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Prototyping
Prototyping
Prototyping
Prototyping
incremental
product built as separate components (modules)
each component prototyped and tested, then added to the
final system
evolutionary prototype
altered to incorporate design changes
eventually becomes the final product
APPROACHES TO ‘SCOPING’
PROTOTYPE FUNCTIONALITY
vertical prototype
includes in-depth functionality for only a few selected
features
key design ideas can be tested in depth
horizontal prototype
full interface features, but no underlying functionality.
prototype scenario
only features and functionality along the specific scenarios
through which the interface is to be evaluated.
How to do it?
Step 1:
creating mock-ups
Step 2:
testing mock-ups
Heuristicevaluation (refers to the entire system)
Cognitive walkthrough (refers to a specific task)
Thinking aloud (refers to entire systems & specific task)
The Prototype Becomes The Product
because: easy to
build
alter on the fly
show
stick on wall & compare
discuss
TECHNIQUE: DIGITAL STORYBOARDS
An interactive sketch
made in Shockwave.
Screen designs
sketches are scanned
and assembled into
an interactive
prototype with
Macromedia Director.
Screenshot taken
from Chris Edwards’
Sketchy Thing
[Edwards, 1999].
Storyboard
Storyboards
• sequence of screens focusing on a user action
• don’t capture every detail, just systems’ major
functionality
• could be limited in scope
Storyboard
MEDIUM-FIDELITY PROTOTYPES
prototyping with a computer
engaging for end users
simulate some but not all features of the interface
(interactive)
can test more subtle design issues
High-fidelity Prototypes
fine-grained (detailed)
highly elaborate and digital versions of the system
Low vs High fidelity
THE SITUATION TODAY FOR PROTOTYPING TOOLS (VS.
DEVELOPING ON FINAL PLATFORM)