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Effects of Spin: 4 Phases in A Backspin Curve Backspin
Effects of Spin: 4 Phases in A Backspin Curve Backspin
Effects of Spin: 4 Phases in A Backspin Curve Backspin
Adding spin onto the ball causes major changes in table tennis gameplay. Although nearly every
stroke or serve creates some kind of spin, understanding the individual types of spin allows players to
defend against and use different spins effectively.
Sidespin
This type of spin is predominantly employed during service, wherein the contact angle of the
racket can be more easily varied.
Unlike the two aforementioned techniques, sidespin causes the ball to spin on an axis which is
vertical, rather than horizontal.
The axis of rotation is still roughly perpendicular to the trajectory of the ball.
In this circumstance, the Magnus effect will still dictate the curvature of the ball to some degree.
Another difference is that unlike backspin and topspin, sidespin will have relatively very little
effect on the bounce of the ball, much in the same way that a spinning top would not travel left
or right if its axis of rotation were exactly vertical.
This makes sidespin a useful weapon in service, because it is less easily recognized when
bouncing, and the ball "loses" less spin on the bounce.
Sidespin can also be employed in offensive rally strokes, often from a greater distance, as an
adjunct to topspin or backspin.
This stroke is sometimes referred to as a "hook".
The hook can even be used in some extreme cases to circumvent the net when away from the
table.