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Ryland Wright Final Draft
Ryland Wright Final Draft
Ryland Wright Final Draft
Ryland Wright
English 12 Period 3
Ms. Acosta-Lopez
March 5, 2021
Violent Games and Children 2
Abstract
As more violent games take the spotlight every year, there tends to be a shift between the
good and bad sides of all people that play games. A person can really tell by a change of routine,
attitude toward everyday things, and the lack of interaction they might have. This does take a toll
on the younger audience and without close supervision and common sense, there will always be
that gap. Some things parents should keep in mind are that kids are going to have violent
outbreaks, their grades will surely decline, and their social skills with real people will slowly
drain away.
Violent Games and Children 3
“We cannot and will not ban the creation of violent video games. But, we can prevent the
distribution of these disturbing games to children, where their effects can be negative,” Herb
Kohl says. This statement says that video game companies are not going to ban the creation of
violent games but can prevent them from getting in the hands of children. This brings up a good
question, How can video games affect the mental state of teens and young adults? Although
some may say that video games do not have an impact on mental stability, they do have a major
impact on the mental stability in teens because they can lead to violent outbreaks, school issues,
The first violent video game was released in 1976 and it went by the name of “Death
Race.” As the name might suggest, the game revolves around death and all different types of
violence. From then on, violent video games are thought to be the main cause of violent
outbreaks to teens and young adults. For example, in an article written by Jonatan Z. Gallar
stated that in 1999, two teenage boys walked into a school and started firing and when they were
done, they shot themselves. This act of violence was thought to be brought out by the reckless
and irresponsible acts of violent video games. A way to prevent this is by having parents monitor
what games their child is playing and be more aware if anything changes in their attitude after a
Playing video games comes at a cost, whether that be money, time, or school. School is
the most important thing that someone could have. Video games have been a staple in the current
generation for years now and having the amount of technology can lead to some issues that can
be lashed out at school. According to Kutner and Olson, they stated, “Studies have shown that
there is a strong link between violence in video games and real life violence, and that these
Violent Games and Children 4
games lead to social isolation and lack of communication and communication with children.”
This means that people that play video games for an extended amount of time are more likely to
do terrible in school and/or in their social life. With the current rise of violent video games, it is
only a matter of time until all the students that play games fail because they are more focused on
when they are going to play again. This does not just apply to violent games but to all games
Being social going up can lead to many different things later in life. This could lead to
job opportunities, volunteering, or maybe even a cash prize. Video games are brought on to
spread someone's voice to all others and help people meet others. This may seem like a good
thing and for some parts of it, it is; however, people fail to see the negative aspect of them. For
example, Nick Maroney and Benedict J. Williams from SpringerLink wrote, “in addition to
providing escape, massively multiplayer online role playing games, which emphasize
interactions.” This means that the more time people spend talking to each other, the less
interaction they will have when having a face to face conversation. Some may say that this will
fulfill the social aspect that all people crave but there needs to be a line between a virtual
Many may argue that video games are not the main cause of violence in teens. Many
claim that video games are a way to help kids learn and grow. In a book titled, “Video Games
and Learning: Teaching and Participatory Culture in the Digital Age,” by Dr, Kurt Squire, he
states that content, overlapping goals, and continuous problem solving are critical aspects to
learning. In blatents terms, this means having good content, many goals, and lots of problem
solving are the most critical points that everyone needs in order to learn. It is understandable why
Violent Games and Children 5
the opposition believes that video games are a good way to educate children; however, games are
meant for entertainment and relaxation but having them involved with modern day education,
As more violent games take the spotlight every year, there tends to be a shift between the
good and bad sides of all people that play games. A person can really tell by a change of routine,
attitude toward everyday things, and the lack of interaction they might have. This does take a toll
on the younger audience and without close supervision and common sense, there will always be
that gap. Some things parents should keep in mind are that kids are going to have violent
outbreaks, their grades will surely decline, and their social skills with real people will slowly
drain away. The main takeaway of this is that there will be times that kids may seem like they are
too far down to save, but there will always be a chance to bring them back.
Violent Games and Children 6
References
https://link.springer.com/article/10.1007/s11469-018-9887-7
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
https://doi.org/10.1177/0743558407310713
https://d1wqtxts1xzle7.cloudfront.net/57511794/addictaSummer2018_227_247_EN.pdf?153877
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https://eric.ed.gov/?id=ED525058