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Compilation: Innovative Technologies in Teaching and Learning
Compilation: Innovative Technologies in Teaching and Learning
I : Innovative Technologies in
Teaching and Learning
COMPILATION
Desired Learning Outcome Topics
1. Explored the different online EDMODO Classroom
classrooms in teaching and
Google Classroom
learning; and
Facebook Educational Platform
2. Identified the relevant and
Microsoft OneNote
appropriate online classroom
that can be integrated in the
unit plan created.
Social Media are websites or applications that enable users to create and share content or to
participate in social networking. These have gained credibility over the years as trusted sources
of information and platform where organizations can interact with audiences (Dlamini, 2018).
Just a few years ago, social networks meant so little to educators than the difficulty of defin-
ing learners for unsuitable activities on social media platforms like Facebook, Twitter, Instagram
etc. but now teachers and students are using social media as a learning management platform
especially this time of the pandemic.
The use of social media in education provides students with the ability to get useful infor-
mation, to connect with learning groups and other educational systems that make education
convenient.
Social network tools afford teachers and institutions with multiple opportunities to improve
pedagogy.
TRANSFORMING LEARNING ACROSS DISCIPLINES: TECHNOLOGY FOR TEACHING AND LEARNING 1 66
Social media is also an avenue where students interact with experts on topics and can estab-
lish beneficial connections for their careers and as well as increase collaboration with fellow
students.
Schools and other institutions communicate with students and professionals via Facebook,
YouTube or Twitter for information dissemination.
Social media helps the research process. During and even before the COVID19 pandemic
researches have already used social media to gather data.
Enhanced learning management systems are networking software that deliver educational
programs and broaden both the students’ and teachers’ teaching and learning advantage.
Learners can build social credibility. This means that students and professionals can build a
portfolio for their career through social media (Dlamni, 2018).
Although educators and learners are pushing learning beyond the limits of the classroom
through social networking yet, also brings some obstacles. The following are the issues on the
use of Social Media in Education:
Social media can cause interruption in the learning process if rules for its use are not in
place and enforced well. Social media sites can turn away the attention from what is happening
in the class.
It is very challenging to keep an eye on what students are posting on social media. Some
post unsuitable content which could be distracting and harmful to other students.
Some educators are worried that although real-time online stream creates a safe platform
for learners to express themselves yet, students are missing valuable lessons in real-life skills.
Some teachers lack the pedagogy to properly use social media in instructional delivery
(Ozassignments, 2020).
Cloud Technology
As educational technology infuses higher education, many universities are turning cloud-
hosted learning management systems (LMSs) that connect student databases with learning
content. Flexible and cost effective, cloud technology has been a boon to teachers and stu-
dents alike, allowing them to assign complete classwork over the internet. Cloud technology
allows students access to homework wherever there is an internet connection, teachers to in-
stantly upload learning materials and administrators to easily collaborate with one another and
save money on data storage (Gottsegen, 2019).
Because students can instantly access their homework, quizzes, and course content
through cloud technology, their bags are lighter and they can work from wherever there is an
internet connection. They can also collaborate with their classmates on group assignments
without having to be in the same room, thus proving that the classroom can now be mobile in
the 21st century. The only downside of this is the poor internet connection in the Philippines
and especially in places outside the city.
TRANSFORMING LEARNING ACROSS DISCIPLINES: TECHNOLOGY FOR TEACHING AND LEARNING 1 67
Virtual Reality (VR) in Education
In the era of digital devices, we have an opportunity to enable better learning with technolo-
gy. Virtual reality (VR) seems to be the natural next step for the evolution of education. VR can
be used to enhance student learning and engagement. VR education can transform the way
educational content is delivered; it works on the premise of creating a virtual world, real or im-
agined, and allows users to not only see it but also interact with it.
When students read about something, they often want to experience it. With VR, they are
not limited to word descriptions or book illustrations; they can explore the topic and see how
things are put together. VR allows students to learn about the subject by living it. Furthermore,
visceral reactions to what we are experiencing are fundamental to forming memories. VR in ed-
ucation makes it easy to engage students the whole time, making experiences memorable.
A lot of students are visual learners, VR is very helpful for this group of learners. Instead of
reading about things, students can actually see the things they are learning about. Being able
to visualize complex functions or mechanisms makes them easier to comprehend.
Virtual reality technology can also be used to engage students in topics related to geogra-
phy, history, or literature by offering a deeply immersive senses of place and time. Simply im-
agine geography lessons where one can visit any place on the globe, this type of experience is
much more enriching than just reading about it.
It is a well-known fact that people learn best by doing. VR in education provides an experi-
ence anchor to instruction. With VR education, learners are inspired to discover for themselves.
Students have an opportunity to learn by doing rather than passively reading. However, such
device are expensive and almost impossible to scale. They are also limited in the number of
things they can do (Babich, 2019).
Artificial Intelligence is making its way into various academic communities by means of
automated grading systems, automated feedbacking of the performance of faculty members
and staff, and at the same time personalized learning through Learning Management Systems
(LMS) and Virtual Learning Environments (VLE).
Artificial Intelligence helps teachers by saving their precious time from checking manually
bulks and bulks of papers from quizzes and examinations. Some Learning Management Sys-
tems or Virtual Learning Environments automatically checks assessments of students when they
are done using multiple choice and true or false types of tests. The LMS/VLE also automatically
records scores and provides basic data through item analysis which offers greater insight on
the performance of students.
TRANSFORMING LEARNING ACROSS DISCIPLINES: TECHNOLOGY FOR TEACHING AND LEARNING 1 68
Gamification
Educators have tested this theory and seen positive results. Suzanne Holloway (2018) has
suggested a variety of ways to introduce the classroom to the gamification of education:
1. Gamification in grading
Make each assignment and each test feel rewarding rather than disheartening. Using ex-
perience points allows educators to align the levels with skills and highlight the inherent value
of education.