HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine panics, every friendly character nearby must make a fear save. 60 panics, every friendly character nearby must make a fear save. 70 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: Warmly huddled in a blanket, TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: You thumb the ring in your TRAINED SKILLS (+10%) 2 0 »» Military Training »» Military Training wind howling outside. pocket, never forget. »» Athletics STATS »» Athletics STATS Trauma: Ice cracks, louder is your bone Trauma: Alone paralyzed, struggling to giving in. Alone, far from warmth. EXPERT SKILLS (+15%) Strength: 30 Sanity: 25 breathe, all is dark and you’re alone. EXPERT SKILLS (+15%) Strength: 35 Sanity: 25 Wonder: Rugged mountains crowned »» Firearms Speed: 29 Fear: 30 Wonder: You break orbit, your world »» Close Quarters Combat Speed: 38 Fear: 30 with strange lights dancing spectral hues. Intellect: 18 Body: 35 was so small, the stars your destination. Intellect: 27 Body: 35 GEAR Combat: 42 Armor: 45 GEAR Combat: 45 Armor: 40 Triumph: Aces full of 8s and your CO’s Triumph: Shined shoes, uniform pressed, paycheck. Fucker was bluffing. Smart Rifle, 1 reload, Combat Helmet your family celebrates your selection. Combat Shotgun, 1 reload, Vibechete, (HUD, Short-Range Comms, +5% Armor), WEAPONS Stimpak x1, Frag Grenade x2, WEAPONS Failure: Hand to hand in basic, worst in Stimpak x1, Frag Grenade x2. Failure: Drunk, bragging, arrogant; that Headlamp. the squad. Smart Rifle Armor Piercing ammo fucker suckerpunched you. Combat Shotgun Knockback on hit, (+10 Combat), Smart Link (+10%) with ½ DMG at M range, ¼ DMG at L range. HUD, Infrared Scope. DMG:2d10/S:10m/M:20m/L:30m DMG:1d10/S:25m/M:200m/L:500m Shots:4/Crit:Knockdown Shots per Mag:12/Crit:x3 damage Vibechete CQC only. Frag Grenade 15m blast radius. DMG:2d10/Crit:Hack off limb DMG:1d10/S:20m/M:30m/L:40m Frag Grenade 15m blast radius. DMG:1d10/S:20m/M:30m/L:40m
PERSONNEL FILE: MAX
PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Android: Androids do not need to eat, drink, or breath to survive. Fear saves made in Scientist: Whenever a Scientist fails a Sanity save, every friendly player nearby gains the presence of androids have disadvantage. 60 1 Stress. 64 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: A boot sequence, a timer, things TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: The water is warm and the tide TRAINED SKILLS (+10%) 2 0 »» Computers »» Mathematics in the right place. gentle, balmy sun and soothing breeze. »» Mathematics STATS »» Geology STATS Trauma: They’ll rebuild you better. »» Linguistics Trauma: “It isn’t you, it’s me.” »» Computers Showing you improvements. Strength: 30 Sanity: 20 Strength: 32 Sanity: 40 Wonder: The ice core sample shows ages Wonder: The curvature of the EXPERT SKILLS (+15%) Speed: 39 Fear: 85 beyond comprehension. EXPERT SKILLS (+15%) Speed: 36 Fear: 25 datapoints, perfect, pristine, »» Hacking Intellect: 45 Body: 40 »» Physics Intellect: 53 Body: 25 Triumph: A rival unprepared for your uncomplicated. Combat: 37 Armor: 25 Combat: 32 Armor: 30 criticism, humiliated. Triumph: Purpose: Fulfilled. Praise™ GEAR GEAR Failure: Days of number crunching data, Dispensed. Stun Baton, Flare Gun, Electronic Tool WEAPONS all erased by update. Deadline looming. Tranq Pistol, Vaccsuit, Electronic Tool Kit, WEAPONS Failure: Calculating odds slower than Kit, Cybernetic Diagnostic Scanner, Stun Baton Body save or be stunned Radiation Scanner, Cybernetic Diagnostic Tranq Pistol Body [+] save or fall established protocols. Headlamp. for 1 combat round. Scanner, Headlamp. unconscious for 1d10 rounds. DMG:1d10/Crit:No Body save allowed. S:2m/M:10m/L:20m Shots per Mag:6/Crit: No body save. Flare Gun Visible from 25km. DMG:1d10/S:5m/M:10m/L:20m PERSONNEL FILE: MAX PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine Scientist: Whenever a Scientist fails a Sanity save, every friendly player nearby gains panics, every friendly character nearby must make a fear save. 62 1 Stress. 56 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: Coming to from anesthesia, TRAINED SKILLS (+10%) 2 0 Safety: Napalm, try not to think of »» Military Training »» Biology pulled pork, hanging on fumes of victory. sterile gloves caress your face. »» Rimwise STATS »» Chemistry STATS Trauma: Didn’t realize you activated the Trauma: Sweating, feverish, blood »» First Aid egg timer, all your teenage work ablaze. EXPERT SKILLS (+15%) Strength: 31 Sanity: 25 flecked spit, they don’t know what’s Strength: 28 Sanity: 40 Wonder: A bridge, they spent »» Explosives Speed: 36 Fear: 30 killing you. EXPERT SKILLS (+15%) Speed: 39 Fear: 25 generations building. You obliterate it Intellect: 30 Body: 35 Wonder: Under your microscope, what »» Pathology Intellect: 41 Body: 25 in seconds. GEAR Combat: 44 Armor: 40 devoured that village like fire. Combat: 36 Armor: 30 Triumph: Fuse timer set perfectly, they SMG, 1 reload, Frag Grenade x2, Triumph: Isolated, vaccinated, GEAR take the door in perfect choreography. Electronic Tool Kit, Remote Detonator, WEAPONS weaponized, named for you. Tranq Pistol, Stun Baton, Hazmat Suit, WEAPONS Plastic Explosive x2, Claymore Mine, Scalpel, Medscanner, Automed x1, Failure: All your calculations, planning, Headlamp. SMG Fully automatic. Failure: Cause of death: Unknown Tranq Pistol Body [+] save or fall placement and it STANDS defiant. DMG:4d10/S:10m/M:75m/L:150m Pathogen. Acod Vial x3, Pain Pills x2, Headlamp. unconscious for 1d10 rounds. Plastic Explosive Stats are for 1 Shots per Mag:1 Scalpel +10% to Surgery. S:2m/M:10m/L:20m brick of explosive. Adjust damage DMG:1d10/Crit:+1d10 & bleeding. Shots per Mag:6/Crit: No body save. proportionately to the amount used. Frag Grenade 15m blast radius. DMG:2d10/Blast Radius:15m DMG:1d10/S:20m/M:30m/L:40m Acid Vial Damage is per combat round Stun Baton Body save or be stunned (6 seconds) for 10 rounds (1 minute). for 1 combat round. Claymore Mine M=½DMG, L=¼DMG. Damages armor until it’s destroyed, DMG:1d10/Crit:No Body save. Face DMG:2d10/S:45m/M:90m/L:270m Rear DMG:1d10/S:15m/M:30m/L:90m before affecting HP. Can be thrown. DMG:1d10/S:10/M:15/L:2
PERSONNEL FILE: MAX
PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Teamster: Once per session, a Teamster may re-roll on the Panic Effect Table. Scientist: Whenever a Scientist fails a Sanity save, every friendly player nearby gains 82 1 Stress. 76 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: Floating in space, every tool TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: The click of the clock, counting TRAINED SKILLS (+10%) 2 0 »» Zero-G »» Chemistry hovers where you want it. Job laid out. down hours until you are away. »» Mechanical Repair STATS »» Computers STATS Trauma: Arm pinned against the hull by »» Heavy Machinery Trauma: The car crumples in the »» Mathematics rock, considering your laser cutter. Strength: 41 Sanity: 30 explosion, this is how the other half Strength: 38 Sanity: 40 Wonder: In orbit watching massive EXPERT SKILLS (+15%) Speed: 32 Fear: 35 experiences it. EXPERT SKILLS (+15%) Speed: 28 Fear: 25 mining trawlers crawling the surface. »» Jury Rigging Intellect: 40 Body: 30 Wonder: Nitride triiodide, the violet »» Explosives Intellect: 51 Body: 25 Combat: 21 Armor: 35 flash triggered with nigh imperceptible Combat: 32 Armor: 30 Triumph: Blindfolded, upside down, jury »» Engineering rigged a working engine with spare parts. friction. GEAR GEAR WEAPONS Triumph: The first to solve the Tranq Pistol, 1 reload, Electronic Tool Kit, WEAPONS Failure: Half a year’s pay withheld for Laser Cutter, Hand Welder, Nail Gun, equation—and the only. Radiation Scanner, Sample Kit, Pocket want of a fucking nail. Laser Cutter 2 rounds to fire. Tranq Pistol Body [+] save or fall Crowbar, Electronic Tool Kit, Headlamp. DMG:1d%/S:25/M:250/L:700m Failure: Applying all your mind to the Spectroscope, Cybernetic Diagnostic unconscious for 1d10 rounds. Shots per charge:6/1 hour to recharge problem, coming up short. Scanner, Remote Detonator, Plastic S:2m/M:10m/L:20m Explosive x2, Headlamp. Shots per Mag:6/Crit: No body save. Nail Gun Heavy Nails (+10% Combat). DMG:2d10/S:<1m/M:5m/L:10m Plastic Explosive Stats are for 1 Acid Vial Damage is per combat round Shots:32/Crit:Double Damage brick of explosive. Adjust damage (6 seconds) for 10 rounds (1 minute). proportionately to the amount used. Damages armor until it’s destroyed, Hand Welder CQC only. DMG:1d10 DMG:2d10/Blast Radius:15m before affecting HP. Can be thrown. Crowbar CQC only. DMG:1d10 DMG:1d10/S:10/M:15/L:2 PERSONNEL FILE: MAX PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine panics, every friendly character nearby must make a fear save. 60 panics, every friendly character nearby must make a fear save. 58 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: Steel plate ringing under heavy TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: Running a tour de stade, lungs TRAINED SKILLS (+10%) 2 0 »» Military Training »» Military Training fire, sure of your welding. on fire, last section, you got this. »» Mechanical Repair STATS »» Athletics STATS Trauma: Patching the detention center Trauma: The detonation trigger clicks wall, gaunt ragged children inside. EXPERT SKILLS (+15%) Strength: 30 Sanity: 25 and they all laugh as you scream. EXPERT SKILLS (+15%) Strength: 29 Sanity: 25 Wonder: A double eclipse over desert »» Jury Rigging Speed: 27 Fear: 30 Wonder: The perfect arc of the grenade »» Explosives Speed: 26 Fear: 30 sand, mezcal smoky rich on your tongue. Intellect: 22 Body: 35 into the window. Intellect: 32 Body: 35 GEAR Combat: 49 Armor: 40 GEAR Combat: 46 Armor: 40 Triumph: Sweat and grease, engine Triumph: Unit Gravball MVP, everyone humming to life just in time for evac. SMG, 1 reload, Stimpak x1, Hand Welder, buying you drinks, your conditioning SMG, 1 reload, Frag Grenade x2, Frag Grenade x2, Electronic Tool Kit, WEAPONS is perfect. Multitool, Remote Detonator, Plastic WEAPONS Failure: All your work up in smoke Headlamp. Explosive x2, Claymore Mine. from one lucky shot. Of course they SMG Fully automatic. Failure: Your left leg gives and you SMG Fully automatic. blame you. DMG:4d10/S:10m/M:75m/L:150m bite the pavement, first to last on one Plastic Explosive Stats are for 1 DMG:4d10/S:10m/M:75m/L:150m Shots per Mag:5 mistake. brick of explosive. Adjust damage Shots per Mag:5 proportionately to the amount used. Frag Grenade 15m blast radius. DMG:2d10/Blast Radius:15m Frag Grenade 15m blast radius. DMG:1d10/S:20m/M:30m/L:40m DMG:1d10/S:20m/M:30m/L:40m Hand Welder CQC only. Claymore Mine M=½DMG, L=¼DMG. DMG:1d10 Face DMG:2d10/S:45m/M:90m/L:270m Rear DMG:1d10/S:15m/M:30m/L:90m
PERSONNEL FILE: MAX
PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine panics, every friendly character nearby must make a fear save. 44 panics, every friendly character nearby must make a fear save. 90 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: Water cleanses your hands TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: Countless carbonized TRAINED SKILLS (+10%) 2 0 »» Military Training »» Military Training after battle, grime and blood vortexing landscapes; the reek of burning flesh »» First Aid STATS »» Athletics STATS the drain. informs you you’re still alive Trauma: Proud of a perfect shot; EXPERT SKILLS (+15%) Strength: 22 Sanity: 25 Trauma: Sudden wind change; the smell EXPERT SKILLS (+15%) Strength: 45 Sanity: 25 searched the nest, found a scrawny kid. Speed: 33 Fear: 30 of burning flesh. yours this time. Speed: 31 Fear: 30 »» Firearms »» Firearms Wonder: Trash heap at the field Intellect: 50 Body: 35 Wonder: Dum dum bullets flower in the Intellect: 33 Body: 35 hospital; marveling at the smell. GEAR Combat: 35 Armor: 40 (45) ballistics gel in perfect unfolding petals. GEAR Combat: 34 Armor: 40 Triumph: Eliminated the threat when Revolver, 1 reload, Frag Grenade x2, Triumph: The EC goes up like a torch Flamethrower, 1 reload, Revolver, everyone was hit; only had to amputate Combat Helmet (HUD, Short-Range WEAPONS and runs to the next bunker, igniting 1 reload, Stimpak x1. WEAPONS once. Comms, +5% Armor), Stimpak x1, his friends. Medscanner, Automed x1, Scalpel, Revolver Kineti-slugs (-5 to Armor save). Flamethrower Body save or catch fire Failure: The clouded look to the eyes, Pain Pills x2. DMG:3d10/S:2m/M:30m/L:125m Failure: Your igniter falters, refusing to (1d10 dmg per turn until save). Can’t melt hand grasping yours and bleeding out. Shots per Load:8/Crit:Knockdown catch, assault botched. through Security or Quarantine doors. Scalpel +10% to Surgery. DMG:2d10/S:2m/M:10m/L:20m DMG:1d10/Crit:+1d10 & bleeding. Frag Grenade 15m blast radius. Shots per Canister:8/Crit:No initial save. DMG:1d10/S:20m/M:30m/L:40m Revolver Kineti-slugs (-5 to Armor save). DMG:3d10/S:2m/M:30m/L:125m Shots per Load:8/Crit:Knockdown PERSONNEL FILE: MAX PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Teamster: Once per session, a Teamster may re-roll on the Panic Effect Table. Teamster: Once per session, a Teamster may re-roll on the Panic Effect Table.must 64 make a fear save. 86 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: The buzz of computer fans and TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: The rumble of powerful TRAINED SKILLS (+10%) 2 0 »» Zero-G »» Zero-G humming AC blurring together. machines, diesel fumes, the complex »» Mechanical Repair STATS »» Mechanical Repair STATS Wonder of engines. Trauma: Ground deployment; smoke, »» Piloting »» Heavy Machinery cordite, concertina, heat, sweat, grime, Strength: 32 Sanity: 30 Trauma: “Hold my beer and watch this Strength: 43 Sanity: 30 »» Computers »» Chemistry blasted corpses. Speed: 49 Fear: 35 shit!” 2nd degree burns, 36 sutures. Speed: 22 Fear: 35 »» Scavenging Wonder: Hovering in judgement Intellect: 45 Body: 30 Wonder: Dioxygen difluoride maimed EXPERT SKILLS (+15%) Intellect: 30 Body: 30 watching the small dramas of life unfold. EXPERT SKILLS (+15%) Combat: 22 Armor: 35 some of the best scientific minds, you »» Explosives Combat: 29 Armor: 35 detonate it at -180C. Triumph: Leaving the atmosphere, »» Vehicle Specialization (Drone) defying gravity with style. WEAPONS Triumph: They said you couldn’t weld GEAR WEAPONS Failure: You should have seen the GEAR Hand Welder CQC only. DMG:1d10 with a gummy bear, you and Potassium Tranq Pistol, 1 reload, Sample Kit, Tranq Pistol Body [+] save or fall Chlorate proved them wrong. Electronic Tool Kit, Plastic Explosives x2, ambush but you couldn’t focus, it’s your Hand Welder, Nail Gun, Recon Drone, unconscious for 1d10 rounds. fault. Nail Gun Heavy Nails (+10% Combat). Failure: A simple party trick with dry ice Acid Vials x3, Headlamp. Drone Controller, Electronic Tool S:2m/M:10m/L:20m DMG:2d10/S:<1m/M:5m/L:10m and you burn off your fingerprints. Kit, Cybernetic Diagnostic Scanner, Plastic Explosive Stats are for 1 Shots per Mag:6/Crit: No body save. Shots:32/Crit:Double Damage Headlamp. brick of explosive. Adjust damage Acid Vial Damage is per combat round Recon Drone Built-in scanning devices. proportionately to the amount used. (6 seconds) for 10 rounds (1 minute). Hits:1(15). DMG:2d10/Blast Radius:15m Damages armor until it’s destroyed, before affecting HP. Can be thrown. DMG:1d10/S:10/M:15/L:2
PERSONNEL FILE: MAX
PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Android: Androids do not need to eat, drink, or breath to survive. Fear saves made in Android: Androids do not need to eat, drink, or breath to survive. Fear saves made in the presence of androids have disadvantage. 72 the presence of androids have disadvantage. 62 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: DT VBZ DT JJ NN TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: Raised up from their brutality, TRAINED SKILLS (+10%) 2 0 »» Computers »» Computers speaking their language. Trauma: A man eats a sandwich, the »» Mathematics STATS »» Mathematics STATS meat the color of his ruddy face. »» Linguistics Trauma: “I have seen the future and it »» Linguistics Strength: 36 Sanity: 20 doesn’t work.” Ragged last words. Strength: 31 Sanity: 20 Wonder: All this technology to travel to »» First Aid distant stars, effiicient machines. EXPERT SKILLS (+15%) Speed: 36 Fear: 85 Wonder: The human organs, inefficent Speed: 35 Fear: 85 »» Military Training »» Physics Intellect: 32 Body: 40 yet capable of sustaining life, fixed Intellect: 43 Body: 40 Triumph: Would you rather sacrifice one adult to save two children, or two Combat: 30 Armor: 25 by you. GEAR Combat: 27 Armor: 25 children to save five adults, and why? GEAR Triumph: Words carry meaning SMG, 2 reload, Stimpak x1, Scalpel, Failure: “After bodily death the human Tranq Pistol, Electronic Tool Kit, WEAPONS combined to form sentences making Medscanner, Automed x1, Pain Pills x2, WEAPONS Cybernetic Diagnostic Scanner, assertions. Electronic Tool Kit, Headlamp. mind may continue to exist & function.” Tranq Pistol Body [+] save or fall SMG Fully automatic. Headlamp. unconscious for 1d10 rounds. Failure: “I wasn’t going to get a brain Scalpel +10% to Surgery. DMG:4d10/S:10m/M:75m/L:150m S:2m/M:10m/L:20m transplant but changed my mind.” DMG:1d10/Crit:+1d10 & bleeding. Shots per Mag:1 Shots per Mag:6/Crit: No body save. Funny? Why? PERSONNEL FILE: MAX PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Teamster: Once per session, a Teamster may re-roll on the Panic Effect Table. Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine 70 panics, every friendly character nearby must make a fear save. 66 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: The cloying incense and TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: The look of wonder in your TRAINED SKILLS (+10%) 2 0 »» Zero-G »» Military Training fantastical architecture from services. childs eyes when you take them to the »» Mechanical Repair STATS »» Piloting STATS range. Trauma: The hiss from a ruptured hose, »» Piloting the smell of gas, a spark nearby. Strength: 35 Sanity: 30 Trauma: Click, click, click, magazine EXPERT SKILLS (+15%) Strength: 33 Sanity: 25 »» Rimwise Speed: 39 Fear: 35 empty. They’re pinned down. Speed: 45 Fear: 30 Wonder: Your first car, assembled from »» Theology »» Firearms the chassis up, the work of your hands. Intellect: 41 Body: 30 Wonder: The entire frame dismantled Intellect: 32 Body: 35 EXPERT SKILLS (+15%) Combat: 34 Armor: 35 on a work bench, each with a part to GEAR Combat: 41 Armor: 45 Triumph: A perfect strafe run, textbook, play. Pulse Rifle, 1 reload (phosphorous), the plumes of smoke all that remain. »» Jury Rigging WEAPONS Triumph: They’re pinned under three Combat Drone, 2 reload, Drone WEAPONS Failure: Floating in space, you feel icy Controller, Stimpak x1, Electronic Tool talons of terror instead of awe. GEAR Hand Welder CQC only. DMG:1d10 zones of fire when your drone goes aloft. Pulse Rifle Phosphorous, automatic. Kit, Combat Helmet (HUD, Short-Range Hand Welder, Crowbar, Recon Drone, Failure: First round after cleaning jams, Comms, +5% Armor). Smart Link (+5%) with HUD, under- Crowbar CQC only. DMG:1d10 you would have made marksman. Drone Controller, Electronic Tool Kit, barrel grenade launcher (6 grenades). Headlamp. Combat Drone Armed with SMG. DMG:5d10/S:15m/M:125m/L:300m DMG:4d10/Shots per Mag:5/Hits:1(15). Shots per Mag:3/Crit:x2 damage Recon Drone Built-in scanning devices. Hits:1(15). Frag Grenade 15m blast radius. DMG:1d10/S:20m/M:30m/L:40m
PERSONNEL FILE: MAX
PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Android: Androids do not need to eat, drink, or breath to survive. Fear saves made in Scientist: Whenever a Scientist fails a Sanity save, every friendly player nearby gains the presence of androids have disadvantage. 72 1 Stress. 60 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: Xal arrit artwal. Aimralar to TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: Your DNA, projected before you, TRAINED SKILLS (+10%) 2 0 »» Computers »» Biology arrül odhal.1 every contour of who you would become. »» Mathematics STATS »» Chemistry STATS Trauma: Mi tro malfruis.2 »» Linguistics Trauma: An ancestor, distant, the curse »» Theology Strength: 36 Sanity: 20 poisoning your genetic potential. Strength: 30 Sanity: 40 Wonder: Amεganda bi lipewa apira na »» Military Training bi lifua. [Ni ε]mεwako lipirabwa ko.3 Speed: 29 Fear: 85 Wonder: Splicing genes together, EXPERT SKILLS (+15%) Speed: 42 Fear: 25 »» Theology Intellect: 46 Body: 40 watching them grow, like bonsai. »» Genetics Intellect: 41 Body: 25 Triumph: YOLCAM EHNuB ROR.4 GEAR Combat: 48 Armor: 25 Triumph: Whatever god shaped this Combat: 37 Armor: 30 Failure: Id bofwo dacagz ov bocnap, SMG, 2 reload, Tranq Pistol, Headlamp, thing before you, you have mastered GEAR avid Ak hek dugac in falz ov lobu.5 Electronic Tool Kit, Cybernetic Diagnostic WEAPONS their blueprint. Tranq Pistol, Sample Kit, Pocket WEAPONS Scanner. Failure: Gazing dumbstruck as your Spectroscope, Electronic Tool Kit, SMG Fully automatic. Tranq Pistol Body [+] save or fall DMG:4d10/S:10m/M:75m/L:150m genetic splicing necrotizes rapidly. Acid Vial x3, Headlamp. unconscious for 1d10 rounds. Shots per Mag:1 Acid Vial Damage is per combat round S:2m/M:10m/L:20m (6 seconds) for 10 rounds (1 minute). Shots per Mag:6/Crit: No body save. Tranq Pistol Body [+] save or fall unconscious for 1d10 rounds. Damages armor until it’s destroyed, 1 (Ithkuil) The cat sees a horse, I do not give the cat water. before affecting HP. Can be thrown. 2 (Esperanto) I was too late. S:2m/M:10m/L:20m Shots per Mag:6/Crit: No body save. DMG:1d10/S:10/M:15/L:2 3 (Afrihili) Some passengers received wounds and some died. The driver was not hurt. 4 (Enochian) Praise the Sun. 5 (RO) To that mysterious realm, where each shall take/His chamber in the silent halls of death. PERSONNEL FILE: MAX PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine panics, every friendly character nearby must make a fear save. 72 panics, every friendly character nearby must make a fear save. 64 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: The smell of antiseptic and TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: You and your sibling in the TRAINED SKILLS (+10%) 2 0 »» Military Training »» Military Training cordite, your field kit gleaming clean. retention pond, hands full of GMO corn, »» First Aid STATS »» Rimwise STATS fishing by hand. Trauma: You fucked up the timer, struggling to tie a tourniquet. EXPERT SKILLS (+15%) Strength: 36 Sanity: 25 Trauma: Pulling up the boggy corpse, EXPERT SKILLS (+15%) Strength: 32 Sanity: 25 They scream accusingly, arm gone Speed: 37 Fear: 30 blown away face, screaming at vacant Speed: 34 Fear: 30 past the elbow. »» Explosives sockets. »» Firearms Intellect: 44 Body: 35 Intellect: 27 Body: 35 Wonder: Kicking away rubble, dropping GEAR Combat: 48 Armor: 40 Wonder: Staring at the properly GEAR Combat: 48 Armor: 45 kill cards, no saving them after that blast. SMG, 1 reload, Frag Grenade x2, weighed powder, research chemical & Smart Rifle, 1 reload, Headlamp, Medscanner, Pain Pills x2, Automed x1, niacin waiting to turn it to green. Combat Helmet (HUD, Short-Range Triumph: The rush as you stick yourself WEAPONS WEAPONS with the stimpack, the clarity of triage. Stimpak x1, Headlamp, Electronic Tool Triumph: The table scraped clean, Comms, +5% Armor), Frag Grenade x2, Kit, Remote Detonator, Plastic Explosive SMG Fully automatic. making a bigger order. Stimpak x1, Electronic Tool Kit. Smart Rifle Armor Piercing ammo (+10 Failure: You keep massaging the heart, x2, Claymore Mine. DMG:4d10/S:10m/M:75m/L:150m Combat) Smart Link (+10%) with HUD, refuse to believe they’re gone. Shots per Mag:5 Failure: You see the car pull to a stop, a Infrared Scope. Plastic Explosive Stats are for 1 block away, hear the pop of gunfire, you DMG:1d10/S:25m/M:200m/L:500m brick of explosive. Adjust damage Frag Grenade 15m blast radius. empty your magazine wide. Shots per Mag:12/Crit:x3 damage proportionately to the amount used. DMG:1d10/S:20m/M:30m/L:40m DMG:2d10/Blast Radius:15m Frag Grenade 15m blast radius. Claymore Mine M=½DMG, L=¼DMG. DMG:1d10/S:20m/M:30m/L:40m Face DMG:2d10/S:45m/M:90m/L:270m Rear DMG:1d10/S:15m/M:30m/L:90m
PERSONNEL FILE: MAX
PERSONNEL FILE: MAX HEALTH DAMAGE TAKEN HEALTH DAMAGE TAKEN Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine Marine: +5 to combat whenever a friendly marine is nearby. Whenever a marine panics, every friendly character nearby must make a fear save. 70 panics, every friendly character nearby must make a fear save. 52 STRESS RESOLVE STRESS RESOLVE PERSONAL HISTORY Safety: Chalking your hands, counting TRAINED SKILLS (+10%) 2 0 PERSONAL HISTORY Safety: Sitting in lotus, doing death TRAINED SKILLS (+10%) 2 0 »» Military Training »» Military Training the weights, drop D pounding in your meditation; already dead, you only »» Athletics STATS »» Theology STATS ears. choose how. Trauma: Pinned down, gun to your EXPERT SKILLS (+15%) Strength: 35 Sanity: 25 Trauma: Your first CQC, paralyzed, EXPERT SKILLS (+15%) Strength: 26 Sanity: 25 head, they take your wallet and your Speed: 29 Fear: 30 finger shaking on the trigger. Speed: 33 Fear: 30 pride. »» Firearms »» Close Quarters Combat Intellect: 27 Body: 35 Wonder: The rush as you recieve your Intellect: 34 Body: 35 Wonder: The mirror shows you how GEAR Combat: 45 Armor: 45 final degree on the belt, your dojo GEAR Combat: 49 Armor: 40 cut you are, your gains stretching your Pulse Rifle, 6 reloads, Stimpak x1, cheers you. Combat Shotgun, 1 reload, Headlamp, skin taut. Combat Helmet (HUD, Short-Range Vibechete, Frag Grenade x2, Stimpak x1. WEAPONS Triumph: Taking down a southpaw in WEAPONS Triumph: Shattering your previous max Comms, +5% Armor). one round, 32 seconds from bell. bench, everyone knows your strength. Pulse Rifle Smart Link (+5%) with Combat Shotgun Knockback on hit, HUD, Grenade Launcher (6 grenades). Failure: You cannot clear your mind, ½ DMG at M range, ¼ DMG at L range. Failure: Your cousin told you it had DMG:5d10/S:15m/M:125m/L:300m find the focus, release yourself from DMG:2d10/S:10m/M:20m/L:30m recoil suppression. Laughing at your Shots per Mag:3/Crit:x2 damage attachment. Shots:4/Crit:Knockdown broken jaw. Frag Grenade 15m blast radius. Vibechete CQC only. DMG:1d10/S:20m/M:30m/L:40m DMG:2d10/Crit:Hack off limb Frag Grenade 15m blast radius. DMG:1d10/S:20m/M:30m/L:40m