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Warhammer 9th Edition Secondaries Reference Sheet
Warhammer 9th Edition Secondaries Reference Sheet
WARPCRAFT
units were destroyed in the first battle round. REPAIR TELEPORT HOMER PLAYER 1 PLAYER 2
PROGRESSIVE OBJECTIVE
BATTLEFIELD SUPREMACY Score 5VPs each time a unit from your army successfully completes the following
MENTAL INTERROGATION PLAYER 1 PLAYER 2 action:
PROGRESSIVE OBJECTIVE Repair Teleport Homer (Action):
Score 3VPs each time you successfully complete the following psychic action: ENGAGE ON ALL FRONTS PLAYER 1 PLAYER 2 One INFANTRY unit from your army can start to perform this Action at the end
Mental Interrogation (Psychic Action - Warp Charge 4): PROGRESSIVE OBJECTIVE of your Movement phase if it is wholly within your opponent’s deployment zone.
One PSYKER CHARACTER from your army can attempt to perform this psychic Score 2 VPs at the end of your turn if you have one or more units from you army This Action is completed at the of your next Command phase provided the unit
action in your Psychic phase if it is within 18” of any enemy CHARACTER models. wholly within three different table quarters, and those units are all more than attempting it is still wholly within your opponent’s Deployment zone.
6” from the centre of the battlefield. Score 3 VPs instead if you have one or more
units from your army wholly within each table quarter, and those units are more
PSYCHIC RITUAL PLAYER 1 PLAYER 2 than 6” from the centre of battlefield.
END GAME OBJECTIVE
Score 15VPs at the end of the battle if any unit from your army successfully
completed the following psychic action 3 times during the battle: LINEBREAKER PLAYER 1 PLAYER 2 SCORING
Psychic Ritual (Psychic Action - Warp Charge 3): PROGRESSIVE OBJECTIVE
Score 4VPs at the end of your turn if two or more units from your army
PLAYER 1 PLAYER 2
One PSYKER CHARACTER unit from your army can attempt to perform this psychic
(excluding AIRCRAFT) are wholly within your opponents deployment zone. ROUND 1 ROUND 1
action in your Psychic phase if it is within 6” of the centre of the battlefield.
ROUND 2 ROUND 2
ABHOR THE WITCH PLAYER 1 PLAYER 2 DOMINATION PLAYER 1 PLAYER 2 ROUND 3 ROUND 3
END GAME OBJECTIVE PROGRESSIVE OBJECTIVE ROUND 4 ROUND 4
You cannot select this Secondary Objective if your army includes any PSYKER Score 3VPs if you control more than half the total number of objective markers
units. Score 5VPs at the end of the battle for each enemy PSYKER CHARACTER ROUND 5 ROUND 5
on the battlefield at the end of your turn.
that is destroyed, and 3VPS for every other enemy PSYKER unit that is destroyed.
FINAL SCORE FINAL SCORE