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Color Clicker

Color Clicker scratch.mit.edu

Animate a Name Animate a Name Cards Make a letter change color


Get Ready

Cards when you click it.


Try these cards in any order:
Choose a letter from Choose a backdrop. Boardwalk
• Color Clicker the Sprite Library.

• Spin
To see just the letter sprites, click the Letters

• Play a Sound category at the top of the Sprite Library.

• Dancing Letter add This Code


• Change Size
• Press a Key
• Glide Around
Try different numbers.

Animate the letters of your name, Try It


initials, or favorite word. Click your letter.

Animate Your Name


scratch.mit.edu 1 Set of 7 cards Animate Your Name
scratch.mit.edu 2 Set of 7 cards Animate
AnimateYour Name
a Name 3
1

Spin Play a Sound


Spin scratch.mit.edu Play a Sound scratch.mit.edu

Get Ready Get Ready


Make a letter turn when you click it. Click a letter to play a sound.

Go to the Go to the
Sprite Library. Click the Letters category. Choose a letter sprite. Sprite Library. Click the Letters category. Choose a letter sprite.

add This Code


Click the Sounds tab.

Choose a backdrop. Boardwalk


Try different
numbers. Choose a sound.

add This Code


Try It Click the Code tab.

Click your letter.


Choose a sound
from the menu.

Tip
Click this block to reset the sprite’s direction.
Try It
2 3 Click your letter.
Animate
AnimateYour Name
a Name Animate
AnimateYour Name
a Name

Dancing Letter Change Size


Dancing Letter scratch.mit.edu Change Size scratch.mit.edu

Get Ready Get Ready


Make a letter move to the beat. Make a letter get bigger and then smaller.

Choose a backdrop. Stage Choose a letter from Go to the


the Sprite Library. Sprite Library. Click the Letters category. Choose a letter sprite.

add This Code

Click the Extensions button Then click Music to


(at the bottom left). add the music blocks.

add This Code


Type a minus sign
to get smaller.

Try It
Type a minus sign to Choose a different
Click your letter.
move backward. drum from the menu.

Tip
Click this block to reset the size.
Try It
Animate
AnimateYour Name
a Name 4 Click your letter. Animate
AnimateYour Name
a Name 5

Press a Key Glide Around


Press a Key scratch.mit.edu Glide Around scratch.mit.edu

Get Ready Get Ready


Make a letter glide smoothly
Press a key to make your letter change.
from place to place.

Wall 1 Jurassic
Choose a backdrop. Choose a letter from
Choose a backdrop. Choose a letter from
the Sprite Library.
the Sprite Library.

add This Code add This Code

Try different numbers. Try different numbers.

Try It Try It
Click your letter to start.
Press the space key.

Tip
Tip When you move a sprite, you can see the numbers for
x and y update.
x is the position from left to right.
You can choose a different key from the menu.
y is the position up and down.
Animate
AnimateYour Name
a Name 6 Then press that key! Animate
AnimateYour Name
a Name 7
Say Something
Say Something scratch.mit.edu

Imagine a World GET READY


Imagine a World
Cards Type what you want your sprite to say.

Try these cards in any order: Sprite1

• Say Something Select the sprite you want to talk.

• Fly Around
ADD THIS CODE
• Go Right and Left
• Go Up and Down
• Change Costumes Sprite1

• Glide from Here to There


• Grow and Shrink
Type what you want to say.
• Change Backdrops
Imagine a world where anything is possible!
• Add a Sound TRY IT

Click the green flag to start.

scratch.mit.edu Set of 9 cards scratch.mit.edu Set of 9 cards Imagine a World Dance1Party!

Fly Around Go Right and Left


Fly Around scratch.mit.edu Go Right and Left scratch.mit.edu

GET READY GET READY


Press the space key to glide. Press arrow keys to move right and left.

Choose a sprite. Butterfly 2 Choose a backdrop. Savanna Choose a sprite. Ben Choose a backdrop. Playing Field

ADD THIS CODE ADD THIS CODE


Change x to move your character side to side.

Butterfly 2

Ben

TRY IT Type a minus sign to move left.

TRY IT
Press the space key to glide.

Press the right and left arrow keys on your keyboard.


Imagine a World 2 Imagine a World 3

Go Up and Down Change Costumes


Go Up and Down scratch.mit.edu Change Costumes scratch.mit.edu

GET READY GET READY


Press arrow keys to move up and down. Animate a sprite when you click it.

Choose a sprite. Hedgehog Choose a backdrop. Woods and Bench Choose a sprite. Rooster Choose a backdrop. Blue Sky

ADD THIS CODE


ADD THIS CODE
Change y to move your character up and down.
Choose one costume.
Rooster
Wizard

Hedgehog
Choose another.

Type a minus sign to move down.

TRY IT
TRY IT
Click your sprite.
Press the up and down arrow keys on your keyboard.
Imagine a World 4 Imagine a World Dance5Party!

Glide From Here to There Grow and Shrink


Glide From Here to There scratch.mit.edu Grow and Shrink scratch.mit.edu

Make a sprite glide from


GET READY GET READY
one point to another. Make a sprite change size when you click it.

Choose a sprite. Earth Choose a backdrop. Stars Choose a backdrop. Theater 2 Choose a sprite. Drums Tabla

ADD THIS CODE ADD THIS CODE

Earth Set the starting point.


Drums Tabla
Set the end point. Type a larger number to
make it bigger.

TRY IT
Type 100 to return to
original size.
Click the green flag to start.

TIP
When you move a sprite, you can see the numbers for TRY IT
x and y update.

x is the position from left to right. Click your sprite.


y is the position up and down.
Imagine a World Dance6Party! Imagine a World Dance7Party!
Change Backdrops Add a Sound
Change Backdrops scratch.mit.edu Add a Sound scratch.mit.edu

GET READY GET READY


Add your voice or other sounds
Change scenes by switching backdrops.
to your project.

Choose a sprite. Champ99


Choose two backdrops. Choose a sprite.

Click the Sounds tab.


Savanna Metro Avery
Then click Record
from the pop-up menu. To record your voice or other
sound, click the red button.
Or, click here to
ADD THIS CODE choose a sound If your device is unable to record,
from the library. you can choose a sound instead.

Avery Choose the backdrop ADD THIS CODE


you want to start with.

Choose the second


backdrop. Click the Code tab. Select your sound.
Type what you want
to say. Type what you want to say.

TRY IT
Click the green flag to start.
TRY IT
Imagine a World Dance8Party! Create a Story Imagine a World Dance9Party! Click the green flag to start.

Move Left and Right


Move Left and Right scratch.mit.edu

Chase Game Chase Game Cards Get Ready

Cards Press arrow keys to move left and right.

Use these cards in this order:


Choose a backdrop. Galaxy Choose a character. Robot

1. Move Left and Right


Add This Code
2. Move Up and Down Choose right arrow.

3. Chase a Star
Robot

4. Play a Sound Choose left arrow.

5. Add a Score Type a minus sign to move left.

6. Level Up!
Try It
7. Victory Message Press the arrow keys.

Make a game where you chase a Tip


x is the position on the Stage from left to right.
character to score points.
Type a negative number Type a positive number
to move to the left. to move to the right.

scratch.mit.edu Set of 7 cards scratch.mit.edu Set of 7 cards Chase Game 1

Move Up and Down Chase a Star


Move Up and Down scratch.mit.edu Chase a Star scratch.mit.edu

Get Ready Get Ready


Press arrow keys to move up and down. Add a sprite to chase.

Click your character


to select it.
Choose a sprite to Star
chase, like Star.
Add This Code
Choose up arrow.

Add This Code


Use the change y by block to move up.
Robot

Choose down arrow.

Type a smaller number (like 0.5)


Star
to make it glide faster.
Type a minus sign to move down.

Try It
Press the arrow keys.

Tip Try It
y is the position on the Stage from top to bottom.

Type a positive number to move up. Click the green flag to start. Click the stop sign to stop.

Chase Game 2 Type a negative number to move down. Chase Game 3

Play a Sound Add a Score


Play a Sound scratch.mit.edu Add a Score scratch.mit.edu

Get Ready Get Ready


Play a sound when your character
Score points when you touch the star. Choose Variables.
touches the star.
Click the Sounds tab. Score
Click the Make a
Variable button.

Robot

Click to select Choose a sound from the Name this variable


the Robot sprite. Sounds Library, like Collect. Score and then click OK.

Add This Code Add This Code


Click the Code tab and add this code.
Add this block to
Robot reset the score.
Insert the touching
block into the Select Score from
if then block. the menu.
Robot Add this block to
increase the score.

Choose your sound


from the menu.

Tip
Try It Use the set variable block to reset the score to zero.

Click the green flag to start. Use the change variable block to increase the score.
Chase Game 4 Chase Game 5
Level Up! Victory Message
Level Up! scratch.mit.edu Victory Message scratch.mit.edu

Get Ready Get Ready


Show a message when you go to
Go to the next level. Use the Text tool to write
the next level.
a message, like “Level Up!”

Nebula Robot
Choose a second
backdrop, like Nebula. Select the Robot sprite.

Click the Paint icon You can change the font


Add this Code to make a new sprite. color, size, and style.

Add this Code


Robot Choose your first
backdrop.

Level Up! Hide the message at the beginning.


Choose the backdrop
to switch to.
Insert the Score block
into the equals block Choose the backdrop
from the Operators for the next level.
category. Show the message.

Choose a sound.

Try It Try It
Click the green flag to start the game! Click the green flag to play your game.
Chase Game 6 Chase Game 7

Play a Drum
Play a Drum scratch.mit.edu

Make Music Make Music Cards Get Ready

Cards Press a key to make a drum sound.

Try these cards in any order:


Choose a backdrop. Theater 2

• Play a Drum
• Make a Rhythm
• Animate a Drum
Choose a drum.
• Make a Melody
Drum

• Play a Chord
Add this Code
• Surprise Song
• Beatbox Sounds
Select the sound you
• Record Sounds want from the menu.

Choose instruments, add sounds, and


press keys to play music. • Play a Song
Try It

Press the space key on your keyboard.


scratch.mit.edu Set of 9 cards scratch.mit.edu Set of 9 cards Make Music 1

Make a Rhythm Animate a Drum


Make a Rhythm scratch.mit.edu Animate a Drum scratch.mit.edu

Get Ready Get Ready


Play a loop of repeating drum sounds. Switch between costumes to animate.

Click the Costumes tab


to see the costumes.

Choose a backdrop. Theater 2 Choose a drum from Drum Tabla Choose


Drum Conga You can use the paint
the Music category. a drum. tools to change colors.

To see just the music sprites, click the Music


category at the top of the Sprite Library.

Add this Code


Add this Code
Click the Code tab.

Type how many times


you want to repeat.

Try different numbers Choose a sound


to change the rhythm. from the menu.

Try It
Try It
Press the space key on your keyboard.
Make Music 2 Make Music 3 Press the left arrow key.

Make a Melody Play a Chord


Make a Melody scratch.mit.edu Play a Chord scratch.mit.edu

Get Ready Get Ready


Play more than one sound
Play a series of notes.
at a time to make a chord.

To see just the music sprites,


Choose an instrument, Trumpet click the Music category at the
Choose an instrument, Saxophone To see just the music sprites,
like Trumpet. top of the Sprite Library.
like Saxophone. click the Music category at the
top of the Sprite Library.

Add this Code


Add this Code
Choose down arrow
(or another key).

Choose up arrow
(or another key). Choose different sounds.

Choose different sounds.

Try It
Press the down arrow key.

Tip
Try It Use to make sounds play at the same time.

Make Music 4 Press the up arrow key. Make Music 5 Use to play sounds one after another.
Surprise Song Beatbox Sounds
Surprise Song scratch.mit.edu Beatbox Sounds scratch.mit.edu

Get Ready Get Ready


Play a random sound from a list of sounds. Play a series of vocal sounds.

Click the Sounds tab to see how Click the Sounds tab to see how
many sounds are in your instrument. many sounds are in your instrument.
Choose the
Choose an instrument, Microphone sprite.
like Guitar.

Microphone

Guitar

Add this Code


Add this Code Click the Code tab.

Click the Code tab.


Choose b (or another key).

Choose right arrow.

Insert a pick random block.


Insert a pick
random block.
Type the number of sounds
in your instrument. Type the number of sounds
in this sprite.

Try It
Try It
Press the right arrow key.
Make Music 6 Make Music 7 Press the B key to start.

Record Sounds Play a Song


Record Sounds scratch.mit.edu Play a Song scratch.mit.edu

Get Ready Get Ready


Make your own sounds to play. Add a music loop as background music.
Click the Sounds tab.

Choose a sound from


Choose a sprite, the Loops category,
Choose a backdrop. Beach Malibu Choose any sprite. Beachball Speaker
like Speaker. like Drum Jam.

To see just the music loops, click the Loops


category at the top of the Sounds Library.
Click the Sounds tab.

Then choose Record


from the pop-up menu. Add this Code
Click the Record button
Click the Code tab.
to record a short sound.

Add this Code Choose your sound


from the menu.
Click the Code tab.

Choose c
(or another key).

Try It
Try It
Click the green flag to start.
Make Music 8 Press the C key to start. Make Music 9

Move with Arrow Keys


Move with Arrow Keys scratch.mit.edu

Animate a Animate a Get Ready

Character Cards Character Cards


Use the arrow keys to move your
character around.

Try these cards in any order: Choose a backdrop. Soccer 2 Choose a character. Pico Walking

• Move with Arrow Keys


Add This Code
• Make a Character Jump Change x Change y
• Switch Poses
Move your character side to side. Move your character up and down.

• Glide from Point to Point


• Walking Animation
• Flying Animation
• Talking Animation
Bring characters to life Type a minus sign to move left. Type a minus sign to move down.
with animation. • Draw an Animation
Try It
Press the arrow keys on your keyboard to move
scratch.mit.edu Set of 8 cards scratch.mit.edu Set of 8 cards Animate a Character Dance1Party! your character around.

Make a Character Jump Switch Poses


Make a Character Jump scratch.mit.edu Switch Poses scratch.mit.edu

Get Ready Get Ready


Press a key to jump up and down. Animate a character Choose a character with
when you press a key. multiple costumes, like Max.
Click the Costumes tab
to view all of your
sprite’s costumes.
Choose a backdrop. Blue Sky Choose a character. Giga Walking Max

Scroll over sprites in the Sprite


Library to see if they have
different costumes.
Add This Code
Add This Code
Click the Code tab.
Giga Walking
Type how high
to jump.

Type a minus sign Choose a costume.


Max
to go back down.

Choose a different
costume.
Try It
Try It
Press the space key on your keyboard.
Press the space key on your keyboard.
Animate a Character 2 Animate a Character Dance3Party!
Glide from Point to Point Walking Animation
Glide from Point to Point scratch.mit.edu Walking Animation scratch.mit.edu

Get Ready Get Ready


Make a sprite glide from
Make a character walk or run.
point to point.

Choose a Jungle Choose a walking or Unicorn Running


Choose a backdrop. Nebula Choose a character. Rocketship backdrop. running sprite.

Add This Code Add This Code

Set the starting point.


Rocketship
Wizard Unicorn Running
Set another point to
glide to.

Set the end point.

Try It
Click the green flag to start.

Try It Tip
Tip
When you drag a sprite, its
x and y positions will update Click the green flag to start. If you want to slow down the
in the blocks palette. animation, try adding a wait
Animate a Character Dance4Party! Animate a Character Dance5Party! block inside the repeat block.

Flying Animation Talking Animation


Flying Animation scratch.mit.edu Talking Animation scratch.mit.edu

Get Ready Get Ready


Have a character flap its wings as it Make a character talk.
moves across the stage.
Click the Costumes tab
Choose Penguin 2. to view the penguin’s
Choose a Canyon Choose Parrot Parrot
other costumes.
backdrop. (or another flying sprite).

Penguin 2
Add This Code

Glide across the screen Flap the wings Add This Code
Set the starting point.

Choose one costume. Click the Code tab.

Choose one costume.


Set the end point. Choose another.

Choose another.

Type what you want


your character to say.

Try It Try It
Click the green flag to start. Click the green flag to start.
Animate a Character Dance6Party! Animate a Character Dance7Party!

Draw an Animation Draw an Animation


scratch.mit.edu

Get Ready
Create a Story Create a Story Cards
Edit a sprite’s costumes to
create your own animation.
Now you should have two
Cards Start with the first card, and then
Click the Costumes tab. identical costumes. try the other cards in any order:
Choose a
character.
• Start a Story
• Start a Conversation
Frog Right-click (on a Mac,
control-click) a costume to
Click a costume to select
and edit it.
• Switch Backdrops
duplicate it.
• Click a Character
Click the Select a part of the costume Drag the handle to rotate
Select tool. to squeeze or stretch it. an object you’ve selected. • Add Your Voice
• Glide to a Spot
• Walk onto the Stage
Add This Code Try It
• Respond to a Character
Choose characters, add conversation,
Click the Code tab.
and bring your story to life. • Add a Scene
Click the green flag to start.
Use the next
costume block
Animate a Character Dance8Party! to animate your scratch.mit.edu scratch.mit.edu
Set of 9 cards Set of 9 cards
character.

Start a Story Start a Conversation


Start a Story scratch.mit.edu Start a Conversation scratch.mit.edu

Get Ready Get Ready


Set the scene and have a
Make two characters talk to each other.
character say something.

Choose two characters, Witch Elf


Choose a backdrop. Witch House Choose a character. Wizard like Witch and Elf.

add This Code


add This Code Click the thumbnail for each character, and then add its code.

Witch

Type what you want


Wizard each character to say.

Type what you want your character to say.


Elf

Try It Tip
To change the direction a character is facing, click
Click the green flag to start. the Costumes tab, then click Flip Horizontal.
Create a Story

Create a Story 1 Create a Story 2


Switch Backdrops Click a Character
Switch Backdrops scratch.mit.edu Click a Character scratch.mit.edu

Get Ready Get Ready


Change from one backdrop to another. Make your story interactive.

Choose a character. Choose two backdrops.


Choose a backdrop. Mountain Choose a character. Unicorn

Elf Witch House Mountain Add This Code

You can choose


add This Code different effects.
Unicorn

Select a sound from


the menu.
Choose the backdrop
Elf
you want to start with.

Choose the second


backdrop.
Try It
Click your character.

Try It
Click the green flag to start.
Create a Story 3 Create a Story Create a Story 4

Add Your Voice Glide to a Spot


Add Your Voice scratch.mit.edu Glide to a Spot scratch.mit.edu

Get Ready Get Ready


Record your voice to make a character talk. Click the Sounds tab. Make a character move across the Stage.
Click Record.

Choose a
sprite.
Choose a backdrop. Mountain Choose a character. Owl

When you’re done,


click Save.
Princess add This Code
Choose Record from the
pop-up menu.

add This Code Owl

Click the Code tab.

Select your recording


Try It
Princess
from the menu. Click the green flag to start.

Tip
Try It When you drag a sprite, the
numbers for x and y will update
Click the green flag to start. in the blocks palette.
Create a Story 5 Create a Story Create a Story 6 Create a Story

Walk onto the Stage Respond to a Character


Walk onto the Stage scratch.mit.edu Respond to a Character scratch.mit.edu

Get Ready Get Ready


Coordinate a conversation so that one
Have a character enter the scene.
character talks after another.

Choose a Mountain Choose two Goblin Princess


Choose a backdrop. Mountain Choose a character. Dragon backdrop. characters.

add This Code


add This Code
Click the thumbnail for each character, and then add its code.

Dragon
Type -240 to place your sprite
Goblin
at the left edge of the Stage.
Broadcast a message.

Tell this character what


Change this number to glide faster or slower.
to do when it receives
Princess
the broadcast.

Tip
Change the size of a sprite by typing Tip
a smaller or larger number.
You can click the drop-down
menu to add a new message.
Create a Story 7 Create a Story Create a Story 8 Create a Story

Add a Scene
Add a Scene scratch.mit.edu

Create multiple scenes with different


Get Ready Pong Game Pong Game Cards
backdrops and characters. Cards
Use these cards in this order:
Choose two backdrops. Choose a character.

1. Bounce Around
2. Move the Paddle
Witch House Mountain Fox
3. Bounce off the Paddle

add This Code 4. Game Over


5. Score Points
6. Win the Game
Fox

Choose the backdrop name


from the menu.

Make a bouncing ball game and


score points to win!
Try It
Click the green flag to start.
Create a Story 9 scratch.mit.edu Set of 6 cards scratch.mit.edu Set of 6 cards
Bounce Around Move the Paddle
Bounce Around scratch.mit.edu Move the Paddle scratch.mit.edu

Get Ready Get Ready


Control a paddle by moving
Make a ball move around the Stage.
your mouse pointer.
Paddle

Choose a sprite for hitting Then, drag your paddle to the


Choose a backdrop. Neon Tunnel Choose a ball. Ball
the ball, like Paddle. bottom of the Stage.

Add This code


Add This Code
Insert the mouse x block
into the set x to block.
Paddle

Ball

Type a larger number Try It


to move faster.

Click the green Move your mouse pointer


flag to start. to move the paddle.

Try It Tip
Click the green flag to start. You can see the x position of the paddle
change as you move the mouse pointer
Pong Game Create1Pong! Pong Game 2 across the Stage.
Step 1

Bounce off the Paddle Game Over


Bounce off the Paddle scratch.mit.edu Game Over scratch.mit.edu

Get Ready Get Ready


Make the ball bounce off the paddle. Stop the game if the ball hits the red line.

Click to select
the Ball sprite. Line

Choose the sprite called Line. Drag the Line sprite to the
bottom of the Stage.
Add This Code
Add this new stack of blocks to your Ball sprite.

Add This Code


Choose Paddle
from the menu.
Ball

Line
Choose Ball
from the menu.

Insert the pick random block


and type in 170 to 190.

Try It
Try It
Click the green flag to start.
Pong Game 3 Click the green flag to start. Pong Game 4

Score Points Win the Game


Score Points scratch.mit.edu Win the Game scratch.mit.edu

Get Ready Get Ready


Add a point each time you hit When you score enough points,
Use the Text tool to write
the ball with the paddle. Choose Variables. display a winning message!
a message, like “You Won!”
Score
Click the Make a
Variable button.

Name this variable Score


and then click OK. Click the Paint icon You can change the font
to make a new sprite. color, size, and style.

Add THIS CODE


Add This Code
Click to select
the Ball sprite. Click the Code tab.
Add this block
and choose Score Type the number of points
from the menu. needed to win the game.

You Won!

Insert the Score block into


the equals block from the
Operators category.

Try It
Use this block to reset the score.
Choose Score from the menu.
Click the green Play until you score
Pong Game 5 Pong Game 6 flag to start. enough points to win!

Dance Sequence Dance Sequence


scratch.mit.edu

Let’s Dance Let’s Dance Cards Get Ready

Cards Make an animated dance.

Try these cards in any order: Click the Costumes


tab to see the different
Choose a dancer. Ten80 Dance dance moves.
• Dance Sequence
To see just the dance sprites, click the Dance
• Dance Loop category at the top of the Sprite Library.

• Play Music Add This Code


• Take Turns Click the Code tab.

• Starting Position
• Shadow Effect Ten80 Dance

• Interactive Dance Type how long


to wait between
Pick different
dance moves.
dance moves.
• Color Effect
Design an animated dance scene
with music and dance moves. • Leave a Trail

Try It
scratch.mit.edu Set of 9 cards scratch.mit.edu Set of 9 cards Let’s Dance Dance1Party! Click the green flag to start.
Dance Loop Play Music
Dance Loop scratch.mit.edu Play Music scratch.mit.edu

Get Ready Get Ready


Repeat a series of dance steps. Play and loop a song.
Click the Sounds tab.

Ten80 Dance
Go to the
Sprite Library. Click the Dance category. Choose a dancer.

Choose a backdrop. Concert Choose a song from the


Add This Code Loops category.

Choose a dance pose.


Ten80 Dance Add This Code
Type how many
times you want Click the Code tab.
to repeat the dance.

Add a repeat loop


Type how many times you
around your dance
want the song to repeat.
sequence.
Concert

Tip
Try It
Make sure to use (not )
Let’s Dance Dance2Party! Click the green flag to start. Let’s Dance Dance3Party! or else the music won’t finish playing before it begins again.

Take Turns Starting Position


Take Turns scratch.mit.edu Starting Position scratch.mit.edu

Get Ready Get Ready


Coordinate dancers so that one begins
Tell your dancers where to start.
after the other finishes.

Choose two dancers


from the Dance category. Anina Dance Champ99
LB Dance
Go to the
Sprite Library. Click the Dance category. Choose a dancer.
Add This Code
Add This Code

Anina Dance
Concert

LB Dance
Tell your sprite where to start.

Set the sprite’s size.


Broadcast a message.
Choose a starting costume.

Make sure the sprite is showing.


Tell this dancer sprite
what to do when it
Champ99
receives the message.
Tip

Use to set a sprite’s position on the Stage.

x is the position on the Stage from left to right.


Try It y is the position on the Stage from top to bottom.
Let’s Dance Dance4Party! Click the green flag to start. Let’s Dance Dance5Party!

Shadow Effect Interactive Dance


Shadow Effect scratch.mit.edu Interactive Dance scratch.mit.edu

Get Ready Get Ready


Make a dancing silhouette. Press keys to switch dance moves.

Jouvi Dance
Jouvi Dance Go to the
Go to the Sprite Library. Click the Dance category. Choose a dancer.
Sprite Library. Click the Dance category. Choose a dancer.

Add This Code


Add This Code
Choose a different key to press Pick a dance move from the menu.
Choose brightness Set the brightness to -100 to for each dance move.
from the menu. make the sprite completely dark.

Try It Try It
Click the green flag to start. Click the stop sign to stop.
Press the arrow keys on your keyboard.

Let’s Dance Dance6Party! Let’s Dance Dance7Party!

Color Effect Leave a Trail


Color Effect scratch.mit.edu Leave a Trail scratch.mit.edu

Get Ready Get Ready


Make the backdrop change colors. Stamp a trail as your dancer moves.

Choose a backdrop. Spotlight Choose a dancer from LB Dance Click the Extensions button, and
the Dance category. then click Pen to add the blocks.

Add This Code Add This Code

LB Dance Type how many times to repeat.


Try different numbers.
Spotlight
Stamp an image of the
sprite on the Stage.

Clear all the stamps.

Try It
Try It
Click the green flag to start.
Click the green flag to start.
Let’s Dance Dance8Party! Let’s Dance Dance9Party!
Jump
Jump scratch.mit.edu

Jumping Game Jumping Game Cards Get Ready

Cards Make a character jump.

Use these cards in this order:


Choose a backdrop. Blue Sky Choose a character, Chick

1. Jump like Chick.

2. Go to Start Add This Code


3. Moving Obstacle
4. Add a Sound
Chick

5. Stop the Game


6. Add More Obstacles
7. Score Type a minus sign
to go back down.

Make a character jump over


moving obstacles.
Try It

Press the space key on your keyboard.


scratch.mit.edu Set of 7 cards scratch.mit.edu Set of 7 cards Jumping Game 1

Go to Start Moving Obstacle


Go to Start scratch.mit.edu Moving Obstacle scratch.mit.edu

Get Ready Get Ready


Make an obstacle move
Set the starting point for your sprite.
across the Stage.
When you move your
character, its x and y
position will update in
the blocks palette. Choose a sprite to be an Egg
obstacle, such as Egg.
Drag your character to where Now when you drag out a go to block, it will
you want it. set to your character’s new position.

add This Code


add This Code

Egg Start at the right edge


Chick of the Stage.

Set the starting position.


(Your numbers may be
Glide to the left edge
different.)
of the Stage.
Type a smaller number
to go faster.
Tip
Try It

Click the green Press the space key


flag to start. on your keyboard.
Jumping Game 2 Change the size of a sprite by typing a smaller or larger number. Jumping Game 3

Add a Sound Stop the Game


Add a Sound scratch.mit.edu Stop the Game scratch.mit.edu

Get Ready Get Ready


Play a sound when your sprite jumps. Click to select the Chick sprite. Stop the game if your sprite touches the egg. Click to select
the Egg sprite.
Click the Costumes tab
to see the Egg sprite’s
costumes.

add This Code


Add this code
Click the Code tab and add this code.

Chick Insert the touching block and


choose Chick from the menu.
Egg
Add the start sound block,
then select a sound.

Choose a second costume for


the Egg sprite to change to.

Try It Try It

Click the green Press the space key Click the green Press the space key
flag to start. on your keyboard. flag to start.
Jumping Game 4 Jumping Game 5 on your keyboard.

Add More Obstacles Score


Add More Obstacles scratch.mit.edu Score scratch.mit.edu

Get Ready Get Ready


Make the game harder by Add a point each time your sprite
adding more obstacles. jumps over an egg. Choose Variables.

Score
Click the Make a
Variable button.

To duplicate the Egg sprite, right-click Click to select Egg2.


(Mac: control-click) on the thumbnail, Name this variable Score
and then choose duplicate. and then click OK.

add This Code


add This Code
Click the Chick sprite and add two blocks to your code:

Egg2
Add these blocks to wait before Chick
showing the second egg.

Add this block and Add this block to


then choose Score increase the score.
from the menu. Choose Score from
the menu.

Try It
Try It
Jumping Game 6 Click the green flag to start. Jumping Game 7
Jump over the eggs to score points!
Introduce Your Pet
Introduce Your Pet scratch.mit.edu

Virtual Pet Virtual Pet Cards Get Ready

Cards Choose a pet and have it say hello. Pick a sprite with more
than one costume.
Use these cards in this order:
Choose a backdrop, Choose a sprite to be
like Garden Rock. your pet, like Monkey.
1. Introduce Your Pet
2. Animate Your Pet Scroll over sprites in the
Sprite Library to see their
Garden Rock Monkey
different costumes.
3. Feed Your Pet
4. Give Your Pet a Drink add This Code
Drag your pet to where you want it on the Stage.
5. What Will Your Pet Say?
6. Time to Play
7. How Hungry?
Monkey
Set its position.
(Your numbers
may be different.)

Create an interactive pet that Type what you want your pet to say.
can eat, drink, and play.
Try It

scratch.mit.edu Set of 7 cards scratch.mit.edu Set of 7 cards Virtual Pet 1 Click the green flag to start.

Animate Your Pet Feed Your Pet


Animate Your Pet scratch.mit.edu Feed Your Pet scratch.mit.edu

Get Ready Get Ready


Bring your pet to life. Click the food to feed your pet.
Click the Costumes tab to see your pet’s costumes.
Click the Sounds tab.

Monkey Bananas
Choose a sound from the Choose a food sprite,
Sounds Library, like Chomp. like Bananas.

add This Code


add This Code
Click the Code tab.
Click the Code tab and add this code.

Bananas

Monkey
Select New message
and name it food. Broadcast the food message.
Choose a costume.
Select your pet. Choose food from the menu.
Choose a different Choose Bananas from
costume. the menu.
Monkey

Glide to the starting position.

Try It
Try It
Virtual Pet 2 Click your pet. Virtual Pet 3 Click the food.

Give Your Pet a Drink What Will Your Pet Say?


Give Your Pet a Drink scratch.mit.edu What Will Your Pet Say? scratch.mit.edu

Get Ready Get Ready


Give your pet some water to drink. Let your pet choose what it will say.
Choose a drink sprite, Choose Variables.
like Glass Water. Choice
Glass Water
Click the Make a
Variable button.
add This Code
Name this variable Choice
and then click OK.

Glass Water
Broadcast a new message. add This Code

Switch to the empty glass. Insert the pick


Monkey
random block.

Switch to the full glass.

Insert the Choice block


Tell your pet what to do when it receives the message. into the equals block Type things for
from the Operators your pet to say.
Choose drink from the menu. category.
Choose Glass Water from
Monkey
the menu.

Glide to the starting position.

Try It
Try It Click your pet to see what it says.
Virtual Pet 4 Click the drink to start.
Virtual Pet 5

Time to Play How Hungry?


Time to Play scratch.mit.edu How Hungry? scratch.mit.edu

Get Ready Get Ready


Have your pet play with a ball. Choose a sprite,
Keep track of how hungry your pet is.
Choose Variables.
like Ball.
Ball
Hunger
Click the Make a
Variable button.
add This Code

Name this variable Hunger


and then click OK.
Ball
Broadcast a new message.

Add This Code


Choose Monkey
from the menu.
Type a minus sign to make
Insert the touching block the ball move down. Monkey

into the wait until block. Choose food from the menu.
A positive number makes
the ball move up. Reset hunger level.

Increase hunger level


Choose play from the menu. every 5 seconds. Type a minus sign to make
Pick Ball from the menu. your pet less hungry when
Monkey it gets food.

Try It
Try It
Click the green Then click
Virtual Pet 6 Click the ball. Virtual Pet 7 flag to start. the food.
Go to the Top
Go to the Top scratch.mit.edu

Catch Game Catch Game Cards Start from a random spot


Get Ready

Cards at the top of the Stage.


Use these cards in this order:
Choose a backdrop, Choose a sprite,
Boardwalk Apple
like Boardwalk. like Apple.

1. Go to the Top
Add this Code
2. Fall Down
3. Move the Catcher
Apple

4. Catch It! Type 180 to go to the


top of the Stage.

5. Keep Score
Try It
6. Bonus Points
Click the green flag to start.
7. You Win!
Tip
Make a game where you catch y is the position on the Stage from top to bottom.
things falling from the sky.
y = 180

x = –240 x = 240
scratch.mit.edu Set of 7 cards scratch.mit.edu Set of 7 cards Catch Game 1 y = –180

Fall Down Move the Catcher


Fall Down scratch.mit.edu Move the Catcher scratch.mit.edu

Get Ready Get Ready


Press the arrow keys so that
Make your sprite fall down.
the catcher moves left and right.
Click to select Drag the bowl
the Apple sprite. to the bottom
of the Stage.
Choose a catcher, Bowl
Add this Code like Bowl.

Keep the previous code as is, and add this second stack of blocks:

Add this Code


Type a minus
Apple sign to fall down.

Check if near the Choose the right arrow


bottom of the Stage. Bowl from the menu.

Insert the y position block Go back to the top


into this block from the of the Stage.
Operators category.

Choose the left arrow


Try It from the menu.

Click the green flag to start. Click the stop sign to stop.

Try It
Tip
Click the green Press the arrow keys to
Catch Game 2 Use to move up or down. Catch Game 3 flag to start. move the catcher.

Catch It! Keep Score


Catch It! scratch.mit.edu Keep Score scratch.mit.edu

Get Ready Get Ready


Add a point each time you
Catch the falling sprite.
catch the falling sprite. Choose Variables. Name this variable
Score Score and then
Click to select Click the Make a click OK.
the Apple sprite. Variable button.

Add this Code Add This Code


Add two new blocks to your code:

Choose Bowl from the menu.


Apple Add this block to
Apple
reset the score.

Choose a sound. Choose Score from


the drop-down menu.

Add this block to


increase the score.

Tip

Try It
Click the Sounds tab Click the Code tab
if you want to add a Then choose a sound when you want to Click the green flag to start. Then, catch apples to score points!
Catch Game 4 different sound. from the Sounds Library. add more blocks. Catch Game 5

Bonus Points You Win!


Bonus Points scratch.mit.edu You Win! scratch.mit.edu

Get Ready Get Ready


Get extra points when When you score enough points,
To duplicate your sprite,
you catch a golden sprite. right-click (Mac: control-click). Click the Costumes tab. display a winning message!
Use the Text tool to write a 
message, like “You Win!”

You can use the paint tools to make


Choose duplicate. your bonus sprite look different. Click the Paint icon You can change the font color,
to make a new sprite. size, and style.
Add this Code
Click the Code tab. Add this Code
Click the Code tab.

Apple2

Insert the Score block from


You Win! the Variables category.

Type how many points you get


for catching a bonus sprite.

Try It
Play until you score
Try It Click the green flag to start.
enough points to win!
Catch Game 6 Catch Game Catch Game 7
Catch the bonus sprite to increase your score!
Pet the Cat Pet the Cat
scratch.mit.edu

Video Sensing GET READY

Cards Video Sensing Cards Make the cat meow when you touch it.

Try these cards in any order: Click the Extensions button


(at the bottom left of the screen).
Choose Video Sensing
to add the video blocks.

• Pet the Cat


ADD THIS CODE
• Animate
This will start when it
• Pop a Balloon senses video motion on
a sprite.

• Play the Drums Type a number between


1 and 100 to change the
• Keep Away Game
Cat
sensitivity.

1 will start with very little


• Play Ball movement, 100 requires
a lot of movement.

• Start an Adventure
Interact with projects using
Video Sensing. TRY IT
Move your hand to pet the cat.
scratch.mit.edu Set of 7 cards scratch.mit.edu Set of 7 cards Video Sensing 1

Animate Animate
scratch.mit.edu Pop a Balloon Pop a Balloon
scratch.mit.edu

GET READY GET READY


Move around to bring a sprite to life. Use your finger to pop a balloon.
Pick a sprite with more
than one costume.

Click the Extensions Choose a sprite Click the Extensions button, Choose a sprite, like Balloon1.
button, then choose to animate. then choose Video Sensing.
Video Sensing.

Scroll over sprites in the ADD THIS CODE


Sprite Library to see their
different costumes.

Type a larger number to


make it harder to pop.
ADD THIS CODE

Choose one
costume.

Choose a different
costume.

TRY IT
TRY IT
Use your finger to pop the balloon.
Move around to animate the dragon.
Video Sensing 2 Video Sensing 3

Play the Drums Play the Drums


scratch.mit.edu Keep Away Game Keep Away Game
scratch.mit.edu

GET READY GET READY


Interact with sprites that
Move around to avoid a sprite.
play sounds.

Drum Drum-cymbal

Click the Extensions button, Choose two sprites,


Click the Extensions Choose a backdrop, Choose a sprite,
then choose Video Sensing. like Drum and Drum-cymbal.
button, then choose like Ocean. like Jellyfish.
Video Sensing.

ADD THIS CODE


ADD THIS CODE
Click on a drum to select it, then add its code.

Type a number between 0 and 100.


Drum Drum-cymbal
(0 to show the video, 100 to make
the video transparent.)

Type a minus sign to get smaller. Choose a costume.

TRY IT TRY IT
Move around to avoid the jellyfish.
Video Sensing 4 Use your hands to play the drums! Video Sensing 5

Play Ball Play Ball


scratch.mit.edu Start an Adventure! Start an Adventure!
scratch.mit.edu

GET READY GET READY


Use your body to move a Interact with a story by
sprite across the screen. moving your hands.
Click the Costumes
Beachball tab to see your sprite's
Click the Choose a Choose a other costumes.
Click the Extensions button, Choose a sprite, like Beachball. Extensions button. backdrop. sprite.
then choose Video Sensing.

ADD THIS CODE Winter Fox

Choose Video Sensing.

Beachball ADD THIS CODE


Click the Code tab.

Set a starting point.


Choose a costume.
Choose direction Insert the video motion
from the menu. on sprite block into
the greater than block Choose another costume.
from the Operators Glide to a different point.
category.

TRY IT
Use your hands to push the beach ball around the screen. TRY IT
Video Sensing 6 Try it with a friend! Video Sensing 7 Click the green flag. Then wave to wake up the fox.

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