rb4 axb3; 40.Rxb3 is a very passive rook posi
tion.
38.bxa4 Kxa4; 39.Rb7+ Kb5 is about even. Black has better king
position, White has the outside passed pawn.
In any case, the game continued 35.b4 c5, reaching the following
diagram.
a b c d e f g h
[462] White to move
Black must have reasoned that he could force White to either cap
ture at c5 or allow a capture at b4 without allowing the enemy king to
284
ROO K EN DGA M ES
8
7
3
2
a b c d e f g h
[463] White to 1nove
3
2
a b c d e f g h
[464] Black to 1nove
285
CARDOZA PU BLIS H I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[465] White to move
White has to worry about the weak e-pawn, and that should pro
vide enough counterplay for Black. Nevertheless, the defense requires
precision and as we see, the pressure can often lead to errors.
39.Kg2 Re3; 40.Rb4 Re2+; 4 1 .Kh3. This much is straightforward.
Black must now activate the king. This can be accomplished by moving
pawns, but Black decides not to alter the pawn structure just yet. Each
pawn move represents a serious commitment, and it is understandable
that Black doesn't want to make a serious move right after time control.
41 . . . Kh7. 41 . . . h5 is a more active move, tying down the kingside
and perhaps . . . h4 will be available, since White would have to capture
with the pawn, as the king must guard h2. In fact, the position after
40 . . h5 is rather awkward for White, who may well stand worse, given
.
286
ROOK EN DG A M ES
3
2
a b c d e f g h
[4661 White to move
When the pawns are advanced and the opponent has room to
maneuver behind the lines, wirining prospects are few and far between.
In fact, Black has the better chances here, if he plays correctly. About
this time players must start thinking of king and pawn endgames where
Black has to run to the b-file to stop the pawn, giving White an en
trance into the kingside, perhaps. Black should play the king to e5 or
the rook to e 1 , so that it will not be attacked by K£3 .
Instead, he radically changes the nature of the endgame by thrust
ing the g-pawn forward.
44 . . . g5?; 45.hxg5+ hxg5; 46.Kf3. Just like that, Black's winning
chances are gone, and now he is fighting for a draw.
46 . . . Rc2; 4 7 .Ke3 Rc3+; 48.Kd4.
3
2
a b c d e f g h
[4671 Black to move
Black plays a bit passively now, but the position is solid enough to
allow for that. I would have kept the rook on the 6th rather than re
treating.
287
CARDOZA PU B LISH I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[4681 White to move
3
2
a b c d e f g h
[4691 White to move
288
ROOK ENDG A M ES
The position looks stable and although the Black king might, per
haps, get to b3, it isn't easy to see how a great deal of progress can be
made.
Because there is a pawn at a4, the consequences of allowing the
king to win the pawn at b2 are grave. Black will need one move to
capture the b-pawn, one to capture the a-pawn, one to get out of the
way, and three to promote. That is a total of six moves . White's kingside
pawns, even with the Black pawns remove, need at least five moves just
for the pawns, and Black needs three captures to free the h-pawn. One
other plan suggests itself: White can allow Black to take the b-pawn at
b2 if he gets the pawn at b5 in return. Then the c-pawn needs only five
moves, and the king is not in the way.
After working all that out, if the exchange of rooks is unfavorable
for White, other plans must be considered. The king can stay in the
center, but at some point may have to commit to a flank. If so, which
one? Black has two invasion paths: . . . Kd5-c4-b3 and . . . Kf5-f4-g3 . The
White king can only prevent one of them. Of course there is no need to
rush things. White can also try to stay in the center and delay a deci
sion. But given that Black will control the d-file, the king must act now
if it wants to get to the queenside. 34.Rd2 Rd5 will transpose to posi
tions considered below, so we'll just look at the move to d3 .
34.Kd3 Rd5+; 35.Kc2. 35.Ke3 is the alternative, keeping the king
in the center. 35 . . . £5 changes the position. The e-pawn will require care.
Hard to see here, where it is guarded by both king and rook, but those
pieces have other duties . 36.Re l Rd6; 37.Re2 Kd5; 38.Rd2+ Kc5 . There
are two branches to follow:
39.Re2 Kc4; 40.Kf2 Re6 is one way to go. After 4 l .Rd2 Kb3 ! The
rook is forced to stay on the second rank. White can either move the
king or try to open up the kingside. 42.g4 fxg4; (42 . . . hxg3+) 43 .fxg4
Rf6+; 44.Ke2 (44.Ke3 Rfl ; 45. Ke4 Rb l ; 46.Kf5 Rxb2; 47.Rxb2+ Kxb2 ;
48.Kxg5 Kxa3; 49 .Kxh4 Kb2 ; 50 .g5 a3; 5 l .g6 a2 ; 52.g7 a l Q; 53 .g8Q
Qel + followed by . . . Qxc3 is much better for Black.) 44 . . . e4; 45 .Ke3
Rf3+; 46.Kxe4 Rxh3; 47.Kf5.
289
CA RDOZA PU BLIS H I NG • ERIC SCH I LLER
a b c d e f g h
[470] Black to move
3
2
a b c d e f g h
[471 ] White to 1nove
White can save the b-pawn, but only temporarily. 43.Kc2 e4; 44.fxe4
fxe4; 45.Kd2 Kb3 ; 46.Kc l e3 etc.
35 ... £5.
290
ROOK EN DGA M ES
3
2
a b c d e f g h
[472] White to move
With the White king temporarily cut off, Black can play more am
bitiously on the kingside.
36.b3. It is almost zugzwang! 36.Kc l Kd6; 37.Kc2 Kc5; 38.Kc l Kc4;
39.Kc2 e4; 40.fxe4 Re5 ; 4 1 .Kd2 Rxe4; 42.Rxe4+ fxe4 .
3
2
a b c d e f g h
[473] Black to move
This position would have to be evaluated back at move 36, with the
surprising pawn sacrifice not escaping attention, perhaps in serious
time pressure ! No wonder endgames are so difficult. 43.Ke3 Kb3 ;
44.Kxe4 Kxb2; 45. Kd4 Kb3 ; 46.Kc5 Kxc3; 47.Kxb5 Kb3; 48.Kc5 Kxa3 ;
49.Kc4 Kb2 Black wins. 36.Re 1 ! would have been best. Remember, there
is no clear way for Black to penetrate and therefore structural changes
should be deferred unless they clearly improve matters . Make Black
show some sort of plan!
3 6 . . . Rd8 . B lack should have give n s erious co nsideration to
36 . . . axb3+; 37.Kxb3 Rdl , where 38.Kb4 Rbl +; 39.Kc5 Rb3; 40.Rc2 Rxa3 ;
4 1 .Kxb5 e4! ; 42 .fxe4 fxe4 is not easy for White . Black's king can act in
29 1
CA RDOZA PU B LIS H I NG • ERIC SCH I LLER
support of the e-pawn, so that even if the rook has to be sacrificed for
the c-pawn, there is enough power to draw. Or even win!
a b c d e f g h
[474] White to move
A plausible line is 43.c4 Rb3+; 44. Kc6 Ke5; 45 .c5 e3; 46.Kd7 Rd3+;
47.Ke7 Rd2; 48.Rc l e2; 49.Re l Rc2; 50.c6 Kd4; 5 1 . Kd7 Kd3; 52 .c7
Kd2 ; 53.Rxe2+ Kxe2; 54.c8Q Rxc8; 55.Kxc8. Black wins.
37.Kb2 Rg8.
a b c d e f g h
[475] White to move
White is still hanging in, but feels under pressure (perhaps time
pressure?) to act.
38.c4 bxc4; 39.bxa4? The fatal mistake. White is trying to be too
clever, hoping to use the king to get to the c-pawn. But both a-pawns
are now weak, and Black has a clear kingside majority. 39.bxc4 Rb8+;
40.Ka2 Rb3 is ugly, because White cannot afford to go into any king
and pawn endgames as the kingside maj ority is too dangerous. Still,
Black has work to do after 4 1 .Rc2 e4; 42.fxe4 fxe4; 43.c5 Rb8; 44.c6
ReS; 45.c7 Kd7.
292
ROO K ENDGA M ES
3
2
a b c d e f g h
[476] White to move
3
2
a b c d e f g h
[477] White to move
293
CA RDOZA PU BLIS H I N G • ERIC SCH I LLER
3
2
a b c d e f g h
[478] White to move
a b c d e f g h
[479] Black to move
294
ROOK EN DG A M ES
3
2
a b c d e f g h
[480] Black to move
33 ... c5. This restrains the mobility of White' s rook by taking con
trol of b4 and d4, and also creates a barrier that allows the king to go to
a5 if necessary. That has considerable ramifications for pawn endgames.
On the other hand, the pawn at c5 is more vulnerable to the White
king. All this is relevant only if the queenside is the arena. We must not
forget that it is on the kingside that White has the pawn minority, and
the h-pawn is especially weak.
34.Kf3.
3
2
a b c d e f g h
[481] Black to move
295
CA RDOZA PU BLISH ING • ERIC SCH I LLER
3
2
a b c d e f g h
[482] Black to 1nove
The position has evolved into a King + 5 vs. King + 5 and is contin
ued in position #83 .
296
ROOK A N D M I NOR PI EC E
EN DG A M ES
Combinations of rooks, minor pieces and pawns complicate mat
ters, and if there are enough of them on the board th e position is more
of a middlegame than an endgame. Nevertheless, there are a few fun
damental facts that ease the task of playing these difficult positions.
Bishops are the natural complements of rooks . Rooks are restricted
to travel on files, bishop use diagonals of one color exclusively. A bishop
can usually cover many squares that are inaccessible to a rook. Knights
are of less help, except when combat takes place in a confined area.
Knights prefer to hang out with queens, where they contribute squares
to a piece that already has scope over ranks and diagonals.
When a rook battles against a single minor piece, the advantage is
substantial. One pawn may, in favorable circumstances, provide suffi
cient compensation, but usually two are needed to balance the extra
firepower of the rook, especially if the defender has a knight. Whether
defending with bishop or knight, the safety of the pawns must be your
greatest concern.
297
CA RDOZA PU B LIS H I NG • ERIC SCH I LLER
a b c d e f g h
[483] Black to move
57 ... Rb4; 58.Nd5 Rb3; 59.Nf4 Ra3; 60.Nh3+ Kf6; 6 1 .Nf2 Ke5;
62.Ne4 Rb3; 63 .Ng5 Ra3; 64.Nh3 Rb3 and the knight circles forever.
The game continued 65.Nf4 Rc3; 66.Ne2 Ra3; 67.Nf4 Rc3; 68.Ng2
Ra3; 69.Nh4 Kf6; 70.Nf5 Ke5; 7 1 .Nh4 before the players, no doubt
dizzy by now, agreed to call it a day.
3
2
a b c d e f g h
[484] White to move
298
ROOK A N D M INOR PI ECE EN DGA M ES
3
2
a b c d e f g h
[4851 Black to move
3
2
a b c d e f g h
[4861 Black to move
299
CA RDOZA PU BLI�H I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[487] Black to move
38 . . . Kc7; 39. Ba6 Be5; 40.Bd3 f4; 4 l .Bf5 g3; 42.fxg3 fxg3; 43 .Bd3
and White simply moves the Bishop back and forth.
3
2
a b c d e f g h
[488] Black to move
There are no passed pawns, and it seems that Black cannot avoid
an exchange of knights which will lead to a dead drawn rook endgame.
300
ROOK A N D M INOR PIECE ENDG A M ES
3
2
a b c d e f g h
[489] White to move
30 1
CARDOZA PU BLISH I NG • ERIC SCHI LLER
3
2
a b c d e f g h
[490] White to move
All White needs to do is buy time to play gxf4 and head for a Rook
and Knight vs. Rook endgame. Unfortunately, there is no time!
4.Rf2. 4.Rb2 Ne3+; 5 .Kf3 Ra3; 6.Rb5+ Nd5+! ; 7.Ke2 Ke4! The threat
is Nc3+, and the pawn at g3 is still under fire.
4.Kf2 Nc3; 5.g4+ (5.Rc2 Ndl +; 6.Ke2 fxg3) 5 . . . Kf6; 6.Re8 Nd5;
7.Rd8 Ra2+; 8.Kf3 Ra3+; 9.Kg2 (9.Ke4 Re3+! ! ; 1 0.Kxd5 Rd3+) 9 . . . Rg3+;
1 0 .Kf2 ( 1 0.Kh2 Ke5; l l .Re8+ Kd4; 1 2 . Rd8 Ke4; 1 3.Re8+ K£3; 1 4.Rd8
Ne3; 1 5.Rd3 Ke2; 1 6.Rd4 Nfl +; 1 7.Kh l f3; 1 8.h4 Rh3+; 1 9 .Kgl f2+;
20.Kg2 Rh2#).
4.Rd2 Ne3+; 5.Kf2 Nfl ! ; 6.g4+ Ke4; 7.Re2+ Ne3 and now it is time
to resign, for example 8.Re l (8.Rb2 Rf1 +; 9.Ke2 f3+; 1 0.Kd2 Nc4+)
8 . . . Ra2+; 9.Kgl f3 etc. If instead 7.Rd8 then 7 . . . Nh2 and when White
runs out of checks Black plays . . . Ra2+ and pushes the f-pawn forward.
4. . Ne3+.
.
3
2
a b c d e f g h
[491 ] White to move
3 02
ROOK A N D M INOR PIECE ENDG A M ES
3
2
a b c d e f g h
[492] White to move
303
CA RDOZA PU BLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
{493] Black to move
3
2
a b c d e f g h
{494] White to move
304
ROOK A N D M INOR PIECE ENDGA M ES
Black now has a passed pawn to play with, and the rook sits beauti
fully at h4, where it pressures enemy pawns at h2 and d4, and can drop
back to h8 if necessary.
45.Kd l g5. This pawn is advanced first, so that Black can use f4 as
a base of operations for the knight, without needing the rook as an
escort. 46.Ke l . Polgar's defense is based on the idea of defending the
h-pa,vn with the king, allowing the rook to be used more actively.
46 ... Kg6; 47.Kfl Kf5; 48.Kgl Re4.
3
2
a b c d e f g h
[495] Black to move
3
2
a b c d e f g h
[496] Black to move
305
CARDOZA PU BLISH ING • ERIC SCH ILLER
Nxb4; 54.Rxf6 Nd5; 55.Rf5 Rb l+; 56.Kf2 Rb2+ (56 . . . Rfl+; 57.Kxfl Ne3+;
5 8 . Kf2 Nxf5 ; 5 9 . d5 should end in a draw. ) 5 7 . Kg3 Nc3 ! ; 5 8 . Kg4
(58.Rxg5?? Ne4+; 59.Kf4 Nxg5; 60.Kxg5 Rxh2) 58 . . . Ne4. 5 1 .Ra2 g4;
52.Rb2 Nf4. 52 . . . f5 could be played instead.
53.Rb l Re2. Black's pieces converge on the enemy king. White's
bishop remains a mere spectator. 54.Rfl Nd5 .
3
2
a b c d e f g h
[497] White to move
306
ROOK A N D M INOR PIECE E N DG A M ES
3
2
a b c d e f g h
[499] White to move
White's king is infiltrating and the rook is active, but Black has a
solid formation. How can White get to the g-pa,vn? If the king gets to
f7, it still needs the help of the rook to get the pawn, and that means
leaving the f-pawn unguarded. The h-pawn may be of some concern,
too, since if attacked, the rook will need to sit passively on the h-file.
60.Rb4. Necessary, if the king is to advance. The f-pawn requires
the attention of at least one of White's pieces. 60 ... Kh7; 6 1 .Ke6.
3
2
a b c d e f g h
[500] White to move
The White king approaches, but the rook must remain on the fourth
rank to protect the pawn.
6 1 ... Kg7; 62.Ra4. 62 .Rb7+ Kh6 forces one of White's pieces to re
treat to defend f4. 62 ... Ng3.
307
CA RDOZA PU B LISH ING • ERIC SCH ILLER
3
2
a b c d e f g h
[500] White to move
T his is the ideal defensive formation. The knight will just shuttle
back and forth.
63.Ra8 Nh5; 64.Ke5. 64 .Ra7+ Kh6; 65 .Ra4 Kg7. 64...Ng3. Agreed
drawn.
3
2
a b c d e f g h
[501 ] Black to move
White has a pair of connected passed pawns among the three pawns
that provide more than enough compensation for the exchange. Black
has to give up the b-pawn for the d-pawn, as passive defense is out of
the question.
308
ROOK A N D M INOR PI ECE E N DGAM ES
5 l ... Rd8. 5 l ... Rc6; 52.Kg3 Rd6 is not as effective. 53.f4+ Kg6 ;
54.Ne7+ K£6; 55.Nf5 holds all the pawns, and 55 ... Rc6 is countered by
56.Kf3 ! (56.d5 Rc3+; 57.Kh4 Rxb3; 58.d6 Rd3 is too slow. White has no
effective continuation and the d-pawn will fall. If 59.Kh5 Rh3+; 60.Nh4
Ke6; 6 l.g5 Kxd6; 62.g6 then 62 ... Ke6; 63.Kg4 Ra3 wins the a-pawn.)
56... Rc3+; 5 7.Ke4 Rxb3; 58.g5+! K£7; 59.Ke5 with two lines worth ex
amining:
59 ... Ra3; 60.Nd6+ Kg6; 6 l.Nc4 Rxa4; 62.Nxb6 Ra2 ; 63.d5 a4; 64.d6
Re2+! ; 65.Kd5 R.d 2+; 66.Kc6 a3; 67.Nd5 (forced) 67 ... a2; 68.d7 a l Q;
69.d8Q Qa4+.
3
2
a b c d e f g h
[502] White to move
309
CARDOZA PU BLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[503] Black to move
ROOK + 3 US. KN IG HT + 3
With three pawns each, and the defending pawns split, the poor
knight is no match for a rook.
3
2
a b c d e f g h
[504] White to move
310
ROOK A N D M INOR PI ECE EN DGAM ES
a b c d e f g h
[5051 White to move
3
2
a b c d e f g h
[5061 White to move
311
CA RDOZA PU BLIS H I N G • ERIC SCH ILLER
3
2
a b c d e f g h
[507]White to move
52.Nc4? This self-pin puts up no resistance at all. 52 ... g5! Black will
have time to grab the h-pawn, and can defend against the d-pawn from
h8 if needed. 53.Kb4 Rxh3; 54.Ne5 Kd5. White could have given up
here, but perhaps time pressure was a factor. 55.Ng6 Kxd4; 56.Nf8
Rh6; 57.Nd7 g4; 58.Nc5 g3; 59.Nb3+ Ke3. White resigned.
3
2
a b c d e f g h
[508] White to move
White has a passed pawn for the exchange, but the king is trapped
312
ROOK A N D M INOR PIECE E N DG A M ES
on the first rank and the f-pawn is \veak. Rather than send his king to
the kingside and risk losing the c-pawn, White keeps control of c2 and
prevents Black from getting behind the pawn.
38.c5 ! Ra5. 38 . . . Rxf2; 39.c6 and Black cannot get the rook back to
defend against the pawn. 39.c6 Rc5; 40.Bd7.
3
2
a b c d e f g h
[509] Black to move
3
2
a b c d e f g h
[510] White to move
313
CA RDOZA PU BLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[511] Black to move
3
2
a b c d e f g h
[512] Black to move
314
ROOK A N D M INOR PI ECE ENDG A M ES
3
2
a b c d e f g h
[513] Black to move
Here the game was agreed drawn, because whenever Black advances
the f-pawn, White sacs the bishop and gets to a theoretically drawn
rook vs. pawn endgame. 6 1 ... f3; 62.Bxf3 Kxf3; 63.Kd6. Black will have
to give up the rook to stop the pawn.
3
2
a b c d e f g h
[514] Black to move
The endgame does not look too bad for White. After all, the knight
is secure at d4 and there is no way that Black can get the rook to c 1 and
invade the back rank. You might think that Black would have a hard
time finding a winning plan. In fact, the idea is simple, just aim for our
315
CARDOZA PU BLIS H I NG • ERIC SCH ILLER
old friend the zugzwang. First Black will centralize the king.
2S ... g6; 29.g4. White discourages .. f5, which would gain control of
.
important squares at e4 and g4. 29 ... Kg7; 30.Ke2 Kf6; 3 l .h4 h5; 32.g5+
Ke5; 33.Kd3 ReS!; 34.Kd2.
a b c d e f g h
[51 3] Black to move
3
2
a b c d e f g h
[514] White to move
316
ROOK A N D M I NOR PI ECE EN DGA M ES
3
2
a b c d e f g h
[515] White to move
If the White king moves, then Black will sacrifice the exchange and
get the king to b3 or d3 with a \Vinning king and pawn endgame.
47.Nd2+ Kd5; 48.Nfl. If 48.e4+, then Kd4 and the infiltration comes
quickly and brutally. After 48.Ne4! ? Black has to decide whether to sac
the exchange.
Black can, and should, hang on to the rook with 48 . . . Rc6+; 49.Nc3+
Kc4; 50.Ne4 Rc7; 5 l .Nc3 ReS; 52.Ne4 Rc6; 53.Nc3 f6. Now 54.f4 f5
grabs control of the e4-square. 55.Nd l Re6; 56.Nb2+ (56.Kd2 Kb3)
56 ... Kd5; 57.Kd3 pushes the enemy king back the c-file belongs to the
rook. 57 . . . Rc6; 58.Nd l Rc l . 59.Kd2 loses to 59 . . . Ral so White could
try 59.Nc3+.
317
CA RDOZA PU BLIS H I N G • ERIC SCH ILLER
a b c d e f g h
[51 6] Black to move
a b c d e f g h
[51 7] White to move
52.Ke4! makes Black work for it. 52 . . . Kxh4; 53.Kf4 Kh3; 54.Kf3 h4;
55 .e4 Kh2 ; 56.Kf2 Kh l (56 . . . h3; 57.e5 Kh l ; 58.Kfl h2??; 59.Kf2 and
Black loses because the f-pawn is forced to move. ) 57.Kfl Kh2; 58.Kf2
Kh3; 59.Kf3 etc.
48 ... Rc6+; 49.Kb2 Rc4. In order to protect the h-pawn, one of the
central pawns must advance.
318
ROOK A N D M INOR PI ECE EN DGAM ES
3
2
a b c d e f g h
[518] White to move
50.£4. 50.e4+ Kd4; 5 l .Nd2 Rc3; 52.f4 Kd3 and Black wins. 50 ... Rc7;
5 1 .Nd2 Re7; 52.e4+. White has no choice. But now the sacrifice works.
52 ... Rxe4! ; 53.Nxe4 Kxe4; 54.Kc3.
3
2
a b c d e f g h
[519] Black to move
54 . . .Ke3 ! 54 . . . Kxf4 will also win, but it is trickier. 55.Kd4 Kg4; 56.Kc5
Kxh4; 57.Kxb5 Kxg5; 58.Kxa4 h4; 59.b5 h3; 60.b6 h2 ; 6 l .b7 h l Q;
62 .b8Q Qe4+; 63.Ka5 Qf5+ and the queens must come off. 64.Ka4
(64.Ka6 Qf6+; 64. Qb5 Qxb5+; 65 .Kxb5 f5; 66.a4 f4; 67.Kc4 £3; 68.Kd3
Kf4; 69 .a5 Kg3 ; 70.a6 f2 and Black queens with check. ) 64 . . . Qf4+.
55.Kc2 Kxf4; 56.Kd3 Kg4. White resigned. It only takes 6 moves
for Black to make a queen, but White needs 8 moves.
319
CARDOZA PUB LIS H I N G • ERIC SCH I LLER
That assumes that the pieces are not under pressure and cannot be
chased from critical squares. Do not underestimate the power of the
rook!
PAVASOVIC VS. ROMANISHIN
Bled Open, Slovakia, 1 999
a b c d e f g h
[522] White to move
30.e5 ! ? The best try in a bad position. 30 ... c5! 30 . . . fxe5; 3 l .Nf3
Re8; 32.Bc2+ Kh6 (32 . . . e4?; 33.Ng5+ Kg6; 34.Nxe4) 33.Be4 lets White
set up a stubborn defense.
3 l .Bd5. 3 l .exf6 gxf6; 32 .Bd5 Ra6; 33 .Nb3 Rxa2; 34.Nxc5 Rd2;
35.Be4+ Kh6; 36.h4 b4 gives Black some winning chances.
3
2
a b c d e f g h
[521] White to move
One idea is to exchange to rook for a minor piece and the two
kingside pawns, and play with three pawns against a piece. Black can
try to take advantage of the uncoordinated White forces . 37.Kgl Rd4;
38.Bf5 Rd5; 39.Nb3 c5; 40.Kf2 Re5; 4 l .Bd3 and it is hard to see any
way to make progress. There are two alternatives at the previous move:
320
ROOK A N D M INOR PI ECE ENDG A M ES
3
2
a b c d e f g h
[522] Black to move
a b c d e f g h
[523] Black to move
32 1
CA RDOZA PUBLISH ING • ERIC SCH ILLER
3
2
a b c d e f g h
[524] Black to move
The rest is simple, just eliminate the bishop and promote the pawn.
39 ... Re8; 40.Nd2 Rxe4!
3
2
a b c d e f g h
[525] White to move
322
ROOK A N D M INOR PIECE ENDGA M ES
3
2
a b c d e f g h
[526] Black to move
The Black king is paralyzed, and the knight at g6 cannot move until
the h-pawn advances. 49... h3; 50.Kg3.
a b c d e f g h
[527] Black to move
323
CA RDOZA PU BLISH I NG • ERIC SCH ILLER
3
2
a b c d e f g h
[5281 White to move
3
2
a b c d e f g h
[5291 White to 1nove
Black has finally succeeded in advancing the pawn, but this doesn't
help, as a draw is easily forced.
69.Rb6 Nc5; 70.Kf6. 70.Rb4 would have been more efficient, but
both players were probably exhausted and may have been in the sud
den-death time control. Black could only prevent Rg4 by sticking a knight
at e4, but 70 ...Nce4; 7 l.Rxe4 Nxe4; 72.Kxe4 is a drawn endgame.
70 ...Nce4+; 7 1 .Ke5 Kg7; 72.Rc6 Nd2; 73.Rc3 Nge4; 74.Rc6. 74.Kf5
was a quicker path to the peace agreement. 74 ... g4; 75.Kf4?! Better is
75.Kf5! followed by Rg6. 75 ... g3; 76.Rc l Kg6; 77.Rgl. Finally! 77 ... Kf6;
78.Rxg3 Nxg3; 79.Kxg3. Drawn.
324
ROOK AND MINOR PIECE ENDGAMES
8
7
3
2
a b c d e f g h
[530] White to move
325
QUEEN ENDGAMES
Queen endgames are essentially long-winded tactical operations.
Other than presenting the trivial advice that you should keep your king
safe and your queen active, there isn't much that can be said. There are
a few critical positions involving queen and pawn on the 7th rank that
you should learn, otherwise, just play carefully!
Queen endings have been studied for a long time. Grandmaster
Yuri Averbakh has devoted much of his career to studying them. With
the aid of powerful computers, John Nunn and others have deepened
our theoretical knowledge of these endgames, but as a practical matter
they remain the most diff icult.
I would advise against spending too much energy trying to prevent
a lone pawn from getting to the 7th. Unless there is a perpetual harass
ment of the enemy king, it isn't realistic. Remember, each pawn ad
vance resets the 50-move rule clock. Concern yourself mostly with the
critical positions involving a queen against a pawn or a queen and
pawn against pawn. These are the positions you need to know at the
chessboard.
QUEEN US. I
A pawn can defend against a queen only if its promotion can be
assured or, importantly, if it is a bishop pawn. Even when the support
ing king is far away, the queen can usually force the enemy king to step
in front of the pawn, and then the attacking king can advance. After
the defender moves, checks are given until the king is once again block
ing the pawn, and then the king edges closer.
326
QUEEN E N DG A M ES
3
2
a b c d e f g h
[531 ] Black to move
3
2
a b c d e f g h
[532] White to move
QU EEN US. 2
Two connected passed pawns can defeat a minor piece, often even
a rook, but against a queen they are not as effective.
327
CA RDOZA PU B LISH ING • ERIC SCH ILLER
3
2
a b c d e f g h
[533] Black to move
Blackjust brings the king over, since White cannot escort the pawns
safely to the seventh rank.
52 . . . Kc5; 53.Kh5 Kd5; 54.g6 Ke5; 55.g7 Qh7; 56.Kg4 Qf5+; 57.Kh4
Qg6 is a simple winning plan.
3
2
a b c d e f g h
[534] Black to 1nove
328
QU EEN EN DGA M ES
Black can easily bring the queen close to the enemy pieces .
1 ... Qg1+; 2.Kh8 Qh2+; 3.Kg7 Qg3+; 4.Kh8 Qh4+; 5.Kg7 Qg5+;
6.Kh8 Qh6+; 7.Kg8 Qg6+; 8.Kh8!
3
2
a b c d e f g h
[535] Black to move
a b c d e f g h
329
CARDOZA PUB LISH I NG • ERIC SCH I LLER
corrected many analyses that have been passed down through genera
tions. Since our task is practical, not theoretical, we will look for the
desirable target positions for the defender. Aim for them and you should
survive. If you have the pleasure of playing with the pawn, try to keep
your opponent from reaching the ideal position.
This game was really a collaborative effort at the 1 98 1 World Youth
Team Championship where I was captain of the American side. John
Fedorowicz was our first board gladiator, having to face the likes of
Garry Kasparov, and had to suffer prolonged torture in the present
game, which was an important one against a strong Dutch team. It was
played back in the days of adjournments, and had three overnight analy
sis sessions to assist the players, who nevertheless, partly out of fatigue,
sometimes strayed from the paths. So the game is mostly a song with
out words. We'll just be paying attention to a few critical positions.
66.Qd5 Qc3+; 67.Kd7 Qg7+; 68.Kc6 Qc3+; 69.Kb5 Qb2+; 70.Kc5
Qa3+; 7 l .Kd4 Qa7+; 72.Kd3 Qa3+; 73.Ke2 Qe7+; 74.Kd l Qa3 ; 75.Qc4
Qd6+; 76.Kc2 Qg6+; 77.Qd3 Qc6+; 78.Kdl Qa8.
a b c d e f g h
[536] White to move
3 30
QUEEN EN DG A M ES
3
2
a b c d e f g h
[537] Black to move
Well, the pawn is at a7. The defender remains in place. The queen
will have to chase the enemy king around for a while. Remember, the
50-move rule time bomb is ticking! From here on, just concentrate on
the position of the Black king. Don't let it stray too far from the corner.
1 1 2 . . . Qh8+; 1 13.Kg5 Qg7+; 1 14.Kf5 Qh7+; 1 15 .Kf4 Qf7+; 1 1 6.Ke3
Qb3+; 1 1 7 .Ke4 Qb7+; 1 18.Kd3 Qa6+; 1 19.Ke3 Qe6+; 1 20.Kd4 Qg4+;
1 2 1 .Kc3 Qf3+; 1 22.Kd2 Qg2+; 123.Ke 1 Qe4+; 124.Kd 1 Qf3+; 1 25 .Kc 1
Qh 1+; 126.Kh2 Qb7+; 127.Ka3 Qf3+; 128.Kb4 Qe4+; 1 29.Kb5 Qe2+;
130.Kc6 Qe8+; 1 3 1 .Kb6 Qe6+; 132.Kh7 Qe4+; 133.Kc7 Qh7+; 134.Kc6
Qe4+; 135.Qd5 Qa4+; 136.Kb7 Qb4+; 137.Kc7 Qe7+; 138.Qd7 Qc5+;
1 39.Kb8 Qf8+; 140.Qc8 Qb4+; 141 .Ka8.
a b c d e f g h
[538] Black to move
33 1
CA RDOZA PUB LISH I N G • ERIC SCH I LLER
3
2
a b c d e f g h
[539] White to move
Johnny van der Wiel has a good sense of humor, so he brought the
4-day marathon to an end with 143 .Qb2+ Qxb2. Stalemate.
QUEEN + 3 US. 2
Even when the king is in the safest position, for example fianchettoed
on the kings ide while controlling the h l -aS diagonal, a win is not al
ways possible. However, such a formation offers the best practical
chances. In our example, the weakness of the defending pawns lets
White apply the straightforward winning technique. This is a pattern
you should remember, as it can often be used to win a queen endgame
with an outside passed pawn.
3
2
a b c d e f g h
[540] Black to move
332
QU EEN EN DGA M ES
3
2
a b c d e f g h
[541 ] Black to move
Now the f-pawn and a-pawn are defended. The rest is simple.
42 ... Kg8; 43.a5 Qa8; 44.Qb6 h4. Desperation, but it doesn't pro
long the game for long. 45.gxh4 Qd5; 46.Qb8+ Kh7; 47.a6 Qa2; 48.Qb6
Qc4; 49.Qf6 Qc7+; 50.Kg2 . No more checks . 50 ... Qd7; 5 1 .Qf3 Kh8;
52.Qe4 Qa7; 53.Qb7. The pawn is going to be escorted to the promo
tion square. Black can arrange a couple of spite checks, but that's about
all.
53 ... Qd4; 54.Qb8+ Kh7; 55.a7 Qe4+; 56.Kh2 Qxh4+; 57.Kg l . Black
resigned.
333
CA RDOZA PU BLISHING • ERIC SCH I LLER
3
2
a b c d e f g h
[542] White to move
47.Qg2?? 47.Kgl Qxb4; 48. Qfl+ was the lesser evil. Black will try
to safeguard the king, play . . . Qd4+ and advance the pawn. 48...Ke5;
49.Qe2+ Kd6; 50.Qd3+ Kc7 is a good start. 47 ... Qxg2+; 48.Kxg2.
Now it is just a matter of calculation. Hard to blame White, really.
It takes a pretty deep search to work it all out. 28-ply. Yet it is not a
matter of calculation, if you know the pattern that starts at move 58.
48 ... Ke5; 49.h5 Kd4; 50.Kf3 Kc4; 5 1 .Ke4 b5; 52.Kf5 Kxb4; 53.Kg6
Kc5; 54.Kxg7 b4; 55.Kxh6 b3; 56.Kg7 b2; 57.h6 b l Q; 58.h7.
3
2
a b c d e f g h
[543] Black to move
3 34
QUEEN EN DGA M ES
3
2
a b c d e f g h
[544] Black to move
White's position is perfect. The king is safe at g2, and can hide
from checks on the diagonal by moving to h2. The pawns at f2 and a4
are defended by the queen. The threat is simply aS, a6, Qb7 and the
pawn marches on.
32 ... g5 ! Black tries the only reasonable plan, attempting to open
up the kingside so that possibilities for perpetual check can arise.
33 .Qe3 ! A beautiful move. The threat at g5 prevents Black from grab
bing the a-pawn. 33.hxg5 may not eliminate the possibility of a win, but
it is reckless, with Black gaining counterplay after 33 . . . Qe4+ 34.Kh2 h4.
33 ... gxh4. 33 ... Qxa4; 34.Qxg5+ Kf8; 35.Qxh5 is a simple win be
cause the h-pawn cannot be stopped.
34.Qg5+ Kf8; 35.Qxh4.
3 35
CA RDOZA PUBLISHING • ERIC SCH ILLER
3
2
a b c d e f g h
[543] Black to move
336
MISCELLANEOUS
ENDGAMES
In this section I present a selection of endgames which don't fall
into the basic categories. There are a variety of themes illustrated, but
the most important consideration is the decision to exchange pieces or
sacrifice pawns. These are the practical problems that will arise at the
chessboard time and time again.
The first game shows the advantages of superior piece placement,
better bishop, and active king. In the analysis snippet from Korchnoi
Shirov, we see a piece fighting against pawns. Ostermeyer vs . Bischoff
starts with a tactic but then moves to a subtle strategic phase. In Toth
vs. Muhari we switch to an endgame which, by itself, is not difficult,
but would be easy to overlook earlier in analysis.
Sahetchian vs. Gurieli is a strange position at the start, but as with
so many complex endgames it resolves into an important endgame with
fewer pieces. Rublevsky exploits greater space and a more active king
against Spraggett. The middle of the board is the center of attention in
Sokolov-Maliscauskas. A hasty capture brings ruin in Goormachtigh
vs. Van Beek.
To end our voyage, I've selected the conclusion of a game between
two of the very best players: Garry Kasparov and Vladimir Kramnik.
Each side is faced with critical choices as exchanges and alternative
captures are offered.
337
CA RDOZA PUBLISH ING • ERIC SCH ILLER
a b c d e f g h
[5441 White to move
3
2
a b c d e f g h
[5451 White to move
338
M ISCELLAN EOUS ENDG A M ES
cause it must stand guard over the pawn at b6. The win isn't difficult,
as you can see by examining the continuation of the game of diagram
#286.
3
2
a b c d e f g h
[546] White to move
a b c d e f g h
[547] Black to move
3 39
CA RDOZA PUBLISH I N G • ERIC SCH I LLER
3
2
a b c d e f g h
[548] White to 1nove
White must reject 46.Bxa5 Kf2; 47.Bb4 f4; 48.Ba5 f3; 49.Bb4 e l Q;
50.Bxe l + Kxe l ; 5 l .Ke3 f2 etc. That leaves 46.h4. Now 46 . . . b4? looks
very strong, and you need to look twenty moves ahead to see the prob
lem! 47.axb4 axb4; 48 .Kc2 Kg2; 49.Bxb4 (49.Kd3 Kfl; 50.Bxb4 e l Q;
5 l .Bxe l Kxe l transposes.) 49 . . . Kfl; 50.Kd3 e l Q; 5 1 .Bxe l Kxe l ; 52.Ke3
Kfl ; 53.Kf4 Kg2; 54.Ke5! (54.Kg5? Kg3; 55.Kxh5 f4; 56.Kg5 f3; 57.h5
f2; 58.h6 fl Q; 59.h7 Qf8) 54 . . . Kg3; 55.Kxe6 f4; 56.d5 f3.
3
2
a b c d e f g h
[549] White to move
340
M ISCELLA N EOUS ENDG A M ES
3
2
a b c d e f g h
[550] Black to move
46 ... a4! ; 47.Kd2 f4! (47...b4 is not as good as it looks. 48.axb4 a3;
49.Kc2 Kg2; 50.b5! Kfl; 5 1 .Bb4 a2; 52.Kb2 cxb5; 53 .c6 f4; 54.c7 £3;
55 .c8Q f2; 56.Qxe6 e l Q; 57.Bxe l fxe l Q; 58.Qxe l+ Kxe l ; 59.d5 and
White wins! ) 48.Kd3 Kg2! Beautiful! Black gives up the prized e-pawn.
49.Kxe2 f3+; 50.Ke3 b4! Finally!
a b c d e f g h
[551] White to move
5 l .Kd2 bxa3; 52.Kc2 f2; 53.Bxf2 Kxf2; 54.Kb l Ke3 with an easy
win for Black. You can see how it is necessary to see very far ahead in
the endgame!
34 1
CA RDOZA PU BLIS H I N G • ERIC SCH I LLER
3
2
a b c d e f g h
[552] White to move
White has an extra knight and pawn, but Black's pawn is only two
squares away from promotion. If Black manages to eliminate the two
White pawns, the game will likely end in a draw. White finds the cor
rect solution.
5 l .Rb l ! ! Rxc4. 5 l . . . R�b l ; 52 .Nc3+ Kf4; 53 .Nxb l is not an option.
52.Nb4. The knight shields the remaining pawn. 52 ... Rc5; 53.Kfl ! The
king is the appropriate blockader of the g-pawn.
53 ... Ke3; 54.Kg2 Ra5; 55.Ra l Kd2. Black is no longer concerned
about the g-pawn, but wants to eliminate the a-pawn at all costs.
3
2
a b c d e f g h
[553] White to move
342
M ISCELLA N EOUS EN DGA M ES
3
2
a b c d e f g h
[554] Black to move
The king is permanently cut off and White can bring the king to
the b-file and drive out the defending rook.
3
2
a b c d e f g h
[555] Black to move
343
CA RDOZA PUBLIS H I N G • ERIC SCHillER
3
2
a b c d e f g h
[556] Black to move
The first pressure point. Black cannot move the knight without
losing it, and the bishop is pinned. For example, 68 . . . Nc2; 69.Qg4+
Kc l ; 70. Qc4! If the king moves to c l , White delivers mate at a l . That
leaves only one move.
68 . . . Ke2 ; 69.Qe4+ Be3 . 69 . . . Kd l ; 70. Qg4+ Kc l ; 7 l . Qe2 Ba5;
72.Qb2+ Kd l ; 73.Qal +. 70.Kc3 . 70.Kc4 is not terrible, but it allows a
small chance to reach the one drawing position, which I will illustrate
here by making indifferent moves for White. 70 . . . Kd2; 7 l .Kd5 Nc2 ;
72.Qg2+ Kc l; 73.Qfl + Kb2; 74.Qb5+ Kal; 75 .Ke4 Bd4; 76.Qa4+ Kb l;
77.Qb3+ Bb2; 78.Kd3 Nd4 the knight guards b2 and attacks g6. The
White king can never approach, and the game is drawn. This forma
tion is unlikely to appear, and can almost always be avoided, but it is a
good source of swindle points if it can be reached.
70 ... Nf3; 7 1 .Qg4 K£2; 72.Qe4. 72 .Kd3?? Ne5+ and Black will win,
if he knows the Bishop vs. Knight endgame. 72 ...Bd4+; 73.Kd3 Be5;
74.Qe2+ Kg3; 75 .Ke4.
3
2
a b c d e f g h
[557] Black to move
344
M ISCELLA N EOUS EN DG A M ES
White wins one of the pieces. Black resigned a few moves later.
3
2
a b c d e f g h
[558] White to move
Clearly White has no real winning chances . With only a single pawn
remaining, and no possibility of bringing the king to attack the g-pawn,
all that can be hoped for is a draw. Black has a rook and three pawns
for the bishops, and two pawns are both connected and passed. White
must activate the king.
52.Kf2 ReS; 53.Bb2. The bishop heads to a3, where it can restrain
the pawns more easily. 53 ... Re7. 53 . . . d5; 54.Ba3 c4; 55 .Bc5 brings the
bishop to a good defensive square at d4, blocking the pawns. 54.Kf3
d5; 55.Ba3 Rc7; 56.Be6 d4; 57.Bc4.
3
2
a b c d e f g h
[559] Black to move
White blockades at c3, and the bishop lacks mobility at a. The main
asset is the active king, which heads straight for d5 .
345
CARDOZA PUBLIS H I N G • ERIC SCH ILLER
57 ...Kg6; 58.Ke4 h5. White's last pawn is eliminated and Black has
three passed pawns as a result. 59.gxh5+ Kxh5; 60.Kd5 g4; 6 l.Bxc5.
a b c d e f g h
[560] Black to move
Black has a difficult choice here. Either the g-pawn advances or the
rook must be sacrificed.
6 1 ...Rxc5+. 6l ... g3; 62 .Bfl is correct, defending g2 . It is still a close
race, but White survives. 62 .Bxd4? Rd7+! ; 63.Ke4 Rxd4+; 64.Kxd4 g2
is a trap White must avoid. 62.Bd3 does not work as in the game, be
cause 62 . . . Rxc5+; 63.Kxc5 g2 gets a new queen. ) 62 . . . Rxc5+; 63.Kxc5
d3; 64.Kd4 d2; 65 .Be2+ Kh4; 66.Ke3 g2; 67.Kf2 Kh3; 68.Kgl escapes
with a draw.
62.Kxc5 g3 ; 63.Bd5.
a b c d e f g h
[561] Black to move
This was not possible in the 6 l ... g3 line. For the remainder of the
game, see position # 1 95.
346
M ISCELLA N EOUS EN DG A M ES
3
2
a b c d e f g h
[562] White to move
This position sure looks like a draw. After all, the material is even
and there are few pawns left on the board. White's advantage is deci
sive, however. The key asset is the weakness of the pawn at b6 com
pared with the relative invulnerability of the pawn at c4. How can the
twice-defended b-pawn be weak? Just watch!
55.Ne4! The knight attacks the bishop, but also eyes c5. 55 ... Be3.
55 . . . Bc5 leaves the knight with no retreat after the White king ap
proaches with 56.Ke6. After 56 . . . Ke8; 57.Nd6+! Black must give up the
bishop for the knight, as otherwise his own knight falls. 57 . . . Bxd6;
58.Bxd6 g6; 59.Bc7 and the threat of Kd6-c6, with the resulting win of
the b-pawn, can only be countered by 59 . . . Nc5+ but then the White
king infiltrates the kingside. 60.Kf6 Ne4+; 6 1 .Kxg6 Nd2; 62.Kh7 Nxc4;
63.g6 and the knight cannot get back to stop the pawn.
56.Ke6.
3
2
a b c d e f g h
[563] Black to move
347
CA RDOZA PU B LISH ING • ERIC SCH ILLER
Black has a problem with the knight. The best he can do is ex
change it. 56 . . . Nc5+; 57.Nxc5 bxc5. 57 . . . Bxc5; 58.Bd6+ leads to an eas
ily winning king and pawn endgame. 58.g6.
3
2
a b c d e f g h
[564] Black to move
3
2
a b c d e f g h
[565] White to move
348
M ISCELLA N EOUS ENDG A M ES
time, White can work on the kingside, attempting to weaken the light
squares at g6 and h 7, \vhich are also difficult to defend.
29 . . . Bb4. It doesn't really matter where the bishop goes. 30.g3. White
prepares a kingside advance. 30 . . . Ke7; 3 1 .f4.
3
2
a b c d e f g h
[566] Black to move
3 1 . . . h5? This seriously weakens the pawn at g6, and was surely un
necessary.
3 1 . . . Ba3 ! ; 32.Kg2 Bb4; 33.Kf3 Kf7 is more solid, for example 34.g4
with two significant branches .
First we must consider 34 . . . Bd2; 35.Ke4 Nd5; 36 .£5! gxf5+; 37.gxf5
Nf4; 38.Bc4 ! Ke7; 39.Bxa7 exf5+; 40 .Kxf5 Ng6 (40 . . . Nxh3; 4 l .e6! Bb4;
42 .Be3! and the knight is dominated. 42 . . . h6; 43 .Bxh6 Ng l ; 44.Bg5+
Ke8; 45.Bb5+ Kf8; 46.Kg6 ! ! Be7; 47.Bh6+ Kg8; 48.Be8 Bf8; 49 .Bf7+
Kh8 with the elegant finish 50.e7! Bxe7; 5 l .Bg7#).
The other branch is 34 . . . h5; 35 .gxh5 gxh5; 36.£5 ! exf5; 37.Kf4 Bc3 ! ?;
38.Bxc3 (38.Bxb6 axb6; 39.Kxf5 h4! ; 40.Bc4+ Ke7; 4 1 .e6 Bd4; 42.Kg4
Bf2 is a dra\v. ) 38 . . . Nd5+; 39.Kxf5 Nxc3; 40.Bc4+ (40.Ba6 h4 ! ) 40 . . . Ke7;
4 1 .Kg5 a5; 42.Kxh5 a4; 43 . Kg6 a3 ; 44.h4 a2; 45.Bxa2 Nxa2; 46.h5 and
there is a miracle draw in 46 . . . Nc l ; 47 .h6 Nd3 ; 48.h7 Nxe5+; 49 .Kg7
Nf7.
32.Kf2 Kf7; 33.Kf3 Ba3 ; 34.Bd3 Bb4.
349
CA RDOZA PUB LISH I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[567] White to move
3
2
a b c d e f g h
[568] Black to move
35 . . .hxg4+ (35 . . . Bd2; 36.gxh5 gxh5; 37.Ke4 Bb4; 38.£5 exf5+; 39.Kxf5
is bad for Black.) 36.hxg4 Ba3 (36 . . . Nc8; 37.Bc4 Ke7; 38.Ba6 Nb6; 39.Bd3
K.£7; 40.Bf2 Nc8; 41 .Bc4 Ke7; 42.Bh4+ Kd7; 43.Bb5+ Kc7; 44.Bd3 Ne7;
45 .Bxe7 Bxe7; 46.Bxg6 and the kingside pawns prevail. ) Analysis by
Ftacnik. 37.Bf2 Bb4; 38.Bc2 Ba3; 39.Bb3 Ke7 avoids the advance of the
f-pawn but the king can be chased. (39 . . . Bb2; 40.f5 Bxe5; 4 1 .fxe6+ Ke7;
42.Bc5+ Bd6; 43.Bxd6+ Kxd6; 44.Kf4 Nc8; 45.Kg5 Ne7; 46.Kf6 a6; 4 7.g5
a5; 48.Kf7 and the knight must move, after which White grabs the g
pawn.) 40 .Bh4+ Kd7 when the g-pawn is doomed. 41.Bc2 a5; 42 .Bxg6
a4; 43.Bc2 Kc6; 44.Bd8 Bf8; 45 .Bxb6 Kxb6; 46.Bxa4 wins.
35 ... Nc8! The knight will be needed at e7, to protect the weakling
at g6. 36.Bb3 a5; 37.g4 hxg4+; 38.hxg4 Ne7!
350
M I SCELLA N EOUS E N DG A M ES
a b c d e f g h
[569] White to move
White's task is much more difficult now that the knight defends
the kingside.
39.Ke4 Bd2; 40.Bh2 Bh4; 4 1 .Bc l Be l ; 42.Kd4 B£2+; 43.Kd3 Be l .
This may b e safest but i t i s not best. 43 . . . Nc6 ! i s a better try, activating
the knight with pressure at e5, and, importantly, access to d4, which
covers f5 and e6. Consider the following variations: .
The obvious move is 44. Ke4, where 44 . . . Ne7 (44 . . . Ke7; 45. Bd2)
45 .Bd2 Nc6; 46.f5 looks strong, but it isn't so simple. 46 ... gxf5+; 47.gxf5
Nd4!; 48.fxe6+; (48.Bxe6+ Nxe6; 49 .Bxa5 Nc5+; 50.Kd5 Nd3; 5 l .Bc3
Nxe5 ; 52.Bxe5 Bh4 leads to a draw. ) 48 . . . Ke8 ! (48 . . . Nxe6; 49 .Kf5 )
49 .Ba4+ Ke7; 50.Bxa5 Nxe6 and Black holds .
White might try 44 .Bd2 ! ? instead, for example 44 . . . Bb6; 45.Ke4
Bc7; 46.f5 gxf5+; 47.gxf5 Nxe5; 48.fxe6+ K£6; 49.Bf4 Bd6; 50.Kd5 Bb8;
5 1 .Bg3 Bc7; 52.Bh4+ Kg7; 53.e7 wins.
44.Bc4 Bb4; 45 .Kc2! The White king will circle round on the
queenside. 45 ... a4. This prevents White's plan, but creates new options
as the a-pawn becomes weaker. 46.Kd3 ! a3; 47.Ke4 Nc6. 4 7 . . . Bc5; 48.Bd2
Nc6 (48 . . . Bb6; 49.Bb4 and a3 beckons.) 49.f5. 48.f5 gxf5+; 49.gxf5 Nd8;
50.fxe6+! Kg6. 50 . . . Kf8 is also countered by 5 1 . Kd5 . 5 1 .Kd5 ! Be7;
52.Bd2 Kg7. 52 . . . Kf5; 53.Bd3+ Kg4; 54.Bb l intending . . . Ba5-c7-d6.
53.Ba5 Kf8; 54.Bc7 Ke8; 55.Ba2.
351
CARDOZA PUB LISH IN G • ERIC SCH I LLER
3
2
a b c d e f g h
[570] Black to move
3
2
a b c d e f g h
[571 ] Black to move
3 52
M ISCELLA N EOUS EN DGA M ES
a b c d e f g h
[572] White to move
a b c d e f g h
[573] White to move
How things have changed! White has three pawns for the position
but they are all cripples . White can only stop the c-pawn temporarily,
watching hopelessly as the pawns drop off.
353
CA RDOZA PU BLISH ING • ERIC SCH I LLER
30.a4 Kf6; 3 l .a5 Ke5; 32.Ke3 Kd6; 33.£4 Bg6; 34.h4 c5; 35 .Kd2
Kc6; 36.Kc3 Kb5; 37.£5 Bxf5; 38.a6 Kxa6; 39.Kc4 Kb6; 40.h5 Kc6;
4 l .h6 Kd6; 42.£4 Kc6. A final zugzwang terminates the game.
a b c d e f g h
[574] White to move
a b c d e f g h
[575] White to move
3 54
M ISCELLA N EOUS ENDGA M ES
34.Rdl b3; 35 .Rd8 b2; 36.Rxe8 b l Q+; 37.Kh2 Q£5; 38.Rd8 Qxf2+;
39.Kh3 Qfl+; 40.Kg4 Qe2+; (40 . . . f5+; 4l .Kh4 Qhl#) 4l .Kf4 Qf2+; 42.Ke5
Qb2+; 43 .Kf5 Qf2+; 44.Bf4 Qc5+; 45.Kf6. 34.h6 leads to 34 . . . c3; 35 .h7
b3 (35 . . . c2 ; 36. Bh6 Nc3 ; 37. Bf8 Nd l ; 38.h8Q c l Q; 3 9 . Qf6+ Kb7;
40.Qd6! ) ; 36.Bf6 Kd7; 37.h8Q Rxh8; 38.Bxh8 Ke8; 39.Kg2 c2; 40.Bb2
a5; 4l .Ba3 and Black cannot advance the pawns.
The other plan is 30 . . . Kd7; 3 1 .h5 Rxe7; 32.Rdl Kc6; 33.h6 f5; 34.Kg2
c3; 35.bxc3 Nxc3; 36.Rh l Rh7; 37.Rh"5 Nxa2; 38.Be3 c4; 39.Rxf5 c3;
40.g4 b3; 41 .g5 b2; 42 .Rc5+ Kd6; 43 .Rb5. Black can win a piece with
43 . . . c2; 44.Rxb2 c l Q; 45 .Bxcl Nxc l but the kingside pawns win. 46.Rc2
Nb3; 47.Rc3 and the rook lift is the key to victory. 47 . . . Nc5; 48.g6!
Rxh6; 49 .g7 Rg6+; 50.Rg3 Rxg7; 5 1 .Rxg7 a5 ; 52.Ra7 a4; 53.f4 with a
simple win.
Black will need both king and knight to advance the a-pawn, and
meanwhile the White king helps the f-pawn up the board. Then, when
the king and knight are far away from g8, the rook is sacrificed for the
pawn and a new queen arrives shortly thereafter.
24 ... Re8; 25 .Nd6+! Rxd6; 26.Rxd6 f6; 27.Bxf6.
a b c d e f g h
[576] Black to move
355
CA RDOZA PU B LISH ING • ERIC SCH I LLER
3
2
a b c d e f g h
[578] White to move
The player realized that the king and pawn endgame is drawn, so
the game concluded here. For the benefit of those who do not know
the defense, here it is: 36.Kd3 36.c4?? loses to 36...b236 ... c4+! ; 37.Kd2.
Obviously the king cannot capture. Now the b-pawn is safe. 37 ... Ke6;
38.h4 Kf5; 39.h5. Neither side can advance the pawns.
39 ... Kf6; 40.f3 Kf5; 4 l.Kc l etc. With this we conclude our journey
through the collection of competition-level endgames. The next sec
tion presents elementary endgames for the benefit of those who are
not yet familiar with the necessary winning and drawing techniques.
Most readers can skip to the quiz positions and workouts. I hope you
have enjoyed these examples of endgame play and that you have learned
enough to really raise your level of skill. May it bring you success at the
board!
3 56
ELEMENTARY ENDGAMES
This section is presented as a reference. The winning techniques
are shown without irrelevant branches. All you need to do is remem
ber the basic strategy.
3 57
CARDOZA PUBLISH I NG • ERIC SCH I LLER
• checkmate.
• stalemate .
• 50-move rule.
• minimum mating material.
The 50-move rule can be relevant in the amount of efficiency re
quired to gain victory in a particular position. As a practical matter, it
is most important in endgames such as Bishop + Knight vs. bare King,
since a f�w errors can make it impossible for the side with the advan
tage to win.
The requirement that minimum mating material be on the board
avoids the tedium of defending, for example, a bare king against king
and knight. Move the pieces around all you like, you can't set up check
mate.
When you have a pawn on the board, you always have mating mate
rial! That's because the pawn can promote to a queen, rook, bishop or
knight. So you just need to know the minimum checkmating force if
you are attacking a bare king (a situation where the player has a king
and no other pieces or pawns). The king and any of the following can
effect a checkmate:
• Queen.
• Rook.
• 2 Bishops.
• Bishop and Knight.
That's all. A king and two knights cannot force checkmate. When
you are defending a bad endgame, you should try to reduce the enemy
forces so that the minimum mating material requirement cannot be
met.
In the next five sections you will see how to force checkmate with
various combinations of pieces. Most readers can skip these sections,
though the Bishop + Knight vs. bare King endgame is a bit tricky and
hard to figure out at the board, so you might want to refresh your
understanding of that one.
3 58
ELE M ENTA RY E N DG A M ES
3
2
a b c d e f g h
[579] Black to move
6 1 ... Kd3; 62.Qe7 Kd4; 63 .Rd8+ Kc4; 64.Qc7+ Kb5; 65.Rb8+ Ka6;
66.Qb6#.
3
2
a b c d e f g h
[580] Black to move
74 ... Qf5; 75.Kh4 Qg6; 76.Kh3 Kf2 ; 77.Kh4 Kf3; 78.Kh3 Qg3#.
3 59
CARDOZA PU B LISH I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[581] Black to move
63 ... Rf8+; 64.Ke3 Kg2; 65.Ke4 Kg3; 66.Ke5 Kg4; 67.Ke6 Kg5 ;
6S.Ke7 Rfl ; 69.Ke6 Rf2; 70.Ke5 Re2+; 7 l .Kd4 Kf5; 72.Kd3 ReS; 73.Kd4
Re7; 74.Kd5 Rd7+; 75.Kc6 Rd l ; 76.Kc5 Ke4; 77.Kc4 Re i+; 7S.Kb3
ReS; 79.Kb4 Kd5; SO.Kb5 RbS+; S l .Ka6 Kc5; S2.Ka7 Rb l ; S3.KaS Kc6;
S4.Ka7 Rb2; S5.KaS Kc7; S6.Ka7 Ra2#.
3 60
ELE M ENTARY ENDG A M ES
3
2
a b c d e f g h
[582] Black to move
3
2
a b c d e f g h
[583] Black to move
36 1
CARDOZA PUB LISHING • ERIC SCH I LLER
3
2
a b c d e f g h
[584] Black to move
The first goal is the usual one of chasing the king onto the rim.
There is no need to concern yourself with the particular destination on
the rim. It is often necessary to drive the king from the wrong corner
(here a l or h8) to the mating square, and this can be accomplished
without too much effort if you know the pattern.
84 ...Kf6. White must retreat toward the a-file or 8th rank. Remem
ber that in pawnless endgames the rims have equal status and a retreat
is any move in the direction of the rim, as opposed to the center. 85.Kc5.
Of the available options ( c5, c7, d7), this square keeps the king furthest
from the rim. When defending, that's what you want to do.
85 ... Ke5; 86.Kc4 Bd5+; 87.Kd3 Nf4+; 88.Ke3 Be4.
3
2
a b c d e f g h
[585] White to move
362
ELEMENTARY EN DGA M ES
3
2
a b c d e f g h
[586] White to move
This formation drives the king onto the rim, and phase one is com
plete.
90.Kc l Kc3 .
3
2
a b c d e f g h
[587] White to move
363
CA RDOZA PU BLIS H I N G • ERIC SCH ILLER
3
2
a b c d e f g h
[588] White to move
This is one form of "the cage." The White king is contained to the
.
area e l -e4-h4-h l , and many of those squares can be covered by Black's
forces.
95.Kf2 Nd3+; 96.Kg3 Ke3; 97.Kh4 Kf4! The king cannot get past
h5, and is now driven toward the corner. 98.Kh3 Ne l ; 99.Kh4. 99.Kh2
is mated as follows: 99 . . . Kg4; I OO.Kgl Kg3 ; I O I .Kfl Nd3; 1 02.Kgl Be2;
1 03.Kh l N£2+; 1 04.Kgl Nh3+; 1 05.Kh l Bf3#. 99 ... Ng2+; 1 00.Kh3 Kf3;
1 0 l .Kh2.
3
2
a b c d e f g h
[589] Black to move
Black has a pleasant choice of forced mates. The key moves are
Nf4, Be2, and K£2 . It doesn't matter which is played first.
1 0 1 . . . Kf2; 1 02.Kh3 Be2; 103 .Kh2 Bg4. Taking away h3 . 1 04.Kh l .
364
ELE M ENTARY EN DGAM ES
3
2
a b c d e f g h
[5901 Black to move
3
2
a b c d e f g h
[5911 Checkmate
This is the position you are aiming for. It is an easy pattern to re
member, a stack of knight, king and bishop.
365
CARDOZA PUB LISHI N G • ERIC SCH ILLER
a b c d e f g h
[592] White to move
a b c d e f g h
[593] White to move
366
ELEM ENTARY ENDG A M ES
3
2
a b c d e f g h
[594] White to move
36l
QUIZZES
3
2
a b c d e f g h
[595] White to move
3
2
a b c d e f g h
[596] White to move
3 68
QU IZZES
3
2
a b c d e f g h
[597] Black to move.
3
2
a b c d e f g h
[598] White to move
Black has just played 78 Ra4 and threatens to place the rook on
. . .
the b-file and get a queen. What should White do, and what is the
proper result of the game?
369
CA RDOZA PU BLISH ING • ERIC SCH I LLER
3
2
a b c d e f g h
[5991 White to move
3
2
a b c d e f g h
[6001 White to move
Is it safe for White to capture the h-pawn? What do you think of the
position after 48.Rxh3 Rxh3; 49.Kxh3?
3 70
QUIZZES
3
2
a b c d e f g h
[601] White to move
3
2
a b c d e f g h
[602] White to move
37 1
CA RDOZA PUB LISH I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[603] White to move
What move do you not play here? See diagram #594 for the answer.
3
2
a b c d e f g h
[604] White to move
3 72
QU IZZES
a b c d e f g h
[6051 Black to move
3
2
a b c d e f g h
[6061 Black to move
Where should Black move the rook? Passive defense (c7), active
defense (d l ) or aggressive counterplay (d4)?
373
CA RDOZA PU BLIS H I N G • ERIC SCH ILLER
3
2
a b c d e f g h
[607] White to move
a b c d e f g h
[608] White to move
3 'l4
QUIZZES
3
2
a b c d e f g h
[609] White to move
3
2
a b c d e f g h
[61 0] Black to move
White has just captured at c5 . Black can recapture \Vith either the
pawn or the rook, or can play a finesse, bringing the king to e7. One
line is 48 . . . bxc5; 49.Ke2 Ke7; 50.Ra6 leaves Black with only one active
plan. 50 . . . Rb7 can mix things up but White simply plays 5 l .Kd3 f5;
52.Kc3. 48 . . . Rxc5 ; 49.Rd7+ Ke6; 50.Rxa7 Rxc4; 5 l . Rb7 Rc6. This is
fairly predictable. Black has few winning prospects, unless White coop
erates. What do you think of the other options?
3 15
WORKOUTS
376
WORKOUTS
3
2
a b c d e f g h
[611] Black to move
32 ... Ra2; 33.Kf3 Kg7; 34.Ke3 Ral ; 35.Ra6 Ra2; 36.Ra4 Ra l ; 37.Ra6
Ra2; 38.a4 Ra3+; 39.Kd4 f6; 40.Ra7+ Kh6; 4 l.a5 g5; 42.Kc5 gxh4;
43.gxh4 Ra4; 44.a6 Ra2; 45.Ra8 Kg6; 46.Kb6 Rb2+; 47.Ka7 Rxf2;
48.Rb8 Rf4; 49.Rb5 Rxh4; 50.Kb6 Re4; 5 l .a7 ReS; 52.Ra5 h4; 53 .a8Q
Rxa8; 54.Rxa8 Kg5; 55.Kc5 h3; 56.Rh8 Kg4; 57.Kd4 Kg3; 58.Ke3 Kg2;
59.Ke2 h2; 60.Rg8+ Kh3; 6 l .Kf2 h lN+; 62.Kf3 Kh2; 63.Rg2+ Kh3 ;
64.Rg6 Kh2; 65.Rxf6 Kgl ; 66.Rg6+. Black resigned.
Can you tell where Black went wrong? Is the endgame actually hope
less? Try to pinpoint the errors, if any. Then look at the classic encoun
ter from the final and decisive game of the 1 927 World Champion
ship. Here you will find some important defensive ideas, but also some
instructive errors .
3
2
a b c d e f g h
[612] White to move
3 'l 'l
CARDOZA PU BLISH I N G • ERIC SCH ILLER
5 1 .a5 Ra6. 5 1 . . . Rf5; 52.Ra4 and the Black rook must scurry back to
prevent the pawn from promoting. 52 . . . Rd5; 53.a6 Rd8; 54.a7 Ra8;
55 .Kf3 Kf6; 56.Ke4 Ke6; 57.Kd4 Kd6; 58.Ra6+ Kc7; 59.Kc5 Kb7; 60.Kb5
and Black has must at some point capture on a7, but the result is a loss
by a tempo. 60 . . . Rxa7; 6 1 .Rxa7+ Kxa7; 62.Kc6 when the White king
gets to the kingside. 52.Rd5 Rf6; 53.Rd4 Ra6; 54.Ra4 Kf6; 55.Kf3 .
a b c d e f g h
[613} Black to move
The king marches to the center, and then to the queenside. 55 ... Ke5.
Black's king rushes to the queenside, hoping to stand in the way of the
pawn. A king is a better blockader than a rookf 56.Ke3 h5; 57.Kd3
Kd5; 58.Kc3 Kc5; 59.Ra2 Kb5; 60.Kb3. White repeated the position to
gain time on the clock and reach time control.
60 ... Kc5; 6 l .Kc3 Kb5; 62.Kd4.
3
2
a b c d e f g h
[614J Black to 1nove
62 ... Rd6+. 62 . . . Kb4 loses to 63 .Ra l and the rook stays just out of
reach. 63.Ke5. White's king heads to the kingside, to attack the pawns .
63 ... Re6+; 64.Kf4 Ka6; 65.Kg5 Re5+; 66.Kh6 Rf5.
378
WORKOUTS
a b c d e f g h
[615} White to move
3
2
a b c d e f g h
[61 6} White to move
3 79
CARDOZA PUB LISHING • ERIC SCH ILLER
a b c d e f g h
[61 7} Black to move
This is the key. White abandons the passed pawn but since the
Black king is so far away, the Black rook is no match for the White
forces. 75 ... Ka6; 76.Kh6 Rxa5. Or 76 . . . Kb7; 77.Re5 Rxf4; 78 .Kg5 Rfl ;
79.Kxh5 f5; 80.Kg5 f4; 8 1 .Rf5 f3; 82.Kg4 and White gets the f-pawn.
77.Re5 Ral ; 78.Kxh5.
3
2
a b c d e f g h
[61 8] Black to move
380
WORKOUTS
a b c d e f g h
[619} White to move
l .Kf3 h5 2.h4. 2.Ke4 Rxf2; 3.Rc8 Ra2; 4.Rc6 (4.Ra8? Rxh2; 5.a7
Ra2 and Black will win.) 4 . . . Rxh2; 5.Kd5 Ra2; 6.Kc5 g5; 7.Kb6 h4; 8.gxh4
gxh4; 9.a7 h3; 1 0. Kb7 h2; l l .Rcl Rb2+; 1 2 . Ka6 Ra2+; 1 3.Kb7 is even.
2 ... Kf6; 3.Ke3. 3.Ke4 Rxf2; 4.Rc8 Re2+! ; 5.Kd5?? Ra2; 6.Rc6+ Kf5;
7.Kc5 Kg4; 8.Kb6 Kxg3 when Black has all the winning chances.
3 ... Kf5.
3
2
a b c d e f g h
[620} White to move
4.£3 Ra3+; 5 .Kd4 Rxf3; 6.Rf8 Ra3 ; 7.Rxf7+ Kg4; 8.Rf6 Kxg3 ;
9.Rxg6+ Kxh4; I O.Kc5 Kh3; l l .Kb6 h4; 1 2.a7 Kh2 ; 13.Kh7 Rxa7+;
14.Kxa7 h3; 15.Kb6 Kh l .
38 1
CARDOZA PU B LIS H I N G • ERIC SCH I LLER
3
2
a b c d e f g h
[ 621} White to move
1 6.Kc5 h2 forces the rook from the g-file, or else stalemate results.
3
2
a b c d e f g h
[622} Black to move
3 82
WORKOUTS
a b c d e f g h
[623] White to move
3
2
a b c d e f g h
[624] Black to move
383
CARDOZA PU B LIS H I NG • ERIC SCH I LLER
35 ... Ra2; 36.Ra4 Ral ; 37 .Ra6 Ra2; 38.a4 Ra3+; 39.Kd4 f6; 40.Ra7+
Kh6.
a b c d e f g h
[625} White to move
After time control is reached, Black is left with a very difficult situ
ation, because the White king can quickly approach and defend the a
pawn. 4 1 .a5 g5; 42.Kc5 gxh4; 43.gxh4 Ra4; 44.a6 Ra2 ; 45.Ra8 Kg6;
46.Kb6 Rb2+; 47.Ka7 Rx£2.
3
2
a b _c d e f g h
[626] White to move
384
WORKOUTS
3
2
a b c d e f g h
[62 7} Black to move
54 ... Kg5; 55.Kc5 h3; 56.Rh8 Kg4; 57 .Kd4 Kg3; 58.Ke3 Kg2; 59.Ke2
h2; 60.Rg8+ Kh3; 6 1 .Kf2 h lN+; 62.Kf3 Kh2 ; 63.Rg2+ Kh3; 64.Rg6
Kh2; 65.Rxf6.
3
2
a b c d e f g h
[628] Black to move
385
CA RDOZA PU B LIS H I N G • ERIC SCH I LLER
a b c d e f g h
[629] Black to 'move
The position is not so simple. Black must avoid attacks and possible
perpetual checks against the exposed king. 25 ... Rc2. 25 . . . exd6; 26.Qxh6
Rc2; 27.Qg5+ draws.
26.dxc7 Rxd2; 27.Rfdl Rxd l ; 28.Rxdl .
3
2
a b c d e f g h
[630] Black to 1nove
Black has two extra pawns in the endgame, but his pieces are tied
do\vn. In fact, Black is fighting for a draw!
28 ... Bg4; 29.Rd4 Bc8.
3 86
WORKOUTS
a b c d e f g h
{63 1J White to move
3
2
a b c d e f g h
{632] Black to move
36 ... f4! Black heads for a drawn rook and bishop vs. rook endgames,
\Vith a pair of irrelevant stray Black pa,vns. 37 .gxf4 h4; 38.Kg2.
3 87
CA RDOZA PU B LIS H I NG • ERIC SCH I LLER
3
2
a b c d e f g h
[633] Black to move
3
2
a b c d e f g h
[634] White to move
45.Bh5 Kh6; 46.Bdl Rd4 and the game was agreed drawn.
3 88
WORKOUTS
a b c d e f g h
[635] White to move
3 89
CA RDOZA PUB LISHI N G • ERIC SCH I LLER
a b c d e f g h
[636] Black to move
17 . . . h6.
1 7 . . . Nd4; 1 8.Nxd4 Rxd4; 1 9.Rxd4 Bxd4; 20.Bxb7 Rb8; 2 1 .Ba6 is a
difficult endgame for Black, Alburt-Meduna, Decin 1 977.
1 7 ... Rd6; 18.h4 h6; 1 9.Re4 ( 1 9.Rfc1 e5; 20.Re4 Re8; 2 1 .e3 Kf7 ; 22.h5!
Bd8; 23.Bf1 Bf6. Black is playing passively and gets punished. 24 .Bb5
a6; 25.Bxc6 Rxc6; 26.Rxc6 bxc6; 2 7 . Ra4 Ra8; 28.Nd2 Ke6; 29.Nc4 Ra7 ;
30.Ra5 . Black resigned in Kochiyev-Kiik, Espoo 1 990. Can you find an
improvement for Black?) 1 9 . . . Nd4!? ( 1 9 . . . Rfd8; 20.e3 Kf7; 2 1 .Bh3 R8d7;
22.Kg2 Bd8; 23.Rc l Bf6; 24.a4 was a bit better for White in Dementiev
Kuindzhi, Lithuania 1 977.) 20.Nxd4 Bxd4; 2 1 .e3 Bc5; should be fine
for Black. 1 7 . . . Rd5 ; 1 8.Rfc 1 Rfd8; 1 9 .Bh3 K£7; 20.e3 Ke7; 2 1 .Kfl h6;
22.Ke2 g5; 23.R1c2 h5 ; 24.Bg2 Ba5; 25 .g4 hxg4; 26.Rxg4 Kf6; 27.h4
gxh4; 28.Rxh4 e5 gave Black a solid game in Pohl-Behrhorst, Germany
1 984.
18.Re4.
a b c d e f g h
[63 7] Black to move
3 90
WORKOUTS
18 ... Rf6. 1 8 . . . Rfe8; 19 .e3 Rd3 ( 1 9 . . . Bc5; 20.Rc 1 b6; 2 1 . Bf1 Rc7;
22.Bb5 Na5; 23.Ne5 Rd2; 24.Ra4 Rd5; 25.Ng6 Rc7; 26.h4 Bd6; 27.Rxc7
Rd 1 +; 28.Kg2 Bxc7; 29.Be2 Rd2; 30.Bh5 would have been fine after
30 . . . Bd6, but Black went horribly wrong and lost after 30 . . . Kf7; 3 1 .Rg4
K£6; 32.Nf8 g5; 33.hxg5+ hxg5 ; 34.Nh7+ Kg7; 35.Nxg5 Kh6; 36.Ne4
Rd5 ; 37 .Bf7 Be5; 38.Rg6+ and Black resigned in Quinteros-Hase from
the 1 980 Argentinian Championship. ) 20.Bh3 e5; 2 1 .Rbl Kf7; 22.Bf1
Rd6; 23.h4 g6; 24.h5 gxh5 ; 25.Be2 Kf6; 26.Kg2 Rg8; 27.Rh4 Kc7;
28.Rxh5 left Black's pawns too weak in Magai-Hassan, Moscow 1 994.
19.h4. 1 9 .e3 Kf7 ( 1 9 . . . Bc5; 2 0 .Rb 1 b6; 2 l . Kfl a5; 22.Rb2 Nb4;
23.Nd4 e5; 24.Nb3 Rd l +; 25 .Ke2 Rxf2+; 26.Kxf2 Nd3+; 27.Ke2 Nxb2;
28.Nxc5 bxc5; 29.Rxe5 Re i +; 30.Kxe l Nd3+; 3 1 .Kd2 Nxe5 was eventu
ally drawn in Nogueiras-Vera, Havana 1 983. ) 20.Rb l Rd5; 2 l .Kfl Ke7;
22.Ke2 Kd6; 23.Rg4 R£7; 24.Rb2 Ne5 ; 25 .Nxe5 Rxe5; 26.Rd2+ Kc7;
27.Rg6 Ref5; 28.f4 R5f6; 29.Rxf6 gxf6; 30.Bh3 Re7; 3 1 .Kf3 Bc5; 32 .e4
e5 was about even in Vukic-Muller, Varna 1 975.
19 ... Rd5.
a b c d e f g h
[638} White to move
20.Bh3 . 20.Rc l Rb5; 2 l .Bh3 K£7; 22.Rdl Ke7; 23.Rd2 Rb4; 24.Rxb4
Nxb4; 25.Kg2 Rf8; 26.Rb2 Nc6; 27.e3 Rd8 and White was unable to
make progress in Maximenko-Vonthron, Odessa 1 990.
20 ... Kf7; 2 1 .Kg2 Ke7; 22.Rc l Kd6; 23.e3 Ne5 ; 24.Nxe5 Rxe5 ;
25.Rxe5 Kxe5.
39 1
CA RDOZA PUB LIS H I N G • ERIC SCH I LLER
a b c d e f g h
[639} White to move
392
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