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STEM A and MS ICT Tools in Edu Paper v06 Final
STEM A and MS ICT Tools in Edu Paper v06 Final
STEM A and MS ICT Tools in Edu Paper v06 Final
Teaching and
Learning
Transformation Framework
21st Century Pedagogy
Introduction
As science, technology, engineering and Research on the use of a diversity of ICT tools in STEM education
shows that these technologies are effective in developing key
mathematics (STEM) teachers face a skills and better learning for students. Technology is increasingly
range of challenges from pedagogical to accessible, intuitive, reliable, and diverse in its application, and it
administrative, they have an ever increasing is becoming possible for each child to be educated in a way and
at a pace which suits his or her abilities, interests and needs. As
number of technologies to support teaching explained by Barak (2014): “The development of ICTs in the form
and learning process. of mobile devices, such as laptop computers, electronic pads,
and smart phones, together with the development of interactive
Web 2.0 and cloud applications, can enhance both teaching and
learning” (Barak and Ziv 2013). ICTs can also serve as tools for
creating learning communities (Berenfeld and Yazijian 2010), for
enhancing conceptual understanding (Barak and Dori 2005),
and for promoting higher-order thinking skills among students
(Barak and Dori 2009)”.
In this report we address the question of how ICT can promote
teaching and learning (T&L) in the STEM area. Sample available
tools are selected as examples. We also provide evidence for the
impact of ICT tools and some recommendations for use.
Developing
a Learning
Community
Inclusion,
Accessibility and
Sustainability
1 Langworthy, 2014
2 Jaquith et al., 2010
3 Dawson, 2012
4 Smith & MacGregor, 1992
5 Davis, 2003
6 Lavonen, 2008
The scope of online learning in education and Edthena, for example, allow teachers Digital competence
is quite wide, ranging from student quiz- to upload video-recorded lectures for
taking in particularly hard topics, to for discussion.
requirements are going
instance students following formal or beyond digital citizenship
Technologies like Innova work in closed-
informal courses online on a particular
loop system in a blended learning and literacy to encompass
STEM subject. The same diversity applies
to teachers.
approach, in which individual computer- computational thinking
based learning is combined with teacher- and higher level computer
According to UNESCO, “professional led collaborative learning sessions.
learning” corresponds to the additional
science skills.
Institutional digital MOOC platforms like
skills and knowledge which teachers
the European Schoolnet Academy are
acquire in their work, beyond what they
used to organize STEM courses to provide
learnt to become qualified teachers.7
teachers, school counsellors and career
Digital skills for teachers and students that advisers with resources and ideas to
can be developed using online learning increase pupils’ interest in STEM subjects
include: and careers. Students can also be directly
engaged via MOOC or other online
• Digital citizenship – having the ICT
platforms offering courses on STEM topics Examples from Microsoft
equipment and skills to participate in
a digital society, for example to access The Microsoft Imagine Academy brings Renton Prep uses Docs.com to Blend
government information online, to use together both online and face to face Content
social networking sites, and to use a training to enable learning not only on https://www.youtube.com/
mobile phone. fundamental technology skills, but also watch?v=M1ysBdqr_WM
technical courses for students, faculty
• Digital literacy – basic computer
and staff who are interested in pursuing a Omaha Public Schools Turn to Office
skills such as being able to do word-
career in IT after graduation. 365 to Streamline Professional
processing or go online.
Development
And increasingly, digital competence https://www.youtube.com/
requirements are going beyond digital watch?v=VZ3fv3n9RFs
citizenship and literacy to encompass
computational thinking and higher level
computer science skills.
Examples of tools
Digital professional development
resources: Platforms such as TeachScape
and KDS are personalizing development
by providing relevant digital courses to
teachers.
Technology fosters collaboration and
coaching among teachers. Edconnective
7 UNESCO, 2011
The terms software, software package, access them with their tablets, OneNote ICT can “complement
computer program, and application notebooks or many other devices,
are often treated as synonyms. A anywhere and at any time.
existing and emerging
program is “the set of instructions pedagogical approaches
loaded into a computer which enable such as project-based,
it to provide specific functions such Digital and adaptive content experiential, inquiry-
as word-processing, spreadsheets,
presentations, databases, and image
By its very nature, elemental digital based and adaptive
instructional materials are easily
editing.”8.
adaptive. A trivial example of an
learning methods.”
Examples of tools WEF & BCG, 2015
adaptive digital resource is a problem
set created by the teacher with a word-
One can use tools like simulations and
processing program. But according
3D virtual worlds in Immersive Learning
to UNESCO “off-the-shelf educational
Environments, such as Minecraft:
software –educational programs which
Education Edition, to construct scenarios 8 UNESCO, 2011
are ready to be used with students 9 Ibid.
that mimic realistic situations, and allow
without the teacher having to do 10 WEF & BCG, 2015
individuals to train and practice their
anything to them” are usually closed
skills.
and not adaptive.9
Learning analytics is an educational
T&L methods, and not only contents,
application of “big data” with the aim
are adaptive thanks to educational
of improving student retention and
technology. ICT can “complement
providing a high quality, personalized
existing and emerging pedagogical
experience for learners.
approaches such as project-based,
Mobile apps are ubiquitous and experiential, inquiry-based and
students and teachers are able to adaptive learning methods.”10
Also, some educational products The online environments have become
are designed with personalized and more complex over the years due to “Over the last decade,
adaptive content and curricula, that higher bandwidth availability and new our studies and those of
“deliver differentiated learning with technology including the evolution of
one-on-one computer-based learning massive multiplayer online role-playing others have repeatedly
tailored to individual student needs, games such as Minecraft and World of shown that when students
often used effectively with blended- Warcraft. They have to be explored in solved science and maths
learning approaches mixing in-person T&L, especially in collaborative tasks.
and online instruction.”11
problems, performance
Many virtual and remote laboratories improved significantly
According to Karampiperis and are available for school and higher
Sampson, current digital courses can education students alike, like the when they used a stylus
be adaptive in a way that engage the Drosophila Virtual Lab (for experiments interface rather than a
learners, and research in that direction with digital fruit flies) or Go-Lab (for keyboard.”
shows progress with designs “based remote access experiments and virtual
on the use of a decision model that scenarios using real data). Oviatt, 2013
estimates the suitability of learning
Interactive simulations and game-based
resources for a targeted learner”.12
programmes such as STMath develop
Examples of tools students’ intuitive understanding of
mathematical concepts. GlassLab has
Digital libraries are in their adolescence
adapted the popular SimCity computer
and in a period of rethinking into
game to education.
more adaptive and reflective of the
communities they serve. They should Finally, “Video games are the perfect
be collaborative, allowing users to way to teach Math”, says Stanford
contribute knowledge to the library, Mathematician K. Devlin, the founder
either actively through annotations, of InnerTube games.13 In his book Video
reviews, and the like, or passively Games as a Medium for Learning he
through their patterns of resource use. discusses their role in helping players
understand math concepts.14
The adaptive learning platform
Knewton powers products from
education companies and provides
applications, experiences, and
assessment
Inspiring math learning with laptop or
tablet touch technologies is offered by
software like DreamBox Learning Math
and GeoGebra, while FluidMath helps
students more easily visualize and work
with equations and functions.
The Khan Academy is a pioneering
digital learning organization in K-12
education, with a huge range of STEM
adaptive content.
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