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Chapter-2 Multimedia Basics and Representation Building Blocks of Multimedia
Chapter-2 Multimedia Basics and Representation Building Blocks of Multimedia
1. Text
2. Audio /Sound
3. Graphics/Images
4. Video
5. Animation
1. Text:-
2. Audio/Sound:-
o The more frequent vibration occurs the higher the pitch of the sound.
Low Pitch High Pitch
Amplitude is the maximum displacement of a wave from the equilibrium position. For
the loud sound , the amplitude is high.
Analog refers to audio recorded using methods that replicate the original sound waves.
Cassette tapes is an example of analog medium.
Digital audio is recorded by taking samples of the original sound wave at a specified
rate. CD’s and Mp3 files are examples of digital medium.
Analog sound wave replicates the original sound wave ,whereas the digital sound
wave only replicates the sampled sections of the original sound wave.
Digital Audio:-
Digital audio data is the representation of sound , stored in the form of samples point.
Sampling:- is the reduction of continuous time signal into discrete time signal.
Sampling rate:-defines the number of samples per second taken from a continuous signal to
make a discrete or digital signal.
Capture and Playback of digital audio:-
1.Sampling rate
2.Sample size (Resolution):-The number of bits used to record the value of the sample
in a digitized signal.
1. Sampling frequency
4. Lossiness of compression
2. Mp3(MPEG-3)
MIDI Ports: MIDI uses five pin connector. Among the 5 pins, only 3 pins are
used. Both the ends of the MIDI line are same.
MIDI IN:-MIDI data enters each item of the MIDI equipment through MIDI IN
port.
MIDI OUT:-All the MIDI data generated by individual pieces of equipment are
sent out through MIDI OUT port.
MIDI Thru:- used to connect more than one devices which forms a chain.That
chain structure is called as daisy chain.
MIDI uses Synthesizer and Sequencer for playing and storing the MIDI data
respectively.
Synthesizer:-is a standalone sound generator that can vary in pitch ,loudness and
tone.
MIDI SETUP:-
1. MIDI files are more compact than digital audio files and the size of the
2. Because they are small, MIDI files embedded in web pages ;load and play
more quickly than their digital equivalents.
3. We can change the length of the MIDI file without changing the pitch of
the music. That is ,MIDI data is completely editable.
Disadvantages:-
1 .MIDI does not represent sound or spoken dialog; MIDI is only for musical
Instruments.
Images:-
Still images can be created by using computer software . There are two types of still
images.
Bitmaps are used for photorealistic images and those drawings require fine
details.
Vector drawn objects are used for lines, boxes, circles, polygons and other
geometric shapes that can be mathematically expressed in angles, coordinates
and distances.
A drawn object can be filled with color and patterns and we can select it as a
single object.
The appearance of both the types of images depends on the display resolution
and the capabilities of our graphics hardware and monitor.
1.Bitmap images:-
Image Sampling:- discretize the image in the spatial domain( image into pixels)
Spatial / Image resolution : depends on number pixels used to represent the image.
1. Binary image:-
a. The images are represented by two values ( 0 & 1) .0 is used to represent
black color and 1 for white color.
b. Binary images are important in image analysis and object detection applic
2. Gray-scale images:-
a.Usually we use 256 levels for each pixel. That means, the numerical value
for gray levels range from 0 (for black pixels) to FF (256) for white. Thus we
3.Color images:-
o H-Hue,S-Saturation,V/B-Value/Brightness
o Hue:-Human perception about the color. It is expressed as a number from 0
degree to 360 degree.
o At 0 degree- the red color is perceived by human being
o At 180 degree – green color is perceived and at 360 degree- blue is perceived
by human being.
o Saturation:- Amount of gray value added from 0 degree to 360 degree in the
color circle.
o Value ( Brightness):-decides the brightness / intensity of the color from 0
degree to 100 degree.
III. YUV color model:-
o Y-luminanace
o UV represents chrominance
o We can get the RGB from YUV color model.
o From RGB to YUV
Y=0.299 R+0.587G+0.114B
U=0.492(B-Y)
V=0.877(R-Y)
Advantages of Bitmap images:-
It is faster to process because it use the native Microsoft bitmap format as a raw
image.
Use JPEG,for photo sharing on to the web, because of its size and quality.
Used for simple animation, because it supports interlaced images.
Drawbacks:-
If we rescale the bitmap image ,it does not provide a good quality.
Bitmaps can easily be converted into vector images using auto tracing method.
1.BMP(Bitmap Format)
Disadvantage:
1.Adobe illustrator
Video:-
• Video signals are often transmitted to the receiver over a single television channel
U=B–Y
V=R-Y
• It produces the I and Q colors and adds the modulated signal to the luminance
Y.
Single cable is used for both chrominance (color) and luminance (Y) signal.
Disadvantage : Therefore ,some interference between the two signals.