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Axe - Not Ax
Axe - Not Ax
English (http://brunobord.github.io/axe-not-axe/?lang=en)
Français (http://brunobord.github.io/axe-not-axe/?lang=fr)
Character Creation
Each Player Character (PC) is a Dwarf. Give him (or her) a Dwarf name, and eventually a surname
(Red beard, Black teeth, etc). Try to build a background around this character (family, origin,
occupation, motivations, etc).
Stat
Dwarves have only one stat: Axe . It is used to hit something / someone with your Axe.
Assign a score to your stat. The maximum score is +2. The minimum score is -2. Bear in mind that for
any other Move, you'll have to substract your Axe score instead of adding it.
Armor Class
• No Armor = AC 0
• Leather Armor = AC 1
• Chain Mail = AC 2
• Plate Armor = AC 3
For every Move that implies rapid movement (fighting, running, jumping, tumbling), and if your
character is wearing this armor, substract the AC from the roll. It applies to both Axe and Not Axe
Moves.
Every time an ennemy hits you, substract your AC from the Hits taken.
You can have a shield during the battle. Carrying it gives you +1 to AC. But you have a -1 malus to any
of your attacks.
Other scores
Hit points
At the beginning of the game, your Hit Points score is 10+Axe . It'll never be above this level. That's the
maximum number of hits you can receive before dying.
Weapon damage
Your Axe inflicts d10 damage. Eventually add damages if fighting your Nemesis or if your Axe is
providing a bonus.
If you try to hit with another weapon, and you succeed, you will inflict less damages:
Ennemies
Chose your Nemesis: a specific type of ennemy that you're more motivated to destroy.
Pick one type of ennemy you'll get a +1 bonus with for any action when you oppose to this type of
ennemy. It can be during a Fight with Axe Moves, but it could be a Not Axe Move, as long as it goes
against the designated Nemesis.
Here are a few suggestions: Elves, Trolls, Orcs, Goblins, Elves, Kobolds, Dragons, Elves, Werewolves,
Skeletons, Humans, Halflings... or Elves?
• Sharp: +1 damages,
• Light: Gives +1 to your Axe or Not Axe move that imply AC malus,
• Famous: Gives +1 bonus when trying to influence other Dwarves who know you're holding it,
• Slayer: +2 damages when hitting your Nemesis,
• Enchanted: Glows when your Nemesis is approaching,
• Flying: Once per fight scene, you can perform a double attack on two ennemies simultaneously,
Basic Moves
For every move, you roll two six-sided dice (2d6)
• Your next attack will be less effective, apply a -4 malus to next damages,
• You're on the defensive side: apply a -2 malus to your next attack, but a -3 damage if you're hit
Everything else
You roll-Axe . on 6-: You fail, the GM tells what's happening, on 7-9: you succeed, but there's a cost,
on 10+: you succeed and you tell what's happening.
That is to say that if your Axe score is +2, you'll have a -2 malus. And if you've set a -2 Axe score, you'll
still have a -2 malus.
The "only" way out is to set a +0 Axe score. But you'll not get a big advantage. You'll still be at +0/-0
for all of your Moves. Your choice.
Extra Moves
Heal
After the adventure, when you have time, you can try to heal from your wounds.
To regenerate, Dwarves drink beer(s). Each time you drink a beer, you roll 2d6. If it's equal or above
your current HP, you gain 1 HP. If it's below, you pick one of the following:
• You gain one more HP, but right after it, you fall drunk dead. Everybody laughs at you, you're
shameful.
• You fail to gain one HP, you can still try one more time, but if you fail again, you fall drunk dead,
without your extra HP.
Otherwise, you could longer to regain your HPs, at the rate of 1HP/week.
Example Ennemies
Note: please mind that this game is compatible with the monsters / ennemies in Dungeon World and
hacks, just because Hit Points and Damage dice match with it.
Character sheet
• Open this web page and print it (http://brunobord.github.io/axe-not-axe/character.html)
• Or use this PDF (http://brunobord.github.io/axe-not-axe/character-sheet.pdf)
Hackish hacks
Some players may want to use another main weapon. It might be a Mace, a Spear, or a Hammer, for
example. Even if it might look like blasphemy from the Orthodox point of view, it could be allowed by
the GM.
Simply replace the word "Axe" with your weapon of choice. But remember: the Holy Hit Someone Or
Something With A Weapon That Is Not Your Main Weapon Rule will still be valid. Every character can
only have one main weapon, and every other weapon will have a negative score applied.
Inspirations
• Lasers & Feelings (http://www.onesevendesign.com/laserfeelings/), by John Harper (just one
score, if you're good at something, you're bad for the opposite),
• "I hit it with my axe", by Brian Engard, included in the Rough cuts
(http://rpg.drivethrustuff.com/product/120165/Rough-Cuts-6-Micro-Games?
filters=0_2810_0_0_0) collection. Just Axe and Not Axe as scores. But the game mechanics
didn't fit my needs, to I've tried to build around the concept of having Dwarf-only RPG.
• Dungeon world (http://www.dungeon-world.com/)
Game License
To the extent possible under law, Bruno Bord (that's me) has dedicated all copyright and related and
neighboring rights to this game, Axe / Not Axe to the public domain worldwide.
For more information, browse the Public Domain pages on the Creative Commons site
(http://creativecommons.org/publicdomain/).