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Fight or Flight
Fight or Flight
Fight or Flight
D6 system, skills have amount of dice for each roll, on a 4 and 5 you have 1 success, on a 6 you have
2.
• Bulk: size/strength, anything or anyone with a lower size rating suffers a melee disadvantage but
cover has different effects on bulk. Amount you can carry
• Education: schooling
and there are some other stats dependent on your main skills
medical: education-2
as for weapons:
melee: bulk to hit and for damage bonus, some weapons have "precision" which means reflex can be
used instead.
ranged: reflex
some weapons will have debuffs if not met certain requirements. for example low bulk on lmg. only
is issue when full auto/burst is used.
throwing: bulk unless "precision"
No classes but skill points, purchase of skills and abilities to make character, they can have
prerequisites.
(ability template)
(Name:)
prerequisites:
Cost:
Explanation:
Combat exhaustion: you can spend points to use abilities you normally couldn’t. doing so will give
you a certain amount of combat exhaustion. You can have half endurance+ half determination before
you start getting debufs. Taking wounds and not tending to them can also grant combat exhaustion.
The effects stack
Shock: equal to half your determination, the amount of mental stress your character can take before
they break. When your character breaks the gm rolls on a sheet of options to see what happens. You
can recover if an ally makes a successful medical or speech check with a dc determined by the roll on
the options sheet.