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Physics Prelims
Physics Prelims
Title:
Overview/Introduction
Giving numerical values for physical quantities and equations for physical principles
allows us to understand nature much more deeply than qualitative descriptions alone. To
comprehend these vast ranges, we must also have accepted units in which to express them.
We shall find that even in the potentially mundane discussion of meters, kilograms, and
seconds, a profound simplicity of nature appears: all physical quantities can be expressed as
combinations of only seven base physical quantities.
We define a physical quantity either by specifying how it is measured or by stating
how it is calculated from other measurements. For example, we might define distance and
time by specifying methods for measuring them, such as using a meter stick and a
stopwatch. Then, we could define average speed by stating that it is calculated as the total
distance travelled divided by time of travel.
Measurements of physical quantities are expressed in terms of units, which are
standardized values. For example, the length of a race, which is a physical quantity, can be
expressed in units of meters (for sprinters) or kilometers (for distance runners). Without
standardized units, it would be extremely difficult for scientists to express and compare
measured values in a meaningful way.
Learning Outcome/Objective
Learning Content/Topic
SI Derived Units
You are probably already familiar with some derived quantities that can be
formed from the base quantities in the table above. For example, the geometric concept
of area is always calculated as the product of two lengths. Thus, area is a derived
quantity that can be expressed in terms of SI base units using square meters. Similarly,
volume is a derived quantity that can be expressed in cubic meters (m 3). Speed is length
per time; so in terms of SI base units, we could measure it in meters per second (m/s).
Volume mass density (or just density) is mass per volume, which is expressed in terms
of SI base units such as kilograms per cubic meter (kg/m 3). Angles can also be thought
of as derived quantities because they can be defined as the ratio of the arc length
subtended by two radii of a circle to the radius of the circle. This is how the radian is
defined. Depending on your background and interests, you may be able to come up with
other derived quantities, such as the mass flow rate (kg/s) or volume flow rate (m 3/s) of a
fluid, electric charge (A⋅s), mass flux density [kg/(m 2⋅s)], and so on. For now, the point is
that every physical quantity can be derived from the seven base quantities and the units
of every physical quantity can be derived from the seven SI base units.
Quantity SI Unit SI Symbol SI Based Units
Force, Weight Newton N kg*m*s-1
Work, Energy, Heat Joule J N*m
Pressure Pascal Pa N/m2
Power, Radiant Flux Watt W J/s
Electric Charge Coulomb C A*s
Voltage Volt V W/A
Magnetic Flux Weber Wb V*s
Inductance Henry H Wb/A
Capacitance Farad F C/V
Resistance Ohm Ω V/A
For the most part, we use SI units in this text. Non-SI units are used in a few
applications in which they are in very common use, such as the measurement of
temperature in degrees Celsius (°C), the measurement of fluid volume in liters (L), and
the measurement of energies of elementary particles in electron-volts (eV). Whenever
non-SI units are discussed, they are tied to SI units through conversions.
Metric Prefixes
SI units are part of the metric system, which is convenient for scientific and
engineering calculations because the units are categorized by factors of 10. For
example, a centimeter is one-hundredth of a meter (in symbols, 1 cm = 10 –2 m) and a
kilometer is a thousand meters (1 km = 10 3 m). Similarly, a megagram is a million grams
(1 Mg = 106 g), a nanosecond is a billionth of a second (1 ns = 10 –9 s), and a terameter is
a trillion meters (1 Tm = 1012 m).
Prefix Symbol Meaning
yotta- Y 1024
zetta- Z 1021
exa- E 1018
peta- P 1015
tera- T 1012
giga- G 109
mega- M 106
kilo- k 103
hecto- h 102
deka- da 101
deci- d 10-1
centi- c 10-2
milli- m 10-3
micro- µ 10-6
nano- n 10-9
pico- p 10-12
femto- f 10-15
atto- a 10-18
zepto- z 10-21
yocto- y 10-24
From these base units, there are also different English units larger or smaller in
value than the base units such as mile, yard, inch, and kip. Some of the unit conversion
equivalents from Metric to English system are given below.
ISQ Quantity Metric Unit English Unit Equivalent
1m 3.28 ft
Length 2.54 cm 1 in
1 km 1.609 mile
Mass 1 kg 0.0685 Slugs
Volume 3.785 L 1 gal
Area 1 ha 2.47 acres
Force 1N 2.2046 lb
Pressure 1 kPa 0.145 psi
These unit equivalents from Metric system to English system can be used to
convert from one unit to another unit from the same unit system. The following are the
equivalents of English to English unit system.
Quantity Unit Unit Equivalent
Length 1ft 12in
1yd 3ft
1 mile 5280ft
Volume 1 gal 4 quarts
1 quart 2 pints
1 pint 16oz
Lesson 1-2 – Units Conversion
It is often necessary to convert from one unit to another. For example, if you are
reading a European cookbook, some quantities may be expressed in units of liters and
you need to convert them to cups. Or perhaps you are reading walking directions from
one location to another and you are interested in how many miles you will be walking. In
this case, you may need to convert units of feet or meters to miles.
In unit conversion, we generally multiply the unit to be converted by the ratio of its
equivalent unit at the unit itself such that the unit to be converted will be cancelled.
Consider the following examples given below:
Physicists often use square brackets around the symbol for a physical quantity to
represent the dimensions of that quantity. For example, if r is the radius of a cylinder and
h is its height, then we write [r]=L and [h]=L to indicate the dimensions of the radius and
height are both those of length, or L. Similarly, if we use the symbol A for the surface
area of a cylinder and V for its volume, then [A] = L2 and [V] = L3. If we use the symbol m
for the mass of the cylinder and ρ for the density of the material from which the cylinder
is made, then [m]=M and [ρ]=ML−3.
The importance of the concept of dimension arises from the fact that any
mathematical equation relating physical quantities must be dimensionally consistent,
which means the equation must obey the following rules:
Every term in an expression must have the same dimensions; it does not make
sense to add or subtract quantities of differing dimension (think of the old saying:
―You can’t add apples and oranges‖). In particular, the expressions on each side
of the equality in an equation must have the same dimensions.
The arguments of any of the standard mathematical functions such as
trigonometric functions (such as sine and cosine), logarithms, or exponential
functions that appear in the equation must be dimensionless. These functions
require pure numbers as inputs and give pure numbers as outputs.
Where a=acceleration
s=distance travelled
v=velocity
t=time
For dimensional checking, we disregard the constants since these are
pure numbers.
[ ]
[ ]
Since we are checking only the dimension, L-L, unit length subtracted
from unit length will result to a unit length.
[ ]
Therefore, the given formula is dimensionally consistent with the dimension of
acceleration.
Activity 1
1. On a sheet of paper, list down as many units as you can.
2. Based from your list of units, make a table showing the equivalent values of each unit
on the other unit on the same quantity.
Activity 2
1. Prove that 1mile is equal to 5280ft.
2. Convert 5 acres to square feet.
3. How many gallons are there in 1 cubic meter?
4. Derive the formula in converting degrees Celsius to degrees Fahrenheit.
5. Pressure: Convert 1mmHg to inches of water.
Activity 3
1. Determine the dimension of pressure based from the formula P=ρgh. Where P is the
pressure produced at the bottom of substance, ρ is the substance density, g is the
gravitational pull, and h is the height of column of substance.
2. Determine whether the dimensions of work and energy are the same.
3. What is the dimension of the unit of power which is Watts (W).
References
1. openstax.org
2. physics.nist.gov
3. byjus.com
Republic of the Philippines
ISABELA STATE UNIVERSITY
Echague, Isabela
Title:
Overview/Introduction
A full treatment of kinematics considers motion in two and three dimensions. For
now, we discuss motion in one dimension, which provides us with the tools necessary to
study multidimensional motion. A good example of an object undergoing one-dimensional
motion is the maglev (magnetic levitation) train depicted at the beginning of this chapter. As
it travels, say, from Tokyo to Kyoto, it is at different positions along the track at various times
in its journey, and therefore has displacements, or changes in position. It also has a variety
of velocities along its path and it undergoes accelerations (changes in velocity). With the
skills learned in this chapter we can calculate these quantities and average velocity. All
these quantities can be described using kinematics, without knowing the train’s mass or the
forces involved.
In this chapter, you will learn why it is important to identify a reference frame in order
to clearly describe motion. For now, the motion you describe will be one and two
dimensional. Within this context, you will learn the difference between distance and
displacement as well as the difference between speed and velocity. To give a complete
description of kinematics, we must explore motion in two and three dimensions. After all,
most objects in our universe do not move in straight lines; rather, they follow curved paths.
From kicked footballs to the flight paths of birds to the orbital motions of celestial bodies and
down to the flow of blood plasma in your veins, most motion follows curved trajectories. In
this chapter we also explore two special types of motion in two dimensions: projectile motion
and circular motion.
Learning Outcome/Objective
Learning Content/Topic
Time
How does time relate to motion? We are usually interested in elapsed time for a
particular motion, such as how long it takes an airplane passenger to get from his seat to
the back of the plane. To find elapsed time, we note the time at the beginning and end of
the motion and subtract the two. For example, a lecture may start at 11:00 A.M. and end
at 11:50 A.M., so that the elapsed time would be 50 min. Elapsed time Δt is the
difference between the ending time and beginning time.
Formula for elapsed time:
Position
To describe the motion of an object, you must first be able to describe its position
(x): where it is at any particular time. More precisely, we need to specify its position
relative to a convenient frame of reference. A frame of reference is an arbitrary set of
axes from which the position and motion of an object are described. Earth is often used
as a frame of reference, and we often describe the position of an object as it relates to
stationary objects on Earth. For example, a rocket launch could be described in terms of
the position of the rocket with respect to Earth as a whole, whereas a cyclist’s position
could be described in terms of where she is in relation to the buildings she passes. In
other cases, we use reference frames that are not stationary but are in motion relative to
Earth. To describe the position of a person in an airplane, for example, we use the
airplane, not Earth, as the reference frame. To describe the position of an object
undergoing one-dimensional motion, we often use the variable x. Later in the chapter,
during the discussion of free fall, we use the variable y.
Displacement
If an object moves relative to a frame of reference - for example, if a professor
moves to the right relative to a whiteboard - then the object’s position changes. This
change in position is called displacement. The word displacement implies that an object
has moved, or has been displaced. Although position is the numerical value of x along a
straight line where an object might be located, displacement gives the change in position
along this line. Since displacement indicates direction, it is a vector and can be either
positive or negative, depending on the choice of positive direction. Also, an analysis of
motion can have many displacements embedded in it. If right is positive and an object
moves 2 m to the right, then 4 m to the left, the individual displacements are 2 m and −4
m, respectively.
Formula for displacement:
Average Velocity
To calculate the other physical quantities in kinematics we must introduce the
time variable. The time variable allows us not only to state where the object is (its
position) during its motion, but also how fast it is moving. How fast an object is moving is
given by the rate at which the position changes with time.
For each position xi, we assign a particular time ti. If the details of the motion at
each instant are not important, the rate is usually expressed as the average velocity .
This vector quantity is simply the total displacement between two points divided by the
time taken to travel between them. The time taken to travel between two points is called
the elapsed time Δt.
Formula for average velocity:
= elapsed time
It is important to note that the average velocity is a vector and can be negative,
depending on positions x1 and x2.
Instantaneous Velocity
The quantity that tells us how fast an object is moving anywhere along its path is
the instantaneous velocity, usually called simply velocity. It is the average velocity
between two points on the path in the limit that the time (and therefore the displacement)
between the two points approaches zero.
To illustrate this idea mathematically, we need to express position x as a
continuous function of t denoted by x(t).
The expression for the average velocity between two points is
To find the instantaneous velocity at any position, we let t1=t and t2=t+Δt
After inserting these expressions into the equation for the average velocity
Take the limit as Δt→0 to find the expression for the instantaneous velocity
[ ]
This formula for the instantaneous velocity was express as the derivative of the
position of the object with respect to time.
For simpler discussion, we denote instantaneous velocity as velocity and for
simpler calculation; we used the formula for velocity as
Speed
In everyday language, most people use the terms speed and velocity
interchangeably. In physics, however, they do not have the same meaning and are
distinct concepts. One major difference is that speed has no direction; that is, speed is a
scalar.
We can calculate the average speed, ŝ by finding the total distance travelled
divided by the elapsed time
Average speed is not necessarily the same as the magnitude of the average
velocity, which is found by dividing the magnitude of the total displacement by the
elapsed time. For example, if a trip starts and ends at the same location, the total
displacement is zero, and therefore the average velocity is zero. The average speed,
however, is not zero, because the total distance travelled is greater than zero. If we take
a road trip of 300 km and need to be at our destination at a certain time, then we would
be interested in our average speed.
Lesson 2-3 – Acceleration
The importance of understanding acceleration spans our day-to-day experience,
as well as the vast reaches of outer space and the tiny world of subatomic physics. In
everyday conversation, to accelerate means to speed up; applying the brake pedal
causes a vehicle to slow down. We are familiar with the acceleration of our car, for
example. The greater the acceleration, the greater the change in velocity over a given
time.
Acceleration is the change in velocity divided by a period of time during which the
change occurs.
Acceleration as a Vector
Keep in mind that although acceleration is in the direction of the change in
velocity, it is not always in the direction of motion. When an object slows down, its
acceleration is opposite to the direction of its motion. Although this is commonly referred
to as ―deceleration‖ – the negative acceleration. The term deceleration can cause
confusion in our analysis because it is not a vector and it does not point to a specific
direction with respect to a coordinate system, so we do not use it. Acceleration is a
vector, so we must choose the appropriate sign for it in our chosen coordinate system.
Average Acceleration
Average Acceleration is the average rate at which velocity changes.
taking t0=0
means that
When initial time is taken to be zero, we use the subscript 0 to denote initial
values of position and velocity. That is, x0 is the initial position and v0 is the initial velocity.
We put no subscripts on the final values. That is, t is the final time, x is the final position,
and v is the final velocity. This gives a simpler expression for elapsed time,
To summarize, using the simplified notation, with the initial time taken to be zero,
Elapsed time:
Displacement:
Change in velocity:
Average Velocity:
Acceleration:
From this formula, we solve for x since that is the final position,
However, the final position of the object with respect to its starting position is
simply the same as its displacement, thus
The above formula is the formula in finding displacement with the given time and
average velocity.
When the acceleration is constant, the average velocity is simply the mean of the
initial and final velocity, that is
gives us insight into the relationships among velocity, acceleration, and time. We
can see, for example, that
Final velocity depends on how large the acceleration is and how long it lasts
If the acceleration is zero, then the final velocity equals the initial velocity (v = v0),
as expected (in other words, velocity is constant)
If a is negative, then the final velocity is less than the initial velocity
All these observations fit our intuition. Note that it is always useful to examine
basic equations in light of our intuition and experience to check that they do indeed
describe nature accurately.
But we know that the left side of the equation is simply the average velocity
Solve for t
Derived Equations/Formulas
Displacement:
( )
Velocity:
Acceleration:
Gravity
The most remarkable and unexpected fact about falling objects is that if air
resistance and friction are negligible, then in a given location all objects fall toward the
center of Earth with the same constant acceleration, independent of their mass. This
experimentally determined fact is unexpected because we are so accustomed to the
effects of air resistance and friction that we expect light objects to fall slower than heavy
ones. Until Galileo Galilei (1564–1642) proved otherwise, people believed that a heavier
object has a greater acceleration in a free fall. We now know this is not the case. In the
absence of air resistance, heavy objects arrive at the ground at the same time as lighter
objects when dropped from the same height.
For the ideal situations of these first few chapters, an object falling without air
resistance or friction is defined to be in free fall. The force of gravity causes objects to fall
toward the center of Earth. The acceleration of free-falling objects is therefore called
acceleration due to gravity. Acceleration due to gravity is constant, which means we can
apply the kinematic equations to any falling object where air resistance and friction are
negligible.
Acceleration due to gravity is so important that its magnitude is given its own
symbol, g. It is constant at any given location on Earth and has the average value
Or in English unit
The position vector from the origin of the coordinate system to point P is ⃗ (t).
⃗
Velocity Vector
In the previous chapter we found the instantaneous velocity by calculating the
derivative of the position function with respect to time. We can do the same operation in
two and three dimensions, but we use vectors. The instantaneous velocity vector is now
⃗ ⃗ ⃗
⃗ [ ]
If only the average velocity is of concern, we have the vector equivalent of the
one-dimensional average velocity for two and three dimensions:
⃗ ⃗
⃗
Acceleration Vector
In addition to obtaining the displacement and velocity vectors of an object in
motion, we often want to know its acceleration vector at any point in time along its
trajectory. This acceleration vector is the instantaneous acceleration and it can be
obtained from the derivative with respect to time of the velocity function, as we have
seen in a previous chapter. The only difference in two or three dimensions is that these
are now vector quantities. Taking the derivative with respect to time v⃗ (t), we find
⃗ ⃗ ⃗
⃗ [ ]
Also, since the velocity is the derivative of the position function, we can write the
acceleration in terms of the second derivative of the position function:
References
1. openstax.org
2. physics.nist.gov
3. byjus.com