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The Pricing Game (Stern 2018)
The Pricing Game (Stern 2018)
Case Prompt:
Your client is Next Level Gaming (NLG), a start-up in the E-sports and computer gaming industry based in Los
Angeles, California. NLG is planning to launch its first game – an online, multiplayer role playing game that is
unlike any existing franchise. Being a new player in the industry, NLG’s CEO, Bobby Beck, has asked for your
help in deciding its business model. The company is considering 3 alternatives: a subscription model where
players pay a monthly fee; a retail model where players pay full price at initial purchase, and a free-to-play
model where the game is free to play but charges players for in-game merchandise. How would you advise NLG
to proceed?
Notes to Interviewer:
• This is an example response. Good answers may vary based as there a several ways to approach the
addressable market size. If candidate estimates a market size that is significantly different from 10M,
gently guide candidate to pressure test assumptions
Notes to Interviewer:
• A strong candidate should display an organized structure while brainstorming. For example, grouping
thoughts into mutually-exclusive buckets is a recommended practice. A strong candidate should
mention, among other considerations:
o Competitive response: what if a new competitor launches a game in the same genre? How
sticky is NLG’s player base when faced with competition?
o Growth potential: is there an opportunity for NLG to expand its product offering to attract more
players? Potential paths for growth include:
• New platform: expanding from PC to mobile or console
• New geography: expanding outside of US
• New game: launching 2nd generation game to create new content for players
o Alternate revenue streams: can NLG explore alternate revenue streams such as
merchandising? Can NLG participate in E-sports tournaments (contingent on reaching a large
enough player base)
o Consumer preference changes: will more players migrate to non-PC platforms such as mobile?
Will a new generation of players lose interest in our game genre?
Notes to Interviewer:
• Exhibit 3 contains qualitative information that candidates can use to guide their final recommendation.
• If the interviewee is unfamiliar with “Beta tests” in the video games industry, inform them that it is part of NLG’s
market research to offer early trial experience to a select group of players
• Interviewee should realize that a higher value is not favorable for the last survey question
• Interviewee should note that the retail model would have low customer loyalty and low potential for additional
revenue. The free-to-play and subscription responses indicate high levels of customer loyalty.
• A strong interviewee would comment on the statistical relevance of the survey as it has 100 responses, a statistically
significant amount
Recommendation:
• The candidate may recommend either the subscription or the free-to-play business model. A strong
candidate will display consistency based on his or her brainstorm from Q3 and cite relevant insights to
support the recommendation, along with mentioning profit margins (if calculated) A strong candidate
should also recognize short and intermediate-term risks and suggest tangible methods for mitigation.
• An example recommendation:
o “I recommend for NLG to pursue the free-to-play business model. This model captures the largest
player base which puts NLG in a strong position against competitive threats. It also allows
NLG to launch future games, expand to new geographies, or move into other platforms such
as console or mobile. Even though short-term financial benefits are equivalent to that of
subscription, the free-to-play model puts NLG in a more competitive position long-term.”
o “Key risks associated with free-to-play model is generating a sufficient percent of paying players
and growing revenue per player. To mitigate this risk, I recommend designing two types of in-
game purchases. Players can either pay to “beautify” in-game characters to improve aesthetic
appeal; or, players can pay to expedite the levelling journey and save time from “grinding”
through stages. These efforts will help NLG capture a sufficient segment of paying customers
based on two sustainable value propositions.”
Predicted Revenues
Cost Structure
*Per customer costs in the table are for all customers, including non-paying customers.
Paying customers incur an additional average variable cost of $10
5 4.8
Survey Response (5 = most likely, 1 = least likely)
2.5 2.3
1.8 1.9
2
1.5
1.5 1.2 1.2
1
0.5
0
Continue playing this Purchase add-ons to Recommend to Switch to a new game
game after first year? the base game? friends? in the same genre?