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Weapons Cards v5
Weapons Cards v5
WEAPON CARDS
HEAVY INCINERATOR HEAVY INCINERATOR PLASMA GRENADE
Requires STR 7+ Requires STR 7+
3 3
3 2 3 2 2 : /
1-2 3+
2 3 3 4 3 4
/
1 2 2 3 1 1
2 2 2 2 2 3 2 X
Starts round with
2 2 0 2 3
1-2 3+
4 2 2 2 2
0-1 2-3 4+ If wielder’s is 1 or 2, + If wielder’s is 1 or 2, +
CRIPPLING BOLT-ACTION CRIPPLING TIRE IRON DEADEYE GAMMA GUN
PIPE RIFLE
3 2 3
2 2 2 2 3 4
1 2 2 2 2 3
Damage has area effect. Damage has area effect.
2 4 1 2 1 2
2 2 1 2 2 4
+ versus + versus + versus
INCENDIARY INCENDIARY BATON IRRADIATED BOLT-ACTION
ASSAULT RIFLE PIPE PISTOL
4 3 2
2 3 2 2 1 2
Then resolve 1
1 2 2 3 2 2
Then resolve 1 Then resolve 1 If :+
1 2 2 3 2 3
If :+
2 3 2 3 1 2
/ Damage is
PLASMA INFUSED PLASMA INFUSED POISONER’S PIPE PISTOL
BOLT-ACTION PIPE PISTOL COMBAT SHOTGUN
2 4 2
Short only
1 2 2 4 1 2
Damage is Damage is
2 2 2 2 2 4
Add strong armor to
regular armor. 1 dmg ignore armor
1 2 1 2 2 2
2 3 1 2 2 2
+ versus + versus + versus
WOUNDING LASER PISTOL WOUNDING MACHETE
2 3
2 3 1 2
If damage caused: If damage caused:
WAVE 3
WEAPON CARDS
SUBMACHINE GUN PULSE MINE POWER FIST
Only affects and non degraded
3 3
2 3 2 1 2
2 2 2 3 1 2
/
2 3 2 X
Starts round with
WAVE 2
WEAPON CARDS
PUTRID GLOWING ONE SWIPE BLOATED GLOWING ONE SWIPE MOLE RAT BITE
Putrid Glowing One only Bloated Glowing One only Mole Rat Only
3 3 2
2 2 2 2 1 1
Then resolve 1 Then resolve 2
WEAK FERAL GHOUL SWIPE YOUNG DEATHCLAW SWIPE YOUNG DEATHCLAW CRUSH
Young Deathclaw only After each action,
Weak Feral Ghoul only Young Deathclaw only Primed weapon: 3 add token if non-
friendly in LoS.
When primed, Close
Combat action to use
2 then 1 2 3 Crush (Skill Value:
Deathclaw STR -
Target’s AGI), then
Then and throw target remove all tokens.
1 2 1 2 2 2
PIPE RIFLE NAIL BOARD GAUSS RIFLE
Primed Weapon: 0-2
2 3 4
1 2 1 2 3 4
Each adds +
1 x5 3 1 x5 3 2 : 3
1-2 3-4 5+
2 4 2 3 2 4
1 dmg ignore armor /
3 4 1 2 2 3
/
2 3 2 2 2 4
ASSAULT RIFLE GAMMA GUN LASER PISTOL
4 3 2
2 3 3 4 2 3
2 3 2 2 2 3
1 2 2 2 2 2
(If none: )
3 4 2 2 2 3
+
BOARD BATON PIPE WRENCH
3 3 2
2 2 2 2 2 2
2 2 1 2 1 2
Add strong armor to
regular armor.
3 2 2 :
2 :
2 : 3 2
1-2 3+ 1-2 3+
HUGE CLUB LEAD PIPE BEHEMOTH ROCK THROW
Requires STR 7+ Behemoth only
4 3 2
2 3 2 3 3 4
/ If damage caused:
If model takes
damage:
: 2 : 2
1-2 3+ 1-2 3+
2 2 2 2 4
TIRE IRON MACHINE GUN TURRET MK1 LASER TURRET
2 4 4
5 5
2 2 2 2 1 X 2 2 1 X
Starts round with Starts round with
1 2 2 2 then 1
RADSCORPION PINCERS & STING RADROACH SWARM BITE ASSAULTRON HEAD LASER
Assaultron only.
Radscorpion Only Radroach Swarm Only After each action
3 Primed Weapon: 2
(exc. shooting), add
token if non-friendly in
LoS; otherwise remove
a token.
2 2 1