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Usability Goals and Measures: Ch1: Usability of Interactive Systems
Usability Goals and Measures: Ch1: Usability of Interactive Systems
2. Usability Motivations
Guidelines: Low-level focused advice Principles: Mid-level strategies or rules to Theories: High-level widely
about good practices and cautions analyze and compare design alternatives. applicable frameworks to
against dangers. More fundamental, widely applicable, and draw on during design and
Shared language to promote enduring than guidelines evaluation, as well as to
consistency among multiple designers Need more clarification support communication
in terminology usage, appearance, and Fundamental principles and teaching.
action sequences Determine user’s skill levels Theories can also be
Based on best practices Identify the tasks predictive, such as those
DisAd/Critics: Too specific, incomplete, 5 primary interaction styles for pointing times by
hard to apply, and sometimes wrong 8 golden rules of interface design individuals or posting rates
Ad/Proponents: Encapsulate experience Prevent errors for community discussions.
Automation and human control
Prevent Errors: -Make error messages specific, positive in tone, and constructive
-Correct actions Gray out inappropriate actions. Selection rather than freestyle typing. Automatic completion
-Complete sequences: Single abstract commands. Macros and subroutines
Norman's contributions:
Context of cycles of action and evaluation.
Gulf of execution: Mismatch between the user's intentions and the allowable actions
Gulf of evaluation: Mismatch between the system's representation and the user’s expectations
Contextual/Consistency/Consistent 33-35
Ch4: Design
1. Organizational Support for Design
2. The Design Process
3. Design Frameworks
4. Design Methods (Ethnographic Observation, Storyboarding, Prototyping)
5. Design Tools, Practices, and Patterns
6. Social Impact Analysis
Address concerns and potential barriers....
Outline the development process....
7. Legal Issues
Ch5 Evaluation and the User Experience
1. Expert Reviews and Heuristics
Expert reviews: a design review in which a UX expert inspects a system (such as a website or
application, or a section therein) with the goal of identifying usability problems and strengths.
There are expert review methods/types:
Heuristic evaluation
Guidelines review
Consistency inspection
Cognitive walkthrough
Formal usability inspection
2. Usability Testing and Laboratories
Participants should be chosen to represent the intended user communities, with attention to:
a. background in computing and experience with the task
b. motivation, education, and ability with the natural language used in the interface.
3. Survey Instruments
Survey : is a research method used for collecting data from a predefined group of respondents by
asking questions to gain information from the answers.
Goals slide 5-16: to collect information about the behaviors, needs, and opinions
Ad: easy to develop - High representativeness - Online surveys have low costs - Good statistical
significance - Precise results.
DisAd: Customized surveys can run the risk of containing certain types of errors - Respondents may not
feel encouraged to provide accurate, honest answers - Not ideal for controversial issues.
4. Acceptance Tests
Measurable criteria for the user interface:
Time to learn specific functions
Speed of task performance
Rate of errors by users
Human retention of commands over time
Subjective user satisfaction
5. Evaluation During Active Use and Beyond
6. Controlled Psychologically Oriented Experiments
Ad: it helps fine-tuning the human-computer interface of actively used systems
The outline of the scientific method as applied to human-computer interaction might comprise these
tasks:….. slide 5-25