Professional Documents
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Design 101: Unit 1: Learning To See Design
Design 101: Unit 1: Learning To See Design
Whether your goal is to grow your creative skillset or to make a career switch, design is a
vital part of why we experience what we do. Think about all of the digital products that we
interact with on an everyday basis. Everything from social media to a weather or banking
app, all of these products were intentionally designed to function a specific way. Design is
about more than learning a piece of software. It’s about recognizing needs and wants,
making choices, and paying close attention to detail.
With this course you’ll learn that design, just like programming, has fundamental
concepts and best practices that will help you build a foundation for your journey
Designers consider color and typography both a science and an art. Although the
principles of these two areas can consume a lifetime of study, don t worry! We ll go
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through the fundamentals so you ll make solid color and typography decisions
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every time !
Projects: Practice reating olor Palettes, Practice Selecting y e, reate Your Provisional Style ile
C C T p C T
Have you ever wondered how designers select imagery and icons that are
memorable, visually integrated, and perfect for a particular brand? In this unit, we’ll
cover the ins and outs of selecting imagery and designing icons, as well as share
practical tips for how to help train your eye so you select images that make a
long-lasting impact and connect with your desired audience.
Projects: Set Up a Photographic Li rary, Gather Your cons, Vectori e Your Logo, Final Style ile
b I z T
In this final unit, we'll talk about design teams, roles, and collaboration across an
organi ation, including how to hand o your designs to the development team so it
z ff
You can complete all of Design 101’s projects using any design tool of your choice—but we recommend the
following:
Figma
Sketch
Photoshop
Feel free to get a head start on learning these tools through our free tutorial courses linked above. Once you’ve
mastered the basics, your mentor will be able to teach you more tips and tricks moving forward.
Learn to recognize good design from bad Concept and create components for apps
Gain a basic understanding of typography, color Learn how to effectively communicate your ideas
theory, visual hierarchy, layout, and how to pick with clients, teammates, and others through your
and choose your own imagery and assets newfound understanding of visual design
Gain insightful feedback on your coursework from Come away with a beginning collection of
an expert mentor – Four hours of 1-on-1 dedicated designs for your own portfolio, and give yourself
call time to help you grow your skills a foundation to kickstart a new career
Frederic was a freelance developer living in Paris, looking for ways to improve his
design skills. He had tried other online tutorials and courses before, but nothing really
helped boost his abilities–so he signed up for Design 101 and was matched with his
mentor Daina.
As a senior designer who’d worked at companies like Dropbox and Hootsuite, Daina
was able to help Frederic take his design skills to the next level. Shortly after
completing the course, Frederic was able to move into a new role at Microsoft as a
design focused Front-End Developer.
Unit 8: Handoff
At the end of most digital design projects, the designer will be responsible for
packaging up the work into a format that is helpful for a development or
engineering team. In this unit, find out what needs documenting, how to handle
assets and file formats, and what tools are available to help with handoff.
Project: Compile your design in a handoff tool
You can complete all of our projects using any design tool of your choice.
However we strongly recommend the following professional design programs:
Photoshop
Illustrator
Sketch
Figma
Your mentors are a great resource to discover tips and tricks to improve with the tools.
Situate UI design within wider UX design Discover how to use images, icons, and
principles and techniques, including Laws
other visual assets effectively, and create
of UX, user stories, and flow diagrams your own responsive logo
Understand the special demands of user Find out how to turn your app design into
interfaces when it comes to selecting fonts a clickable prototype, test it, iterate on your
and designing color palettes solution, and hand it off to a developer
Frederic was a freelance developer living in Paris, looking for ways to improve his
design skills. He had tried other online tutorials and courses before, but nothing really
helped boost his abilities–so he signed up for Design 101 and was matched with his
mentor Daina.
As a senior designer who’d worked at companies like Dropbox and Hootsuite, Daina
was able to help Frederic take his design skills to the next level. Shortly after
completing the course, Frederic was able to move into a new role at Microsoft as a
design focused Front-End Developer.
OV E R F O U R W E E K S , W E W I L L C OV E R
Usability To create products that are easy to use, designers obey a set of usability
guidelines. These rules of thumb are good points of reference for making
decisions, and for communicating and justifying design decisions to others.
Project: Usability Competitive Analysis
Intro to Sketching Sketching is a fast and easy way for designers to get their ideas out and
discuss them collaboratively with team mates.
Project: Sketching Exercise
Information Architecture Information Architecture is the structural design of an interface that allows a
user to access the right content at the optimal time so that she can navigate
the product most effectively.
Projects: Card Sorting, Sitemap
User Flows User flows are the paths that a user takes through a product in order to
complete her tasks.
Project: User Flows
Wireframes Once a designer hashes out the overall structure and navigation patterns of a
product, she draws up the product’s blueprints, or wireframes.
Projects: Product Requirements, Wireframes, Sitemap with Wireframes
Design Patterns Effective interaction design relies on industry standard patterns for the
behavior of interface elements.
Project: Design Patterns
tools we recommend
You can complete all of our projects using any design tool of your choice. However we strongly
recommend the following professional design programs:
Photoshop
Illustrator
Sketch
Figma
Your mentors are a great resource to discover tips and tricks to improve with the tools.
Design patterns for site navigation and How to sketch and wireframe layouts effectively
recurring/foundation UI elements such as
dropdown, forms, and error handling.
differences is customer insight through research and validation. If you want a job
in UX, explaining how you would research, validate and gain insight is what would
make the difference between being taken seriously and getting thrown in the
“fake UX” pile. In this course you will not only learn different techniques, you will
Introduction We learn about the human needs behind product design and how a user-centered
Research You’ll learn how to build empathy through research techniques based on the
Define Now that you’ve done the research its time to take all the data and create
create from user research, how we use them, and how we create them.
Competitors How do we assess our competition? In this unit we will provide a structured
way for you to assess and report on competitors or your existing offering.
Point of Views Now that we have built empathy and have a deeper understanding of our
Ideate We should always be aware that even though we have primary research, the
need to clearly define what these hypotheses are, work out how we will test
them, what success looks like, and either validate or invalidate the assumptions.
Test When testing, our objective is to learn more about the people and the problem.
Using our ideation concepts (be they prototypes, storyboards, or other process
documents) our goal is simply to test our assumptions. Using the feedback we get
from our users, we then create the next iteration of our work and repeat the Design
Thinking process again as necessary.
Projects: Product Requirements, Wireframes, Sitemap with Wireframes
tools we recommend
You can complete all of our projects using any design tool of your choice. However we strongly
recommend the following design tools:
Your mentors are a great resource to discover tips and tricks to improve with the tools.
w ha t y o u’ ll le a rn
w ha t y o u’ ll cre a te
w ha t y o u’ ll cond u ct