Mystic 1 Folk Hero George Human (Variant) True Neutral: Strength

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Mystic 1 Folk Hero George

CLASS & LEVEL BACKGROUND PLAYER NAME

Human (Variant) True Neutral


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 30ft
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 10


Strength
DEXTERITY

14


Dexterity
Constitution
10
CURRENT HIT POINTS IDEALS
● Intelligence
+2 ● Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
Acrobatics (Dex) Total SUCCESSES
+2 ●
Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

16 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Bonus Disciplines - At 1st
+3 ●
Insight (Wis)
level, you learn two additional
Intimidation (Cha)
psionic disciplines of your
WISDOM Investigation (Int)
choice. They must be chosen

Medicine (Wis)
10 Nature (Int)
from among the Immortal
disciplines.
+0 Perception (Wis)
Performance (Cha)
Immortal Durability - Starting
CHARISMA Persuasion (Cha)
at 1st level, your hit point
Religion (Int)
7 maximum increases by 1 per
Sleight of Hand (Dex)
Stealth (Dex)
mystic level. In addition, while
-2 ●
Survival (Wis)
you aren't wearing armor or
wielding a shield, your base
SKILLS ATTACKS & SPELLCASTING
AC equals 10 + your Dexterity
PASSIVE WISDOM (PERCEPTION)
modifier + your Constitution
CP spear, studded modifier.
leather(AC12), light
SP crossbow, 20bolts, a Human Determination - When
Armor: Light Armor
backpack, a bedroll, you make an attack roll, an
Weapons: Simple Weapons EP
a mess kit, a ability check, or a saving
Tools: Artisan's tools,
tinderbox, 10 torches, throw, you can do so with
Vehicles (land) GP
10 days of rations, a advantage. Once you use this
waterskin, 50 feet of ability, you can't use it again
PP
hempen rope until you finish a short or long
rest.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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