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Krieg 5th core (Warhammer 40,000 8th Edition) [179 PL, 20CP, 2,995pts]

Brigade Detachment +12CP (Imperium - Death Korps of Krieg) [114 PL, 12CP, 1,956pts]
Rules: Defenders of Humanity

Configuration [12CP]

Detachment CP [12CP]
Categories: C

Regimental Doctrine
Selections: Death Korps of Krieg
Categories: C

HQ [7 PL, 94pts]
Death Korps Field Officer [2 PL, 24pts]
Selections: Boltgun [1pts], Death Korps Orders, Frag & Krak grenades
Categories: D K K , HQ, C ,D K F O ,I ,O
Abilities: Death Korps Voice of Command, Refractor Field, The Cult of Sacrifice, Death Korps Orders: Bring it Down!, Duty unto death!,
Fix Bayonets!, Forwards for the Emperor!, Get Back in the Fight!, Move! Move! Move!, Without Mercy, Unit: Death Korps Field Officer,
Weapon: Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

Imperial
Death This unit may issue order to those under their command at the start of any of their Shooting
Armour -
Korps phases. Orders may only be issued to INFANTRY or CAVALRY units within 6" of this unit that have
Index: Forces
Voice of the DEATH KORPS OF KRIEG keyword. To issue an order, pick a target unit and choose which order
of the Astra
Command you wish to issue from the table below. A unit may only be affected by one order per turn.
Militarum p56

Imperial
Armour -
Refractor
This model has a 5+ invulnerable save. Index: Forces
Field
of the Astra
Militarum p57

Imperial
The Cult Armour -
of This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces
Sacrifice of the Astra
Militarum p56

Death Korps
Effect Ref
Orders

Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase.

Duty unto Any INFANTRY or CALVARY model in the units that is killed in the Fight phase immediately makes a single
death! attack.

This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately
Fix Bayonets!
fights as if it were the Fight phase.

Forwards for
The ordered unit can shoot this phase even if it Advanced in its Movement phase.
the Emperor!

Get Back in
The ordered unit can shoot this phase even if it Fell Back in its Movement phase.
the Fight!

Move! Move! Instead of shooting this phase, the ordered unit immediately moves as if it were the Movement phase. It
Move! must Advance as part of this move, and cannot declare a charge during this turn.

Without
All lasguns and hot-shot lasguns in the ordered unit change their Type to Pistol 2 until the end of the turn.
Mercy

Unit M WS BS S T W A Ld Save Ref

Death Korps Field Officer 6" 3+ 3+ 3 3 3 3 8 4+

Weapon Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Death Korps Field Officer [2 PL, 23pts]
Selections: Chainsword, Death Korps Orders, Frag & Krak grenades, Laspistol
Categories: D K K , HQ, C ,D K F O ,I ,O
Abilities: Death Korps Voice of Command, Refractor Field, The Cult of Sacrifice, Death Korps Orders: Bring it Down!, Duty unto death!,
Fix Bayonets!, Forwards for the Emperor!, Get Back in the Fight!, Move! Move! Move!, Without Mercy, Unit: Death Korps Field Officer,
Weapon: Chainsword, Frag grenade, Krak grenade, Laspistol

Abilities Description Ref

Imperial
Death This unit may issue order to those under their command at the start of any of their Shooting
Armour -
Korps phases. Orders may only be issued to INFANTRY or CAVALRY units within 6" of this unit that have
Index: Forces
Voice of the DEATH KORPS OF KRIEG keyword. To issue an order, pick a target unit and choose which order
of the Astra
Command you wish to issue from the table below. A unit may only be affected by one order per turn.
Militarum p56

Imperial
Armour -
Refractor
This model has a 5+ invulnerable save. Index: Forces
Field
of the Astra
Militarum p57

Imperial
The Cult Armour -
of This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces
Sacrifice of the Astra
Militarum p56

Death Korps
Effect Ref
Orders

Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase.

Duty unto Any INFANTRY or CALVARY model in the units that is killed in the Fight phase immediately makes a single
death! attack.

This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately
Fix Bayonets!
fights as if it were the Fight phase.

Forwards for
The ordered unit can shoot this phase even if it Advanced in its Movement phase.
the Emperor!

Get Back in
The ordered unit can shoot this phase even if it Fell Back in its Movement phase.
the Fight!

Move! Move! Instead of shooting this phase, the ordered unit immediately moves as if it were the Movement phase. It
Move! must Advance as part of this move, and cannot declare a charge during this turn.

Without
All lasguns and hot-shot lasguns in the ordered unit change their Type to Pistol 2 until the end of the turn.
Mercy

Unit M WS BS S T W A Ld Save Ref

Death Korps Field Officer 6" 3+ 3+ 3 3 3 3 8 4+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Laspistol 12" Pistol 1 3 0 1 -


Death Korps Marshal [3 PL, 47pts]
Selections: Death Korps Orders, Frag & Krak grenades, Laspistol, Momento Mori [10pts], Warlord
Categories: D K M ,D K K , HQ, C ,F :I ,I ,O ,W
Abilities: Death Korps Voice of Command, Momento Mori, Refractor Field, Senior Officer, The Cult of Sacrifice, Death Korps Orders:
Bring it Down!, Duty unto death!, Fix Bayonets!, Forwards for the Emperor!, Get Back in the Fight!, Move! Move! Move!, Without Mercy,
Unit: Death Korps Marshal, Weapon: Frag grenade, Krak grenade, Laspistol

Abilities Description Ref

Imperial
Death This unit may issue order to those under their command at the start of any of their Shooting
Armour -
Korps phases. Orders may only be issued to INFANTRY or CAVALRY units within 6" of this unit that have
Index: Forces
Voice of the DEATH KORPS OF KRIEG keyword. To issue an order, pick a target unit and choose which order
of the Astra
Command you wish to issue from the table below. A unit may only be affected by one order per turn.
Militarum p56

Momento Whenever the bearer of the Momento Mori suffers wounds from a weapon which does multiple
Mori wounds (eg, D3, D6, etc.) the roll is always a 1.

Imperial
Armour -
Refractor
This model has a 5+ invulnerable save. Index: Forces
Field
of the Astra
Militarum p57

Imperial
Armour -
Senior This model may use the Voice of Command (DKOK) ability twice in each of your turns. Resolve the
Index: Forces
Officer effects of the first order before attempting the second order.
of the Astra
Militarum p57

Imperial
The Cult Armour -
of This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces
Sacrifice of the Astra
Militarum p56

Death Korps
Effect Ref
Orders

Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase.

Duty unto Any INFANTRY or CALVARY model in the units that is killed in the Fight phase immediately makes a single
death! attack.

This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately
Fix Bayonets!
fights as if it were the Fight phase.

Forwards for
The ordered unit can shoot this phase even if it Advanced in its Movement phase.
the Emperor!

Get Back in
The ordered unit can shoot this phase even if it Fell Back in its Movement phase.
the Fight!

Move! Move! Instead of shooting this phase, the ordered unit immediately moves as if it were the Movement phase. It
Move! must Advance as part of this move, and cannot declare a charge during this turn.

Without
All lasguns and hot-shot lasguns in the ordered unit change their Type to Pistol 2 until the end of the turn.
Mercy

Unit M WS BS S T W A Ld Save Ref

Death Korps Marshal 6" 3+ 3+ 3 3 4 3 8 4+ Imperial Armour - Index: Forces of the Astra Militarum p57

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Laspistol 12" Pistol 1 3 0 1 -

Troops [24 PL, 392pts]


Death Korps Infantry Squad [4 PL, 63pts]
Categories: D K I S ,D K K ,F :I ,I ,T
Abilities: The Cult of Sacrifice

6x Death Korps Guardsman [30pts]


Selections: 6x Frag & Krak grenades, 6x Lasgun
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Death Korps Watch Master [5pts]


Selections: Chainsword, Frag & Krak grenades, Lasgun
Unit: Death Korps Watch Master, Weapon: Chainsword, Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Platoon Standard [10pts]


Selections: Death Korps Platoon Standard [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Platoon Standard, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Special Weapon [8pts]


Selections: Frag & Krak grenades, Grenade Launcher [3pts]
Unit: Death Korps Guardsman, Weapon: Frag grenade, Grenade Launcher, Frag Grenade, Grenade Launcher, Krak Grenade, Krak
grenade

DK Guardsman w/Vox-caster [10pts]


Selections: Death Korps Vox-caster [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Vox-caster, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Abilities Description Ref

Death
Korps All friendsly DEATH KORPS OF KRIEG units within 6" of one or more units with a Death
Platoon Korps Platoon Standard may add 1 to their Leadership when taking Morale Tests.
Standard

Death If a friendly DEATH KORPS OF KRIEG OFFICER is within 3" of a unit with a vox-caster
Korps Vox- when using thier Voice of Command ability, you may extend the range of the order to 18"
caster if the target unit also contains a vox-caster.

Imperial Armour -
The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces of the
Sacrifice
Astra Militarum p56

Unit M WS BS S T W A Ld Save Ref

Imperial Armour - Index: Forces of the Astra Militarum


Death Korps Guardsman 6" 3+ 4+ 3 3 1 1 6 5+
p59

Death Korps Watch Imperial Armour - Index: Forces of the Astra Militarum
6" 3+ 3+ 3 3 1 2 7 5+
Master p59

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade Launcher, Frag Assault


24" 3 0 1
Grenade D6

Grenade Launcher, Krak Assault


24" 6 -1 D3
Grenade 1

Grenade
Krak grenade 6" 6 -1 D3 -
1

Rapid
Lasgun 24 3 0 1 -
Fire 1
Death Korps Infantry Squad [4 PL, 66pts]
Categories: D K I S ,D K K ,F :I ,I ,T
Abilities: The Cult of Sacrifice

6x Death Korps Guardsman [30pts]


Selections: 6x Frag & Krak grenades, 6x Lasgun
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Death Korps Watch Master [5pts]


Selections: Chainsword, Frag & Krak grenades, Lasgun
Unit: Death Korps Watch Master, Weapon: Chainsword, Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Platoon Standard [10pts]


Selections: Death Korps Platoon Standard [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Platoon Standard, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Special Weapon [11pts]


Selections: Flamer [6pts], Frag & Krak grenades
Unit: Death Korps Guardsman, Weapon: Flamer, Frag grenade, Krak grenade

DK Guardsman w/Vox-caster [10pts]


Selections: Death Korps Vox-caster [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Vox-caster, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Abilities Description Ref

Death
Korps All friendsly DEATH KORPS OF KRIEG units within 6" of one or more units with a Death
Platoon Korps Platoon Standard may add 1 to their Leadership when taking Morale Tests.
Standard

Death If a friendly DEATH KORPS OF KRIEG OFFICER is within 3" of a unit with a vox-caster
Korps Vox- when using thier Voice of Command ability, you may extend the range of the order to 18"
caster if the target unit also contains a vox-caster.

Imperial Armour -
The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces of the
Sacrifice
Astra Militarum p56

Unit M WS BS S T W A Ld Save Ref

Imperial Armour - Index: Forces of the Astra Militarum


Death Korps Guardsman 6" 3+ 4+ 3 3 1 1 6 5+
p59

Death Korps Watch Imperial Armour - Index: Forces of the Astra Militarum
6" 3+ 3+ 3 3 1 2 7 5+
Master p59

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Rapid Fire
Lasgun 24 3 0 1 -
1
Death Korps Infantry Squad [4 PL, 67pts]
Categories: D K I S ,D K K ,F :I ,I ,T
Abilities: The Cult of Sacrifice

6x Death Korps Guardsman [30pts]


Selections: 6x Frag & Krak grenades, 6x Lasgun
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Death Korps Watch Master [5pts]


Selections: Chainsword, Frag & Krak grenades, Lasgun
Unit: Death Korps Watch Master, Weapon: Chainsword, Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Platoon Standard [10pts]


Selections: Death Korps Platoon Standard [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Platoon Standard, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Special Weapon [12pts]


Selections: Frag & Krak grenades, Plasma gun [7pts]
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge

DK Guardsman w/Vox-caster [10pts]


Selections: Death Korps Vox-caster [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Vox-caster, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Abilities Description Ref

Death
Korps All friendsly DEATH KORPS OF KRIEG units within 6" of one or more units with a Death
Platoon Korps Platoon Standard may add 1 to their Leadership when taking Morale Tests.
Standard

Death If a friendly DEATH KORPS OF KRIEG OFFICER is within 3" of a unit with a vox-caster
Korps Vox- when using thier Voice of Command ability, you may extend the range of the order to 18"
caster if the target unit also contains a vox-caster.

Imperial Armour -
The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces of the
Sacrifice
Astra Militarum p56

Unit M WS BS S T W A Ld Save Ref

Imperial Armour - Index: Forces of the Astra Militarum


Death Korps Guardsman 6" 3+ 4+ 3 3 1 1 6 5+
p59

Death Korps Watch Imperial Armour - Index: Forces of the Astra Militarum
6" 3+ 3+ 3 3 1 2 7 5+
Master p59

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Rapid
Lasgun 24 3 0 1 -
Fire 1

Plasma gun, Rapid


24" 7 -3 1 -
Standard Fire 1

Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
24" 8 -3 2
Supercharge Fire 1 shots have been resolved.
Death Korps Infantry Squad [4 PL, 63pts]
Categories: D K I S ,D K K ,F :I ,I ,T
Abilities: The Cult of Sacrifice

6x Death Korps Guardsman [30pts]


Selections: 6x Frag & Krak grenades, 6x Lasgun
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Death Korps Watch Master [5pts]


Selections: Chainsword, Frag & Krak grenades, Lasgun
Unit: Death Korps Watch Master, Weapon: Chainsword, Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Platoon Standard [10pts]


Selections: Death Korps Platoon Standard [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Platoon Standard, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Special Weapon [8pts]


Selections: Frag & Krak grenades, Grenade Launcher [3pts]
Unit: Death Korps Guardsman, Weapon: Frag grenade, Grenade Launcher, Frag Grenade, Grenade Launcher, Krak Grenade, Krak
grenade

DK Guardsman w/Vox-caster [10pts]


Selections: Death Korps Vox-caster [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Vox-caster, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Abilities Description Ref

Death
Korps All friendsly DEATH KORPS OF KRIEG units within 6" of one or more units with a Death
Platoon Korps Platoon Standard may add 1 to their Leadership when taking Morale Tests.
Standard

Death If a friendly DEATH KORPS OF KRIEG OFFICER is within 3" of a unit with a vox-caster
Korps Vox- when using thier Voice of Command ability, you may extend the range of the order to 18"
caster if the target unit also contains a vox-caster.

Imperial Armour -
The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces of the
Sacrifice
Astra Militarum p56

Unit M WS BS S T W A Ld Save Ref

Imperial Armour - Index: Forces of the Astra Militarum


Death Korps Guardsman 6" 3+ 4+ 3 3 1 1 6 5+
p59

Death Korps Watch Imperial Armour - Index: Forces of the Astra Militarum
6" 3+ 3+ 3 3 1 2 7 5+
Master p59

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade Launcher, Frag Assault


24" 3 0 1
Grenade D6

Grenade Launcher, Krak Assault


24" 6 -1 D3
Grenade 1

Grenade
Krak grenade 6" 6 -1 D3 -
1

Rapid
Lasgun 24 3 0 1 -
Fire 1
Death Korps Infantry Squad [4 PL, 70pts]
Categories: D K I S ,D K K ,F :I ,I ,T
Abilities: The Cult of Sacrifice

6x Death Korps Guardsman [30pts]


Selections: 6x Frag & Krak grenades, 6x Lasgun
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Death Korps Watch Master [5pts]


Selections: Frag & Krak grenades, Lasgun
Unit: Death Korps Watch Master, Weapon: Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Platoon Standard [10pts]


Selections: Death Korps Platoon Standard [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Platoon Standard, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Special Weapon [15pts]


Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Meltagun

DK Guardsman w/Vox-caster [10pts]


Selections: Death Korps Vox-caster [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Vox-caster, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Abilities Description Ref

Death
Korps All friendsly DEATH KORPS OF KRIEG units within 6" of one or more units with a Death
Platoon Korps Platoon Standard may add 1 to their Leadership when taking Morale Tests.
Standard

Death If a friendly DEATH KORPS OF KRIEG OFFICER is within 3" of a unit with a vox-caster
Korps Vox- when using thier Voice of Command ability, you may extend the range of the order to 18"
caster if the target unit also contains a vox-caster.

Imperial Armour -
The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces of the
Sacrifice
Astra Militarum p56

Unit M WS BS S T W A Ld Save Ref

Imperial Armour - Index: Forces of the Astra Militarum


Death Korps Guardsman 6" 3+ 4+ 3 3 1 1 6 5+
p59

Death Korps Watch Imperial Armour - Index: Forces of the Astra Militarum
6" 3+ 3+ 3 3 1 2 7 5+
Master p59

Weapon Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Rapid
Lasgun 24 3 0 1 -
Fire 1

Assault If the target is within half range of this weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest result.
Death Korps Infantry Squad [4 PL, 63pts]
Categories: D K I S ,D K K ,F :I ,I ,T
Abilities: The Cult of Sacrifice

6x Death Korps Guardsman [30pts]


Selections: 6x Frag & Krak grenades, 6x Lasgun
Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Death Korps Watch Master [5pts]


Selections: Chainsword, Frag & Krak grenades, Lasgun
Unit: Death Korps Watch Master, Weapon: Chainsword, Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Platoon Standard [10pts]


Selections: Death Korps Platoon Standard [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Platoon Standard, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

DK Guardsman w/Special Weapon [8pts]


Selections: Frag & Krak grenades, Grenade Launcher [3pts]
Unit: Death Korps Guardsman, Weapon: Frag grenade, Grenade Launcher, Frag Grenade, Grenade Launcher, Krak Grenade, Krak
grenade

DK Guardsman w/Vox-caster [10pts]


Selections: Death Korps Vox-caster [5pts], Frag & Krak grenades, Lasgun
Abilities: Death Korps Vox-caster, Unit: Death Korps Guardsman, Weapon: Frag grenade, Krak grenade, Lasgun

Abilities Description Ref

Death
Korps All friendsly DEATH KORPS OF KRIEG units within 6" of one or more units with a Death
Platoon Korps Platoon Standard may add 1 to their Leadership when taking Morale Tests.
Standard

Death If a friendly DEATH KORPS OF KRIEG OFFICER is within 3" of a unit with a vox-caster
Korps Vox- when using thier Voice of Command ability, you may extend the range of the order to 18"
caster if the target unit also contains a vox-caster.

Imperial Armour -
The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces of the
Sacrifice
Astra Militarum p56

Unit M WS BS S T W A Ld Save Ref

Imperial Armour - Index: Forces of the Astra Militarum


Death Korps Guardsman 6" 3+ 4+ 3 3 1 1 6 5+
p59

Death Korps Watch Imperial Armour - Index: Forces of the Astra Militarum
6" 3+ 3+ 3 3 1 2 7 5+
Master p59

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade Launcher, Frag Assault


24" 3 0 1
Grenade D6

Grenade Launcher, Krak Assault


24" 6 -1 D3
Grenade 1

Grenade
Krak grenade 6" 6 -1 D3 -
1

Rapid
Lasgun 24 3 0 1 -
Fire 1

Elites [7 PL, 100pts]


Death Korps Commissar [2 PL, 35pts]
Selections: Bolt pistol [1pts], Frag & Krak grenades, Power sword [4pts], Relic: Kurov's Aquila
Categories: C ,D K C ,D K K ,E ,F :I ,C ,I
Abilities: Aura of Discipline, Kurov's Aquila, Summary Execution, The Cult of Sacrifice, Unit: Death Korps Commissar, Weapon: Bolt
pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Aura of All friendly DEATH KORPS OF KRIEG units within 6" of a COMMISSAR can use the Commissar's
Discipline Leadership instead of their own.

Kurov's OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a
Aquila Stratagem. On a 5+ you gain 1 Command Point.

The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is
Summary within 6" of any friendly Commissars, you can execute a model. If you do, one model of your
Execution choice in that unit is slain and the Morale test is re- rolled (do not include this slain model when
re-rolling the Morale test).

Imperial Armour
The Cult
- Index: Forces of
of This unit ignores models slain in the Shooting phase when taking Morale tests.
the Astra
Sacrifice
Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Commissar 6" 3+ 3+ 3 3 3 3 8 5+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Death Korps Commissar [2 PL, 30pts]


Selections: Chainsword, Frag & Krak grenades, Laspistol
Categories: C ,D K C ,D K K ,E ,F :I ,C ,I
Abilities: Aura of Discipline, Summary Execution, The Cult of Sacrifice, Unit: Death Korps Commissar, Weapon: Chainsword, Frag
grenade, Krak grenade, Laspistol

Abilities Description Ref

Aura of All friendly DEATH KORPS OF KRIEG units within 6" of a COMMISSAR can use the Commissar's
Discipline Leadership instead of their own.

The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is
Summary within 6" of any friendly Commissars, you can execute a model. If you do, one model of your
Execution choice in that unit is slain and the Morale test is re- rolled (do not include this slain model when
re-rolling the Morale test).

Imperial Armour
The Cult
- Index: Forces of
of This unit ignores models slain in the Shooting phase when taking Morale tests.
the Astra
Sacrifice
Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Commissar 6" 3+ 3+ 3 3 3 3 8 5+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Laspistol 12" Pistol 1 3 0 1 -


Death Korps Death Rider Commissar [3 PL, 35pts]
Selections: Chainsword, Frag & Krak grenades, Krieg Steed, Laspistol
Categories: C ,C ,D K D R C ,D K K ,D R ,E
Abilities: Augmented Mount, Aura of Discipline, Summary Execution, The Cult of Sacrifice, Warstrider, Unit: Death Korps Death Rider
Commissar, Weapon: Chainsword, Frag grenade, Krak grenade, Laspistol, Savage claws

Abilities Description Ref

Augmented Roll a D6 each time this model suffers a wound from an attack with a Strength of 4
Mount or less. On a 5+, it ignores the injury and the wound is not lost.

Aura of All friendly DEATH KORPS OF KRIEG units within 6" of a COMMISSAR can use the
Discipline Commissar's Leadership instead of their own.

Friendly ASTRA MILITARUM units within 6" of a Death Korps Death Rider
Summary
Commissar can never lose more than one model as the result of any single failed
Execution
Morale test.

Imperial Armour - Index:


The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Forces of the Astra
Sacrifice
Militarum p56

This model does not suffer any penalty to its move when charging into terrain
Warstrider
features.

Unit M WS BS S T W A Ld Save Ref

Death Korps Death Rider Commissar 10" 3+ 3+ 3 4 4 3 8 4+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Laspistol 12" Pistol 1 3 0 1 -

After a model on this mount makes its close sombat attacks, you can
Savage
Melee Melee 4 0 1 attack with its mount. Make two additional attacks using this
claws
weapon's profile.

Fast Attack [20 PL, 318pts]


Death Korps Death Rider Squadron [10 PL, 170pts]
Categories: C ,F :I ,D K K ,F A ,D K D R S ,D R
Abilities: Augmented Mount, The Cult of Sacrifice, Warstrider

9x Death Korps Death Riders [153pts]


Selections: 9x Death Korps Hunting Lance [18pts], 9x Frag & Krak grenades, 9x Krieg Steed, 9x Laspistol
Unit: Death Korps Death Rider, Weapon: Death Korps Hunting Lance, Frag grenade, Krak grenade, Laspistol, Savage claws

Death Korps Ridemaster [17pts]


Selections: Death Korps Hunting Lance [2pts], Frag & Krak grenades, Krieg Steed, Laspistol
Unit: Death Korps Ridemaster, Weapon: Death Korps Hunting Lance, Frag grenade, Krak grenade, Laspistol, Savage claws

Abilities Description Ref

Augmented Roll a D6 each time this model suffers a wound from an attack with a Strength
Mount of 4 or less. On a 5+, it ignores the injury and the wound is not lost.

The Cult of Imperial Armour - Index: Forces


This unit ignores models slain in the Shooting phase when taking Morale tests.
Sacrifice of the Astra Militarum p56

This model does not suffer any penalty to its move when charging into terrain
Warstrider
features.

Unit M WS BS S T W A Ld Save Ref

Death Korps Death Imperial Armour - Index: Forces of the Astra Militarum
10" 3+ 4+ 3 4 2 2 6 4+
Rider p67

Death Korps Imperial Armour - Index: Forces of the Astra Militarum


10" 3+ 4+ 3 4 2 3 7 4+
Ridemaster p67

Weapon Range Type S AP D Abilities Ref

Death Korps
A model may only attack with this weapon on a turn in which it has
Hunting Melee Melee +2 -2 D3
charged.
Lance

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Laspistol 12" Pistol 1 3 0 1 -

After a model on this mount makes its close sombat attacks, you can
Savage claws Melee Melee 4 0 1 attack with its mount. Make two additional attacks using this
weapon's profile.
Salamander Scout Tank [5 PL, 75pts]
Categories: F A ,F :I ,S ,S S T ,V ,D K K

Salamander Scout Tank [5 PL, 75pts]


Selections: Autocannon [10pts], Heavy bolter [8pts], Storm Bolter [2pts]
Abilities: Explodes (6+/6"/D3), Scout Vehicle, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Salamander Scout
Tank 1, Salamander Scout Tank 2, Salamander Scout Tank 3, Unit: Salamander Scout Tank, Weapon: Autocannon, Heavy bolter,
Storm bolter

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
(6+/6"/D3) embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It
Scout
cannot end this move within 9" of any enemy models. If both players have units that can do this, the
Vehicle
player who is taking the first turn moves their units first.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls 40,000
Launchers
for ranged weapons that target this vehicle. Rulebook

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From
Vehicle
that point onwards, each operates independently and is treated as a separate unit for all rules
Squadron
purposes.

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Salamander Scout Tank 1 6-10+ 12" 4+ 3

Salamander Scout Tank 2 3-5 8" 5+ D3

Salamander Scout Tank 3 1-2 4" 6+ 1

Unit M WS BS S T W A Ld Save Ref

Salamander Scout Tank * 6+ * 6 7 10 * 7 3+

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Heavy bolter 36" Heavy 3 5 -1 1 -

Storm bolter 24" Rapid Fire 2 4 0 1 -


Salamander Scout Tank [5 PL, 73pts]
Categories: F A ,F :I ,S ,S S T ,V ,D K K

Salamander Scout Tank [5 PL, 73pts]


Selections: Autocannon [10pts], Heavy bolter [8pts]
Abilities: Explodes (6+/6"/D3), Scout Vehicle, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Salamander Scout
Tank 1, Salamander Scout Tank 2, Salamander Scout Tank 3, Unit: Salamander Scout Tank, Weapon: Autocannon, Heavy bolter

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
(6+/6"/D3) embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It
Scout
cannot end this move within 9" of any enemy models. If both players have units that can do this, the
Vehicle
player who is taking the first turn moves their units first.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls 40,000
Launchers
for ranged weapons that target this vehicle. Rulebook

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From
Vehicle
that point onwards, each operates independently and is treated as a separate unit for all rules
Squadron
purposes.

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Salamander Scout Tank 1 6-10+ 12" 4+ 3

Salamander Scout Tank 2 3-5 8" 5+ D3

Salamander Scout Tank 3 1-2 4" 6+ 1

Unit M WS BS S T W A Ld Save Ref

Salamander Scout Tank * 6+ * 6 7 10 * 7 3+

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Heavy bolter 36" Heavy 3 5 -1 1 -

Heavy Support [46 PL, 852pts]


Death Korps Heavy Weapons Squad [4 PL, 55pts]
Categories: D K K ,F :I ,I ,D K H W S ,H S
Abilities: The Cult of Sacrifice, Weapon: Frag grenade, Krak grenade

Death Korps Heavy Weapons Team [20pts]


Selections: Lascannon [15pts], Lasgun
Unit: Death Korps Heavy Weapons Team, Weapon: Lascannon, Lasgun

Death Korps Heavy Weapons Team [15pts]


Selections: Lasgun, Missile launcher [10pts]
Unit: Death Korps Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

Death Korps Heavy Weapons Team [20pts]


Selections: Lascannon [15pts], Lasgun
Unit: Death Korps Heavy Weapons Team, Weapon: Lascannon, Lasgun

Abilities Description Ref

The Cult of This unit ignores models slain in the Shooting phase when Imperial Armour - Index: Forces of the Astra
Sacrifice taking Morale tests. Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Heavy Weapons Imperial Armour - Index: Forces of the Astra
6" 3+ 4+ 3 3 2 2 6 5+
Team Militarum p67

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Lascannon 48" Heavy 1 9 -3 D6 -

Lasgun 24 Rapid Fire 1 3 0 1 -

Missile launcher, Frag missile 48" Heavy D6 4 0 1 -

Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -


Death Korps Heavy Weapons Squad [4 PL, 42pts]
Categories: D K K ,F :I ,I ,D K H W S ,H S
Abilities: The Cult of Sacrifice, Weapon: Frag grenade, Krak grenade

Death Korps Heavy Weapons Team [14pts]


Selections: Lasgun, Mortar [9pts]
Unit: Death Korps Heavy Weapons Team, Weapon: Lasgun, Mortar

Death Korps Heavy Weapons Team [14pts]


Selections: Lasgun, Mortar [9pts]
Unit: Death Korps Heavy Weapons Team, Weapon: Lasgun, Mortar

Death Korps Heavy Weapons Team [14pts]


Selections: Lasgun, Mortar [9pts]
Unit: Death Korps Heavy Weapons Team, Weapon: Lasgun, Mortar

Abilities Description Ref

The Cult of This unit ignores models slain in the Shooting phase when Imperial Armour - Index: Forces of the Astra
Sacrifice taking Morale tests. Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Heavy Weapons Imperial Armour - Index: Forces of the Astra
6" 3+ 4+ 3 3 2 2 6 5+
Team Militarum p67

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Lasgun 24 Rapid Fire 1 3 0 1 -

Mortar 48" Heavy D6 4 0 1 This weapon can target units that are not visible to the firer.
Death Korps Leman Russ Mars-Alpha Battle Tanks [11 PL, 137pts]
Categories: D K L R M -A B T ,D K K ,V ,H S

Leman Russ Mars-Alpha Battle Tank [11 PL, 137pts]


Selections: Battle Cannon [22pts], Heavy Bolter [8pts], Stat Damage (Leman Russ)
Categories: L R
Abilities: Emergency Plasma Vents, Explodes (D6"), Grinding Advance, Mars-Alpha Hull, Smoke Launchers, Vehicle Squadron, Stat
Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Battle Cannon, Heavy bolter

Abilities Description Ref

Codex:
Emergency If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not
Astra
Plasma automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of
Militarum
Vents this weapon's shots have been resolved.
p114

Explodes When this model is destroyed, roll one D6 before any embarked models disembark and before
(D6") removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.

If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a
distance in inches less than half of its current Move characteristic) it can shoot its turret weapon
twice in the following Shooting phase (the turret weapon must target the same unit both times).
Grinding Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and
Advance shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror
battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon,
Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin
lascannon and Vanquisher battle cannon.

Imperial
Armour -
Index:
Mars-
This vehicle receives a +1 to its armour save rolls against weapons with a Strength of 4 or less. Forces of
Alpha Hull
the Astra
Militarum
p69

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls 40,000
Launchers
for ranged weapons that target this vehicle. Rulebook

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From
Vehicle
that point onwards, each operates independently and is treated as a separate unit for all rules
Squadron
purposes.

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Leman Russ 1 7-12+ 10" 4+ 3

Leman Russ 2 4-6 7" 5+ D3

Leman Russ 3 1-3 4" 6+ 1

Unit M WS BS S T W A Ld Save Ref

Leman Russ * 6+ * 7 8 12 * 7 3+ Codex: Astra Militarum p46

Weapon Range Type S AP D Abilities Ref

Battle Cannon 72" Heavy D6 8 -2 D3 -

Heavy bolter 36" Heavy 3 5 -1 1 -


Earthshaker Carriage Battery [12 PL, 363pts]
Categories: D K K ,E C ,A ,F :I ,I ,G C ,V ,
H S
Abilities: Artillery, Artillery Battery

Earthshaker Carriage [4 PL, 121pts]


Selections: Earthshaker Cannon
Abilities: Explodes (6+/6"/D3), Unit: Earthshaker, Weapon: Earthshaker

4x Guardsmen Crew [16pts]


Selections: 4x Frag Grenades, 4x Lasgun
Unit: Guardsmen Crew, Weapon: Frag grenade, Lasgun

Earthshaker Carriage [4 PL, 121pts]


Selections: Earthshaker Cannon
Abilities: Explodes (6+/6"/D3), Unit: Earthshaker, Weapon: Earthshaker

4x Guardsmen Crew [16pts]


Selections: 4x Frag Grenades, 4x Lasgun
Unit: Guardsmen Crew, Weapon: Frag grenade, Lasgun

Earthshaker Carriage [4 PL, 121pts]


Selections: Earthshaker Cannon
Abilities: Explodes (6+/6"/D3), Unit: Earthshaker, Weapon: Earthshaker

4x Guardsmen Crew [16pts]


Selections: 4x Frag Grenades, 4x Lasgun
Unit: Guardsmen Crew, Weapon: Frag grenade, Lasgun

Abilities Description Ref

And Earthshaker Carriage can only fire its ranged weapon if a friendly <REGIMENT> Guardsmen Crew model
is within 3". A single Guardsmen Crew model cannot operate multiple Earthshaker Carriages in this way in a
Artillery
single turn. If all of the Guardsmen Crew within 6" of an Earthshaker Carriage are slain, it immediately shuts
down and is removed from play.

An Earthshaker Carriage Battery and it's Guardsmen Crew must be deployed as a single group within 3" of
Artillery each other, and must remain within this distance throughout the battle, but are otherwise treated a separate
Battery units. The Guardsmen Crew may only be chosen as a targe in the Shooting phase if they are the closest
visible unit to the model that is shooting.

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
(6+/6"/D3) embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Unit M WS BS S T W A Ld Save Ref

Earthshaker 0" - 4+ 4 7 7 - 7 4+

Guardsmen Crew 6" 4+ 4+ 3 3 1 1 6 5+

Weapon Range Type S AP D Abilities Ref

Heavy Roll 2 dice when firing this weapon and discards the lowest result. This
Earthshaker 240" 9 -3 D3
D6 weapon can target units that are not visible to the bearer.

Frag Grenade
6" 3 0 1 -
grenade D6

Rapid
Lasgun 24 3 0 1 -
Fire 1
Malcador Heavy Tank [15 PL, 255pts]
Selections: 2 Autocannons [20pts], Battle cannon [22pts], Hunter-killer missile [6pts], Lascannon [15pts], Stat Damage (Malcador),
Storm Bolter [2pts]
Categories: F :I ,H S ,M ,M H T ,D K K
Abilities: Explodes (6+/2D6"/D3), Smoke Launchers, Stat Damage - M/BS/A: Malcador 1, Malcador 2, Malcador 3, Unit: Malcador,
Weapon: Autocannon, Battle Cannon, Hunter-killer missile, Lascannon, Storm bolter

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it
(6+/2D6"/D3) explodes, and each unit within 2D6" suffers D3 mortal wounds.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls 40,000
Launchers
for ranged weapons that target this vehicle. Rulebook

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Malcador 1 10-18+ 10" 4+ 3

Malcador 2 5-6 7" 5+ D3

Malcador 3 1-4 4" 6+ 1

Unit M WS BS S T W A Ld Save Ref

Malcador * 6+ * 7 8 18 * 8 3+

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Battle Cannon 72" Heavy D6 8 -2 D3 -

Hunter-killer A model can only fire each of its hunter killer missiles once per
48" Heavy 1 8 -2 D6
missile battle.

Lascannon 48" Heavy 1 9 -3 D6 -

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Dedicated Transport [10 PL, 200pts]


Death Korps Storm Chimera [5 PL, 100pts]
Selections: Autocannon [10pts], Heavy Bolter [8pts], Heavy stubber [2pts], 2x Lasgun Arrays
Categories: D K K ,F :I ,V ,T ,D K K S C ,D
T
Abilities: Explodes (Storm Chimera), Smoke Launchers, Stat Damage - M/BS/A: Death Korps of Krieg Storm Chimera 1, Death Korps
of Krieg Storm Chimera 2, Death Korps of Krieg Storm Chimera 3, Transport: Transport (Storm Chimera), Unit: Death Korps Storm
Chimera, Weapon: Autocannon, Heavy bolter, Heavy stubber, Lasgun Array

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield, and before any
(Storm embarked models disembark. On a 6+ it explodes, and each unit within 6" suffers D3 mortal
Chimera) wounds.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for 40,000
Launchers
ranged weapons that target this vehicle. Rulebook

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Death Korps of Krieg Storm Chimera 1 6-10+ 12 4+ 3

Death Korps of Krieg Storm Chimera 2 3-5 8 5+ D3

Death Korps of Krieg Storm Chimera 3 1-2 4 6+ 1

Transport Capacity Ref

Transport This model can transport 12 ASTRA MILITARUM INFANTRY models. Each heavy Weapon Team or Veteran
(Storm Heavy Weapon Team takes the space fo two other models, and each OGRYN takes the spaces of three
Chimera) other models.

Unit M WS BS S T W A Ld Save Ref

Death Korps Storm Imperial Armour - Index: Forces of the Astra Militarum
* 6+ * 6 7 10 * 7 3+
Chimera p62

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Heavy
36" Heavy 3 5 -1 1 -
bolter

Heavy
36" Heavy 3 4 0 1 -
stubber

Lasgun Rapid Fire This weapon can only be fired if a unit is embarked upon the vehicle
24" 3 0 1
Array 3 equipped with it.
Death Korps Storm Chimera [5 PL, 100pts]
Selections: Autocannon [10pts], Heavy Bolter [8pts], Heavy stubber [2pts], 2x Lasgun Arrays
Categories: D K K ,F :I ,V ,T ,D K K S C ,D
T
Abilities: Explodes (Storm Chimera), Smoke Launchers, Stat Damage - M/BS/A: Death Korps of Krieg Storm Chimera 1, Death Korps
of Krieg Storm Chimera 2, Death Korps of Krieg Storm Chimera 3, Transport: Transport (Storm Chimera), Unit: Death Korps Storm
Chimera, Weapon: Autocannon, Heavy bolter, Heavy stubber, Lasgun Array

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield, and before any
(Storm embarked models disembark. On a 6+ it explodes, and each unit within 6" suffers D3 mortal
Chimera) wounds.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for 40,000
Launchers
ranged weapons that target this vehicle. Rulebook

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Death Korps of Krieg Storm Chimera 1 6-10+ 12 4+ 3

Death Korps of Krieg Storm Chimera 2 3-5 8 5+ D3

Death Korps of Krieg Storm Chimera 3 1-2 4 6+ 1

Transport Capacity Ref

Transport This model can transport 12 ASTRA MILITARUM INFANTRY models. Each heavy Weapon Team or Veteran
(Storm Heavy Weapon Team takes the space fo two other models, and each OGRYN takes the spaces of three
Chimera) other models.

Unit M WS BS S T W A Ld Save Ref

Death Korps Storm Imperial Armour - Index: Forces of the Astra Militarum
* 6+ * 6 7 10 * 7 3+
Chimera p62

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Heavy
36" Heavy 3 5 -1 1 -
bolter

Heavy
36" Heavy 3 4 0 1 -
stubber

Lasgun Rapid Fire This weapon can only be fired if a unit is embarked upon the vehicle
24" 3 0 1
Array 3 equipped with it.

Battalion Detachment +5CP (Imperium - Death Korps of Krieg) [65 PL, 8CP, 1,039pts]
Rules: Defenders of Humanity

Configuration [8CP]

Battle-forged CP [3CP]
Categories: C

Detachment CP [5CP]
Categories: C

Regimental Doctrine
Selections: Death Korps of Krieg
Categories: C

HQ [5 PL, 68pts]
Death Korps Death Rider Squadron Commander [3 PL, 45pts]
Selections: Death Korps Hunting Lance [2pts], Demolition Charge [5pts], Frag & Krak grenades, Krieg Steed, Laspistol
Categories: C ,C ,D K D R S C ,D K K ,D R , HQ,
F :I ,O
Abilities: Augmented Mount, Death Korps Voice of Command, Refractor Field, The Cult of Sacrifice, Warstrider, Unit: Death Korps
Death Rider Squadron Commander, Weapon: Death Korps Hunting Lance, Demolition Charge, Frag grenade, Krak grenade, Laspistol,
Savage claws

Abilities Description Ref

Augmented Roll a D6 each time this model suffers a wound from an attack with a Strength of 4 or less. On a
Mount 5+, it ignores the injury and the wound is not lost.

Imperial
Death This unit may issue order to those under their command at the start of any of their Shooting Armour -
Korps phases. Orders may only be issued to INFANTRY or CAVALRY units within 6" of this unit that have Index: Forces
Voice of the DEATH KORPS OF KRIEG keyword. To issue an order, pick a target unit and choose which of the Astra
Command order you wish to issue from the table below. A unit may only be affected by one order per turn. Militarum
p56

Imperial
Armour -
Refractor Index: Forces
This model has a 5+ invulnerable save.
Field of the Astra
Militarum
p57

Imperial
Armour -
The Cult of Index: Forces
This unit ignores models slain in the Shooting phase when taking Morale tests.
Sacrifice of the Astra
Militarum
p56

Warstrider This model does not suffer any penalty to its move when charging into terrain features.

Unit M WS BS S T W A Ld Save Ref

Death Korps Death Rider Squadron Commander 10" 3+ 3+ 3 4 4 3 8 4+

Weapon Range Type S AP D Abilities Ref

Death Korps
A model may only attack with this weapon on a turn in which it has
Hunting Melee Melee +2 -2 D3
charged.
Lance

Demolition Grenade
6" 8 -3 D3 Each demolition charge can only be used once per battle.
Charge D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Laspistol 12" Pistol 1 3 0 1 -

After a model on this mount makes its close sombat attacks, you can
Savage claws Melee Melee 4 0 1 attack with its mount. Make two additional attacks using this
weapon's profile.
Death Korps Field Officer [2 PL, 23pts]
Selections: Chainsword, Death Korps Orders, Frag & Krak grenades, Laspistol
Categories: D K K , HQ, C ,D K F O ,I ,O
Abilities: Death Korps Voice of Command, Refractor Field, The Cult of Sacrifice, Death Korps Orders: Bring it Down!, Duty unto death!,
Fix Bayonets!, Forwards for the Emperor!, Get Back in the Fight!, Move! Move! Move!, Without Mercy, Unit: Death Korps Field Officer,
Weapon: Chainsword, Frag grenade, Krak grenade, Laspistol

Abilities Description Ref

Imperial
Death This unit may issue order to those under their command at the start of any of their Shooting
Armour -
Korps phases. Orders may only be issued to INFANTRY or CAVALRY units within 6" of this unit that have
Index: Forces
Voice of the DEATH KORPS OF KRIEG keyword. To issue an order, pick a target unit and choose which order
of the Astra
Command you wish to issue from the table below. A unit may only be affected by one order per turn.
Militarum p56

Imperial
Armour -
Refractor
This model has a 5+ invulnerable save. Index: Forces
Field
of the Astra
Militarum p57

Imperial
The Cult Armour -
of This unit ignores models slain in the Shooting phase when taking Morale tests. Index: Forces
Sacrifice of the Astra
Militarum p56

Death Korps
Effect Ref
Orders

Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase.

Duty unto Any INFANTRY or CALVARY model in the units that is killed in the Fight phase immediately makes a single
death! attack.

This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately
Fix Bayonets!
fights as if it were the Fight phase.

Forwards for
The ordered unit can shoot this phase even if it Advanced in its Movement phase.
the Emperor!

Get Back in
The ordered unit can shoot this phase even if it Fell Back in its Movement phase.
the Fight!

Move! Move! Instead of shooting this phase, the ordered unit immediately moves as if it were the Movement phase. It
Move! must Advance as part of this move, and cannot declare a charge during this turn.

Without
All lasguns and hot-shot lasguns in the ordered unit change their Type to Pistol 2 until the end of the turn.
Mercy

Unit M WS BS S T W A Ld Save Ref

Death Korps Field Officer 6" 3+ 3+ 3 3 3 3 8 4+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Laspistol 12" Pistol 1 3 0 1 -

Troops [18 PL, 224pts]


Death Korps Grenadier Storm Squad [6 PL, 72pts]
Categories: D K G S S ,D K K ,I ,F :I ,T
Abilities: The Cult of Sacrifice

5x Death Korps Grenadier [40pts]


Selections: 5x Frag & Krak grenades, 5x Hot-Shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenade, Hot-shot Lasgun, Krak grenade

Grenadier w/Special Weapon [14pts]


Selections: Flamer [6pts], Frag & Krak grenades
Unit: Death Korps Grenadier, Weapon: Flamer, Frag grenade, Krak grenade

Grenadier w/Special Weapon [10pts]


Selections: Frag & Krak grenades, Heavy stubber [2pts]
Unit: Death Korps Grenadier, Weapon: Frag grenade, Heavy stubber, Krak grenade

Grenadier Watch Master [8pts]


Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Death Korps Grenadier Watch Master, Weapon: Chainsword, Frag grenade, Hot-shot Laspistol, Krak grenade

Abilities Description Ref

The Cult of This unit ignores models slain in the Shooting phase when Imperial Armour - Index: Forces of the Astra
Sacrifice taking Morale tests. Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Grenadier 6" 3+ 3+ 3 3 1 1 6 4+

Death Korps Grenadier Watch Master 6" 3+ 3+ 3 3 1 2 7 4+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Heavy
36" Heavy 3 4 0 1 -
stubber

Hot-shot Rapid Warhammer 40,000


18" 3 -2 1 -
Lasgun Fire 1 Rulebook

Hot-shot Warhammer 40,000


6" Pistol 1 3 -2 1 -
Laspistol Rulebook

Grenade
Krak grenade 6" 6 -1 D3 -
1
Death Korps Grenadier Storm Squad [6 PL, 72pts]
Categories: D K G S S ,D K K ,I ,F :I ,T
Abilities: The Cult of Sacrifice

5x Death Korps Grenadier [40pts]


Selections: 5x Frag & Krak grenades, 5x Hot-Shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenade, Hot-shot Lasgun, Krak grenade

Grenadier w/Special Weapon [14pts]


Selections: Flamer [6pts], Frag & Krak grenades
Unit: Death Korps Grenadier, Weapon: Flamer, Frag grenade, Krak grenade

Grenadier w/Special Weapon [10pts]


Selections: Frag & Krak grenades, Heavy stubber [2pts]
Unit: Death Korps Grenadier, Weapon: Frag grenade, Heavy stubber, Krak grenade

Grenadier Watch Master [8pts]


Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Death Korps Grenadier Watch Master, Weapon: Chainsword, Frag grenade, Hot-shot Laspistol, Krak grenade

Abilities Description Ref

The Cult of This unit ignores models slain in the Shooting phase when Imperial Armour - Index: Forces of the Astra
Sacrifice taking Morale tests. Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Grenadier 6" 3+ 3+ 3 3 1 1 6 4+

Death Korps Grenadier Watch Master 6" 3+ 3+ 3 3 1 2 7 4+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Heavy
36" Heavy 3 4 0 1 -
stubber

Hot-shot Rapid Warhammer 40,000


18" 3 -2 1 -
Lasgun Fire 1 Rulebook

Hot-shot Warhammer 40,000


6" Pistol 1 3 -2 1 -
Laspistol Rulebook

Grenade
Krak grenade 6" 6 -1 D3 -
1
Death Korps Grenadier Storm Squad [6 PL, 80pts]
Categories: D K G S S ,D K K ,I ,F :I ,T
Abilities: The Cult of Sacrifice

6x Death Korps Grenadier [48pts]


Selections: 6x Frag & Krak grenades, 6x Hot-Shot Lasgun
Unit: Death Korps Grenadier, Weapon: Frag grenade, Hot-shot Lasgun, Krak grenade

Grenadier w/Special Weapon [14pts]


Selections: Flamer [6pts], Frag & Krak grenades
Unit: Death Korps Grenadier, Weapon: Flamer, Frag grenade, Krak grenade

Grenadier w/Special Weapon [10pts]


Selections: Frag & Krak grenades, Heavy stubber [2pts]
Unit: Death Korps Grenadier, Weapon: Frag grenade, Heavy stubber, Krak grenade

Grenadier Watch Master [8pts]


Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Death Korps Grenadier Watch Master, Weapon: Chainsword, Frag grenade, Hot-shot Laspistol, Krak grenade

Abilities Description Ref

The Cult of This unit ignores models slain in the Shooting phase when Imperial Armour - Index: Forces of the Astra
Sacrifice taking Morale tests. Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Grenadier 6" 3+ 3+ 3 3 1 1 6 4+

Death Korps Grenadier Watch Master 6" 3+ 3+ 3 3 1 2 7 4+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Heavy
36" Heavy 3 4 0 1 -
stubber

Hot-shot Rapid Warhammer 40,000


18" 3 -2 1 -
Lasgun Fire 1 Rulebook

Hot-shot Warhammer 40,000


6" Pistol 1 3 -2 1 -
Laspistol Rulebook

Grenade
Krak grenade 6" 6 -1 D3 -
1

Elites [7 PL, 101pts]


Death Korps Commissar [2 PL, 35pts]
Selections: Bolt pistol [1pts], Frag & Krak grenades, Power sword [4pts]
Categories: C ,D K C ,D K K ,E ,F :I ,C ,I
Abilities: Aura of Discipline, Summary Execution, The Cult of Sacrifice, Unit: Death Korps Commissar, Weapon: Bolt pistol, Frag
grenade, Krak grenade, Power sword

Abilities Description Ref

Aura of All friendly DEATH KORPS OF KRIEG units within 6" of a COMMISSAR can use the Commissar's
Discipline Leadership instead of their own.

The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is
Summary within 6" of any friendly Commissars, you can execute a model. If you do, one model of your
Execution choice in that unit is slain and the Morale test is re- rolled (do not include this slain model when
re-rolling the Morale test).

Imperial Armour
The Cult
- Index: Forces of
of This unit ignores models slain in the Shooting phase when taking Morale tests.
the Astra
Sacrifice
Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Commissar 6" 3+ 3+ 3 3 3 3 8 5+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Death Korps Commissar [2 PL, 31pts]


Selections: Bolt pistol [1pts], Chainsword, Frag & Krak grenades
Categories: C ,D K C ,D K K ,E ,F :I ,C ,I
Abilities: Aura of Discipline, Summary Execution, The Cult of Sacrifice, Unit: Death Korps Commissar, Weapon: Bolt pistol,
Chainsword, Frag grenade, Krak grenade

Abilities Description Ref

Aura of All friendly DEATH KORPS OF KRIEG units within 6" of a COMMISSAR can use the Commissar's
Discipline Leadership instead of their own.

The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is
Summary within 6" of any friendly Commissars, you can execute a model. If you do, one model of your
Execution choice in that unit is slain and the Morale test is re- rolled (do not include this slain model when
re-rolling the Morale test).

Imperial Armour
The Cult
- Index: Forces of
of This unit ignores models slain in the Shooting phase when taking Morale tests.
the Astra
Sacrifice
Militarum p56

Unit M WS BS S T W A Ld Save Ref

Death Korps Commissar 6" 3+ 3+ 3 3 3 3 8 5+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade
Death Korps Death Rider Commissar [3 PL, 35pts]
Selections: Chainsword, Frag & Krak grenades, Krieg Steed, Laspistol
Categories: C ,C ,D K D R C ,D K K ,D R ,E
Abilities: Augmented Mount, Aura of Discipline, Summary Execution, The Cult of Sacrifice, Warstrider, Unit: Death Korps Death Rider
Commissar, Weapon: Chainsword, Frag grenade, Krak grenade, Laspistol, Savage claws

Abilities Description Ref

Augmented Roll a D6 each time this model suffers a wound from an attack with a Strength of 4
Mount or less. On a 5+, it ignores the injury and the wound is not lost.

Aura of All friendly DEATH KORPS OF KRIEG units within 6" of a COMMISSAR can use the
Discipline Commissar's Leadership instead of their own.

Friendly ASTRA MILITARUM units within 6" of a Death Korps Death Rider
Summary
Commissar can never lose more than one model as the result of any single failed
Execution
Morale test.

Imperial Armour - Index:


The Cult of
This unit ignores models slain in the Shooting phase when taking Morale tests. Forces of the Astra
Sacrifice
Militarum p56

This model does not suffer any penalty to its move when charging into terrain
Warstrider
features.

Unit M WS BS S T W A Ld Save Ref

Death Korps Death Rider Commissar 10" 3+ 3+ 3 4 4 3 8 4+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Laspistol 12" Pistol 1 3 0 1 -

After a model on this mount makes its close sombat attacks, you can
Savage
Melee Melee 4 0 1 attack with its mount. Make two additional attacks using this
claws
weapon's profile.

Fast Attack [20 PL, 340pts]


Death Korps Death Rider Squadron [10 PL, 170pts]
Categories: C ,F :I ,D K K ,F A ,D K D R S ,D R
Abilities: Augmented Mount, The Cult of Sacrifice, Warstrider

9x Death Korps Death Riders [153pts]


Selections: 9x Death Korps Hunting Lance [18pts], 9x Frag & Krak grenades, 9x Krieg Steed, 9x Laspistol
Unit: Death Korps Death Rider, Weapon: Death Korps Hunting Lance, Frag grenade, Krak grenade, Laspistol, Savage claws

Death Korps Ridemaster [17pts]


Selections: Death Korps Hunting Lance [2pts], Frag & Krak grenades, Krieg Steed, Laspistol
Unit: Death Korps Ridemaster, Weapon: Death Korps Hunting Lance, Frag grenade, Krak grenade, Laspistol, Savage claws

Abilities Description Ref

Augmented Roll a D6 each time this model suffers a wound from an attack with a Strength
Mount of 4 or less. On a 5+, it ignores the injury and the wound is not lost.

The Cult of Imperial Armour - Index: Forces


This unit ignores models slain in the Shooting phase when taking Morale tests.
Sacrifice of the Astra Militarum p56

This model does not suffer any penalty to its move when charging into terrain
Warstrider
features.

Unit M WS BS S T W A Ld Save Ref

Death Korps Death Imperial Armour - Index: Forces of the Astra Militarum
10" 3+ 4+ 3 4 2 2 6 4+
Rider p67

Death Korps Imperial Armour - Index: Forces of the Astra Militarum


10" 3+ 4+ 3 4 2 3 7 4+
Ridemaster p67

Weapon Range Type S AP D Abilities Ref

Death Korps
A model may only attack with this weapon on a turn in which it has
Hunting Melee Melee +2 -2 D3
charged.
Lance

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Laspistol 12" Pistol 1 3 0 1 -

After a model on this mount makes its close sombat attacks, you can
Savage claws Melee Melee 4 0 1 attack with its mount. Make two additional attacks using this
weapon's profile.
Death Korps Death Rider Squadron [10 PL, 170pts]
Categories: C ,F :I ,D K K ,F A ,D K D R S ,D R
Abilities: Augmented Mount, The Cult of Sacrifice, Warstrider

9x Death Korps Death Riders [153pts]


Selections: 9x Death Korps Hunting Lance [18pts], 9x Frag & Krak grenades, 9x Krieg Steed, 9x Laspistol
Unit: Death Korps Death Rider, Weapon: Death Korps Hunting Lance, Frag grenade, Krak grenade, Laspistol, Savage claws

Death Korps Ridemaster [17pts]


Selections: Death Korps Hunting Lance [2pts], Frag & Krak grenades, Krieg Steed, Laspistol
Unit: Death Korps Ridemaster, Weapon: Death Korps Hunting Lance, Frag grenade, Krak grenade, Laspistol, Savage claws

Abilities Description Ref

Augmented Roll a D6 each time this model suffers a wound from an attack with a Strength
Mount of 4 or less. On a 5+, it ignores the injury and the wound is not lost.

The Cult of Imperial Armour - Index: Forces


This unit ignores models slain in the Shooting phase when taking Morale tests.
Sacrifice of the Astra Militarum p56

This model does not suffer any penalty to its move when charging into terrain
Warstrider
features.

Unit M WS BS S T W A Ld Save Ref

Death Korps Death Imperial Armour - Index: Forces of the Astra Militarum
10" 3+ 4+ 3 4 2 2 6 4+
Rider p67

Death Korps Imperial Armour - Index: Forces of the Astra Militarum


10" 3+ 4+ 3 4 2 3 7 4+
Ridemaster p67

Weapon Range Type S AP D Abilities Ref

Death Korps
A model may only attack with this weapon on a turn in which it has
Hunting Melee Melee +2 -2 D3
charged.
Lance

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Laspistol 12" Pistol 1 3 0 1 -

After a model on this mount makes its close sombat attacks, you can
Savage claws Melee Melee 4 0 1 attack with its mount. Make two additional attacks using this
weapon's profile.

Dedicated Transport [15 PL, 306pts]


Death Korps Storm Chimera [5 PL, 110pts]
Selections: Autocannon [10pts], Heavy Bolter [8pts], 2x Lasgun Arrays, Storm Armour and Mine Plough [10pts], Storm bolter [2pts]
Categories: D K K ,F :I ,V ,T ,D K K S C ,D
T
Abilities: Ablative Storm Armour and Mine Plough, Explodes (Storm Chimera), Smoke Launchers, Stat Damage - M/BS/A: Death
Korps of Krieg Storm Chimera 1, Death Korps of Krieg Storm Chimera 2, Death Korps of Krieg Storm Chimera 3, Transport: Transport
(Storm Chimera), Unit: Death Korps Storm Chimera, Weapon: Autocannon, Heavy bolter, Lasgun Array, Storm bolter

Abilities Description Ref

Ablative Storm
This vehicle receives +1 to its armour saves rolls against weapons with a Strength of 4 or less,
Armour and
and ignores the effects of land mines on a 4+.
Mine Plough

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield, and
(Storm before any embarked models disembark. On a 6+ it explodes, and each unit within 6" suffers D3
Chimera) mortal wounds.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit 40,000
Launchers
rolls for ranged weapons that target this vehicle. Rulebook

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Death Korps of Krieg Storm Chimera 1 6-10+ 12 4+ 3

Death Korps of Krieg Storm Chimera 2 3-5 8 5+ D3

Death Korps of Krieg Storm Chimera 3 1-2 4 6+ 1

Transport Capacity Ref

Transport This model can transport 12 ASTRA MILITARUM INFANTRY models. Each heavy Weapon Team or Veteran
(Storm Heavy Weapon Team takes the space fo two other models, and each OGRYN takes the spaces of three
Chimera) other models.

Unit M WS BS S T W A Ld Save Ref

Death Korps Storm Imperial Armour - Index: Forces of the Astra Militarum
* 6+ * 6 7 10 * 7 3+
Chimera p62

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Heavy
36" Heavy 3 5 -1 1 -
bolter

Lasgun Rapid Fire This weapon can only be fired if a unit is embarked upon the vehicle
24" 3 0 1
Array 3 equipped with it.

Storm Rapid Fire


24" 4 0 1 -
bolter 2
Death Korps Storm Chimera [5 PL, 98pts]
Selections: Autocannon [10pts], Heavy Bolter [8pts], 2x Lasgun Arrays
Categories: D K K ,F :I ,V ,T ,D K K S C ,D
T
Abilities: Explodes (Storm Chimera), Smoke Launchers, Stat Damage - M/BS/A: Death Korps of Krieg Storm Chimera 1, Death Korps
of Krieg Storm Chimera 2, Death Korps of Krieg Storm Chimera 3, Transport: Transport (Storm Chimera), Unit: Death Korps Storm
Chimera, Weapon: Autocannon, Heavy bolter, Lasgun Array

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield, and before any
(Storm embarked models disembark. On a 6+ it explodes, and each unit within 6" suffers D3 mortal
Chimera) wounds.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for 40,000
Launchers
ranged weapons that target this vehicle. Rulebook

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Death Korps of Krieg Storm Chimera 1 6-10+ 12 4+ 3

Death Korps of Krieg Storm Chimera 2 3-5 8 5+ D3

Death Korps of Krieg Storm Chimera 3 1-2 4 6+ 1

Transport Capacity Ref

Transport This model can transport 12 ASTRA MILITARUM INFANTRY models. Each heavy Weapon Team or Veteran
(Storm Heavy Weapon Team takes the space fo two other models, and each OGRYN takes the spaces of three
Chimera) other models.

Unit M WS BS S T W A Ld Save Ref

Death Korps Storm Imperial Armour - Index: Forces of the Astra Militarum
* 6+ * 6 7 10 * 7 3+
Chimera p62

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Heavy
36" Heavy 3 5 -1 1 -
bolter

Lasgun Rapid Fire This weapon can only be fired if a unit is embarked upon the vehicle
24" 3 0 1
Array 3 equipped with it.
Death Korps Storm Chimera [5 PL, 98pts]
Selections: Autocannon [10pts], Heavy Bolter [8pts], 2x Lasgun Arrays
Categories: D K K ,F :I ,V ,T ,D K K S C ,D
T
Abilities: Explodes (Storm Chimera), Smoke Launchers, Stat Damage - M/BS/A: Death Korps of Krieg Storm Chimera 1, Death Korps
of Krieg Storm Chimera 2, Death Korps of Krieg Storm Chimera 3, Transport: Transport (Storm Chimera), Unit: Death Korps Storm
Chimera, Weapon: Autocannon, Heavy bolter, Lasgun Array

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield, and before any
(Storm embarked models disembark. On a 6+ it explodes, and each unit within 6" suffers D3 mortal
Chimera) wounds.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for 40,000
Launchers
ranged weapons that target this vehicle. Rulebook

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Death Korps of Krieg Storm Chimera 1 6-10+ 12 4+ 3

Death Korps of Krieg Storm Chimera 2 3-5 8 5+ D3

Death Korps of Krieg Storm Chimera 3 1-2 4 6+ 1

Transport Capacity Ref

Transport This model can transport 12 ASTRA MILITARUM INFANTRY models. Each heavy Weapon Team or Veteran
(Storm Heavy Weapon Team takes the space fo two other models, and each OGRYN takes the spaces of three
Chimera) other models.

Unit M WS BS S T W A Ld Save Ref

Death Korps Storm Imperial Armour - Index: Forces of the Astra Militarum
* 6+ * 6 7 10 * 7 3+
Chimera p62

Weapon Range Type S AP D Abilities Ref

Autocannon 48" Heavy 2 7 -1 2 -

Heavy
36" Heavy 3 5 -1 1 -
bolter

Lasgun Rapid Fire This weapon can only be fired if a unit is embarked upon the vehicle
24" 3 0 1
Array 3 equipped with it.

Force Rules
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead
Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even
if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective
marker is controlled by the player who has the most models in range as normal. ()

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