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T9A-FB Flux Cards Supplement 1 en
T9A-FB Flux Cards Supplement 1 en
1 Sinkhole
Damage The target suffers 2D6 hits with Strength 4 and Armour
8+ 24″ Direct Instant Penetration 0.
Hex
7 Chosen One This spell may only target Characters. The target gains +1
Augment Discipline, Commanding Presence, and Rally Around the
8+ 24″ Permanent
Focused Flag.
Storm Spells
7 Magic Dice 8 Magic Dice 9 Magic Dice 9 Magic Dice
(Both Players) (Both Players) (Both Players) (Both Players)
Miscasts and Dispelling Attempts gain a +1 modifier. The Active Player ignores all Veil Token Limits in the The Active Player ignores all Veil Token Limits in the The Active Player may remove up to 15 Veil Tokens
This is an exception to the Casting and Dispelling Rulebook until the start of their next Magic Phase. Rulebook until the start of their next Magic Phase. from the pool and generate up to 5 Magic Dice from
Modifier rule. Veil Tokens.
5
V VI VII VIII
Grand
10 Magic Dice 10 Magic Dice 11 Magic Dice 12 Magic Dice
(Both Players) (Both Players) (Both Players) (Both Players)
Warband
6 Veil Tokens 8 Veil Tokens 9 Veil Tokens 8 Veil Tokens
(Active Player) (Active Player) (Active Player) (Active Player)
FFA
Bound Spell Power Levels gain a +1 modifier. The Active Player may remove up to 15 Veil Tokens The Active Player may remove up to 15 Veil Tokens Miscasts and Casting Attempts gain a -1 modifier.
from the pool and generate up to 5 Magic Dice from from the pool and generate up to 5 Magic Dice from This is an exception to the Casting and Dispelling
Veil Tokens. Veil Tokens. Modifier rule.
Dark Gods
Storm
d
d
Storm
FLUX FLUX FLUX FLUX
Dark Gods
FFA
Warband
Grand
GRAND GRAND GRAND GRAND
6
FLUX FLUX FLUX FLUX
GRAND GRAND GRAND GRAND
Storm Spells
Intro
Intro
I II III IV
Storm Spells
3 Magic Dice 4 Magic Dice 4 Magic Dice 5 Magic Dice
(Both Players) (Both Players) (Both Players) (Both Players)
If the Reactive Player has 3 or more Veil Tokens in Casting Attempts result in a Miscast when 2 or more Miscasts gain a +1 modifier.
their pool, they may choose to convert 3 Veil Tokens Magic Dice roll the same value.
into a single Magic Dice.
7
V VI VII VIII
Grand
5 Magic Dice 5 Magic Dice 5 Magic Dice 6 Magic Dice
(Both Players) (Both Players) (Both Players) (Both Players)
Warband
3 Veil Tokens 4 Veil Tokens 5 Veil Tokens 3 Veil Tokens
(Active Player) (Active Player) (Active Player) (Active Player)
FFA
The Active Player gains 1 Veil Token at the end of this
Magic Phase.
Dark Gods
Storm
d
d
Storm
FLUX FLUX FLUX FLUX
Dark Gods
FFA
Warband
Grand
WARBAND WARBAND WARBAND WARBAND
8
FLUX FLUX FLUX FLUX
WARBAND WARBAND WARBAND WARBAND
Storm Spells
Intro
Intro
I II III IV
Storm Spells
9 Veil Tokens 9 Veil Tokens 10 Veil Tokens 10 Veil Tokens
(Active Player) (Active Player) (Active Player) (Active Player)
If the Active Player’s first Casting Attempt is success- The Active Player cannot cast the Hereditary Spell of The Active Player cannot cast spells with type Hex un- The Active Player cannot cast spells whose types in-
ful (including Miscasts), roll a D6. On a roll of 1–3, their army (this does not apply to Attribute Spells). less they also have type Damage. clude both Hex and Damage.
it is considered failed instead (and any Miscast is ig-
nored), and all of the Magic Dice used for the Casting
Attempt are returned to the pool.
9
V VI VII VIII
Grand
Warband
11 Veil Tokens 11 Veil Tokens 12 Veil Tokens 12 Veil Tokens
FFA
(Active Player) (Active Player) (Active Player) (Active Player)
The Active Player cannot cast spells with type Aug- The Active Player cannot cast spells with type Univer- Bound Spells cannot be cast with 2 Magic Dice. The Active Player may remove up to 15 Veil Tokens
ment. sal. from its pool and generate up to 5 Magic Dice from
Veil Tokens.
Dark Gods
Storm
d
d
Storm
FLUX FLUX FLUX FLUX
Dark Gods
FFA
Warband
Grand
FREE FOR ALL FREE FOR ALL FREE FOR ALL FREE FOR ALL
10
FLUX FLUX FLUX FLUX
FREE FOR ALL FREE FOR ALL FREE FOR ALL FREE FOR ALL
Storm Spells
Intro
Intro
I II III IV
Yield to Pride Yield to Father Yield to Envy Yield to Greed
Storm Spells
The <colored> text is additionally used if the Chaos The <colored> text is additionally used if the The <colored> text is additionally used if the
Active Player chooses to yield to this sin. Active Player chooses to yield to this sin. Active Player chooses to yield to this sin.
The <colored> text is additionally used if the
Active Player chooses to yield to this sin.
4 <+2> Magic Dice 5 <+2> Magic Dice 5 <+2> Magic Dice
(Both Players) <Active Player> (Both Players) <Active Player> (Both Players) <Active Player>
5 Magic Dice
2 Veil Tokens (Both Players) 4 Veil Tokens 6 Veil Tokens
(Active Player) (Active Player) (Active Player)
1 Veil Token
<The Active Player must issue and accept Duels with a (Active Player) <The Active Player’s units cannot use the General’s <The Active Player’s units gain Frenzy against enemy
Character whenever possible (this cannot be prevented Commanding Presence.> units that contain one or more Special Items.>
by issuing or accepting a Duel with a Champion first) <The Active Player draws two additional Flux Cards;
and cannot voluntarily Flee or Stand and Shoot as they can yield to neither, either, or both sins on these
Charge Reactions.> Flux Cards. By yielding to both sins they gain +4
Magic Dice, by yielding to one they gain +2 Magic
Dice. The two additional Flux Cards are returned to
the deck.>
11
V VI VII VIII
Yield to Sloth Yield to Lust Yield to Wrath Yield to Gluttony
The <colored> text is additionally used if the The <colored> text is additionally used if the The <colored> text is additionally used if the The <colored> text is additionally used if the
Grand
Active Player chooses to yield to this sin. Active Player chooses to yield to this sin. Active Player chooses to yield to this sin. Active Player chooses to yield to this sin.
5 <+2> Magic Dice 6 <+2> Magic Dice 6 <+2> Magic Dice 7 <+2> Magic Dice
Warband
(Both Players) <Active Player> (Both Players) <Active Player> (Both Players) <Active Player> (Both Players) <Active Player>
FFA
(Active Player) (Active Player) (Active Player) (Active Player)
<The Active Player’s units may not perform March <All enemy units gain Distracting and Hard Target.> <The Active Player’s units gain Fearless and suffer −2 <The Active Player’s units automatically pass all Re-
Moves, and all of their Shooting Attacks gain Un- Defensive Skill.> strain Pursuit Tests and may not Pursue or Overrun.>
wieldy.>
Dark Gods
Storm
d
d
Storm
FLUX FLUX FLUX FLUX
Dark Gods
FFA
Warband
Grand
DARK GODS DARK GODS DARK GODS DARK GODS
12
FLUX FLUX FLUX FLUX
DARK GODS DARK GODS DARK GODS DARK GODS
Storm Spells
Intro
Intro
I II III IV
Mud Slicks Pouring Rain Howling Wind Thunderous Skies
Storm Spells
Weather Spell: Sinkhole Weather Spell: Flash Flood Weather Spell: Tornado Weather Spell: Call Lightning
Charging units do not benefit from Charging Momen- Shooting Attacks suffer −1 to hit. In addition, no Shooting Attacks with Strength 5 or less suffer −1 to Models making any Flying Movement (including Ad-
tum and instead suffer −1 Agility. model can draw Line of Sight to targets farther away hit. vance Moves, Reforms, etc.) take a Dangerous Ter-
than 30″. rain (2) Test at the end of the movement, which is not
considered to be caused by Terrain.
13
V VI VII VIII
Mist Snap Freeze Eclipse Calm and Clear
Weather Spell: Fog Weather Spell: Chilling Frost Weather Spell: Chosen One Weather Spell: Eye of the Storm
Grand
5 Magic Dice 6 Magic Dice 6 Magic Dice 7 Magic Dice
(Both Players) (Both Players) (Both Players) (Both Players)
Warband
9 Veil Tokens 5 Veil Tokens 7 Veil Tokens 7 Veil Tokens
(Active Player) (Active Player) (Active Player) (Active Player)
FFA
No model can draw Line of Sight to targets farther Water Terrain becomes Dangerous Terrain (1) for all Successful Armour, Aegis and Fortitude Saves must be No additional effect.
away than 18″. models, and is otherwise treated as Open Terrain. rerolled.
Models that treat Hills and Ruins as Dangerous Ter-
rain add 1 to the value of any Dangerous Terrain Tests.
Dark Gods
All other models treat Hills and Ruins as Dangerous
Terrain (1) instead. In addition, Charge Range rolls
are subject to Minimised Roll.
Storm
d
d
Storm
FLUX FLUX FLUX FLUX
Dark Gods
FFA
Warband
Grand
SORCEROUS STORM SORCEROUS STORM SORCEROUS STORM SORCEROUS STORM
14
FLUX FLUX FLUX FLUX
SORCEROUS STORM SORCEROUS STORM SORCEROUS STORM SORCEROUS STORM
Storm Spells
Intro