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WAVE 4

WEAPON CARDS
HEAVY INCINERATOR HEAVY INCINERATOR PLASMA GRENADE
Requires STR 7+ Requires STR 7+
3 3

3 2 3 2 2 : /
1-2 3+

COLONEL AUTUMN’S HORRIGAN’S PLASMA GUN HORRIGAN’S KNIFE


10MM PISTOL
Frank Horrigan only Frank Horrigan only
3 4 3

2 3 3 4 3 4
/

MIRELURK CLAW MIRELURK HUNTER CLAW MIRELURK HUNTER ACID


Mirelurk only Mirelurk Hunter only Mirelurk Hunter only
3 3 3

1 2 2 3 1 1

MIRELURK QUEEN CLAW MIRELURK QUEEN ACID MIRELURK QUEEN BROOD


Mirelurk Queen only Mirelurk Queens only Mirelurk Queen only When Queen is
4 3 activated and
is to be turned, flip
EFFECT: Add 1 Mirelurk Hatchlings. token and leave
All Hatchlings activate immediately before it whichever side
3 4 1 1 Queen and attack (or move to attack) their
nearest opposing model.
is showing after
the flip.
1-2 3-4 5+
MIRELURK FOG CRAWLER CLAW FOG
FOOGG CRAWLER
FO CCRRA
RAW
AWL
W LER
E
HATCHLINGS CLAW G RO
GRROUN
GROUNDUND
N D POUND
POUN
PO U ND
ND
Mirelurk Hatchlings only Fog Crawler only Fog Crawler only Does not target a
4 specific model.
Effect centred on Fog
Crawler.
Cover is ignored.
1 2 3 2 Fog Crawler is not
Resolve 1 attack for every 2 affected by the
of Mirelurk Hatchlings (round-up). effect.

SHISHKEBAB CHINESE OFFICER’S SWORD MACHINEGUN


TURRET MK III
3 3 5
5

2 2 2 2 2 3 2 X
Starts round with

FLAMER STUN GRENADE LORENZO’S ARTIFACT GUN


Target uses . X=0.
3 3
All models in effect
area Test END:

2 2 0 2 3
1-2 3+

FAT MAN BLOODIED BOARD BLOODIED PIPE WRENCH


Always scatters.
Discard after one use. 3 2
Minimum range
Yellow
Yellow.

4 2 2 2 2
0-1 2-3 4+ If wielder’s is 1 or 2, + If wielder’s is 1 or 2, +
CRIPPLING BOLT-ACTION CRIPPLING TIRE IRON DEADEYE GAMMA GUN
PIPE RIFLE
3 2 3

2 2 2 2 3 4

DEADEYE INSTITUTE EXPLOSIVE 10MM PISTOL EXPLOSIVE COMBAT RIFLE


LASER RIFLE
2 2 3

1 2 2 2 2 3
Damage has area effect. Damage has area effect.

FREEZING COMBAT FREEZING JUNK JET FREEZING MACHETE


SHOTGUN
4 3 3
Short only

2 4 1 2 1 2

HUNTER’S 10MM PISTOL HUNTER’S BASEBALL BAT HUNTER’S HUNTING


RIFLE
2 2 3
Long only

2 2 1 2 2 4
+ versus + versus + versus
INCENDIARY INCENDIARY BATON IRRADIATED BOLT-ACTION
ASSAULT RIFLE PIPE PISTOL
4 3 2

2 3 2 2 1 2
Then resolve 1

IRRADIATED PIPE RIFLE IRRADIATED JUNKIE’S BOLT-ACTION


SLEDGEHAMMER PIPE RIFLE
2 3 3

1 2 2 3 2 2
Then resolve 1 Then resolve 1 If :+

JUNKIE’S NAIL BOARD KNEECAPPER KNEECAPPER


.44 REVOLVER LASER MUSKET
3 3 3

1 2 2 3 2 3
If :+

PENETRATING PENETRATING LEAD PIPE PLASMA INFUSED


LASER PISTOL ASSAULTRON BLADE
2 3 3

2 3 2 3 1 2
/ Damage is
PLASMA INFUSED PLASMA INFUSED POISONER’S PIPE PISTOL
BOLT-ACTION PIPE PISTOL COMBAT SHOTGUN
2 4 2
Short only

1 2 2 4 1 2
Damage is Damage is

POISONER’S RIPPER RELENTLESS CHINESE RELENTLESS LASER RIFLE


OFFICER’S SWORD
STR 7+ bonus not
3 3 4

2 2 2 2 2 4
Add strong armor to
regular armor. 1 dmg ignore armor

STAGGERING INSTITUTE STAGGERING PIPE RIFLE STAGGERING TIRE IRON


LASER PISTOL
2 2 2

1 2 1 2 2 2

TROUBLESHOOTER’S TROUBLESHOOTER’S TROUBLESHOOTER’S


COMBAT RIFLE NAIL BOARD PIPE WRENCH
3 3 2

2 3 1 2 2 2
+ versus + versus + versus
WOUNDING LASER PISTOL WOUNDING MACHETE
2 3

2 3 1 2
If damage caused: If damage caused:
WAVE 3
WEAPON CARDS
SUBMACHINE GUN PULSE MINE POWER FIST
Only affects and non degraded
3 3

2 3 2 1 2

PLASMA PISTOL KELLOGG’S PISTOL INSTITUTE LASER PISTOL


2 3 2

2 2 2 3 1 2
/

FLARE GUN FINAL JUDGEMENT SYNTH RELAY GRENADE


Requires STR 7+ SPECIAL RULES
2 3 Place 1 Gen 1 Synth
Not Walked Fire with Institute Laser
Pistol at point of
impact after scatter.
1 2 1 x4 3 Gen 1 Synth is
marked as Used.
1-2 3+ 1-2 3+

HEAVY LASER TURRET


5
5

2 3 2 X
Starts round with
WAVE 2
WEAPON CARDS
PUTRID GLOWING ONE SWIPE BLOATED GLOWING ONE SWIPE MOLE RAT BITE
Putrid Glowing One only Bloated Glowing One only Mole Rat Only
3 3 2

2 2 2 2 1 1
Then resolve 1 Then resolve 2

BATTERED ASSAULTRON GLOWING RADROACH


HEAD LASER EMPTY MINIGUN SWARM BITE
Assaultron only.
After each action Glowing Radroach Swarm only
Primed Weapon: 2
(exc. shooting), add 3
token if non-friendly in
LoS; otherwise, remove
a token.

3 When primed, may


use Shoot action to 2 3 2
fire, then remove all Resolve 1 attack for every 3 of
tokens. Glowing Radroach Swarm (round up)

WEAK FERAL GHOUL SWIPE YOUNG DEATHCLAW SWIPE YOUNG DEATHCLAW CRUSH
Young Deathclaw only After each action,
Weak Feral Ghoul only Young Deathclaw only Primed weapon: 3 add token if non-
friendly in LoS.
When primed, Close
Combat action to use
2 then 1 2 3 Crush (Skill Value:
Deathclaw STR -
Target’s AGI), then
Then and throw target remove all tokens.

BOLT-ACTION PIPE PISTOL JUNK JET RAILWAY RIFLE


2 3 3

1 2 1 2 2 2
PIPE RIFLE NAIL BOARD GAUSS RIFLE
Primed Weapon: 0-2
2 3 4

1 2 1 2 3 4
Each adds +

GAUSS RIFLE RULES

Add 1 when model performs Move or Charge


(exc. Quick Actions). Max. total 2.
If model performs any task (inc. Quick Actions) requiring an
action that is not Move or Charge, remove all
Gauss Rifle can be fired with 0, 1 or 2 tokens. When fired, +
for each token, then remove all
WAVE 1
WEAPON CARDS
GATLING LASER MINIGUN MISSILE LAUNCHER
Requires STR 7+ Requires STR 7+
3 3 3
Not Walked Fire Not Walked Fire

1 x5 3 1 x5 3 2 : 3
1-2 3-4 5+

LASER RIFLE PLASMA RIFLE HUNTING RIFLE


4 4 3
Long only

2 4 2 3 2 4
1 dmg ignore armor /

DOUBLE-BARREL SHOTGUN INSTITUTE LASER RIFLE COMBAT RIFLE


2 2 3
Short only

3 4 1 2 2 3
/

LASER MUSKET BOLT-ACTION PIPE RIFLE COMBAT SHOTGUN


3 3 4
Short only

2 3 2 2 2 4
ASSAULT RIFLE GAMMA GUN LASER PISTOL
4 3 2

2 3 3 4 2 3

.44 REVOLVER 10MM PISTOL ALIEN BLASTER


Shots are not triggers
3 2 2

2 3 2 2 2 3

PIPE PISTOL THIRST ZAPPER COLA STUN BATON


2 3 2

1 2 2 2 2 2
(If none: )

SUPER SLEDGE DEATHCLAW GAUNLET SLEDGEHAMMER


3 3 3

3 4 2 2 2 3
+
BOARD BATON PIPE WRENCH
3 3 2

2 2 2 2 2 2

RIPPER BASEBALL BAT MACHETE


STR 7+ bonus not
3 2 3

2 2 1 2 1 2
Add strong armor to
regular armor.

BOTTLECAP MINE FRAGMENTATION MINE FRAGMENTATION GRENADE

3 2 2 :

If model takes damage: 1-2 3+

BASEBALL GRENADE PULSE GRENADE FIRE HYDRANT BAT


Only affects and non degraded Requires STR 10+
3

2 :
2 : 3 2
1-2 3+ 1-2 3+
HUGE CLUB LEAD PIPE BEHEMOTH ROCK THROW
Requires STR 7+ Behemoth only
4 3 2

2 3 2 3 3 4
/ If damage caused:

MOLOTOV COCKTAIL CRYO GRENADE DEATHCLAW SWIPE


Deathclaw only

If model takes
damage:

: 2 : 2
1-2 3+ 1-2 3+

DEATHCLAW CRUSH DOG BITE HOUND BITE


Deathclaw only After each action, add Dogs only Mutant Hounds only
Primed weapon: 3 token if non-friendly 2 3
in LoS.
When primed, Close
Combat action to use
Crush.
3 (Skill roll: Deathclaw’s
2 2 2 3
STR - Target’s AGI), then
Then and throw target remove all tokens.

MR HANDY BUZZSAW MR HANDY FLAMER SUICIDER MINI NUKE


Can not be shared. Suicider only
3 3

2 2 2 2 4
TIRE IRON MACHINE GUN TURRET MK1 LASER TURRET
2 4 4
5 5

2 2 2 2 1 X 2 2 1 X
Starts round with Starts round with

EYEBOT LASER PROTECTRON HAND LASER FERAL GHOUL SWIPE


Eyebot only Feral Ghoul only
3

1 2 2 2 then 1

RADSCORPION PINCERS & STING RADROACH SWARM BITE ASSAULTRON HEAD LASER
Assaultron only.
Radscorpion Only Radroach Swarm Only After each action
3 Primed Weapon: 2
(exc. shooting), add
token if non-friendly in
LoS; otherwise remove
a token.

2 3 1 3 When primed, immedi-


ately Shoot (no action
Resolve 1 attack for every 2 required), then remove
If damage caused: + all tokens.
of Radroach Swarm (round up).

ASSAULTRON SWIPE IMPROVISED WEAPON


3

2 2 1

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