Professional Documents
Culture Documents
Name That Tune
Name That Tune
Sources:
Michelle. (2010, June 4). An Activity That Will Be a Lifesaver. Retrieved from
http://beyondthemusicmt.blogspot.com/2010/06/activity-that-will-be-lifesaver.html
Chone, D. (2020, March 27). Name That Tune. Home & Community Recreational Therapy.
Retrieved from https://www.youtube.com/watch?app=desktop&v=HthLjvrs6l4
Equipment: I-pod/MP-3 player (anything that music can be played off of), piece of paper and
pen/pencil
Description: The goal of this activity is to enhance cognitive skills, memory skills and social
interaction through jogging one's memory to guess a familiar song. This activity is great for
participants who have forms of dementia as it focuses on recall as well as cognition. It also
promotes reminiscence through memories of particular music, all while in the presence of others
with similar interests.
1. Choose 10-15 songs, appropriate for participants, ahead of time.
2. Gather a group of participants or one if working one on one with an individual. Groups
are better as it promotes social interaction as well, however, this activity can be done one
on one.
3. Establish weather participants would like to work in teams or individually.
4. Give each participant (or team) a piece of paper to write the answers down.
5. When everyone is ready play a clip of a song while everyone listens.
6. When the clip is over ask the participants to write down the name of the song and who
sang it.
7. One point is awarded for the name of the correct song and another point is awarded for
the correct name of the artist.
a. (Optional) Extra points can be awarded if the song comes from a movie and
participants are able to list the movie, or if the song has an associated dance and
participants can demonstrate the dance.
8. Once all songs have been played, tally up all the points and the participant (or group)
with the most points wins.
Primary Interaction Pattern: If there is a group of participants the primary interaction pattern is
multilateral as the actions are of a competitive nature among three or more people with no
antagonist. All participants are guessing to the best of their ability with no one individual
opposing anyone else. If the activity is done one on one with a participant and a facilitator then
the interaction pattern would be interindividual as the action of the participant is still competitive
but instead of being directed at multiple participants it is directed towards the facilitator.