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Do'S & Don'Ts: Visual Design
Do'S & Don'Ts: Visual Design
Do'S & Don'Ts: Visual Design
contributors
dave baggeroer
andreas braendhaugen
charlotte burgess-auburn
rachelle doorley
scott doorley
carly geehr
bjoern hartmann
alex ko
tom maiorana
maryanna rogers
scott withofft
visual design DO's
Do Iterate.
Try a concept for 5 minute. Save it. Then do another concept that's as different from that one as possible. Do
this three times and see which one is best. It's a Graphic Design equivalent of prototyping. You should use a
timer and be really strict about the time limits.
Do Start on paper.
It's much easier to quickly think through concepts before getting on the computer. * sketch layout
thumbnails on paper before delving into illustrator/indesign
Do Use Helvetica.
If in doubt, use Helvetica. It's a neutral font, but it won't get you into trouble. No one will know if you know
what you are doing or not.
Do go for big changes.
Unless you are designing a web page, use at least 4pts between font sizes. 12, 16, 24, 36pt. They are
standards for a reason. Most people won't see the difference between 12 and 13 and it'll just look like a
mistake.
Do Borrow.
Look at other work you admire and rip it off.
Do Get physical.
I've used acrylic rectangles to help communicate Graphic design principals. http://www.kickerstudio.com/
blog/2009/02/getting-flexible-and-physical-at-design-workshops/
Do Shoot RAW.
Shoot all your digital photos RAW and white balance in software afterwards.
Do Use Grids.
Use guides in photoshop/illustrator/indesign to set up your own grid system.
Do Reflect.
Do/make whatever it is and pause, returning to the work after a taking a contextual break.
Do Proofread.
If there is any text involved, proofread it; get someone else to look it over as well. if it is paper-based, print it
out and mark on it by hand; this has never come off as a "waste of paper" in my opinion.
Do The Opposite.
Invert colors to their complements every once in a while for a fresh perspective.
Do Be Purposeful.
Every project has a purpose. Your trying to tell me, persuade me, show me something. Every element in a
design should serve that purpose.
Do Be Economical.
"Less is more" - Ludwig Mies van der Rohe
visual design DON'Ts