Bally 1981 Fathom English Manual

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L.Jl O BALLYMFG.CORP1981
^t t ,E tt.^ A L L B I G H T S R E S E R VED

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PINBALL
DIVISION
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90 C'LeoryDrive,
Bensenville,
lilinois
60106,
U.SA,
Telephone:(312)860-6400
WARNING:THIS EQUIPMENT GENERATES, USES,AND CAN
RADIATERADIOFREQUENCY ENERGYAND IF NOTINSTALLED
AND USEDIN ACCORDANCE WITHTHE INSTRUCTIONS MAN.
UAL,MAYCAUSE INTERFERENCE TORADIOCOMMUNICATIONS.
AS TEMPORARILY PERMITTED .BY REGULATION IT HAS NOT
BEENTESTEDFORCOMPLIANCE TO SUBPARTJ OF PART15 OF
FCCRULES,WHICHAREDESIGNED TO PROVIDE REASONABLE
PROTECTION AGAINSTSUCHINTERFERENCE. OPERATION OF
TH]S EQUIPMENTIN A RESIDENTIALAREA IS LIKELYTO CAUSE
INTEBFERENCE IN WHICHCASETHE USER AT HIS OWN
EXPENSE WILLBE REQUIRED,TO TAKEWHATEVER MEASURES
MAYBE REQUIRED TOCORRECT THEINTERFERENCE.

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i-- andGeneralGameOperationInstructions
Installation
I
I

Ir INDEX
f
I
I l.-.-
j ir . . , .
I , PAGE
1-Ii*-. I. INSTALLATION
. 1
I
II. G E N E R A LG A ME O P E RA T I O N. . . . : . . . 2
III. BOOKKEEPING
FUNCTIONS
.. . . . .. 3
IV. FEATURE ANDSCORING
OPERATION
V. GAMEADJUSTMENTS 5
A. PLAYFTELD
ADJUSTMENTS
B. BACKBOX
ADJUSTMENTS 5
CREDITS/COIN 5
MAXIMUM
CREDITS 6
BALLS/GAME. 6
MATCHFEATUNE
OPTION 6
C R E D ITD IS P LA Y . .....6
HIGHSCOREFEATURE
OPTION 6
HIGHSCORETO DATE 6
GAMEFEATURE
OPTIONS 7
S O U N D O P TION , ,....7
C. FRONTDOORGAMEADJUSTMENTS
HIGHSCOREFEATURE B
HIGHSCORETO DATEFEATURE B
, VI. RECOMMENDED
SCORECARDS 11
VII. RECOMMENDED
SETTINGS 12
VIII. ROUTINE
MAINTENANCE
ON LOCATION
. 13
IX. TR O U B LE S H O OTIN G O NL O CA T I O N . . . ... 13
X. SERVICE/PARTS 19
xr. PAR TS
L| S T. ... ... . :. . 20-35
PINBALLGAME
BLOCKDIAGRAiI-ELECTRONIC

A14:
SQUAWKAND
TALK
MODULE swtTcH
[IATRIX
(TNPUTS)

'Ag:
AUX.LAMP
DRIVER
MODULE

A1: A3: A4: A5:


DISPTAY SOLENOID MPU LAMP
ORIVER DRIVER MODULE DRIVER
'iloDuLE IIODULE MODULE

A2: i

POWEH
TRAT{SFORMER
iIODULE
I. INSTALLATION
Assemblethegameas follows:
Boltlegsto cabinet.Boltbackboxto cabinet.Useflatwashersunderboltheads.Gentlyfeed
cableconnectorsand groundbraidthroughcableport in backbox. Screwgroundbraid to
braidin backbox.Carefullyandfullyinsertconnectors on printedcircuitasqemblies.
On allgamestherearecertainitemsthatshouldbecheckedaftershipment.Thesearevisual
inspections whichrnayavoidtimeconsumingseryicework later.Minortroublescausedby
fl abusivehandling in shipmentareunavoidable.Cableconnectors maybe loosened, switches
li (especially tilt switches)maygo out of adjustment. Plumbbob tilt switchshouldalwaysbe
i
adjustedaftergameis seton locationandleg levelersare adjusted.
'1 |
Visualinspections belorepluggingin linecord:
1. Checkthatallcabieconnectors arecompletely seatedon printedcircuitassemblies.
2. Checkthatcablesareclearof all movingparts.
3. Checkforanywiresthatmayhavebecomedisconnected.
4. Checkswitchesfor loosesoldeqor otherforeignmaterialthatmay havecomeloosein
shipmentandcouldcauseshortingof contacts.
5. Checkwireson coilsfor propersoldering. Coldsolderconnections maynotshowup in
factoryinspection, butvibration
in shipmentmaybreakcontact.
6. Checkthatfusesarefirmlyseatedandmakinggoodcontact.
. 7. Checkthetransformer foranyforeignmaterialshortingacrosswiringlugs.
8. Checkwiringof transformer to correspondto locationvoltage.Seefigure1.
Checkadjustment of thethree(normallyopen)tiltswitches:
1. Paneltilton bottomof playfield panel.
..1
2. Plumbbobtilton leftsideof cabinetnearfrontdoor.
3. Balltiltaboveplumbbobtilt.Insertthesmaller ball(15/16"dia.)intotheballtiltassembly,
andadjustthebracketsotheballwillrollfreeto contacttheswitchblade,if frontof cabinetis
-t
raised.
I
INSTRUCTIONS
TRANSFORMERCONNECTION
_t

REFERTO POWERSUPPLYSCHEMATIC
IN GAMEMANUALFORTABLE"A'
I

115VAC,2- 8,3- 6,7- 10


120VAC,2-9,4-6,7-11
220 VAC. 4-8.7-9
240VAC, 4-9,7-11

!
PARTOF POWER-TRANSFORMER
MODULE42, LOCATED
IN LOWERCABINET
t, 1
'... ..-*,or+_'Lir
t.

. II.GENERALGAMEOPERATION
Placeball into playfieldby outhole.
Goin game.Coinshouldbe rejected.Plugin linecord.MovepowerON-OFFmasterswitchat
bottomright frontcornerof cabinetto 'ON' position.The gamewill play a power-uptune to
announcegame-readiness. Droptargetsare reset,scoresare set to zero,alternatingwith the
'HighScoreto Date,'andthe gameis readyfor play.Coingame.The gamershoufd acceptthe
coinandpostcredits*forcoinsaccepted(adjustable). Pressingthecreditbuttonon thedoorwill
causethe outholekiekerto seryethe ball to the shooteralley.The 1st player-uplite,is lit. A
game-uptune*is playedto announceplay-readiness.
Oneplayeris postedeachadditionaltime thecreditbuttonis pressed(oneto fourcanplay).The
creditsarereducedbyoneeachtimethecreditbuttonis presseduntilthecreditsarereducedto
zero. {

Shooting the ballinitiatesplay.


'|'
Thegameawardsallpointsearnedbythe player.lf spinneris turningandscoringwhenthe ball
hitsa target,thespinnerandthetargetscoresareawarded. !

Whenthe ballentersthe outhole,the bonusscoreis addedto the totalscore.The player-up


and/orballin playon the backboxis advanced oneposition,Theoutholekickerseruesthe ball
to the shooteralley and play is resumed.This continuesuntileach playerhas playedthe
allowable numberof ballsper game(adjustable). At thistimethe 'GameOver''lightis lit. A
randornMatch"numberappearsandthe 'Match'lightis tit.lf thenumberis thesameasthe last L
twodigitsin a player'sscore,a freegameis awarded
Extraballswonduringthecourseof thegameareplayedimmediately afterthe player'sregular 'I
{
bafl entersthe outhole.Theplayer-upand/orballin playon the backboxare notadvancedfor !"
extraballplay.Bonusscoreis addedto theplayer'sscorebeforethegarneservestheextraball
forplay. +
Scoringover10,000,000 gives"HighScoreto Date"award.
Attheendof thegame,a 'High Scoreto Date'is altematelyflashedwithall4 playerscores.lf the {, .1

'HighScoreto Date'is beat,thisfeature"awardsfreegames. t


Tiltingthegameresultsin lossof a ball.Theflippers, thumper-bumpers, etc.,go'deadlBonus
pointsarenotscored.Thepurposeof thetiltpenaltyisto discourage theplayerfromjostlingthe
machinein an attemptto prolongplay.Gameactionbecomesnormalafterthe ball kicker
assembly servestheballtotheshooteralley.
Slamming the machineresultsin lossof the game.All featurelightsgo out,the gamegoes
'dead,'anda timedelayoccurs.The purposeof the timedelayis to discourage unnecessary
abuseof the machine.Afterthe delay,the 'GameOver'lightlitesand the power-up tune is
played.Thetirnedelayoccursanytimeoneof theslamswitches is madeto contact.Thereare
two factoryinstalledslamswitches, on the frontdooGand one on left sideof cabinet.(Any'
numberofslamswitches couldbe installed bytheoperator,to meethisindividual requirement.)
The switchshouldbe adjustedto haveapproximately 1/16" gap betweenthe contacts.The
weightedbladeshouldbe adjustedto attainthe desiredsensitivity. Decreasing the gap
between contacts willmaketheswitchmoresensitive. Opening the gapwillreducesensitivity. t,
til
i
!

-Sometunesand tealurescan be disabledby operatorif so desired.See Back Box Adjustments. ?,1

NOTE:Scoringand featureunitswilldiflerlromgameto game.


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I FUNCTIONS
III.BOOKKEEPING
i

Thegameisdesigned to helptheoperator perform certainaccounting Thegamecan


functions.
displaythenumberof total playsandreplays (free garnes), lt can displaythe number of coins
i-.- OroppeO downeachcoinchute.Thebookkeeping functions aredisplayed on all playerscore
I
displays sirnultaneously.An identification
number, 05 to 15, appears on the Match/.Ballin Play
?
windowasfollows:
05- 00to- 4O:CurrentCredits
i
.06-100000to-99999:Jbtal Plays(Payed & FreeGames)
l
*07- 10000to-99999 :TotalReplays (FreeGames)
08- 00to-99999: GamePercentage
09- 00to-99999:Totaltimes'High Scoreto Date'isbeat
?
*10- 10000to-99999: CoinsDropped thruCoinChute#1
a- *'l1- 10000to-99999: CoinsDropped thruCoinChute#2*.
*12- 10000to-99999: CoinsDropped thruCoinChute#3".
*13- 00to-99999: Numberof Specials awarded fromPanelSpecials Only
*14- 00to-99999: Number of minutes of GamePlay
*15- 00to-99999: Numberof Seruice Credits
Thegamedisplays thefirstbookkeeping entryif theSelf-Test button(SeeFig.lll)on theinside
of thefrontdooris pressed push
tentimes.Alternately andreleasetheSelf-Test buttonat one
secondintervals. Thenumber05 appearsin the 'Match/Ball in Play'window. Currentcredits
appearonthe playerscoredisplays. Each additional press of the button causes the nextentry
to bedisplayed.
Afterthedataineachbookkeeping registerisrecorded, it canbesetto zerosimplyby pressing
t'i switchbuttonS33,located onA4,theMPUmoduleinthebackbox(SeeFig.lll),or by pressing
the Coin Chute#3 switch.Any or all registers can be clearedby alternating betweenthe
SeltTestbuttonandtheswitchbuttonS33on theMPUmoduleor CoinChute#3 switch.The
operator is giventhisoptionas a possibleconvenience andcanelectto useor notuseit as his
needsdirect.
Pressing the button5 moretimescausesthe gameto playthe power-up tuneand lightthe
GameOverlight.
Servicecreditsare designedto allowthe seryiceman to test the gameunderactualplay
conditions withoutdisturbing thebookkeeping records thatresideat identification numbers 06,
07,1 0 ,1 1a n d12. \
ToobtainServiceCredits, pushandrelease theSelf-Test switchuntilidentification number05
appears inthe'Match/Ball in Play'window. HoldintheCreditbuttonuntilthe desired number of
ServiceCredits(upto five)appears ontheplayerscoredisplays.
NOTE:lf, uponaccessing number05,a numberof creditsgreaterthanfiveis
identification
t,
displayed, pressing thecreditbuttonhasnoeffect.
ldentificationnumber15is reserved asa record ofthenumber of Service Creditsused.
1.
'The 10,000levelis pre-setat the factory;can be set to zero,initially,
if desired.
i "'lf CoinChuteis notusedin game,numberdisplayed (ifolherthan00)on PlayerScoredisplayshas no significance.
NOTE: lf 'TotalPlay" registeris reset to zeroesthen "TotalReplays"registershould also be reset to zeroes to maintainthe
t! gam ep ercen tagval
e ue.

i. -,
-...-.-FAT
FEATURE Ho i' 1 2 3 3 & SCORING
OPERATION
A. BONUSSCOREFEATURE
The bluebonusis advancedonestepby the bluetargetson the left side,the centerdroptargetsand
rightsidetargetwhenlit,the lefttoprollover(A)the centerrollover(B)the leftretumlane,rightoutlane,
andblueinlinetargetsadvancefrom1to 3 advances. ,
The green bonusis advanced onestepby the greentargeton the leftside,thecenterdroptargetand
rightsidetargetwhenlit,the righttop rollover(C),the centerrollover(B),the leftoutlane,rightretum
lane,andthe greeninlinetargetsadvancefrom1 to 3 advances.
B. MEMORYBONUSFEATURE
55,000is in memory,The bonusmaybe advancedto a totalof 110,000. Thismaybe recalledor reset
fromballtoball.Thefollowing switchcontrolsthisfeature
Switch23 BonusRecall
ON: Recall :.
OFF: Reset
C. BONUSCOLLECTAND BONUSMULTIPLIER
Whentheballgoesintotheoutholethelit bonusscoreis addedto theplayerstotalscore.lf the3X liteis
on,thebonusscoreis addedto theplayer'stotalscorethreetimes,if 4X is litthenfourtimes,andif 5X
islit.Fivetimesthebonusscore.A tiltnullifiesthebonusscore.Thebonusmultipliers arelitasfollows:
1stinlinedroptargetdown3X.
2ndinlinedroptargetdown4X. .
3rdinlinedroptargetdown5X.
D.ABC FEATURE
Consistsof allthreerollovers on topof playfield.
1sttimelitesreturnlanefor50,000.
2ndtimelitesbothreturnlanesfor50,000. t-
3rdtimelitesoutlaneSPL.
4thtimelitesA-B-CSPL.
SthtimescoresSPL.
Thefollowingswitchcontrolsthisfeature.
Switch#24 A-B-C
ON: Recall
OFF: Reset
A-B-Cspecialiscontrolled by Switch#16
ON: Alternates
OFF: 1 specialperball
E. MULTIBALL FEATURE
Whenmultiballplayis in progress theplayfieldvaluesaremultiplied depending on numberof ballsin
play,2 ballsscoresdoubleplayfieldvalue,3 ballsscorestripleplayfieldvalue.Last inlinetarget
releases trappedball.
F. At beginningof game if ball(s)are not in saucer(s)targetsare down.lf ball(s)are in saucer(s)
targetsstartin up position.Thefollowing switchcontrolsthe ball(s)in saucer(s)at endof game.
Switch#6 Captiveball
ON: Ball(s)rernain in saucerat endof game.
OFF: Ball(s)kickoutof saucersat endof game.
G. INLINEDROPTARGETFEATURE
Knockingdownsamecolortargetson left(6)bankdropsonetargetof samecoloron inlinetargetand
addsbonusmultiplier.
6 bankalsospotsmultiplier wheninlinetargetsaredown.
Switch#22 T

ON: Recallsinlinedroptargets. t
OFF: Resetsinlinedroptargets 'I

1i
t-
i\ . H. X.BALL FEATURE
'i Knockingdown1,2,3 targetsin orderlitestargetto scoreextraball,liteflashesbr periodof time,il hit
L_ you collectextraball.Whenyou start to shootextraball,playfieldis as you left it exceptfor A-B-C
routine.
Switch#8 X-Balltime
ON: 10seconds
=, OFF: 6 seconds
I. SPINNERFEATURE I
lit.
Thespinnerscores1,000to 5,000when Hittingrighttargettitesspinnerto score5,000.
J. BONUSSPECIALFEATURE
The bonusspecialis collectedwhen the bonusis up to its maximumvalue.The followingswitch
controlsthisfeature.
Switch#7 BonusSPL
ON: Scoreswithonebonuslitto maximum.
OFF: Scoresafterbothbonusarelit to maximum.
L. SPECIALREPLAY'(-BALUNOVELTY MODES
Selftestpositions16and17givetheoperatorflexibilityto awarda replayballor score(Novelty)whena
specialis scored.A combinationof X-Ball,Noveltycanbe obtainedthroughthe frcllowing chart.
Selftestposition16 Setto"03" Setto"02' Setto'01"
playfieldX-BallsandSpecials Award Award Award
A-B-CSpecial Replay X-Ball* 50,000
BonusSpecial Replay X-Ball* 50,000
Leftor rightoutSpecial Replay X-Ball" 50,000
TargetX-Ball X-Ball X-Ball"* 25,000
Self-TestPosition17 Setto"03" Setto"02" Setto"01"
Award Award Award
ScoringThresholds Replay X-Ball** NoAward
n (1 5O,0O0if same playershoot again is lit.
(*) 25,000if same playershootagainis lit.

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V.GAMEADJUSTMENTS
A. Playfield PanelFost Adfustments:
Foststhatcontrolleft andrightoutlaneopeningon panelcanberemovedto makeaccess
to outlaneseasieror hardertorballto enter.SeeFigurell.
Easierentrywill decreaseplayingtimeandscorlng(conservative).
Harderentrywillincreaseplayingtimeandscoring(liberal).
B. Back Box GameAdluetments: ,
EaQh game has thirty-two located
switches on A4, the MPU module, located in the back
box, that allorr play to be customizedto the location.See Figurelll. Creditsper coin,
maximumcredits,creditdisplay,ballsper game,matchfeature,high'gamefeature,
specialawardand melodyare selectableby meansof the $^,itches.The switchesare
containedin four-sixteen leadpackagesnumberedS1-8,S9-'16,517-24,and S25-32for
easyidentification. The "ON"togglepositionis markedon theassernrbly, Turnoff porver
before making adlustments.
Credlts/CoinAdlustments:
The creditspercoinareselectableby meansof S17-S20forcoinchute#2 (Center).The
switchsettingsandresultantcredits/coinareas follouts: I

S20 819 S18 S17 Crsdlb/Coln S20 Sl9 Sl8 S17 Crodtts/Coln
OFF OFF OFF OFF Same as Coin Chute #'l Settings ON OFF OFF OFF 8/1Coin
OFF OFF OFF ON 111Coin ON OFF OFF ON 9/l Coin
OFF OFF ON OFF Zl1Goin oN oFF ON OFF t0l1Cotn
OFF OFF ON ON S/1Ooin ON OFF ON ON 11/l Coin
OFF ON OFF .OFF 4/1 Coin ON ON OFF OFF l?lCoin
OFF ON OFF ON s/1Coin ON ON OFF ON 13/1Ooin
OFF ON ON OFF 6/1 Coin ON ON ON OFF 14/1C;oin
OFF ON ON ON 7/1Ooin ON ON ON ON 15/1Coin

The creditsgivenare selectableby meansor switches1-5incl.,for coinchute#1 and


switches9-13incl.,for coinchute#3. Thirty-one
differentcreditratiosareavailablefor
eachcoinchute.Theswitchsettingsandresultant credits/coinarelistedbelow.
1
i

ADJUSTMENTS
CREDITS/COIN F
TOTAL
SWITCHES CREDITS CREDITS CRED]TS CREDTTS CRED]TS cREDtTs/cotNs
'.COII'ICHUTE
# 1 (H f NGE SIDE) s 4 3 2 1
o R #3 13 12 11 10 I
(RIGHTSIDE) OFF OFF OFF OFF OFF 1/1Coin
OFF OFF OFF OFF ON 2/1Coin
OFF OFF OFF ON OFF 3/1 Coin
OFF QFF OFF ON ON 4/1Coin
OFF OFF ON OFF OFF 5/l Coin
OFF OFF ON OFF ON 6/1 Coin
OFF OFF ON ON OFF 7/'l C,oin 't
OFF OFF ON ON ON 8/1 Coin
OFF ON OFF OFF OFF 9/ l Coin :
OFF ON OFF OFF ON 121'lQoin
OFF ON OFF ON OFF 14l1Coin
OFF ON OFF ON ON 1/2 Coins' I
OFF ON ON OFF OFF 2/2Coins'
OFF ON ON OFF ON 3/2 Coins' Li

OFF ON ON ON OFF 4/2Coins'


OFF ON ON ON ON 5/2 Goins' t:t
ON OFF OFF OFF OFF 6/2 Coins.
ON OFF OFF OFF ON 7/2Coins'
ei
)
ON OFF OFF ON OFF 8/2 Coins'
ON OFF OFF ON ON 9/2 Coins'
ON OFF ON OFF OFF 122 Coins. q*
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ON OFF ON OFF ON 1412Coins'
ON OFF ON ON OFF 1/1stCoin A2ndCoin 3/2 ti
ON OFF ON ON ON 0/1stCoin' 1/2nd Coin 1/3rdCoin 1/4thCoin 3/4
ON ON OFF OFF OFF 0/ lst Coin- 1/2ndCoin 0/SrdCoin'r 2/4thC,oin 3/4
ON ON OFF OFF ON 1/1stCoin 1/2nd Goin 1/3rdCoin 2/4thCoin 5/4
ON ON OFF ON OFF 1/1stCoin ?2nd Coin 173rdCoin 3/4thCoin 7/4 ,]
ON ON OFF ON ON 1/1stCoin A2nd0oin 2/SrdCoin 2/4thCoin 7/4 {,:
ON ON ON OFF OFF 0/1st Coin*.* 0/2ndCoin*" 1/3rdCoin 1/3
ON ON ON OFF ON 0/1st Coin.- 0/2nd Coin.' 0/3rdCoin" 1/4thCoin 1/4
ON ON ON ON OFF 0/1st Coin'." 0/2nd Coin'*" 0/3rdCoin".' 0/4thCoin."' 1/sthCoin 1/5 il
ON ON ON ON ON 0/ 1st Coin-'- 0/2nd Coin**' 1/3rdCoin 0/4thCoin"** 1/5thCoin u5 ti i
'No Creditsuntil2ndcoinis dropped
"No Credits until4thcoinrsdropped.
q:
''NoCredits until3rdcoinis dropped.
'No Creditsuntilsthcoinis dropped.
!

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i MAXIMUM CREDITS:
.t ' Themaximumcreditsaccepted limitsthenumberof gamesthatcanbeaccumulated
bythemachine
I
i- by winning
by coining, or both.Themaximum
replays of creditsis selectable
number by meansof
Switchsettingsarelistedbelow.
switches25 and26.Fourcreditlimitsareavailable.
MAXIMUM SWITCHES
cREDlrs 26 25
t
I! 10 OFF OFF
l,
l)
15 OFF ON I
25 ON OFF
40 0N oN
BALLSPERGAMEz # BALLS/GAME SWITCHES 32 31
5 OFF ON
4 ON OFF
3 OFF OFF
2ONON
MATCHFEATURE:
WhentheMatchFeature is ON,a randomnumberappears ontheMatch/Ball
in Playwindowandthe
lf the numbermatchesthe tensdigitin a playersscore,a freegameis
wordMatchis illuminated.
awarded.
TheMatchFeature to play,
createsan incentive
MATCH SWITCH28
ON ON
OFF OFF
CREDITDISPLAY: CREDITS DISPLAYED SWITCH27
YES ON
NO OFF
HIGHSCOREFEATURE:
to awardan ExtraBallor FreeGameat eachof thetwoor threescorelevels
Thegameis designed
FT SeeFrontDoorGameAdiustments.
. SEI.FTEST SELFTEST
AWARD POSITION 16 POSITION 17
REPLAY SETTO "03'' SETTO "03''
EXTRABALL SETTO "02'' SETTO "02"
NOVELTY SETTO "01'' SETTO "01''
!
NOAWARD SETIO "OO'' SETTO "OO''

" Forcombinations Modessee page44 "K. SpecialReplay/X-ball/Novelty


of replay/X-ball/Novelty
Modes"
HIGHSCORETO DATEOR OVERlO,OOO,OOO SCOBEFEATURE:
r The game is designedto awardf reegamesas an optionif highscoreto date is beator playerexceeds
, 19,000,000points.Each timethis happens,the winningscorebecomesthe new high siore to beat.
I hisscoreis displayedon all4 playerscoredisplaysat the end of eachgameas an incentiveto play,
, Recommended settinqis underlined.
, HrcHiconE To DATE
FEATURE sELFTESTpostloN 1e
No Award SETTO "OO"
One Credit sETTO "01"
TwoCredits sET TO "02"
ThreeCredits sET TO "03"
I Stateand locallawsmay regulatethe useof the abovefeatures,andtheyhavebeendesignedto allow
I {orappropriateadjustmenlin orderto conformto suchrequirements.
#1239 FATHOM
SOUNDOPTION
Thegameis clesigned to makeseveraltones andnoisesto announcepower'up, $amQ;up, etc' The tone.sare
to attractattentionto thegameandincreasegameusage.Thetonesarecontrolledby pressingselftest
inten-ded
buttonuntilthe #18 showson the match/ballin playdisplay.Nowpulsereplaybuttonto desiredsoundsetting.
Setting"00'i"01"
Mostswitchesassociated chimeswithoutfeaturebackground
Setting"02"
Mostscoringwillhavenoiseeffectwithoutbackground.
Setting"O3"
Mostallscoringwillhavea noiseeffectwithbackground
NOTE:Tocorrectclaritiesof speechandsound,adjustcontrolsas follows:
. Turnrernotevolumecontrolonfrontdoorallthewayup.
. Turnthespeeohvolumecontrolontheprintedcircuitboardfullclockwise, t'
thencounterclockwise untilspeech
is clearandunderstandable.
. Turnthesoundvolumecontrolfullclockwise,thenturncounterclockwise untilsoundis notgarbled.
. Thenadjustremotevolumecontroltodesiredvolumelevel. \)
GAMEFEATUREOPTIONS:
Endof gameballsin sauceradjustment:
Liberal sw. 6 0N Any ball in saucerwill not kickout at end of game.
Conservative SW 6OFF Any ball in saucerwill kick out at end of game.
Collectbonusspecialadjustment:
Liberal SW 7ON Reachingboth55 bonuslitesand completingblue or green
bonus liteswill score1 replay.
r:i Conservative SW.7 OFF Reachingboth55 bonuslitesand completingblue and green
bonus liteswill score1 replay.
Extra ball lite flashingtime adjustment: l'
Liberal SW.8 ON' Litewillflashfor 10seconds. fi
Conservative SW.I OFF Litewillflashfor 6 seconds.
A-B-Cspeciallite adjustment:
Liberal SW.16ON Litewillalternate
to collectmorethan1 replay.
Conservative SW 16OFF Litewillcomeon for1 replayperball.
Blueand greeninlinedroptargetadjustment:
Liberal SW.22 ON Anyblueor greeninlinedroptargetdownwilldropdown
fornextball.
Conservative SW.22 OFF Anyblueor greeninlinedroptargetdownwillnotdrop
downfornextball.
'1to 10bonusliterecalladjustment:
Liberal SW.23 ON Any1-10litbonuslitewillcomeonfornextball.
Conservative SW.23OFF Any1-'10 litbonuslitewillnotcomeonfornextball. I
l
A-B-Claneliterecalladjustment: !e

Liberal SW 24ON Anylitlitewillcomeonfornextball.


Conservative SW.24OFF Anylit litewillnotcomeonfornextball,
Numberol gamesreplayspergameadjustment:
I

Liberal SW 29ON Allreplays earnedwillbecollected.


Conservative SW.29OFF Only1 replayperplayerpergame. 5.i
I
Gameoverattractadjustment: I
Liberal SW.30ON Voicesays"Help!Surlace,
Surface,
Fathom"
or "Danger,SeaNymphAwaitFathom"
Conservative SW.30 OFF NoVoice.
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C. FRONTDOORGAMEADJUSTMENTS
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HighScoreFeatureAdjustments:
I
The gameis designedto awardan extraball (option)or a freegameat eachof threescore
I f'-1

i{'
levels.Therecommended levelsareonthescorecardin thegame.
Anylevelfrom10,000to 9,990,000 canbe set,as desired.lt is alsopossibleto resetor turnoff
i (00)anyor allof thelevels,if desired.
if
t.'
I 1. PushandreleaseSelf-Test button(SeeFigurelll) atonesecondintervals approximately
number01 appears
sixtimesor untilidentification on the'Match/Ball in Play'display.
2. The numberon the PlayerScoreDisplaysis the scorelevel.*lt can be increased,if
desired, byholdingthecreditbuttonin.Jodeciease thescorelevel,holdthecreditbuttonin
I
l. anddepressandreleasetheSelf-Test button.Releasethecreditbuttonwhenfhedesired
I
t numberappears.Notethatthe levelchanges10,000pointsat a time.lf the number'00' is
I
lefton thedisplays,thehighscorefeatureis eliminated forthatlevel.
I
I

I
3. Repeatsteps1 and2 forthe secondandthirdscorelevels.Theidentification numbers
'02' and '03' on the Match/Ballin Play displayare for the secondand third levels,
respectively.
High Scoreto Dateand 10,000,000 Feature:
Thegameis designedto awardfreegameswhen'HighScoreto Date'is beat,or if the player
exceeds10,000,000 points.
thatthe level,whichwillbuildwithplay,be periodically
It is recommended resetto thefactory
recommended leveltoencourage gameplay.Theadjustment procedureisthesameas forthe
t-i HighScoreFeature Adjustment,Steps1 and2. Continue pushingtheSelf-Test
buttonuntilthe
identification
number'04'appears on the'Match/Ballin Play'display
andthendo Step2.
Anylevelfrom'00'to 9,990,000 lt isto benotedthat'00'does
canbesetasdescribed. NOTturn
offthefeature, Thefeatureisturnedoffbyselftestposition
as it doeson HighScorefeature. 19as
discussedunder'Back BoxGameAdmustmentsl
SELFTESTSETUPFOR16.19:
Tosetuppositions16-19pushandreleaseselftestbuttontill16showson match/ball
in play.Now
pulsereplaybuttonforrecommendedsetupfrom "00"thru "031' forpositions
Repeat 17,18or 19.
SOUND
Inaddition
to individualvolume forspeech
controls andothergame sounds ontheSquawk andTalk
Board.Thereis alsoa MasterVolumeControllocatedon thefrontdoor.(referto page10)
Pleasenotethatthesemodulevolumecontrolsshouldbe adjusted priorto settingthecontrolon
thefrontdoor.

'Can be quicklysetto'00'by pressingS33on the MPUassemblyin the backboxor


CoinChuteswitch#3. (SeeFigurqlll).
RUEBER
PAFTS
,1[EI
A. R-54-1 1' (4)
B. F5?r-2 1Vz" (5)
G. F5A-4 2V2' l2l
D. F5gt.5 3" (2)
E. F243 b/t6'f (B)
F. F53&3 FUPPER (3)
PAilELTOPPAHTS
1. BottomArch P-5871-86
2. ShooterGauge P-635951
E 3. EieclHoleAsst.
4. EiectHoleAssy.
ASE-42&57
42890-158
5. $pinnerAssy. ASE-225&88
ct
6. BumperGap &4009.{ (3)
7. BumperGollar c-101&2 (3) I

22 8. ArchRail M-l77+8
9. MoldedFlipper A-3994 (3)
10.Gate & WircAssy. ASE-2250-90
11.Gate & WireAasy. ASE-2250-91
12.Gate & WireAssy. ASE-2250-92
13.Gale& WircAssv. A$E-225&93
14.PlasticGulde tr69$2 {2)
15.PlasticGuide
16.WireActuator
c-69+2
ASE-280S,9 t3l
oo\"/oo
n 17.WireActuator
18.WireActuator
19.Drop TaqetAssy. {6}
ASE-2806
ASE-280F1
ASE-279S89
til
20.DropTarget Assy.(3) ASE-279S88
oOo oOo 21.&ln-LineTargeUMemoryASE-303S3
22.3-ln-Line
TargeVMemoryASE-30394
oo 23.EjectHoleAssy. ASE-42&5il
24.TatgelSwitchAssy. ASE-2911-21
oo 25.Guide Wire M-l21-56 l2l
26.Guide Wire M-l21-5:l (21
oo 27.Guide Wire m-l21-46 (2)
o_o 28.BallGate A-147$12
oo
oo 11 A
vo
ov
oo
\ 4 ln
.

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l
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rl.:
i.'

A1 DISPLAY
DRIIER ASSYS.

2I{D PI.AYER

VGTA8E REq,LATOR
sd-Er{orD mvER A3gY.
CR€DITS

xArcH / EALL- LAp OilVER ASSY.


III PLAY

4TH PLAYER
SOUAWKA TALK
- ASSY.

IRD PLAYER
cAltilET
A UXIL IARY L A*P DRIYER

SELF TEST
aurT(x
RE M O T E V O L U M E
CONTROL

CREOIT
SUTTol'l

FRONT D@R
LEG LEVELII{C ADJUSTT'EIT.
TYPICAL
SLAM
swtTcH

PLUTIB8OB T IL T
ON POSITION
INCL INE D TI LT

T RANSF ORT ER
ASSY

DETAIL: SI.S52
MPU ASSY.

FIGUREltr. ELECTRONIC
PINBALL MACHINE
-t 0 -
HECOM M ENDED
Instruction, Settings '
ScoreCardsandHighScoreFeature
ToBe Usedon Fathom#1233

3.tsALL 5-BALL
REPLAYS REPLAYS
lnstruction
Card M-1508-100-E lnstruction
Card M-1508-100-E
ScoreCard M-1508-100-B ScoreCard M-1508-100-A
1 Replayat 900,000 1 Replayat 1,200,000
1 Replayat 1,900,000 1 Replayat 2,400,000 1'

EXTRABALL
Instruction
Card M-1508-100-F t'

ScoreCard M-1508-100-A
w/Y
1 ExtraBallat1,000,000
1 ExtraBallat 2,000.000
ADDITIONALCARDS
REPLAYS EXTRABALL
M - 1 5 0 8 -100-H 700,000 1,400,000 M-1508-100-X 900,000 1,800,000
M - 1 5 0 8 -100-l 700,000 1, 5 0 0 , 0 0 0 M-l508-100-Y 1,000,000 2,000,000
M - 15 0 8 -100-J 800,000 1, 6 0 0 , 0 0 0 M-1 5 0 8 -1 0 0 -Z 1 , 1 0 0 , 0 0 0 2 , 2 00 , 0 0 0 {_
M - 15 0 8 -100-K 800,000 1, 7 0 0 , 0 0 0 M-1 5 0 8 -1 0 0 -A A1 , 2 0 0 , 0 0 0 2 , 4 00 , 0 0 0
M - 15 0 8 -100-L 900,000 1, 8 0 0 , 0 0 0
M - 15 0 8 -100-M Instruction Card,Noveltv
900,000 1, 9 0 0 , 0 0 0
M-1 5 0 8 -1 0 0 -c
M - 15 0 8 -100-N 1 ,0 0 0 ,0 0 0 2,000,000
M - 15 0 8 -100-O 1 ,0 0 0 ,0 0 0 2, 1 0 0 , 0 0 0 B L A NK S(3 )
M - 15 0 8 -100-P 1,1 0 0 ,0 0 0 2.200,000 Higtrgameto daterecommended
levels;
M - 1 5 0 8 -100-Q 1,1 0 0 ,0 0 0 2,300,000 (Resetperiodically)
M - 1 s0 8 -100-R 1 .2 0 0 .0 0 0 2,400,000 3 BALL2.600.000
M - 150 8 - 100-S 1 ,2 0 0 ,0 0 0 2.500,000 5 BALL2.900.000
M - 1 5 0 8 -100-T 1 ,3 0 0 ,0 0 0 2, 6 0 0 , 0 0 0
M - 1 5 0 8 -100-U 1 ,3 0 0 .0 0 0 2,700,000
M - 1 5 0 8 -100-V 1 .4 0 0 .0 0 0 2, 8 0 0 , 0 0 0
M - 15 0 8 -100-W 1 ,4 0 0 ,0 0 0 2, 9 0 0 , 0 0 0
a

{!

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#1233FATHOM
I

I RECOMMENDED
SETTINGS
i"
\ ,
REPLAYGAMESETTINGFOR:
RECOMMENDED 3.BALL s.BALL
I

E N D O F GAMEB A LLSIN S A UCE R S W. 6 ON OFF


COLLECTBONUSSPECIAL SW.7 ON ON
EXTRABALL LITEFLASHINGTIME S W8 ON OFF
A-B.CSPECIALLITE SW.16 ON OFF
B L UEAND G RE E NINLINE .DROP TA R G E T SW.22 ON OFF
1 TO 10 BONUSLITERECALL SW.23 ON OFF
I
l A-B:CLANELITERECALL SW 24 ON OFF
I NUM BERO F RE P LA Y SP E R GA ME SW.29 ON ON
GAME OVER ATTRACT SW.30 ON ON
I BALLSPER GAME SW 31 OFF ON
BALLSPER GAME S W. 3 2 OFF OFF

REPLAY 3-BALL 5.BALL


Instruction
Card M-1508-100-E M-1508-100-E
ScoreCard M-1508-100-B M-1508-100-A
MajorMode SelfTestPosition16,17 SelfTestPosition16,17
Set to "03" Set to "03"
Match SW.28 ON SW.28 ON
HighScoreto Date SelfTestPosition19 SelfTestPosition19
Set to "03" Set to "03"

X.BALL
Instruction
Card M-1 5 0 8 -1 0 0 -F
ScoreCard M-1508-100-A W/Y
MajorMode SelfTestPosition16,17
Set to "O2"
Match SW.28 OFF
HighScoreto Date SelfTestPosition19
Setto "00"
NOVELTY
In str ucti on
Card M-1s08,10 0 -G M-1 5 0 8 -1 0 0 -G
Majo rM od e S elfTestP o s it iq n
16,17 SelfTestPosition16,17
S etto " 0 1 " Setto "0'1"
Match SW.28 OFF SW 28 OFF
ti
HighScoreto Date SelfTestPosition19 SelfTestPosition 19
Setto "00" Setto "00"
{l
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:"
ON LOCATION:
VIII.ROUTINEMAINTENANCE l-_

Self-Test routinesare writtenintothe gamedesign,Theyare particularly usefulfor routine


maintenance. The tests are describedbelow.The first test is automaticand occurs on
power-up. Thistestcausesthe MPUmoduleA4to examine itselfforfailures. Sevenflashesof
anLEDindicatesproperoperation. Thesecondseriesof self-diagnostic testscausesthe MPU
to 'exercise'eachof theothermodulesin sucha wayas to maketheirfaults,if any,obvious.
SeeFigurelllandPageii. '
It is recommended that thesetestsbe usedseveraltimesa weekto checkout the games
beforeplay.lf laultsare discovered, theymaybe correctedon locationif the operatorhas a
stockof replacement modules. See "Trouble Shooting on Locationl'
MPUModuleSelf-Test:
At poweron, the LED on the MPUmoduleflashesonce.(Flicker-Flash). Aftera pause,it
flashessixmoretimesandgoesout.A power-up tuneis playedto announce gamereadiness.
This indicates properMPUoperatingcondition and successful completion of the powe{-up
test.
GameSelf-Dlagnostic Tests:
1. PressingtheSelf-Test buttoninsidethedoorinitiates theSelf-Test routine.SeeFigureslll
and lV.Allswitched lampsflashotfandon continuously.
2. PressingtheSelf-Test buttonagaincauseseachdigiton eachdisplayto cyclefrom0 thru
9, andrepeatcontinuously.
3. PressingtheSelf-Test buttonagaincauseseachsolenoid to beenergized, oneat a time,
in a continuous sequence. Holdbothflipperbuttons 'in' during this test. The number
appearing onthe PlayerScoredisplays isthesameasthenumberassigned to thesolenoid,
The soundof a solenoidpulling-in as a numberappearsindicates properoperation. The
absenceof soundis improper. ll soundis absent,see Page17 tor help in Solenoid
identification. ii

4. PressingSeltTest buttonagaincausesthesoundmodule to playthe"GameOver"tune


repeatedly.
5. PressingtheSelf-Test buttonagaincausestheMPUto searcheachswitchassembly for
stuckcontacts. lf anyarefound,the numberof thefirstsetencountered is flashedon the
PlayerScoredisplays. Thenumber remains untilthefaultiscleared. SeePage17torhelpin
StuckSwitchidentification.Othernumbers mayfollowif morestuckcontacts arepresent.lf
therearenostuckswitches, theMatch/Ball in Playdisplay flashes '0'.
6. Pressing button22 moretimescausesthe MPUto stepthruthe threshold
the Self-Test i,,
andbookkeeping functions previously
described andfinallyto repeatthepower-up
test.For
morerapidexitto power-up,
turnthegame off,thenon.Thegameis nowreadyto play. i:

Aftersuccessfulcompletion Testprocedure,
of theSelfDiagnostic setthegameupfor play.
Exercise eachrollover,
thumper-bumper, slingshot,
etc.,byhanduntileach switchassembly
on the playfieldhas beencheckedfor properoperation. lf actuatinga switchassembly
resultsin intermittent
or no response,cleancontactsby gentlyclosingthemon a clean i
I

businesscardor pieceof paperandwipinguntiltheywipeclean.Regap,if necessary, to


1/16".Do not burnishorfile GoldPlatedSwitchContacts. l1

IX.TROUBLESHOOTING
ON LOCATION Ir

The garneis designedto maketroubleshooting easy.Severalsimpleprocedures are given


hereinthatcoverthegreatestpercentageof gamelailures.
Theyarewrittenforanoperator on
location and requiremodulereplacement.(See.Figurelll) Symptoms andthe actionto be
takenaregivenforeachtypeof problem.
lf theproblemis morecomplicated
andis notsolvedbyfollowingthisprocedure,
moredetailed j:,

procedures areavailable
fromBally,SeethePartsListforordering information. .l ..'
!-.1
i:
ilr
t
FIGUREIV SELFDIAGNOSTIC
TEST
t-''

ROUTINE
MAINTENANCECHECK
REFERTO
.TROUBLE ON LOCATION'
SHOOTING
CORRECTFAULT,
POWER-UP:
TURNOFF POWER
TURNON POWER

LED ON MOOULE S E ES Y MP TOM


#1. P A GE15
A4 FLASHES
7X

PRESS SELF.TESTBUTTON
ON INSIDEOF FRONTDOOR
TO ENTEF LAMP DRIVERMODULETEST

I:
1
i ALL FEATURELAMPSLIGHT. S E E S Y M P T O M# 2 , P A G E1 5
FLASH ON AND OFF?

PRESSSELF-TESTBUTTON(AGAIN)
t" TO ENTERDISPLAYDRIVERMODULETEST
li
ll

ALL DISPLAYSCOUNT NO S E E S Y M P T O M# 3 , P A G E 1 5
0000000to 9999999

PRESSSELF-TESTBUTTON(AGATN)
TO ENTERSOLENOIDDBIVERMODULETEST

ALL SO LENO I DS- PULL- I N' - S E E S Y M P T O M# 4 . P A G E1 6


I N SEO UENCE?

YES PRESSSELF.TEST (AGAIN)


BUTTON
(4) TO ENTERSOUNDMODULETEST

PRESSSELF.TESTBUTTON(AGAIN)
TO ENTERSTUCK.SWITCHTEST SOUNOMODULEPLAYS
..GAMEOVER''TUNE
YES
NO S E E S Y M P T O M# 5 . PAq E 1 6
NO #6, PAGE16
SEESYMPTOM

t; A LL SW I TCHES' O PEN?

.SOLENOIDAND STUCK.SWITCI.INUMBER IS FLASHEDON PLAYER


il
ii
PRESS SELF-TEST BUTTON22X SCOREDISPLAYSAS AN AID IN TROUBLESHOOTING.
OR TURN POWEROFF AND THEN ON. Seepage17.
GAME READY TO PLAY. ..HOLDFLIPPERBUTTONSIN DURINGTEST.
REPEATENTIRETEST IF REPAIRWAS MADE.
ft
i+
1 A) S Y MP T OM:Gamedoesnotplaypower-up tunewhenpoweris turnedon, General
lllumination is present. fiil
A C T ION : A) TurnpowerOFF.Openbackbox,Locatelightemittingdiode(LED)
on MPUmoduleA4, rl

B) Turn PowerON. LED mustflash7X to indicatethat moduleA4 is ,r F


good.Correctflashsequenceis flicker/flash-pause-aild then six more it

flashesandLEDgoesout. 't
C. lf LEDdoesnotcomeon,or doesnotflash,or flashes, but lessthan 't

7X,turnoffpower.ReplaceMPUmodule44.
CAUTION: Replacement MPUModulemust havesamePartNumberor incor-
I
rect operation will resutt! See Parts List for MPU Module Part
Number.
:i
TurnpowerON. "'l
D) lf gameis correct,it is nowready'for play.lf gameis notcorrect,refer ,i
to ModuleReplacement procedure. (SeePartsList.)
2A) SYMPTOM:Notallfeature lampslightduringgameplay.
AC T ION : A) With powerON, open frontdoor.Pressbutton(Self-Testswitch)
once.lf thegameis correct, all featurelampsflashONandOFF.
B) Carefully raiseplayfield or openbackboxto gainaccessto lamps.
C) Replace bulbsthatdo notflash.
D) lf gameis correct, it is nowreadyforplay. '?
E) lf gameisnotcorrect, turnpowerOFF.Replace L.amp DriverModu{e Lt

A5.TurnpowerON andrepeatA
F) lf gameis correct, if is nowreadyforplay..
G) lf gameis not correct,turnpowerOFF.HeplaceMPU moduleA4
SeeCAUTION, 1C.l-urnpowerONandrepeatA.
H) lf gameiscorrect, it is nowreadyforplay." lf gameis notoorrect, refer
io ModuleReplacement procedure. (SeeParlsList.)
2 8 ) S Y MP T OM:Oneor someswitched lampsalwaysON.
A C T ION : Repeat2AA,AB,AE,andAF and,if necessary AG & AH.
3 A ) S Y MP T OM:Displaydigitsimproperon one or several,but lessthan all Display
Drivermodule(s), A1.lmproper: Oneor severalsegments alwaysOFF,
digitsmottled or severalsegments or digit(s)
alwaysON.
A C T ION : A) With powerON, openfrontdoor.Pressbutton(Self-Test switch)
twice.lf thegameiscorrect, eachdigitoneachDisplay DriverModuleA 1
(5 u se d /g a m e) displays thecount1- 9and0 continuously in all O di gi t
positions. Notedefective Display Drivermodules.
B) TurnpowerOFF.
C A U T IONH: ighVoltageis suppliedto the DisptayDr iverMod ul es ,
A 1 ,fro mth eSolenoidDr iver /Voltage Regulator M oduleA3.W a i t30
secondsfor HighVoltageto BfeedOff.
C ) R e p l a ce Display Dr ivermodule( A1. s) Tur npowerON.Repeat A.
D) lf gameis correct, it is nowreadyto play.-lf gameis notcorrect, refer
to ModuleReplacement procedure. (SeeParlsList.)
3B) SYITIPTOM: A l l d i sp l a ys
i mpr oper ( allfive display Dr iver
m odules) , operDigi
lmpr . t( s )
alwayson or offlsegment(s) alwayson or off, alldisplays.
A C T ION : A ) R e p e a3t AA,andAB
B ) R e p l a ce MPUm oduleA4 SeeCAUTION NOTE,1C.Tur nDow er
ON .R e o e aA. t
C) lf gameis conect,it is nowreadyto play,.lfgameis notconect,referto
j
ModuleReplacement procedure. (SeePartsList.)
i 3C) SYMPTON: Oneor severaldisplays alwaysofi.
ACTION: A) Do3AA,AB,AC,andAD.
B) Repeat3BBandBC,if necessary,
i
t.-1
4A) SYMPTOM: Solenoid(s)do(es)notpull-induringcourseof game.
i
ACTION: A) WithpowerON, openfrontdoor.Pressbutton(SeltTestswitch)three
!imes.
B) lf gamewas correct,eachsolenoidwouldbe energized.A numberis
flashedon the PlayerScoredisplaysas eachsolenoidis pulsed.Noteany
numbersthatdo nothavethesoundof a solenoidassociated. See Solenoid
ldentification
Table,Page17andFigureV.
C) Carefullyliftthe playfield(or openthg backbox)to gainaccessto the
solenoid. TurnpowerOFF.Inspectthesolenoid.
D) lf a leadis brokenoff,repair.RepeatA & B, lf gameis conect,it is now
readyforplay..lf solenoidwiringwasconect,turnpowerOFF.
E) ReplaceSolenoidDriver/Voltage RegulatormoduleA3. See CAUTTON
NOTE3AB.
F) RepeatAA & AB.lf gameis correct,it is nowreadyto play..lf gameis not
correct,turnpowerOFF.
G) Replace SoundModuleAB.
H) RepeatM andABif gameiscorrect.lt is nov.readyto play.lf gameis not
correct,turnpowerOFF."
l) Replace MPUmodule44. SeeCAUTTON NOTE,1C.
J) RepealA & B. lf gameis conect,it is nowreadyto play..lf gameis not
correct,referto ModuleReplacement Procedure.(SeepartsLisi.)
4B) SYMPTOM: Solenoid(s) alwaysenergized-Note:if impulsesolenoids(ball ejects,
slingshots,thumper-bumpers, etc.)are energizedcontinuousiy, they are
fr
I gqbjectto dqmage.Limittroubleshooting to one minutewith lowei ON,
,- followedby five minutes with power oFF. Repeatas necessary. Replace
damaged solenoids,
ACTION: Do4AA,AB,AE,AF,AG,AH andif necessary AtandAJ.
5) SYMPTOM:NoSound.
AcrloN: A) wth PoweroN, openfrontdoor,pressself-Test switchfourtimes.
B) Turnvolumecontrolclockwise to Max.
C) lf conect,soundwill be heard.ll incorrect,try seatingspeakerlead
connector (J2)andinputconnector (J1).
D) lf correct, soundwillbe heard.lf incorrect,
referto ModuleReplacement
procedurel'
6) SYMPTOM:Feature(DropTargets, etc.)doesnotscore.
ACTION: A) WithpowerON, openfrontdoor.Pressbutton(Self-Test switch)five
times.
B) lf the gameis conect,MatchlBallin Playdisplaywouldflash'01lf a
number?ppgar!on thePlayerscoredisptays, seeswitchAssemblylden-
tificationTable,Page1ZandFigureV.
C) Carefully lifttheplayfield.
Locatetheswitchassemblyidentified fromthe
number.Visuallyinspectthe switchassembly.lf the contactsare 'stuck'
themto'rl16".
regap seesection
under
ADJU'srrr,1erurs.
nepeail& B.ii
the gameis correct,it is now readylo play..lf gameis not coirect,turnthe
powerOFF.
D) Reptace MPUmodute 44. SeeCAUTTON NOTE1,C.
E) RepeatA 9 B. lf.thegam_e iscorrect,it is nowreadyto play..lf thegameis
notcorrect,referto ModuleReplacement Procedure.-(See PartsLisi).
SYMPTOM:Gameblowsfuse(s)repeatedly.
ACTION: SeeModuleReplacement procedure.F.O.560
'TurnpowerOn-OtfswitchOFFandthen ON

t6
GAME#1233FATHOM
SOLENOID
IDENTIFICATION
TABLE
Self Self
Test# SOLENOIDIDENTIFICATION Test# SOLENOIDIDENTIFICATION
01 KNOCKER 12 RIGHTINLINEDROPTARGET RESET
02 TOPSAUCER 13 OUTHOLE KICKER
03 RIGHTSAUCER 14 1STGREENINLINEDROPTARGET
04 LEFTTHUMPER BUMPER 15 2NDGREENINLINEDROPTARGET
05 BOTTOMTHUMPER BTJMFER 16 3RDGREENINLINEDROPTARGET
06 RIGHTTHUMPER BUMPER 17 1STBLUEINLINEDROPTARGET
07 LEFTSLINGSHOT 18 2NDBLUEINLINEDROPTARGET
08 RIGHTSLING$HOT 19 3RDBLUEINLINEDROPTARGET I1
09 3 TOPDROPTARGETRESET 20 COINLOCKOUTDOOR :
1O 6 DROPTARGETRESET 21 K1 RELAY(FLIPPER
ENABLE)
11 3 MIDDLEDROPTARGETRESET

SWITCHASSEMBLY
SELFTESTDISPLAY
NUMBERS
Switch Switch
Self Self
Test # DESCRIPTION Test# DESCRIPTION
01 OUTHOLE 25 TOPSAUCERROLLOVERBUTTON 1'
02 #1 LEFT OF OUTHOLE 26 RIGHTSAUCERROLLOVERBUTTON
03 #2 LEFTAND #1 RIGHTOF 27 LEFTSrDEDROPTARGETF (BOTTOM) il

OUTHOLE
Q4 TOP SAUCER 28 LEFTSIDEDROPTARGETE
05 RIGHTSAUCER 29 LEFTSIDEDROPTARGETD
06 CREDITBUTTON 30 LEFTS]DEDROPTARGETC
07 RIGHTFLIPPERBUTTON 31 LEFTSIDEDROPTARGETB
08 32 LEFTS'DEDROPTARGET A (TOP)
09 CO INIII (RIGHT) 33 #3 MIDDLE DROPTARGET
10 corNr(LEFT) 34 #2 MIDDLEDROPTARGET
11 corN il (MTDDLE)
..C''
35 #1 MIDDLEDROPTARGET
12 L A NE 36 RIGHTSLINGSHOT
..8 ''
13 LA NE 37 LEFTSLINGSHOT
14 .A'L ANE
38 RIGI-fT
THUMPER BUMPER
15 TrLT(3) 39 BOTTOM THUMPERBUMPER
16 SLAM(2) 40 LEFTTHUMPER BUMPER
17 RIGHTCENTER TARGET 41
18 SP I N N E R 42 3RDBLUEINLINEDROPTARGET
19 1OPOINTAND6 DROPTARGET 43 2NDBLUEINLINEDROPTARGET
R EB OU N D
rf
20 3 LEFTROLLOVER BUTTONS 44 1STBLUEINLINEDROPTARGET
21 R I G HTR E T U R N
LANE 45 t
zt RIGHTOUTLANE 46 3RDGREENINLINEDROPTARGET
23 LEFTOUTLANE 47 zNDGREENINLINEDROPTARGET
24 LEFTRETURNLANE 48 lST GREENINLINE
DROPTARGET

17

t
r
f-'
\ INDICATESSWITCHASSEMBLY
II
IDENTIFICATION
NUMBERS
l'--. NOTE: CABINET '15,16,07
i
t
ur nrE DOOR: 06,09
10,11,16
I

nnood
t-
l!
li
t INDICATESSOLENOID
IDENTIFICATION
NUMBERS
I
ll NOTE: DOOR: 16
@ BACKBOX:21
CABINET 01
c

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-
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II

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18
ASSEMBLYADJUSTMENTS:
GENERAL:
Allswitchassemblies consistof leafsprings,contacts, separators, plastictubingandscrews
to holdthemto the mountingsurface.Beforeattempting to adjusta switchassembly, make
surethatthesescrewsare tight.lf not, tighten screw closest to the contactend of the leaf
springfirst.Thiswillpreventtheassembly frombeingsecuredin sucha mannerthatthe leaf l

sprinlstendto fan out. In general, all leif springsare adjustedfor a 1/ 16"gdp in the open
positionand .010"overtravel or wipein the closedposition. All contactsshouldbe in good
condition.Unlessotherwiseinstructed, theyshould.be dry or non-lubricated. All contacts
shouldbe free of dust and dirt. Contacts,with the exceptionof the flipperbuttonswitch
assemblies, areplatedto resistcorrosion. Filingor burnishing breaksthe finishandencour'
agescorrosion. Cleanby closingthecontacts overa clean piece of paper(e.9.a business
card)andwipinggentlyuntilthecontacts areclean.Fortheflipperbuttonswitchassemblies
ONLY:Tarnishcan be removedwitha contactfile followedby a burnishing tool.Severely
pittedcontactsmustbe replacedas an assembly. In general,contactsneedbe cleanedor
replaced andadjusted onlywhentheyare found to be a sourceof gamemalfunction.

X. SERVICE PARTS:
A partscatalogue uponrequest.
is available Thecatalogue andlistsallreplace-
is illustrated
mentpartsforeachgamemanufactured by Bally.
Requestsshould be addressed to:
BALLYMANUFACTUR INGCORPORATION
2640WESTBELMONT AVENUE 1

. cHlcAco, lLLlNols6061 8
ATTN: PARTSDEPARTMENT

SERVICE HINTS:
The Ballyplayfield
hasan improvedtuff-coat wearingproperties.
finishwithexcellent lts life
expectance,as wellas playappeal, be
can extended by periodic of
cleaning theplayfield.

DO: Ballyrecommends withWildcat#125(WildcatChemical


you cleanyourplayfield Co.,
1333W.Seminary Drive,Ft. Texas
Worth, 76115).Wildcat #125 is a combination
cleanerand
polish.Ballyhastriedandtestedthisproduct lf Wildcat
andfoundit to beveryeffective. #125
is notavailable, you
Ballysuggests askyour to
Distributor it.
order Inspect
andhand polish
the
ballin a cleanclothA chippedballmustbereplaced.lt canruinthefinishontheplayfieldina
short periodof time.

DON'T:Usewaterin largequantities,
highlycausticcleaners,
abrasive
cleaners
or cleaning
padson theplayfield.
Donotallowa waxor polish
buildup.Waxesyellowwithageandspoil
playappeal.
t

i--t

19
#1233 FATHOM

MISCELLANEOUS PARTNUMBER
Transformer(Domestic
or Export). . . . ,E 122-142
Bu lb s.# 555 ..E-125-73
Fuse,1 Amp.3 AGSlowBlow(Playfield .
Protection)
Solenoid . . .E-133-44

ASSEMBLYCOILS
Coinlockout.. FO-36-7000
Fl i p p e r (3 ).....i .., .AQ-25-500/
34-4500
DropTarget(1) .
Individual
Oropfarget(5) .
Individual
Kn o cke r . . . . . A R- 2 6 -1 2 0 0
Ou th o l e Ki c k er .....A0-27-1300

ffiti'"ifff:(:l..
DropTar:getReset(1)
: :::::::::::
::::::::::::::::: :::::...NO-26-1900
:::1[-?3-i?
DropTargetReset(3) . . .NB-26-1900
Saucer(2)
PLAYFIELD PARTS SeeFigurell
MODULES
L a m pDriv erA s.. .....45-2518-23
DisplayDriver41 (1used) . .A5-2518-21
DisplayDriver41 (4 used) . . . . .A5-2518-58
SolenoidDriver/VoltageRegulator
A3 .AS-2518-22

:::',',',',,,',',,',
nHfumig;lr-i :::::::,,',,,,,,,li-
Tii^
Au xil i a r y l ampD ri v erA 9..
SolenoidExpander
. . . A 5 - 2 5 18 - 5 2
...A5-2518-66

REPAIRS PROCEDURES/AIDS
Module&ComponentReplacement ... F.O.560-1
AID(Assistance in Diagnostics)
Kit,u se d w i thFO.560-1
.. . . . . K lT # 4 8 5 - 1

MODULECOMPONENTS
SEEMODULEPARTSLIST
li
I
!
I
MODULECOMPONENT STARTER KITS
l!
(EachKitcontains
anassortment partsforusein Modulerepair.)
ofthemostneededelectronic
Board(Partof 42)
Kit#558-For Rectifier
Kit#503-ForMPUBoard44 (LessMemory U1-UO)
Kit#492-ForSolenoid Driver/VoltageRegulator
A3
Kit#493-ForDisplay DriverA1
Kit#494-For LampDriverA5

20
AS.2518.35MPUMODULE

o
{fi!
ddq J'I
JI
ei'6'"
H*/ AqIE

.Jd0
ilA!
YVT
IT
-r.+
A ,t
V0J
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i-

Ht 0{)[

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R 4 :\ (! i-
E= | ,Il i l F
F Inryi.:
ipN-+
.r' F
\H l

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Ii l l t {=- H
vU t-* ;H
'ii+ t!
;l+ lH t-
A rl_G tE
llAl R6e 11
v lll 1=
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,9/
g,

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- - l l i l il
/ a_ \
Kv- ll ,b(o-6 ii

t6di
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21 l

I .,.
A4: MPUMODULE
LIST
PARTS
COMPONENT
REFERENCE BALLY
DESIGNATION PART# DESCRIPT]ON
1 44 (seenote1) AS-2962-28 MPUModuleComPlete.

2 A 4 (se en o te2 ) AS- 2518- 35 MPUM odulelessPr ogr a m


Memor y,U1- 6incl.
3-32 S e eS ch e ma ti c Seescnem ati cfor v al ue
Resistor s,
33 c1 4 ,C 1 5 E-00586-0067 Capacitor470, PFD,1kv
34 c1 8 E-00586-0088 Capacitor.05, MFD,16V
35 c1 6 E-00586-0081 Capacitor ,.1MFD,100V
36 c4,c5 E-00586-0073 Capacitor ,4.5M FD,25V
rl
37 c3,c 6 - c 1 C
3 ,1 7C, 8 1 E-00586-0085 Capacitor.01, M FD,25V
38 c 79,C 41-C 67 E-00586-0083 Capacitor ,470PFD,50V
39 c19-C31 ,C78, C33-C40 E-00586-0082 Capacitor ,390PFD,50V
4Q c1,c2,c68-C77 E-00586-0084 Capacitor ,820PFD,50V
41 c32 E-00586-0077 Capacitor,3000PF,1kv
43 Q5 E-00585-0023 TransistorPNP (MPS-3702)
44 Q1, Q2 E-00585-0031 ( 2N3904)
Tr ansistor

47 cR44 e-oosgz-oooo Diode( 1N4004)


48 cR1-CR7,CR1'1-CR43 , E-00587-0014 Diode( 1N4148)
CR45-CR49
49 cR8 E-00679 LED( Gr een)
50 V R1 E-00598-0008 DiodeZener( 8.2V, 1N959 8)
52 L1,L2 E-00604-0003 Inductor22Micr
, oHy.
Ii. 53 u12 E-00620-0004 Timer( 555)
= 54 u19 E-00620-0005 Quad2 Input( 4011)
i,
55 U9 E-00620-0028 M PUr .C.( 6800)
56 u10,u11 E-00620-0029 Pr Ar .c.( 6820)
t
57 U7 E-00620-0030 RAMt.C.( 6810)

59 u20 E-00620-0032 HEXBufferl.C.( 145028)


60 u14,U 18 E-00620-0033 HEXInver ter( 40498)
ol u15 E-00620-0034 QuadMemor yDr ive( M C3 4591)
62 u16 E-00620-0035 DualM onostable ( 9602)

64 U17 E- 00620- 0041 Quad2lnputs( 74L00N )


65 U8 E- 00620- 0042 RAM( CM OS,P5101L- 3)
68 B T1,B T2,B T3 E-00628-0003 Battery
-l 70 s33 E- 00658- 0001 PushButtonSwitch
I
L' 71 S 1-S 8,S 9-S 16,S 17-524 , E- 00677 DIPSwitch
s25-S32
-i
73 E:00712 24PinSocket
,l 74 E- 00712- 0001 40PinSocket
75 E-00712-0003 22PinSocket.
fl
77 J2 E- 00715 15PinW afer Connector
=t 78 J'1 E- 00715- 0004 28PinW aferConnector
"-l 79 J3 ,J5 E- 00715- 0017 16PinW aferConnector
80 J4 E- 00715- 0018 19PinW aferConnector
T!
tf
81 J5 E-00715-0024 17PinW aferConnector
LJ NOTE1:
Forexample,
fillindashnumber.
Whenordering, LOSTWORLD,
A5-2962-0: A5-2962-2:SIXMILLIONDOLLAR MAN,A5-2962-3:
ii
i. J
PLAYBOY,
45-2962-9:cROUND SHAKER,
A3-2962-5:
45-2962-4:VOl-tAN, SUPERSONIC,
45-2962-10:
HARLEM GLOBETERS,
STARTREK,AS-2962-7:
AS-2962-6:
45-2962-12:DOLLY
KISS,AS-2962-8:
PARTON,
PARAGON,
45-2962-13:SILVERBALL
MANIA,A3-2962-18:MYSTIC,A5-2962-20:HOTDOGGIN,A3-2962-22:SKATEBALL, FHONTIER,
A5-2963-23: A5-2962-21:
XENON,A3-2962-24: FLASHGORDON, A5-2962-26;
EIGHTBALLDELUXE, 45-2962-25:FIREBALLll,A5-2962-28:
FATHOM
NOTE2: Orderreplacementmemory game,socketandpartnumber
specifying
chipsU1-U6, stampedonchip.
AS.2518.23 LAMPDRIVERMODULE

,rrrcer 6/ PLecEs
Q 7/FlCAL
36 PL4CES
M€7eL Tlra

:: ::t
[[ [[0
t! :l:
REMOVE PIN
0[[[[ 20 FR t<€Y

RENOVE PIN
C FOR KEY lll
tlill Jgtdn'n'
o il'
o

o
R€MO(C PIN
IE FOR KE
l nn
l l l l l ill n
;io'n R€MOYE PIN
C Fot< t<EY

t t:
'nffit'd n u n[ [ o
llllil/ ri! | -l

nur:FlI
II:il ;;:l?
? :l P-29,4t-3Ol .!
1'
I

rrPlcAL 3 PLeCts 7rP/c4L 24 PL,IC€S

:j 3l

A5:LAMPDRIVER
MODULE il
,i,

PARTSLIST
COMPONENT 'tE

R E F ER EN C E BALLY ,'E
DESIGNATION PART# D E S C R IP TION I
---u
1 A5 AS-2518-23 L a mpDriv e Mo r d u leCo , mp le t e il
2 R71-R79 E-001
05-242 Resistor,20kQ,5"/o , thW
.t R1-R60,
R70 E-001
05-0237 Re s is t o2r,k a , 5 % , V q W "!

4 R61-R69 E-001
05-0256 Resistor, 2.2Ma,'r/qW &
c1 E-00586-0065 Capacitor, .01MFD,500V rl
5
6 4
Q4-Q7,Ql 1-Q14,Q1B-Q21,E-00585-001 s c R, 2 N5 0 6 0
Q25-Q32,Q36-Q39, TE
6
Q43-Q46,Q50-Q53, Ll
Q57-Q60
Q1-Q3,Q8-Q10, Q15-Q1
7, E-00585-0029 scR,M cR106- 1
!n
Q22-Q24,Q33-Q35, :n
,H
Q40-Q42,Q47-Q49, LT
Q54-Q56
u u't-u4 E-00620-0037 1.C.,
Decoder,145148 tt
11

I J1,J3 E-0071
5-0004 28PinWaferConnector ,i ii
10 J4 E-00715-0024 17PinWaferConnector L8
11 J2 E-0071
5-001
4 23PinWaferConnector
12 TP1,TP2,TPs P-05399 TestClio :
23
DRIVERMODULE
CREDITDISPLAY
AS.2518.21

IHHHFF
TI

II
I
A 1 : 6 D IGITDISPLAYDRIVERM ODULE
COMPONENTPARTSLIST
- L

REFERENCE BALLY
ITEM OTY. DESI G NATI O N PART# DESCRIPTION
1 141 A S -2518-21 6 DigitDisplayDriver,Complete
3 7 R l , R 3 ,R 5 ,R 7 ,R9,R 11,R 34 E -105-331 R esi sl or,
100Ko
A
13 R ' 1 4R, 1 6 R
, 1 B,R 20,R 22, E-105-227 R esi stor,
300Ko
R24,R26,R35,R36,R37,
R 3 8 ,R 3 9 R, 40
6 R 4 3 ,R 4 4 R, 4 5 ,R46,R 47, E -105-228 R esi stor,
9.1KA
Ra6
6 7 R 1 3 ,R 1 5 R, 1 7 ,R19,R 21, E-105-229 1.5K(l
R esi stor,
"f R23,R25
;l
t 7 7 R 2 7 ,R 2 B,R 2 9 ,R30,R 31, E-105-222 R esi stor,1.2KJl
R 3 2 ,R 3 3

'x 8
I
10
1
1
R41
R42
E-105-231
E-105-271
R esi stor,39K
Flesistor,
Q
240KQ
J 11 1C2 E-586-65 C apaci tor,.01MFD ,500V
13 6 Q 7 ,QB ,Q9 ,Q 1 0,Q11,Q12 E -585-32 (2N 5401
Transi stor )
14 13 Q1 ,Q2 ,0 3 , Q4 ,Q5,Q6, E-585-33 (MP S -A 42)
Transi stor

;I to 1
Q1 3 ,Q1 4 ,Q' r5 ,Q16,Q17,
0 1 8 ,Ql 9
VR 1 E-598-7 ZenerD i ode,110V
1- 7 1U1 E-620-38 l .C .D ecoder
E!
tl. to
{I 19 J1 E -715-34 10 P i nW aferP i n C onnector
zl 1 D S1 E-6BO D i gi talD i spl ayP anel
tl
22 M-1836 H i -LoS crew W , /H
z5 1 P-2399 D i spl ayMounti ng(Top)
:?$
LI z+ 1 P-2399-1 D i spl ayMounti ng(B ottom)
26 o R 2 ,R 4 ,R 6 ,R B ,R 10,812 E-105-287 R esi stor,2.2Ka
.,j
II 6 R 4 9 ,R 5 0 ,R 5 1 ,8 52,R 53, E-105-242 Resistor,20K J]
i
Rs4
28 As W i re Jumper
r ii Req'd
29 1 tr-coo-dJ C apaci tor,.01 MFD ,25V

NO TE:I N T E R C H A N G E A B LWI
E T H A S - 2 5 1 B -51

24
9Z
9r-8r92-SV
Hl-tM31€WoNVHSUllNt ::ltON
zl
31nOOn UOrVlnCSU 30vfi O/VUSAIUO
OtON3loS ZZ-8rgZ€V
A3:SOLENOID
DRIVER/VOLTAGE
REGULATOR
MODULE
PARTSLIST
COMPONENT

REFERENCE BALLY
ITEM DESIGNATION PART# DESCRIPTION
1 A3 AS-2518-22 Solenoid Dr iver /Volta ge
RegulatorM odule, Compl ete
3-14 Resistors Ftesistor,
Se.eSchematic for
value.
15 RT1 E-00599-0014 Pot.( Linear ) 25K
17 c 25,29 E-00586-0014 Capacitor ,.1.
MFD,20V
18 c26 E-00586-0059 Capacitor160 , M FD,350V
19 c24 E-00586-0063 Capacitor ,2MFD@25V
20 c23 E-00586-0062 Capacitor, 11700MFD,20V
21 c 1-c 8,c 11-C 21 E-00586-0064 Capacitor.002, MFD,1k v
22 c27, C28 E-00586-0065 Capacitor, .01MFD,500V
24 K1 E-001 46-0795 Relay,Pr intedCir cuit
25 Q1-Q19 E-00585-0034 Transistor. SE9302
26 Q22, Q23 E-00585-0041 Transistor, 2N3440
27 Q21 E-00585-0042 Transistor, 2N3584
28 Q20 E-0071 0 *5V Regulator, LAS1405 or
78H05KC or LM323K
30 cFil-CR21 E-00587-0015 Diode( 1N4004)
31 V R1 E-00598-0010 Diode,Zener140V,lN52 75A
33 u 1 ,u 3 ,u 4 E-00681 l.C.Transistor Array,CA3081
34 U2 E-00620-0039 l.C.Binar yto 1/ 16Deco der ,
1l 74L154
r_ji
i(
36 E-00592-0002. RelaySocket
37 M- 1839. RelayHolder
eo E-00682 HeatSink,TO5
40 E-00682-0001 HeatSink,T066
41 E-00682-0002 HeatSink,TO3Case
42 E-0071 5-0039 15PinW aferConnector
43 E-0071 5-001
6 12PinW aferConnector
44 E-0071 5-0020 25 PinW aferConnector
4s E-0071 5-0033 9 PinW aferConnctor
'E
55 M - 1838 Shield- Plexiglass
t;
F 59 E-00148-0021 FuseClips
,T 60 F1 E-001 33-0029 Fuse8 AG- 3/16Am p.
=t 23 c22 E-00586-0085 Capacitor ,.01 MFD,25V
E

;!
-USEDWITH ITEM24. E.OO146-0791.
PLUG IN RELAYONLY
"il f
l
it

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f;
i-J

il
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t- l

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["

1'

.
9A
A2:POWER
TRANSFORMER
MODULE

I,

.:
'!

COMPONENTPARTSLIST
REFERENCE BALLY
ITEM DESIGNATION PART# DESCRIPTION
n AS-2877-6 PowerTransformer
Module.
Complete
1 A S -3 0 7 1 -2 Transformer
2 E -|4 8 -2 5 FuseHolder
J A2 A S -2 5 1 8 -5 4 PowerModuleAssy
4 M-1 8 2 9 -4 HingedSupport
5 M-1 8 2 9 -3 EdgeHolder
o M-1 8 2 9 -s Spacer
7 P-6442-244b Fuse& ConnectBrkt,
U P-6442-246 Chassis
9 RL P P -8 3 2 -1 8 1 2 Screw
10 RLPP-1 032-1806 Screw
11 P-2692-2 Shield
12 IE
M-469-936a HighVoltage
Sticker ;g
13 E-133-24 3AS.B.Fuse Lr
14 M-1 8 3 4 H.S,Com pound
rE
i fi
i,{

i-.
AS-2518.54RECTIFIEF
BOARDASSEMBLY

, a$
.@
al l

c} att
-rE)
al l

1f

'r I
=i
:l (Partof) A2: POWERTRANSFORMER
MODULE
COMPONENTPARTSLIST
REFERENCE BALLY
ITEM DESIGNATION PART# DESCRIPTION
0 A2 AS-2877-6 PowerTransformer Module.
Complete
1 P/O A2 A S -2 5 1 8 -5 4 Rectifier BoardAssembly,
Complete
l 3 R1 E-00104-0092 Resistor, 10%,600Ohm, 10W
4 R2 E -0 0 1 0 4 -0 0 9 1 Re s is t o r, 2O
5 h m,5 W
"I 5 R3 E-00105-0226 Re s is t o 5
r,% ,1 0 0 KO h m,% W
a
'r l V R1 E-00623 Varistor
J B CRs,CR6,CR7,CRB E-00587-0022 3A Diode
.l
9 cR1, CR2,CR3,CR4 E-00587-0015 Diode(1N4004)
10

;I 11
12
15
UsedwithB R1-2
B R1,B R2
F2
P-1973-480
E-00602-0006
E-00133-0028
Spacer
BridgeRectifier
Fuse,3/aA,250V 3AG
ql
16 F3 E-00133-0004 F u s e , 4 4 , 3 2 V3 A G
:I 17 F4 E-00133-0005 F u s e5 A , 3 2 V3 A G
SJ
1B F1,F5 E-00133-0027 Fuse,20A,32V3AG
19
20 J1 E-806-9 I CKT SocketHeader
21 TP 1,2,3, 4, 5 P-05399 TestClip
22 J2,J6 E-805-6 6 CKT PinFleader
23 J4,J5 E-805-9 9 CKT PinHeader
L, I
24 J3 E -8 0 5 -1 2 1 2 CK T P inHe a d e r
25 F2,3,4 E -0 0 1 4 8 -0 0 2 1 FuseClips
26 F1,5 E-00148-0022 FuseClips(LowResistance)

28
& TALKMODULE
SQUAWK
AS2518.61A

(a
(qJ
YI
Y
? 6)
Y I
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-r-

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e zds4asa{,
AS2r1S EL.- j
Y'
L C 'c g 6

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J 6 \ oo 1i

OOe,':garggexOOCnP@ Eooo6
(::^-.-^-^^^^^,1
,3 )9 a*_"re.€g
3ra.i.3lf .\9f

REF E R E N C E BALLY
ITEM OTY. DESIGNATION D E S C R IP TION PART#
1 1 A14 AS-2518-61A Squawk& TalkModule.
z 1 U10 AD558DAC E-620-171 Complete
5 Usedwith U2 thru U6 24Pinl.C.Socket E -7 1 2 1i

i1
.+ 2 U7,Ul1 6821Pl.A. E-620-29 ti
il
5 1U8 Tms5200Speech E-620-167 ,s

.l
r U12 AY3-8912Sound E-620-166 !i
a 1U6 6810RAM(SEENOTE1) E-620-30 ,!
o 1 U16 4049Hexlnverter E-620-33
10 2 U13,U14 LM3900 E-620-126
11 1 U15 741S14 Schmidt
Inverter E-620-1 69 E
F
12 1 U17 741S155 E-620-168 rl i
ti

t\) 1 U18 TDA2002PowerAmp E-620-127


1A
1 VR1 LM323,5V Regulator E -7 1 0 :t
1 VR2 7905,-5VRegulator E-620-165 H
16 '19 R10,19,29,42,50,63-67, ,il
,{: g

71-78,55 Resistor,
VqW,10K E-105-185
17 5 R2-5,8 Resistor,
VqW,5%,3.3K E-105-238 rl
1B 2 R20,43 Resistor,
VaW,
5/o,820K E-105-343 iLii i
19 2 R21,44 Resistor,
7qW, 390K
5olo, E -1 0 5 -3 1 0
20 5 R13,22,38,41,45 1/qW.200K
Resistor, E-105-225
1R
zl 4 R23,24,46,61 ResistotVaW,5%100K E-105-226 a,:

22 4 R30,53,56,B0 Resistor,
VqW,5o/"2K E-105-237 ,i i
Lii
23 1 R47 Resistor,
VaW,Soh,2.7K E -1 0 5 -1 5 1
24 7 R25,26,27, 32,49, 59, 60 1/qW.Sok
Resistor, 1m E-105-285
25 1 R33 1/aW,5%,91K
Resistor, E -1 0 5 -3 1 3
?q
SOUAWK& TALK MODULE
AS 251&61A
COIIPONENTSPAFTSLIST
REFERENCE BALLY
QTY. DESIGNATION DESCRIPTION PABT#
26 1 R37 Resistor,
v1W,5%,3oK E-105-245
27 5 R 1 2 ,3 6 ,5 7 ,5 9g, 1 Resistor,
V4W,5%,'lK E-105-230
28 1 R51 Resisto[V4W,5V",75frK E-10s-344
29 1 R52 ResistOr,
VrW,5%,9.1K E-105-228
30 2 R 9 ,' t6 tZW 5"/o,130K
Resistor, E-105-203
31 't R11 Resistor,
VrW,5%,'150K E-105-248
32 1 R15 ResistoqVqW,57",22OK E-105-161
3:t 1 R14 ' Resistor,
%W 5%,1.8K E-105-346
u 4 R 1 7 ,1 8 ,3 9 ,4 0 Resistor,
TaW5%,910K E-105-347
&5 1 R1 1/aW,
Resistor, 5o/o,
27K E-105-2€
36 1 R68 Resisto[7nW5%,510O E-105-311
37 1 R34 Resistor',
VqW,5h, 2.2O E-l05-211
38 3 R 3 1 ,8 8 ,8 9 Resistor,
VqW,57o,220O E-105-303
39 1 R79 1/aW,
Resistor, 7.5K
5o/o, E-l05-345
'lt) 1 R3s Resistor,
%W,5olo, 1O E-105-196
41 1 R83 Resistor,
VqW,57a,11K E-105-360
42 1 R7 Resistoq1/eW,
5/", 8.2K E-105-223
43 14 c2, 5-8,10,11, 17, 19,44,47-50 Capacitor,Ceramic, .01pEeSV E-586-85
44 2 c23,35 Capacitor,Ceramic,.47p.F, 16V E-586-130
45 4 R84-87 Resistor,
VeW,5/o,2.2K E-105-287
,16 1 R6 Resistor,YqW,47OA E-105-342
47 7 c19, 24,25,28,31,34,42 Capacitor, 1pE 25V
Electrolytic, E-586-90
I 10 c12,13,26,30,33,39,40,41,
45,46 Capacitor,Ceramic,.1p.F,25Y E-586-89
49 2 c9,20 Capacitor,Ceramic, 470pE50V E-586-83
50 1 c32 Capacitoq Ceramic,68pF E-586-120
51 1 c21 Capacito4 Ceramic,1OOpF E-586-68
52 1 c15 Capacitor,Electrolytic,
1OpEl0V E-586-135
I 53 2 c16,2. Capacitoq Tantalum, 4.7pf;25V
=l E-586-73
:L g 1 c27 Capacitor,Electrolytic,
1000s,E16V E-586-136
55 1 c29 Capacitor, a7Ap.F,6Y
Electrolytic, E-586-124
56 2 c3,4 Capacitor,Ceramic,27pF E-s86-121
57 1 cl4 Capacitor, 47O0p.F,25V
Electrolytic, E-586-123
58 2 c37,38 Capacitor,Eleclrolytic,
330p8 50V E-58S147
59 c5'l Capacitor,Monolythic, 1OpF E-s86-150
60 J1 18PinWaferConnector (156) E-736-18
61 J2 6 PinWaferConnector (156) E-736-6
62 UsedwilhVRI Heatsink.60538 E-682-1
1
63 UsedwithU18 Heatsink,60308 E-682-8
64 12 -lbstPoints P-5399
65 1 SW.1 PC.B.Switch E"658-1
66 3 cR7,8,10 Diode(1N4004) E-587-1
5
67 5 cR1,5,6,9,11 Diode(1N41€) E-587-14
68 1 Y'l crystal,3.579 E-744-5
"t 69 1 LEDl LED E-679
r
70 3 Q1-2,5 Transistot2N3904 E-585-31
rl
71 1 UsedwithU10 Socketl.C.16Pin E-712-16
72 3 cR2-4 Diode,VR332 E-587-22
t 73 1 U1 6808or 6802(SEENOTE1)
I Microprocessor E-620-1
25or128
rl 74 3 UsedwithU1,7, 11 Socket,1.C.40Pin E-712-1
7q 3 UsedwithU8,9, 12 Socket,1.C.28 Pin E-712-28
cn
ti
76 3 UsedwithU18,VRl Screw LSPR-00632-1
106
,I 77 3 UsedwithU18,VRI Nut N-00632-2112
H 78 2J3 Header.20 Pin E-766-20

]F
80 2 c36,43 Capacitor,2p.F,16V E-586-63
;I 81 2 R69,70 Fot.1K E-599-1
6
It 82 { c1 Capacitor,Electrolytic,
47pF E-586-148
83 '2 R28,54. ResistotS2K E-105-341
i II 84 AR UsedwithU18,VR1 ThermalCompound M-1834
85 2 Q3 ,4 Tiansistor.
2N4403 E-585-23
f, 86 2 R82,48 Resistor,
Y4W, 5'/",2.4K E-105-312
JUMPERS-SEE NOTES

30
AS.2518.52 AUXILIARYLAMPDRIVER

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A9: AUXILIARYLAMP DRIVER


COMPONENTPARTSLIST

R E F ER EN C E BALLY =l
DESIGNATION PART NO. DESCRIPTION tj
n
1 1 A9 A S -2518-s2 AuxiliaryLampDriver,Complete
z 1 U1 E-620-134 QuadFlipFlop
4 U2 ThruU5 E-620-10B BCDto DecimalDecoder 1t
T
4 28 Q1 ThruQ28 E-585-29 s.c.R. €
T
E 28 R 1 0T h ruR 37 rl
E -105-237 Resistor,2K {1,VaW. 5"/o
6 8 R 1 -4 ,R 6 -9 E-105-242 20K (), VaW,57o
Besistor,
'f
R5 E-105-173 Resistor,2.2M, 1AW, 5"k 't
E-586-85 Capacitor,.01pf , 25V + 2O"/o E
I
o J1 E-736-1s gl
Connector, KK15615 Pin
10 J2 E -736-1
8 C onnector,K K 15618P i n
1.t z J3 E -736-1
0 C onnector,K K 15610 P i n r!

lz 2 T P1 ,T P2 P-5399 TestPoint
z3 M-1777-126 Jumper J
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REFERENCE BALLY
ITEM DESIGNATION PART# DESCRIPTION
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*-J 1 J1 E- 736- 10 1 0 P in' Mo le xK
' K156
2 K1 E- 146- 795 48 V.Relay
{t U1 E-620-172 MO C3 0 1 1
rt ll 4 P-2948-452 M-645-585 P.C.Board
It
R1 E- 105- 219 330Ohm Resistor
6 CR1 E- 587- 15 1N4004 Diode
!t 7 Jumper A WG , 2 2 1 V 2 "
i, Ref. w- 1251b Schematic
c: 32
1
AS-2518-58DISPLAYDRIVERMODULE

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A1:7DIGITDISPLAY
DRIVERMODULE

PARTSLIST
COMPONENTS
REFERENCE BALLY
ITEM OTY. DESIGNATION PART# DESCRIPTION
1 1 A1 AS-2518-58 7 DigitDisplayDriver,
Complete
3 B R1, R3,R5,R7,R9,R11, E-105-331 '100KO
Resistor,
R34,R56
4 15 R14,R16,F118,
R20,R22, E-105-227 Resistor,
300KO
R24,R26,R35,R36,R37,
R38,R39,R40,R58,R62
5 7 R43,R44,R45,R46,R47, E-105-228 Resistor,
9.1KO
R48,R55
6 9 R13,R15,R17,R1 9 R2
, 1, E -1 0 5 -2 2 9 Re s is t o1r,. 5 KO
R23,R25,R61,R60
7 7 R27,R28,R29,R30,R31, E-105-222 Resistor,l.2KO
R32,R33
8 'l R41 E-'105-231 Resistor,
39KO
-:
9 1 R42 E-105-271 Resiston
240K4
10 1 R63 E-105-248 Resistor,lsOKO
11 1 C2 E-586-65 Capacitor,
.01MFD,500V
13 7 Q7,Q8,Q9,Q10,Q11, Q12,Q21 E-585-32 (2N5401)
Transistor
ii 14 15 Q1,02, Q3,Q4,Q5,Q6, E-585-33 (MPS-A42)
Transistor
Q13,Q14,Q15,Q16,Q17, '
1P Q18,Ql9, Q20,Q22
15 2 CRl-2 E-587-14 Diode(1N4148)
"t 16 1 VR1 E-598-7 ZenerbioOe,110V(1N3045A)
17 1 U1 E-620-38 l.C.Decoder(MC14543)
il
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18
t
il 19 2 J1 E-736-10 10 PinWaferPinConnector
(KK-156)
21 1 DS1 E-680-7 7 DigitalDisplayPanel
22 2 M-1836 Hi-LoScrew,W/H
23 1 P-2399 DisplayMounting(Top)
24 1 P-2399-1 DisplayMounting(Bottom)
25 3 TP1-3 P-5399 TestClip
26 7 R2,R4,R6,R8,R10,R12,R57 E-105-287 Resistor,2.2KA
27 6 R49,R50,R51,R52,R53,854 E-105-242 Resistor,20K f)
28
' l! 29 1C1 E-586-85 Capacitor,
.01 MFD,25V
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