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Alucard: Level 1 (Vampire)

Alignment: True Neutral Deity: N/A


ST DEX CON INT WI CHA
R S
16 18 17 12 13 11
+3 +4 +3 +1 +1 0

Max Hit Points: 21 Armour Class: 18 Flat-Footed AC: 10 Touch AC: 18


Current Hit Points: 21/21 Non-Lethal Damage: 0/21 Initiative: +4
Fortitude Save: +4 Reflex Save: +5 Will Save: +2 Grapple: +3
Proficiency Bonus: +1
Damage Reduction: N/A

Equipment:
Weapon Bonus to Weapon Crit Weapo MISC.
Hit Damage Chance n
Damage
Type
Hellsing +5 1d6+5 19x3 Piercing Ranged, 6 Clip
ARMS .454
Casull
Feats:
1) 1d6 Gun Proficiency: Have proficiency to all 1d6 Guns.

Spells:
Arcana Spell Slots: 12/12 Arcana Spells Known: 2
Divine Spell Slot: 13/13 Divine Spells Known: 2
Cantrips:
- Blood Spike [Arcana]
Casting Time: 1 Action
Range: 60ft
Components: V, S
Duration: Instantaneous
A spike of blood launches into a creature that you can see within range and takes (1d8) piercing damage. You
create a tough spike of blood that launches from you to the creature. Make a ranged spell attack against the
creature. On a hit, the target takes 1d8 necrotic damage. This spell's damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).

- Vein Drainage [Arcana]


Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: Instantaneous
Thin ribbons of blood erupt from a creature that you can see within range and enter your skin. The target must
succeed on a Dexterity saving throw or take 1d8 piercing damage. Healing you for half the damage dealt.

- Bleed [Divine]
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon casting this spell, you
target a living creature that has -1 or fewer hit points. That creature begins dying, taking 1 point of damage per
round. The creature can be stabilized later normally. This spell causes a creature that is dying to take 1 point of
damage.

- Brand [Divine]
Casting Time 1 standard action
Components V, S, DF
Range touch
Targets creature touched
Duration 1 day/level
Saving Throw Fortitude negates; Spell Resistance yes
Brand etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting 1 point of
damage. The mark may be placed on any exposed portion of the creature, typically the head or forearm.
A brand can be hidden by clothing or removed by scraping it away (causing 1d6 points of damage), though
the brand returns if the damage is healed.

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