Safe Social Connections

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Safe Social

Connections
Social Interaction Games for the Socially Distanced Playground
By: Abbie Stirling

Findings from P.D. California Association for Health, Physical Education,


Recreation, and Dance
Safe Social Rules:
• Wash hands before and after playtime.
• Preview play options for the day prior to starting recess.
• Discuss Safe Play Procedures of:
• Not touching others
• Not touching own face, eyes, nose, and mouth
• Keeping at least a 6-foot distance from peers as much
as possible unless wearing a mask
• Avoiding large groups of other peers and spacing out
across the entire play area whenever possible
• Reporting any concerns to staff member on recess
duty that involve unsafe practices
– How to play:
– Kids line up across a
designated spot(line) 6 ft.
apart from each other and
pretend to be cars. – Special Tips:
– The first person to pass the
– One kid stands “Traffic Light” is now the
approximately 25 ft away new “Traffic Light” and the
from the kids that are cars game resets.
facing away from them and
is the traffic light. – The game can be alternated
– Students must walk towards by having the “car students”
not only walk but also twist,
the traffic light peer when skip, tip toe, shuffle, hop like
his/her back is facing them a frog, use high knees, etc. to
Grades: K – 5 and stop when they turn move towards the traffic
around and call out “Red light.
Light.”
Players: At least 2 (Best 4) – Any “Car student” that is – The traffic light is always in
caught moving after “Red charge and others must
follow his/her directions.
Where to play: Light” is called must go back
Indoors or outdoors to the starting spot.
– First person to pass by the
”Traffic Light” Student wins.
– Possible Events:

– How to play:
– Kids carry out their own – Long Jump
version of field day in an – Sprints
Olympic event type of game – Most Push-Ups
set up around the
playground at safe distances. – Most Jumping Jacks
– Students take turns seeing – Most Sit-Ups
which team or student does – Most Burpees
the best at each event. – Relay Races (without high-
– Students can make teams or fives)
Grades: K – 6 compete individually. – Kick the Ball the furthest
– The kids can even create – Standing on 1 foot the
Players: At least 4
their own medals and longest
awards for each event as an
Where to play: Outdoors art project.
– Staring Contest (6 ft. apart)
– How to play: – Special Tips:
– Kids stand in a circle 6 feet – The person who makes the
apart from each other. mistake is the new “Master
– A leader is selected and is Rhymer” after the group
the “ Master Rhymer.” They does the consequence.
say a word (like ”bat"), then – Rock, Paper, Scissors can
the peer to their right says be played to pick the
a word that rhymes with it. “Master Rhymer.”
– The game continues – The group can change the
around the circle with each consequence to other
peer saying a different physical activities such as
rhyme word for the first push-ups or squats.
Grades: K – 6 word until it gets back to – The group can change the
the “Master Rhymer.” rules of the game so that
Players: At least 4 – If the rhyme makes it back way each person has to say
to the leader, the person to two rhyme words or the
Where to play: Indoors or the right of the leader now game as to go around the
is the “Master Rhymer” to circle 2 or 3 times before
outdoors
start with a new word. starting a new game.
– If someone gets a word
wrong, then all participants
do five jumping jacks.
– How to play:
– Kids stand 6 feet apart from
each other in a line facing
one student that serves as
”Simon” to start.
– Special Tips:
– The leader can be selected – After 10 turns, a new leader
by playing “Rock , Paper, is picked as “Simon.”
Scissors.”
– ”Simon” should avoid giving
– Players listen as “Simon” unsafe commands such as
gives a direction to them, having the students touch
such as ”Simon says: hop on their face or nose.
1 foot.”
– The speed at which “Simon”
– When the leader says
Grades: K – 6 “Simon says” the students
gives commands can be
increased or slowed down
must do the task. However based on grade level of the
Players: At least 3 (Best 4) when he/she does not first students.
say “Simon says” they should
not do the task.
Where to play: Indoors or – If a player makes a mistake,
outdoors they must do a consequence
(jumping jacks) before
joining back in the game
– Special Tips:
– Students have options on
finding or collecting their
– How to play: scavenger hunt items.
– Kids stand 6 feet apart – They can:
from each other and each – Write down things
have their own blank piece they see on a paper
of paper and something to – Physically collect
write with. items and place them
in a bag
– Kids move around the – Write down and collect
playground or classroom items
carefully in search to – Take a photo with their
find as many different iPads if available
items that begin with – One alternative to the
Grades: K – 6 each letter of the game is a rule that any
alphabet. players who select the
Players: At least 2 – A certain time limit is same item for the same
set to see who can find letter have their items
the most items (1 per cancelled out and do not
Where to play: Indoors or letter of the alphabet). receive a point for that
outdoors letter.
– How to play: – Special Tips:
– Kids stand 6 feet apart – The detective gets a point if
from each other in a circle. he/she correctly guesses
who the leader is within 3
– One “detective” is selected guesses. The leader gets a
to begin the game and point if the detective does
must leave the circle to a not guess him/her correctly.
Detective place they can’t hear the
– The leader now becomes
group.
the detective and a new
– A leader of the group is person becomes the leader
also selected and initiates a after the detective leaves
movement that the rest of the circle.
the group must follow/do
such as butt kickers or – If there is a large group, two
Grades: K – 5 detectives can play the
jumping jacks.
game.
– The detective returns to
Players: At least 5 the circle and stands in the – Play continues so everyone
middle. He/she must try to gets a chance to be the
Where to play: figure out who the leader detective and leader once.
Indoors or outdoors of the group is and gets 3 – Whoever has the most
guesses. points at the end of the
game, wins.
– How to play:
Dance Off – Kids stand 6 feet
apart from each other
in a circle. – Special Tips:
– A “lead dancer” is – The group takes turns
picked and stands in being the leader and
the middle of the creating different dance
moves.
circle.
– To make it harder, the
– The “lead dancer” leader can dance longer
dances for the group such as for 20-30 seconds.
for 10 seconds doing – The game can also be
Grades: K – 6 different moves with modified where the
his/her body. leader does a certain
Players: At least 4 number of moves vs. time
– The rest of the group or there can be two
must dance using the leaders.
Where to play: Indoors or same moves as the
outdoors leader.
Charades – How to play:
– Kids stand 6 feet apart
from each other. – Possible Ideas for ”Mystery Words”:
– One person begins by
standing in front of the – Animals
group and using body
movements and actions – People (Teachers)
(no words) to act out any – Vehicles
”mystery word.” – Occupations
– Players guess what the – Sports
mystery word is by either
Grades: K – 6 taking turns or calling out – Action Words
ideas at the same time. – Cold, Hot
Players: At least 3 (Best 4) – First person to guess the – Jumping, Crawling, Lifting
correct mystery word gets
Where to play: Indoors or a point and now gets to act
outdoors out his/her own mystery
word.
Side-Walk Chalk – How to play:
– Special Tips:
Draw Your Principal – Based on traditional game
“Hang Man.” – Play continues until someone
– Kids stand 6 feet apart from guesses the correct
each other. word/phrase or a picture of
– One person begins by the school’s principal is
standing in front of the group completely drawn.
and using side-walk chalk to
draw blank lines to represent – The student that guesses the
each letter in the word or word/phrase correct gets a
phrase. If inside, a board or point and is now the leader to
paper can be used.
create a new word/phrase.
– The other players take turns
Grades: 1-6 guessing letters or the – If no one guesses the
complete word/phrase. word/phrase, the leader gets
Players: At least 2 – If a player guesses a letter a point.
correct, it is written in the
blank space. If they do not – Play continues until the end
Where to play: Indoors or guess a correct letter, the of recess and the student
outdoors person writing draws a body with most points wins.
part of their principal.
Obstacle Course – Planning:
– How to play: – Students should use items
already present on the
– Students spread out 6 feet
apart from each other and playground and discuss the
route to run and what to do
take turns running through
a planned and created at each ”station” on the
course.
obstacle course.
– An iPad or watch is used to – Students can draw out the
course route on a piece of
time each kid running
through the course to see paper or using sidewalk
chalk, so everyone knows
Grades: K – 6 who can do it the quickest.
where to go while running.
– Students run through the
– The obstacle course can be
Players: At least 2 (Best 4) course one at a time being
run individually or as a relay
careful of other kids
playing around them. race based on teams.
Where to play: Outdoors
– How to play: – Other Rules:
– Kids stand 6 feet apart – The zookeeper has two
Zookeeper from each other in a guesses to call out the
circle. name of the student
– One student is selected that made the animal
as a zookeeper and sound.
stands in the middle – If the zookeeper gets it
with his/her eyes closed. correct, they get a point
– The zookeeper tells the and switch with that
kids how to move student.
around the circle (hop, – If the zookeeper does
skip). not guess who made the
– When the zookeeper sound correctly in two
says “stop,” all kids guesses, the student
Grades: K – 4 stop moving. The making the sound gets
zookeeper calls out an the point and is now the
Players: At least 4 animal name and points zookeeper.
to one random student – The game continues
and that student must until the end of recess
Where to play: Indoors or make the animal sound and the person with the
outdoors out loud. most points wins.
– How to play: – Possible Clubs:
Movement Club – Students spread out 6 feet – Running Club
apart from each other.
– Students move throughout
– Walking Club
the playground, using as – Skipping Club
much space as possible.
– Jogging Club
– While moving around the
playground and getting – High-Knee Club
exercise, they can also be
talking and socializing
– Singing While Walking
through telling stories or Club
Grades: K – 6
asking each other – Dance Club
questions. This is a great
Players: At least 2 (Best 4) time to talk about – Talk about Video
whatever they want while Games or Movies Club
Where to play: Outdoors keeping a safe distance and
taking a break from work.

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